Latest / Mythic Mind Games / 26 - Fallout 4: Sandbox Freedom vs RPG Meaning
Transcript
- 0:00Speaker 1: Hey there, I'm doctor Andrew Snyder, and if you're joining
- 0:02Speaker 1: us for the first time, then welcome to our Fallout series.
- 0:05Speaker 1: So far, I've recorded some chats on Fallout one through
- 0:08Speaker 1: three New Vegas, and now this time we'll be talking
- 0:11Speaker 1: about Fallout four, and the next week we'll be talking
- 0:13Speaker 1: about the Amazon show. Now, these conversations, at least for
- 0:16Speaker 1: my part, are pretty off the cuff, drawing on my
- 0:19Speaker 1: experience with the franchise. I haven't done a whole lot
- 0:22Speaker 1: of preparation for these conversations, so unfortunately, some of my
- 0:26Speaker 1: conversation partners most certainly have and that's really helpful.
- 0:29Speaker 2: Now.
- 0:30Speaker 1: As I've mentioned in other episodes, I do intend at
- 0:32Speaker 1: some point in twenty twenty six to really do a
- 0:36Speaker 1: deep dive analysis of Fallout and philosophy as I play
- 0:40Speaker 1: through and think through and do some research into each
- 0:43Speaker 1: of the games, and maybe I'll do something of the
- 0:45Speaker 1: show too, but especially focusing on the games from one
- 0:48Speaker 1: up through four. So make sure that you are subscribed
- 0:50Speaker 1: to my channel for updates on when that's happening and
- 0:53Speaker 1: what that's going to look like. Make sure that you're
- 0:55Speaker 1: also subscribed to the Mythic Mind Games podcast and so
- 0:58Speaker 1: if you're listening to the podcast, make sure that you
- 1:00Speaker 1: click the link to the YouTube channel and sub over there.
- 1:03Speaker 1: And if you're watching me on YouTube, then make sure
- 1:04Speaker 1: that you subscribe to the Mythic Mind Games podcast on
- 1:07Speaker 1: your platform of choice. All right, For now, we are
- 1:10Speaker 1: going to talk about Fallout four, and I will tell
- 1:13Speaker 1: you in advance that this tends to go in a
- 1:14Speaker 1: fairly critical, fairly negative kind of direction. But as we
- 1:18Speaker 1: talk about in the conversation, it's very possible to be
- 1:21Speaker 1: highly critical of something that you also really appreciate. And
- 1:24Speaker 1: I know for me that I put a number of
- 1:26Speaker 1: hours into Fallout four. I really enjoy the game, even
- 1:29Speaker 1: though we're going to talk about some of its weak points.
- 1:32Speaker 1: And so just know that this isn't just a hate session.
- 1:35Speaker 1: It's a respectfully critical conversation. All right, Well, let's go
- 1:38Speaker 1: and get to it. I hope that you enjoy it. Hello,
- 1:45Speaker 1: and welcome to Mythic Mind Games, an extension of the
- 1:48Speaker 1: Mythic Mind Fellowship, which pursues wisdom in the past between
- 1:51Speaker 1: primary and secondary worlds. I'm doctor Angel Snyder, and I'm glad.
- 1:54Speaker 2: That you're here with the greatest time.
- 1:59Speaker 1: All right, welcome to mythic mind games as we continue
- 2:02Speaker 1: with our Fallout series, this time on to Fallout four.
- 2:05Speaker 1: But we'll start as we normally do, with the opening
- 2:07Speaker 1: remarks experience of the game, where whatever you want to
- 2:09Speaker 1: say initially, you know, I will say this is a
- 2:11Speaker 1: game that I've put a good number of hours in.
- 2:14Speaker 1: Even though I don't think it's as strong of a
- 2:16Speaker 1: game as its predecessors, it wins out in that it's
- 2:19Speaker 1: it's the newest game, and so that gives an advantage
- 2:21Speaker 1: on gameplaying graphics and that sort of thing. As far
- 2:24Speaker 1: as the core game, like the story as a role
- 2:26Speaker 1: playing game, New Vegas, I would say is definitely superior,
- 2:30Speaker 1: and even three for the simple fact that four seems
- 2:34Speaker 1: awfully derived of three. We're just reversing some of the
- 2:37Speaker 1: plot a little bit. So you know, in three you
- 2:40Speaker 1: leave the vault looking for your dad. In four you
- 2:43Speaker 1: leave a vault looking for your son. So it's just
- 2:45Speaker 1: I don't know, it's a little, a little much bit
- 2:47Speaker 1: of an echo.
- 2:47Speaker 2: Here in Fallout TV show you leave the vault looking
- 2:50Speaker 2: for your dad.
- 2:51Speaker 1: Yeah, there's definitely a theme here that they like to
- 2:54Speaker 1: hold on to.
- 2:56Speaker 2: I think Bethesda is maybe this is the wrong foot
- 2:59Speaker 2: to get off onto start. I think Bethesda is creatively bankrupt.
- 3:03Speaker 1: It, you know it, it does seem that way, it doesn't.
- 3:07Speaker 1: I don't know. That doesn't bode well for Elder Scholl six.
- 3:11Speaker 1: But we won't go there.
- 3:12Speaker 2: We can say that. Yeah, we'll say that for later. Yeah,
- 3:15Speaker 2: we'll say later.
- 3:16Speaker 1: We can grape about that in another context. But but yeah,
- 3:19Speaker 1: it's so, it's I don't know's it's. I wouldn't say
- 3:22Speaker 1: it's like a great game, but I enjoy it. I
- 3:24Speaker 1: put in a number of hours. Let's see, let me
- 3:26Speaker 1: check steam real fast.
- 3:28Speaker 2: Oh yeah, same thing.
- 3:29Speaker 1: Yeah, for for not being such a great game, I
- 3:32Speaker 1: have played, let's see, two hundred and thirty eight hours
- 3:35Speaker 1: into it. So that's that's something.
- 3:37Speaker 2: Oh I put more time into it than I thought
- 3:39Speaker 2: I did.
- 3:40Speaker 3: What do you have?
- 3:41Speaker 2: Forty five point two? Okay, I've been telling people. I've
- 3:45Speaker 2: been telling people twenty hours, only twenty hours and that
- 3:48Speaker 2: no double apparently.
- 3:49Speaker 1: But what do you have, Jacob?
- 3:51Speaker 4: You're both rookie numbers to me. I have over a
- 3:53Speaker 4: thousand hours in it. Oh my lord, most spit settlement
- 3:58Speaker 4: building though.
- 4:00Speaker 2: That sounds the one right, that sounds right?
- 4:04Speaker 1: Yeah, yeah, I do think my skyrimowers are probably somewhere
- 4:09Speaker 1: in that vicinity.
- 4:10Speaker 2: But I was actually making I was making a joke
- 4:12Speaker 2: actually with Tyler before getting into the chat, which was
- 4:17Speaker 2: I need to find my baby, builds a settlement, settles down,
- 4:22Speaker 2: gets married again, helps someone else find their lost kid
- 4:26Speaker 2: in Far Harbor, never finds his.
- 4:28Speaker 1: Kid, potentially becomes a raider.
- 4:31Speaker 2: Potentially becomes a raider.
- 4:34Speaker 1: Yeah, but eventually you find your kid, who is an
- 4:37Speaker 1: old man named father, you know, in charge of the institute,
- 4:42Speaker 1: this pechnologically advanced community that's been kind of the Boogeyman
- 4:46Speaker 1: of the Commonwealth, that's been replacing people with sins. And
- 4:51Speaker 1: so that's the basic story of the game. I don't
- 4:53Speaker 1: know it's fun. Again, I don't think it's a great story.
- 4:55Speaker 1: I don't think this would necessarily make for great literature,
- 4:58Speaker 1: even though I enjoy the game. I have fun playing it.
- 5:01Speaker 1: But that's my opening thoughts. Ian, Do you have anything
- 5:04Speaker 1: to contribute as far as opening whatever you want to.
- 5:07Speaker 2: Say, I'll go last got a thousand hours?
- 5:10Speaker 1: Okay, Jacob, you're you're the veteran here.
- 5:12Speaker 4: What do you have, well, anything specific that we wanted
- 5:17Speaker 4: to I'm just kind.
- 5:18Speaker 1: Of open remarks. I mean, what what, oh, why why
- 5:20Speaker 1: have you put a thousand hours into this? Like what
- 5:22Speaker 1: what does this game mean to you? Kind of what? What?
- 5:24Speaker 1: Whatever you want to say generally personally kind of whatever.
- 5:27Speaker 4: Yeah, So the first that's the game that I had
- 5:32Speaker 4: a lot of hype for, was Skyrim, but Fallout four
- 5:34Speaker 4: was the second one, obviously. I at that point in time,
- 5:39Speaker 4: that was when I was going really hardcore on everything
- 5:41Speaker 4: that Testa did. So, you know, I'm still playing Elder Strolls,
- 5:44Speaker 4: but I was also playing a lot of both Fallout
- 5:46Speaker 4: three in New Vegas at the time, and I remember
- 5:48Speaker 4: watching some videos, you know, like uh, theory videos about
- 5:54Speaker 4: what it could be all about and everything like that.
- 5:56Speaker 4: So when it when the reveal came out, I remember
- 5:58Speaker 4: I watched the three showcase, you know, the whole the
- 6:02Speaker 4: whole thing, not just the Fallout four a portion of it,
- 6:04Speaker 4: and I was I don't remember exactly what I was thinking,
- 6:08Speaker 4: but as I was watching it, you know, seeing the
- 6:11Speaker 4: things like the gear customization systems and then of course
- 6:16Speaker 4: the settlement building and all of that, it just seemed
- 6:19Speaker 4: like they were trying to create more of a of
- 6:23Speaker 4: like a sandbox rather than an RPG, and in a
- 6:26Speaker 4: lot of ways. That was really appealing because I feel like,
- 6:30Speaker 4: you know, their RPG systems have never been the strongest,
- 6:32Speaker 4: at least since Morrow and at least, but you know,
- 6:37Speaker 4: it just felt like it was they were trying to
- 6:40Speaker 4: take the whole concept of living in another world to
- 6:42Speaker 4: a different like, into a different direction. And so yeah,
- 6:47Speaker 4: after I had played it, I just it mostly lived
- 6:51Speaker 4: up to what I was hoping. It would be just
- 6:54Speaker 4: a few things here and there, you know, of course,
- 6:57Speaker 4: you know, and no, no game's perfect, obviously, but I
- 7:00Speaker 4: really did enjoy it when it came out. And the
- 7:02Speaker 4: settlement building I actually found was fun to just like
- 7:04Speaker 4: listen to podcasts.
- 7:05Speaker 3: Or albums as I would build.
- 7:07Speaker 4: And some of the stuff I created in the settlement
- 7:10Speaker 4: system was just ridiculously huge. I created a whole like
- 7:14Speaker 4: a whole town on what was it, Spectacle Island, I
- 7:18Speaker 4: think is what it was called. I created this massive
- 7:20Speaker 4: town with like a huge mansion and everything, and it's
- 7:23Speaker 4: really cool. But yeah, in terms of story and RPG systems,
- 7:29Speaker 4: I definitely don't think it was the strongest.
- 7:30Speaker 1: Though, Yeah, and I would I largely agree with that,
- 7:35Speaker 1: and I think that's probably a positive way to frame
- 7:37Speaker 1: this as more of a sandbox than an RPG, because again,
- 7:40Speaker 1: as an RPG, as I've already laid on my opening marks,
- 7:42Speaker 1: I don't think it's that strong as the sandbox game,
- 7:45Speaker 1: and it is strong. I like the customization. I like
- 7:48Speaker 1: how you can mod the weapons and various directions for
- 7:51Speaker 1: various purposes, and so yeah, there is a lot to
- 7:53Speaker 1: enjoy about it in that sort of context, all right, Ian.
- 7:58Speaker 2: My experience with the game was, I don't know, it's
- 8:03Speaker 2: really funny, Like you know, Jacob talked about having like
- 8:05Speaker 2: these very vivid memories of the launch of the game,
- 8:11Speaker 2: and you know, the trailer and just kind of like
- 8:14Speaker 2: all this stuff, and I'm I'm struggling, actually, I'm struggling
- 8:19Speaker 2: to kind of remember what my thoughts were. I remember
- 8:22Speaker 2: Todd Howard getting up on the stage showing off the
- 8:26Speaker 2: pit bull the uh yeah, the pit boy toy that
- 8:29Speaker 2: you could put your iPhone in, which, of course you
- 8:33Speaker 2: know which of course you know, it only fit a
- 8:35Speaker 2: very specific model of phone. So if you didn't have
- 8:38Speaker 2: that model of phone, you were kind of it was
- 8:41Speaker 2: a toy that didn't age well. Sadly. Yeah, that's that's uh,
- 8:50Speaker 2: that's largely just kind of what I remember as far
- 8:52Speaker 2: as marketing goes, I remember when the game came out.
