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Gustavo Pezzi spoke with us about using fun and simple systems to explain low-level concepts and how they work in higher-level engineering tasks. For example, teaching microprocessor concepts using Atari 2600 assembly and physics by creating a simple game engine.

Gustavo's site is Pikuma.com. He has a free taster course on bit-shifting. We also talked about Atari 2600 Programming with 6502 Assembly and Physics Game Engine Programming.

Stella, a multi-platform Atari 2600 emulator

For examples of optimizing in different ways, check out this bit hacks page.

Gustavo is mentoring for Classpert's…

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