Latest / Pick Up and Deliver / Magic Rabbit, Dawn of Peacemakers, Evacuation, Weather Machine (revisited)
Transcript
- 0:04Welcome to pick Up and Deliver, the podcast where I pick up my audio
- 0:07recorders, I step out of the library and deliver an episode. Do you
- 0:10while I walk home. I'm Brendan Riley. Well, greetings, listener.
- 0:22It's a still a lovely day here in suburban Chicago. I swung by the
- 0:26library and looked through the Lucky Day shelf, and I picked up The Blackening
- 0:30and some sort of teenage revenge movie called like Becky Gets Becky Causes Trouble or
- 0:36something like that. I don't I already forgot the title, but it looked
- 0:38it looked amusing, so I grabbed that. Well, I'm on my home
- 0:42and I thought I would take a couple of months here to talk about some
- 0:44games I played recently. That's right, it's time for Board Game Espresso triple
- 0:48shot. If you order a board Game Espresso, they make it a latte
- 0:55here on pick Up and Deliver. So for those who give me the podcast,
- 0:58Board Game Espresso is a I do regularly where I talk about three games
- 1:02I've played for the first time recently and what I thought of them. It's
- 1:06pretty simple, pretty fun, quick reviews. So as a reminder, these
- 1:10are quick reviews. They are meant to be snapshots of my thinking about a
- 1:15game after having only played it once. That's the key part, after having
- 1:19only played it once. So these aren't in depth reviews by any means,
- 1:23because I haven't played the game enough to have an in depth opinion. So
- 1:26the first game I want to talk about is a game called Magic Rabbit.
- 1:30Now. I've seen a couple other people talk about this game since then,
- 1:33particularly board games of Brandy on TikTok I think she's on Instagram as well,
- 1:38has played it. I played it because my friend Paul picked it up in
- 1:40England. He was over there and brought it back for us to play.
- 1:42It's a simple game. It's a little co op takes like five minutes to
- 1:47play around, and you can play a couple rounds. You can make it
- 1:49harder or easier if you want. It's a cute little game. The idea
- 1:53is that there it's magician themed, so you have a row of magicians hats,
- 1:57and then you have tiles underneath the hats that are either empty or no.
- 2:02They have rabbits with different numbers. There's also doves that sit on the
- 2:06hat, and that's kind of the whole setup. You have a line of
- 2:08nine hats with numbers on them. Underneath are rabbits with numbers on them,
- 2:14and there are a number of doves that sit on top of the hats,
- 2:17and the goal of the game is for the players to work together to arrange
- 2:22all of the rabbits underneath the correct hats. So the way it works is
- 2:28on your turn, I think you can either you do two things. I
- 2:31don't remember exactly, but it's something like you can peek under a hat and
- 2:35you can switch a hat from one position to another, or you can maybe
- 2:39you can move a rabbit from one position to another, or like swap the
- 2:43two rabbits something. There's a bit of that's that sort of thing. You're
- 2:47rearranging the hats and the rabbits, and then you can move the dove,
- 2:50which the dove kind of blocks anyone from interfering with the hat. On their
- 2:53turn, you play in a group, and you're not allowed to share information
- 2:57with anybody about what is what's there. Everybody just takes their turns, so
- 3:01you have to kind of infer from what people are doing that you're all kind
- 3:05of working together toward getting all the hats and rabbits in the right spot,
- 3:08and so there can be times where you're like trying to figure out, I
- 3:10know that the number three rabbit needs to go here, and I know it's
- 3:14under this one, so I'm just gonna swap this one on that one.
- 3:15And it turns out the other person had the rabbit under the other one in
- 3:20the right correct spot. So you've now in order to get the number three
- 3:23in the right spot, you've disassociated, You've removed the one that needed to
- 3:27be in another spot or something. I don't know. That's an example works.
- 3:31It's pretty good. It's a light, fun cooperative game. The silence,
- 3:37the no speaking part is interesting and be easy to play. Overall,
- 3:40a really solid experience. I'd recommend it if you get a chance. That's
- 3:45Magic Rabbit, designed by Julie d'utois, Romanick Geronlieu and Ludo Ludovic Simone and
- 3:55Cecile Ziegler. Apologies for pronunciation on that one. Next game I want to
- 4:01talk about is Dawn of the Peacemakers. This is a game and I was
- 4:03happy to get off of my shelf of opportunity. It's been on there a
- 4:06long time. It is a game from I believe Sammy Alasco of Snowdale Design.
