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315. G&G 32: What if crabs got psychic powers?
Skullen Bones, Swansong, and Malador must get the Idea Tree to MacRuffin Tower. The only thing standing between them and the fate of the world is a city’s worth of robots and high-tech defenses!
Lessons include: Fear can make people resist new ideas; even when we do our best, some things are still out of our control.
This story is part of the Guilds & Goblins miniseries, where What If World characters (and guests) play an original tabletop RPG for kids and families. Patrons get access to our introductory rules and our character sheet. The real-life dice rolls help us tell the story, along…
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