Latest / Critical Error / GAMERS NEED DISCOURSE
Transcript
- 0:002025 was the year of discourse.
- 0:02>> Oh, what a great take. Did chat GBT come
- 0:04up with that? Did you get a little AI to
- 0:06come up with it? You don't even know
- 0:07what you're talking. Well, you captain
- 0:08woke over here. Oh, look at you with
- 0:10your
- 0:11>> A critical error is an error which the
- 0:13OS cannot reasonably ignore. Shake
- 0:16Steinberg is a streamer, writer, and
- 0:18certified yapper. Complimentary. Peter
- 0:21Hunt
- 0:22tech is a YouTuber, journalist, and
- 0:25certified yapper. Derogatory. These are
- 0:27the things they cannot reasonably
- 0:29ignore.
- 0:30>> More than any other year, I feel like
- 0:322025 was controlled by the narrative.
- 0:35The games that had hype, the games that
- 0:37had staying power, the ones that we
- 0:39talked about on social media, the
- 0:40discourse was dominated by games that
- 0:43had a degree of weaponization that could
- 0:46be used, some kind of online friction
- 0:48that made it a hot thing to talk about.
- 0:51And I think when you look at the biggest
- 0:53games of the year, these are games that
- 0:55are not without scandal. They're not
- 0:57without online friction. And I think
- 0:59that because of this, there were so many
- 1:01good games, strong games, well-developed
- 1:04games that came out and just like came
- 1:07and went that we totally forgot about
- 1:09because it didn't have this thing online
- 1:12that you could attack or defend or get
- 1:15really up in arms, pick up the sword
- 1:17about. When Mario Kart World hits your
- 1:19brand new Switch 2 on launch day, what
- 1:22are you picking up the sword? Who are
- 1:23you fighting about online? Where are the
- 1:25trolls? Do you get what I'm saying here?
- 1:27>> I do. I do. I feel like this hits a
- 1:29little bit of what we talked about last
- 1:31week to a certain extent. It's a
- 1:32different sort of angle on it where like
- 1:35all of these games came out as you said.
- 1:37Uh and people loved them. You look at
- 1:40their Metacritic scores. You look at the
- 1:42way people talked about them the week
- 1:43that they came out and it's like you
- 1:45have to play this game. You are missing
- 1:48out if you do not play this game. I have
- 1:50never heard anyone say anything about
- 1:53the Shringing 2 after it came out. I'M
- 1:55SORRY. WOW. WOW.
- 1:56>> I liked it. I liked it. I'm actually I'm
- 1:59I'm going to I'm working on something
- 2:00about Designing 2 because it was there
- 2:03was one piece that like sort of stuck
- 2:05out to me, but that was it. And I just
- 2:07don't I I I I think the way that
- 2:11people have sort of like latched on to
- 2:13games this year is largely unrelated to
- 2:15the games themselves and more about, as
- 2:17you identified, the narratives
- 2:18surrounding them. A very common
- 2:20experience, I imagine, for listeners
- 2:22this year was more time was spent
- 2:25arguing about a video game online in a
- 2:28in a way that was almost devoid of
- 2:32actually what the game was or what it
- 2:33was doing. Kind of a a a thing about the
- 2:36game kind of like dominates the online
- 2:38discussion while the entirety of the
- 2:40game goes unlitigated. Or I I think a
- 2:43lot of the time like a moment from a
- 2:46game that is out of context is the thing
- 2:49that people are talking about and then
- 2:51with the full context people are not
- 2:53really talking about it. I think about
- 2:54uh Mr. Miles McKenzie in Metroid Prime 4
- 2:57that dominated the discourse for a week
- 3:00and then Metroid Prime 4 comes out and
- 3:02everyone sort of shrugs and goes, "Yeah,
- 3:04it's all right." And then I have not
- 3:06heard anything about Metroid Prime 4
- 3:08since. And I also think I would like to
- 3:09preface this conversation too by by
- 3:11recognizing the fact that um
- 3:16this is entirely subjective based on
- 3:19>> our circles, right? Like based on the
- 3:21people that we're talking to and the
- 3:22people that we like uh uh interact with
- 3:25online. Uh so just because I'm saying
- 3:29hey nobody's talking about death
- 3:30training too. uh that is not
- 3:34that I'm talking about like in my
- 3:36circle, in my experience online. Of
- 3:38course, I just don't think we need to
- 3:39cuff that with everything we say here,
- 3:40but I think it's worth saying right at
- 3:42the top.
- 3:42>> Yeah. I like that you bring up the Miles
- 3:44McKenzie thing because I think that that
- 3:46was maybe the most salient and like like
- 3:51marketing beat that that game had
- 3:53>> from how you know from however long to
- 3:56the game actually coming out. the the
- 3:59moment where I feel like there was a
- 4:01narrative, the strongest like solid
- 4:03tangible narrative around Metroid Prime
- 4:054 was when those previews dropped. I
- 4:08think and and then I think that
- 4:10conversation, that friction about what
- 4:13what did that Miles McKenzie
- 4:14conversation represent? It represented
- 4:16that this Metroid Prime game was not
- 4:19what people wanted or thought of as a
- 4:22Metroid Prime experience. And then I
- 4:25think you can see very naturally how
- 4:27that conversation framed a lot of the
- 4:29reviews that came out and how that
- 4:31conversation framed a lot of the general
- 4:33conversation that happened after that
- 4:35game came out. It was kind of situating
- 4:37that conversation, the framing of what
- 4:39was important because of that really
- 4:41strong discourse that emerged from that
- 4:43moment on.
- 4:44>> Yeah, 100%. And and it's this thing
- 4:46where like the discourse surrounding the
- 4:48game seemed to be more interesting to
- 4:50talk about than the game itself. And you
- 4:52know, like you it came out, people
- 4:53talked about it on podcasts for that
- 4:55week. Maybe they mention it the next
- 4:57week where they say like, "Yeah, I'm
- 4:58still sort of getting the end of Metroid
- 4:59Prime 4." But it's not the sort of thing
- 5:02that is
- 5:05people liked the game. It scored well.
- 5:06It reviewed well. People talked about
- 5:08it. A lot of people said, "Hey, this is
- 5:10one of my favorites of the year." And
- 5:12yet it feels like it disappeared because
- 5:14what was more interesting about the game
- 5:16was talking about one aspect of the game
- 5:20because it was it was hot and then as
- 5:22soon as that disappeared is gone.
- 5:24>> I want to bring in split fiction.
- 5:27>> Welcome pod split fiction. Joseph Ferris
- 5:29welcome anytime.
- 5:31>> Split fiction uh released in released in
- 5:33March of this year. Uh, Split Fiction.
- 5:36Currently, if we go to Metacritic's best
- 5:38reviewed games of the year, if we
- 5:40eliminate the two Legend of Zelda Switch
- 5:432 editions that are at the top of this
- 5:45list, there are three games above Split
- 5:49Fiction. Uh, Blueprints, Clare Obscure
- 5:52Expedition 33, and Hades 2. Split
- 5:55Fiction the fourth best reviewed game on
- 5:58the year of the year according to
- 6:00Metacritic.
- 6:02I think if you take a glance, a gander
- 6:05at
- 6:06year-end lists published by most
- 6:08outlets, I I think that a commonly
- 6:12missed game if you are going to look at
- 6:14the games that surrounded on this list.
- 6:16So again, Hades 2, Expedition 33,
- 6:18Blueprints. Now below Split Fiction,
- 6:20Donkey Kong Bonanza, Hollow Knight 6,
- 6:22Silkong, Despalote. I think out of all
- 6:24of the games I just listed, Split
- 6:26Fiction is the most likely title to be
- 6:29left off of these year-end lists. And
- 6:33>> I think that this demonstrates how
- 6:35important discussion around the game is,
- 6:38what people talk about with this game is
- 6:41to kind of these reflections of um
- 6:46what's important, what we want to
- 6:47represent us, what we think is a
- 6:49valuable game. Because split fiction is
- 6:51the rare instance of a game having
- 6:54negative online aura. Whatever people
- 6:57get out of saying putting Despalote on
- 7:00their list, whatever people get out of
- 7:02putting and Roger on their list,
- 7:04whatever people get out of putting
- 7:05Hollow Night Silk Song on their list,
- 7:07whatever that quality is, you get the
- 7:10opposite. You get negative from putting
- 7:12split fiction on your list because it is
- 7:14seen as dumb. It is seen as a game that
- 7:17to appreciate what it is doing,
- 7:19particularly on a narrative level, you
- 7:21must be a baboon. You must be like like
- 7:24an actual little weirdo. And it's it's
- 7:27like embarrassing to have that on a list
- 7:28that is representing you at the end of
- 7:30the year. While at the same time, we can
- 7:32all agree objectively objectively this
- 7:34is one of the best reviewed games of the
- 7:36year by far. And it's so funny, right?
- 7:38Because it's like I don't feel that way.
- 7:39You I don't think feel that way about
- 7:41like if someone had split fiction on
- 7:42their list, it's like, "Oh, great.
- 7:43Awesome. It's it was a fun game. could
- 7:45be on my list.
- 7:46>> But it's it is this thing where it's
- 7:48like but yeah, if you put it on your top
- 7:5010 list, I think people are going to be
- 7:51like, "Really?"
- 7:52>> Yeah.
- 7:53>> Split Fiction, the number four best
- 7:55reviewed game of the year that when it
- 7:57came out, everyone said you must play.
- 7:58It's it's Hazelite Studios best game
- 8:00they've ever made. And what's critical
- 8:02here, Peter, is that I think that this
- 8:04is directly the the the causal situation
- 8:07that we're looking at is because the
- 8:09discourse surrounding split fiction is
- 8:11that the story is bad and embarrassing
- 8:14and stupid and that has then controlled
- 8:17how people think of that
- 8:18>> going to remember it. Yeah. Yeah. Yeah.
- 8:20Yeah.
