Latest / Pick Up and Deliver / Asynchronous Learning
Transcript
- 0:00(soft music)
- 0:02Welcome to Pick Up and Deliver, the Podcast
- 0:05where I pick up my audio recorder
- 0:07as I step off the train and deliver an episode to you
- 0:09while I walk home.
- 0:10I'm Brendan Riley.
- 0:12(upbeat music)
- 0:14Well good afternoon listeners,
- 0:22it's a lovely day here in suburban Chicago
- 0:24and I am enjoying a casual walk home
- 0:28as I seek to talk about board games a bit more with you today.
- 0:33I was looking over my board games played
- 0:37and thinking a little bit about how we learn games.
- 0:40And I'm really interested in the learning hurdles
- 0:44of asynchronous learning.
- 0:45I'm thinking about this because I'm teaching
- 0:47in asynchronous class this summer mystery and detective fiction,
- 0:52which is of course I've taught many times
- 0:54and I've taught several times asynchronously online
- 0:56and the challenge with an asynchronous online class
- 0:59is finding a way to make it feel dynamic and engaging
- 1:04and active when you are in fact not online
- 1:09at the same time.
- 1:11So coming up with a variety of different kinds of activities
- 1:14to engage with the genre,
- 1:17engage with the spirit of the thing
- 1:19but at the same time tackle the process of teaching
- 1:25when not all the students are online together.
- 1:27Online teaching has of course been something people
- 1:29have been doing for a long time
- 1:31so there are lots of resources to explore
- 1:33but I thought for the purposes of our podcast here
- 1:35I would talk a little bit about my experience
- 1:38learning games online and thinking about that
- 1:41in terms of learning games generally.
- 1:44So to start with I wanna talk about how I learn a game
- 1:47that I'm gonna play on the tabletop.
- 1:48Now let's, there's two different,
- 1:50okay we'll see there's three different categories
- 1:53of game I can learn on the tabletop.
- 1:55The first one is learning a game from someone else.
- 1:59The most obvious or common way that this would happen
- 2:01would be you go to a game night, you go to a game event
- 2:04and somebody brings a game that you want to play
- 2:06that you've never played before.
- 2:08They say "hey you wanna play this?" and you say "yes"
- 2:10and so they teach you how to play.
- 2:12This is for a lot of people the main way
- 2:14that they learn games are sometimes the only way
- 2:16that they learn games.
- 2:17So being able to teach a game well is crucial
- 2:20if you have a game you want to bring out and show people.
- 2:22Of course the more complex the game is,
- 2:25the harder it is to teach it well
- 2:27and the harder it is to learn it well.
- 2:29It doesn't take very long before I think it's totally
- 2:32reasonable to assert that a first play of a game
- 2:34is a learning play and shouldn't "count" quote unquote.
- 2:38One example of how this happens is the tradition
- 2:42my family has of box topping a board game.
- 2:45This is the phrase we use for,
- 2:47I swapped it from blue peg pink peg podcast.
- 2:50It's the phrase we use for recording the results
- 2:52of a game play on the inside of the box cover.
- 2:55So we'll play a game and then after the game's open
- 2:58we write the winner and the scores,
- 3:01the players and all their scores and indicate the winner
- 3:04on the inside of the cover of the box of the game.
- 3:07I think this is a really fun tradition
- 3:08because it results in the sort of ongoing record
- 3:10of what the game is and how much people have played it.
- 3:14It's a fun little thing to do.
- 3:17Also for 99% of games the inside of the box cover
- 3:21is not like a treasured piece of a game
- 3:26so somebody who is maybe acquiring a second hand later
- 3:29usually won't have a big, won't have a huge problem
- 3:32with the idea that there are scores
- 3:34and results written inside of the game box.
- 3:37So when I'm doing a teach,
- 3:39when I'm teaching people a game for the first time,
- 3:41one, if I can have a player aid available I will
- 3:44something that they can follow along with.
- 3:45Two, I give people stuff first.
- 3:49Generally we'll set up the game before I start doing the teach
- 3:52and while I'm setting up the game I will actively ask people
- 3:55to do things.
- 3:55Here, please shuffle these cards, deal these out.
- 3:58Here you do this, you do this.
- 4:00And I'll give people their pieces,
- 4:02whatever their player components are.
- 4:04I think it's nice to give people something to handle
- 4:06while you're doing the teach,
- 4:07something they can explore or fiddle with
- 4:10because a lot of people, it's easier to pay attention
- 4:14if you have a sort of distractor.
- 4:16So that's the setup that's getting it ready.
- 4:19Then the next thing that I'll do is I introduce the theme.
- 4:22Who are we?
- 4:23What are we doing?
- 4:24For me, theme helps you enjoy a game
- 4:28because you can understand a story that's being told
- 4:31by the play of it, but it also helps you teach a game
- 4:35because if the way that a game works makes thematic sense,
- 4:40you'll remember it better.
