Latest / The Game Business Show / It was the biggest console launch of all time, but was Nintendo Switch 2 a success for third-parties?
Transcript
- 0:00SPEAKER_00: Hello and welcome to the Game Business Show.
- 0:02SPEAKER_00: This week it is the fastest selling console of all time,
- 0:05SPEAKER_00: but our third party publishers seeing the benefit of Nintendo Switch 2.
- 0:09SPEAKER_00: We dig into the big Summer Game Fest numbers,
- 0:12SPEAKER_00: plus we look at some of the key news stories of the week,
- 0:14SPEAKER_00: including Xbox's partnership with AMD,
- 0:16SPEAKER_00: Mind's Eye launches and falls over,
- 0:18and an agreement is reached between SAG-AFTRA and the video
- 0:21game industry.
- 0:24SPEAKER_00: But first, let me introduce our guest host for this week.
- 0:27It's none other than the former Polygon editor-in-chief and now
- 0:29founder and host of PostGames.
- 0:31SPEAKER_00: It's Chris Plan.
- 0:32SPEAKER_00: Chris, welcome to the show.
- 0:33SPEAKER_00: Thank you so much for having me.
- 0:35SPEAKER_00: So Chris, fill me in.
- 0:36SPEAKER_00: Last time we spoke, you were still at Polygon.
- 0:38SPEAKER_00: Yes.
- 0:39SPEAKER_00: What's happened?
- 0:39SPEAKER_00: What is PostGames?
- 0:40SPEAKER_00: What are you up to?
- 0:42SPEAKER_01: That's a great question.
- 0:43SPEAKER_01: I mean, briefly on Polygon, Polygon used to be a Vox Media company.
- 0:48SPEAKER_01: Now it is a Valnet company.
- 0:50SPEAKER_01: I used to work for it.
- 0:51SPEAKER_01: I no longer work for it.
- 0:52SPEAKER_01: But the,
- 0:53SPEAKER_01: I guess,
- 0:54SPEAKER_01: more interesting thing at this point for me is Postgames,
- 0:58SPEAKER_01: which is this show that I've launched.
- 1:00And maybe you can relate to this or anybody who goes really
- 1:03deep into management at
- 1:04SPEAKER_01: some point in their career.
- 1:05SPEAKER_01: You always have this fantasy of,
- 1:08SPEAKER_01: oh,
- 1:08SPEAKER_01: yeah,
- 1:08SPEAKER_01: but if I ever went back to the old thing,
- 1:11SPEAKER_01: this is what I would do.
- 1:12Oh,
- 1:12I would go back and I'd be a critic or I'd go back and be a
- 1:15reporter.
- 1:15It's one of the funny things that happens in journalism is you
- 1:18get really good at
- 1:18SPEAKER_01: something and then you like manage your way out of doing that every day.
- 1:22And this is the show that I had wanted to make for a really,
- 1:25really,
- 1:25really long time.
- 1:27And finally had the time and space to do it and to kind of take
- 1:31that risk.
- 1:32SPEAKER_01: And then the show itself is just a weekly audio magazine.
- 1:35SPEAKER_01: You launched ahead of me and made it way less stressful for me.
- 1:40Our shows are very different,
- 1:41especially in,
- 1:42I think,
- 1:42their target audience.
- 1:43SPEAKER_01: But you really showed...
- 1:47a version of this weekly news show that reminded me of the sort
- 1:50of thing that I
- 1:50SPEAKER_01: would expect to hear on the BBC or on NPR,
- 1:54SPEAKER_01: where I'm like,
- 1:55SPEAKER_01: I know I'm going to learn every time I tune into it.
- 1:58SPEAKER_01: And I also know I'm going to have like a really nice time learning,
- 2:02SPEAKER_01: that it's not just going to be,
- 2:03SPEAKER_01: you know,
- 2:04SPEAKER_01: watching the paint dry.
- 2:05SPEAKER_01: My target audience is...
- 2:07SPEAKER_01: 30 to 60 year olds who love video games,
- 2:11but now have kids and have maybe a half hour a week when they
- 2:14can really get caught
- 2:16SPEAKER_01: up.
- 2:16SPEAKER_01: And I really want to make sure that that half hour to an hour,
- 2:20SPEAKER_01: that they're getting as much info as possible and that they're really,
- 2:23SPEAKER_01: really enjoying themselves and that it's really,
- 2:25SPEAKER_01: really well produced.
- 2:27There are a lot of great shows out there that are for people
- 2:29talking and finding their ideas.
- 2:31SPEAKER_01: I do one of them.
- 2:32SPEAKER_01: It's called The Besties.
- 2:33SPEAKER_01: I'll plug that too.
- 2:34But I feel like there are fewer of these shows where the
- 2:38creator is writing a
- 2:40SPEAKER_01: script,
- 2:41SPEAKER_01: really planning out the beats of the episode,
- 2:43SPEAKER_01: having a topic,
- 2:44SPEAKER_01: having a theme,
- 2:45SPEAKER_01: and that's what I've been setting out to do.
- 2:47SPEAKER_00: I was worried that you were saying,
- 2:48SPEAKER_00: I heard your show and I thought,
- 2:50SPEAKER_00: oh,
- 2:50SPEAKER_00: I can do better than that.
- 2:50SPEAKER_00: That's fine.
- 2:51SPEAKER_01: Definitely not that.
- 2:53SPEAKER_01: Definitely had more stress.
- 2:55SPEAKER_01: I was like, ah, damn, now I have to make it good.
- 2:58SPEAKER_00: We're seeing that media shift, aren't we?
- 3:02SPEAKER_00: Which is, there is an increasing number of these
- 3:06SPEAKER_00: You talked about,
- 3:07SPEAKER_00: I never really wanted to be the publisher of GamesIndustry.biz,
- 3:10SPEAKER_00: or whatever my job title was in the end,
- 3:11SPEAKER_00: head of GamesIndustry.biz.
- 3:13SPEAKER_00: I was given this situation back in 2017,
- 3:16SPEAKER_00: I think it was,
- 3:17SPEAKER_00: where the boss of Gamer Network at the time,
- 3:19SPEAKER_00: Rupert Lohmann,
- 3:20SPEAKER_00: said to me,
- 3:20SPEAKER_00: Chris,
- 3:20SPEAKER_00: we're making some changes.
- 3:22SPEAKER_00: We want to put you in charge of GamesIndustry.biz.
- 3:24SPEAKER_00: And at the time, I thought that meant editor in chief.
- 3:26SPEAKER_00: And I was like, oh, great, amazing.
- 3:28SPEAKER_00: And he said, so we'd like to make you publisher.
- 3:30SPEAKER_00: And I went, can I not be publisher?
- 3:34Because publishers,
- 3:36you know,
- 3:37they deal with the commercial side of things.
- 3:38SPEAKER_00: I don't mind doing the event side of things.
- 3:40I've got a commercial brain,
- 3:41but I didn't get something out of bed in the morning.
- 3:45SPEAKER_00: And he said,
- 3:47SPEAKER_00: you could do that,
- 3:48SPEAKER_00: but we'd still have to put a publisher in above you if you did that.
- 3:50SPEAKER_00: And I was like, oh, I had to choose between being in charge and doing...
- 3:54SPEAKER_00: Yeah.
- 3:54SPEAKER_00: In the end, I negotiated a weird middle ground.
- 3:57But it was the thought of going back to editorial writing and
- 4:01talking about the
- 4:02SPEAKER_00: things I like to do.
- 4:03SPEAKER_00: You know,
- 4:04I think it's interesting that I like to learn about as much as
- 4:06I like to report on
- 4:07SPEAKER_00: all the time was a big driving force,
- 4:09SPEAKER_00: actually,
- 4:10behind doing this and not having to run another Best Places to
- 4:12Work Awards,
- 4:13SPEAKER_00: which is a project I'm really proud of.
- 4:14But I did 12 of them and I just it's a lot of work and it's a
- 4:18lot of management and
- 4:19SPEAKER_00: it's a lot of staff.
- 4:22SPEAKER_00: It's a lot of meetings and yeah.
- 4:24SPEAKER_00: I'm not saying this is necessarily easier.
- 4:26SPEAKER_00: It's actually, I think it's harder, but it's certainly more enjoyable.
- 4:30I think it also speaks to the trend towards independent or at
- 4:33least just smaller
- 4:34creative ventures because the overhead on these and the way
- 4:40that the internet
- 4:42SPEAKER_01: has warped the revenue systems for these businesses,
- 4:46SPEAKER_01: has made it so that you can have a lot of great ideas.
- 4:48SPEAKER_01: You can get into a place of power at a publisher,
- 4:52and yet that power is constrained by the increasingly difficult
- 4:57challenge of making
- 4:58SPEAKER_01: money.
- 4:59It used to be with the newspaper,
- 5:01there were all these different revenue streams.
- 5:02SPEAKER_01: And then,
- 5:03SPEAKER_01: yeah,
- 5:03SPEAKER_01: you had some of the work that was really tough and laborious,
- 5:06SPEAKER_01: but you also had a lot of the prestige work,
- 5:08SPEAKER_01: the stuff that you got into it for,
- 5:09SPEAKER_01: the stuff that's really going to be helping people.
- 5:12And that becomes harder and harder as the ad dollars dwindle
- 5:17and there is less
- 5:19SPEAKER_01: opportunity to do those sorts of editorial projects.
- 5:22SPEAKER_00: Yeah, in my case, the team had got smaller.
- 5:25We still had to do all the commercial stuff,
- 5:27the stuff that was generating revenue.
- 5:28SPEAKER_00: Yeah.
- 5:28SPEAKER_00: But we reduced time on everything else.
- 5:30But this is what I love about Post Games is that every show
- 5:32that you've done so far
- 5:33SPEAKER_00: is really creative.
- 5:34SPEAKER_00: Like there are stories that are,
- 5:36SPEAKER_00: or angles on stories that haven't been,
- 5:39SPEAKER_00: like the latest one on AI was inspired in many ways.
- 5:42SPEAKER_00: Like we haven't, I haven't seen stuff like that.
- 5:45SPEAKER_00: And that's what this independent, that's the positive side.
- 5:47SPEAKER_00: There's a negative side, I think, in that.
- 5:49SPEAKER_00: When we've got a load of individuals doing things,
- 5:52SPEAKER_00: it sort of,
- 5:52I worry about the talent progression and bringing things to the
- 5:55industry and the
- 5:56SPEAKER_00: growth of the media space or the lack of it,
- 5:59SPEAKER_00: which is why I'm worried.
- 5:59But it does allow for this sort of level of creativity and for
- 6:03it to be an
- 6:03SPEAKER_00: affordable thing to do because you can
- 6:06SPEAKER_00: lean on your readers, I guess, to fund it.
- 6:08SPEAKER_00: But anyway,
- 6:09SPEAKER_00: sorry,
- 6:09I got distracted by saying I think it's a really creative show
- 6:12with some really...
- 6:14SPEAKER_00: Like I say,
- 6:14SPEAKER_00: I said to you just before we press record,
- 6:16I thought there must be pressure on you to keep coming up with
- 6:20another creative
- 6:21SPEAKER_00: concept and in pulling it all together in a show.
- 6:24SPEAKER_00: It's...
- 6:25SPEAKER_00: Excellent to hear.
- 6:26SPEAKER_01: Yeah, thank you.
- 6:27SPEAKER_01: I mean,
- 6:28SPEAKER_01: in terms of the pressure,
- 6:29SPEAKER_01: before I started work on a single episode,
- 6:33SPEAKER_01: I mapped out a year of topics.
- 6:36SPEAKER_01: Oh, really?
- 6:37SPEAKER_01: And just knew, like, I know I want to do these.