- 8:20>> Yes. Yes. Exactly. So, it has changed
- 8:22the narrative because the discourse that
- 8:24emerged is that this is stupid and
- 8:26embarrassing. And just a quick note on
- 8:27split fiction, everybody listen, that is
- 8:29a it is a rare instance of a game just
- 8:32being absolutely destroyed by how bad
- 8:37its story is in a very specific way. But
- 8:39I do want to make a little a little note
- 8:41here that there are narrative elements
- 8:44in that game that are quite good. I
- 8:46don't know if you even played it, but I
- 8:48did.
- 8:49>> There is Okay. There is kind of a funny
- 8:52situation in that game where two
- 8:53characters I think are on like a
- 8:55motorcycle or something and one has to
- 8:56>> unlock the phone. The phone is the best
- 8:58part of that whole game
- 9:00>> and they have to go through the
- 9:01>> Yes. Cuz I was doing the phone part and
- 9:03and my friend Josh was doing the the
- 9:05other I don't know what he was doing cuz
- 9:06I was locked in the funniest gag in a
- 9:10game
- 9:11>> in like a long time. That's like a
- 9:14Portal 2 level ass gag that is just like
- 9:16no this is good. This is quite funny.
- 9:18>> Yeah. and and that's writing and there
- 9:21are a lot of video gamey ideas that
- 9:24emerge and kind of tell their story and
- 9:27then the video game idea ends and then
- 9:29they move on to another thing and there
- 9:31so like it's a lot of this has to do
- 9:32with the way that we talk about
- 9:33narrative just just a little just a
- 9:34little I just want to give a tip of my
- 9:35cap to split fiction I don't I don't
- 9:37want to be like oh if you like this game
- 9:38you're an ape but that was the
- 9:41>> no which to be clear that is not what
- 9:42the position is it is that that is how
- 9:45other people view it feels this game
- 9:48>> yes of course and and I understand why
- 9:50there are embarrassing things about the
- 9:52narrative. The way that that game
- 9:54deploys the word story in a game that is
- 9:57obsessed with stories makes me think
- 9:58that they don't know what a story is and
- 10:01that quite embarrassing. But um the way
- 10:04that that narrative was able to kind of
- 10:05like grab hold and I think affect how
- 10:08people now reflect on that game at the
- 10:10end of the year. Um, but then I think if
- 10:13we look at some other games, if we
- 10:14broaden our views,
- 10:16>> you will find that a lot of games
- 10:20sustained attention and were able to
- 10:24operate online, especially kind of like
- 10:27in these social spaces we're talking
- 10:28about simply because
- 10:31there was a, for lack of a better word,
- 10:33maybe a scandal associated with them
- 10:36there.
- 10:36>> Yeah. I think just generalized discourse
- 10:39about a game.
- 10:40>> Thank you. M
- 10:41>> um right you know it's really easy to
- 10:43point to some of these you know like
- 10:44clear obscure the discourse was the
- 10:47story of the game's development and then
- 10:50on top of that there were a billion
- 10:51different discourses right about how
- 10:53there you know it's like oh only 30
- 10:55people made this game and then it's like
- 10:56no more than 30 people made this game
- 10:59and oh you know but how did they all
- 11:01meet and it's such an interesting
- 11:02inspiring story and all that sort of
- 11:04stuff which is is I think part of and we
- 11:07talked about this a little bit last week
- 11:08part of what gripped people so much
- 11:10about that game is that it is this sort
- 11:12of feel-good interesting discourse and
- 11:14narrative and all that.
- 11:15>> And every time I've kind of brought this
- 11:17up, I've had some people online be like,
- 11:19"Jake, what are you talking about? I
- 11:21don't I didn't see this discourse at
- 11:22all." So, I do want to, but then the
- 11:23people that have experienced it are
- 11:25like, "Jake, you did not invent this.
- 11:26This is a real thing." Uh, there is a
- 11:28kind of weird discourse surrounding
- 11:31Expedition 33 about its relationship to
- 11:34Japanese RPGs. And uh yes,
- 11:37>> this is something that like I am not in
- 11:39these particular circles online, but I
- 11:41do know it is a like engine of discourse
- 11:45that has kind of sustained all year. So
- 11:47I do want to bring it up and talk about
- 11:49how I think this did contribute to the
- 11:52game being as big as it was. Um, so I
- 11:55want to point to there was an article
- 11:57that came out back in August on GameSpot
- 11:59by Jess Reyes called Clarecure
- 12:01Expedition 33 is great, but its
- 12:03popularity raises big questions about
- 12:05how we view Japanese RPGs. Um, and in
- 12:09that piece, just to read a quick bit,
- 12:11Clare Obscure success also magn
- 12:13magnified criticisms of Japanese
- 12:15turn-based games, only some of which are
- 12:18deserved. Finally, the haters said, "A
- 12:20turnbased RPG that is actually good, as
- 12:24if those don't already exist." So this
- 12:27weird
- 12:29discourse kind of emerged about uh
- 12:32anti-Japanese
- 12:34bias in video games and a certain class
- 12:37of video gamer that is like oh because
- 12:41this doesn't have maybe the cultural
- 12:42trappings of a JRPG, people are much
- 12:45more open to trying it when there maybe
- 12:47would be all of these games that if they
- 12:49were Yeah. So so that's kind of like the
- 12:52heart of what that discourse is. And I
- 12:54do think that the
- 12:56size, the appeal, the the staying power
- 13:00online of Expedition 33 at least is in
- 13:03small part to having this
- 13:07uh well-meaning
- 13:09kind of class of video game player
- 13:12praise and love this game, but also this
- 13:15weaponized kind of understudied
- 13:20group of people using it to forward a
- 13:24narrative that is maybe not so good.
- 13:27>> Yeah. It's interesting too like a game
- 13:28like Clear Obscure like just there were
- 13:30so many different like
- 13:32>> layers to it that you could then
- 13:35discourse about, right? Cuz I also like
- 13:38right now, literally right now this
- 13:40morning, uh everyone's being like, "Hey,
- 13:42did we all forget that Clear Obscure had
- 13:43like Gen AI content in it when it
- 13:45launched?" Which is interesting. Like I
- 13:48I never heard about this, but sure,
- 13:51let's talk about this now, too, you
- 13:52know. Um, but then, you know, I I turned
- 13:54my eyes to something like like Hollow
- 13:56Night. Hollow Knight dominated the
- 13:59conversation leading up to its launch
- 14:01and then it launches and then I in my
- 14:03circle haven't really seen a whole lot
- 14:04of people talking about it. Um, that's
- 14:07not to say that people aren't, right?
- 14:09Uh, people are it's it's particularly
- 14:11big on YouTube. Um, and and within like
- 14:14the Hollow Night community, people are
- 14:15still just loving it. But when it comes
- 14:17to um like a lot of like the games media
- 14:19class of people that we that we talk
- 14:21about a lot on the show, it feels like
- 14:22it kind of disappeared because there
- 14:23honestly wasn't a whole lot of discourse
- 14:26surrounding it after it came out. People
- 14:28were talking about difficulty discourse
- 14:30and run boss runbacks and stuff like
- 14:31that. But like that's all played out,
- 14:35right? Like it's I don't think Hollow
- 14:36Knight was adding anything new to the
- 14:37conversation other than a lot of people
- 14:39saying like, "Hey, I don't like this."
- 14:41And that's it, you know, for the most
- 14:43part. Obviously, I'm simplifying, but
- 14:45>> there is a kind of person that I think
- 14:48maybe likes participating in discussions
- 14:51about video games on Reddit, on forums
- 14:54more than they like or maybe spends more
- 14:57time doing those things than they
- 14:58actually do playing video games. Yeah.
- 15:01And I wonder too, just because the
- 15:03premise of this podcast, how we talk
- 15:05about games, if this exposes a certain
- 15:08level of inadequacy in being able to
- 15:13drudge meaning out of the text itself,
- 15:16as opposed to to being in conversation
- 15:19with what the narrative surrounding the
- 15:21game is, because I think you'll agree
- 15:22with me, the biggest narrative, the most
- 15:25amount of discourse surrounding Hollite
- 15:27Silkong was its absence, was its where
- 15:31is it? When is it going to come out? And
- 15:33I think we saw the most online material
- 15:37discussion about the game when they
- 15:38announced their release date and all of
- 15:40those other games had to move out of the
- 15:42way.
- 15:43>> Yeah.
- 15:43>> You know what's interesting too about
- 15:45this is and and again 7 million people
- 15:48played Hollow Night Silkong. Like that's
- 15:50like astounding. People are talking
- 15:52about this, but I think we're talking
- 15:53about like the reason this is all like
- 15:55on the mind for for us is as these like
- 15:57game of the year lists kind of come out.
- 16:00Um, and you see, you know, here's the
- 16:01top 10 games and it's all the same games
- 16:03and they're like pretty much in the same
- 16:05order. And then you sort of like go and
- 16:07if you're like me, uh, and you're an
- 16:09insane person, I then go and I will like
- 16:11look at the people who like write for
- 16:12that publication. I'm like, what are you
- 16:14saying about these games? Whatever. And
- 16:15it's like what we're saying where like
- 16:17then you look at what they're saying and
- 16:18like the game just disappears and it's
- 16:20gone except for when it launched. um
- 16:22often times and like what I find so kind
- 16:26of like fascinating is
- 16:33when these stories come out, when like
- 16:35the discourses about the game show up, I
- 16:38often times am like trying to like get
- 16:39to the bottom of, hey, is the game good
- 16:42or are we just talking about it,
- 16:44>> right?