- 4:15Simon Asco seems to be a one person design house does the art and
- 4:18the design of the games. I first encountered them when they made a Valley
- 4:24of Merchants, which is an interesting duck building, duck deconstruction game that I
- 4:30liked very much. He's made three of them, Dale of Merchants, Dale
- 4:33of Merchants. That's it. He's made three of them. I only have
- 4:36one, but it's the kind of game that is really pretty great. Dona
- 4:40the Peacemakers. The premise is really interesting. There's a kingdom. There's a
- 4:44bunch of factions in the kingdom. The king does not want the factions to
- 4:46go to war with each other, but they're all on the verge of going
- 4:49to war with each other. You play one of the King's advisors and he
- 4:54sends you into the field to try and prevent the war. And so the
- 4:57premise of the game is that you have these two sides. They're going into
- 5:00battle, and they're somewhat automated, and each each of the players has a
- 5:03character, and your goal is to intervene in the battle in such a way
- 5:08that neither side wins the battle. You want them to come to a draw.
- 5:13The faster you can get them to a draw, the quicker they'll withdraw,
- 5:15and the less damage they'll do. But sometimes you have to just sort
- 5:18of balance out the damage so neither side feels like it won the battle,
- 5:23because the stalemate will lead toward peace. It's a weird premise, but really
- 5:30interesting and it makes for a mechanically fun game. We played one round,
- 5:34I enjoyed it. Everybody said yeah, let's play again, and we haven't
- 5:38touched it again since, but it definitely is something we're going to come back
- 5:41to and I'm really excited to try it some more, just because it's such
- 5:44a neat premise. The arts cool. It comes with these little plastic meetings
- 5:47which I probably need to paint, and the puzzle solving is interesting. It
- 5:51reminds me a bit of Spirit Island or that type of game. It's not
- 5:56as complex, but interesting and there's a lot of communication. I think it
- 6:00also if I Recall doesn't have turn order, you can take your turns in
- 6:03whatever order you need, which I like as a mechanism and a co op
- 6:08so you can really maximize the response that your team is giving. I love
- 6:11it, so I mean I can't say I love Donald the Peacemakers yet.
- 6:15We've only played it once, but I do really enjoy it. I'm looking
- 6:16forward to playing it more. That's from Samy Alasco at Snowdale Design. All
- 6:23right. Next up, I wanted to do a game that I've returned to
- 6:26dusted off, so to speak, and this is weather Machine. Now.
- 6:29Weirdly, weather Machine is a game that I don't own, and when it
- 6:31came out, I played it once with my friend Eric. Hi Eric.
- 6:33I don't know if Eric listens or not. I think he does at Eric's
- 6:36place. And then I didn't play it again for a while, and then
- 6:41just a couple months ago in February, actually Eric invited me to over to
- 6:44play again and I played it, and then in March I played again with
- 6:47my son and Paul. That's two out of the four games here we played
- 6:51with Paul and all three my son was playing. Wow, nice work,
- 6:56son, or three of the four anyway. So weather Machine, like I
- 7:00said of a tal asserta game, it's very heavy, very crunchy, I
- 7:02would I think. When I played it, I thought it was too heavy
- 7:06almost, But having played it a couple more times now I don't feel like
- 7:10it's dramatically heavier then. But if you haven't played Weather Machine, it is
- 7:14a very intense, very complex, heavy economic eurogame, but it's not themed
- 7:20around economics. It's seemed around this like elaborate weather Machine. There's this scientist
- 7:26who has built this machine that's trying to control the weather, but every time
- 7:29he runs an experiment and actually makes things worse. So the government is also
- 7:32trying to build their own machine, and you're working to solve the problems of
- 7:36the broken weather that the weather Machine keeps making. You're also trying to help
- 7:41fix things. I don't know. It's a weird theme, but works fine
- 7:45for explaining what you're doing in the game. You're assembling a variety of different
- 7:48resource types and managing them, and you have to sort of manage the flow
- 7:53of them through your inventory and onto the board and triggering them at the right
- 7:57time. It's not entirely dissimilar from On Mars, although the mechanism that you're
- 8:03choosing stuff reminds me a bit more. It feels a bit more like Liz
- 8:07Boa to me than On Mars. Although neither game is the same, they're
- 8:13all pretty different. I like Weather Machine a lot really fun, very heavy.
