Latest / Pick Up and Deliver / Rhino Hero Super Battle, Suburbia, Antiquity Quest, Dungeon Petz (revisited)
Transcript
- 0:03Speaker 1: Welcome to you, pick up and deliver the podcast where
- 0:05Speaker 1: I pick up my audio recorder as I step off
- 0:07Speaker 1: the train and deliver an episode two while I stroll home.
- 0:10Speaker 1: I'm Brendan Riley. Well, good afternoon, listeners, it's a lovely
- 0:22Speaker 1: day here in suburban Chicago. Well it's only four thirty pm.
- 0:26Speaker 1: It really does feel like I should say good evening
- 0:28Speaker 1: because it's already starting to get dark. I can see
- 0:31Speaker 1: the moon pretty clearly. I imagine sunset is in like
- 0:34Speaker 1: half an hour forty five minutes or something. So it
- 0:37Speaker 1: feels pretty dark or getting dark earlier than I would
- 0:41Speaker 1: have expected because it's four thirty in the afternoon. But
- 0:43Speaker 1: that's okay, because I'm here to talk to you about
- 0:46Speaker 1: board games. It's time for a board game Espresso Triple Shots.
- 0:53Speaker 1: The board game Espresso Triple Shot is a mini review
- 0:55Speaker 1: episode in which I talk about three games that I've
- 0:58Speaker 1: played recently for the first time. I also include usually
- 1:02Speaker 1: one game that is a return from something old or
- 1:06Speaker 1: an out of the dust game to add a little
- 1:09Speaker 1: bit of spice into the conversation. That's what I do
- 1:13Speaker 1: in a board Game Espresso episode. As a reminder, these
- 1:15Speaker 1: are all games i've played maybe once or twice, so
- 1:18Speaker 1: they do not carry This does not carry the way
- 1:21Speaker 1: to review, more like a first impressions segment. Well, the
- 1:24Speaker 1: first game I want to talk about today is one
- 1:26Speaker 1: I played back in September. This is rhino Hero Super Battle.
- 1:31Speaker 1: So Rhino Hero is a game that I've played a
- 1:33Speaker 1: number of times. We have a copy at my house.
- 1:36Speaker 1: That is, it is a card game and you just
- 1:38Speaker 1: have like one little mepo and what you're doing is
- 1:41Speaker 1: building up a tower and moving the mepal from space
- 1:46Speaker 1: to space and trying not to be the one who
- 1:48Speaker 1: knocked over the tower. At some point, Haba, the company
- 1:55Speaker 1: that releases the game, released a new game called rhino
- 1:58Speaker 1: Hero Super Battle, in which there are several characters who
- 2:01Speaker 1: are all fighting for dominance, and you are trying to
- 2:06Speaker 1: decide trying to win the fight by getting higher on
- 2:11Speaker 1: the tower than anybody else. There's also dice rolling, where
- 2:15Speaker 1: if you land on the same level of the tower
- 2:17Speaker 1: that someone else is on, you roll dice and if
- 2:19Speaker 1: your number is higher than theirs, then they get booted
- 2:21Speaker 1: off and fall down a layer. So that's pretty cool.
- 2:25Speaker 1: Rhino Hero Super Battle is designed by Scott Frisco and
- 2:28Speaker 1: Steven Strump with art by Ties Schwartz, and it was
- 2:32Speaker 1: published in twenty seventeen. So in this game, like I said,
- 2:35Speaker 1: you're building a tower. In Super Battle, there are multiple
- 2:38Speaker 1: players with multiple little pieces, and then there are these
- 2:41Speaker 1: little monkeys that hang from the tower as well. The
- 2:45Speaker 1: whole idea of the game is that you want to
- 2:48Speaker 1: defeat the other players and you have to constantly be
- 2:52Speaker 1: adding to the tower. So there's an interesting balancing element
- 2:55Speaker 1: to it. Although frankly, unlike regular Rhino Hero, which I
- 3:00Speaker 1: find the balancing actually is pretty tricky. I feel like
- 3:03Speaker 1: Super Battle the balancing is a little more stable, which
- 3:06Speaker 1: is nice because then you don't have to worry so
- 3:09Speaker 1: much about a shaky hand or a awkward movement knocking
- 3:13Speaker 1: the whole tower down, although that is certainly something that
- 3:16Speaker 1: can happen. Knocking the tower down is part of the
- 3:19Speaker 1: game of Rhino Hero super Battle. The main difference in
- 3:24Speaker 1: the two games is that each player has their own character.