- 16:45>> You know what I mean? Like like is is
- 16:46the game actually good or are we just
- 16:48talking about it this week? Is there
- 16:49gonna be more to say about it than than
- 16:51whatever uh uh than than whatever like
- 16:54we're just saying this one week? And you
- 16:55know, you sort of just hit on this idea
- 16:57of like um it's important now and then
- 17:01maybe it's not important later. And if
- 17:03it's not important later, then is it any
- 17:04good? And like that's for me as someone
- 17:06who like does not have like, you know,
- 17:07infinite cash to pick up every single
- 17:09video game that comes out. Sometimes I'm
- 17:11like, is it actually that good or did
- 17:14you just get to play it and now you're
- 17:15talking about it and then it's gone next
- 17:17week or two weeks or whatever? Yeah,
- 17:19it's funny. It makes me wonder if this
- 17:22is a symptom of our current media
- 17:25landscape because most people will meet
- 17:29a video game for the first time not
- 17:31through playing it but through a
- 17:34conversation about it. The first
- 17:36exposure to a video game is like a
- 17:38controversy or a take. So by the time
- 17:40somebody interacts with a game, the kind
- 17:42of like framing of it, the meaning of
- 17:44what they are parsing has already been
- 17:47decided and it becomes increasingly
- 17:50difficult to find meaning on your own
- 17:53because you are involved in a
- 17:55conversation from the moment that you
- 17:57encounter a game, right?
- 17:59>> Yeah. It's it's interesting too because
- 18:00it's like
- 18:02>> depending on when like it's usually and
- 18:04for me it's usually the proximity of
- 18:06when the game was released
- 18:07>> will be decide what uh will decide what
- 18:10discourse you get and if it's closer to
- 18:12the game release usually it's the better
- 18:13it's like people are saying it's really
- 18:15good and then the further away you are
- 18:16people saying it's really bad. I think
- 18:18about Mario Kart World. Um, that's a
- 18:20game that when it came out, everyone's
- 18:20like, "Oh my gosh, it's good. It's good.
- 18:22It's so good. It's so good." And then
- 18:23like three weeks later, people were
- 18:25like, "Hey, it's actually pretty bad."
- 18:28And it's interesting because actually I
- 18:29I like the game quite a bit. Um, and I
- 18:32think a lot of the things that people
- 18:34are saying about it when they're like
- 18:35saying, "Oh, it's bad." are a lot of the
- 18:37things that they were saying were good,
- 18:40you know, just two weeks before. And and
- 18:43it's so interesting because I'm like,
- 18:44okay, but like how are we making this
- 18:45dis this distinction? And and
- 18:49>> why is it that that those things are
- 18:52good right when the game comes out, but
- 18:54then 3 weeks later they are bad? Is it
- 18:56the sort of idea that like, hey, we just
- 18:57actually sat on this and like the more
- 18:59you play it and the longer you you're
- 19:00exposed to it, it's actually not quite
- 19:01as as solid as you once thought or like
- 19:03how does all that work? And I find it to
- 19:05be kind of fascinating. You know what I
- 19:06mean?
- 19:06>> You know, it's it's funny. I actually
- 19:07think that Split Fiction and Mario Kart
- 19:09World have more in common than you might
- 19:10initially think. And it's it's this
- 19:12funny thing where I play Mario Kart
- 19:15World and I find the most expressive
- 19:18Mario Kart game I've ever played. Not
- 19:20just in terms of the literal characters
- 19:22being expressive, but the kind of mental
- 19:25stack of your possibilities, what is
- 19:27available to you as you are driving.
- 19:28That's why I like it so much. I felt
- 19:30like Mario Kart 8 Deluxe, I was kind of
- 19:31on autopilot. And uh I've I've described
- 19:34the getting new uh tracks in Mario Kart
- 19:378 Deluxe felt like getting skins for
- 19:39tracks. like no matter what I was doing,
- 19:41it kind of became invisible and I was
- 19:43doing the same thing all the time.
- 19:44Whereas in Mario Kart World, the
- 19:46addition of the the the grinding, the
- 19:48jumping, the all this different stuff,
- 19:50the I just found it to be more like I
- 19:54have moments where I go, I have to make
- 19:55a choice about what I'm going to pursue
- 19:57right now and can I execute it in a way
- 19:59that I really really like.
- 20:01>> It's that idea like what you're saying
- 20:02where like the old levels were just sort
- 20:04of skins for you to sort of engage with
- 20:07the exact same way you engage with
- 20:08everything else. Whereas the levels in
- 20:10Mario Kart World, you're trying to like
- 20:12decide like how am I going to get
- 20:13through this and like like what path am
- 20:16I going to take and and are there skills
- 20:18that I'm going to have to apply to get
- 20:20through it?
- 20:20>> Oh my god. But dude, and then um
- 20:22Knockout Tour, which I find to be the
- 20:25>> I love it's good. It's quite good.
- 20:27>> The intensity of a race finishing, they
- 20:31found a way to compound that feeling so
- 20:34it happens constantly over the course of
- 20:36a long gauntlet. So, it's like the most
- 20:38interesting part of a race. It's not the
- 20:40part where you're like sandbagging and
- 20:42you're like, "Okay, then it's going to
- 20:43get real at the end." It's like that
- 20:45just keeps happening over and over
- 20:46again. And I can say all this great
- 20:48stuff about Mario Kart World, but I
- 20:50think what happens is that Mario Kart
- 20:52World comes out and there's a certain
- 20:54kind of person that sticks with the game
- 20:57that gets to decide what the discourse
- 20:59is. And then you kind of see people
- 21:01taking their cues about what the correct
- 21:04answer is, the correct response to that
- 21:06game is based on who those people are.
- 21:09We actually talked about this a little
- 21:10bit earlier in the year with the kind of
- 21:13relitigation of Borderlands 3 before
- 21:15Borderlands 4 came out.
- 21:16>> Oh yeah, exactly. Yes.
- 21:18>> And it was this funny thing where like
- 21:19Borderlands 3 reviews very well. I like
- 21:21that game a lot. But then in the years
- 21:23following its release, one narrative
- 21:25emerges about that game, which is nobody
- 21:27liked this. And you will find Actually,
- 21:30>> yes. In every leadup to Borderlands 4,
- 21:32even in many of the reviews for
- 21:34Borderlands 4, there was this reference
- 21:36back to a Borderlands 3 that didn't even
- 21:38exist that they were like, "Don't worry,
- 21:39they've fixed that thing that you all
- 21:41liked." And it was Yeah. So, it was very
- 21:44weird. So, but anyways, I I bring up
- 21:46this comparison to Split Fiction because
- 21:47I do think that it's like this game that
- 21:49everybody plays it and they go, I like
- 21:50this. I have things to say about this.
- 21:52But then the narrative takes hold and
- 21:55the narrative is able to rewrite the
- 21:58identity of what that game was. I would
- 22:00even say this happened with the original
- 22:02Kirby Air Ride on the Gamecube we've
- 22:04talked about. I think the Yeah, the the
- 22:06narrative is able to rewrite the legacy
- 22:08and kind of the lasting conversation
- 22:10about that game and maybe make it more
- 22:12or less important than it ever was.
- 22:16>> Yeah, 100%. And it's interesting too
- 22:18like like I'm just looking at this list
- 22:20on on Metacritic of just you know the
- 22:21year's best scoring games and and um we
- 22:24will at some point eventually do a video
- 22:27or a podcast about Metacritic as a
- 22:30concept
- 22:31>> certainly. Um but you know it is a
- 22:33helpful tool to just like see like yeah
- 22:34what scored well this year? What what
- 22:35resonated with people in reviews? Um and
- 22:38and I look at you know here we got
- 22:39number 35 on here scoring 86 Ghost of
- 22:42Yote. And this is a video. This is a
- 22:45game that that has like popped up on a
- 22:46lot of these end of the year lists. But
- 22:48what's so interesting is is
- 22:51I don't feel like anyone is is really
- 22:54engaging with the g with what the game
- 22:56actually is and what it's actually
- 22:57trying to do and what it's actually
- 22:58telling you when they talk about it
- 23:01>> because like
- 23:04I don't know maybe this is a different
- 23:05different sort of problem I'm I'm
- 23:07talking about here but like um
- 23:10that is a game that I feel like
- 23:13came and went faster than anything this
- 23:15year. Uh uh and and it feels like it
- 23:18ends up on these lists because it's kind
- 23:20of an like obligation of just like well
- 23:22it was a really good-looking game that
- 23:24was a little bit more of that combat
- 23:25that I liked from Ghost of Tsushima. Um
- 23:27do you know what I mean?
- 23:28>> I do. Um add to this conversation
- 23:30though.
- 23:31>> No, no, no. This reminds me of um one of
- 23:35my favorite authors, Todd Coots. M
- 23:37>> uh he talks about in between uh the
- 23:41world and me how people
- 23:45and people and cultures kind of
- 23:48construct narratives and beliefs for the
- 23:51sake of maintaining their the identity
- 23:54of the self. So even when there is like
- 23:57evidence to the contrary, there is kind
- 24:00of this this sense of self that is like
- 24:02really important to maintain. And I
- 24:05found that maybe the bulk of the
- 24:08discourse surrounding Ghosts of Yotay,
- 24:10the most tangible way I saw that game
- 24:12talked about online was maintained and
- 24:15manufactured by this kind of like
- 24:18Gamergate anti-
- 24:20>> Yeah. Yeah.
- 24:21>> Yes. Yeah. Yeah. Yeah. And it was the um
- 24:26displacement of this male protagonist
- 24:29for the sake of this, you know, uh N
- 24:34binary actor playing a woman.
- 24:36>> Yeah.
- 24:37>> And Yeah. And that was kind of like the
- 24:39the tangible discourse there. And I
- 24:41wonder if the
- 24:45sense of self, this maintaining this
- 24:47identity, uh, if having a a particular
- 24:51opinion about a game, we'll talk about
- 24:53with something like Arc Raiders, uh,
- 24:55being able to show people you are
- 24:59anti-AI
- 25:00through a kind of social performance. Is
- 25:03there
- 25:04>> is there is there maybe not a social
- 25:06performance attached to saying I like
- 25:10>> Atsu in this game?
- 25:12>> It's and obviously I'm not trying to
- 25:14levy that people are like faking that
- 25:16they that they like this character.