- 8:18I like it better now than I think I did after my first play.
- 8:20I think after my first play I was sort of mid on it and
- 8:22I'm coming around to it or I like it more this time. So definitely
- 8:28worth checking out. If that's the kind of game you enjoy, probably your
- 8:31first play is going to be pretty myssifying for half the play, and then
- 8:33you'll start start to click into place and it's easy to forget stuff, so
- 8:37you got to really pay attention to the way that extra costs trigger and the
- 8:41way bonuses trigger and so on. So that's Weather Machine by Vitalaserta, designed
- 8:46by Graphic designed by Ian O'Toole, published by Ego Griffin Games. The last
- 8:52game I want to talk about today is Evacuation. Evacuation is the newest big
- 8:56box game from Vladimir Succi, one of my favorite designers, in fact,
- 9:00the only designer that I'm sort of like all in on buying all of his
- 9:03games, although I do know for a fact there are too that I don't
- 9:05have. I don't have Eldeborn Duel, which is some sort of space dueling
- 9:09game. I haven't picked that up, and there's a children's game about Dragons
- 9:13that I haven't picked up either. As far as I know, those are
- 9:16the only two I don't have. This is another game very much in the
- 9:18line of the kinds of games Suci makes. I would say in terms of
- 9:24immediate reaction, I like it about the same or a little better than Messina
- 9:30thirteen forty seven. And I liked Messina better than Woodcraft. I thought Woodcraft
- 9:33was good, and I'm excited to play it again, but of the last
- 9:37couple of years, it's the one I like least of like Messina and Woodcraft,
- 9:41and then this new Evacuation. I think Evacuation I like best, although
- 9:45I need to play it again or maybe a couple more times before I can
- 9:48really tell. I've sort of got Messina down now, I understand how it
- 9:50works, and I do really like that Evacuation. I've only got the one
- 9:54play. If you haven't played it before or are not familiar with it,
- 9:58the idea is that we are a civilization on a planet that is dying,
- 10:03and we need to move to another planet. We've started colonizing the other planet
- 10:07and we have the ability to move there, but each of us represents one
- 10:11country and we're trying to move our people from the old planet to the new
- 10:15planet, and you do that by building up resources, building up ships,
- 10:18and then moving people over. The part that works really well or is really
- 10:24innovative is the idea that you have a bunch of resources on the old planet
- 10:28and almost nothing on the new planet. As the game goes along, you
- 10:31get more and more stuff on the new planet, you have less and less
- 10:33stuff on the old planet, and you have to pay for things you're doing
- 10:35on each planet on that planet. So there's a really clever double economy mechanism
- 10:41that I just think is really neat. The graphic design works pretty well,
- 10:46as with a lot of Latimir Future games. There's a couple missteps in the
- 10:50sort of rule book and play aids and that sort of thing. It's a
- 10:52little bit confusing, but it's not bad. I think it's pretty good and
- 10:58I think it's pretty fun. Quite as good as Underwater Cities or Shipyard,
- 11:03but still very good. Oh I also did not pick up the new Shipyard,
- 11:07which looks really nice, but you know, I don't. I have
- 11:09too many games to go buying second copies of games I already have. So
- 11:13that said, Yeah, I really like Evacuation. It's definitely a keeper,
- 11:18Definitely a game I'm gonna play again as we go on. Well, that's
- 11:22the end of my list of games I played recently. What games have you
- 11:26played recently? I'd love to know. Head over to board game geek Field
- 11:28three two sixty nine and share your thoughts there. I would love to hear
- 11:31what you've been playing. Maybe I've played it too. If you want to
- 11:35send me a message, you can email me at Brendan at Routbox Games,
- 11:37or send me a link on board game geek, or send me a geek
- 11:41mail message on board game geek Wombat nine two nine is gonna use their name
- 11:43there. Well, thanks for joining me today. I hope your next walk
- 11:46is as pleasant as mine was. Well by Brought to you by rattle Box