Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 25 (S3E25)
Transcript
- 0:00Speaker 1: Hi, this is Thomas the Hanchling and you're listening to
- 0:04Speaker 1: Tell of the Manticle. The following podcast is intended for
- 0:11Speaker 1: a mature audience. Listener discretion is advised. Welcome back to
- 0:30Speaker 1: Tale of the Manticor Season three. Like the creature from
- 0:34Speaker 1: which it takes its name, Tale of the Manticor is
- 0:36Speaker 1: a mash up, a cross breeding between two different species
- 0:39Speaker 1: of storytelling. Here you will find the unpredictability of old
- 0:44Speaker 1: school paper and dice games with the story craft of
- 0:46Speaker 1: a dark fantasy novel. No character is sacred and none
- 0:51Speaker 1: will be spared if the dice decide their fate is
- 0:54Speaker 1: at hand. According to Laura, the Tale of a Manticre
- 0:58Speaker 1: is barbed with cruel and spikes. There will be much
- 1:02Speaker 1: pain in the days ahead. Last time on Tale of
- 1:14Speaker 1: the Manticor, in the last chapter, the companions take fair
- 1:18Speaker 1: wind On as part of their number and depart the
- 1:20Speaker 1: land of the cay Horse. They walk and walk and
- 1:24Speaker 1: walk for over two days. Nothing interrupts their travels. Along
- 1:28Speaker 1: the way. Ten Tire begins to complain of the effort
- 1:31Speaker 1: and boredom, causing Achille to remember a fable all Day
- 1:34Speaker 1: had once told her about a fletcher who obtains a
- 1:36Speaker 1: magic stone and then foolishly wishes his whole life away.
- 1:40Speaker 1: She shares the story with the others on their third
- 1:42Speaker 1: day of travel after leaving the Land of the cay Horse,
- 1:44Speaker 1: when Tentyre begins to grumble and gripe once again, and
- 1:47Speaker 1: although fair Wind appreciates it, the lesson appears to be
- 1:50Speaker 1: wasted on the brothers. In the evening, the companions round
- 1:54Speaker 1: a hillock and are shocked to see an iron tower
- 1:56Speaker 1: in the distance not too far away. Chapter twenty five,
- 2:06Speaker 1: Part one day nineteen, early evening mythic of then meaning
- 2:13Speaker 1: propose weapons, party status Achillia nine out of nine hit points,
- 2:20Speaker 1: Cord fourteen of fourteen, Durni twelve of twelve, ten Tier
- 2:27Speaker 1: ten of ten, fair Wind thirteen out of eighteen. After
- 2:32Speaker 1: receiving one point of natural healing supplies, the companions have
- 2:37Speaker 1: no food and sixteen portions of water. Remaining spells available.
- 2:43Speaker 1: Achillea can cast shrink, message and glitter, dest Cord can
- 2:48Speaker 1: cast entangle and slow poison. Fair Wind can cast purify
- 2:54Speaker 1: food and water.
- 2:57Speaker 2: Is that's pasturani wonderment?
- 3:01Speaker 1: Yes, said Achilia, without consulting the others, She passed by
- 3:05Speaker 1: a tentire, taking the lead and heading in the direction
- 3:07Speaker 1: of the tower.
- 3:08Speaker 3: Achilia wait for us.
- 3:10Speaker 1: Tindyr called after her. The others had to hurry to
- 3:14Speaker 1: catch up and to keep up for while Achilia was
- 3:16Speaker 1: not running, she maintained a brisk and determined pace in
- 3:19Speaker 1: a direct line towards the tower. The half helf never
- 3:22Speaker 1: looked down. She remembered what had happened when she had
- 3:25Speaker 1: gone back to the tower after finding Alvay turned to stone.
- 3:28Speaker 1: It had been gone, and all she had found was
- 3:30Speaker 1: a flattened circle of earth and shrubs. This implied that
- 3:33Speaker 1: the tower was able to appear and disappear by some
- 3:36Speaker 1: kind of magic. Achillie did not, for a moment entertain
- 3:40Speaker 1: the idea that this was a different tower. It had
- 3:43Speaker 1: to be the same one. It just had to be.
- 3:47Speaker 1: There was a flutter of wings as Robin flew past
- 3:49Speaker 1: her and on ahead, piping all the way. Achilia is
- 3:56Speaker 1: right about a couple of things. This is the same tower,
- 4:00Speaker 1: and it does have the magical ability to travel by dematerializing
- 4:03Speaker 1: from this plane of existence, shifting its position in the
- 4:06Speaker 1: ethereal plane, and then rematerializing elsewhere in the ethereal plane.
- 4:11Speaker 1: The rules of time and space do not exist in
- 4:14Speaker 1: that misty place. Movement is accomplished by force of will.