- 3:27Speaker 1: In the original Rhino Hero, it's more like Jenga, you're
- 3:30Speaker 1: trying to not be the one who knocks it over.
- 3:32Speaker 1: In Super Battle, you have your own character and you're
- 3:34Speaker 1: trying to get your character as high as possible while
- 3:37Speaker 1: also not knocking the tower over. It's a fun game,
- 3:39Speaker 1: and I think it's more fun than Rhino Hero. So
- 3:42Speaker 1: if you have the option to play either one, I
- 3:45Speaker 1: would recommend Rhino Hero A super Battle. On the other hand,
- 3:48Speaker 1: Rhino Hero A Super Battle comes in a fairly large box.
- 3:51Speaker 1: I would say, maybe eleven by seventeen and two inches thick,
- 3:59Speaker 1: because it's got a whole bunch of fairly big pieces.
- 4:02Speaker 1: By contrast, Rhino Hero the original game comes in a
- 4:06Speaker 1: little two deck box, something along the lines of Sabatur
- 4:10Speaker 1: or the original Guillotine. So those sort of simpler ways
- 4:18Speaker 1: of that simpler way of delivering the game works in
- 4:22Speaker 1: the favor of Rhino Hero, but otherwise generally I would
- 4:26Speaker 1: say Rhino Hero Super Battle is the more entertaining game.
- 4:29Speaker 1: Check it out if you get a chance. Next up
- 4:32Speaker 1: is a twenty twelve classic which I picked up at goodwill.
- 4:35Speaker 1: This is ted Alsbach's Suburbia. Suburbia is a game that
- 4:39Speaker 1: was designed, like I said, a long time ago and
- 4:42Speaker 1: has existed for quite a while now. It is sort
- 4:46Speaker 1: of the original tile placement augmenting Bonus's Neighbor League game,
- 4:51Speaker 1: which ted Osbach I would say refined and perhaps perfected
- 4:57Speaker 1: in the Castles of Mad King Ludwig, which is definitely
- 5:01Speaker 1: feels like another run at the suburbia formula in the
- 5:04Speaker 1: same way that often Martin Wallace games feel like different
- 5:08Speaker 1: passes on the same idea, or Uve Rosenberg makes multiple
- 5:13Speaker 1: passes at the same idea. In terms of theme, just
- 5:17Speaker 1: You're each player is trying to build their own suburban
- 5:21Speaker 1: paradise in which you are managing the mix of population
- 5:26Speaker 1: and resources. Basically, the way the game works, you have
- 5:30Speaker 1: every tile you put down gives you resources or population,
- 5:33Speaker 1: and the oscillation back and forth between the two is
- 5:38Speaker 1: really important because if you get enough population but not
- 5:41Speaker 1: enough resources, then you start to lose your reputation, which
- 5:44Speaker 1: are your points, and the vice versa is true. If
- 5:47Speaker 1: you get a bunch of resources but not enough population,
- 5:51Speaker 1: then you are underperforming. You don't get as many points
- 5:54Speaker 1: because the reputation comes from people moving into the city.