- 25:17Obviously not. That's that's not what
- 25:19I'm trying to say. But I am trying to
- 25:20say that there there is something
- 25:23important to people in how they talk
- 25:24about games that is a representation of
- 25:26the self.
- 25:27>> Yes. So like it's interesting in in my
- 25:30video critiquing the game. Um, obviously
- 25:33I I think I think it goes without
- 25:35saying, but to make it clear, the reason
- 25:37why I don't like as a character has
- 25:39nothing to do with the fact that she's a
- 25:40woman.
- 25:41>> Uh, obviously. But it's this thing where
- 25:43in the comments of that video, there
- 25:45were people saying like, "Oh, great.
- 25:47Another grifter just hating this game
- 25:49cuz it's a lady." And I'm like, "No, no,
- 25:51no. Atu as a woman and Erica Isi as a I
- 25:54think non-binary, maybe gender fluid
- 25:56person." Um, that has nothing to do with
- 25:59what I don't like about this game. And
- 26:01you know, if you watch my video, you can
- 26:02I outline very clearly what I don't like
- 26:04about this game. Um, but I think that if
- 26:08you are to bring a
- 26:12negative
- 26:14take to the table of Ghost of Yote, you
- 26:18have to worry about being seen as the
- 26:21people who do
- 26:23>> hate the game because of of the the
- 26:26gender identity of the character and and
- 26:28the actor and and all of that sort of
- 26:30thing. Um, which is complicated. And to
- 26:33your point, I'm also not saying that
- 26:35anyone who says they like the game is
- 26:36pretending because they're trying to be
- 26:39woke or whatever or perceived as that or
- 26:41whatever. That's not what I'm getting at
- 26:43here. Um because you can certainly like
- 26:46those things. You can certainly like the
- 26:48game and and have it not be nothing to
- 26:50do with with all that in the same way
- 26:52that I don't like the game and it has
- 26:53nothing to do with that,
- 26:54>> of course. But do I think that the
- 26:56existence of the anti-woke narrative
- 26:59makes it maybe to some people more
- 27:02important that they are outspoken about
- 27:05liking something that they do like?
- 27:07Maybe it does.
- 27:08>> I would rather be shot in the chest with
- 27:09a rifle than have anyone perceive me as
- 27:10a homophobe.
- 27:11>> Do you know what I mean? Like I would
- 27:13rather be drawn and quartered than have
- 27:15anyone like think that I am transphobic
- 27:18or anything like that. I I really uh
- 27:21don't want anyone to walk away from my
- 27:24distaste for that game with that being
- 27:26their perspective of me. So like
- 27:29>> I think then yeah I I do think that like
- 27:31there is going to be an ele potentially
- 27:33an elevated sense of like you have to
- 27:35play this game. It is so good. But some
- 27:39of the re some of that reason might be
- 27:41because it's like well we want to
- 27:42champion the fact that this game is a
- 27:45has a protagonist that is a woman with
- 27:47an actor that is I I should maybe
- 27:50clarify if they're a gender uh
- 27:52non-binary or or gender fluid. I think
- 27:53there is a difference there that is not
- 27:56to my understanding here. Um but uh
- 27:58regardless of of what that exact
- 28:02definition is,
- 28:04you don't want to come across like you
- 28:05are you are being you are aiding to the
- 28:08people who are are criticizing it
- 28:09because of that. And so I think
- 28:11sometimes we we maybe over uh
- 28:14overcompensate maybe I don't know.
- 28:17>> Yeah, of course. And I I think what's
- 28:18important here a couple of things. First
- 28:20I think it is very easy for anybody to
- 28:21see what we are trying to describe in
- 28:23the inverse relationship. Do people who
- 28:27are these kind of like anti-woke
- 28:28grifters, do they go into a video game
- 28:33and
- 28:34ready not to like it, ready to hate it
- 28:36and then kind of perform hating it even
- 28:38if they even if they don't even really
- 28:40hate it that much. Like we know that
- 28:42that is true. We know that that's true.
- 28:45And then it's like does that create a
- 28:49media and online environment where if
- 28:53you have a voice in this space it
- 28:56becomes more important for you to say
- 29:00something. Maybe it does. Maybe some
- 29:01people feel that pressure. Either way, I
- 29:04think that the counterweight, the kind
- 29:06of, oh man, there is this bad faith
- 29:09discourse out in the world is still
- 29:11discourse and that creates attention on
- 29:15a game that makes it seem more important
- 29:17to comment on it than it prior than it
- 29:19might have previously. A great example
- 29:21of this over the past week, the uh Lords
- 29:25of the Help me out here.
- 29:26>> Oh my gosh. Uh uh yeah, Lords of the
- 29:29Fallen 2
- 29:31getting in the news to say that there
- 29:32will be scantily clad sexy women that'll
- 29:36horn you up when you're playing your
- 29:37little souls. Like I'm talking fully
- 29:40erect attention when you sexy women in a
- 29:43video game. I can't what what
- 29:46>> and um and I'm sure you saw not that not
- 29:48to say it's untrue but not to say it's
- 29:51untrue at all actually but is there a
- 29:54kind of socially performative
- 29:56prerogative to kind of speak up and say
- 29:58I don't like this in a way that is
- 30:00representative of the cell.
- 30:02>> Yes.
- 30:03>> Certainly. Yeah.
- 30:03>> Yes. And I Right. So that's that's all
- 30:06we're that's that's all I'm kind of
- 30:07trying to say is that like that story
- 30:09became a story and it wasn't just
- 30:12because you had all of the anti-woke
- 30:15people going yay boobies. It was because
- 30:18the yay boobies created a need for kind
- 30:22of like a counternarrative and that
- 30:24raises the popularity of a game in the
- 30:27general space just across the board.
- 30:29>> Yeah. Do you think which real quick by
- 30:30the way to clarify Erica Ishi is gender
- 30:33fluid? Uh, okay. I don't know if they're
- 30:35gonna come up again, but I figured might
- 30:37as well clarify that. Um, but do you
- 30:40think that like part of the reason why
- 30:42whoever from the Lords of the Fallen
- 30:44team decided to come out and say that is
- 30:47because their trailer dropped uh and
- 30:49then it was kind of like, okay, not much
- 30:52to say about it. Looks like, you know,
- 30:55another one of those games from this
- 30:57studio and then it was like, well, we
- 30:58need to have some sort of press about
- 30:59this. let's get in the public and by
- 31:01starting a discourse about this. Do you
- 31:03think that do you think it's like
- 31:04motivated or do you think it just
- 31:05happens?
- 31:06>> Uh it's motivated. Uh meaning is harder
- 31:09to monetize than discourse. And I think
- 31:11that
- 31:13>> discourse creates
- 31:15clips and quotes and replies and and you
- 31:18know I I think that like uh platforms
- 31:20prioritize noise. So, if you can create
- 31:24a little bit of discourse, all that does
- 31:26is give your game a higher footprint, a
- 31:29larger footprint on the internet. Uh,
- 31:32what's that old adage? All PR, all press
- 31:34is good.
- 31:34>> All press is good press. Yeah.
- 31:35>> There you go. That's I mean, that's it,
- 31:37right?
- 31:38>> Yeah. No, I I agree. Um, it's
- 31:41infuriating. I find it so frustrating
- 31:43>> and it really I think works uh in these
- 31:46games favor because
- 31:49>> you know arguing online feels like
- 31:53engagement and I think engagement will
- 31:56feel like belonging and I think if you
- 31:59can get people
- 32:00>> arguing about a game online you will
- 32:03create a an extremely valuable
- 32:06attachment and a fan somebody who is
- 32:09again this representation of the self
- 32:11once you start arguing in favor of
- 32:12something online. This game is now
- 32:14important to how you kind of
- 32:16selfidentify. It is important that you
- 32:18are the kind of person who is in support
- 32:21or against these kinds of things.
- 32:23>> Do you think that
- 32:26is is the lesson for 2026
- 32:29>> fla looking ahead is it like we need to
- 32:33have for a game to be remembered it
- 32:35needs to have the biggest discourse
- 32:37imaginable. Do you think that's what the
- 32:38lesson is? Because, you know, I look at
- 32:40I I am looking at the, you know, the
- 32:41best reviewed games of the year. These
- 32:43games are all for the most part, a lot
- 32:44of them are on these, you know, end of
- 32:47the year lists and are are being
- 32:48remembered through the year, whatever.
- 32:50But the ones that I'm like, oh my gosh,
- 32:52the ones that are always at the top of
- 32:53these lists are the ones that did
- 32:54generate the most discourse. I'm looking
- 32:56at Clare Obscure, right? I mean, like
- 32:58there were just so many different layers
- 32:59to it. And you know, even, you know, I
- 33:01said like Holl Night Silk Song kind of
- 33:02came and went, but that is in my
- 33:04experience usually like the number two
- 33:05or number three on these lists. And even
- 33:08though I'm saying like I don't think it
- 33:09generated a ton of like meaningful
- 33:10discourse, there were like multiple
- 33:12pieces of it, right, with the difficulty
- 33:14discourse and then also the like the um
- 33:18development team sized discourse which
- 33:20is pretty much just reitating what was
- 33:22talked about with Clare Obscure, but um
- 33:23you know what I Like like do you think
- 33:24that in the future not not I don't think
- 33:27it's necessarily going to be intentional
- 33:28but do you think that it is this idea
- 33:30that like hey you're going to be able to
- 33:31tell what game is going to be the most
- 33:34popular based on the size of the
- 33:37conversation that happened around it.
- 33:39>> Yes.
- 33:41>> Yeah.
- 33:41>> Yes. I mean I mean yes I I don't think
- 33:43that this is unlike how we got our most
- 33:47recent president to be honest with you.
- 33:49I like I
- 33:52>> Yeah. I I find this to just be a trend
- 33:54of the time that we live in. Um it is a
- 33:57Yeah, please.