- 4:17Speaker 1: I'm not sure if the main characters of this story
- 4:19Speaker 1: will ever go to the ethereal plane, but I do
- 4:22Speaker 1: now know what the Tower is doing here. When I
- 4:25Speaker 1: dreamt up this thing at the beginning of the story,
- 4:26Speaker 1: I just thought it was cool and strange, but I
- 4:29Speaker 1: had no idea who fimgrim Atresch and Bellario were. I
- 4:32Speaker 1: didn't know why they were there, and I have enrolled
- 4:34Speaker 1: at random to see if they had ever heard of Aldbay.
- 4:37Speaker 1: That ice said that they had not. And so while
- 4:40Speaker 1: I knew I wanted to see them again at some
- 4:41Speaker 1: point in the future, and I knew they would somehow
- 4:43Speaker 1: matter to the story, I.
- 4:45Speaker 2: Didn't know what they were doing or what they wanted.
- 4:47Speaker 1: It was only recently, months after writing those initial scenes
- 4:51Speaker 1: that I figured it out. Now I do know why
- 4:54Speaker 1: they are disappearing and reappearing in this region. And with
- 4:57Speaker 1: this information in mind, ahead of her and only a
- 5:04Speaker 1: few hundred yards away, the Tower of Iron began to dim.
- 5:08Speaker 1: No Achilliea blinked away the sweat that fell into her
- 5:12Speaker 1: eyes and broke into a run. She wouldn't let it,
- 5:15Speaker 1: get away, she told herself, all the while ignoring the
- 5:18Speaker 1: obvious truth that she was powerless to stop it. He
- 5:22Speaker 1: was dimmer still, and now she could see the shapes
- 5:25Speaker 1: of trees through it, as through a fog. She redoubled
- 5:28Speaker 1: her speed, racing well ahead of her companions, who were
- 5:31Speaker 1: huffing and puffing behind her. Akilia wait, She heard her
- 5:35Speaker 1: any call, but she paid him no heed and bolted
- 5:37Speaker 1: straight for the tower. By the time she had crested
- 5:42Speaker 1: the hill, it was so pale that she could see
- 5:44Speaker 1: clouds through it. It was barely there at all, just
- 5:47Speaker 1: a suggestion of itself, and when she actually arrived, it
- 5:51Speaker 1: was gone. Akilia found herself standing before yet another circle,
- 5:59Speaker 1: a flattened grass and stones pushed into the earth. Unable
- 6:04Speaker 1: to help herself, she dropped to her knees and wept overhead.
- 6:09Speaker 1: Robin circled, trilling and frustration. Oh Bobby, I've failed you,
- 6:14Speaker 1: I've failed you, she cried, tears cut twin tracks through
- 6:18Speaker 1: the dirt on her cheeks. Then Cord was there, offering
- 6:21Speaker 1: a strong wooden hand to help her up. Derennie was
- 6:25Speaker 1: there too.
- 6:26Speaker 3: It's not your fault, Achillia. You never had a chance
- 6:30Speaker 3: to get here in time, and at any rate, you
- 6:33Speaker 3: haven't failed. Your quest remains the same. We continue to
- 6:38Speaker 3: head north.
- 6:45Speaker 1: Call me cruel, but I knew that the iron tower
- 6:47Speaker 1: would disappear before Achillia could reach it. She's upset, and
- 6:51Speaker 1: that's reasonable, But Derenni has a point. Their goal is unchanged.
- 6:56Speaker 1: I think the companions will take a moment to recover
- 6:58Speaker 1: and then continue on their journey another couple of miles
- 7:01Speaker 1: before finding a safe place to make camp. That means
- 7:04Speaker 1: I am back to rolling dice for day twenty sex
- 7:06Speaker 1: crawl ready at D twenty for the weather, the fourteen
- 7:10Speaker 1: means a pleasant summer day. Stumble Upon twenty oh was
- 7:17Speaker 1: not expecting that. I gosh, I had zero ideas. I
- 7:22Speaker 1: think I'll make the rest of the rolls and see
- 7:24Speaker 1: if a combo might be possible. The next step is
- 7:27Speaker 1: for the cord assisted forging roll on a D six
- 7:31Speaker 1: before means no luck. Finally, there's a chance for a
- 7:34Speaker 1: wandering encounter. The five or six on this D six
- 7:38Speaker 1: means there is one rolling a six. Somehow I knew
- 7:42Speaker 1: there would be one. It has been a while. In
- 7:45Speaker 1: anticipation of needing a new table, I've already gone ahead
- 7:48Speaker 1: and made one. Usually I just direct listeners to my
- 7:51Speaker 1: blogs bot account and I will post it there, but
- 7:54Speaker 1: this time I'm going to share it here too. It's
- 7:56Speaker 1: a kind of collapsed table. You'll see what I mean. Usual,
- 8:00Speaker 1: it contains a variety of possibilities, some of which are
- 8:03Speaker 1: not monster encounters. For this table, I'll start with a
- 8:06Speaker 1: D six. Here are the potential results, each of which
- 8:09Speaker 1: will trigger a second role to determine the type and
- 8:12Speaker 1: number encountered. On a one, the party will find some
- 8:15Speaker 1: kind of larger game animal. On a two, it will
- 8:19Speaker 1: be a dangerous animal or insect. On a three, you
- 8:22Speaker 1: will be a humanoid. On a four, an exotic dangerous creature.