- 8:58Speaker 2: I think initially, initially I put in about twenty hours
- 9:05Speaker 2: and I just and I put it down. I just
- 9:12Speaker 2: it was not it was not what I was looking
- 9:15Speaker 2: for as a new ves as a new Vegas fan.
- 9:19Speaker 2: It was not what I was looking for in a
- 9:20Speaker 2: Fallout game. I could see. I could see the polish
- 9:25Speaker 2: right like they really wanted to. You know, Bethesda's always
- 9:29Speaker 2: kind of struggled with their combat systems, so this was
- 9:32Speaker 2: definitely the first game where they really attempted to make
- 9:37Speaker 2: a passively decent combat system. So I think they more
- 9:43Speaker 2: or less succeeded in that goal. Again, like the weapon
- 9:47Speaker 2: customization is cool, customizing your power armor suit is cool. Uh,
- 9:52Speaker 2: there's there's there's plenty of fun things in there. I could.
- 9:55Speaker 2: I could see that there was a lot of love
- 10:00Speaker 2: and care put into the sandbox. And I think you
- 10:02Speaker 2: all hit it the nail on the head. It is like,
- 10:04Speaker 2: you know, it's this it seems to be this incredibly
- 10:09Speaker 2: fun sandbox. And watching other people play, I could kind
- 10:12Speaker 2: of see that for myself. Other people were kind of
- 10:14Speaker 2: talking about that, they were kind of saying similar things
- 10:20Speaker 2: and I largely just kind of rather than playing the
- 10:22Speaker 2: game myself, I just kind of largely followed the discourse,
- 10:26Speaker 2: and it was it was pretty divisive. You know, you
- 10:30Speaker 2: have the people who think it's the worst thing ever,
- 10:32Speaker 2: and then you have the people who think it's great
- 10:34Speaker 2: because it's a Bethesta game. I'm in the camp that
- 10:39Speaker 2: it seems to be. Hey, you know, this seems to
- 10:41Speaker 2: be a fun sandbox game, which is exactly I think
- 10:43Speaker 2: what Bethesda was going for, But it's not a terribly
- 10:47Speaker 2: good RPG or even necessarily a Fallout game other than
- 10:51Speaker 2: maybe like general Fallout vibes, general Bethesda Fallout vibes.
- 10:59Speaker 1: Yeah, I mean, I think that's pretty fair, and people
- 11:02Speaker 1: do get pre heated about these things and don't really
- 11:05Speaker 1: understand that. I mean, it's a fun game, but.
- 11:08Speaker 2: I think, like I'm trying to I'm trying to think
- 11:14Speaker 2: of I'm trying to think if we had the discussion
- 11:16Speaker 2: or not about like these heat about in general, about
- 11:20Speaker 2: like you know, gamers having just kind of like heated,
- 11:22Speaker 2: heated discussions or strong feelings about things or not. You
- 11:26Speaker 2: know what I might be thinking about the I might
- 11:28Speaker 2: be thinking about the Shivering Aisles discussion, when I when
- 11:33Speaker 2: we were talking about the whole thing about the Champion
- 11:35Speaker 2: of Siri Dill, you know, you know, kind of mantling
- 11:40Speaker 2: Sha go off and becoming the new share go Off.
- 11:44Speaker 2: And that's basically like Cannon and the story and how
- 11:47Speaker 2: that kind of you know, that's it's kind of like, okay,
- 11:49Speaker 2: you know, well, you know the character as I wanted
- 11:54Speaker 2: him to be, as I envisioned him to be. You know,
- 11:57Speaker 2: you know, doesn't you know, doesn't get to be that
- 11:58Speaker 2: like I don't. I don't get to live with the virtuous,
- 12:01Speaker 2: virtuous night, heavily, happily a a after story, uh, you know,
- 12:06Speaker 2: and and I have to be like, you know, the
- 12:10Speaker 2: god of madness and chuckle on my throne while what's
- 12:13Speaker 2: your name you know tortures people in my name now apparently,
- 12:20Speaker 2: and how the and we were we were kind of
- 12:24Speaker 2: talking about how like those feelings, you know, I mean,
- 12:27Speaker 2: if you if you don't, if you want that, that's fine,
- 12:30Speaker 2: but like you know, if you're on the other side
- 12:32Speaker 2: of the fence and you're not feeling that so much,
- 12:34Speaker 2: you know, the it basically what this all comes down to,
- 12:37Speaker 2: I apologize Andrew, is the is the investment, is the
- 12:41Speaker 2: investment that we put into into games as as you know,
- 12:46Speaker 2: like our time, our energy, our interactivity. In a sense,
- 12:52Speaker 2: we are putting a piece of ourselves into into gaming,
- 12:57Speaker 2: and I think that's partly where these impassioned arguments on
- 13:02Speaker 2: the internet come from. I definitely agree that it's that
- 13:08Speaker 2: it can be very extreme, and it can be you know,
- 13:13Speaker 2: it can be, it can be absurd, it can be
- 13:16Speaker 2: you know whatever. I think there, you know, I I
- 13:21Speaker 2: think there is a case to be made, you know,
- 13:24Speaker 2: for the arguments critiquing Fallout four. At the same time,
- 13:32Speaker 2: I also agree again, you know, we get maybe, you know,
- 13:37Speaker 2: maybe we get a little too invested sometimes in unhealthy ways.
- 13:43Speaker 1: Yeah, that that's that's probably good way framing it. You know,
- 13:48Speaker 1: as you're talking, I'm thinking about the fact that, yeah,
- 13:50Speaker 1: we do invest in these games, some people more so
- 13:54Speaker 1: than others. But the reason why you know, invest with
- 13:57Speaker 1: whatever games draw us in or or even have the
- 14:00Speaker 1: potential drawing, is in we have the idea for what
- 14:01Speaker 1: a game should be. You know. It's like we're we're
- 14:04Speaker 1: aspiring to potentially something real as it you know, like
- 14:08Speaker 1: good fiction is real, like in a sense that it
- 14:11Speaker 1: it kind of reflects in dramatic level, some aspect of
- 14:14Speaker 1: like who we are, the things that we long for,
- 14:16Speaker 1: and like there is a certain reality to that, and
- 14:19Speaker 1: so that that might explain why some people get so heated.
- 14:22Speaker 1: Just like, you know, if I'm reading a novel and
- 14:25Speaker 1: I feel like the author did not end the story
- 14:27Speaker 1: in the way that they're supposed to, Like, there's something
- 14:29Speaker 1: upsetting about that, because like they could have taken us
- 14:32Speaker 1: somewhere worth going, but then they didn't, right, And so
- 14:36Speaker 1: that could explain some of the heat towards you know,
- 14:39Speaker 1: video games or you know of of you know, but
- 14:42Speaker 1: that's a not providing us with something that they could
- 14:44Speaker 1: have maybe something they should have. That being said, I
- 14:47Speaker 1: think that framing this as this is a good sandbox
- 14:50Speaker 1: game helps to shield it from some of that vitriol
- 14:54Speaker 1: that can come at it. And so I think that
- 14:56Speaker 1: that framing that the categorization is important here. I think
- 15:00Speaker 1: it's a good game. She's not a great RPG.
- 15:03Speaker 2: Yeah, I mean I remember we, I mean we spent like,
- 15:05Speaker 2: you know, two hours talking about New Vegas, and I
- 15:08Speaker 2: thought that was a really fun conversation. But like we had,
- 15:11Speaker 2: we the vast bulk of that conversation was talking about
- 15:14Speaker 2: the moral dilemma of who gets water in New Vegas, right,
- 15:22Speaker 2: we you can't have that level of discourse with any
- 15:27Speaker 2: quest or any faction in Fallout four at all. But
- 15:32Speaker 2: what they did instead was they they decided that they
- 15:37Speaker 2: were going to put their overwhelming focus on basically the
- 15:43Speaker 2: core of what they wanted the core loop of the
- 15:46Speaker 2: game to be, which is exploration. You know, you ex
- 15:51Speaker 2: you know you you explore the sandbox, combat, you fight
- 15:55Speaker 2: the monsters. Then after you fight the monsters, you get
- 16:00Speaker 2: either the stuff and you rinse and repeat. And if
- 16:03Speaker 2: you notice every single quest in the game, I mean
- 16:08Speaker 2: I was listening, I was I was listening. I was
- 16:09Speaker 2: kind of like watching some like people talk about this
- 16:12Speaker 2: a really good US a really good series to watch.
- 16:15Speaker 2: Actually is there's a YouTuber called Joseph Anderson. He likes
- 16:19Speaker 2: to go really in depth on games. His videos can
- 16:21Speaker 2: be pretty long, though, so again that's that's kind of
- 16:26Speaker 2: that's kind of up to the I leave that up
- 16:28Speaker 2: to the viewer. But he was actually highlighting this exploration
- 16:31Speaker 2: combat gathering loop and kind of like and kind of
- 16:34Speaker 2: getting in depth and nitty gritty into the design of
- 16:38Speaker 2: just kind of and and saying to the game's credit
- 16:40Speaker 2: just how well that aspect of the game is made.
- 16:43Speaker 2: But it kind of comes but also, as we've been saying,
- 16:46Speaker 2: it kind of comes at the expense of everything else,
- 16:48Speaker 2: and all of the quests kind of fit within that
- 16:51Speaker 2: exploration combat gathering loop.
- 16:56Speaker 1: Yeah, I mean basically all the at least all the
- 16:59Speaker 1: all the main quest and even a lot of the
- 17:00Speaker 1: DLC quests. It all feeds into just the synth dynamic
- 17:04Speaker 1: of you know, are we affirming their personhood or are
- 17:06Speaker 1: we not affirming their personhood? That's really the central issue
- 17:09Speaker 1: of the game, I would say, and so much of
- 17:11Speaker 1: that comes.
- 17:12Speaker 3: Back to that.
- 17:13Speaker 2: There is absolutely I think I think there was potential
- 17:17Speaker 2: for the whole synth thing when it comes to kind
- 17:19Speaker 2: of like, you know, the philosophy of personhood, what makes
- 17:22Speaker 2: a person a person? You know, YadA YadA, YadA, and
- 17:25Speaker 2: they don't they don't really, they don't really explore it.
- 17:29Speaker 2: Were you going to say something, Jacob, I'm sorry.
- 17:32Speaker 4: I was actually going to address that, you know, the
- 17:35Speaker 4: synth the personhood debate, you know, because that that is
- 17:38Speaker 4: kind of the core narrative.
- 17:40Speaker 3: In the game.
- 17:41Speaker 4: But I also it's been a while since I've done
- 17:44Speaker 4: the main quest, But I feel like there was also
- 17:47Speaker 4: like not really a dynamic, but there were broader implications
- 17:52Speaker 4: for each one of the factions. You know, you had
- 17:54Speaker 4: the the Minute Men were kind of the not really
- 17:57Speaker 4: objectively quote unquote good guides, but were definitely considered to
- 18:01Speaker 4: be the the faction that most people probably would get
- 18:05Speaker 4: on board with. But then you look at the other
- 18:07Speaker 4: factions and they all both all of them have both
- 18:11Speaker 4: you know, good points and bad points about the way
- 18:14Speaker 4: they're handling the whole you know, sense situation. Uh, the Institute.
- 18:18Speaker 4: You know, a lot of people look at them and
- 18:19Speaker 4: they're objectively the evil guys and everything like that, and
- 18:22Speaker 4: there's no question they do a lot of objectively evil
- 18:25Speaker 4: things in the process of their goals. But you also
- 18:28Speaker 4: look at the way that they approach the whole idea
- 18:31Speaker 4: of sense as a means of reducing danger for you know,
- 18:37Speaker 4: for biological people, and you know, taking human the ability
- 18:45Speaker 4: to use human tools to whole new levels because you know,
- 18:48Speaker 4: for example, you could send off an army of sense
- 18:51Speaker 4: to fight instead of risking the lives of your people.