- 5:58Speaker 1: For the most part, the game in buying tiles from
- 6:02Speaker 1: a market and placing those tiles into your city, and
- 6:07Speaker 1: each tile has different things that it does. Sometimes it'll
- 6:10Speaker 1: give you a bonus, sometimes it'll give you a power,
- 6:13Speaker 1: sometimes it will give you an endgame scoring condition that
- 6:16Speaker 1: triggers when you hit the end of the game, and
- 6:19Speaker 1: often those endgame scoring conditions are based on the other
- 6:22Speaker 1: tiles that you have in you game. One of the
- 6:24Speaker 1: things I like about Suburbia that actually exceeds Castles of
- 6:28Speaker 1: Mad King Ludwig for the most part, is that in
- 6:30Speaker 1: Suburbia there's an emergent narrative that is in some ways
- 6:33Speaker 1: a sarcastic engagement with the question of suburban infrastructure. In
- 6:39Speaker 1: other words, there are elements in the Suburbia game that
- 6:43Speaker 1: reward you with points for building a suburban, a sort
- 6:48Speaker 1: of classic American suburban neighborhood. For example, you can get
- 6:52Speaker 1: a power plant and that gets you a bunch of
- 6:54Speaker 1: money and the potential for more population. But if you
- 6:58Speaker 1: put it by any residential or commercial area areas, people
- 7:01Speaker 1: get upset with you. You can put it by industrial areas,
- 7:04Speaker 1: or you can put it by water. Similarly, in this
- 7:06Speaker 1: one I found particularly galling. You could build housing projects,
- 7:12Speaker 1: and those lose you points if they're near anything other
- 7:16Speaker 1: than the power plant. So as soon as you put
- 7:18Speaker 1: the housing projects near residences or commercial areas, the people
- 7:24Speaker 1: in those places get mad, which fits the suburban ethos
- 7:29Speaker 1: very well, but it's a really grim narrative and kind
- 7:33Speaker 1: of upsetting. Actually, I mean it makes sense, it is
- 7:37Speaker 1: consistent with the idea of suburban architecture and suburban planning,
- 7:44Speaker 1: it's still really dark and kind of a bummer. Overall,
- 7:47Speaker 1: I enjoyed Suburbia. It was a good time. I like
- 7:50Speaker 1: the way the tiles work together. I enjoyed the scoring,
- 7:54Speaker 1: but I spent most of the game just saying to myself,
- 7:56Speaker 1: h not as good as the Castles of Mad King Ludwig.
- 7:59Speaker 1: And as a point, which like, okay, well if that's
- 8:02Speaker 1: the result every time, when am I ever going to
- 8:05Speaker 1: pick Suburbia Overcastles of Mad King Lubig Because they do
- 8:08Speaker 1: feel like so similar that if I feel like playing
- 8:11Speaker 1: a game where we're going to buy tiles and build
- 8:13Speaker 1: a thing, we could play Castles and we wouldn't have
- 8:16Speaker 1: to bother with Suburbia. Again. So, while I did enjoy it,
- 8:19Speaker 1: and I thought some of the narrative emergent properties were interesting,
- 8:24Speaker 1: not enough to keep it. It's on my sale pile
- 8:26Speaker 1: now and yeah, so that's Suburbia from twenty twelve by
- 8:30Speaker 1: Ted Alsbach. Now they have released it in a couple
- 8:33Speaker 1: new editions. I don't know if the super fancy Deluxe
- 8:36Speaker 1: edition is more fun or if the updated second edition
- 8:40Speaker 1: is better somehow, but I think I have. I got
- 8:44Speaker 1: one of the older ones and it works just fine.
- 8:46Speaker 1: It's really it's a good game, very fun, just not
- 8:50Speaker 1: the best fit for my collection, so out it goes.
- 8:54Speaker 1: I did manage to dust off a game that I
- 8:56Speaker 1: hadn't played in a while, and this is Dungeon Pets
- 8:59Speaker 1: Dungeon Pads. It was an early euro game that I
- 9:02Speaker 1: purchased and is one of the first games where I
- 9:06Speaker 1: played it with my wife and she's like, ah, this
- 9:08Speaker 1: is too complicated, even though I think the theme is hilarious.
- 9:12Speaker 1: In the game, you are a bunch of little imps
- 9:15Speaker 1: and you have started a business raising pets to sell
- 9:21Speaker 1: to dungeon lords who will use them to populate their
- 9:25Speaker 1: evil manners underground. The pets are all adorable monsters with
- 9:31Speaker 1: cute little horns and little eyes and spikes and stuff,
- 9:36Speaker 1: so they look like a tiny monsters, but they're just
- 9:38Speaker 1: very cute. In the game, you are raising these monsters
- 9:42Speaker 1: and you have to keep them fed. You have to
- 9:45Speaker 1: keep them safe, and you keep them safe by containing
- 9:50Speaker 1: their physical aggression and containing their magical aggression and feeding
- 9:56Speaker 1: them and cleaning up their poop if they poop too much.