- 8:26Speaker 1: On a five, an exotic neutral creature. On a six,
- 8:30Speaker 1: the party will find some kind of settlement or layer complex,
- 8:34Speaker 1: possibly active, possibly in ruins. Use the role a five
- 8:40Speaker 1: exotic neutral creature or creatures. I'm feeling there's potential here
- 8:44Speaker 1: not only to use my stumble Upon twenty but also
- 8:47Speaker 1: my event meaning what to do. I'm going to need
- 8:51Speaker 1: a subtable so I can get busy with that, and
- 8:53Speaker 1: maybe an idea will spring to mind. But I'll do
- 8:56Speaker 1: all that stuff off Mike. Let's take a quick ad
- 8:59Speaker 1: break while I figure out this encounter.
- 9:01Speaker 2: Be right back.
- 9:08Speaker 1: Chapter twenty, Part two, day twenty sunset mythic event meaning
- 9:18Speaker 1: propose weapons party status achillea nine out of nine hit points,
- 9:26Speaker 1: Court fourteen of fourteen, de Renni twelve of twelve, ten
- 9:33Speaker 1: Tier ten of ten, fair Wind fourteen out of eighteen.
- 9:39Speaker 1: After receiving one point of natural healing supplies, the companions
- 9:45Speaker 1: have been without food for one full day and have
- 9:48Speaker 1: twelve portions of water remaining. Spells available. Achilia can cast shrink,
- 9:55Speaker 1: message and litter. Due Court can cast entangle and slow poison.
- 10:02Speaker 1: Fair Wind can cast purify food and water. The sun
- 10:09Speaker 1: had just melted behind a horizon of rolling hills in
- 10:12Speaker 1: the west, but left behind was a vibrant smear of
- 10:15Speaker 1: orange and pink whose glow allowed the companions to continue
- 10:18Speaker 1: their march in good light a while longer. The chillier
- 10:22Speaker 1: was still processing what she perceived as a personal failure
- 10:25Speaker 1: from the day before. Fair Wind behind her was turning
- 10:29Speaker 1: to a page halfway through his book of prayers, as
- 10:32Speaker 1: he did every sunset. When he prayed, the clerk did
- 10:35Speaker 1: not rate or preach, but spoke in a low voice.
- 10:38Speaker 1: His prayers were personal.
- 10:40Speaker 2: Greats at all.
- 10:41Speaker 1: We ask for your continued blessings, that you may guide
- 10:45Speaker 1: us through the darkness. May your light shine upon us,
- 10:48Speaker 1: illuminating our path and showing us the way forward. It
- 10:54Speaker 1: was only a few minutes after he concluded that they
- 10:56Speaker 1: heard it Robin, now sitting atop Chord's head as was
- 11:03Speaker 1: her wont, recently emitted a frightened series of peeps. Both
- 11:07Speaker 1: Tentyr and Dorannie unslung their bows, but said nothing. A
- 11:11Speaker 1: few minutes later the sound came again, and louder. The
- 11:18Speaker 1: third and fourth times were louder and closer. Still, these
- 11:24Speaker 1: were clearly call and answer.
- 11:26Speaker 3: They are hunting calls.
- 11:27Speaker 1: Said Doranni in a tight voice, drawing an arrow and
- 11:30Speaker 1: fitting it to his bow. This is not good, replied Tentyr,
- 11:35Speaker 1: doing the same. By now the light from the set
- 11:38Speaker 1: sun had faded, but a bright and silvery three quarter
- 11:41Speaker 1: moon hung in the sky, illuminating the hillside. Then from
- 11:45Speaker 1: the top of the hill, just out of sight, came
- 11:47Speaker 1: an explosion of noise. The cacophony of snarling and barking,
- 11:51Speaker 1: yelping and growling broke the relative silence of the night.
- 11:56Speaker 1: Before the companions had a chance to run, a black
- 11:59Speaker 1: and white tornade of teeth and fur and claws came
- 12:02Speaker 1: roiling down from the hilltop. It was a pack of
- 12:05Speaker 1: wolves that tumbled and fought with a smaller pack of
- 12:08Speaker 1: white furred dogs. The wolves were no ordinary wolves. They
- 12:12Speaker 1: were much larger, with shining red eyes and coarse black fur.