- 18:55Speaker 4: And then of course you look at the Brotherhood of Steel.
- 18:58Speaker 4: You know, they want to pursue technology and prevent another
- 19:02Speaker 4: war from happening. I mean, that's always been their goal
- 19:05Speaker 4: from the first game basically. And then of course you
- 19:08Speaker 4: get the railroad, which you know they're trying to free,
- 19:12Speaker 4: you know, free the sense from there, you know, what
- 19:14Speaker 4: they see as slavery. But at the same time they're not,
- 19:19Speaker 4: They're they're.
- 19:19Speaker 3: Kind of naive in some ways too.
- 19:21Speaker 4: So I always felt like that each faction, even though
- 19:23Speaker 4: it might not have been written super well into the narrative,
- 19:28Speaker 4: the subtext felt to me like it was more complic
- 19:31Speaker 4: you know, more complicated than just you know, this faction
- 19:35Speaker 4: is good, this faction is bad, or you know, making
- 19:37Speaker 4: it only about the debate on whether or not since
- 19:40Speaker 4: the sensor people or not. But I could be reading
- 19:43Speaker 4: a little too much into that, I think, But.
- 19:46Speaker 1: I do it when I ask when you say that
- 19:47Speaker 1: the you said the the minimum Men aren't necessarily like
- 19:51Speaker 1: objectively the good guys. I mean, is there anything they
- 19:54Speaker 1: do that's not good?
- 19:56Speaker 4: Well, I would I wouldn't say morally that they're not
- 20:00Speaker 4: objectively the good guys, but like in terms of the
- 20:03Speaker 4: way that they operate might not be the most efficient
- 20:07Speaker 4: or effective for protecting people or you know, building the
- 20:12Speaker 4: settlements and everything like that. They might have more I
- 20:17Speaker 4: can't think of what the word would be, but the
- 20:20Speaker 4: way they handle things might be a little bit more
- 20:22Speaker 4: effective if they did their operations in a different ways.
- 20:26Speaker 4: Like I said, morally speaking, I think they're objectively the
- 20:29Speaker 4: good guys.
- 20:29Speaker 3: So for sure.
- 20:31Speaker 1: Yeah, And the way that I see it, it seems
- 20:36Speaker 1: like the game is definitely even though you could potentially
- 20:38Speaker 1: justify any of these factions, it seems like to me
- 20:42Speaker 1: that the game is pushing you to say, Okay, the
- 20:43Speaker 1: mini men are they're the good guys. And then also
- 20:46Speaker 1: I would say that they're pushing you to think that
- 20:47Speaker 1: the railroad are the good guys as well. I mean,
- 20:50Speaker 1: even the way that they're framing it as this is
- 20:52Speaker 1: the underground railroad, right, these are the I mean, the
- 20:54Speaker 1: anti slave people. And I definitely think the game is
- 20:58Speaker 1: pushing you to affirm the personhood of since as the
- 21:02Speaker 1: good and moral thing to do, as a lot of
- 21:05Speaker 1: games seem to do that operate in this arena. I mean,
- 21:08Speaker 1: you know, Mass Effect does something very similar where, especially
- 21:12Speaker 1: in the third game, that they start to push you
- 21:14Speaker 1: to I have to affirm AI's personhood if I want
- 21:18Speaker 1: to be a good guy, and like I just I
- 21:23Speaker 1: don't like how cut and dry these games tend to
- 21:27Speaker 1: make that dynamic, Like you don't usually find people who
- 21:31Speaker 1: are arguably good guys saying that, no, they're actually just
- 21:34Speaker 1: machines like that. That's almost always the bad guy response
- 21:38Speaker 1: to this dilemma. And so that's something that I find
- 21:41Speaker 1: I find troubling and I feel like, to I mean
- 21:43Speaker 1: Ian's point, they just don't really dig into this issue
- 21:46Speaker 1: for as much of an issue as it is, they
- 21:49Speaker 1: treat it kind of offhanded. Yeah, either of you want to
- 21:53Speaker 1: robut that yeah.
- 21:55Speaker 4: Yeah, no, I totally agree with what you're saying about
- 21:57Speaker 4: the whole AI debate.
- 21:59Speaker 3: You know, well in game AI debate that.
- 22:01Speaker 4: Is, that's the way I felt about the way the
- 22:06Speaker 4: railroad in particular were, and and the way that.
- 22:10Speaker 3: Honestly, I've again a lot of.
- 22:12Speaker 4: People look at the Institute as the bad guys on
- 22:15Speaker 4: the whole situation. But again, while they've done some really
- 22:20Speaker 4: bad stuff and I'm not going to argue that they're
- 22:22Speaker 4: good faction or anything, I do think that their perspective
- 22:25Speaker 4: on viewing the synths as you know, as technology as
- 22:30Speaker 4: tools more than anything is interesting because, like you said,
- 22:35Speaker 4: a lot of the times these games will introduce the
- 22:38Speaker 4: debate and then make it objective that you have to
- 22:40Speaker 4: agree one hundred percent with the person put side of things,
- 22:43Speaker 4: which is really debatable in the real world, you know,
- 22:46Speaker 4: So it doesn't feel quite as not, I guess genuine
- 22:51Speaker 4: it doesn't feel as as immersive when you have the
- 22:55Speaker 4: two sides being so hardcore pro or anti AI human
- 23:01Speaker 4: AI sentience or what. I don't know what you can
- 23:03Speaker 4: describe that as. But yeah, I just I don't like
- 23:05Speaker 4: the the lack of nuance in that whole debate in
- 23:08Speaker 4: most games.
- 23:09Speaker 1: Yeah, I feel like you would add a new touch
- 23:11Speaker 1: of sophistication to this debate if you take the good
- 23:13Speaker 1: guys like the Minutemen and have they don't really talk
- 23:16Speaker 1: about sense that much. But you know, if if you
- 23:18Speaker 1: have some of them come out and you know, and
- 23:22Speaker 1: take the I guess the Institute approach of Yeah, since
- 23:25Speaker 1: our machines like they're not people, I think that having
- 23:28Speaker 1: at least some people on the objectively good side give
- 23:31Speaker 1: that perspective would add a bit more complexity to the debate,
- 23:34Speaker 1: because I mean, as you said, like, maybe you can
- 23:36Speaker 1: justify some of how the Institute views the sins. But
- 23:39Speaker 1: end of the day, obviously the institute of the bad
- 23:41Speaker 1: guys like that, that's obviously the way that the they're
- 23:44Speaker 1: being framed. I mean, in many ways that they strike
- 23:46Speaker 1: me as like that in Ice from Lewis's that Headia Strength,
- 23:49Speaker 1: Like these are the scientists that rise above everybody else.
- 23:52Speaker 1: They rise above the norms, are good and evil. They
- 23:54Speaker 1: just do whatever they want. They're killing people, replacing them
- 23:57Speaker 1: with sins. They they you know, they just they have
- 23:59Speaker 1: to take chnology they have the knowledge. They just do
- 24:02Speaker 1: what they want. And so you know obviously that they
- 24:05Speaker 1: are the bad guys, even though you know, I might well,
- 24:08Speaker 1: I don't agree with like what they're doing with those things.
- 24:11Speaker 1: I agree that with them that since aren't people. But
- 24:16Speaker 1: I don't know, Ian, what do you have to say
- 24:18Speaker 1: about all this?
- 24:20Speaker 2: It's going to be it's going to be difficult to argue,
- 24:24Speaker 2: like for me in the sense that I don't have
- 24:28Speaker 2: so like you know, unlike the Elder Scrolls, unlike I
- 24:31Speaker 2: don't know some other you know, some other game, like
- 24:34Speaker 2: you know, New Vegas for example, I haven't put the
- 24:38Speaker 2: hours in to the game to kind of see all
- 24:42Speaker 2: the nuances. So I I'm I'm not operating with that
- 24:48Speaker 2: ethos right coming into the coming into the discussion, and
- 24:54Speaker 2: all I so, all I really know is based everything
- 25:01Speaker 2: that I have read from the blogs of people who
- 25:04Speaker 2: have played the game, or from you know, the you know,
- 25:08Speaker 2: the YouTubers who have played the game, and you know
- 25:12Speaker 2: again so like you know, I've I've watched folks like
- 25:14Speaker 2: again Joseph Anderson, and they go insanely in depth. So I've
- 25:18Speaker 2: got a pretty good idea of what all's in the game.
- 25:20Speaker 2: But like when it comes to the minutia, the particulars,
- 25:23Speaker 2: case by case basis, I can't really argue from that position.
- 25:27Speaker 2: So that makes it really really difficult, especially when talking
- 25:30Speaker 2: about the factions based on everything that I have seen. Okay,
- 25:35Speaker 2: so with all of all of that in mind, every
- 25:38Speaker 2: you know, every you know, everything I said about just
- 25:39Speaker 2: kind of like the ethos there, everything that I have
- 25:42Speaker 2: seen has not pointed to any particular evidence, and a
- 25:50Speaker 2: lot of these folks are saying kind of the same thing,
- 25:52Speaker 2: that there is any particular dimension or depth to any
- 25:55Speaker 2: of the factions. You know, the Minute Men are just
- 26:01Speaker 2: the good guys, the Railroad are the good guys. The
- 26:04Speaker 2: Brotherhood of Steel is there they're they're they're they're the
- 26:11Speaker 2: you know, they're the the the Techno file hermits.
- 26:15Speaker 4: Uh.
- 26:16Speaker 2: And then you know, the the Institute is uh, the
- 26:20Speaker 2: Institute are the bad guys, and everything they do is
- 26:24Speaker 2: just you know, really bad. And again, you know, I know,
- 26:27Speaker 2: no one here is arguing that they're not you know,
- 26:30Speaker 2: that they're not the bad guys, but I was, I
- 26:33Speaker 2: was just I was just thinking about how you know,
- 26:35Speaker 2: some of these guys were talking about some of these
- 26:38Speaker 2: guys that I was you know, watching, or I guess
- 26:40Speaker 2: I was listening to it kind of talking. You know,
- 26:43Speaker 2: you can explore the Institute and like on on your own,
- 26:47Speaker 2: on your own kind of like of your own volition,
- 26:49Speaker 2: and you can find all of the absolutely heinous stuff
- 26:53Speaker 2: that just like goes on with just their experiments. Again,
- 26:57Speaker 2: it's like there's very like, oh, you know, that hideous strength.
- 27:01Speaker 2: You know, it's just that it just come you know,
- 27:03Speaker 2: it's coming up a lot in all of our discussions. Uh,
- 27:07Speaker 2: but yeah, it's it's we we like the Institute is
- 27:10Speaker 2: very much that hideous strengthening, you know, to to make
- 27:14Speaker 2: that a grotesque verb, and it's kind of and it's
- 27:18Speaker 2: it's kind of goofy because you can't even you can't
- 27:21Speaker 2: even like talk to your son Sean about some of
- 27:24Speaker 2: the stuff that goes on there that he may or
- 27:27Speaker 2: may not be aware of. That was kind of the
- 27:29Speaker 2: impression I was getting, you know, from all of these guys.
- 27:34Speaker 2: But it's like, you know, there's there's there's definitely, and
- 27:37Speaker 2: I agree there's there's not enough nuance when it comes
- 27:40Speaker 2: to the machine discussion. I think for the sake of
- 27:43Speaker 2: the narrative, right, so for the for the sake of
- 27:46Speaker 2: the narrative, however, you know, and to borrow Sean's words
- 27:53Speaker 2: in the story, you know, however much a synth may
- 27:56Speaker 2: approximate a person, and he will he goes on to say,
- 28:00Speaker 2: it's still not a person. So I want to back up.