- 33:58>> You know what's something something kind
- 33:59of interesting is I'm thinking about
- 34:00Destiny 2. Uh because it's a game that I
- 34:03passively liked and and like I said, I'm
- 34:04going to make something about it at the
- 34:05end of the year here. Um even though I
- 34:07didn't finish it, but I remember Hideoko
- 34:10Kojima talking about how and I don't
- 34:12know if this is true or not, but he did
- 34:15say this. Um he said that that they had
- 34:18play testers come in and and you know
- 34:21give Destiny 2 a shot at a certain point
- 34:24and uh they
- 34:26all had a pretty even consensus on how
- 34:29they felt about it and he didn't like
- 34:31that and so he wanted to make it more
- 34:32controversial so he changed so they
- 34:33changed a bunch of stuff
- 34:34>> right
- 34:35>> um I I don't know if that's true or not
- 34:38>> um but I wonder if
- 34:41that sort of mentality
- 34:44was an attempt to make at a game that
- 34:46had a lot of conversation surrounding
- 34:49it. And I wonder if the fact that um you
- 34:53know, in my perspective, in my circles
- 34:54and whatever, people are largely not
- 34:57talking about this game a whole lot. I
- 34:59wonder if that is a measure of a
- 35:02potential like failure in design or
- 35:04failure in intent or something like that
- 35:06with with what they were trying to do
- 35:07with that game. Do you know what I mean?
- 35:08>> Yeah. Yeah. I do. It's funny. I think
- 35:10with that game in particular, it's it's
- 35:12such a funny one to try and connect the
- 35:13dots because did did Kojima say, "I I
- 35:17don't want this to be a game that is
- 35:18universally beloved because the thing
- 35:20that is so important to him is kind of
- 35:22this aura of being a weird misunderstood
- 35:26artist, a kind of person that is not,
- 35:28you know, once everybody loves you,
- 35:30you're commercial, baby. You're
- 35:31mainstream." And that kind of I think
- 35:34goes against how he wants people to talk
- 35:37about him. And I do think that largely
- 35:40that works for him because you do find
- 35:42in a lot of his work and when people
- 35:44review it there is this air of oh it's
- 35:47so weird. It's co there's cojima weird
- 35:49stuff. Not everybody gets it but I do.
- 35:52And not everybody's af not everybody's
- 35:54afforded that.
- 35:54>> And I find it interesting too with
- 35:56dashing too specifically because um
- 35:59>> first of all Kojima does like to just
- 36:01say stuff. I mean, all of these people
- 36:03just say whatever they want, right? But
- 36:04he's someone who I find to be uh do you
- 36:07remember when there was like rumors that
- 36:08Destination 2 was happening before it
- 36:10was announced and um he did a podcast
- 36:12with Jeff Keley of all people and they
- 36:15sort of just talked about it and they
- 36:16talked about how like it was the two of
- 36:18them being like, "Dude, all these
- 36:19freaking journalists online just just
- 36:22spinning tales." And Cojima said like,
- 36:24"No one's asked me if Desranding 2 is
- 36:27being made. If if they asked me, I would
- 36:29tell them the truth. I would say no,
- 36:30it's not." and then like six months
- 36:31later it gets announced. So like
- 36:32obviously he's lying. So like he could
- 36:34just say whatever he wants is what I'm
- 36:35getting at. Um but
- 36:38>> don't you Isn't it kind of interesting
- 36:39though that if that's the perspective of
- 36:41like we are going to make a game that's
- 36:42going to be worth talking about and it's
- 36:44going to be really different and it's
- 36:45going to be controversial. Um, it is
- 36:47going to be um a more traditional thirdp
- 36:50person shooter than Death Stranding one
- 36:51was. And it is uh going to be a more
- 36:54traditional story about family and uh
- 36:57found family than maybe the first one
- 36:59even was, which was largely about that
- 37:01as well. 89 Metacritic. Do you know what
- 37:04I mean? Like like I kind of look at that
- 37:05I'm like, "Oh, wait. If that was your
- 37:06goal, I do think that you created a game
- 37:08that is uh in a lot of ways kind of
- 37:10safer than the original one was." And
- 37:12part of that does come from the fact
- 37:14that it is a sequel and so it is going
- 37:15to be less like it's building off of
- 37:17what already exists and so by definition
- 37:20it's going to be less surprising and
- 37:21whatever. But uh I don't know. Do do you
- 37:22sort of understand like what what I'm
- 37:25poking at here?
- 37:25>> Yeah. I mean listen Death Stranding is
- 37:27such a funny situation because there
- 37:29there we could have a lot of different I
- 37:32think bespoke topics surrounding that
- 37:35the way in which that game uh was
- 37:36deployed this year. And I think even
- 37:38when we talk about ultimately where it
- 37:40ends up with reviews, all I can really
- 37:43think about is just uh the kind of
- 37:45filtering out that happens with a sequel
- 37:47where the person who reviews Death
- 37:49Stranding 2 is the person who liked
- 37:51Death Stranding one.
- 37:52>> Yeah. Yeah.
- 37:53>> And that, you know, that kind of self-
- 37:54selects a little bit how those reviews
- 37:56are going to end up as opposed to the
- 37:59first Death Stranding game which
- 38:00probably had more varied perspectives
- 38:04and opinions in in its reviews. Right.
- 38:06>> Right. Because it was new. It was new.
- 38:07But do you think that that the fact that
- 38:10as you say and it it is true that like
- 38:13you have this self- selecting reviewers
- 38:16the fact that
- 38:18>> Cojima again said that he was trying to
- 38:21create something that was not
- 38:23>> safe and was not going to just be the
- 38:25exact same thing that people were
- 38:26expecting out of Destiny 2. But the fact
- 38:28that
- 38:29>> these self- selected reviewers played
- 38:31the game and all generally seemed to
- 38:32like it um and it was not in fact a very
- 38:35controversial game. Do you think that's
- 38:36a failure if again if that was the
- 38:39actual intention?
- 38:40>> Uh it's tough, right? Because it's it's
- 38:42I think what we're speaking to here is
- 38:43something that this whole conversation
- 38:45is about. Whereas I I think the the
- 38:48discourse surrounding a game can
- 38:49function to make a
- 38:52uh an audience member either more
- 38:54generous or more antagonistic towards
- 38:57the game. And I think that that comment,
- 38:59the I'm going to make a game that not
- 39:01everybody likes, that sort of general
- 39:03comment, actually serves to make the
- 39:06kinds of people who would review that
- 39:07game more generous to it because you
- 39:10want to be the kind of person who
- 39:12understands, who is on that level and
- 39:15sees the artistry beneath everything
- 39:18that Kojima does. Um, and then so then
- 39:21this question of like
- 39:24is it is not this kind of controversial
- 39:27game. It's not getting the sixes, the
- 39:29sevens out of tens that you might expect
- 39:31from what Kojima was describing. Um, I
- 39:34think what that I don't think it's a
- 39:36failure. I think what that does to me is
- 39:39instead it is evidence as to
- 39:45the he's like he was doing like a little
- 39:47PR for his cult of personality. I think
- 39:49that's all that was.
- 39:49>> I I agree. Yeah. And that's why, like I
- 39:51said, you know, he's free to say
- 39:53whatever. He can say whatever. He's
- 39:54gonna say whatever he wants to say.
- 39:56>> Yeah.
- 39:56>> Um
- 39:57>> Yeah, I think you're right. Yeah.
- 39:58>> But Yeah. Yeah. Just How does Donkey
- 40:00Kong Bonanza, that's a game that that
- 40:03came out. That's another one of these
- 40:04games that came out. Everyone's like,
- 40:05"You have to play it." Oh my gosh.
- 40:07Nintendo's back, baby. They're back.
- 40:10>> I have it. I have it.
- 40:14Donkey Kong Bonanza is a game that you
- 40:17will not see discussed too much online.
- 40:20You will not.
- 40:21>> But we had an episode, our first episode
- 40:25of the Kirk podcast.
- 40:27>> Yeah, we did.
- 40:28>> Yes. Where we talked about the weirdness
- 40:31of the Donkey Kong Bonanza reviews. And
- 40:33I think it is in that episode and in our
- 40:35conclusions in that findings in that
- 40:36episode that you can find what the most
- 40:40tangible bit of online discourse about
- 40:42Bonanza was. And then I think there in
- 40:44lies our answer to what we're
- 40:45investigating today. Uh that episode was
- 40:48largely concerned with people tying that
- 40:50game back to to the want to the desire
- 40:53of a 3D Mario game on their new Nintendo
- 40:57consoles. Yeah. And yes, and I do think
- 41:00that that game kind of taking the space
- 41:03of a 3D Mario game allowed it to occupy
- 41:07a level of greatness, a of prestige, of
- 41:11importance that was not entirely
- 41:13justified by the content of the game.
- 41:15And I think that that is the that is the
- 41:17context that shaped the conversation.
- 41:19It's like this is Nintendo's big wouldbe
- 41:233D Mario and because of that it must be
- 41:26in our game of the year list. It must be
- 41:28great. Uh but I don't find a lot of
- 41:32meaningful discourse about what is
- 41:35actually great about that game and more
- 41:38what it means and what it represents for
- 41:40Nintendo to have released it now in this
- 41:42time. Uh because when the next 3D Mario
- 41:44does come out, no, nobody's gonna no go
- 41:47by. Everybody's going to go, "Oh, this
- 41:49is better than Bonanza."
- 41:51>> Yeah. Right. I mean, to me that it's a
- 41:53game that I I think feels very like
- 41:56>> very much like it's going to be tossed
- 41:57to the side the second that you know
- 42:00that that whatever new Mario game comes
- 42:01out.
- 42:02>> Um
- 42:05yeah, just cuz it's it's it positioned
- 42:07itself sort of as or or maybe was
- 42:09positioned by people talking about it as
- 42:11like
- 42:12>> I mean, yeah, that is exactly what we we
- 42:14said in that first episode, right? About
- 42:15just the idea of like it's not a new
- 42:16Mario. All the reviews start by saying,
- 42:19>> "I know you want a new Mario.
- 42:22>> Crazy.