- 12:16Speaker 1: The white dogs were also not common examples of their species.
- 12:20Speaker 1: While smaller than the black wolves, they were clearly creatures
- 12:23Speaker 1: of magic. For every few seconds they would disappear and
- 12:26Speaker 1: then instantly reappear nearby, launching their attacks from a new
- 12:30Speaker 1: direction while keeping their enemy confused and off guard. Despite
- 12:34Speaker 1: this advantage, the smaller white dogs were clearly outmatched. There
- 12:38Speaker 1: were five of what Achillia new former studies to be
- 12:41Speaker 1: dire wolves, while the other creatures only numbered three. In
- 12:44Speaker 1: a matter of a few furious seconds, both sides were
- 12:47Speaker 1: wounded and blood matted fur, both black and white alike. Presently,
- 12:52Speaker 1: one of the dire wolves went down, savaged by a
- 12:55Speaker 1: white dog that disappeared on its left flank before reappearing
- 12:58Speaker 1: on its right, walking its jaws on there's throat and
- 13:01Speaker 1: ripping it out in a scarlet spray. Then two of
- 13:05Speaker 1: the wolves somehow anticipated where one of its blinking enemies
- 13:07Speaker 1: would appear next and brought it to the ground, shredding
- 13:10Speaker 1: open its belly with their razor sharp claws. Now there
- 13:13Speaker 1: were four dire wolves against two of the smaller blinking dogs.
- 13:17Speaker 1: All were injuries.
- 13:19Speaker 3: This is not our fight, said de Rennie. Best if
- 13:23Speaker 3: we get away from here.
- 13:25Speaker 1: I'm not leaving those creatures alone to die, replied.
- 13:28Speaker 2: A Chillia flatly.
- 13:29Speaker 1: Then she started towards the battle, raising her hands in
- 13:32Speaker 1: the first gestures of a spell. The pieces have come
- 13:39Speaker 1: across a battle between dire wolves and blink dogs, the
- 13:42Speaker 1: latter being a creature listed in the Expert rules. The
- 13:46Speaker 1: encounter is a result of combining my natural twenties stumble
- 13:49Speaker 1: upon roll, which is meant to indicate a boon for
- 13:51Speaker 1: the party, with my Wandering Encounter roll of neutral exotic creatures.
- 13:56Speaker 1: I'm mentioning this because even though there's always a possibility
- 13:58Speaker 1: for things to go pear shape when combat takes place,
- 14:01Speaker 1: this encounter is not designed to put the PCs in
- 14:04Speaker 1: mortal danger. There are currently four wolves and two dogs,
- 14:08Speaker 1: all are wounded. The first thing I want to figure
- 14:10Speaker 1: out is how far away from the battle the party is.
- 14:13Speaker 1: If you'll indulge a quick aside. This morning, I was
- 14:16Speaker 1: listening to Roleplay Rescue, and the host Chay Webster, briefly
- 14:19Speaker 1: spoke about the difference between describing distances using precise measurements
- 14:23Speaker 1: like one hundred feet versus more relatable terms like forty paces.
- 14:28Speaker 1: The episode made me stop and think, do I really
- 14:31Speaker 1: know what one hundred feet looks like? Out of curiosity,
- 14:34Speaker 1: I did a quick Google search and found that a
- 14:36Speaker 1: typical high school basketball court is eighty four feet long.
- 14:40Speaker 1: On a baseball diamond, the distance between first and second
- 14:43Speaker 1: base is ninety feet. You know that really does help
- 14:46Speaker 1: me to imagine distance is better. Thanks for the idea, Jay,
- 14:49Speaker 1: Love your show all right. Aside over, the party is
- 14:52Speaker 1: about one hundred feet away from the battle at this point.
- 14:55Speaker 1: As soon as Achille the heads in that direction, Cord follows,
- 14:58Speaker 1: and then fair Wind. When Tinier looks at de Renni,
- 15:01Speaker 1: the older brother mutters a curse and then draws back
- 15:04Speaker 1: an arrow, taking aim at one of the wolves. Injury combat,
- 15:14Speaker 1: Dire wolves have four plus one hit dice and an
- 15:16Speaker 1: armor class of fourteen. They bite for two to eight
- 15:19Speaker 1: points of damage. Blink dogs have four hit dice an
- 15:22Speaker 1: armor class of fifteen and bite for one to six
- 15:25Speaker 1: points of damage. They also have a special limited teleportation
- 15:28Speaker 1: ability that allows them a free attack if they win
- 15:31Speaker 1: the initiative by blinking away before the enemy can retaliate.