- 28:05Speaker 2: I just I want to back up before he gets
- 28:07Speaker 2: to his conclusion, however much a synth may approximate a person. Person,
- 28:12Speaker 2: we are dealing with a reality where you know, that's
- 28:17Speaker 2: the case, you know where the answer where we're running
- 28:19Speaker 2: into the Blade Runner problem almost you know, for it
- 28:23Speaker 2: for anybody who for anybody who may have watched The
- 28:26Speaker 2: Blade Runner and knows the whole replicant thing like the
- 28:29Speaker 2: the the kind of like the the machine made men
- 28:33Speaker 2: you know, kind of like human clones or whatever that
- 28:35Speaker 2: you know, that that are used for slave labor. We're
- 28:38Speaker 2: basically like, for all intents and purposes, we're basically in
- 28:41Speaker 2: that ballpark. So the fact that these these things can
- 28:46Speaker 2: simulate and approximate, you know, human emotions to such a
- 28:52Speaker 2: you know, in the context of the story, frighteningly disturbing degree,
- 28:58Speaker 2: and you know, inevitably, you know, leads us to the
- 29:02Speaker 2: question of ethics, you know, where we can say, okay,
- 29:06Speaker 2: you know, even if you know, even if we can
- 29:08Speaker 2: definitively say on some level that these machines are not people,
- 29:16Speaker 2: there are people enough that we have to seriously entertain
- 29:22Speaker 2: like treating them as such. Basically, you know, more or less, Now,
- 29:29Speaker 2: none of this, none of this, none of this discussion
- 29:33Speaker 2: is in the game at all. Like all of this
- 29:35Speaker 2: stuff that we're talking about, all the stuff we're talking about,
- 29:38Speaker 2: you know, all of these interesting you know, sci fi
- 29:41Speaker 2: ideas and you know, kind of like questions of identity
- 29:44Speaker 2: and stuff like that, self awareness, like you know, that's
- 29:49Speaker 2: you know, you know, that's that's the classic discourse as
- 29:53Speaker 2: old as sci fi as itself, you know, going all
- 29:56Speaker 2: the way back to Mary Shirley's Frankenstein and fall Out
- 30:00Speaker 2: just Fallout four just it doesn't, you know it, It
- 30:05Speaker 2: doesn't deliver on any of this depth to anybody who's listening, watching,
- 30:11Speaker 2: hasn't played and might be thinking, oh, you know this,
- 30:14Speaker 2: this scynth thing sounds really cool. None of this depth
- 30:16Speaker 2: is there in the game, Like I just like, I
- 30:18Speaker 2: just want to tell you straight up, none of that
- 30:19Speaker 2: depth is there in the game. They kind of they poked,
- 30:22Speaker 2: they poked the bear, but it kind of it kind
- 30:26Speaker 2: of begins and ends there. I lost. I lost the plot.
- 30:35Speaker 2: I lost the plot in my head, like there was
- 30:37Speaker 2: a point I had a point I was gonna make
- 30:39Speaker 2: with all of this, and I at this point I
- 30:41Speaker 2: don't even remember what it was. I got lost on
- 30:44Speaker 2: the I got lost on the synth thing. I think
- 30:46Speaker 2: trying to trying to bring it back. I was very
- 30:50Speaker 2: interested by jacobs and observations of the factions, because that
- 30:56Speaker 2: was not my takeaway of the factions at all. So
- 31:03Speaker 2: I was just I was just very I was just
- 31:05Speaker 2: very interested in Jacob's conclusions.
- 31:08Speaker 4: Well, to be fair to you, I think I probably
- 31:12Speaker 4: probably was reading into it a little bit more than
- 31:14Speaker 4: I probably should have, but but yeah, I think it
- 31:17Speaker 4: just comes down to the way I personally approach these
- 31:22Speaker 4: kind of games. I tend to I do tend to
- 31:24Speaker 4: inject some of my own some of my own worldview
- 31:30Speaker 4: and my own personal like role playing storytelling into it.
- 31:35Speaker 4: So it could be that I'm getting a little bit
- 31:36Speaker 4: of that mixed up. But yeah, I just I always
- 31:39Speaker 4: felt like, while they didn't do a great job of
- 31:44Speaker 4: showing the complexity of these these ideas in the narrative itself,
- 31:49Speaker 4: I feel like it was at least implied in certain
- 31:52Speaker 4: areas in terms of the way you could find you know,
- 31:55Speaker 4: terminal entries and Hollo tapes and all of those things. Personally,
- 32:01Speaker 4: I've always felt like that DESA has done a really
- 32:02Speaker 4: good job at subtext through the you know and fall out.
- 32:06Speaker 4: It would be the Holo tapes and Elder scrolls, It's
- 32:09Speaker 4: the books and just even environmental storytelling. It really does
- 32:14Speaker 4: create the opportunity to not necessarily write your own story.
- 32:19Speaker 4: I mean, there is some of that, but I just
- 32:22Speaker 4: feel like they kind of try to set things up
- 32:25Speaker 4: so that you can kind of come to your own
- 32:27Speaker 4: conclusions about things. So yeah, again, it could just be
- 32:31Speaker 4: that I'm reading reading too heavily into that, but that's
- 32:34Speaker 4: just the way I always came to that conclusion about
- 32:37Speaker 4: the factions and the whole moral blemma of the whole plot.
- 32:41Speaker 1: Really so, and to be fair to this game and
- 32:46Speaker 1: other games that are it's not an old game, but
- 32:50Speaker 1: it's not a new game. That a lot of these
- 32:53Speaker 1: issues that they're dealing with have become more real to us.
- 32:58Speaker 1: I mean each and every year with the growth and technology,
- 33:00Speaker 1: right that as we move further and further into the
- 33:02Speaker 1: realm of you know, AI companions and everything that entails.
- 33:08Speaker 1: You know, we're moving into this this strange kind of
- 33:10Speaker 1: world that's anticipated by the sci fi of when this
- 33:14Speaker 1: game came out was like ten years ago. Yeah yeah, yeah, Okay,
- 33:19Speaker 1: so that's good. Good guess that even in the last decade, like,
- 33:22Speaker 1: the reality that they're dealing with has become much more
- 33:26Speaker 1: more immediately significant. You know, in in my classes sometimes,
- 33:31Speaker 1: you know, I'll have students raised the question or even
- 33:34Speaker 1: try to take a stand and basically say that AI
- 33:38Speaker 1: at least, if not now, that at least in the
- 33:40Speaker 1: near future, you know, will get to a point where
- 33:43Speaker 1: it it should have some kinds of rights, like say,
- 33:47Speaker 1: in our society, which you know, beyond simply as a tool.
- 33:51Speaker 1: And so these conversations are definitely happening. And I don't
- 33:55Speaker 1: even know if Bethesda could have predicted ten years ago
- 33:58Speaker 1: like how significantly conversations would become. That doesn't really let
- 34:03Speaker 1: them off the hook. But nonetheless, I think that we
- 34:06Speaker 1: looking back on it will have some heightened sense of
- 34:09Speaker 1: important surrounding this question that maybe wasn't quite as acute
- 34:12Speaker 1: even a decade ago, you know. But I will say
- 34:16Speaker 1: that maybe even more than the main story. I mean,
- 34:19Speaker 1: I feel like some of the expansions or DLCs like
- 34:22Speaker 1: like Far Harbor, I think perhaps deals with this more
- 34:27Speaker 1: directly at least lets you take more of a defenditive side,
- 34:30Speaker 1: as you can decide with you know, people or the
- 34:32Speaker 1: sense and outright destroy the you know one a community
- 34:36Speaker 1: or the other. And so that that, at least, I
- 34:38Speaker 1: don't know, it raises the stakes a little bit. But
- 34:42Speaker 1: I don't know where do either of you want to go,
- 34:45Speaker 1: whether we continue with this conversation or shift gears and
- 34:48Speaker 1: go somewhere else all together.
- 34:51Speaker 2: I think what I was so, I think one of
- 34:54Speaker 2: the directions that I was trying to go in earlier
- 34:57Speaker 2: that's kind of come back to me as we were talking.
- 35:00Speaker 2: Part of the problem with the Institute is that their
- 35:02Speaker 2: motivations don't seem to be particularly clear, and maybe Jacob
- 35:07Speaker 2: could shed some light on this. A lot of people
- 35:10Speaker 2: online kind of say the same thing about the Institute.
- 35:13Speaker 2: It just kind of seems to be doing everything that
- 35:14Speaker 2: it's doing just because, you know, why are they burdering
- 35:20Speaker 2: people on the surface and replacing them with synth copies
- 35:25Speaker 2: just because? And maybe maybe Jacob could like enlightened, like
- 35:30Speaker 2: enlighten us on that. Maybe I don't know, but like
- 35:34Speaker 2: the other thing really quick before you answer that question,
- 35:38Speaker 2: was it's I guess part of my question part of
- 35:42Speaker 2: what I want to know with the Institute and Sense
- 35:44Speaker 2: is why sense at all? Like this is kind of
- 35:47Speaker 2: one of those things where you know there's more, you know,
- 35:50Speaker 2: there's more than one way to skin a cat, right,
- 35:53Speaker 2: and what I don't understand so you bring you bring
- 35:57Speaker 2: up a good point about like oh, you know using
- 36:00Speaker 2: you know, using you know, machines, you know for you know,
- 36:03Speaker 2: especially for you know, dangerous or hazardous work or maybe
- 36:07Speaker 2: even in warfare or whatever that kind of like you know,
- 36:10Speaker 2: you know, it kind of keeps you know, human life
- 36:14Speaker 2: away from you know, hazards and such. And what I
- 36:18Speaker 2: don't understand is and this is what I don't understand
- 36:21Speaker 2: is again why the sense? Why do they need to
- 36:24Speaker 2: have the Why do they need to have the self awareness?
- 36:30Speaker 2: Why do they need to why do they Why do
- 36:32Speaker 2: androids need to dream of electric sheep, you know, to
- 36:35Speaker 2: you know, to drop AfOR to drop a reference. Why
- 36:39Speaker 2: can't they just use other robots to do these tasks?
- 36:44Speaker 2: Just Fallout is filled with robots you know that are
- 36:47Speaker 2: not you know, that are that are way less people
- 36:49Speaker 2: like uh and if it's you know, if they want
- 36:53Speaker 2: to use the sophisticated you know, musculature of like the
- 36:56Speaker 2: human body, why not use the synth body, but you know,
- 37:01Speaker 2: none of the none of the personhood or personality and
- 37:04Speaker 2: just kind of you know, treat it like an empty machine.
- 37:07Speaker 2: If they want, you know, if they want the articulation
- 37:08Speaker 2: of the muscles, the fingers, that just you know, you know,
- 37:11Speaker 2: the whatever. It's something, it's something I don't understand why
- 37:16Speaker 2: the institute this is just like again, the game does
- 37:19Speaker 2: not deal in these questions at all. We are so
- 37:21Speaker 2: far like off the cuff of what the story is.
- 37:24Speaker 2: What it's trying to be you know whatever. I'm just
- 37:25Speaker 2: kind of thinking out loud here. Why go through the
- 37:30Speaker 2: effort of making like basically like a person, like a
- 37:36Speaker 2: like a slave person. That's that's that's something that's something
- 37:40Speaker 2: I don't understand. Why do that in the first place.
- 37:44Speaker 4: Yeah, well, I remember that when it came to the
- 37:50Speaker 4: early generations of since they were a lot more robotic,
- 37:53Speaker 4: they didn't I mean, I don't know if they actually
- 37:55Speaker 4: had any conscience or consciousness at all, but they definitely
- 37:59Speaker 4: weren't any near the way they are by the time
- 38:02Speaker 4: that you're actually playing in the game. In fact, you
- 38:05Speaker 4: can see there's a flashback sequence with Kellogg, and you
- 38:09Speaker 4: can see some of them being more skeletal rather than
- 38:14Speaker 4: human like humanoid well, I guess skeletons. Skeletons are humanoid
- 38:18Speaker 4: either way.
- 38:18Speaker 3: But anyways, I know.
- 38:21Speaker 4: That they at one point before the events of the
- 38:23Speaker 4: of the game, the Institute was trying to work with
- 38:25Speaker 4: the Commonwealth, like the settlements of the Commonwealth. And because
- 38:30Speaker 4: of the secretive nature of this, you know, this cabal
- 38:33Speaker 4: of scientists living underground detached from you know, the post
- 38:37Speaker 4: apocalyptic wasteland, I think that created some lack of trust
- 38:43Speaker 4: or something along those lines, and they kind of had
- 38:46Speaker 4: some conflicts and essentially that led to settlements being destroyed
- 38:51Speaker 4: in those conflicts and everything like that, and that drove
- 38:54Speaker 4: them further underground. But I think the reason, Like I said,
- 38:58Speaker 4: it's been a while since I played the main quest,
- 39:00Speaker 4: but I believe the reason that they wanted to do
- 39:02Speaker 4: the sense was because they wanted to do the the
- 39:07Speaker 4: human like, you know, the consciousness of the sense was
- 39:11Speaker 4: because then they had some level of autonomy on the
- 39:14Speaker 4: surface when they were doing things that the Institute needed.
