Latest / Pick Up and Deliver / Ra; D&D Bedlam in Neverwinter; revisiting Glory to Rome; Everdell Farshore
Transcript
- 0:05Welcome to pick up and deliver the podcast where I pick up my audio court
- 0:08as I leave the library and deliver an episode to you while I walk home.
- 0:11I'm Brendan Riley. Well, good afternoon, listeners. It's a lovely
- 0:24day here in suburban Chicago. I'm taking a walk home in a light miss
- 0:27from the library. Well with Karen attention, I continue to make progress on
- 0:31sharing the games that I've played recently with you, So now it's time for
- 0:34another episode of Board Game Espresso Triple Shot. For those of you new to
- 0:38the podcast, the Board Game Espresso episode is one in which I am going
- 0:43to review or talk quickly about, give quick first impressions three games I've encountered
- 0:50for the first time recently, as well as one game that I dusted off.
- 0:55I don't know why I still call it triple shot when I'm talking about
- 0:57four games, but maybe the maybe the dusted off game isn't a shot of
- 1:02espresso. It's a cookie or something. It's a treat. It's a treat
- 1:07to go back to an old game. Take that anyhow, I do remind
- 1:11you these are not reviews. These are generally first impressions after one or maybe
- 1:14two plays. I have not played these games extensively enough to call this a
- 1:18review. And one more reminder as well, I am a part owner of
- 1:23a board game company and we do a variety of production material. So I
- 1:30guess there is a way in which I am biased in reviewing these games because
- 1:34these are competitors to us. Yeah, sort of. I don't think that
- 1:38affects my discussion here, so I'll let you decide, all right. The
- 1:44three games I'm going to talk about today. The first one is a classic,
- 1:47Reiner Knitzia's Ra Ra has often talked about as the epitome of the auction
- 1:55game. It has been published several times in a variety of different formats,
- 1:59most recently and successfully from twenty fifth Century Games and a gorgeous new production that
- 2:06we have a copy of it my Game club and we have, and my
- 2:09friend Rob has a copy of so I don't need to get my own copy.
- 2:13But I'm kind of jealous of these. It's such a good game.
- 2:15But anyhow, Raw, like I said, is an auction game. You
- 2:20play some sort of Egyptian nobility and your goal is to build up the Nile
- 2:28area, and you do that through these auctions and the mechanism in the game
- 2:32is very clever. So the game is done in a series of auctions,
- 2:36and each player gets a couple of discs. Those discs have bidding amounts on
- 2:40them. Everybody starts the game with a high disc, a medium disc,
- 2:45and a low disc in these different values and that depends on player order.
- 2:51And then the first player starts an auction by drawing a tile from a bag
- 2:55and adding it to the little auction row. Then the next player can either
- 2:59call and start the auction or they can draw a tile from the bag.
- 3:04Now, sometimes they'll draw a tile from the bag it is a raw tile,
- 3:06and then the auction starts. But sometimes they'll draw the tile they draw
- 3:09from the bag is another tile to be in the auction, and the tiles
- 3:14do a variety of different things, so it keeps going until either you draw
- 3:17a raw tile or someone calls raw. Hear I'm saying the word the name
- 3:22raw the Egyptian god are A. When an auction starts, so the person
- 3:27to the left of the person who started the auction gets to bid first.
- 3:30And when you bid, if to place one, put one of your bidding
- 3:34tiles out in front of you to say I'm bidding this much, So you
- 3:38can't choose how much you bid. You have to bid one of your bidding
- 3:39tiles. Then the next player can either bid higher tile. And the thing
- 3:44is all the tiles are different, so you never could bid the same amount.
- 3:46It's just not possible. So they can build a bid a higher tile,
- 3:50or pass, and the bidding goes around the table one time, ending
- 3:53with the person who started the bid. Once the bidding's done, whoever put
- 3:57out the highest value bidding tile into the auction. They take all the tiles
- 4:00that were in the auction and then they place their bidding tile up in the
- 4:04auction area. And now the next auction will also include the bidding tile that
- 4:11the previous player won the auction with following me. So if I bid ten
- 4:15on this auction and I win the auction, then we take the ten chip
- 4:18that I used to bid, We put that into the next auction and I
- 4:23win. If it's the very first auction in the game, I win some
- 4:25chip I don't remember exactly what I win a chip with the auction. Then
- 4:30the chip that I won goes face down on my mat. I can't use
- 4:32it again this round. Then we started another auction, or we started another
- 4:38build up to the auction and another auction. You keep going until everyone has
- 4:41used all three of their bidding tiles. I think there might be a way
- 4:46to sacrifice bidding tile and not win an auction and you do something else instead.