- 15:35Speaker 1: I have altered the creature description a little by making
- 15:37Speaker 1: them white furred for this battle, I'm ignoring morale by
- 15:41Speaker 1: d M fiat. Another deviation from my usual mo is
- 15:44Speaker 1: to have creatures on both sides max out their hit
- 15:47Speaker 1: points at half instead of minning out. This will reflect
- 15:50Speaker 1: wounds already sustained. Therefore, each dire Wolf will have fourteen
- 15:56Speaker 1: hit points and the Blink Dogs will have Okay, they
- 15:59Speaker 1: will map out at sixteen. In short, I'm looking at
- 16:02Speaker 1: the battle this way. If the pieces can save one
- 16:05Speaker 1: or more of the blink Dogs before the combat is over,
- 16:08Speaker 1: they will be handsomely rewarded. Let's get into the fight.
- 16:11Speaker 1: It is round one initiative. The party and the Blink
- 16:16Speaker 1: Dogs five, the dire Wolves three. Both Blink Dogs attack.
- 16:23Speaker 1: They each needed twelve to hit. The first one gets
- 16:26Speaker 1: a seventeen and does six points of damage a savage bite.
- 16:33Speaker 1: The second blink Dog at nineteen. This one does two points.
- 16:41Speaker 1: We are off to a great start now, the pieces
- 16:44Speaker 1: may act. Achillie needs to close some of the distance
- 16:47Speaker 1: to cast her spell of Shred, but with her wand,
- 16:50Speaker 1: it has an impressive range of sixty feet. Since she
- 16:53Speaker 1: can move forty feet into combat round, she can still
- 16:55Speaker 1: get off the spell. She picks a dire Wolf at random,
- 16:58Speaker 1: points her wand and speaks the art words. The direwolf
- 17:01Speaker 1: must save versus magic or be reduced in size by
- 17:04Speaker 1: forty percent. The saving throw is a fourteen or better.
- 17:07Speaker 2: Here's the role. An eight means the dire Wolf fails.
- 17:11Speaker 1: It safe and shrinks to a little over half of
- 17:13Speaker 1: its original size. Cord considers using his spell of Entangle,
- 17:18Speaker 1: but as it will affect all combatants, he decides not to.
- 17:21Speaker 1: He runs towards the battle, but can I get there
- 17:23Speaker 1: this round? Similarly, since firing into combat is so risky,
- 17:27Speaker 1: dur any intent here will both spend this round drawing
- 17:30Speaker 1: their swords and following. Chord, eager to do his part,
- 17:33Speaker 1: Fairwood rushes into the battle as well. Because the dire
- 17:37Speaker 1: Wolves lost the initiative, the blink Dogs were able to
- 17:40Speaker 1: attack and teleport away, so they have no available targets
- 17:43Speaker 1: and essentially lose their turn. This brings us two Round
- 17:47Speaker 1: two initiative. The party in the blink Dogs A four
- 17:51Speaker 1: the Direwolves A five.
- 17:54Speaker 2: Oh.
- 17:55Speaker 1: This time the Direwolves will get to attack, and it
- 17:58Speaker 1: only makes sense to me that they are still focused
- 18:00Speaker 1: on the blink Dogs. Each will need a thirteen to hit,
- 18:03Speaker 1: with two Direwolves on each blink Dog rolling for the
- 18:06Speaker 1: first attack, A sixteen hits. Damage will be ooh six points.
- 18:12Speaker 1: A brutal attack. Dire Wolf two A ten misses over
- 18:19Speaker 1: to the next pair. Dire Wolf three tries to bite
- 18:22Speaker 1: its enemy, then eleven fails to hit. Lastly, dire Wolf four,
- 18:27Speaker 1: which has been shrunken by Achille lunges. A nine is
- 18:31Speaker 1: a miss. Now the blink Dogs can retaliate and the
- 18:34Speaker 1: pieces will enter the fray as well. Blink Dogs first
- 18:37Speaker 1: one attacks A three is a miss, and the other
- 18:42Speaker 1: and eighteen will hit. Damage is five points. Hopefully the
- 18:48Speaker 1: pieces can land some blows. Two coord needs a fourteen.
- 18:52Speaker 1: An eight means his axe cleaves only the air. Fair
- 18:56Speaker 1: Wind is next, also needing a fourteen, but an eleven
- 19:00Speaker 1: is not good enough. Now for the Elves during any
- 19:03Speaker 1: target number is thirteen. His role seventeen. The Elven blade
- 19:08Speaker 1: plunges into black fur doing four points of damage, and
- 19:12Speaker 1: this wolf is now terribly injured ten tiers using the
- 19:17Speaker 1: blade of lear Haan. We'll talk about it special properties later,
- 19:20Speaker 1: but for now it's enough to say it is a
- 19:22Speaker 1: plus one short sword. This means ten tier also needs
- 19:25Speaker 1: a thirteen to hit the role A two. Achille considers
- 19:30Speaker 1: using her new spell of litter Dust, but holds back.