- 6:40SPEAKER_01: These are stories that
- 6:42SPEAKER_01: I live for.
- 6:43SPEAKER_01: And, you know, as life happens, you start throwing stuff in there.
- 6:48SPEAKER_01: And now that's probably about like a year and a half.
- 6:50SPEAKER_01: It's just because stuff keeps getting bumped.
- 6:53SPEAKER_01: And do I think I'll hit all those topics?
- 6:54SPEAKER_01: No.
- 6:54SPEAKER_01: Do I think I'll have interest in all of them by the end?
- 6:57SPEAKER_01: No.
- 6:57SPEAKER_01: Do I think each of them is actually newsworthy once I get around to them?
- 7:01SPEAKER_01: No.
- 7:02SPEAKER_01: But I knew that I would only want to do a thing
- 7:06SPEAKER_01: like this and really bet my life on it, quite frankly.
- 7:09SPEAKER_01: If one,
- 7:10SPEAKER_01: I thought there was enough out there that would interest people,
- 7:13SPEAKER_01: and two,
- 7:15SPEAKER_01: that I would not lose momentum or enthusiasm,
- 7:19SPEAKER_01: right?
- 7:20SPEAKER_01: So,
- 7:20SPEAKER_01: so far,
- 7:21SPEAKER_01: yeah,
- 7:21SPEAKER_01: I've done,
- 7:21SPEAKER_01: well,
- 7:22SPEAKER_01: now I'm about to do a second episode on AI that's kind of a two-parter.
- 7:26SPEAKER_01: I've talked about sex or lewd games,
- 7:29SPEAKER_01: and I have some stuff coming up that I'm really excited about.
- 7:31SPEAKER_01: There's a Broadway composer
- 7:34SPEAKER_01: who is taking a leave from being a composer to create a video game,
- 7:39SPEAKER_01: and I can't wait to tell this story,
- 7:41SPEAKER_01: right?
- 7:42SPEAKER_01: And it's a lot each week.
- 7:44I am producing between an hour and an hour and a half of audio
- 7:47content that's
- 7:48SPEAKER_01: pretty produced each week,
- 7:50SPEAKER_01: but it's so much easier when it's a story that you want to tell.
- 7:55SPEAKER_01: And like the second I wrap on one, I'm like, oh, great.
- 7:58SPEAKER_01: Now I can go do that one that I'm still excited about.
- 8:01SPEAKER_01: We should talk again in like six months and see where I am.
- 8:05SPEAKER_01: But right now I haven't lost like any of that fuel or that momentum.
- 8:10SPEAKER_00: Well, now I bring you on to a business podcast.
- 8:12SPEAKER_00: I love it.
- 8:13SPEAKER_00: This doesn't drain.
- 8:14SPEAKER_01: I live for this stuff.
- 8:16SPEAKER_01: I like I love I was just at SGF and I love I mean, I'm a journalist.
- 8:22SPEAKER_01: professional gossip, so I love talking the biz side of things.
- 8:26SPEAKER_00: So, yeah, I missed you at Summer Game Fest.
- 8:27SPEAKER_00: I was obviously still there as well.
- 8:29SPEAKER_00: I know.
- 8:30SPEAKER_00: We did a show last week, which was a bit of a reaction show to it.
- 8:33SPEAKER_00: I mean,
- 8:35SPEAKER_00: I've got some numbers about it,
- 8:36SPEAKER_00: and we'll talk about those in a moment,
- 8:37SPEAKER_00: but did you see much?
- 8:38SPEAKER_00: Was there something that, anything that inspired you out there?
- 8:40SPEAKER_00: Obviously,
- 8:40SPEAKER_00: you don't want to spoil forthcoming post-game shows,
- 8:43SPEAKER_00: but...
- 8:44SPEAKER_01: Yeah,
- 8:44SPEAKER_01: I mean,
- 8:45SPEAKER_01: happy to talk about it.
- 8:46SPEAKER_01: The two things that really stood out to me personally,
- 8:49SPEAKER_01: and not talking like,
- 8:50SPEAKER_01: do I think these things will be successful,
- 8:52SPEAKER_01: was Pragmata,
- 8:53SPEAKER_01: the Capcom action slash shooter slash puzzle game.
- 8:59A great thing about doing this for so long is you can see the
- 9:03future in some way.
- 9:04SPEAKER_01: And I worry a little bit about my visions for this game,
- 9:08SPEAKER_01: which is I put the controller down and I was like,
- 9:10I can't wait to talk about this game in 10 years when everybody
- 9:13decides they love
- 9:14SPEAKER_01: it.
- 9:15SPEAKER_01: I don't know if anybody is going to buy it when it comes out,
- 9:17SPEAKER_01: but holy moly does it have a mid-2000s Sega vibe to it,
- 9:22SPEAKER_01: and I adored it.
- 9:23And then the other one,
- 9:24I can't remember if you talked about this last week,
- 9:26was Ambrosia Sky.
- 9:28SPEAKER_01: No.
- 9:29SPEAKER_01: The new game from Soft Rains.
- 9:32And Soft Grains,
- 9:33for people who don't know,
- 9:35it's a new studio,
- 9:37but with a lot of talent.
- 9:38SPEAKER_01: My friend Joel Burgess runs it, former Bethesda, former Ubisoft.
- 9:43And it has a very,
- 9:45I don't know,
- 9:46somewhere like Prey,
- 9:48I guess,
- 9:49the game that comes to mind.
- 9:50SPEAKER_01: Oh, okay.
- 9:51SPEAKER_01: Arcane, but with some really great story.
- 9:54SPEAKER_01: One of the writers on the story did, oh, dang, is it Mortician's Tale?
- 10:00SPEAKER_01: I think is the right name of it.
- 10:02SPEAKER_01: But it was a fantastic indie game about basically the funeral business.
- 10:07SPEAKER_01: Yeah, Mortician's Tale.
- 10:09SPEAKER_01: And this game is also dealing with death in some very interesting ways,
- 10:13SPEAKER_01: and I kind of can't wait for it.
- 10:15SPEAKER_00: Oh, wow.
- 10:16Well,
- 10:16I can come on to Pragmata because I do have some positive
- 10:18statistics about it.
- 10:19SPEAKER_00: Yeah?
- 10:20It reminded me of PN03 and Vanquish and that sort of Capcom-y
- 10:25sci-fi thing.
- 10:26SPEAKER_00: And I really enjoyed the combat as well.
- 10:27SPEAKER_00: It's interesting,
- 10:28SPEAKER_00: though,
- 10:28a couple of people I talked to had the exact opposite reaction
- 10:31to Pragmata.
- 10:32SPEAKER_00: But most people I spoke to had the same reaction that you did,
- 10:35SPEAKER_00: which was one of the best things that I played at the show.
- 10:38SPEAKER_00: There's some statistics.
- 10:39SPEAKER_00: Some of these statistics are already out there.
- 10:40It's worth remembering that the game business is co-founded by
- 10:44Geoff Keighley.
- 10:45SPEAKER_00: I've heard of him.
- 10:46SPEAKER_00: And I'm here talking about the performance of Summer Game Fest.
- 10:49SPEAKER_00: I'd love to tell you that I'm completely an independent voice in this.
- 10:53SPEAKER_00: I'll try to be, but there is an element of inevitably slight bias there.
- 10:56SPEAKER_00: But the numbers, the numbers are numbers.
- 10:57SPEAKER_00: And if you talk about the Summer Game Fest Showcase itself,
- 11:00SPEAKER_00: which I never quite remember the actual name of it.
- 11:01SPEAKER_00: I think it's just called the Summer Game Fest Showcase.
- 11:03SPEAKER_00: It had 50 million views collectively.
- 11:06SPEAKER_00: I don't quite know how they worked that out.
- 11:08SPEAKER_00: It's not quite the Game Awards numbers, but it's a huge number.
- 11:11It's actually the second biggest showcase this year behind the
- 11:13Switch 2 reveal,
- 11:14SPEAKER_00: which sounds pretty impressive.
- 11:16SPEAKER_00: They say it's an 89% year over year peak viewership growth.
- 11:21SPEAKER_00: If you look at Level Up Analytics,
- 11:22they've done a lot of comparisons here to try and give us a bit
- 11:25of a sense of what
- 11:26SPEAKER_00: does that number actually mean?
- 11:27SPEAKER_00: Yeah.
- 11:28SPEAKER_00: They say the peak viewership is 3 million.
- 11:30SPEAKER_00: And compared to other showcases during that week,
- 11:34SPEAKER_00: so that summer showcase event,
- 11:35SPEAKER_00: 3 million peak viewers is ahead of Xbox,
- 11:37SPEAKER_00: which had 2.2 million peak views.
- 11:40And the PlayStation State of Play event,
- 11:41which is just behind it on 2.1 million.
- 11:43SPEAKER_00: If you look at the year before,
- 11:45the opening events of the Summer Game Fest showcase in 2024 had
- 11:482.3 million peak
- 11:49SPEAKER_00: viewers.
- 11:50SPEAKER_00: It's a big jump on that.
- 11:51SPEAKER_00: And it's even a jump on the 2.5 million that was recorded in 2023,
- 11:55SPEAKER_00: which was the previous record.
- 11:57SPEAKER_00: So I, Jeff, is understandably pleased.
- 12:00SPEAKER_00: Yeah.
- 12:00About that number,
- 12:02if I look at the other showcases,
- 12:03the Xbox showcase was weaker this year.
- 12:05SPEAKER_00: Last year's showcase had 2.7 million,
- 12:07which was the previous record actually for the whole Summer
- 12:09Game Fest period.
- 12:10SPEAKER_00: But of course,
- 12:10SPEAKER_00: last year's Xbox showcase was the big Activision,
- 12:13SPEAKER_00: Xbox,
- 12:13SPEAKER_00: Bethesda crossover with Gears of War,
- 12:15SPEAKER_00: Fable,
- 12:16SPEAKER_00: Doom,
- 12:16SPEAKER_00: lots of big games.
- 12:17SPEAKER_00: It was a big hype.
- 12:18SPEAKER_00: It was being hyped up quite a bit.
- 12:20SPEAKER_00: And this year's one I thought was great.
- 12:22SPEAKER_00: Loads of interesting games in it.
- 12:23SPEAKER_00: but a little bit less dramatic in terms of sort of AAA attention.
- 12:27Actually,
- 12:28Sony's State of Play this year did slightly better than last
- 12:30year.
- 12:30It did 2 million last year peak viewers,
- 12:32and this year it was 2.1 million.
- 12:34SPEAKER_00: So overall,
- 12:34SPEAKER_00: when it comes to the direct-to-consumer stuff,
- 12:37SPEAKER_00: lots of people watched,
- 12:38SPEAKER_00: it seems like.
- 12:39SPEAKER_00: Yeah.
- 12:39SPEAKER_00: And I think people are becoming tuned into those.
- 12:43SPEAKER_00: Did you watch all of them, Chris, or do you sort of catch up afterwards?
- 12:46SPEAKER_01: There were, I think, roughly 50 of these, so I didn't see all of them.
- 12:51I admired the people I saw in Blue Sky who were doing that
- 12:54service for everyone.
- 12:57SPEAKER_01: I'll be very honest.
- 12:59I don't have a tremendous amount of interest in this window of
- 13:06trailer releases.
- 13:08And the reason is I don't find it to be the moment when big
- 13:13companies reveal their
- 13:15SPEAKER_01: best,
- 13:16SPEAKER_01: like whatever,
- 13:16SPEAKER_01: like big,
- 13:17SPEAKER_01: big surprise twist.
- 13:18SPEAKER_01: I feel like this is for me the middle tier of things.