- 42:22>> This is not that." And it's like, "Okay,
- 42:25uh, or this is that or it, you know, it
- 42:27kind of is that." However, you know,
- 42:28whatever reviews said. Um, but yeah,
- 42:32weird. Weird. I think something that I
- 42:34am coming to terms with about this year,
- 42:36not just across games, but across um
- 42:39just like our culture itself, is that I
- 42:42think this was the year that people more
- 42:45than ever outsourced their thinking. And
- 42:51>> I'm thinking about that a lot in context
- 42:54with um AI of course. And
- 42:57>> if I were to reframe the conversation
- 43:01that we're having here and because I
- 43:02think that there is a way in which
- 43:04somebody listening might think,
- 43:07wow, the discourse that Jake and Peter
- 43:10are talking about is a failure of the
- 43:14audience to properly interrogate the
- 43:18medium.
- 43:19>> Yeah. But I wonder if we can reframe
- 43:22this, if we can think about this in a
- 43:23different way, could we say that this
- 43:25discourse that we are observing that is
- 43:27um largely thin, could we say that this
- 43:31is instead a coping mechanism to
- 43:38a culture that needs structure to its
- 43:42abundance. Um there are
- 43:46>> so many there are so many games we live
- 43:49in an era where it is more important
- 43:51than ever to have a take to have a
- 43:53position that what's happening here is
- 43:56that uh we are finding the quickest
- 43:58possible path to social meaning in a
- 44:02time in which personal meaning is harder
- 44:04than ever to extract. So it's not that
- 44:08we are it's not that gamers are avoiding
- 44:10meaning. It's that we are outsourcing it
- 44:12to so so then the narratives that do
- 44:16emerge do kind of like turn into we all
- 44:18land on these like big conversation
- 44:20topics rather than
- 44:23introducing something new, introducing
- 44:24something insightful. We kind of have
- 44:26the lowest common denominator discourse
- 44:28and that becomes the identity for the
- 44:30game.
- 44:30>> Yeah. Because it's much easier to say,
- 44:34well, you know, I'm not
- 44:37homophobic, so I like so so Ghost of
- 44:40Yote is good than it is to interrogate
- 44:43what's going on with Ghost of Yote as a
- 44:45game, right? Because because it's like,
- 44:46well, here's my take on the discourse,
- 44:48right? Um uh it's much easier to say
- 44:52clear obscure was actually made by more
- 44:54than a hundred people or I don't know
- 44:56how many right than it is to say what is
- 44:58clear obscure actually saying about
- 45:00grief or lack thereof.
- 45:02>> Yeah. The question is not whether or not
- 45:05video games are being misunderstood. I
- 45:06think the maybe the more salient
- 45:08question is whether the misunderstanding
- 45:10of video games in the environment we
- 45:11exist in now is the point. Are we
- 45:14comfortable letting argument replace
- 45:18interaction, replace encounter?
- 45:20>> Yeah.
- 45:20>> And and I don't think, you know,
- 45:22obviously it is it is fine to have those
- 45:24conversations and and to to point those
- 45:27things out and talk about those things.
- 45:28Those are important conversations to be
- 45:30had uh undoubtedly. Uh that's kind of
- 45:33what we do on this show, right? We talk
- 45:35about the way we talk about games. Um,
- 45:37but it has been interesting in doing
- 45:39this show and like uh meaningfully
- 45:41trying to engage with gaming
- 45:43conversations because it has opened my
- 45:46eyes a little bit to the point to to see
- 45:48like, oh man, so many of these
- 45:50conversations are just so shallow and
- 45:51not about the games themselves. And I
- 45:53would love I would love if 2026 was full
- 45:57of critical error episodes where we got
- 45:59to talk about games a little bit more
- 46:00and less about, you know what I mean? If
- 46:02if the discourses were about like, oh my
- 46:06gosh, in Resident Evil 9 it switches
- 46:09between first person and third person
- 46:11and here's the discourse about that. I I
- 46:14would love that. I would welcome that
- 46:15gladly because then we get to talk about
- 46:17like the actual meat of a game and and
- 46:19talk about the way we talk about
- 46:21mechanics and stuff like that which I
- 46:22find to be significantly more
- 46:24fascinating than than looking at like uh
- 46:27than being like a is even that's I don't
- 46:30know uh my examples here are not good
- 46:33but what I'm saying is
- 46:36my hope is that we are able to shift
- 46:39away from as you say like replacing the
- 46:42thought of of engaging with the game
- 46:44with just like what is the take about
- 46:46the game?
- 46:47>> The longer I sit with this, the more I I
- 46:50think that this conversation is maybe
- 46:52emblematic of an issue among the critic
- 46:56class more than I realized when I
- 46:58entered the conversation because I think
- 47:00that it is fair to say that critics are
- 47:03not guiding the interpretation of video
- 47:05games anymore as much as they are
- 47:06navigating preloaded meaning. And I
- 47:09think you see that in so many reviews
- 47:11this year. you see like the the the
- 47:14framework of the conversation like what
- 47:16we're supposed to be discussing has
- 47:18already been decided and then it dude
- 47:20the Metroid Prime 4 reviews like I you
- 47:22see how there is this kind of like I
- 47:25have to navigate this conversation
- 47:27within this very specific framework. So
- 47:29I I obviously it's like the the the
- 47:33critic class has a specific space in
- 47:37like video game culture or whatever and
- 47:39it's maybe not as powerful as I would
- 47:41like to imagine it is but I think when
- 47:45looking at the art form it is
- 47:47>> important to recognize the critic's role
- 47:50especially for us and I think the
- 47:51conversations that we have here. Yeah.
- 47:54>> Yeah. I hope people understand what
- 47:55we're getting at. I I hope it's things
- 47:58where like
- 48:00>> um this is another one where I think
- 48:03>> you might be able to take us in bad
- 48:04faith if that's what you want to do.
- 48:06>> Um
- 48:07>> but I I hope that people are are
- 48:11trying to meet us where we're at and
- 48:12understand what we're what we're getting
- 48:14at here. Um I think we've made our our
- 48:16points. I I think we've well articulated
- 48:18our points for the most part. Um, but I
- 48:20just want to say if you're listening,
- 48:22thanks for being here and thanks for
- 48:24thanks for uh taking us in good faith
- 48:26because I think that's what um we are
- 48:28trying to to offer here.
- 48:30>> Well,
- 48:32how do uh who do we who do we thank
- 48:35every week on the Critical Error
- 48:36podcast?
- 48:37>> Why Jake?
- 48:38>> Yeah.
- 48:39>> Why we thank the members of the Critical
- 48:40Error Nation. Uh, and specifically I
- 48:44want to thank the members of the
- 48:45critical error nation at the Jake and
- 48:48Peter tier of our Patreon. That's
- 48:50patreon.com/critical
- 48:52error. I want to thank Evan Pon. I want
- 48:54to thank Renquir. Maybe Renqua. I don't
- 48:56speak French. I'm not from Expedition
- 48:5933. I want to thank Anel Trait. I want
- 49:01to thank Evan Snee. I want to thank May
- 49:04row. All of these people are at the Jake
- 49:07and Peter tier on our Patreon. they have
- 49:09taken a uh a further step to say we want
- 49:13to support critical error. We want to
- 49:14support the things that these two fellas
- 49:17are doing. And I want to say thank you
- 49:19so much for uh uh supporting us here.
- 49:21You know, we're we're getting to the end
- 49:22of the year here. And it's it's been on
- 49:24my heart a little bit to think about,
- 49:26hey, uh these people are are tangibly
- 49:30supporting us and saying that they want
- 49:32more of what we're doing and and I
- 49:33appreciate that um so much. But they're
- 49:36not the only ones doing that, Jake, are
- 49:37they? No, they are not. The $10 and up
- 49:42supporters of the critical error nation,
- 49:44who by the way, everybody that's at the
- 49:46$5 tier or up gets our bonus pods every
- 49:50single week. And like you were kind of
- 49:51starting to say there, I would like to
- 49:52urge as we head into the holiday season
- 49:54and as we start the new year, if you
- 49:56wanted to start your new year off with a
- 50:00$5 up subscription to Critical Error, oh
- 50:02my god, I would love to see that.
- 50:04patreon.com/critical. I would love to
- 50:06get that email. Give me a little holiday
- 50:08delight. Not Not many viewers out there,
- 50:10you might not know, but right now in the
- 50:12midst of recording this podcast, we're
- 50:14celebrating Hanukkah, baby. Hanukkah.
- 50:16So, you've still got some days. This is
- 50:17an 8 day affair. You Christmas people,
- 50:19you don't even know. That's one day. You
- 50:21got to get that sub. Dude,
- 50:23>> Christmas is one maybe two days if we're
- 50:25counting Christmas Eve. Hanukkah, a week
- 50:28and some change.
- 50:29>> That's right. A week and some change.
- 50:30So, you have an opportunity right now to
- 50:32get me a little Hanukkah present. You
- 50:34wait till the sun goes down. You go to
- 50:36patreon.com/critical
- 50:37error and I will know.
- 50:39>> Oh my gosh, you did that for me.
- 50:40>> Can I ask a question? Can I just ask a a
- 50:42cultural question? Is waiting till the
- 50:44sun goes down a thing that you do for
- 50:46Hanukkah? Is that is that when you light
- 50:48the the is that the manora?
- 50:49>> That's correct.
- 50:50>> Oh my gosh.
- 50:51>> Yeah.
- 50:51>> Oh my gosh.
- 50:52>> It's an exciting time.
- 50:53>> Here's the thing. Here's what's
- 50:54interesting about the the critical
- 50:55eration as a people. Multicultural.
- 50:58>> That's right.
- 50:59>> Multi multi-religious.
- 51:00>> Are you talking about between you and
- 51:01me? Well, certainly you between you and
- 51:04I as one person who is Jewish and one
- 51:06person who's not. That's by definition.