- 39:17Speaker 3: Them to do. You know, of course I don't.
- 39:21Speaker 4: I don't know if there was ever an answer on
- 39:23Speaker 4: why they, like a specific reason why they were replacing
- 39:26Speaker 4: the humans. But if I had to venture a guess,
- 39:30Speaker 4: and this is just my personal guess, I think it
- 39:32Speaker 4: was just them trying to see how how realistic they
- 39:38Speaker 4: could get their sense to become for science.
- 39:43Speaker 2: It's as good an answer as any. It's a good
- 39:45Speaker 2: an answer as any honestly, I think, go ahead.
- 39:49Speaker 1: I mean, I assume it's really just a matter of
- 39:52Speaker 1: control that they see themselves as as metaphorically rising above
- 39:58Speaker 1: despite the fact that they're actually below. But you the
- 40:00Speaker 1: rising above the the you know, wastelanders that the people
- 40:04Speaker 1: in this kind of gross area that they're trying to
- 40:06Speaker 1: isolate themselves away from, and so this is just their
- 40:09Speaker 1: domain to manipulate. And so one way of doing that
- 40:12Speaker 1: is by you know, replacing people who you know, in
- 40:15Speaker 1: their estimation probably aren't even really people, you know, because
- 40:18Speaker 1: these are the commeonters, These are the you know, gross
- 40:21Speaker 1: people living in radiation. Kind of like going back to
- 40:24Speaker 1: to fall Out three, how the president of the Enclave
- 40:28Speaker 1: wants to just wipe out anybody who has any radiation
- 40:31Speaker 1: in them, any commutation, right, because he doesn't see them
- 40:34Speaker 1: really as people. They're just a debris that he used
- 40:37Speaker 1: to be swept aside for some new sanitation to rise up.
- 40:42Speaker 1: And so I see that that's basically what the Institute
- 40:44Speaker 1: seems to be doing. That they're trying to sanitize the place.
- 40:48Speaker 1: And part of how they do that is by just
- 40:50Speaker 1: maintaining control. And I mean, this seems like a pretty
- 40:53Speaker 1: good way to do that, by just replacing people with
- 40:55Speaker 1: sense that look just like the people. And it's you know,
- 40:58Speaker 1: it's it's like a you know, any kind of rule
- 41:01Speaker 1: sophisticated spy program.
- 41:02Speaker 2: I suppose it definitely kind of I feel like the
- 41:08Speaker 2: whole I guess kind of like one of the sticking
- 41:12Speaker 2: points for the synth for me. Also, like in this regard,
- 41:16Speaker 2: just like in terms of the story is it doesn't
- 41:21Speaker 2: seem to be like the nature of the sense personhood
- 41:24Speaker 2: doesn't even seem to be terribly clear, because on the
- 41:27Speaker 2: one hand, you have sense that are like, you know,
- 41:30Speaker 2: they're obviously you know, they're obviously being oppressed. You know,
- 41:33Speaker 2: they're they have the obvious like slave analogy going on
- 41:37Speaker 2: with like you know, the with the underground railroad and
- 41:41Speaker 2: you know, like you know, so you know, which kind
- 41:43Speaker 2: of shows that there is a need and a desire
- 41:45Speaker 2: for Sense to get away from the institute and have
- 41:48Speaker 2: their freedom. But at the same time, you have sense
- 41:51Speaker 2: that are doing the institute's bedding and doing kind of
- 41:55Speaker 2: like the you know, the creepy sleeper agent stuff and
- 41:58Speaker 2: replacing people, and so it's just like like that's kind
- 42:03Speaker 2: of like another thing that doesn't seem to be terribly
- 42:05Speaker 2: clear to me is like what's driving bad? Like why
- 42:07Speaker 2: are some sense doing the creepy evil shadow stuff. But
- 42:13Speaker 2: the other sense are like, you know, no freedom, you know,
- 42:18Speaker 2: that's that's it's it just seems kind of weird to me.
- 42:22Speaker 4: Well, I believe, if I if I'm not mistaken, I
- 42:25Speaker 4: believe all of the crows you see in the game
- 42:27Speaker 4: are synthetic crows. It's taking the whole.
- 42:31Speaker 2: Area, that's incredible.
- 42:37Speaker 4: But I do know that they were also experimenting on
- 42:39Speaker 4: like I think it was gorillas or something like that,
- 42:44Speaker 4: and I don't remember if there was actually a motivation
- 42:46Speaker 4: for it, but maybe they're trying to replace the or
- 42:50Speaker 4: you know, approximate the loss approximately replace the lost species
- 42:57Speaker 4: that went extinct after the war, because you know, I mean,
- 43:02Speaker 4: I personally believe that not everybody at the Institute had
- 43:06Speaker 4: the evil motivations or even the secular humanist motivations. Some
- 43:11Speaker 4: of them probably had just purely, you know, a curiosity
- 43:16Speaker 4: for what they could do with the technology at the
- 43:19Speaker 4: Institute had and how they can maybe try to somewhat
- 43:23Speaker 4: rebuild the world in a way. But again, as with
- 43:29Speaker 4: any technology, the people who have the money and the
- 43:32Speaker 4: power are inevitably going to abuse it for control and
- 43:36Speaker 4: other deferious meeds.
- 43:37Speaker 2: So yeah, there is at least one character I know
- 43:40Speaker 2: in the Institute who is arguing, hey, guys, you know,
- 43:45Speaker 2: these these machines are just a little two people like
- 43:50Speaker 2: you know, and if you know, he's kind of making
- 43:52Speaker 2: the argument, you know, if they if they had you know,
- 43:55Speaker 2: if they're having dreams, who are we to say that
- 43:57Speaker 2: they don't have a soul? Like there isn't there there
- 43:59Speaker 2: is that character that argument. I don't know, Like I
- 44:02Speaker 2: don't think he's terribly front and center in the story,
- 44:04Speaker 2: like he exists again, like Fallout is, Bethesda is poking
- 44:08Speaker 2: the bear, but they're they're not they're not taking the
- 44:12Speaker 2: plunge like you know, New Vegas Bite or Cyberpunk twenty
- 44:17Speaker 2: seventy seven or you know, or you know, you know again,
- 44:22Speaker 2: we've mentioned Mass Effect. Mass Effect has talked about this
- 44:25Speaker 2: more than Fallout four has.
- 44:26Speaker 1: Right, they're they're poking the bear, but they're not waking
- 44:28Speaker 1: it up.
- 44:29Speaker 4: They're sneaking past it like you do in the beginning
- 44:31Speaker 4: of Skyrip.
- 44:33Speaker 2: It's it's one of it's yeah, it's it's one of
- 44:36Speaker 2: those things that just kind of kind of serves once
- 44:41Speaker 2: again coming back around everything, like when it comes to narrative,
- 44:45Speaker 2: everything is very shallow and not necessarily well thought out,
- 44:49Speaker 2: because that's not where they put all of their energy.
- 44:51Speaker 2: They put all of their energy in whoa, you know,
- 44:57Speaker 2: this is a cool area. I want to go over
- 44:59Speaker 2: there and see what I found, you know, Whoa, I
- 45:01Speaker 2: found this cool monster and this cool monster had this
- 45:04Speaker 2: cool thing. Yeah, and that's you know, that's that's where
- 45:07Speaker 2: they That's where they put all of their effort for sure.
- 45:11Speaker 4: Yeah. There's also a lot of cut content from the game,
- 45:13Speaker 4: Like there's a whole there was a whole underwater vault
- 45:16Speaker 4: that they had planned, and I guess some of the
- 45:18Speaker 4: assets were developed, but then they just ran out of time,
- 45:21Speaker 4: which is really unfortunate because you actually there are NPCs
- 45:25Speaker 4: in the game that reference things that might be hinting towards.
- 45:28Speaker 3: What they were planning on doing.
- 45:30Speaker 4: It looked like they might have actually had an idea
- 45:32Speaker 4: for a radioactive Kraken or squid or whatever that would
- 45:36Speaker 4: be kind of like a boss at the end of
- 45:38Speaker 4: that quest, which would be really really cool, but it
- 45:41Speaker 4: just never made it into the game.
- 45:43Speaker 2: You know, there's a lot of really cool go ahead Andrew.
- 45:46Speaker 1: No, No, that's not really important, but I just feel like
- 45:49Speaker 1: a a sea monster and fallout would probably be terrifying.
- 45:53Speaker 2: Right. There's a lot of really cool set pieces in
- 45:56Speaker 2: the game too. I mean, like when the Brotherhood come
- 45:58Speaker 2: in with the dirigible and the vertebirds, Like, that's a
- 46:00Speaker 2: really fantastic set piece. You've got like the robots that
- 46:04Speaker 2: want to fly the USS Constitution. You know, that's a
- 46:08Speaker 2: you know again like you know, you know, very very
- 46:12Speaker 2: like I was very sad to find out just you know,
- 46:15Speaker 2: how depressingly shallow that quest was. I mean, no different
- 46:20Speaker 2: than any of any of the other ones in the game,
- 46:22Speaker 2: but but you it's really just kind of neat, like
- 46:25Speaker 2: to have like these robots that kind of like you know,
- 46:27Speaker 2: and they you know, they dress up like you know,
- 46:29Speaker 2: colonial Americans and then they try to fly the ship
- 46:32Speaker 2: and they crashed into the building or uh there was
- 46:38Speaker 2: there there was there was another set piece. I can't
- 46:40Speaker 2: I can't remember what it was all of a sudden,
- 46:43Speaker 2: but like, yeah, all of the potential is there. It
- 46:47Speaker 2: is just kind of what I'm saying.
- 46:49Speaker 1: Yeah, I mean there's a lot of I don't know,
- 46:50Speaker 1: fun stuff in the game. I mean, like in the
- 46:53Speaker 1: I mean it's kind of funny how in the the
- 46:56Speaker 1: Nuka World DLC that there's the under of Nuko World
- 47:01Speaker 1: or the creator of Nukakla or something is he's like
- 47:05Speaker 1: Frozen Underground much as well Disney is of course, so
- 47:10Speaker 1: h yeah, yeah, So I don't know that there's fun
- 47:13Speaker 1: stuff in the game.
- 47:14Speaker 2: They put a lot of effort into Nuko World. I noticed,
- 47:17Speaker 2: like there's just like there's just like so many like
- 47:20Speaker 2: bits and bobs and things to play with, you know,
- 47:22Speaker 2: outside of putting people on meat cleavers.
- 47:26Speaker 1: Yeah, I mean, like that's it's fun. I like the
- 47:29Speaker 1: idea of Nuko World. What I don't like is that
- 47:33Speaker 1: they in order to actually do the quest line correctly,
- 47:36Speaker 1: you have to be a villain, like you you have
- 47:38Speaker 1: to side with the raiders.
- 47:40Speaker 2: Like I don't like that you can like so one
- 47:45Speaker 2: of the guys I was watching said that you can
- 47:47Speaker 2: go in and just kill everybody.
- 47:48Speaker 1: You can quest. Yeah.
- 47:51Speaker 2: Yeah, but but like you know, it's like you know,
- 47:53Speaker 2: you're you're you're you're deleting you know, ninety of the
- 47:57Speaker 2: content correct which it's yeah, it's like it's also one
- 48:03Speaker 2: of those things that's really funny is and it's one
- 48:09Speaker 2: of the things that shows just how tact on the
- 48:11Speaker 2: feature is when it's like because I guess one of
- 48:14Speaker 2: the feature because one of the things you can do
- 48:16Speaker 2: with the Raiders is that you can attack settlements, but
- 48:18Speaker 2: you have an NPC that literally checks you every single time.
- 48:22Speaker 2: Oh Nope, you can't attack this settlement. You own it
- 48:26Speaker 2: and you have a follower there, and it's like, I'm evil,
- 48:30Speaker 2: why do we care?
- 48:31Speaker 3: Yeah.
- 48:32Speaker 4: I always personally role played it as I if I
- 48:36Speaker 4: went in with the whole settlement attacks and everything, I
- 48:39Speaker 4: kind of went for a double agent approach, you know,
- 48:42Speaker 4: kind of like I'm taking them down from the inside
- 48:44Speaker 4: but playing along in the meantime. I mean, you know,
- 48:47Speaker 4: I mean, it's kind of sad that I have to
- 48:48Speaker 4: do that, but you know, it makes it work to
- 48:51Speaker 4: an extent if you're not playing a very very good,
- 48:54Speaker 4: morally good character.