- 13:23SPEAKER_01: And I think there's a pretty clear reason for that, which is
- 13:26companies now have access to their fans via all these different
- 13:29directs so if they
- 13:31really want to make a big splash they don't want to do it when
- 13:33everybody else is
- 13:34hopping into the pool that said what i adore about this change
- 13:40is i think that's
- 13:41SPEAKER_01: better
- 13:42for the for the industry all around i think it is better that
- 13:47we have discrete
- 13:47moments that we're not doing this thing that only made sense
- 13:51when we needed to get
- 13:52video games in the new york times that one time that they would
- 13:55get there each year
- 13:56right like that was a function that e3 served of get everybody
- 14:00in the same room um
- 14:02it just feels the idea of having to do it all at once for me
- 14:06feels like a bit of a
- 14:07SPEAKER_01: relic
- 14:08SPEAKER_01: That said, still wonderful to see everybody.
- 14:10I will say this about SGF and what I've heard from people who
- 14:14program there.
- 14:16SPEAKER_01: people love it, who are on the game publisher side.
- 14:19SPEAKER_01: And I'm not tied to Jeff, so I'm happy to say this.
- 14:23SPEAKER_01: Like,
- 14:24SPEAKER_01: you will talk to people from,
- 14:26SPEAKER_01: I'm not gonna name names,
- 14:27SPEAKER_01: but from different game development studios,
- 14:30SPEAKER_01: and they will talk about the turnkey nature of it.
- 14:33SPEAKER_01: That you come in,
- 14:35SPEAKER_01: you pay a pretty reasonable set fee,
- 14:37SPEAKER_01: you can pay a little extra,
- 14:38SPEAKER_01: and they even do some decorations for you.
- 14:41SPEAKER_01: that it's all ready for when you get there.
- 14:43SPEAKER_01: And I've used to work E3 and working it was a nightmare.
- 14:49SPEAKER_01: I mean,
- 14:50SPEAKER_01: having to get fabricators,
- 14:51SPEAKER_01: having to get all these different,
- 14:52SPEAKER_01: you know,
- 14:52SPEAKER_01: vendors,
- 14:53SPEAKER_01: having to set up,
- 14:55SPEAKER_01: to build,
- 14:55SPEAKER_01: to break down.
- 14:56SPEAKER_01: It really was a truly a miserable experience.
- 14:59SPEAKER_01: And that was for a pretty small stations that I worked at.
- 15:02SPEAKER_01: For these bigger things, just cost a fortune and it was a headache.
- 15:05SPEAKER_01: And this just feels like a much better setup, at least for
- 15:09SPEAKER_01: the relationship between the press and the publishers.
- 15:13SPEAKER_01: Yeah, so you're talking about Play Days specifically, right?
- 15:15SPEAKER_01: Yeah, yeah, yeah.
- 15:16SPEAKER_00: I hear the same thing.
- 15:17SPEAKER_00: E3 was LACC, which had its unions.
- 15:20SPEAKER_00: You couldn't do anything.
- 15:21You couldn't even move things from one part of the building to
- 15:23the other without
- 15:24SPEAKER_00: having to use one of their union workers to do that,
- 15:27SPEAKER_00: which always ramped up the costs of these things,
- 15:29SPEAKER_00: made it.
- 15:29SPEAKER_00: You know,
- 15:30SPEAKER_00: the year E3 got cancelled,
- 15:32the cost of booking a booth at E3 was less than almost every
- 15:35other video game
- 15:35SPEAKER_00: event.
- 15:36But when you factor in all the costs that come with it,
- 15:39it immediately skyrockets above it.
- 15:41SPEAKER_00: And of course,
- 15:41SPEAKER_00: by doing it in the location,
- 15:42SPEAKER_00: they did it,
- 15:42SPEAKER_00: which is a kind of nice location when you're in the locations around it.
- 15:48SPEAKER_00: It's not so nice.
- 15:49SPEAKER_00: But it doesn't have any of that.
- 15:51SPEAKER_00: And yeah, it's quite turnkey.
- 15:53SPEAKER_00: I mean, when it comes to announcement events, I do sometimes get
- 15:57I think I always find it very hard when I sit through stuff
- 16:00where I've got a
- 16:00SPEAKER_00: certain preference in video games.
- 16:03SPEAKER_00: So when I watch a Nintendo Direct,
- 16:04SPEAKER_00: I almost certainly always enjoy it because I'm just a big Nintendo fan.
- 16:07SPEAKER_00: So I like most of the stuff I see there.
- 16:09SPEAKER_01: Yeah.
- 16:09SPEAKER_00: I go to Summer Game Fest.
- 16:11SPEAKER_00: I like certain Xbox games, but I don't like all of them.
- 16:14SPEAKER_00: Same with PlayStation.
- 16:15SPEAKER_00: As an individual trying to enjoy these things,
- 16:16SPEAKER_00: I find it a little bit,
- 16:18SPEAKER_00: I can find it a little bit hard.
- 16:19SPEAKER_00: And in fact,
- 16:20SPEAKER_00: I kind of like the fact I can sort of skip over,
- 16:23SPEAKER_00: it's a retro Japanese RPG,
- 16:25SPEAKER_00: I'll skip over this one,
- 16:26SPEAKER_00: you know,
- 16:26SPEAKER_00: those sort of things.
- 16:28SPEAKER_00: And it's not that I, you know, I don't think everyone could do that.
- 16:30SPEAKER_00: I think that's quite interesting.
- 16:32SPEAKER_00: I did think there was a bit of variety this year.
- 16:34SPEAKER_00: I say that there was a lot of games.
- 16:36There was a lot of online multiplayer shooters that looked a
- 16:39little bit cartoony.
- 16:40SPEAKER_00: There was a lot of grim, dark sort of Souls-like games.
- 16:44SPEAKER_00: And oddly,
- 16:44SPEAKER_00: there's a lot of weirdly animated sort of cartoony games,
- 16:47SPEAKER_00: I think,
- 16:48SPEAKER_00: probably Cuphead inspired stuff.
- 16:50SPEAKER_00: There's a lot of licensed stuff, actually.
- 16:52SPEAKER_00: Game of Thrones, Dune, James Bond, obviously Lego stuff.
- 16:55SPEAKER_00: And obviously lots and lots of retro stuff.
- 16:57But I actually thought when you started looking at all the
- 17:00different buckets they
- 17:01SPEAKER_00: sat in,
- 17:01SPEAKER_00: you know,
- 17:01SPEAKER_00: even this one set in the 1940s,
- 17:04SPEAKER_00: I did get quite a lot of variety.
- 17:06SPEAKER_00: There was also a lot of similar looking things,
- 17:07SPEAKER_00: which obviously is part of the...
- 17:09SPEAKER_00: You asked about Pragmata.
- 17:11SPEAKER_00: Oh, yeah.
- 17:12SPEAKER_00: So I'll start with trailers, right?
- 17:14SPEAKER_00: None of these numbers are going to surprise you.
- 17:16SPEAKER_00: The biggest trailer...
- 17:17SPEAKER_00: of Summer Game Fest was Call of Duty Black Ops 7.
- 17:20SPEAKER_00: According to Level Up,
- 17:21SPEAKER_00: it generated over 85.3 million views,
- 17:23SPEAKER_00: but it was neck and neck with Resident Evil Requiem,
- 17:26SPEAKER_00: which managed 84.6 million views.
- 17:28SPEAKER_00: Resident Evil Requiem,
- 17:29SPEAKER_00: I felt,
- 17:29SPEAKER_00: was like the sort of standout surprise,
- 17:31SPEAKER_00: yeah,
- 17:32SPEAKER_00: announcement of that event.
- 17:34SPEAKER_00: Even though we thought it might be there,
- 17:35SPEAKER_00: they did a great job of tricking us into thinking it wasn't going to be.
- 17:39SPEAKER_00: The one after that wasn't actually a game demo at all.
- 17:41SPEAKER_00: It was The Witcher 4 and The Legend 5 tech demo.
- 17:44SPEAKER_00: Yeah.
- 17:44Which actually kicked off the whole period,
- 17:46if you count Epic's state of Unreal address.
- 17:49SPEAKER_00: That had 67.2 million trailer views.
- 17:51SPEAKER_00: And number five was the Xbox hardware, the ROG Xbox Ally.
- 17:56SPEAKER_00: I'm just calling it Xbox handhelds.
- 17:58SPEAKER_00: They did over 50 million views.
- 18:01SPEAKER_00: Other games, Marvel's Tokon was the number five most viewed trailer.
- 18:05SPEAKER_00: Sea of Remnants did really well, which was interesting.
- 18:08SPEAKER_00: 37.4 million.
- 18:09SPEAKER_00: Persona 4 Revival, 26.2 million.
- 18:11SPEAKER_00: Then it's James Bond, 24.7 million.
- 18:13SPEAKER_00: Deadpool VR, 24.4 million.
- 18:15And rounding off the top ten was the year three character
- 18:18reveal for Street Fighter
- 18:19SPEAKER_00: VI with 24.2 million.
- 18:20SPEAKER_00: Wow.
- 18:22SPEAKER_00: Trailer View.
- 18:22SPEAKER_00: So those are the top sort of performing, and I'm not surprised by those.
- 18:26I was going to do a big deep dive analysis into wish lists and
- 18:30followers on Steam,
- 18:31SPEAKER_00: but Simon Carlos did that over at Game Discover,
- 18:34SPEAKER_00: so I'm just going to quote him.
- 18:35SPEAKER_00: Fantastic.
- 18:37SPEAKER_00: Resident Evil Requiem was the big winner on Steam as well.
- 18:40SPEAKER_00: It was new on Steam that week.
- 18:42SPEAKER_00: It wasn't, hadn't been on there previously.
- 18:44SPEAKER_00: It immediately went to nearly 30,000 followers, nearly 620,000 wishlists.
- 18:47SPEAKER_00: It was number one regard.
- 18:49SPEAKER_00: But number two was most wishlisted was Pragmata, just shy of 350,000.
- 18:55I think Capcom games just do tend to do very well with that
- 18:58sort of audience.
- 18:58SPEAKER_00: Yeah.
- 18:59SPEAKER_00: And it's been awaited for a while.
- 19:01SPEAKER_00: There was some positive press around it.
- 19:02SPEAKER_00: I think that certainly helped.
- 19:04SPEAKER_00: Other big games in the wish list.
- 19:05SPEAKER_00: Atomic Heart 2 is in there.
- 19:06SPEAKER_00: Grounded 2 is in there.
- 19:08SPEAKER_00: I'm not surprised.
- 19:09SPEAKER_00: Sequels to games for established audiences, really.
- 19:12SPEAKER_00: There were, though, a couple of surprises.
- 19:14SPEAKER_00: Did you remember the body horror game Ill?
- 19:16SPEAKER_00: Yeah.
- 19:17It was the third most followed game on Steam and the fourth
- 19:20most wish listed game
- 19:21SPEAKER_00: of the show on Steam as well.
- 19:22SPEAKER_00: Wow.
- 19:23SPEAKER_00: So that's Game Discover data.
- 19:25SPEAKER_00: I wouldn't have predicted that at all.
- 19:26SPEAKER_00: It was actually the 12th most viewed trailer as well.
- 19:28SPEAKER_00: It got more people viewed that trailer than Silent Hill F trailer.
- 19:31SPEAKER_00: Just about.
- 19:32SPEAKER_00: It was quite close, but...
- 19:33SPEAKER_00: I thought that looked great.
- 19:34SPEAKER_00: So that's a game by Team Clout.
- 19:36SPEAKER_00: They should be pretty happy, I imagine, with those.
- 19:38SPEAKER_00: Yeah.
- 19:38SPEAKER_01: I mean, this is classic Steam in that I'm like, I have not heard of this.