- 19:33Speaker 1: If cast it would hinder more friends than foes. Round
- 19:37Speaker 1: two is over, and now that the pieces are in
- 19:38Speaker 1: the melee, it occurs to me that the dire Wolves
- 19:41Speaker 1: will need to declare their targets in advance of initiative
- 19:44Speaker 1: going forward. I'll roll a D six for each wolf,
- 19:47Speaker 1: then on a one to two, that wolf will change targets.
- 19:49Speaker 2: I'll try to make this quick.
- 19:51Speaker 1: Four D six is a four, a five, a six,
- 19:55Speaker 1: and a one. The shrunken dire Wolf breaks off to
- 19:58Speaker 1: attack ten tier. All others well, for better or worse,
- 20:01Speaker 1: stick with their original targets. Round three initiative. The party
- 20:07Speaker 1: in the blink dogs the three, the dire Wolves A
- 20:11Speaker 1: four hard luck. The dire Wolves attack first. Here come
- 20:15Speaker 1: the rolls. The first attacks A four doesn't come close.
- 20:20Speaker 1: The second dire Wolf, the six is yet another miss.
- 20:25Speaker 1: The third is badly wounded, practically in a frenzy that
- 20:28Speaker 1: lunges with mad violence, and eighteen will hit. Damage is
- 20:33Speaker 1: two D four woof six points. Finally, the shrunken Direwolf,
- 20:40Speaker 1: now the size of a normal wolf, springs a ten
- 20:42Speaker 1: tier all fangs in slobber. You will need a thirteen
- 20:45Speaker 1: to hit his ac A sixteen is a hit. Whatever
- 20:49Speaker 1: damage I roll, I need to factor in the shrink spell.
- 20:52Speaker 1: Hopefully it won't be too bad. On two D eight
- 20:56Speaker 1: four points times point six equals two point four round
- 20:59Speaker 1: to day. On to two, Tender still has eight hit
- 21:02Speaker 1: points remaining. The blink dogs and the PCs may now retaliate.
- 21:07Speaker 1: The first blink dog gets the four no good, and
- 21:11Speaker 1: the second only a seven. Cord tries with his axe again,
- 21:17Speaker 1: A twelve just misses. Can ferwind connect with his cudgel.
- 21:23Speaker 1: A fifteen will hit four three points of damage. Come on, dernny,
- 21:28Speaker 1: we need another good role. A thirteen is required. Will
- 21:31Speaker 1: he get it? The three The Direwolf is quicker than
- 21:34Speaker 1: it looks. I hope Tender can do better. Of fourteen,
- 21:39Speaker 1: that's enough damages even with the plus one from his
- 21:44Speaker 1: sword eat only three points This combat is proving to
- 21:48Speaker 1: be both longer and more dangerous than I anticipated. We
- 21:52Speaker 1: are on two round four target declarations for the Direwolves.
- 21:56Speaker 1: Will they change targets? I've got A two, A five,
- 22:02Speaker 1: A one, and a four.
- 22:04Speaker 2: That's bad.
- 22:05Speaker 1: Two of them do, and now Cord and Doretti are
- 22:07Speaker 1: in much more danger than before. Initiative the party in
- 22:11Speaker 1: the blink Dogs five nice. The dire Wolves oh no,
- 22:18Speaker 1: A six. These initiative roles are not going well. Clearly
- 22:21Speaker 1: the dire Wolves have adapted to the new threat and
- 22:23Speaker 1: are giving it some serious attention. One of the beasts
- 22:26Speaker 1: leaps at Cord. You will need a twelve or better
- 22:29Speaker 1: to hit him. The role A thirteen is a hit
- 22:32Speaker 1: damages on two D eight. That's four points, and Chord,
- 22:36Speaker 1: who is only just recovered from Mombi's attack, is back
- 22:39Speaker 1: down to nine hit points. That is very frustrating. The
- 22:45Speaker 1: second dire Wolf is still locked in battle with a
- 22:47Speaker 1: blink Dog. The role an eight is a miss. The
- 22:52Speaker 1: third snaps of de Renni A two means the off
- 22:55Speaker 1: leaps to the side, avoiding the long yellow teeth. Finally,
- 22:59Speaker 1: the shrunken Wolf attacks ten tier and eighteen. Oh this
- 23:04Speaker 1: is not going well, damage will be six times point
- 23:08Speaker 1: six equals four points. After rounding up, it's a ruthless
- 23:11Speaker 1: bite to the forearm and ten tier with four hit
- 23:14Speaker 1: points left is in real trouble. Now time for the
- 23:19Speaker 1: counter attack, and they had better lands and good hits.
