Latest / Mythic Mind Games / 22 - Morrowind Bloodmoon & Tribunal: Hircine's Hunt and the Fall of False Gods
Transcript
- 0:00Speaker 1: Hey, then welcome back today to provide you with a
- 0:02Speaker 1: couple story videos from the Elder Scrolls and Philosophy course.
- 0:06Speaker 1: More specifically, this will be the stories of Morowin's expansions,
- 0:10Speaker 1: blood Moon and Tribunal. And before we get started on those,
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- 1:11Speaker 1: now let's get into the stories of Blood Moon and Tribunal.
- 1:13Speaker 2: I hope you enjoy.
- 1:36Speaker 1: Welcome to Soul Side, the frostbitten isle between Morrowind and Skyriam,
- 1:40Speaker 1: a land carved by ancient Nords, haunted by dragger barrows
- 1:44Speaker 1: and whispered prophecies. In this frozen wasteland, the East Empire
- 1:48Speaker 1: Company digs for precious metals with the native skull hardy
- 1:52Speaker 1: folk who worshiped the Allmaker sends imbalance in the winds.
- 1:56Speaker 1: The imperial Captain Carrius greets our hero Outlander, where wolf
- 2:00Speaker 1: savage by men. The ranks grow discontent, smuggler's petal corruption.
- 2:05Speaker 1: The Empire's foothold on soul Sime crumbles. But if you
- 2:08Speaker 1: are here to lend your aid, and I know of
- 2:10Speaker 1: no other reason as to why you would step foot
- 2:12Speaker 1: on this god forsaken island, than we need to get
- 2:15Speaker 1: to work. Our company is falling apart, but order can
- 2:18Speaker 1: be restored if we act swiftly. The Nervreen quells the chaos,
- 2:23Speaker 1: but Captain Carrius vanishes in the night, closely to Skull Village,
- 2:27Speaker 1: where Tharst and hark Fang, chieftain of these animistic nords,
- 2:31Speaker 1: greets the Stranger warily. The Skull are wary of outsiders,
- 2:35Speaker 1: and they shun imperial greed, living in oneness with the land,
- 2:38Speaker 1: hunting only for need, and honoring the all Maker's gifts
- 2:42Speaker 1: as sacred standing stones. Prove thyself outlander. Heal our trees
- 2:46Speaker 1: of life poisoned by greed. Judge the traitor in our
- 2:50Speaker 1: midst banish the Dadra from Lake Shaulding's eye of glass.
- 2:54Speaker 1: Only then may you walk among the Skull through the
- 2:57Speaker 1: ritual of the Gifts. The hero communes with the all
- 3:00Speaker 1: Maker at ancient stones of water, earth, beast, tree, sun,
- 3:05Speaker 1: and wind, restoring harmony to the land. But darker beastly
- 3:10Speaker 1: omens begin to gather werewolves, the hounds of her scene
- 3:14Speaker 1: the Dadrik, Prince of the Hunt and the father of
- 3:17Speaker 1: man beast prowl the wilds with the Dragger, Lord Slain
- 3:21Speaker 1: and Castle Karstag's frost giant roused. The werewolves then lay
- 3:25Speaker 1: siege to the village, and the Nervaren must choose to
- 3:29Speaker 1: secure his lycanthrope and defend the Skull or as he
- 3:32Speaker 1: embraced the beast within, serving her scene's wild call. Regardless,
- 3:37Speaker 1: sleep claims him and he awakens at the Mortrod Glacier,
- 3:40Speaker 1: the icy labyrinth of her scene.
- 3:42Speaker 3: You four soulsim's greatest fight for glory. Survive my hounds
- 3:49Speaker 3: claim the right to face me strength, speed or guile.
- 3:55Speaker 3: The blood moon wanes, hunt or be hunt.
- 4:00Speaker 1: Once the Giant is slain, the werewolf chieftain descends upon
- 4:04Speaker 1: the Nervaren. Once he is defeated, it is revealed that
- 4:07Speaker 1: he is, in truth none other than the man tharstan Hartfang,
- 4:11Speaker 1: leader of the Skull, who had been using the ring
- 4:14Speaker 1: of her scene for ages, extending his life and giving
- 4:17Speaker 1: him some measure of control over the so called gift
- 4:20Speaker 1: of his dadrich Lord. With the man be slain, the
- 4:23Speaker 1: Nervaren then confronts the aspect of here Seen, who reveals
- 4:27Speaker 1: himself as a bear of brutal might, a charging elka fury,
- 4:31Speaker 1: or the Prince himself in cunning guise. The victory of
- 4:35Speaker 1: the Nerveren shatters the hunt and the hero escapes. As
- 4:38Speaker 1: the blood moon fades.