- 19:44SPEAKER_01: Oh, it's the most popular thing?
- 19:45SPEAKER_01: Oh, it looks pretty good.
- 19:47SPEAKER_01: Sure.
- 19:48Again,
- 19:48when a thousand games get shown in a week,
- 19:50I guess this is what happens.
- 19:52SPEAKER_00: Yeah.
- 19:53SPEAKER_00: Well,
- 19:53SPEAKER_00: the other one,
- 19:54SPEAKER_00: and this wasn't even shown during the bigger...
- 19:56SPEAKER_00: Well,
- 19:56SPEAKER_00: it was shown during the Future Games Show,
- 19:57SPEAKER_00: which is popular,
- 19:58SPEAKER_00: but it's a lower profile.
- 20:01SPEAKER_00: That's the sixth biggest showcase of the Summer Game Fest period,
- 20:04SPEAKER_00: behind PC Gaming Show,
- 20:05SPEAKER_00: behind Day of the Devs as well.
- 20:07SPEAKER_00: But they had a game on their stage called The Expanse Osiris Reborn,
- 20:11SPEAKER_00: Yeah.
- 20:11It was actually the second most followed game of the show on
- 20:14Steam and the sixth
- 20:15SPEAKER_00: most wishlisted game on Steam.
- 20:16SPEAKER_00: It's from Alcat Games.
- 20:18SPEAKER_00: They know what they're doing.
- 20:19SPEAKER_00: People know who they are.
- 20:20SPEAKER_00: It's based on an established universe.
- 20:22SPEAKER_00: It looked a bit Mass Effect-y, but it's done really, really well.
- 20:25Another game that I didn't...
- 20:26I hadn't...
- 20:27You talk about games you hadn't heard of.
- 20:28SPEAKER_00: I'd leave from Member Ill, but I didn't...
- 20:32there are things um across my career at different publishers
- 20:35where you just knew
- 20:36you could say a word and it was like traffic gold when i was at
- 20:41uh the verge one of
- 20:42our jokes was like fish content if anything was about fish for
- 20:46whatever reason
- 20:47SPEAKER_01: Boom.
- 20:48SPEAKER_01: Instant.
- 20:49SPEAKER_01: Wow.
- 20:49You find a way to tie the verge and fish together and like you
- 20:52were swimming in it.
- 20:54And another one that I did not appreciate is The Expanse in
- 20:58entertainment coverage.
- 21:00SPEAKER_00: Oh, wow.
- 21:00SPEAKER_01: And I've heard this from a lot of different people.
- 21:02SPEAKER_01: The Expanse's following is...
- 21:05hard core and they will show up um the second i saw that they
- 21:11were making this game
- 21:11i just very very good sign at least for that initial bump those
- 21:16people are going to
- 21:16show up day one and get that game yeah i'll keep an eye on that
- 21:20one yeah there were
- 21:21some clear winners some big numbers on the showcases can i ask
- 21:24you a kind of an
- 21:26industry question because i just i mean this is like my chance
- 21:30while i'm on this
- 21:31SPEAKER_01: show
- 21:32SPEAKER_01: Resident Evil 9.
- 21:34SPEAKER_01: This one puzzled me to no end.
- 21:36SPEAKER_01: Everything about it.
- 21:37Because we got the surprise announcement,
- 21:40which was cheeky and like,
- 21:41I get that and I like it.
- 21:43SPEAKER_01: What I didn't expect was we were demoed it at Play Days.
- 21:49SPEAKER_00: And did you have a chance to see?
- 21:50SPEAKER_00: I saw it.
- 21:51SPEAKER_00: I didn't play the game.
- 21:52SPEAKER_00: Some people played it.
- 21:53SPEAKER_01: Yeah.
- 21:53SPEAKER_00: But yeah, I didn't see it.
- 21:54SPEAKER_00: I didn't play it.
- 21:55SPEAKER_00: I saw it.
- 21:56SPEAKER_00: Yeah.
- 21:56And I had a chance to see it and what was absolutely peculiar
- 22:00about it is it feels
- 22:02SPEAKER_01: like this game is like years away from release.
- 22:06SPEAKER_01: There's barely,
- 22:07there was not much to show as in it is a Resident Evil game and
- 22:11they don't show
- 22:11SPEAKER_01: combat and it is one of those like,
- 22:14they have one of these and I feel like every one of the most
- 22:16recent modern Resident
- 22:17Evil games where you kind of do the indie horror thing of just
- 22:21hiding from a big
- 22:23SPEAKER_01: scary unkillable thing.
- 22:25Perfectly neat and absolutely strange decision I felt in terms
- 22:30of introducing the
- 22:31game to people because it doesn't really show most of the
- 22:34mechanics of the game.
- 22:35SPEAKER_01: And on top of that, it kept cutting away.
- 22:39SPEAKER_01: It kept doing these like blackout moments where they'd be like,
- 22:41SPEAKER_01: well,
- 22:41SPEAKER_01: that's 30 seconds of the game.
- 22:43SPEAKER_01: And here's another 30 seconds later on in that mission.
- 22:46SPEAKER_01: And I just don't,
- 22:48SPEAKER_01: I don't,
- 22:49SPEAKER_01: sometimes I see things and I just from an industry marketing level,
- 22:53SPEAKER_01: I don't understand why I'm seeing them.
- 22:55SPEAKER_01: And that was a big one for me.
- 22:57SPEAKER_00: I will give you my theory, but also a little bit about Capcom.
- 23:00So Capcom often release a game in what they call the Capcom
- 23:02slot,
- 23:03which is February,
- 23:03March.
- 23:04SPEAKER_00: And they often ramp up their coverage from around the E3 before.
- 23:08And then they begin with something there,
- 23:10then they'll do something new at Gamescom.
- 23:12They probably release the thing we just saw as a demo,
- 23:14knowing then,
- 23:15like in September.
- 23:16SPEAKER_00: Yeah.
- 23:16And then they do a big thing in the beginning of the year,
- 23:18and then they launch it.
- 23:19So in terms of the release cadence,
- 23:21the reason they show a little bit of it.
- 23:22SPEAKER_00: Regarding,
- 23:24SPEAKER_00: so that demo is interesting because I was,
- 23:26SPEAKER_00: if you read the Eurogamer piece,
- 23:28SPEAKER_00: this is Alex Donaldson actually went and played the game.
- 23:30It was one of the few people that actually played it and I
- 23:31spoke to him after he played it.
- 23:32SPEAKER_00: I wanted to know all about it.
- 23:34SPEAKER_00: So in that trailer,
- 23:35SPEAKER_00: there's that bit where they,
- 23:36SPEAKER_00: do you remember,
- 23:36SPEAKER_00: where they climb on like some trolley to get a,
- 23:40SPEAKER_00: she climbs on some trolley to get a screwdriver off the top shelf.
- 23:43SPEAKER_00: Do you remember this bit?
- 23:44SPEAKER_00: Yeah, yeah, yeah.
- 23:45In the game,
- 23:45they cut,
- 23:46so you looked away and then suddenly the trolley's there.
- 23:48In the demo,
- 23:49you have to move the trolley to that position in order to climb
- 23:52it.
- 23:52When you move the trolley,
- 23:53things fall off the trolley and make a really loud noise,
- 23:56right?
- 23:57SPEAKER_00: And then you hear the creature outside the door going...
- 24:01SPEAKER_00: And Alex told the story about how he turned his lighter off.
- 24:04SPEAKER_00: He said, don't move.
- 24:05SPEAKER_00: Don't make any more noise.
- 24:06SPEAKER_00: Just do not move.
- 24:08SPEAKER_00: Do not move.
- 24:08SPEAKER_00: Waited for the noise to stop from the monster.
- 24:10SPEAKER_00: Thought he could get going again.
- 24:12SPEAKER_00: He lit the lighter and the monster was right there, right?
- 24:16SPEAKER_00: He squealed, right?
- 24:17SPEAKER_01: Show that!
- 24:18SPEAKER_01: Show that!
- 24:19SPEAKER_01: Let me be clear.
- 24:23SPEAKER_01: I'm not even criticizing Capcom because I'm not that stupid.
- 24:26SPEAKER_01: Because nobody is on a heater right now more than they are.
- 24:31SPEAKER_01: They seem to know what they're doing, but it truly puzzled me.
- 24:36SPEAKER_00: I think the reason that,
- 24:37SPEAKER_00: because here's the thing,
- 24:37they kept talking about this being a bold reinvention or a
- 24:40change of direction of
- 24:40SPEAKER_00: the franchise.
- 24:41SPEAKER_00: Yeah.
- 24:42SPEAKER_00: And what we were shown was neither.
- 24:44SPEAKER_00: Right.
- 24:44SPEAKER_00: And because it was a horror game.
- 24:48SPEAKER_00: Yeah.
- 24:48SPEAKER_00: We saw a horror game and we saw a monster stalking them.
- 24:51SPEAKER_00: This is exactly what they did in Resident Evil 2.
- 24:52SPEAKER_00: It's what they did in Resident Evil 3.
- 24:53SPEAKER_00: It's what they did in Resident Evil Village.
- 24:55SPEAKER_00: Right.
- 24:56I've seen this and it's done very well and it's effective and
- 24:58I'm a Resident Evil fan.
- 24:59SPEAKER_00: So I was...
- 25:00SPEAKER_00: On board with it,
- 25:01my theory is they've shown everybody the horror of Resident
- 25:05Evil before they start
- 25:06getting us into what the combat's like and where perhaps it
- 25:09goes a little bit
- 25:10SPEAKER_00: different to Resident Evil.
- 25:12SPEAKER_00: So often you find companies do it the other way around.
- 25:14SPEAKER_00: They show you a completely different game.
- 25:16SPEAKER_00: Everyone goes, this isn't what I want.
- 25:17SPEAKER_00: This isn't Resident Evil.
- 25:18SPEAKER_00: I don't like this at all.
- 25:19SPEAKER_00: And then they go, no, no, we're doing the other stuff too.
- 25:22SPEAKER_00: And by then point, you may have lost people.
- 25:24SPEAKER_00: And I think this is a way of going,
- 25:25SPEAKER_00: well,
- 25:25SPEAKER_00: we assure the fans,
- 25:26SPEAKER_00: this is still the horror of Resident Evil.
- 25:29SPEAKER_00: And then maybe when we get to Gamescom or whatever,
- 25:30SPEAKER_00: they'll show us whatever it looked,
- 25:32SPEAKER_00: whatever that,
- 25:33SPEAKER_00: you know,
- 25:34SPEAKER_00: bombed out Raccoon City segments like or whatever.
- 25:37SPEAKER_01: I hope they let me go like punch a volcano.
- 25:40SPEAKER_01: You know, I'm bringing back that Resident Evil.
- 25:42SPEAKER_01: That'll that'll be great.
- 25:44SPEAKER_01: No, don't bring that.
- 25:45SPEAKER_01: Yeah, you're right.
- 25:46SPEAKER_01: You're right.
- 25:47SPEAKER_01: You're right.
- 25:49SPEAKER_00: But yes,
- 25:50I suspect there's talk of it being a little bit more
- 25:51explorationary and there's
- 25:53SPEAKER_00: loads of speculation on what it could be.
- 25:54SPEAKER_00: And I took it as this was more of a, don't worry.
- 25:58SPEAKER_00: Because they kept talking about it being a reinvention.
- 26:00SPEAKER_00: Jeff said on stage, I saw their vision for it and I was blown away.
- 26:03SPEAKER_00: Yeah.
- 26:04And I'm like,
- 26:05I'm blown away because I love this stuff,
- 26:06but it is,
- 26:07it's...
- 26:08SPEAKER_00: It's Resident Evil.