- 23:22Speaker 1: The first blink Dog attacks A thirteen is just enough,
- 23:27Speaker 1: damages four points. The second blink Dog A four is
- 23:32Speaker 1: a miss over to the PCs cord chops down and
- 23:38Speaker 1: eighteen will do it, and this might be a death
- 23:40Speaker 1: blow if he rolls high enough seven points. That is
- 23:43Speaker 1: high enough with room to spare. The battle axe's blade
- 23:46Speaker 1: goes through the monster's shoulder, shattering.
- 23:48Speaker 2: Its spine and killing it. This could be the break
- 23:52Speaker 2: the PC's need.
- 23:53Speaker 1: Can they keep up the momentum? Fair Wind strikes a
- 23:57Speaker 1: fifteen another hit damage is on a D four or
- 24:00Speaker 1: two points. Duranie is next. His opponent is also wounded
- 24:05Speaker 1: to the point that one well placed thrust could kill it,
- 24:08Speaker 1: and Durnnie will certainly try, but A three is not
- 24:11Speaker 1: the role to get the job done. Ten two will
- 24:14Speaker 1: strike last, needing a twelve or better to hit at twelve,
- 24:18Speaker 1: I'll take it. Damage is one D six plus one
- 24:22Speaker 1: four points as lear hands sword carves a red line
- 24:25Speaker 1: into the dire Wolf's side. It is round five target
- 24:29Speaker 1: declarations for the dire Wolves. Will they change targets? I've
- 24:33Speaker 1: got a five, one, five, and a six. Isn't that something?
- 24:39Speaker 1: The dire Wolves have figured out to favor the enemies
- 24:42Speaker 1: that don't keep blinking away, and by sheer roll of
- 24:44Speaker 1: the dice, all of the PCs in melee are not threatened.
- 24:48Speaker 1: It's an awful development, but it's also kind of incredible
- 24:51Speaker 1: that things.
- 24:52Speaker 2: Fell out this way. Let's roll initiative.
- 24:54Speaker 1: More than ever.
- 24:55Speaker 2: The PCs need a win here.
- 24:57Speaker 1: The party in the blink Dogs uh oh, the dire
- 25:01Speaker 1: Wolves oh A one. This could really swing the battle
- 25:05Speaker 1: in the right direction. Let's hope for a high rolls
- 25:08Speaker 1: as the blink Dog is attack. Here goes the first
- 25:10Speaker 1: but fourteen is a hit, doing just two points of damage,
- 25:15Speaker 1: and the second blank dog the three is a miss.
- 25:20Speaker 1: Now it's Chord's turn. He hacks down with his blood
- 25:22Speaker 1: soaked axe.
- 25:24Speaker 2: A nineteen.
- 25:26Speaker 1: Yes, Cord, once again a good role. Here will kill
- 25:29Speaker 1: the monster an eight A five would have done it,
- 25:32Speaker 1: but with an eight he lops off the monster's head. Cord,
- 25:37Speaker 1: you are a certified badass. Two wolves remain, but fair One, Dourni,
- 25:42Speaker 1: and ten here will all get a turn before they do.
- 25:44Speaker 1: Fair One's attack A six will not be enough. How
- 25:48Speaker 1: about dur Renni another six, another miss. Finally, it's ten Tier,
- 25:54Speaker 1: who is bleeding freely from several deep cuts. He needs
- 25:57Speaker 1: a twelve or better and he really needs to hit,
- 26:00Speaker 1: and eleven means he just fails to connect. And here
- 26:04Speaker 1: come the counter attacks. The direwolf under Annie at fourteen
- 26:08Speaker 1: misses by one point, and the monster's jaws come close
- 26:11Speaker 1: enough to Dorrenny's face that he can smell its hot breath.
- 26:15Speaker 1: The second Direwolf will attack ten Tier, and if it hits,
- 26:18Speaker 1: there is a chance it will kill him. Ten Tire
- 26:20Speaker 1: only has four hip points left the roll. A thirteen
- 26:24Speaker 1: does hit now for the role I do not want
- 26:27Speaker 1: to make on two D four, I've got a four.
- 26:31Speaker 1: That role would have killed ten Tier if not for
- 26:34Speaker 1: Achille's spell. Adjusted for the shrink spell effect, the actual
- 26:38Speaker 1: damage is only two and ten Tiers down to his
- 26:40Speaker 1: last two head points.
- 26:41Speaker 3: Oh ah, get back ten Tier.
- 26:44Speaker 1: Dennie cries. The younger Elf does not need to be
- 26:47Speaker 1: told twice. On his next turn, he'll attempt a fighting withdrawal,
- 26:50Speaker 1: but they'll need to win the initiative to get him
- 26:53Speaker 1: clear of.
- 26:53Speaker 2: The fight quickly.