- 51:08Um, but I'm talking about as the nation
- 51:10as a whole,
- 51:11>> we're welcoming you in. Celebrate
- 51:13Hanukkah. We're welcoming you in.
- 51:14Celebrate Christmas in a in a religious
- 51:16way, in a in a secular way, however you
- 51:18want to do it. Celebrate the new year,
- 51:20>> perhaps. Yeah. I don't know. I don't
- 51:22know.
- 51:22>> Well, see now, but now we've got
- 51:23something going on here where I'm going
- 51:25to take any past sundown Patreon
- 51:27subscription as a Hanukkah present. But
- 51:29if I wake up Christmas morning and I see
- 51:31that we've got 12 new subscribers, I'm
- 51:32going to be A LITTLE HURT. I'M GOING TO
- 51:34BE A LITTLE WOW. OKAY. ALL RIGHT. SO,
- 51:36IT'S IMPORTANT TO GET PETER A CHRISTMAS
- 51:37PRESENT, I guess.
- 51:38>> No, no, no, no, no, no. I think
- 51:40percentage- wise, right, of the
- 51:41population uh in terms of in terms of
- 51:44religious spread, it would make sense a
- 51:46little bit, right? That that um just
- 51:49just in terms of the sheer number of
- 51:50although perhaps we we can appeal to a a
- 51:53the Jewish side of the game community,
- 51:55you know what I mean?
- 51:57>> Welcome, please.
- 51:59is fine. Oh my god.
- 52:01>> Need to know more about Judaism in order
- 52:04to make like slight funny little jokes.
- 52:07Not joke, like not like poking fun at
- 52:09joke, but just like I was going to say
- 52:11some stuff, but I was like, I don't
- 52:12know. Is that offensive? I don't I don't
- 52:13have the cultural god
- 52:15>> understanding yet. Uh we're going to get
- 52:16there cuz that's what we're uh we're
- 52:18building towards with the critical error
- 52:20nation understanding and the love of all
- 52:22people.
- 52:22>> And if we want to get a third one out
- 52:24there, you know, my mom loves to do the
- 52:26uh three kings day. Are you familiar
- 52:28with this?
- 52:29>> Is this a Jewish thing? I don't know.
- 52:30>> No, this is a Latin like
- 52:32>> Oh my gosh.
- 52:35>> An intersectional podcast is is what
- 52:37this is.
- 52:37>> Yeah. Yeah. So, we we It's like January
- 52:39like 5th, I think. You you put you put
- 52:41your shoes out and then there would be a
- 52:43little present in my shoes. January 6th.
- 52:47>> Oh, this is similar to um St. Nicholas
- 52:49Day, which is a thing that I celebrate
- 52:51as as a Polish person.
- 52:52>> Okay. Um
- 52:54uh
- 52:55>> you know you know about this the three
- 52:56wise men they they put a little present
- 52:58in your shoes.
- 52:58>> Oh I'm familiar with the three wise men
- 53:00bringing gold myrr and um
- 53:03>> oh my god
- 53:04>> frankincense.
- 53:05>> Oh my god.
- 53:06>> To little baby Jesus.
- 53:08>> Wow.
- 53:08>> Um though January 6. That's a little
- 53:11dicey. It's a little dicey.
- 53:13>> Oh my god. All right let's play the
- 53:14sound. And by the way, yes,
- 53:16>> you were you were talking about Require
- 53:17or whatever, and I was like, "Oh my god,
- 53:20I'm going to find the the best copyright
- 53:22free kind of Frenchy music I can find,
- 53:25and I'm going to do the sound this
- 53:26week." Doing doing it in f in French,
- 53:29the best I can do.
- 53:30>> Renquoire, this is for you. Oh, thank
- 53:33you very much to Anel Trey, Evan Lee,
- 53:37Evan Pauls, Ranca, and Mero. And of
- 53:41course our $10 supporters Connor True
- 53:44Love Andrew Boa Danny Disaster Cro
- 53:50Sam Ceda James Pierre Reed Jgo Richtor
- 53:57Jared Coeno Pepe Leu Sam Woods and Co. I
- 54:04fear we've gone a little off the rails.
- 54:06>> Uh yeah, this is going to be a tonal
- 54:09shift, huh?
- 54:09>> Oh my god. Okay. So, you each and every
- 54:12week we prepare a pre-written piece.
- 54:15This, of course, is your turn. I have no
- 54:17idea what you have brought for us this
- 54:19week, but please, Peter, take it away.
- 54:21>> So, before we get into this, I would
- 54:23like to I I have been told that
- 54:27sometimes my work, not any of the
- 54:29writing I've done on critical error, I
- 54:30don't think, but sometimes I've been
- 54:31told that my work uh can be a little
- 54:33triggering for people. Um, and so I
- 54:37personally, if I were to hear this, I
- 54:38would not be particularly triggered by
- 54:40the things that are in this essay, but I
- 54:42would uh like to just give a heads up
- 54:44for a trigger warning of a discussion of
- 54:46depression and suicide. Uh, but in a in
- 54:49a it's it's not like I don't know,
- 54:51doesn't matter.
- 54:52>> In in case you choose to leave us here,
- 54:54thank you so much for listening. We'll
- 54:55see you next here. Yes. Apologies if
- 54:57this is something you are not interested
- 54:58in engaging with, but um this is a
- 55:00personal essay that I have written here
- 55:02for you now.
- 55:06I've been having a hard time plugging in
- 55:08the Christmas tree. That's such a weird
- 55:10thing to come to grips with, but it's
- 55:12true. My fiance works early, so I wake
- 55:15up alone every day, and I walk into the
- 55:17main room of our apartment to see our
- 55:19Christmas tree in the corner, lights
- 55:21off.
- 55:22I look at it, then I leave. For no
- 55:26reason at all, I find the thought of
- 55:28reaching down and plugging it in
- 55:29entirely overwhelming. It's not the
- 55:32task, I don't think. It's just that
- 55:34sometimes doing things for the sake of
- 55:36doing them makes me feel like I am
- 55:38dutifully adhering to some nihilistic
- 55:40ritual. Why plug the tree in if I'm just
- 55:44going to unplug it tonight? Why make the
- 55:46bed if I'm crawling back in in just a
- 55:49few hours? Why shower? Why leave the
- 55:51bed? Why do anything at all?
- 55:55Well,
- 55:58because it's nice to look at Christmas
- 56:00lights, man. Just plug the damn tree in.
- 56:04It's not that simple. I don't think you
- 56:06get it, I say to myself as I pace around
- 56:08my tiny kitchen, circle the drain of the
- 56:10overwhelming weight of the passage of
- 56:11time, the weight of doing anything at
- 56:13all. I'm not going to shower today
- 56:16because showering means I get my hair
- 56:18wet, which means it's not just a quick
- 56:1910 minutes in and then I can start my
- 56:21day, but it's instead 45 minutes of
- 56:23having wet hair before I can put my
- 56:25headphones on and get to work. But I
- 56:27woke up late, so that means I'm not
- 56:28getting started until like 10:00 and so
- 56:30I might as well just take the entire
- 56:32morning off and get started after lunch.
- 56:35But I'm not leaving the house today. The
- 56:38president's not coming over. And even if
- 56:41he were, he's not invited in. He's kind
- 56:43of a dick.
- 56:45No need to shower, I say, lying to
- 56:48myself for the third day in a row.
- 56:52I heard once that people get surprised
- 56:54that sometimes people get so depressed
- 56:55that they can't even take a shower.
- 56:58It's kind of a regular thing for me, but
- 57:00sometimes I pretend like it's not so
- 57:02bad, like it's not some kind of sad
- 57:04warning sign. Sometimes people get so
- 57:06depressed that they kill themselves. My
- 57:09showering thing is pretty inoffensive if
- 57:12you ask me. Keeps the water bill down
- 57:14for starters.
- 57:16I forget to turn the heat on when I wake
- 57:18up. It's been a cold December. Last
- 57:20week, every day was sub 10°, but I turn
- 57:23the heat off at night since I can't
- 57:24afford to keep it going on all day. But
- 57:26then I spend too long trying to figure
- 57:28out if I have the cognitive function to
- 57:29step into the shower or reach down to
- 57:31plug the tree in that I forget that I'm
- 57:33supposed to flip the switch and start
- 57:35the heat. So, I just stand here in the
- 57:38kitchen paralyzed in a room that's 58°.
- 57:42As I write this, I didn't shower today,
- 57:45but I'm planning on showering tomorrow.
- 57:48I'm going to shower tomorrow after I
- 57:49plug in the tree and turn on the heat.
- 57:52These nihilistic rituals send me
- 57:54spiraling. I am often not good at
- 57:56handling them or taking care of myself,
- 57:58but
- 58:00well, I guess there is no but, but
- 58:02nothing. That's just true. I have a hard
- 58:05time with these sorts of things, but I
- 58:07am planning on doing them tomorrow, and
- 58:09sometimes that's good enough. I'm
- 58:11telling you this now that I'm not going
- 58:13to have a handle on any of that stuff by
- 58:16tomorrow, but just doing it once has to
- 58:18count for something. It's the first step
- 58:21in a reverse nihilistic spiral. Or maybe
- 58:26it's just nice to look at Christmas
- 58:28lights, man.
- 58:32Thank you,
- 58:35H man, you know,
- 58:37>> I know. I don't mean to be a bummer. I'm
- 58:38sorry.
- 58:38>> I I I look forward every Wednesday to
- 58:42sitting down and recording the Critical
- 58:44Error podcast. It's
- 58:46>> it's often one of the the best things uh
- 58:50going on in my week. I look forward to
- 58:51it. We talk for so long before we even
- 58:54record our bonus podcast
- 58:56>> cuz we're just we're just having a nice
- 58:58little time.
- 58:59>> Yeah. And it is um I think especially
- 59:01when things are not so good and there's
- 59:04a lot that we can kind of swish around
- 59:06in our bodies and make ourselves feel
- 59:08worse and worse, there is a medicine,
- 59:10there is reprieve in
- 59:13uh just this time we get to spend with
- 59:15each other and our friendship.