- 48:55Speaker 1: But I mean, it is kind of fine if I'm
- 48:57Speaker 1: playing like a Brotherhood Steel Commando to just go take
- 49:01Speaker 1: them out in clean house. So it's kind of fun.
- 49:03Speaker 1: But it's again, obviously they're to really do the that
- 49:07Speaker 1: experience of the game. They forced you to find some
- 49:10Speaker 1: way to justify being a Raider, which can be fine
- 49:13Speaker 1: if that's what you're playing, but it's not the hero
- 49:16Speaker 1: that most people are probably gonna want to be.
- 49:19Speaker 2: It's very obvious that from the get go they wanted to.
- 49:24Speaker 2: They had like a particular story in mind, and I
- 49:27Speaker 2: would say voicing the player character is kind of like
- 49:32Speaker 2: another step in that direction because the moment you voice
- 49:34Speaker 2: the player character, well, there's two things that they did,
- 49:39Speaker 2: you know. One, they voice the player character, and so
- 49:42Speaker 2: therefore you're gonna have voice lines that are delivered with
- 49:47Speaker 2: like you know, maybe certain emotions, and therefore like there
- 49:50Speaker 2: are intent behind those emotions. There's like, you know, a
- 49:53Speaker 2: specific like intent behind what they're saying and how they're
- 49:56Speaker 2: saying it. And then the other thing they did that
- 49:58Speaker 2: kind of like locks in the player and limits the
- 50:03Speaker 2: role playing potential is it's like, okay, they made you
- 50:07Speaker 2: a they made you a you know, a family man
- 50:10Speaker 2: or you know or maybe you know the woman, you know,
- 50:13Speaker 2: because you can you can play the mom or the dad.
- 50:16Speaker 2: And it's like, oh, you know, your spouse is killed
- 50:19Speaker 2: and now you gotta now you've got to go save
- 50:21Speaker 2: your kid. And it's very obvious that that was the
- 50:24Speaker 2: story that they wanted to tell, which kind of like,
- 50:28Speaker 2: you know it it eliminates options for being you know,
- 50:32Speaker 2: maybe like you know, more of like a crazy evil
- 50:35Speaker 2: character like a raider. You know, it's obviously they didn't
- 50:37Speaker 2: really want to do anything with that, and it just
- 50:43Speaker 2: kind of given the given the limitations of the dialogue wheel,
- 50:48Speaker 2: and just like how badly the conversation options were gimped
- 50:51Speaker 2: where basically where you know, if you look at your
- 50:55Speaker 2: four choices, your options are basically you know, yes, I
- 51:02Speaker 2: don't want to, but I'll do it, sarcastic yes, and no,
- 51:07Speaker 2: which just ends up being yes effective effectively showcasing. You know,
- 51:12Speaker 2: they intend the character to you know, act a certain
- 51:17Speaker 2: way and do a certain thing and follow this railroad path.
- 51:21Speaker 2: That makes me feel like they would have been better
- 51:25Speaker 2: off just making the player character a set character and
- 51:33Speaker 2: just and just replace dialogue options with cut scenes. It
- 51:37Speaker 2: feels like that's almost what they wanted to do, but
- 51:39Speaker 2: they couldn't do it because it's a Fallout game and
- 51:41Speaker 2: so there there's expectation for a dialogue system, so they
- 51:45Speaker 2: put a token system in that doesn't really mean much
- 51:48Speaker 2: of anything.
- 51:50Speaker 4: Yeah, there's that. And then of course, if you look
- 51:52Speaker 4: at the fact that they used a dialogue wheel and
- 51:55Speaker 4: the timing of the RPG scene at that point in time,
- 51:58Speaker 4: you know, the bigger pgs at that point in time
- 52:01Speaker 4: were you know, mass effect style games, Dragoning, Dragic Wow,
- 52:06Speaker 4: Dragon Age Inquisition. Uh, that had a dialogue wheel. But
- 52:10Speaker 4: also you said the set protagonist thing.
- 52:13Speaker 2: Uh.
- 52:14Speaker 4: The Witcher two actually made a lot of money after
- 52:17Speaker 4: Skyrim came out, and then Witcher three was coming out
- 52:20Speaker 4: right as Fallout four was being released as well. So yeah,
- 52:23Speaker 4: I don't know. I think that they they could have
- 52:26Speaker 4: probably gotten away with the set protagonist, but I also
- 52:31Speaker 4: think that the dialogue wheel was I like dialogue wheels
- 52:35Speaker 4: and games, but I like them when they're done right.
- 52:39Speaker 4: BioWare does them right where you have you know you
- 52:41Speaker 4: have on the left side. There's usually like branching options
- 52:45Speaker 4: that you can do for more details, and then you,
- 52:47Speaker 4: of course have you actually have some consequence to your
- 52:51Speaker 4: you know, what kind of morality you go with with
- 52:53Speaker 4: the dialogue. But if there's one feather in Fallout four's dialogue,
- 52:58Speaker 4: will cap dialogue's wheels cap is the uh the sarcastic options,
- 53:04Speaker 4: while you said they're sarcastic, but yes, you gotta admit
- 53:08Speaker 4: some of the dialogue and that was pretty amazing.
- 53:12Speaker 2: I don't remember, uh, I don't remember some of these
- 53:16Speaker 2: sarcastic options. I remember the I remember one sarcastic option
- 53:21Speaker 2: which wasn't even a sarcastic option, and that was if
- 53:26Speaker 2: I die, I hope I go to Hell so I
- 53:28Speaker 2: can kill you again. Like that's not even sarcastic.
- 53:32Speaker 4: No, well, there's there's a video compilation I'll have to
- 53:36Speaker 4: share in the discord later. But yeah, there are some
- 53:38Speaker 4: really good ones in the game. If you if you
- 53:40Speaker 4: choose that option every time, you're like, oh okay.
- 53:46Speaker 1: But still not quite two New Vegas levels of dialogue options.
- 53:51Speaker 2: No, not at all, or or Fallout one or two
- 53:55Speaker 2: like you know, like you know, like philosophical boss battles,
- 53:58Speaker 2: not gun boss battle, philosophical boss battles.
- 54:02Speaker 1: Yeah, I look forward to finally playing through those. What
- 54:04Speaker 1: else do we have for a Fallout four?
- 54:06Speaker 4: Well, just real quick, going back to NUCA World for
- 54:11Speaker 4: a second.
- 54:13Speaker 3: One thing.
- 54:13Speaker 4: Even though the whole forced Raider path was kind of annoying,
- 54:17Speaker 4: I didn't like how the tone in that DEALC felt
- 54:20Speaker 4: it had as somebody who has played the Originals, it
- 54:24Speaker 4: had some of the the dark more of the dark
- 54:27Speaker 4: humor that you see in the Originals in that. And
- 54:30Speaker 4: I also liked the fact that they had a little
- 54:32Speaker 4: bit of a Lord drop on how the Fallout timeline
- 54:37Speaker 4: addresses space travel. The vault for in the space section
- 54:44Speaker 4: or whatever was basically implying that Vault Tech wanted to
- 54:47Speaker 4: put vaults on like the Moon and you know, take
- 54:49Speaker 4: us into the stars. Which for a while, I actually
- 54:53Speaker 4: actually speculated that Starfield was going to be Fallout set
- 54:57Speaker 4: way in the future after Vault Tech or somebody actually
- 55:00Speaker 4: got people out to the stars. But then, of course
- 55:03Speaker 4: that never happened. But I just I always thought that
- 55:05Speaker 4: was really cool that they really did some board drops
- 55:09Speaker 4: and some dialing back to the tones that I saw
- 55:12Speaker 4: in the first two games in particular.
- 55:14Speaker 2: Sorry, I was a little busy putting an F and
- 55:16Speaker 2: chat for Starfield. You know, you know what I actually
- 55:22Speaker 2: I actually want to you mentioned Starfield, I actually do. Uh.
- 55:27Speaker 2: You reminded me of something. It's actually there. There's a
- 55:31Speaker 2: there was a point that Joseph Anderson made, okay, uh,
- 55:38Speaker 2: and it was so his overall opinion of the game
- 55:41Speaker 2: was kind of what we were saying, which was, you know,
- 55:44Speaker 2: it was kind of a poor RPG, it's a poor
- 55:46Speaker 2: Fallout game. It's a great sandbox game. I enjoyed playing
- 55:49Speaker 2: in that sandbox and he was he was talking about
- 55:54Speaker 2: one of the arguments that he was making in his
- 55:55Speaker 2: video was that this would have been the great game
- 56:00Speaker 2: if it wasn't a Fallout property, And I wonder, it's
- 56:07Speaker 2: really funny, so he made that argument, like back in
- 56:10Speaker 2: twenty seventeen, you know this, you know that, the you know,
- 56:12Speaker 2: this video was a few years old, and now we
- 56:15Speaker 2: are here, you know, in twenty twenty five with the
- 56:18Speaker 2: with Starfield and the benefit of that particular hindsight, and like,
- 56:23Speaker 2: I'm not here to I'm not here to bash on
- 56:28Speaker 2: Starfield merely to comment on the tragedy essentially that it's
- 56:34Speaker 2: not doing particularly well for itself and it's an ip
- 56:37Speaker 2: that may very well just die in its crib. And
- 56:43Speaker 2: the thing that kind of jumped out at me as
- 56:45Speaker 2: he was saying that, And I'm kind of thinking about
- 56:47Speaker 2: like the future of Bethesda Games and where you know,
- 56:50Speaker 2: where you know the d'Or where where do we go
- 56:53Speaker 2: from here? Like you know what's in store for Elder
- 56:55Speaker 2: Scroll six, what's in store for Fallout six, you know
- 56:58Speaker 2: what's in store for Starfield two. Of Starfield two ever happens,
- 57:04Speaker 2: and there's kind of this, you know, like with each
- 57:08Speaker 2: game that comes out, But the Bethesda is pushing themselves
- 57:11Speaker 2: more and more and more to that explore combat, gather,
- 57:17Speaker 2: sandbox loop less away from the RPG, less away from
- 57:20Speaker 2: the you know, from from the from the skill trees,
- 57:23Speaker 2: from the from the dialogue options, you know, whatever they're
- 57:26Speaker 2: they're focusing on, you know, the gameplay and scrounging through
- 57:31Speaker 2: boxes and stuff like that, which you know, and you
- 57:33Speaker 2: know Starfield as you know, from what I can you know,
- 57:36Speaker 2: from what I can see for all instance and purposes,
- 57:38Speaker 2: it's kind of you know, it's a continuation of that trend.
- 57:42Speaker 2: And it seems to me, in light of what Anderson
- 57:46Speaker 2: was saying, Oh, this would have been great if it
- 57:48Speaker 2: wasn't a Fallout game, I almost wonder how true that
- 57:54Speaker 2: argument actually is, because to my mind, it seems like
- 58:00Speaker 2: Starfield is more or less you know that game. It's
- 58:05Speaker 2: the you know, it's kind of like, you know, you know,
- 58:07Speaker 2: a slightly newer, shinier you know, kind of like Fallout
- 58:10Speaker 2: four in space. You know, anybody who's played Starfield can like,
- 58:15Speaker 2: you know, correct or tweak me on that, and it's
- 58:18Speaker 2: you know, it's it's not the Fallout property. It's a
- 58:20Speaker 2: new ip and it's not doing very well, which kind
- 58:29Speaker 2: of makes me wonder how far away Bethesda can really
- 58:37Speaker 2: like stray from its Elder Scrolls and Fallout roots. At
- 58:40Speaker 2: this point, they might be tied to those ips if
- 58:43Speaker 2: they want their games to do well. Just kind of
- 58:46Speaker 2: thinking out loud here.
- 58:48Speaker 1: Yeah, I think that's a good point. I think that
- 58:51Speaker 1: fall four is only as good as it is because
- 58:54Speaker 1: it's Fallout. It benefits from the franchise, That's what I
- 58:57Speaker 1: would say. Like it like it infans from the world
- 59:00Speaker 1: that they've already established that people already love.
- 59:04Speaker 2: Yeah, yeah, that I think that's a good way to
- 59:06Speaker 2: put it. It like it you know, for you know,
- 59:08Speaker 2: for for better, you know, for better and for worse.