- 26:54Speaker 1: I never expected this battle to be so bloody or
- 26:56Speaker 1: last so long. We are now at round six. Target
- 27:00Speaker 1: declarations for the dire Wolves. I've got a two and
- 27:04Speaker 1: a four. Surprisingly, Doreni's opponent decides to re engage with
- 27:08Speaker 1: a blink Dog. Unfortunately, ten Tiers is not distracted and
- 27:12Speaker 1: stays on him, barking with homicidal blood lust. Initiative winning
- 27:19Speaker 1: this is more important than ever. The party in the
- 27:22Speaker 1: Blink Dogs A one, the dire Wolves A five. Not good,
- 27:28Speaker 1: not good, not good. Let's get the easier roll out
- 27:30Speaker 1: of the way. The full sized Direwolf turns away from
- 27:33Speaker 1: Dorrenni and springs at one of the blink Dogs A
- 27:36Speaker 1: nineteen hits four five points, biting it repeatedly. That blink
- 27:43Speaker 1: Dog now has only five hit points left. Now for
- 27:46Speaker 1: the unavoidable role that might kill ten Tier. The Direwolf
- 27:49Speaker 1: needs a thirteen to score a hit, but almost any
- 27:52Speaker 1: hit will kill ten Tier. Despite a Kille's spell, chances
- 27:55Speaker 1: for Tender to keep his life are a little better
- 27:57Speaker 1: than a coin toss. Here goes nothing. An eleven Oh
- 28:02Speaker 1: my goodness, I thought I was going to lose ten
- 28:04Speaker 1: t here. Just then the young alf dodges to the
- 28:07Speaker 1: side and the cruel jaws tear it nothing more than
- 28:09Speaker 1: the edge.
- 28:10Speaker 2: Of his cloak.
- 28:12Speaker 1: Now it's time for the party's reply. Both blink Dogs
- 28:15Speaker 1: try to take down one of the two remaining dire Wolves.
- 28:18Speaker 1: The first attack gets a nineteen that'll do for three
- 28:23Speaker 1: points of damage. This enemy still has two left, but
- 28:28Speaker 1: the other blink Dog has yet to attack. It does so,
- 28:32Speaker 1: but an eight misses.
- 28:35Speaker 2: Court.
- 28:35Speaker 1: His wooden body, now painted red in wolf's blood, will
- 28:38Speaker 1: try to claim a third life. An eleven fails to connect.
- 28:43Speaker 1: Fair Wind is next. His cudgel misses as well, with
- 28:47Speaker 1: a seven on the die can de Rennie delivered the
- 28:50Speaker 1: killing blow with a fifteen. He does not miss, and
- 28:55Speaker 1: five points of damage means his Elvin blade finds the
- 28:57Speaker 1: monster's heart and ends its life. One wolf remains, and
- 29:03Speaker 1: by now ten Terre is withdrawn from the fight, clutching
- 29:05Speaker 1: at his wounds. Looks like we're going to need yet
- 29:08Speaker 1: another round of combat. Let's begin round six rolling to
- 29:12Speaker 1: see who the final direwolf will attack.
- 29:14Speaker 2: I'll make it random.
- 29:16Speaker 1: Okay, it's going to try to kill one of the
- 29:17Speaker 1: blink Dogs before it dies. Initiative the party in the
- 29:21Speaker 1: Blink Dogs A three, the Direwolf A three simultaneous combat.
- 29:27Speaker 1: Even if the party kills it, there will be a
- 29:29Speaker 1: fifty percent chance that the Direwolf can retaliate before the
- 29:32Speaker 1: blink Dog teliports out of reach. Here come the attack rolls.
- 29:36Speaker 1: The first two Blink Dogs roll and nineteen and a fifteen.
- 29:41Speaker 1: That's two hits, rolling two to six for combined damage.
- 29:45Speaker 1: Seven points is the exact number this monster had remaining.
- 29:48Speaker 1: Will it have the chance to retaliate? A high low
- 29:51Speaker 1: roll will determine that HI means yes. The roll on
- 29:54Speaker 1: a D twenty before the Direwolf lashes back, but the
- 29:58Speaker 1: enemy has vanished form where it is just been a
- 30:00Speaker 1: split second before. Then, bleeding from a dozen gashes, it
- 30:09Speaker 1: drops lifeless to the ground. Thanks for listening to Tale
- 30:16Speaker 1: of the Manticor. This episode is another one of those
- 30:19Speaker 1: that clocks in at over thirty minutes, so I will
- 30:21Speaker 1: do the express version of the outro and jump right
- 30:24Speaker 1: into the credits. This one features the core cast of
- 30:27Speaker 1: voice actors. They are, of course, Kyellen Asdreni, Kevin Barringer
- 30:31Speaker 1: in the role of ten.
- 30:32Speaker 2: Tier At David Cooper who plays Fairwind.
- 30:35Speaker 1: My eternal gratitude to these three excellent actors. The adventure
- 30:38Speaker 1: will continue on the next episode of Tale of the Manticor.
- 30:42Speaker 1: It's the story where chaos rolls.