- 4:40Speaker 3: The blood Moon will rise again, My hounds will hunt wants.
- 4:46Speaker 1: More thanks to the heroism of the Nerveren, who plunged
- 4:50Speaker 1: into chaos that he might bring about order for this land.
- 4:54Speaker 1: Sol sim endures is lore carved in ice, the skulls
- 4:58Speaker 1: enduring faith in the Allmaker, her scenes eternal Chase, and
- 5:02Speaker 1: the prophecies grim Cycle. Their Nevarene returns a legend of
- 5:06Speaker 1: soul SiGe, but the Hunter's shadow still lingers for the
- 5:10Speaker 1: eras to come. Dega Thor has been defeated and the
- 5:59Speaker 1: Heart of Lord has been destroyed or at the very
- 6:01Speaker 1: least removed from the reach of mortal hands. However, the
- 6:05Speaker 1: neer Verene is not beyond the reach of crisis, for
- 6:08Speaker 1: in the capital city of Morowind, a tribunal god has
- 6:11Speaker 1: forever lost her source of divinity, resulting in a dangerous desperation.
- 6:16Speaker 1: As our hero rests from his troubles, he is awakened
- 6:18Speaker 1: in the night by an assassin of the Dark Brotherhood.
- 6:22Speaker 1: The hero despatches his foe, and after a brief investigation,
- 6:25Speaker 1: he has led to the capital city of Mornhold. Following
- 6:28Speaker 1: the blood trail beneath the capital, the Neriveraren enters Mornhold's
- 6:32Speaker 1: under city, a labyrinth of Dwemmer vaults and forgotten tunnels. Here,
- 6:36Speaker 1: the Dark Brotherhood maintain its eastern headquarters, an open secret
- 6:40Speaker 1: tolerated by prior monarchs, now weaponized by the recently crowned
- 6:44Speaker 1: king Helseath against political rivals. Within weeks of the King's
- 6:47Speaker 1: tumultuous ascension, three simultaneous crises erupt. Goblin legions armed with
- 6:53Speaker 1: imperial steel, assaulted the city gates. Profane relics appear in
- 6:57Speaker 1: temple shrines, and clockwork horrors later called fabricants, massacre the
- 7:02Speaker 1: royal guard. As the Nervaren deals with these crises, Almolexia
- 7:07Speaker 1: wants the public face of the tribunal issues a proclamation.
- 7:11Speaker 4: Sotha's sill has gone mad. Only the Nervarene can end
- 7:15Speaker 4: this threat.
- 7:17Speaker 1: She presents the hero with a mission and with fragments
- 7:20Speaker 1: of a legendary blade, true Flame, the Sword of Nervar.
- 7:25Speaker 1: The Nervene steps into sotha SIL's private cosmos, a self
- 7:29Speaker 1: contained plane of brass gears and suspended oceans, and eventually
- 7:34Speaker 1: finds the tribunal god sothisil dead with a single wound,
- 7:39Speaker 1: cauterized by divine light. Our hero soon discovers that the
- 7:43Speaker 1: murderer is al Molexia herself. Furthermore, it was al Molexia
- 7:48Speaker 1: who Centi assassins and loosed the fabricants.
- 7:51Speaker 4: Without the heart. I am nothing unless they believe that
- 7:55Speaker 4: I am everything.
- 7:57Speaker 1: In these final minutes of the Mornhold crisis, that Nervaren
- 8:01Speaker 1: engages the warrior priestess in single combat, true flame meets
- 8:05Speaker 1: divine wrath, and the spirit of Nerevar finally achieves justice.
- 8:09Speaker 1: The Tribunal is broken, the false gods are no more
- 8:13Speaker 1: of the three vi Veck alone wanders in obscurity, at
- 8:17Speaker 1: least to mortal eyes. Whatever became of this last member
- 8:21Speaker 1: of the Tribunal, Mornhold would never again kneel to a
- 8:24Speaker 1: living god. Within a decade, the new temple would declare
- 8:27Speaker 1: the Tribunal saints, not deities. And somewhere beneath the city,
- 8:31Speaker 1: the gears of Sofa Syls abandoned dream still turn keeping
- 8:35Speaker 1: perfect time for a world that continually descends into chaos.