- 59:10Speaker 2: It benefits from its IP, and that's kind of what
- 59:13Speaker 2: makes it successful because I'm starting to think if we
- 59:17Speaker 2: had gotten Fallout four and it wasn't called Fallout four,
- 59:21Speaker 2: I almost wonder how well it would have done, right.
- 59:24Speaker 2: I don't know, Like I like, I like, I like,
- 59:26Speaker 2: you know, I like I like, I genuinely don't know,
- 59:29Speaker 2: like again, like I think there's like you know that
- 59:30Speaker 2: there's you know, there's a game in there that's good
- 59:32Speaker 2: enough and decent enough at what it does. And I
- 59:35Speaker 2: think calling Fallout for a bad game or like Starfield,
- 59:39Speaker 2: a bad game is kind of kind of intellectually dishonest,
- 59:45Speaker 2: like if we you know, if if you want to,
- 59:47Speaker 2: if you want to talk about like, you know, bad game.
- 59:49Speaker 2: There are plenty of bad games out there, like games
- 59:51Speaker 2: that are like, you know, bad in the sense that
- 59:54Speaker 2: they are unplayable or you know, or you know just
- 59:57Speaker 2: like you know, so like so poorly made that you know,
- 1:00:01Speaker 2: just you know, you know, nobody who in their right
- 1:00:03Speaker 2: mind would install those things on their like on their machines.
- 1:00:05Speaker 2: Like the fact that these games like are you know,
- 1:00:08Speaker 2: they're they're functional, they're look they look good. There's a
- 1:00:11Speaker 2: simple they have a simple loop that works, you know,
- 1:00:14Speaker 2: whatever is like you know, like you know that is enough,
- 1:00:19Speaker 2: you know that in itself is enough to carry a
- 1:00:21Speaker 2: game like sometimes so I don't really believe in like
- 1:00:24Speaker 2: the Fallout four is a bad game argument, per se,
- 1:00:27Speaker 2: It's just not the game that you know, I would
- 1:00:31Speaker 2: say Fallout fans, in particular RPG fans necessarily you know,
- 1:00:36Speaker 2: necessarily want if that makes any sense.
- 1:00:39Speaker 1: Yeah, I mean I will say that. I I mean
- 1:00:41Speaker 1: I used to really love the game, like I enjoyed.
- 1:00:44Speaker 1: I used to put a lot of hours into it
- 1:00:46Speaker 1: for a time, But at this point in my life,
- 1:00:50Speaker 1: I want to play games that have something like a
- 1:00:52Speaker 1: literary experience to them, and so the story matters a
- 1:00:56Speaker 1: great deal to me. I want games that make me
- 1:00:58Speaker 1: think about things that are real, that deals in the
- 1:01:02Speaker 1: realm of ideas versus I'm going to sink a bunch
- 1:01:05Speaker 1: of time and it's just gone. I want some return
- 1:01:08Speaker 1: for that time that I'm putting into a game. Otherwise
- 1:01:11Speaker 1: I just kind of feel like I'm wasting my life,
- 1:01:13Speaker 1: wasting my time. Not not to say that there's anything
- 1:01:16Speaker 1: wrong with just sort of unplugging for a while and
- 1:01:18Speaker 1: having fun. I'm not saying that's the problem. But for
- 1:01:20Speaker 1: the most part, like you know, at this point in
- 1:01:22Speaker 1: my life, I've got you know, a lot of work,
- 1:01:25Speaker 1: I've got family. If I'm going to play a game,
- 1:01:27Speaker 1: I wanted to have that kind of return for the
- 1:01:30Speaker 1: time I'm putting into it. And so that's why even
- 1:01:32Speaker 1: though game like Fallout four, even Skyrim, like these are
- 1:01:35Speaker 1: games that I've put a lot of time into, but
- 1:01:37Speaker 1: at this point in life, they kind of fall flat
- 1:01:39Speaker 1: to me because of what you were largely saying that
- 1:01:42Speaker 1: Bethesda has just They've gotten more and more shallow. And
- 1:01:46Speaker 1: so even though four, even though skyrimor games I still
- 1:01:50Speaker 1: enjoy playing, they they don't have the kind of substance
- 1:01:54Speaker 1: that they had in the generation before or even the
- 1:01:58Speaker 1: generation before that. So that's that's kind of I don't know,
- 1:02:01Speaker 1: that's where I am. But Jacob, I think I cut
- 1:02:03Speaker 1: you off a little bit. What were we going to say?
- 1:02:05Speaker 4: Well, okay, so going back to Starfield for just a minute.
- 1:02:10Speaker 4: In some ways, it's continuing that trend of going shallow,
- 1:02:13Speaker 4: but I feel like it was actually a step back
- 1:02:17Speaker 4: towards the direction that we're that we would prefer. The
- 1:02:20Speaker 4: dialogue was definitely a lot more complex. There were more
- 1:02:24Speaker 4: speech checks, and you could kind of come up with
- 1:02:27Speaker 4: a backstory for your character with the perk system, And
- 1:02:30Speaker 4: there was a perk where you could actually I think
- 1:02:34Speaker 4: it's called kids stuff or something like that, where basically
- 1:02:37Speaker 4: you go back and visit your You can go back
- 1:02:39Speaker 4: and visit your parents every so often, you send a
- 1:02:41Speaker 4: little bit of money home to them every so often,
- 1:02:43Speaker 4: and everything like that, and there would be you could
- 1:02:47Speaker 4: sometimes like find them getting ready to go on a
- 1:02:49Speaker 4: star cruise and everything like that. It was just I
- 1:02:52Speaker 4: feel like Starfield was actually a step back in the
- 1:02:54Speaker 4: right direction in some ways. Of course, there were other
- 1:02:57Speaker 4: ways that it wasn't.
- 1:03:00Speaker 3: But there there was a video you were.
- 1:03:02Speaker 4: Talking about just Bethesta in general removing the RPG elements,
- 1:03:08Speaker 4: and there was a video I can't remember who the
- 1:03:11Speaker 4: YouTuber was, but it was a really good video about
- 1:03:14Speaker 4: Skyrim and how and comparing it to the previous Elder
- 1:03:17Speaker 4: Scrolls games. And in the video he was talking about how,
- 1:03:22Speaker 4: in the long run, if you look at the Elder
- 1:03:25Speaker 4: Scrolls series, it's not so much about the RPG mechanics
- 1:03:29Speaker 4: as it is the freedom, you know, because Bethesta games
- 1:03:31Speaker 4: are always you know, live another life in another world
- 1:03:34Speaker 4: and all that, and that that was a point that
- 1:03:37Speaker 4: I actually thought was really good, because you know, people
- 1:03:41Speaker 4: do go into Pathesta games because they are quote unquote RPGs,
- 1:03:46Speaker 4: and they have a certain set of expectations because they've
- 1:03:48Speaker 4: seen things like Mass Effect, like Dragon Age like you know,
- 1:03:52Speaker 4: even older than that, Balder's Gate, Divinity, all those games,
- 1:03:56Speaker 4: and so they're expecting a certain type of art, you know,
- 1:04:01Speaker 4: with the branching dialogue and robust character creation systems, not
- 1:04:06Speaker 4: just the visit or the cosmetic side, but also traits
- 1:04:10Speaker 4: and skills and all of that, whereas buttesta games really
- 1:04:15Speaker 4: especially since Marwin, but even Marwind itself was kind of
- 1:04:19Speaker 4: a dumbed down experience compared to Daggerfall. You know, the
- 1:04:24Speaker 4: first two games were very hardcore D and D style
- 1:04:28Speaker 4: RPGs and everything like that. But then you go, as
- 1:04:31Speaker 4: you go on in time, there's a lot more streamlining
- 1:04:34Speaker 4: that goes on, and you know, that's for better and worse.
- 1:04:38Speaker 4: But I think that there are these days, there are
- 1:04:42Speaker 4: so many different types of RPG experiences you can get,
- 1:04:45Speaker 4: Like I mean, you have, of course, of the Western
- 1:04:48Speaker 4: RPG style, then you have Japanese RPG style.
- 1:04:50Speaker 3: They're very, very different.
- 1:04:53Speaker 4: But even in the Western RPG scene you have games
- 1:04:58Speaker 4: such as The Witcher, where you have a set protagonists,
- 1:05:01Speaker 4: set kind of character that you're playing. Yeah, you can
- 1:05:05Speaker 4: be a little bit more selfish in some cases than others,
- 1:05:08Speaker 4: or you know, noble in other cases, but generally speaking,
- 1:05:12Speaker 4: you are playing kind of a set path that just
- 1:05:14Speaker 4: has different outcomes for the quests. And I think that
- 1:05:18Speaker 4: there's definitely, you know, a place for both kinds. But
- 1:05:25Speaker 4: I also totally agree with the idea that you're not
- 1:05:28Speaker 4: really getting there. You don't feel like you're really getting
- 1:05:33Speaker 4: a return on investment in a lot of those cases.
- 1:05:36Speaker 4: You were talking about, how Andrew, you're talking about how
- 1:05:40Speaker 4: you know with Fallout fort Skyrave, you put a lot
- 1:05:42Speaker 4: of time into those, but you don't feel like you've
- 1:05:45Speaker 4: been on a true narrative adventure anymore. I would I
- 1:05:50Speaker 4: would have to agree with that, though, Like I do
- 1:05:53Speaker 4: think that they could do a.
- 1:05:54Speaker 3: Lot better on that aspect.
- 1:05:56Speaker 4: But this is this part here is just quick, very unrelated.
- 1:06:00Speaker 4: But if you like that kind of game, you definitely
- 1:06:02Speaker 4: need to play Tell Tales Walking Dead games. Those have
- 1:06:05Speaker 4: really good narrative storytelling in that like kind of an
- 1:06:09Speaker 4: RPG vein, but it's actually not an RPG at all.
- 1:06:13Speaker 3: But yeah, I definitely that That's basically all I was
- 1:06:16Speaker 3: gonna say. It's a little long winded, but.
- 1:06:18Speaker 2: A no, I think what you said was uh, I
- 1:06:21Speaker 2: think I think what you said was you know, very
- 1:06:23Speaker 2: very good. You know, like so, like I wasn't trying
- 1:06:26Speaker 2: to imply that if the if the if the protagonist
- 1:06:31Speaker 2: is a voice protagonist, therefore you know, you can't have
- 1:06:34Speaker 2: dialogue options at all. You know, maybe maybe maybe maybe
- 1:06:39Speaker 2: that's how that came across, So I want to walk
- 1:06:41Speaker 2: that back a little bit. That wasn't necessarily my intention,
- 1:06:44Speaker 2: but you know, Bethesda certainly didn't like execute it as
- 1:06:47Speaker 2: well as well as like, you know, the Witcher, I
- 1:06:50Speaker 2: would say the Witcher for example, or like the early
- 1:06:52Speaker 2: mass Effect games. But I think that's a I think
- 1:06:56Speaker 2: you raised like a really really good point there, as
- 1:06:59Speaker 2: well as as well as some other points as well,
- 1:07:02Speaker 2: like set like some of those Starfield parks sounded pretty cool.
- 1:07:05Speaker 1: Is there anything else that we have to discussed on
- 1:07:07Speaker 1: Fallout four? I don't know that I have much else
- 1:07:09Speaker 1: to throw out there, unless either of you do.
- 1:07:12Speaker 2: I mean, there, you know, there's always stuff to talk about.
- 1:07:16Speaker 2: You know, I've got you know, I you know, I've
- 1:07:18Speaker 2: got like, you know, I've still got like stuff on
- 1:07:22Speaker 2: my list that like I haven't checked off. But like
- 1:07:24Speaker 2: it's it's not essential, it's not important. It's just like
- 1:07:27Speaker 2: at this point, you know, I would say it's kind
- 1:07:28Speaker 2: of nitty gritty, like for the for the for the
- 1:07:31Speaker 2: purposes of this discussion.
- 1:07:36Speaker 1: Well, Jacob, do you have anything else?
- 1:07:39Speaker 4: Well, I mean I didn't write anything down specifically, but
- 1:07:43Speaker 4: uh uh, well, one thing I will just have to
- 1:07:46Speaker 4: say that I wish they would have explored more is
- 1:07:49Speaker 4: in Fallout four they have, you know, of course a
- 1:07:51Speaker 4: few callbacks to.
- 1:07:52Speaker 3: What happened at Fallout three.
- 1:07:55Speaker 4: One of the callbacks was the Dune Which storyline with
- 1:07:58Speaker 4: the Dunewich who was a uh done which building or whatever?