- 4:49I don't quite recall, but the central crux of it is that when
- 4:54you bid, then the next auction the cart the tile you bid with is
- 4:58going to be in the auction, and the three tiles that you win in
- 5:02your three auctions that round are the tiles that you use in the next round.
- 5:08So it's pretty it's a pretty clever mechanism to drive the way that the
- 5:14auction values move around the table, and then the auction itself is a sort
- 5:17of set collection deal, where there are a variety of different scoring conditions based
- 5:23on which tiles you have and how you have them and when you have them.
- 5:28There are some tiles with different symbols, and you're trying and collect a
- 5:30mix of different symbols. There are some tiles that payoff only when you have
- 5:34other tiles, and so on. At the end of the round, most
- 5:38people discard some of their tiles, although some other tiles stay around those ones.
- 5:42Usually are game and scoring, meaning you didn't score any for them now,
- 5:46and you score stuff for them at the end of the game. I'm
- 5:47not sure that was a good explanation. It was maybe too detailed for an
- 5:50audio podcast where you can't see the product. But boy, rise really good,
- 5:55Like about halfway through the game, everybody who's just like, man,
- 5:58there's a reason people call this a classic. It is really good. That
- 6:00said, my family does not like auction games, and auction games are not
- 6:04my favorite. Like, I could recognize why Raw is amazing, and I
- 6:09will happily play at anytime someone suggests it, but I don't think it would
- 6:13go over well with my family. My wife does not like auction games,
- 6:15and so I think it's probably not a good fit for my collection. But
- 6:19boy, I'm glad to play it, and I look forward to the next
- 6:21time I get a chance. That's Raw, a modern classic from Ryner Kanzia.
- 6:27All Right, the second game I'm going to talk about is Dungeons and
- 6:30Dragons Bedlam in Never Winter. This is a game that was given to my
- 6:34son by one of our friends for my son's birthday. It is ostensibly a
- 6:40kind of mystery solving or escape room game combined with some Dungeons and Dragons mechanisms.
- 6:46In the game, at the beginning, you pick one of six characters.
- 6:49Each character has a mix of skills that they are good at. Unlike
- 6:55a regular Dungeon Dragons game where you have six stats, in this one,
- 6:59you just have two stats that you're good at and you get a bonus when
- 7:01you roll your die. There are a number of challenges throughout the game.
- 7:04Whenever you take a challenge, you roll a twenty sided die, and then
- 7:09if you have the appropriate stat in that challenge, then you also roll a
- 7:15six sided die and add that to your twenty sided die. Many, if
- 7:19not all, the challenges are combat, so these creatures will show up and
- 7:24you attack them, and some of them are susceptible to people with different bonuses.
- 7:29And then the rest of the game is played on these big tiles that
- 7:30have numbers on them, similar to Seventh Continent, actually only when you go
- 7:35on to the number, instead of reading something out of a book, you
- 7:40find the card that matches that number and read the card. Some of the
- 7:43cards will have story elements and choices, maybe they'll be a die challenge or
- 7:46something, and a lot of the cards are clues toward different puzzles, and
- 7:53they'll it's very new puzzle game friendly because it'll have like this is puzzle C
- 8:00and you have two this is number one of three, and you need to
- 8:03find all three of three before you can do puzzle CE. So that kind
- 8:07of hand holding is there, and it's fine, but it does a little
- 8:11bit get in the way of making the game feel like a challenge. It's
- 8:13a very entry level game for people who like mystery solving or that sort of
- 8:18thing. But it was still fun. We played all three chapters. It
- 8:22was a good time. Like I said, it wasn't that difficult, in
- 8:24part because the game really holds your hand in a lot of the how the
- 8:30game is going to function stuff. It does not solve the clues for you.
- 8:35But the puzzles we found to be pretty simple. In fact, I
- 8:37had a couple of times where I solved the puzzle and I held off saying
- 8:41the answer so other people could get a chance to look at it. Like
- 8:43I looked at it and I knew what the answer was because I'm super smart.
- 8:46Well, no, it's not that, I just that was the nature
- 8:50of the puzzle. So the characters were neat the art is good, the
- 8:54game is immersive and thematic. It's just very light and I'm not difficult.
- 9:00If you know, if you were going to play with younger, younger players
- 9:03like ten year, ten years old, eleven years old, twelve years old
- 9:05maybe, or you just want a light puzzle game to solve. I think
- 9:11that DND Bedlamb in never Winter would be a fine game to play. It
- 9:16also is resetable, so you can other people. Could you could pass it
- 9:20on to other people when you're done with it with just a little bit of
- 9:22management of pieces. So my revisit for the episode is Glory to Rome.