- 26:09SPEAKER_00: That makes a lot more sense.
- 26:12SPEAKER_00: I like that, yeah.
- 26:13SPEAKER_00: That's my theory on it.
- 26:14SPEAKER_00: I suspect the next stuff is going to look quite different.
- 26:17SPEAKER_00: There are some numbers that aren't positive.
- 26:19SPEAKER_00: This proves that I'm not fully...
- 26:21Because I was interested in what the media coverage was like
- 26:25because it was facing
- 26:27SPEAKER_00: some pressures,
- 26:28SPEAKER_00: the media,
- 26:28SPEAKER_00: over last year.
- 26:30Some of it's specific to this year that isn't going to be
- 26:32actually reflected next year.
- 26:34So I got some data from Press Engine,
- 26:35which tracks all video game articles.
- 26:37SPEAKER_00: And the keywords that are used in those articles,
- 26:39SPEAKER_00: there are services out there that,
- 26:41SPEAKER_00: outside of Press Engine,
- 26:42SPEAKER_00: Footprints,
- 26:43SPEAKER_00: there's something similar.
- 26:44SPEAKER_00: And I actually looked at Footprints' data and I compared the two,
- 26:46SPEAKER_00: and it's roughly,
- 26:47SPEAKER_00: so I'm relatively confident these numbers are.
- 26:50SPEAKER_00: If they're not completely right, at least trends are the same.
- 26:53So Press Engine sent me the numbers of articles featuring the
- 26:57term Summer Game Fest
- 26:58SPEAKER_00: between the start of May to June 12th.
- 27:00And that number was 5,653 articles across the internet on that
- 27:03term,
- 27:03those terms in particular.
- 27:07SPEAKER_00: Which sounds great, but it's heavily down on the year before.
- 27:10SPEAKER_00: Yeah.
- 27:10SPEAKER_00: Where there was 9,761 articles that featured the term Summer Game Fest.
- 27:14SPEAKER_00: This is across the board.
- 27:15SPEAKER_00: If you look at the platform showcases,
- 27:17SPEAKER_00: the PlayStation showcase for the first three days after it aired,
- 27:20SPEAKER_00: so the day it aired and the three days afterwards,
- 27:22SPEAKER_00: It generated 2,186 articles.
- 27:25That's a drop of 3,035 articles published over the same period
- 27:29for the 2024
- 27:30SPEAKER_00: PlayStation State of Play.
- 27:31SPEAKER_00: So again, a drop of nearly 900 articles.
- 27:34The Xbox showcase,
- 27:35again,
- 27:35over three days,
- 27:36went from 6,675 articles in 2024 to 2,735.
- 27:4350 articles in 2025 i'm hoping i've got that right that was
- 27:47absolutely huge drop
- 27:48there there are some big reasons for this some of which is
- 27:51unique to this year one
- 27:53is there were fewer big games the media outlets tend to focus
- 27:56on the big stuff you
- 27:56know this and if you compare this year to last year in terms of
- 27:59big to play seo
- 28:00SPEAKER_00: friendly titles there just weren't as many
- 28:02Another really big one that's particularly unique to this year
- 28:05was Switch 2.
- 28:06We revealed in the game business that press didn't receive
- 28:08pre-release hardware or
- 28:09games until the day the console came out so they weren't able
- 28:13to get reviews and
- 28:14coverage of ready for the Switch 2 launch and the Switch 2 of
- 28:16course landed launch,
- 28:17SPEAKER_00: landed straight on top of Summer Game Fest.
- 28:20I know at least of two media publications that had to pull back
- 28:22slightly from
- 28:23SPEAKER_00: Summer Game Fest in favor of Switch 2 reviews and general coverage.
- 28:26SPEAKER_00: Yeah.
- 28:27SPEAKER_00: Also there's things like embargoes to factor in.
- 28:29SPEAKER_00: We've still got coverage going up now from the Play Days events.
- 28:32SPEAKER_00: So these numbers aren't completely final.
- 28:35SPEAKER_00: SGF was a little earlier last year.
- 28:37SPEAKER_00: So all that needs to be taken out into account.
- 28:39But the big one that isn't unique to this year is there's just
- 28:41a drop in media
- 28:42SPEAKER_00: coverage for video games generally.
- 28:44SPEAKER_00: And there's also a fall in websites covering video games.
- 28:47So for the Xbox showcase this year,
- 28:48there were 640 publications that covered the event.
- 28:51SPEAKER_00: That's a drop of nearly 400 publications over 2024.
- 28:54SPEAKER_00: For the PlayStation State of Play event,
- 28:56SPEAKER_00: the number of publications that wrote about that dropped from 835 to 604.
- 28:58SPEAKER_00: So that's not quite as bad, but it's still...
- 29:03SPEAKER_00: Pretty big drop.
- 29:04SPEAKER_00: And for Summer Game Fest all up,
- 29:05SPEAKER_00: for the entire of May to early June,
- 29:07SPEAKER_00: publication count went from 1202 in 2024 to 833 in 2025.
- 29:13SPEAKER_00: So again,
- 29:14almost a 400 drop in the number of places that use the term
- 29:17Summer Game Fest in
- 29:17SPEAKER_00: their coverage.
- 29:18SPEAKER_00: We spoke about this on the show about... Yeah, go on.
- 29:20SPEAKER_01: I'll just top in really quick.
- 29:22SPEAKER_01: I mean,
- 29:22SPEAKER_01: obviously,
- 29:23SPEAKER_01: I of all people,
- 29:24I'm not going to deny the changes that are happening to the
- 29:26games industry and
- 29:27SPEAKER_01: outlets closing.
- 29:28SPEAKER_01: But I would...
- 29:30poke a few holes in these numbers,
- 29:32or at least I would want to push at them a little bit.
- 29:34SPEAKER_01: And I think there's a few things that I see.
- 29:37SPEAKER_01: I don't know if these are true.
- 29:38SPEAKER_01: They're just the questions I, as a reporter, want to ask.
- 29:41SPEAKER_01: One is the decreased number of outlets that covered it.
- 29:45I know that last year there was a lot more streamers at Summer
- 29:48Games Fest and
- 29:49streamers who were covering it and felt like a significant
- 29:53decrease this year,
- 29:54probably because I think streamers are realizing that they're
- 29:57not journalists and
- 29:58that these things are actually quite boring after you have the
- 30:01excitement of going
- 30:02SPEAKER_01: to one for the first time.
- 30:04SPEAKER_01: So I do wonder about that.
- 30:06SPEAKER_01: The thing that I would say about the fewer articles
- 30:10and why I'm always skeptical of numbers about just broad and
- 30:14total articles
- 30:15SPEAKER_01: published is the value of an article,
- 30:19SPEAKER_01: a single story on the internet changes month to month,
- 30:22SPEAKER_01: let alone year to year.
- 30:24And by that,
- 30:26I mean,
- 30:26I could say a Polygon in the past was something like this.
- 30:31SPEAKER_01: We often would find that one great story that was a roundup per thing
- 30:37did infinitely better than 20 short stories combined on all
- 30:42those individual pieces.
- 30:45SPEAKER_01: So if the goal here is eyes and attention on a game,
- 30:50SPEAKER_01: it's not especially useful,
- 30:51SPEAKER_01: in my opinion,
- 30:52SPEAKER_01: if you said,
- 30:53SPEAKER_01: hey,
- 30:54SPEAKER_01: we went from 1,000 stories,
- 30:54SPEAKER_01: then all of those stories got 500 views,
- 30:56SPEAKER_01: to we went to 500 stories,
- 30:57SPEAKER_01: but all of them got 20,000 views.
- 30:59SPEAKER_01: Yeah.
- 31:00SPEAKER_01: It just is tricky.
- 31:06SPEAKER_00: As we've known,
- 31:07SPEAKER_00: we're talking about public...
- 31:08SPEAKER_00: There are...
- 31:08SPEAKER_00: If you look at the list of publications,
- 31:09SPEAKER_00: if you look at the list of Press End,
- 31:11SPEAKER_00: we did a piece a couple of months ago on this.
- 31:12SPEAKER_00: Look at the list of...
- 31:13SPEAKER_00: There are fewer outlets,
- 31:14and there's ones that we know about that have either cut down
- 31:17or disappeared.
- 31:18SPEAKER_00: But there's a lot of really small,
- 31:20SPEAKER_00: amateur websites in countries,
- 31:23SPEAKER_00: non-England-speaking countries,
- 31:24SPEAKER_00: that,
- 31:24SPEAKER_00: you know,
- 31:25SPEAKER_00: you may not even notice.
- 31:26SPEAKER_00: There's a lot of the drop in publications is around that.
- 31:29SPEAKER_00: You're right.
- 31:30SPEAKER_00: I mean,
- 31:30I don't like to use these estimates of like the numbers of
- 31:34readers these articles
- 31:35SPEAKER_00: apparently got because I'm like,
- 31:36SPEAKER_00: I don't really know how you work this out properly,
- 31:37SPEAKER_00: really.
- 31:38But the number drop isn't quite so high in terms of the actual
- 31:40number of people reading it.
- 31:42SPEAKER_01: It's a forever problem with data in journalism and games,
- 31:45SPEAKER_01: which I feel like makes your life,
- 31:47SPEAKER_01: I just imagine,
- 31:48SPEAKER_01: miserable in some ways.
- 31:50SPEAKER_01: It's two places where they obfuscate everything.
- 31:52So you kind of have to take the numbers that are available to
- 31:55you because good luck
- 31:57SPEAKER_01: finding any data.
- 31:59SPEAKER_00: Yeah.
- 31:59SPEAKER_00: If you said to me at the beginning of this event,
- 32:01will there be fewer articles written about video games from
- 32:04Summer Game Fest this
- 32:04SPEAKER_00: year,
- 32:04SPEAKER_00: I would have said yes.
- 32:05SPEAKER_01: Yeah.
- 32:06SPEAKER_00: Simply for all the reasons that I stated above.
- 32:08SPEAKER_00: It's not a surprise.
- 32:10SPEAKER_00: And you're right.
- 32:10SPEAKER_00: Here's the thing.
- 32:11SPEAKER_00: I was at Video Games Chronicle.
- 32:12SPEAKER_00: I ended up using their...
- 32:13SPEAKER_00: They have a little header suite at Summer Game Fest,
- 32:15SPEAKER_00: and I went there three times to do their podcasts.
- 32:17SPEAKER_00: And they were doing this, and they still do this way, right?
- 32:20SPEAKER_00: They're watching the press conference.
- 32:22SPEAKER_00: Yeah.
- 32:22SPEAKER_00: And they're writing up every story.
- 32:24SPEAKER_00: And I thought to myself, oh, I remember when I used to do that.
- 32:27SPEAKER_00: Yeah.
- 32:28SPEAKER_00: We don't do that anymore.
- 32:29SPEAKER_00: We much rather do a really, like, everything that was announced.
- 32:32SPEAKER_00: Like,
- 32:33SPEAKER_00: people,
- 32:33SPEAKER_00: it's interesting the feedback I got,
- 32:34SPEAKER_00: particularly from an industry publication,
- 32:36SPEAKER_00: is that when they get the newsletter from GI and it's like 60 articles,
- 32:40SPEAKER_00: whatever,
- 32:41SPEAKER_00: they're like,
- 32:41SPEAKER_00: oh,
- 32:42SPEAKER_00: I can't keep up with that.
- 32:43SPEAKER_00: Can't you just do me one story with...
- 32:46SPEAKER_00: everything in it so I could see it all at a glance.
- 32:48SPEAKER_00: And so we moved to that model.
- 32:49SPEAKER_00: We reduced our coverage of E3 at the time, probably about 75%.