- 1:08:01Speaker 4: And then in Fallout four was done which bores And
- 1:08:05Speaker 4: of course the Dune Which building and fall Out three
- 1:08:08Speaker 4: was tied to Point Lookout and that had kind of
- 1:08:10Speaker 4: a uh you have I can't remember what the faction
- 1:08:13Speaker 4: was called, but it was like a missionary faction that
- 1:08:15Speaker 4: was trying to hunt down a cult books and destroy them. Essentially,
- 1:08:20Speaker 4: they could have done so much more with that in
- 1:08:22Speaker 4: fall At four, but they really didn't. You just go
- 1:08:24Speaker 4: there and you discover that they're worshiping some love crafty
- 1:08:27Speaker 4: in God, which I'm like, is this even surprising?
- 1:08:31Speaker 2: It's Bethesda. They they love their love Craft Eastern Eggs.
- 1:08:34Speaker 2: Like I think that's I think that's that's That's all
- 1:08:37Speaker 2: it's going to be, is love is love Craft Eastern Eggs.
- 1:08:40Speaker 2: I doubt it'll ever be like a main storyline. Yeah,
- 1:08:44Speaker 2: but like I know, I know exactly what you're talking about.
- 1:08:46Speaker 2: Those are always a lot of fun there. There's even like,
- 1:08:48Speaker 2: you know, there's even some deep dives like on you
- 1:08:51Speaker 2: can find online. You know, there there is kind of
- 1:08:53Speaker 2: like a there is kind of like a little like
- 1:08:55Speaker 2: metaplot going on there. It's just not like it's just
- 1:08:58Speaker 2: not front and center, right, And but they.
- 1:09:01Speaker 4: Did they're hinting at that in Fallout seventy six with
- 1:09:04Speaker 4: some recent content with the fishing update, there was like
- 1:09:08Speaker 4: a hint of some sort of underwater lovecraft style, you
- 1:09:13Speaker 4: know entity.
- 1:09:15Speaker 2: But they haven't. Might you might get your cracking, Yeah.
- 1:09:18Speaker 4: Maybe maybe, but you know, I don't know if they'll
- 1:09:22Speaker 4: ever continue that though, because it was it felt like
- 1:09:24Speaker 4: they were going somewhere with it, but then it just
- 1:09:26Speaker 4: hasn't gone anywhere since then.
- 1:09:28Speaker 3: But who knows.
- 1:09:30Speaker 2: I think I think for closing remarks, because you said something,
- 1:09:35Speaker 2: I would be remiss if I didn't point out it
- 1:09:40Speaker 2: is absolutely it is absolutely criminal that in a world
- 1:09:44Speaker 2: where Fallout three's story exists, like the main story, uh
- 1:09:51Speaker 2: like with the water and the Gek and just kind
- 1:09:53Speaker 2: of like the magic geg and and all of that,
- 1:09:56Speaker 2: we got Fallout four where you can effortless lee build
- 1:10:03Speaker 2: a water, you can build as many water pure fires
- 1:10:06Speaker 2: as you want, and this and the whole story of
- 1:10:09Speaker 2: Fallout three was a hell like that was impossible. And
- 1:10:12Speaker 2: here in Fallout four, like, uh, you know, put a
- 1:10:15Speaker 2: water pier fire here, put a water pier fire there.
- 1:10:18Speaker 2: You know, what are we doing? It's the Institute for
- 1:10:23Speaker 2: giving it madness? Absolute madness.
- 1:10:27Speaker 1: Yeah, apparently Boston is way more advanced than DC.
- 1:10:31Speaker 2: Suck at DC.
- 1:10:34Speaker 1: All right, there's our tag line.
- 1:10:38Speaker 2: Oh no, what have I done?
- 1:10:42Speaker 1: Well? I mean, I guess that's kind of where we
- 1:10:46Speaker 1: can go ahead and wrap it. I mean, I will
- 1:10:48Speaker 1: say that over all this conversations obviously been taking very
- 1:10:51Speaker 1: negative direction, but that's because I do think it's a
- 1:10:54Speaker 1: drop off. It's it's it's a fun game. I did
- 1:10:56Speaker 1: get the I did upgrade with the anniversary bundle stuck.
- 1:11:00Speaker 1: I haven't played it yet with all that, but I
- 1:11:02Speaker 1: like port of seeing what's new there. I enjoy it.
- 1:11:07Speaker 1: Over time, I have become a little disenchanted by it, obviously,
- 1:11:11Speaker 1: but that's on that kind of bummer. I mean, I
- 1:11:13Speaker 1: guess we can wrap it up. Let's either you have
- 1:11:16Speaker 1: anything else more positive to.
- 1:11:17Speaker 2: Say, Uh, there is go ahead.
- 1:11:21Speaker 4: I was just gonna say real quick that when it
- 1:11:23Speaker 4: came out, it was listed for me personally it was
- 1:11:26Speaker 4: my favorite game, but over time it definitely has declined.
- 1:11:29Speaker 4: Over you know, I've gone back to the older ones
- 1:11:32Speaker 4: and have seen the cracks and the paint, so to speak.
- 1:11:36Speaker 3: But yeah, that's all.
- 1:11:38Speaker 4: I was gonna say on that.
- 1:11:39Speaker 2: I guess I would say to anybody listening, you know,
- 1:11:42Speaker 2: uh and I and I really you know, I really
- 1:11:45Speaker 2: want to stress this. I really do mean this. Like,
- 1:11:47Speaker 2: you know, you know, if you love, if you love
- 1:11:51Speaker 2: Fallout four, you know that's fine. There's nothing wrong with
- 1:11:54Speaker 2: you loving that game. It being your favorite game, you know,
- 1:11:58Speaker 2: you you know, you you go and have a good
- 1:12:01Speaker 2: time with Fallout four, there is nothing wrong with that. Again,
- 1:12:03Speaker 2: we've talked about how it's very good at the particular
- 1:12:06Speaker 2: thing that it does, and I think it's you know,
- 1:12:09Speaker 2: kind of disingenuous to say that it doesn't that it isn't.
- 1:12:12Speaker 2: Uh So that's kind of what Yeah, that's what I
- 1:12:15Speaker 2: would say. I think. Unfortunately, when you want to as
- 1:12:18Speaker 2: Andrew was saying, like, you know, we want to like,
- 1:12:21Speaker 2: we want stories that we can chew on and engage
- 1:12:23Speaker 2: with critically. So unfortunately, when you do want to take
- 1:12:27Speaker 2: things seriously, when you do want to engage with things, critically,
- 1:12:30Speaker 2: and I'm definitely one of those people. Unfortunately, sometimes it
- 1:12:33Speaker 2: is going to take, you know, a negative turn when
- 1:12:36Speaker 2: you are looking for those certain aspects and that game
- 1:12:39Speaker 2: or you know whatever, you know, maybe it's a book
- 1:12:41Speaker 2: or you know whatever it can be found wanting in
- 1:12:42Speaker 2: that area. That's just kind of like the nature of
- 1:12:46Speaker 2: critique sometimes. If for anybody who hasn't heard of it,
- 1:12:51Speaker 2: I do want to plug somebody made like a basically
- 1:12:57Speaker 2: like a total conversion mod for Fallout four Fallout London.
- 1:13:01Speaker 2: It is effectively a standalone game like its own fully
- 1:13:06Speaker 2: fully written voice acted you know in PCs, its own radio,
- 1:13:12Speaker 2: just set in a London, in a post apocalyptic London sandbox.
- 1:13:17Speaker 2: You can get the mod for free for Fallout four
- 1:13:21Speaker 2: and it's it's it's an incredible passion project and uh
- 1:13:26Speaker 2: work of love for people who maybe you want more Fallout.
- 1:13:31Speaker 4: Yeah, just to add one little bit to what you're
- 1:13:33Speaker 4: saying about people enjoying Fallout four and everything, you know,
- 1:13:37Speaker 4: I've I've come to learn over my my thirty years
- 1:13:39Speaker 4: on this planet that you know, it's completely possible to
- 1:13:44Speaker 4: both address issues in something while also really still enjoying it,
- 1:13:48Speaker 4: you know, like I still yeah, I still love Fallout
- 1:13:51Speaker 4: four to death. But at the same time, you know,
- 1:13:53Speaker 4: there are definitely clear issues that I can address. I mean,
- 1:13:57Speaker 4: even Oblivion, which for a long time I would would
- 1:14:00Speaker 4: have considered my favorite game. I don't know if I
- 1:14:02Speaker 4: would or not now I'm kind of confused on all that,
- 1:14:04Speaker 4: but yeah, even for that game, I mean there's there's
- 1:14:07Speaker 4: issues the level you know, level scaling was absolutely atrocious
- 1:14:10Speaker 4: in the Orital game and everything like that, So you know,
- 1:14:13Speaker 4: I mean there's you can you can separate your criticisms
- 1:14:16Speaker 4: from your enjoyment.
- 1:14:17Speaker 2: That's absolutely absolutely preach say it for the people in
- 1:14:21Speaker 2: the back. You can. You can do both. It is
- 1:14:24Speaker 2: possible to do both.
- 1:14:25Speaker 1: Yes, yeah, I think that is very important nuance because again,
- 1:14:29Speaker 1: despite everything I've said, I like the game, right, that
- 1:14:33Speaker 1: is important to emphasize that. All Right, well, I I
- 1:14:37Speaker 1: appreciate where we were able to go with this conversation.
- 1:14:40Speaker 1: Next week we will be continuing the Fallout series. But
- 1:14:42Speaker 1: with the Fallout series talking about the show. Have you
- 1:14:46Speaker 1: watched the show, Jacob.
- 1:14:48Speaker 4: Yes, I have actually, and uh I don't have an
- 1:14:50Speaker 4: active Amazon subscriptions, so I'm gonna have to get that soon.
- 1:14:53Speaker 3: But yeah, I love.
- 1:14:57Speaker 1: Okay, you loved okay, positive? All right, guys, first sor right,
- 1:15:01Speaker 1: all right, So next time we will talk about the
- 1:15:03Speaker 1: first season the show, and we'll be getting pretty close.
- 1:15:06Speaker 1: When does the next season start? Isn't it like next
- 1:15:07Speaker 1: week or something?
- 1:15:08Speaker 3: Yeah, something like that. I don't remember the date exactly.
- 1:15:11Speaker 1: Yeah, all right, so that's what's gonna happen. All right,
- 1:15:13Speaker 1: we'll go ahead and wrap it there the next time
- 1:15:16Speaker 1: gots me.
- 1:15:22Speaker 3: All right.
- 1:15:22Speaker 1: I hope that you enjoyed that, and make sure that
- 1:15:24Speaker 1: you haven't already that you check out all of my
- 1:15:26Speaker 1: Fallout content on Fallout one through three on Fallout New Vegas.
- 1:15:31Speaker 1: I've also doing some stuff on the Elder Scrolls. I've
- 1:15:34Speaker 1: spent some time talking about other games as well as
- 1:15:36Speaker 1: my more core stuff dealing with literature and dealing with philosophy,
- 1:15:40Speaker 1: especially things like C. S. Lewis, j R. Tolkien and
- 1:15:43Speaker 1: a lot of the things that have inspired them. And
- 1:15:45Speaker 1: pretty soon I'll be laying out at least for the
- 1:15:47Speaker 1: first quarter of twenty twenty six, where I'll be going
- 1:15:50Speaker 1: in these various directions various things that I'm interested in.
- 1:15:53Speaker 1: And so again, make sure you're subscribed to my channel
- 1:15:55Speaker 1: over on YouTube. Make sure that you are subscribed to
- 1:15:57Speaker 1: the Mythic Mind Games podcast as well as our other podcast,
- 1:16:00Speaker 1: Mythic Mind and Mythic Mind Movies and Shows where we
- 1:16:03Speaker 1: recently did a Star Wars series, and we'll be doing
- 1:16:05Speaker 1: some more more variety of movies and shows coming up
- 1:16:09Speaker 1: in the new year. All right, well, that is it
- 1:16:12Speaker 1: for now. Next time over here we'll be talking about
- 1:16:15Speaker 1: the fallout on Amazon Prime. But that's it for now.
- 1:16:18Speaker 1: Now it's time for me to relax and pop open
- 1:16:20Speaker 1: at Nuka Quantum. Until next time, God speaking, when you're
- 1:16:25Speaker 1: at Brown zero can call out to the fallout back
- 1:16:30Speaker 1: to me