- 4:42Even if it doesn't make thematic sense
- 4:44but it makes narrative sense, you could remember it better.
- 4:47I've mentioned many times on this podcast,
- 4:50the classic rules exceptions that
- 4:52Vlaada Chvátil puts in your rule books
- 4:54that are narratively explained
- 4:55and thus they stick in your head.
- 4:58For example, the narrative explanation
- 5:01that dragons are messy so they can't eat
- 5:04in the cafeteria in dungeon lords, for example,
- 5:07or what happens to an animal that ages out
- 5:10in the market in dungeon pets.
- 5:13These are narratively explained
- 5:14and they provide rules that you then remember
- 5:17through that explanation.
- 5:19I'm reminded of, I've read about a game called
- 5:22Wilmot's Warehouse which is a shared,
- 5:25it's a cooperative memory game
- 5:27in which you're trying to put items into a warehouse
- 5:30and then remember where those items are
- 5:32when you are going to get things.
- 5:34And the way that you play or the part
- 5:37that makes the game interesting is that
- 5:40when you're putting things in the warehouse,
- 5:41you're supposed to use kind of a narrative explanation
- 5:43to decide where you're putting them and when.
- 5:46And it seems like for a lot of people
- 5:49that narrative explanation ends up functioning
- 5:52really well to hold the game together.
- 5:54So I'm interested in this idea of narrative
- 5:58as a teaching tool and that's why I introduced
- 6:01the setting or the theme first.
- 6:03Following that up and in the in person thing,
- 6:07I then I use how to win as the next step.
- 6:11What are you trying to do in order to accomplish
- 6:14the goal of winning the game?
- 6:15I think if you don't sort of set people up with that,
- 6:19then often the teaching moment feels a little awkward
- 6:23because you haven't really explained how to win.
- 6:25Now with a lot of games, how to win
- 6:28really ends up just being earned the most points,
- 6:30which isn't that helpful because earned the most points
- 6:33isn't a very functional or useful way
- 6:35to engage with the question of how to win.
- 6:37Win earned the most points, well how do you earn the most points?
- 6:39Okay, well now we've reached some complexity.
- 6:42Nonetheless, you could say earn the most points
- 6:45by building houses, controlling land,
- 6:48and gathering resources.
- 6:49There you can kind of provide the paths
- 6:52by which people earn the most points.
- 6:55Another example of that would be like with revive,
- 6:58you might say earn the most points
- 6:59by building out your technology tree,
- 7:03accomplishing things related to your scoring goals
- 7:07and collecting the artifacts to multiply those scoring goals.
- 7:11That would be a way to explain how to win for revive.
- 7:15So after you've introduced this theme or setting
- 7:17and explain how to win, then you go into
- 7:19what you actually do in the game, how it works,
- 7:21and that varies game to game, what makes the most sense.
- 7:25And then generally you hit what our group calls
- 7:29the Aldrich line, named after our friend Brennan Aldrich,
- 7:32who when he teaches you a complex game,
- 7:35he usually gets to a point where it's,
- 7:36"well, I could keep explaining things
- 7:38"or we could just start playing and you can learn as we go."
- 7:41And generally the idea is there,
- 7:42the more complex the game is,
- 7:44the more stuff you're verbally and overtly going to leave out
- 7:49of the teaching moment.
- 7:50And instead, people will learn on the fly, you acknowledge,
- 7:53this is a learning game, I haven't told you everything,
- 7:56I'll tell you other things as they come up.
- 7:57But if I teach you everything,
- 7:59you're gonna lose stuff before we get to do it.
- 8:02So I think this is a really useful way
- 8:04to think about teaching in an online space.
- 8:07But the other experience I have as I think about this
- 8:11is the experience of learning an online game asynchronously.
- 8:15So the challenge of an asynchronous online game
- 8:18is that if you don't know the rules already,
- 8:20it's very hard to pick up the rules
- 8:22when you go to make your take your turns
- 8:24because the rules set is often very slippery
- 8:27until you've got it set in with narrative.
- 8:30That like when I learn a complex game,
- 8:33I will learn it and then play it
- 8:35and the playing of it
- 8:36cement the rules in my head to a degree.
- 8:38Now, if I wait a year to play it again,
- 8:40I probably lose a lot of that, but generally that's how it works.
- 8:43But when I play online, if it's a new game
- 8:45I've never played before, sometimes we just start playing
- 8:48and I don't really have time to absorb the rules.
- 8:51Other times I have to read the rules on my own,
- 8:54maybe I'll take the time to watch a video
- 8:56about how to play or whatever.
- 8:57But the challenge is I do all of that
- 9:00and then we start the game.
- 9:01And if I'm playing asynchronously, I make one move
- 9:04and then I don't make another,
- 9:06I mean, maybe I make two moves a day or one move
- 9:09and then I don't go again for 24 hours or whatever.