- 32:53SPEAKER_00: Yeah.
- 32:55With that strategy of having a big story that really just
- 32:58showed you everything
- 32:59rather than having 50 small stories that sort of gave you a nub
- 33:03to play that SEO
- 33:03SPEAKER_00: game.
- 33:04So it is,
- 33:05there is,
- 33:05you're right,
- 33:06I suspect there's another element of strategy shift.
- 33:08SPEAKER_01: Yeah.
- 33:08SPEAKER_01: And I expect we'll see it go down more and more too.
- 33:12SPEAKER_01: Well, unless
- 33:13SPEAKER_01: AI bots end up making the churns higher and higher.
- 33:17SPEAKER_01: There's kind of two scenarios here.
- 33:19SPEAKER_01: There's the human-made content and the robot content.
- 33:21SPEAKER_01: Yeah.
- 33:22SPEAKER_00: But I still think it's important.
- 33:23SPEAKER_00: And I think this is, I think the media element, we can focus on it.
- 33:26SPEAKER_00: Oh, it's not, it's going down and down and down.
- 33:28SPEAKER_00: But I still think it is important for the reasons that you give.
- 33:30SPEAKER_00: I mean, it's great the direct to consumer stuff's doing well.
- 33:33SPEAKER_00: And those numbers are much bigger.
- 33:35SPEAKER_00: But I do think it's that translation, that media depth.
- 33:38SPEAKER_00: I think people do look to that once they've gone through the,
- 33:40SPEAKER_00: they've watched the trailer,
- 33:41SPEAKER_00: but all that's interesting.
- 33:43SPEAKER_00: They want to hear that follow up.
- 33:44SPEAKER_00: And I think that's,
- 33:45SPEAKER_00: I think you're right.
- 33:46SPEAKER_00: I think that's important.
- 33:46SPEAKER_00: And Jeff believes it.
- 33:47SPEAKER_00: You know, I know he's got the big direct event.
- 33:49SPEAKER_00: Yeah.
- 33:49SPEAKER_00: He's invested in this.
- 33:51SPEAKER_00: Play Days is an event that he does with the IM8Bit,
- 33:54SPEAKER_00: which is all about getting the media hands on with these sort of things.
- 33:56SPEAKER_00: I think it's important.
- 33:57SPEAKER_00: And I'd like to see more companies really do that going forward.
- 34:02SPEAKER_00: Don't take those numbers as a reason not to do it.
- 34:04SPEAKER_00: Yeah.
- 34:04SPEAKER_00: Take those numbers as a reason to do it.
- 34:06SPEAKER_00: Yes.
- 34:07SPEAKER_01: Yeah, I'll just implore that even more.
- 34:10SPEAKER_01: Again, yes to invest even more in good stuff.
- 34:17SPEAKER_01: Yeah.
- 34:17SPEAKER_01: Like,
- 34:18SPEAKER_01: if you do question those numbers,
- 34:19SPEAKER_01: then the question should be where,
- 34:21SPEAKER_01: if there are fewer places doing it,
- 34:23SPEAKER_01: where are the places that are going to have great reach?
- 34:25Where are the places that are going to reach my audience in a
- 34:28compelling way?
- 34:30SPEAKER_01: I think there used to be a bit of a kind of a shotgun blast approach of,
- 34:34SPEAKER_01: well,
- 34:34we do have a trillion outlets and they will write up literally
- 34:37everything.
- 34:38SPEAKER_01: And now I think there is all the more reason for,
- 34:41SPEAKER_01: especially the publicity team or marketing team,
- 34:43to have an amiable relationship with the press that is going to
- 34:48reach an audience
- 34:49SPEAKER_01: because they're rare and fewer than ever before.
- 34:52SPEAKER_00: I did see quite a few publishers sort of target a handful of...
- 34:56the Resident Evil hands-on demo elements was given to a very
- 34:59small selection of
- 34:59SPEAKER_00: people.
- 35:00And I thought that was interesting because that means that they
- 35:03went a bit harder
- 35:04on that game coverage than perhaps they might have done if they
- 35:07were one of 50
- 35:09because they wanted to make the most of the fact they had some
- 35:12access and something
- 35:12SPEAKER_00: interesting that perhaps they wouldn't have done if...
- 35:14SPEAKER_00: I'm not saying they wouldn't have covered it,
- 35:15but they probably would have just put it in amongst all their
- 35:17other coverage.
- 35:18SPEAKER_00: But you know more about that than me.
- 35:22SPEAKER_00: I'll move on to our second subject.
- 35:23SPEAKER_00: Summer Game Fest is fascinating.
- 35:25SPEAKER_00: We could talk about it for ages.
- 35:26SPEAKER_00: There's so many segments to it and so many elements to that thing.
- 35:29And you're right,
- 35:30I think companies don't have to announce stuff during that
- 35:33week.
- 35:33I still think it's important to have a lightning rod moment
- 35:35where everyone pays
- 35:36SPEAKER_00: attention to video games.
- 35:37But I think it's great that people,
- 35:39you know,
- 35:39Borderlands did its thing at PAX.
- 35:41You know,
- 35:41there'll be a bunch of stuff at Gamescom,
- 35:42a bunch of stuff at Tokyo Game Show.
- 35:44SPEAKER_00: There'll be people doing standalone things.
- 35:46SPEAKER_00: There will be, you know, Nintendo will drop a director at some point.
- 35:48SPEAKER_00: I know they're just doing a Donkey Kong one.
- 35:50SPEAKER_00: You don't have to follow that cadence,
- 35:52SPEAKER_00: but it's still nice,
- 35:53SPEAKER_00: I think,
- 35:53SPEAKER_00: if you can,
- 35:54SPEAKER_00: if your game does line up with that sort of summer window,
- 35:57SPEAKER_00: there's a lot of people paying attention.
- 35:59SPEAKER_00: And we saw some of the big wishlist winners that it can...
- 36:03SPEAKER_00: When you have a few big games,
- 36:04SPEAKER_00: not too many of them during Summer Game Fest or E3,
- 36:07SPEAKER_00: other games can benefit.
- 36:08SPEAKER_00: We often,
- 36:09SPEAKER_00: often people used to say to me years and years ago that,
- 36:12SPEAKER_00: oh,
- 36:12SPEAKER_00: why would you announce your game at E3?
- 36:14SPEAKER_00: Everyone's going to be covering the big Nintendo game,
- 36:17SPEAKER_00: the big PlayStation game,
- 36:18SPEAKER_00: the big Xbox game.
- 36:19SPEAKER_00: When E3 went away,
- 36:20SPEAKER_00: I actually had quite a few smaller publishers,
- 36:22SPEAKER_00: double-A publishers,
- 36:23SPEAKER_00: indie publishers,
- 36:24say to me that those people came in for those games and then
- 36:28they discovered the
- 36:28SPEAKER_00: others.
- 36:29SPEAKER_00: Yeah.
- 36:29SPEAKER_00: It was a trickle-down effect.
- 36:31That's the reason why you've got games like Ill and stuff like
- 36:33that do really well,
- 36:34SPEAKER_00: because people came in for maybe Resident Evil.
- 36:37SPEAKER_01: Yeah, I think it's...
- 36:38SPEAKER_01: Developers and publishers knowing which is the right match for them.
- 36:44SPEAKER_01: It's great that we have all these options now.
- 36:46SPEAKER_01: I mentioned Ambrosia Sky earlier, that soft reins game.
- 36:51And here is a game that hardcore game players,
- 36:54game journalists are going to love.
- 36:57SPEAKER_01: and you need to play in a very quiet environment.
- 37:00SPEAKER_01: So,
- 37:00SPEAKER_01: well,
- 37:01that means PAX is out and you need to actually get people in
- 37:05the room to play the
- 37:06SPEAKER_01: game because it really benefits from being played.
- 37:09SPEAKER_01: So where is that situation going to come up?
- 37:11SPEAKER_01: We mentioned Pragmata.
- 37:12SPEAKER_01: Like to me, that's like a perfect game for this for a larger publisher of
- 37:17it really sings once you play it are you going to come are you
- 37:20going to be able to
- 37:21get all the journalists to come out and do a trip to play this
- 37:23game maybe not where
- 37:27the yes the big event's like does rockstar ever need to show up
- 37:30at these like
- 37:31SPEAKER_01: rockstar is going to be fine
- 37:33SPEAKER_00: Yeah.
- 37:34Well,
- 37:35I'll move on because I'm wary of the time and I've got so much
- 37:37more to talk about.
- 37:38SPEAKER_00: And the other one is that we just had the biggest,
- 37:40fastest selling video game console launch of all time in the
- 37:42Nintendo Switch 2.
- 37:44SPEAKER_00: Yeah.
- 37:44SPEAKER_00: Three and a half million consoles sold in a matter of days.
- 37:47SPEAKER_00: But we've been covering on the game business.
- 37:49SPEAKER_00: We're talking about...
- 37:51how we know Nintendo does well out of this stuff,
- 37:52but what about third parties?
- 37:54So I wanted to look into how third party games have done at the
- 37:57launch of Switch 2.
- 37:59SPEAKER_00: And this is how they've done.
- 38:01SPEAKER_00: So Sakana,
- 38:02SPEAKER_00: covering the US market,
- 38:03they revealed to me that 62% of Switch 2 physical software in
- 38:09the US was first
- 38:11SPEAKER_00: party games.
- 38:11So 62% of games sold was basically Mario Kart and those Zelda
- 38:15Switch 2 editions.
- 38:16SPEAKER_00: Now, you may think, why are you doing physical?
- 38:18SPEAKER_00: Nintendo don't share digital data with any of the charts companies.
- 38:21SPEAKER_00: That doesn't help.
- 38:23SPEAKER_00: But also, Switch 2, Switch is a heavily physical console.
- 38:27SPEAKER_00: Across Europe, 80% plus of a new Switch game sales are physical.
- 38:32SPEAKER_00: So it's the opposite to Xbox.
- 38:34SPEAKER_00: Yeah.
- 38:35SPEAKER_00: In that sense, a very physical platform.
- 38:37Now,
- 38:37Switch 2,
- 38:37I have been sent some data for some continental European
- 38:41territories.
- 38:43I'm not supposed to see this data and I'm not going to give the
- 38:45figures on the
- 38:46SPEAKER_00: podcast for that reason.
- 38:47SPEAKER_00: I don't want to cause problems for any of the data companies.
- 38:49But what I'm going to say about it is that the digital things
- 38:54are pretty much
- 38:54SPEAKER_00: similar for Switch 2 as there was for Switch 1.
- 38:56There's a couple of games that dipped to sort of 70%,
- 38:58but most of them are 80% plus.
- 39:00SPEAKER_00: Some of them even close to 90% of their sales were physical.
- 39:03SPEAKER_00: So we're still looking at heavily physical platform.
- 39:04SPEAKER_00: But anyway.
- 39:05SPEAKER_00: Yeah.
- 39:06So first party games accounted for 62% of Switch 2 physical
- 39:09software sales during
- 39:10SPEAKER_00: the launch week of Switch 2.
- 39:12CD Projekt ranked second in almost every market with Cyberpunk
- 39:16and Sega also did very well.
- 39:17SPEAKER_00: Sega was number three in the US.
- 39:19SPEAKER_00: Now, I say very well.
- 39:21SPEAKER_00: This number does not include the bundle of Mario Kart World.
- 39:26SPEAKER_00: GFK in the UK,
- 39:28SPEAKER_00: they say 86% of software sales,
- 39:31of physical software sales for Switch 2 in the UK were of first
- 39:36party games.
- 39:37SPEAKER_00: So only 14% of games were third party sales.