- 59:18>> And I think um it's tough because I know
- 59:22I know this is out there. I know it's
- 59:23out there for you. I know it's out. It's
- 59:25certainly out there for me and I know
- 59:29it's probably out there for a lot of
- 59:31people that are listening. Um
- 59:34I more than ever in my life, I have been
- 59:37talking to people and they have been
- 59:38saying to me, "Man, I am just not in the
- 59:41Christmas spirit. I'm not in the holiday
- 59:43spirit. I'm not enjoying this winter.
- 59:45This has been a harsh winter. This has
- 59:47been tough." And
- 59:50that like, oh man, I don't know. just
- 59:52like knowing
- 59:54that people I people I know are feeling
- 59:56this, knowing people that I love are
- 59:58feeling this, that that life is so hard
- 1:00:00for so many uh really weighs on me and
- 1:00:04it's hard to listen to. It is it was it
- 1:00:06was hard to it was hard to hear all that
- 1:00:07because I think I just you know I just
- 1:00:10want my friends to be happy.
- 1:00:11>> It's difficult, right? And it's it's
- 1:00:13this thing where
- 1:00:16>> it's bad out there right now.
- 1:00:18>> Yeah. Right. It's pretty it's pretty
- 1:00:20like you know no no no no two ways about
- 1:00:22it. It's it's bad out there right now.
- 1:00:24>> And sometimes I think that um
- 1:00:28to be totally like honest and
- 1:00:30vulnerable. I think since the pandemic I
- 1:00:33have had a hard time sort of like
- 1:00:35>> um
- 1:00:37uh adjusting. Um there's a line from a
- 1:00:40song I really like called Low Tide by a
- 1:00:42band called The Wonder Years where he
- 1:00:43says, "I'm exploding on re-entry." And
- 1:00:45I'm like, "Oh my gosh, that's how I feel
- 1:00:48about the pandemic, right? About like
- 1:00:50coming back uh uh after all of that to
- 1:00:54just sort of like I guess that's just
- 1:00:55like a low-level worry forever now." And
- 1:00:57I have this thing where I'm like, "Why
- 1:00:58am I having a hard time concentrating?
- 1:01:00Why am I having a hard time putting all
- 1:01:01this together? Why am I having a hard
- 1:01:02time plugging in the stupid Christmas
- 1:01:04tree?" And it's like because
- 1:01:07there is so much stuff that's like
- 1:01:08weighing down right now all the time in
- 1:01:11every aspect of everything. And it's
- 1:01:13like you don't even like subconsciously
- 1:01:15need to be thinking about it to feel
- 1:01:16overwhelmed, right? And so I I hope that
- 1:01:20like in writing about this, my my
- 1:01:22intention is not to make anyone feel bad
- 1:01:23or to be like like uh uh to like remind
- 1:01:27people of that, but it's instead to just
- 1:01:29be like, "Hey, I'm going through this
- 1:01:31with this with literally plugging
- 1:01:33something into the wall."
- 1:01:35>> You know what I mean? I'm like literally
- 1:01:36plugging something into the wall or or
- 1:01:38showering, which I know is is a thing
- 1:01:40that uh you know, care tasks are things
- 1:01:41that sometimes I struggle with, but it
- 1:01:43is it is true, right? And and um it's
- 1:01:46not it's not I'm not bringing it up to
- 1:01:48be like,
- 1:01:50>> gosh, we all need to feel terrible, but
- 1:01:51it's to it's sort of the end point
- 1:01:53because I I wrote 90% of this and I was
- 1:01:55just like looking and I was like, what
- 1:01:56am I even supposed to say?
- 1:01:58You know what I mean? But like, oh, but
- 1:02:00but it's all fine. Like, no, it's not.
- 1:02:02>> I don't have a handle on this. But I
- 1:02:04showered today. I did show like today. I
- 1:02:06wrote about that. I wrote this last
- 1:02:07night and I was like, "Tomorrow morning
- 1:02:08I'm waking up. I'm seeing Jake. I'm
- 1:02:09going to plug the Christmas tree in and
- 1:02:10I'm going to take a shower." I know that
- 1:02:11sounds like so simple, but it's like
- 1:02:13it's tough sometimes.
- 1:02:15>> There's a precariousness that I think
- 1:02:18pervades our current society or at least
- 1:02:21the people in my immediate circles that
- 1:02:24um I feel like like here's a here's a
- 1:02:27special kind of pain for you. I I feel
- 1:02:29like at any moment I could get a text or
- 1:02:32a call on my phone that destroys my
- 1:02:34life.
- 1:02:36>> Yeah.
- 1:02:37>> Even if it never comes,
- 1:02:38>> I try to put that stuff to bed.
- 1:02:40>> Yeah.
- 1:02:40>> Um I
- 1:02:42>> the fact that that's what we
- 1:02:44>> I wrote about that that's in my
- 1:02:46Signalist video where I'm like I can't
- 1:02:47actually like think about this too much.
- 1:02:49The idea of like what what if you've
- 1:02:51talked to someone the last time and you
- 1:02:52don't know? Like I can't even think
- 1:02:53about it because it's too it's too big,
- 1:02:55it's too painful, it's too real.
- 1:02:56>> Yeah. Um,
- 1:02:58>> yeah. I did this thing, you know. Hey,
- 1:03:00this is what bonus pods sometimes turn
- 1:03:02into, by the way, if you're interested.
- 1:03:03>> Yeah. Yeah. The bonus pod. $5 up.
- 1:03:05Patrons, please.
- 1:03:06>> Uh, I do this thing sometimes where I
- 1:03:08convince myself that Elena, my fiance,
- 1:03:10has died and I don't know. And so I've
- 1:03:12like I go through the entire I will
- 1:03:15spend an afternoon in grief
- 1:03:17>> and then she'll just come home and be
- 1:03:19like, "Hey."
- 1:03:20>> And I'm And she doesn't know she doesn't
- 1:03:22know that I have I I'm mourning her
- 1:03:24death now. Do you know what I And it's
- 1:03:26it's like you got you can't do it. You
- 1:03:28can't do that. You have to put that to
- 1:03:30bed.
- 1:03:34I'm sorry for ending it like this. I
- 1:03:37said I I tried to write about something
- 1:03:38else and it was it was I was having a
- 1:03:40difficult time sort of articulating how
- 1:03:41I felt, but I was like I can write about
- 1:03:42this.
- 1:03:43>> I think anybody still listening to the
- 1:03:44podcast at this point to be completely
- 1:03:46transparent is probably already
- 1:03:48supporting us on Patreon and is probably
- 1:03:51already part of the critical error
- 1:03:52nation. So, um, just to address those
- 1:03:54people, I think in no uncertain terms, I
- 1:03:57I truly mean this. I I'm getting a
- 1:03:58little emotional even queuing up the
- 1:04:00comment I'm about to make, but um I
- 1:04:02think largely it is uh our dream to
- 1:04:08be able to do this in a way that is
- 1:04:10stable and sustaining and in the
- 1:04:13simplest terms uh make this and a kind
- 1:04:16of a growing part of the growing this
- 1:04:19our jobs
- 1:04:21>> and the support that we've already seen
- 1:04:24from people that have uh encouraged us
- 1:04:27to keep doing in this and have
- 1:04:28encouraged us and made us believe in the
- 1:04:30thing that we are doing is meaningful
- 1:04:33and valuable.
- 1:04:34>> Uh cannot cannot be stated and I and I
- 1:04:36think a lot of um a lot of my personal
- 1:04:38philosophy when I'm feeling down about
- 1:04:39anything is to practice a bit of
- 1:04:42gratefulness. There are always things to
- 1:04:44be grateful for and uh I think just to
- 1:04:47get us out of this moment a little bit
- 1:04:49not to devalue or diminish what this
- 1:04:52moment has been. I do just want to say
- 1:04:54uh how grateful I am for the listeners
- 1:04:58and supporters who are still with us.
- 1:05:00>> Yes. 100%. And whether you're you
- 1:05:01whether you're supporting us on Patreon
- 1:05:03or not, the fact that you're here means
- 1:05:04a lot. And and I think that um
- 1:05:08to your point
- 1:05:10>> to get us out of this, there is light.
- 1:05:13>> Of course.
- 1:05:13>> Right. Like there is light cuz Hey,
- 1:05:15here's something interesting about
- 1:05:16taking a shower. It's really warm and
- 1:05:18nice in there.
- 1:05:21>> Do you know what I mean? Oh, yes it is.
- 1:05:24>> It's really It's nice in there.
- 1:05:26>> Yeah.
- 1:05:26>> Um and and so thanks for being here. Uh
- 1:05:30I hope you're I hope we're all doing
- 1:05:31okay. I hope we're all having have I
- 1:05:34hope we all have a nice holiday for
- 1:05:35whatever you celebrate, whether that is
- 1:05:37Hanukkah with Jake, whether that is
- 1:05:39Christmas with me, um New Year's Eve,
- 1:05:43getting married. I think it's going to
- 1:05:44be kind of fun. Jake and I will take a
- 1:05:47picture together, I'm sure. Just one one
- 1:05:49singular photo.
- 1:05:50>> Just one. And then and then and then we
- 1:05:51will continue to not talk because you
- 1:05:53know this about us we we don't talk
- 1:05:54outside of doing our podcast any any
- 1:05:56conversation
- 1:05:57>> could you imagine
- 1:05:58>> some people do that some people are like
- 1:05:59I will not talk to you unless it's
- 1:06:00content like
- 1:06:01>> as if I am not talking to you every hour
- 1:06:04of every day.
- 1:06:05>> If I don't hear from you for an hour I'm
- 1:06:07like something's going on with Jake.
- 1:06:08He's either having a busy day or
- 1:06:09something like something's up.
- 1:06:11>> Yeah. Um yeah. Hey thanks for being
- 1:06:13here. We'll catch you in the next one.
- 1:06:15Bye
- 1:06:16>> bye.