- 9:59Speaker 1: You also need to play with them to keep them happy.
- 10:01Speaker 1: And basically each monster can take one vault of any
- 10:05Speaker 1: given type, but if you give them more than one
- 10:07Speaker 1: of that, they disappear or they die. So if a
- 10:10Speaker 1: monster has one sadness already, I can't remember, sadness might
- 10:13Speaker 1: be the one where you can have up to half
- 10:15Speaker 1: of their age in sadness, So if they're four years old,
- 10:18Speaker 1: you could have two sadness and not have them die.
- 10:21Speaker 1: But pretty much anything else, they'll disappear if you get
- 10:25Speaker 1: a second one or even a first one, Like if
- 10:27Speaker 1: you have a monster and it gets too much rage,
- 10:30Speaker 1: then it breaks out of its cage and runs away,
- 10:32Speaker 1: which will make you lose the game or lose that monster.
- 10:35Speaker 1: The game is also full of these different buyers who
- 10:38Speaker 1: want to come and buy the monsters, and different ones
- 10:41Speaker 1: like different things, so you're when you're when the buyer
- 10:43Speaker 1: is there, you're trying to show off the monster and
- 10:45Speaker 1: show that they do the things. So like, there's a
- 10:47Speaker 1: farmer who likes monsters that poop, so if you make
- 10:49Speaker 1: your monster poop a bunch of times while the farmer's watching,
- 10:51Speaker 1: then he'll pay more for your monster. That sort of thing.
- 10:54Speaker 1: There's also a sort of four h club style show
- 10:58Speaker 1: for the monsters each year or each round, and you
- 11:01Speaker 1: can win points by doing well in that competition, or
- 11:06Speaker 1: hilariously by helping judge the competition yourself, which it turns
- 11:10Speaker 1: out you do well when you're the one filling out
- 11:11Speaker 1: that judging for him. Last I mentioned this a number
- 11:14Speaker 1: of times on the podcast, but it is my favorite
- 11:16Speaker 1: rule in board gaming. It's very funny. In the game,
- 11:19Speaker 1: there's a meat market. You have to feed your pets too.
- 11:21Speaker 1: Of course, in some of the meat meat there's also
- 11:24Speaker 1: the market where you buy infant pets. You don't breed them,
- 11:27Speaker 1: you raise them, So you buy infant pet pets at
- 11:30Speaker 1: the market and then you raise them to sell to
- 11:33Speaker 1: dungeon arts. Well, the pet market has infant pats ages one, two,
- 11:38Speaker 1: and three, and if you have a pet that exceeds well,
- 11:44Speaker 1: maybe it's ages one and two, and then if the
- 11:46Speaker 1: pet exceeds age two, then they're removed from the game.
- 11:50Speaker 1: In the rule book it says they go upstate to
- 11:53Speaker 1: live in a farm. In an unrelated note, add a
- 11:56Speaker 1: meat to the meat market. I think that is very funny,
- 12:00Speaker 1: really amusing clever rule building. It's easy to remember that rule.
- 12:04Speaker 1: You'll never forget it because it's very funny, and it
- 12:08Speaker 1: also creates sort of hilarious emergency emergence stories. So that's
- 12:12Speaker 1: a treat. Dungeon Pets it's a little old twenty eleven
- 12:15Speaker 1: and it shows when you go to play it. There's
- 12:17Speaker 1: some stuff in it that just feels out of date.
- 12:19Speaker 1: I imagine if they designed that game today and released it,
- 12:22Speaker 1: it would work a little bit differently. But it is
- 12:25Speaker 1: a delight and I do enjoy it quite a bit.