- 39:40SPEAKER_00: If you take away Mario Kart,
- 39:43SPEAKER_00: So you can take away the Mario Kart World bundle,
- 39:45SPEAKER_00: Mario Kart World bundle is included in that stat.
- 39:48SPEAKER_00: It's actually 48%.
- 39:49SPEAKER_00: So the Mario Kart bundle skews this quite a bit.
- 39:52For the launch,
- 39:53so in the US,
- 39:54the launch of Switch 1,
- 39:5781% of games sold were first party games.
- 39:59SPEAKER_00: That didn't have a bundle obviously.
- 40:01SPEAKER_00: And in the UK, the launch of Switch 1, 89% of sales were Nintendo games.
- 40:06So even if you take this UK number,
- 40:1089% for Switch 1 was first party games.
- 40:14SPEAKER_00: 86% for Switch 2 were first party games.
- 40:15SPEAKER_00: There's a slight shift there.
- 40:17SPEAKER_00: That's probably more to do with the fact there's just more games.
- 40:19Switch 1's launch lineup was Zelda,
- 40:21Just Dance,
- 40:211-2 Switch,
- 40:22Skylanders and Super Bowler Man.
- 40:24SPEAKER_00: That was the entire physical lineup for Switch 1.
- 40:27SPEAKER_00: For Switch 2, there's a lot, lot more.
- 40:29SPEAKER_00: There's Hitman,
- 40:29SPEAKER_00: the Cyberpunk,
- 40:30SPEAKER_00: the Split Fiction,
- 40:31SPEAKER_00: Hogwarts Legacy,
- 40:32SPEAKER_00: Bravely Default,
- 40:32SPEAKER_00: Yakuza 0,
- 40:33SPEAKER_00: Sonic,
- 40:34SPEAKER_00: Civilization.
- 40:35SPEAKER_00: There's quite a few more games in there.
- 40:37SPEAKER_00: These are just physical games.
- 40:38SPEAKER_00: Well, Nintendo Welcome Tour isn't in there.
- 40:42SPEAKER_00: I don't think these numbers are great at all.
- 40:43SPEAKER_00: So Cyberpunk has done okay.
- 40:45SPEAKER_00: It's the number two game behind Mario Kart.
- 40:48SPEAKER_00: I understand in the UK,
- 40:50SPEAKER_00: and I understand this is also true of all markets,
- 40:52SPEAKER_00: or at least a lot of other markets,
- 40:54SPEAKER_00: he has outperformed what The Witcher 3 did on Switch at launch.
- 40:57SPEAKER_00: Or the Switcher, as some people call it.
- 40:59SPEAKER_00: It's certainly the biggest third-party launch.
- 41:01SPEAKER_00: But we're still not talking mega, mega numbers here.
- 41:04SPEAKER_00: And there's some games that have done very poorly.
- 41:07SPEAKER_00: There's some games that have done sub 100 units.
- 41:10uh at launch of the switch 2 when it comes to third party um
- 41:14before games um i'll
- 41:17SPEAKER_00: do some caveats okay mario kart is why people came in for switch 2.
- 41:2080 percent of switch 2 sales were the mario kart bundle so that
- 41:26is that's going to
- 41:27have actually people had a game straight away at launch it's
- 41:30possible we're going
- 41:31to see people who will put down mario kart and then start
- 41:34looking around at what's
- 41:35new and so basing this purely on the launch week perhaps isn't
- 41:39entirely fair
- 41:40there are no reviews for these games at launch there was if you
- 41:42were trying to go
- 41:43i've got mario cult what else should i buy what are the critics
- 41:45saying we weren't
- 41:46saying anything so there was no there were no reviews yeah so
- 41:51again there might see
- 41:51SPEAKER_00: a delayed effect on this but this is my personal take on this
- 41:56I've been speaking to a bunch of third parties in the build-up
- 41:58to Switch 2 and,
- 41:59SPEAKER_00: you know,
- 42:00SPEAKER_00: I spoke to Tate 2 and Strauss and Zelnick.
- 42:02SPEAKER_00: They're very much asking Nintendo to deliver for them.
- 42:04SPEAKER_00: They're saying, look, we've backed you.
- 42:06SPEAKER_00: We've given you some games.
- 42:07SPEAKER_00: Nintendo, you need to help us be successful on your platform.
- 42:10SPEAKER_00: Otherwise, why would we keep doing that?
- 42:13SPEAKER_00: Too many people come in for your games.
- 42:14SPEAKER_00: How can we grow our games?
- 42:17SPEAKER_00: But I still think they need to meet Nintendo halfway.
- 42:20SPEAKER_00: The Switch audience is broader now.
- 42:22SPEAKER_00: There are more adults that play Nintendo consoles than there were.
- 42:25back in the 90s or whatever,
- 42:27when perhaps it was more of a kid's machine.
- 42:28SPEAKER_00: But Switch users expect to be able to plug in their game and play it.
- 42:32That's what they expect,
- 42:33you know,
- 42:34and they expect to be able to take it out with them.
- 42:36SPEAKER_00: They expect it to be flexible.
- 42:37SPEAKER_00: When you've got a game like Hitman,
- 42:39SPEAKER_00: which requires online connectivity,
- 42:41SPEAKER_00: and then also is a game keycard,
- 42:42SPEAKER_00: you have to download the thing,
- 42:43SPEAKER_00: I don't think speaks to that audience effectively.
- 42:46I'm not surprised Cyberpunk is the number one third-party game
- 42:48because we had CD
- 42:50SPEAKER_00: Projekt on the show about a month ago.
- 42:52SPEAKER_00: They really thought about what the Switch,
- 42:54SPEAKER_00: you know,
- 42:54SPEAKER_00: they knew Cyberpunk's not the,
- 42:56SPEAKER_00: you know,
- 42:56SPEAKER_00: isn't a kids game,
- 42:57SPEAKER_00: isn't a family game,
- 42:58but they knew the Switch audience might be interested in it if
- 43:01you can put the game
- 43:02SPEAKER_00: on the cartridge and if you can make sure that it,
- 43:04SPEAKER_00: you know,
- 43:04SPEAKER_00: it adapts to both portable and the console environment.
- 43:08SPEAKER_00: I just think Nintendo got to be careful.
- 43:10They've done this before where they sort of scaled back or at
- 43:13least softened their
- 43:14SPEAKER_00: focus on first party in order to push third party.
- 43:17SPEAKER_00: I think that would be a mistake.
- 43:18People come into the Nintendo platform for Nintendo games and
- 43:22then they discover
- 43:23SPEAKER_00: the other games and they might try the other third party games out.
- 43:25SPEAKER_00: But I do think third party companies, too many of these games
- 43:29SPEAKER_00: were these game key cards.
- 43:30SPEAKER_00: I'm not against the idea of them.
- 43:32SPEAKER_00: I just don't think they work.
- 43:33I just don't think they're not going to work that well on
- 43:35Nintendo format because
- 43:36SPEAKER_00: of the expectation of that audience.
- 43:37SPEAKER_00: And indeed,
- 43:38a lot of the games didn't do very well and a lot of them were
- 43:41effectively digital
- 43:42SPEAKER_00: download required titles.
- 43:43SPEAKER_00: Did you play any third-party games on Switch?
- 43:45SPEAKER_00: Do you have a Switch 2, Chris?
- 43:46SPEAKER_00: Are you on board?
- 43:47SPEAKER_01: I do.
- 43:48SPEAKER_01: I mean,
- 43:48the only thing that I've been playing outside of Mario Kart is
- 43:52Fast Fusion,
- 43:53SPEAKER_01: which is the $15 indie game that is excellent.
- 43:58SPEAKER_01: And I think I've seen in the top 10 on the digital store,
- 44:02SPEAKER_01: but I don't know what that means in terms of sales.
- 44:04SPEAKER_01: No, no.
- 44:05SPEAKER_01: Again?
- 44:06SPEAKER_01: Yeah.
- 44:07It's hard for me to make sense of any of this for all the
- 44:11reasons you mentioned.
- 44:13SPEAKER_01: Just the fact that it costs so much.
- 44:16And then you buy Mario Kart and maybe you buy a subscription to
- 44:20Nintendo Online.
- 44:22And at that point,
- 44:23are you really just in the mood to spend more money on a game
- 44:27that is...
- 44:28old right like that's the other part these aren't new games
- 44:32these are yeah some of
- 44:33them that have already been out on the nintendo switch so i
- 44:37don't quite get the
- 44:39appeal i know that like cyberpunk i think is very clever in
- 44:42that people who buy the
- 44:44switch and only the switch maybe haven't had a chance to play
- 44:47that do i think
- 44:48people who want to play the new sonic or even hogwarts legacy
- 44:51who also in a switch
- 44:52are the type of people who have made an effort to go play those
- 44:54games elsewhere
- 44:57SPEAKER_01: Probably, I think.
- 44:59SPEAKER_01: But again, it's tough to know because the data is so invisible.
- 45:03The thing that I can't stop wondering about is where is Ubisoft
- 45:09and what does this
- 45:09SPEAKER_01: say about Ubisoft?
- 45:11Because Ubisoft had a reputation with Nintendo for a while of
- 45:15being the publisher
- 45:16SPEAKER_01: that's going to make new weird things for the launch.
- 45:20SPEAKER_02: Hmm.
- 45:20SPEAKER_01: at Nintendo.
- 45:21SPEAKER_01: Nintendo always tries to woo different third-party partners,
- 45:25and it feels like a different set of them fall for it each time
- 45:29at the beginning of
- 45:30SPEAKER_01: the console cycle.
- 45:31SPEAKER_01: I remember ahead of the Wii U being shown Call of Duty and being told,
- 45:35SPEAKER_01: this is the grown-up third-party Nintendo console.
- 45:40SPEAKER_01: But Ubisoft was consistent.
- 45:42SPEAKER_01: You could expect a Red Steel,
- 45:44SPEAKER_01: you could expect a Zombie U.
- 45:47SPEAKER_01: They would have something kind of surprising.
- 45:50SPEAKER_01: They seem to have a really good relationship with Nintendo,
- 45:53SPEAKER_01: and now it feels like they're just trying to survive.
- 45:57SPEAKER_01: hang on for dear life,
- 45:58and I imagine you can't make a lot of space for Wii or Switch
- 46:03to launch games when
- 46:04SPEAKER_01: you're in that position.
- 46:06SPEAKER_00: Possibly.
- 46:06SPEAKER_00: I mean,
- 46:07SPEAKER_00: the Prince of Persia,
- 46:08SPEAKER_00: that Prince of Persia game they released last year,
- 46:10SPEAKER_00: which I know didn't do great numbers,
- 46:12SPEAKER_00: it sold best on Nintendo,
- 46:14SPEAKER_00: right?
- 46:14SPEAKER_00: It was a very...
- 46:15SPEAKER_00: I know it wasn't an exclusive Nintendo game,
- 46:17SPEAKER_00: but it was a...
- 46:19SPEAKER_00: I think also the ideas of exclusive sort of over.
- 46:21SPEAKER_00: So I've known that the Mario and Rabbids team have largely disbanded.
- 46:24SPEAKER_00: Although Ubisoft Melanchthon exists,
- 46:25SPEAKER_00: the people behind that game have gone and formed a new studio.
- 46:28SPEAKER_00: I know they had pitched another title that didn't get approved.
- 46:33I don't know why,
- 46:34but it sort of never happened,
- 46:35which was,
- 46:35again,
- 46:36I think tied to Nintendo.
- 46:38SPEAKER_00: that that sort of team was doing those sort of things.
- 46:40SPEAKER_00: They do have Star Wars Outlaws coming.
- 46:42SPEAKER_00: But I think I agree with you.
- 46:43SPEAKER_00: I think it's easy.