- 9:28Now, Glory to Rome is a game I had for a long time.
- 9:30I have a homemade copy that I made with a print and play edition,
- 9:35and then I played it once one time and I had fun with it.
- 9:37I thought was cool. I never got it out again, which is a
- 9:41little bit of bummer, but that's okay. Finally I did bring it to
- 9:46toggle and got a chance to play it with four other people and it was
- 9:50a really good time. A lot of fun, really interesting mechanisms, lots
- 9:54of fun interchange. It's very fighty ass as is expected, and we had
- 10:00a lot of good time playing it if you haven't played. It's a multi
- 10:03use card game by Carl Chuttick in the Vein of Innovation or Mattaynai or the
- 10:09Lesser Known Impulse or the Brand New a GNC. These are games where you
- 10:13have cards that do a bunch of different things, and a lot of the
- 10:16cards have powers on them that go a little crazy, and so the fun
- 10:22of the game is sort of finding ways to make the most of what you
- 10:24have and outthink the other players. It's a good time. Really enjoyed it,
- 10:30Glad to get back to the table, and hoping to do so again
- 10:33before another few years have gone by. That's Glory to Rome by Carl Chuttick,
- 10:39and I think printed by Carl Chuttick, and I can't remember the name
- 10:41of his partner. If that game ever comes back into print, I will
- 10:43certainly buy a copy. Finally, the last game I want to talk about
- 10:46today is Everdell far Shore. Now you know that I'm a big fan of
- 10:50Everdell. My wife and I enjoy all things Everdell. We have the Complete,
- 10:54the Complete Addition with all the expansions, and we enjoy playing that occasionally.
- 11:01While so when everydeal far Shore was announced, it was an obvious addition
- 11:05to our collection, and it turns out to be pretty fun. With the
- 11:07exception of the scoring condition. If you've played regular Everdell, Everydell Far Shore
- 11:13is very close to the same game. A lot of the same powers show
- 11:18up on new cards. It's all new art and it's slightly redesigned. There
- 11:22are a few differences in the rules. There are these ships that do things
- 11:26that you don't see in other cards, but generally it works the same as
- 11:31the other game, with one exception the traveling achievements that are a key part
- 11:37of regular Everdeal you get like three or four or five points from them.
- 11:43In Everdeal Far Shore, the traveling components are or can be a huge part
- 11:50of the game because the way they work is that they multiply by how many
- 11:54you have, so the more you get, the more points they're all worth,
- 11:58and that can quickly add up to a whole lot of points. This
- 12:01is one of those places where I just I'm not sure where the disconnect was,
- 12:05But when I taught my wife this game, I explained that and I
- 12:09meant to really emphasize these are worth a lot of points, and she ignored
- 12:13them almost completely, and I ended up just getting a whole bunch more points
- 12:16than her because I took these pieces that I said, hey, these are
- 12:20worth a lot, and I felt kind of bad about it after because she
- 12:24was pretty salty because she hadn't realized how many points they were worth. And
- 12:28that's one of those things, like you sometimes there's something where you intuite it
- 12:31from the rules, or you understand it if you're the one learning it,
- 12:33but it's very hard to explain to other people in a way that helps them
- 12:39really understand it. And that's kind of what happened with us in Everydale far
- 12:43Shore. I hope I'm going to be able to get it back out again.
- 12:46That first play wasn't great because of that misunderstanding about the final scoring.
- 12:52But the cards are neat, the components are neat. You get these little
- 12:54anchors that are super cute, these little shells, top notch component from I
- 12:58can't remember the companies now. It used to be Startling Games, but they
- 13:01change their name table Time Tycoon that's what they're called now. So if you
- 13:05are interested in Everdell, I recommend Everdell far Shore. It's a nice addition
- 13:09or expansion or whatever. Next version of Everdell, but I do really it
- 13:13is really important that you work with your players to understand that final scoring,
- 13:18particularly of those traveling cards. It's pretty intense. And with that I have
- 13:22arrived home, which brings me to the end of the podcast. I want
- 13:24to say thank you for joining me today. It was a pleasure talking to
- 13:28you about games. If you want to reach out to me, you can
- 13:30do so by going to board game Geek Guild three two six nine and visiting
- 13:33our forum there. You can also send me an email Brendan at ratabox games
- 13:37dot com or a board gain Geek direct message a geekmail by going to board
- 13:43gain Geek in messaging Wombat nine two nine. Okay, so that brings me
- 13:46to the end of the day. Thanks for joining me on my walk today.
- 13:50I hope that your next walk is as pleasant as mine. Wales,
- 13:52Bye bye. So if you've played regular everydeal ever There, if you've played
- 14:18regular Everdale brought to you by Rattle Bags