- 12:27Speaker 1: I do have the Winter Festival adaptate or add on,
- 12:31Speaker 1: but I haven't played it. I don't think or if
- 12:34Speaker 1: I did, it's a long time ago, and mostly I
- 12:36Speaker 1: play this game online. It's available on board game Arena,
- 12:39Speaker 1: you know, or it's maybe a yukata. Either way, it's
- 12:43Speaker 1: a really solid implementation of the game and very fun.
- 12:46Speaker 1: Dungeon Pets is from designer Vlada Chivato was published by
- 12:49Speaker 1: Czech Games Edition. And Oh, how dusty was it? That's
- 12:53Speaker 1: the question you have for me, isn't it? You want
- 12:55Speaker 1: to know how dusty the game was? Of course, by Dusty.
- 12:59Speaker 1: I mean long had it been since I played Dungeon Pets.
- 13:03Speaker 1: Dungeon Pets was one year, eight months, and twelve days, Dusty.
- 13:06Speaker 1: So the last game I have to talk about today
- 13:08Speaker 1: is Antiquity Quest. Antiquity Quest is from designer Jessica Buck
- 13:12Speaker 1: and Harris or Desica Beck and Harrick Harrison Beck, with
- 13:15Speaker 1: art by David Beck and April Scott. The publisher is
- 13:19Speaker 1: Grandpa Becks Games, a cute little publisher of a number
- 13:23Speaker 1: of different small games. Grandpa back being the patriarch of
- 13:28Speaker 1: the whole endeavor and available by telephone. They give you
- 13:32Speaker 1: his phone and email in the rule book and they
- 13:34Speaker 1: say if you want to call him to ask questions,
- 13:37Speaker 1: you can do so, which I think is fun. Antiquity
- 13:40Speaker 1: Quest is essentially a sort of elaborate rummy game in
- 13:45Speaker 1: which you are building up sets of cards and trying
- 13:48Speaker 1: to get the most points but also get rid of
- 13:50Speaker 1: your hand, as I recall. To be honest, I played
- 13:53Speaker 1: this again in September as well, and I have forgotten
- 13:57Speaker 1: some of the details, but it essentially feels like a
- 14:00Speaker 1: slightly more elaborated version of a classic card game, and
- 14:04Speaker 1: it works pretty well in that way. There's the theme
- 14:06Speaker 1: or the suits are all around different kinds of antiquities,
- 14:10Speaker 1: and the premises that you're trying to find these antiquities
- 14:12Speaker 1: and save them from a museum, and of course somebody
- 14:14Speaker 1: else is trying to get them for private collections, and
- 14:17Speaker 1: you should not do that too much. So Antiquity Quest
- 14:21Speaker 1: is a good time. I enjoyed it quite a bit,
- 14:23Speaker 1: and I am glad to have played it. We decided
- 14:27Speaker 1: to keep it around. We had a good time with it.
- 14:29Speaker 1: I'm not sure how long it'll stay around or how
- 14:32Speaker 1: often it will come out. I think it will be
- 14:34Speaker 1: a game that will play with in laws because it
- 14:37Speaker 1: is relatively easy to explain and there's enough going on
- 14:41Speaker 1: that it's interesting. I think it will be a solid
- 14:44Speaker 1: game with that group. I may also bring it to
- 14:47Speaker 1: my game night occasionally. So that is Antiquity Quest from
- 14:51Speaker 1: twenty nineteen. Uncle Beck or Grandpa backs games. Well. That
- 14:54Speaker 1: brings me to the end of my walk today and
- 14:57Speaker 1: the end of this board game. Espresso Triple Shot, thanks
- 15:00Speaker 1: for joining me on my walk today. I hope that
- 15:01Speaker 1: you've enjoyed yourself. I would love you if you came
- 15:04Speaker 1: over to board game Get Killed three two sixty nine
- 15:06Speaker 1: and shared a little bit about what you've been playing,
- 15:08Speaker 1: because then I'll know and that will make me happy.
- 15:11Speaker 1: Until next time, thanks for joining me. I hope your
- 15:13Speaker 1: next walk is as puzzles as mine was. Bye bye,
- 15:36Speaker 1: Brought to you by Rattle Box Game