- 9:12And without having had the experience of the narrative
- 9:16setting in and the shared experience of the rules
- 9:18that first time, it's very hard to get those rules
- 9:21to settle in to my brain in future.
- 9:24Probably what I need to do for complex games
- 9:26that I wanna play online is watch a playthrough.
- 9:29I probably need to vicariously put myself
- 9:31in the situation of the players
- 9:33and watch them play a whole game of it
- 9:35because then I'll be able to understand
- 9:37what they were doing and why.
- 9:38And then when it's my turn, I can hold some of those ideas
- 9:41more strongly because I've seen them play out.
- 9:44That might have to be it.
- 9:46I know some people who just don't learn,
- 9:48they don't play online games until they play
- 9:50them in real life and I can understand that as well.
- 9:53So how does that connect to my asynchronous online teaching?
- 9:59Well, the first challenge is thinking about
- 10:01how to make the individual moments in the online teaching
- 10:07have that little bit of teaching reminder
- 10:12so that we're staying fresh.
- 10:14The idea that when we read an assignment
- 10:17we would then remember the previous assignments
- 10:20that we were offered is a little sketchy, right?
- 10:23We're not in person to share these explorations
- 10:25of the rules so maybe think about how to find
- 10:29that nuance a little more carefully.
- 10:33I think there's also the question of
- 10:35what kinds of engagement are interesting.
- 10:38Games where I have an amore elaborate turn,
- 10:42I think are easier to learn the rules from
- 10:45in the online space.
- 10:46For example, both revive and through the ages,
- 10:53have fairly elaborate online turns
- 10:56that you get to take without other people
- 10:59doing anything in between.
- 11:00The Vladimír Suchý games I think are pretty good
- 11:03for online play for the same reason
- 11:05that when you play underwater cities
- 11:07or when you play a Praga Caput Regni in those games,
- 11:11when you take your turn, you're sometimes
- 11:12at the relatively simple turn.
- 11:14But other times you're doing several things
- 11:16on your turn before you pass play.
- 11:18The more stuff you do, the longer moments
- 11:21of engagement you have to connect.
- 11:23I think by contrast something like innovation
- 11:25might be harder to learn because on some turns,
- 11:28very little happens.
- 11:29And so you have to kind of hold in your head
- 11:32a bunch of different things as you play.
- 11:35I have been playing Gaia Project and Age of Innovation
- 11:39a bit and those games are, I have done okay learning them.
- 11:44The thing is the way that I learned them
- 11:47is that I have played a lot of Terra Mystica online.
- 11:50And then having played a lot of Terra Mystica,
- 11:51I understand the basic process, but it's still,
- 11:54I played a lot of Gaia Project
- 11:57that I never got very good at it because I think,
- 12:00because I never really found the through line,
- 12:03the narrative through line that makes all the different
- 12:05pieces of what you're doing in that game come together for me.
- 12:08And I feel like the same thing will probably happen
- 12:10with Age of Innovation.
- 12:11One trick would probably be to play it online synchronously
- 12:14sometime when I have some time,
- 12:16find a synchronous game of it and have that going
- 12:19while I'm doing other things.
- 12:20And then once my turn I can take a turn,
- 12:22but I'm engaged with it for an hour or so
- 12:25as I play with other people.
- 12:27That seems like one key approach that I could take.
- 12:30So that does suggest for the mystery class,
- 12:35the online asynchronous mystery class,
- 12:38building activities where I'm asking people to engage
- 12:41in a sustained effort for a while.
- 12:43I want you to do this thing, it's gonna take an hour,
- 12:45here's what you're doing.
- 12:46Rather than something that they'll do piecemeal
- 12:49or in small parts over time,
- 12:52because that sustained engagement is probably where we get
- 12:56learning moments, hopefully learning moments
- 12:59without too much distraction from other things.
- 13:01This is often what makes in-class experiences work really well.
- 13:05It has sustained in-person, focused kinds of engagements.
- 13:09Well, I started out with this trying to talk
- 13:11about asynchronous online learning
- 13:13and I don't feel like I did that very much,
- 13:15but hopefully this was a thoughtful conversation
- 13:17about teaching and learning games.
- 13:19I would love to hear your thinking
- 13:20about how to best teach and learn games.
- 13:23Share your thoughts on that over on BoardGameGeek
- 13:25in Guild 3269.
- 13:27I would love to hear from you about that
- 13:29if you want to share your thoughts directly.
- 13:32You can email me, brendan@rattleboxgames.com
- 13:35or send me an BoardGameGeek message to Wombat929,
- 13:39which is my username over there.
- 13:41Thanks for joining me on my walk today.
- 13:43I hope your next walk is as pleasant as mine was.
- 13:46Bye-bye.
- 13:47(upbeat music)
- 13:50Brought to you by Rattlebox Games
- 14:13[MUSIC]