- 46:45You can port your game to Switch 2 and you can probably find
- 46:48some players.
- 46:49SPEAKER_00: And if you do it right,
- 46:51SPEAKER_00: like Cyberpunk did it,
- 46:52SPEAKER_00: you might be able to find an okay number of players.
- 46:55SPEAKER_00: We had Matthew Ball on the show and said,
- 46:56SPEAKER_00: look,
- 46:57SPEAKER_00: you're not going to,
- 46:57SPEAKER_00: your big audience isn't going to be on Switch 2.
- 47:00SPEAKER_00: People were interested in Star Wars Outlaws,
- 47:01SPEAKER_00: if they were interested in Elden Ring or anything like that,
- 47:04SPEAKER_00: they probably,
- 47:05SPEAKER_00: they would have bought them on the other machines.
- 47:06You can still do something on these platforms with those games
- 47:09if you want to.
- 47:10SPEAKER_00: But if you really want to succeed on Switch,
- 47:12SPEAKER_00: you've seen it,
- 47:12SPEAKER_00: like people say Switch,
- 47:13SPEAKER_00: Nintendo third party games don't succeed on Switch.
- 47:16SPEAKER_00: The traditional third party games that we think of don't.
- 47:19SPEAKER_00: But Lego games do.
- 47:20SPEAKER_00: They do really well.
- 47:22SPEAKER_00: Just Dance does super well.
- 47:24SPEAKER_00: Hogwarts Legacy did massive numbers on Switch.
- 47:27You know,
- 47:27it came out much,
- 47:28much later and it isn't too far off PlayStation figures now.
- 47:31SPEAKER_00: And there are games that do very well.
- 47:33SPEAKER_00: Indie games, because obviously a lot of indie developers are...
- 47:36SPEAKER_00: Yeah, I think Nintendo-inspired.
- 47:38SPEAKER_00: Yeah.
- 47:39SPEAKER_00: They do really well on Nintendo platforms.
- 47:42SPEAKER_00: So there is definitely a market.
- 47:43SPEAKER_00: There's definitely lots of third-party success to have.
- 47:46SPEAKER_00: And it's worth noting that the end of the Switch's lifecycle,
- 47:48it got to the point where sales of first-party games and
- 47:52third-party games were
- 47:53SPEAKER_00: evenly matched,
- 47:54SPEAKER_00: you know.
- 47:55SPEAKER_00: So it certainly hasn't been a great start, but as I say,
- 47:59SPEAKER_00: As you quite rightly say, there isn't actually a lot of things here.
- 48:02SPEAKER_00: I was actually tempted by Hitman, and I never played Hitman.
- 48:04SPEAKER_00: But when I found out I had to be online for bits of it,
- 48:07SPEAKER_00: I thought,
- 48:07SPEAKER_00: well,
- 48:08SPEAKER_00: sometimes I play at a coffee shop.
- 48:09SPEAKER_00: Yeah.
- 48:10SPEAKER_00: But anyway.
- 48:13SPEAKER_01: Can I share my dream for indies on Switch, too?
- 48:17SPEAKER_01: Because I don't think...
- 48:19SPEAKER_01: We live in the post-Steam Deck world,
- 48:21SPEAKER_01: and I know not every casual person,
- 48:23SPEAKER_01: normal,
- 48:24SPEAKER_01: sane,
- 48:24SPEAKER_01: healthy person has a Steam Deck or a Rogue Ally X or whatever.
- 48:29But it is a reality that like the bump that indie games got
- 48:32when Nintendo Switch
- 48:33SPEAKER_01: original launched is different than Switch 2.
- 48:37I would love kind of like Super Mario All-Stars style packs of
- 48:43indie games that I
- 48:44could buy on the Switch 2 with a custom layer where I come in
- 48:48and it's like I
- 48:49SPEAKER_01: picked my little arcade of four or five games.
- 48:53SPEAKER_01: I am inspiring this largely on the Shovel Knight
- 48:58series which i think has done versions of this and again i'm
- 49:01not talking about just
- 49:02like you buy it as a bundle in the store and then it's five
- 49:04games i mean a wholly
- 49:06like original standalone arcade experience inside of a piece of
- 49:11software i
- 49:12understand that that sounds like an extra layer of navigation
- 49:15for hardcore players
- 49:17that wouldn't be appealing but i think there are real people
- 49:21who don't know
- 49:23what indie games are good or bad,
- 49:25especially when you go onto the Switch shop now.
- 49:27It is completely impenetrable in a gamble on what you're going
- 49:31to get quality-wise.
- 49:33And I think that developers need to start working together and
- 49:37finding solutions
- 49:38SPEAKER_01: for how they present their work and how they curate their work
- 49:42SPEAKER_01: Because if the stores aren't going to do it, it's going to fall on them.
- 49:46SPEAKER_01: So I'm hoping for something.
- 49:48I'm hoping for some creativity in terms of how games are
- 49:51actually distributed on
- 49:52SPEAKER_01: the Switch to last.
- 49:54SPEAKER_01: I think a lot of good stuff is going to get lost in this market.
- 49:57SPEAKER_00: There used to be,
- 49:58SPEAKER_00: back in the retail,
- 49:59SPEAKER_00: physical retail days,
- 50:00SPEAKER_00: okay,
- 50:01this was always in collaboration with the retailers and
- 50:03Nintendo don't seem that
- 50:04SPEAKER_00: interested,
- 50:04SPEAKER_00: but they used to do things like,
- 50:05SPEAKER_00: these are the BAFTA winners.
- 50:07SPEAKER_00: Yeah.
- 50:07SPEAKER_00: Here's the nominees for the Game Awards and they sort of,
- 50:09SPEAKER_00: you know,
- 50:10SPEAKER_00: whatever it is,
- 50:10SPEAKER_00: you know,
- 50:10SPEAKER_00: you could,
- 50:11they sort of did these celebrations and often they work with
- 50:14reduced prices or in
- 50:15SPEAKER_00: collections and stuff like that.
- 50:16SPEAKER_00: That's an interesting idea.
- 50:18SPEAKER_00: Yeah, I call up video games.
- 50:21SPEAKER_00: Get this done.
- 50:22SPEAKER_00: If you're listening, make that happen.
- 50:25SPEAKER_00: Those are our big stories for the day.
- 50:27SPEAKER_00: I do have some smaller stories,
- 50:28SPEAKER_00: but we're sort of short on time,
- 50:29SPEAKER_00: so I want to get through them relatively quickly.
- 50:32SPEAKER_00: One of them is only relatively recently broken.
- 50:33SPEAKER_00: It was broken on Wednesday.
- 50:34SPEAKER_00: Xbox has partnered with AMD for future Xbox consoles.
- 50:38in a short video Xbox president Sarah Bond said the deal is for
- 50:40future Xbox devices
- 50:42including handhelds consoles and cloud the multi-year
- 50:44partnership between Microsoft
- 50:45and AMD will see the two co-engineered silicon across several
- 50:48devices and AI
- 50:49powered experiences within a platform that is not tied to a
- 50:53single store or device
- 50:54and fully compatible with your existing Xbox game library I
- 50:57wrote about this
- 50:58already on the site again I think we kind of gather this might
- 51:01be the direction of
- 51:02SPEAKER_00: Xbox but Chris your initial reaction to the to that story
- 51:06SPEAKER_01: Unsurprising, I think, is the general tenor here.
- 51:10I hope that they have ideas about how they're going to respond
- 51:14to what NVIDIA is offering.
- 51:16I think seeing how well things run on the Switch and how
- 51:20beautiful Fast Fusion is.
- 51:21SPEAKER_01: I don't know.
- 51:23SPEAKER_01: I get the partnership.
- 51:24SPEAKER_01: I get the history.
- 51:25SPEAKER_00: We'll see how it goes.
- 51:27SPEAKER_00: My thing with it,
- 51:27SPEAKER_00: and I did say this in the article,
- 51:28is this idea of an Xbox console that you can play your Steam
- 51:31games on and basically
- 51:33SPEAKER_00: Xbox becoming a PC that sits under your TV.
- 51:36SPEAKER_00: Yeah.
- 51:37SPEAKER_00: I think it's an interesting future.
- 51:39SPEAKER_00: Xbox has great strategies.
- 51:41SPEAKER_00: I often think they do.
- 51:42SPEAKER_00: I thought this Xbox Series X S strategy was a great one,
- 51:45SPEAKER_00: but for some reason it doesn't always connect.
- 51:48SPEAKER_00: Xbox has the games now.
- 51:48SPEAKER_00: Perhaps they didn't have the games back then.
- 51:50SPEAKER_00: It's a good pun.
- 51:51SPEAKER_00: Oh, yes.
- 51:52SPEAKER_00: It always sounds good on paper.
- 51:54SPEAKER_00: It's whether it can deliver on reality.
- 51:56SPEAKER_00: The idea of Windows, it feels like I've gone back in time 25 years.
- 51:59SPEAKER_00: The idea of gaming Windows being the heart of this.
- 52:03SPEAKER_00: You know, I spoke to a games exec.
- 52:05SPEAKER_00: I did an interview with them,
- 52:05SPEAKER_00: and afterwards they started talking about it,
- 52:07SPEAKER_00: and he pulled a bit of a face at that.
- 52:09SPEAKER_00: But...
- 52:09SPEAKER_00: You know, they're the biggest games publisher in the world right now.
- 52:12SPEAKER_00: They speak to all different audiences,
- 52:13SPEAKER_00: hardcore PC gaming audiences,
- 52:15SPEAKER_00: casual players,
- 52:16SPEAKER_00: everyone in between.
- 52:17If there's one company that can create a unified ecosystem that
- 52:21crosses mobile,
- 52:22SPEAKER_00: console,
- 52:23SPEAKER_00: PC,
- 52:23SPEAKER_00: brings all those things together,
- 52:25SPEAKER_00: splits those things up individually,
- 52:26it's the company behind Minecraft and Candy Crush and Call of
- 52:30Duty and World of
- 52:31SPEAKER_00: Warcraft and Diablo.
- 52:32SPEAKER_00: Like, I just think it always sounds good on paper, I hope.
- 52:37SPEAKER_00: Xbox had a bit of a rough time on the platform side of things,
- 52:39SPEAKER_00: and I hope that it's,
- 52:41SPEAKER_00: well,
- 52:42SPEAKER_00: I'm paying attention.
- 52:43SPEAKER_00: They're always interesting to write about, that's all I can say.
- 52:45SPEAKER_01: It feels like they've spent 15 years planning for the future,
- 52:48SPEAKER_01: and now the future is here,
- 52:50SPEAKER_01: and now we're going to see if that plan actually works.
- 52:52SPEAKER_00: Yeah, they are a company in a constant state of transformation.
- 52:58SPEAKER_00: We don't have too much detail on this,
- 53:00but the US Actors Union SAG-AFTRA has suspended its nearly
- 53:03year-long strike and has
- 53:05SPEAKER_00: instructed members to return to work on productions.
- 53:07It follows the announcement of a tentative agreement between
- 53:10the union and video
- 53:11SPEAKER_00: game companies,
- 53:12SPEAKER_00: including Activision,
- 53:13SPEAKER_00: EA,
- 53:13SPEAKER_00: Epic,
- 53:14SPEAKER_00: Insomniac and Warner Brothers.
- 53:15While the union has successfully managed to negotiate on a
- 53:17variety of critical
- 53:18SPEAKER_00: issues,
- 53:19SPEAKER_00: including wages in line with inflation,
- 53:21SPEAKER_00: job safety,
- 53:21SPEAKER_00: those sort of things,
- 53:22they weren't entirely happy with the protections against
- 53:25exploitative use of AI.
- 53:27SPEAKER_00: But I think it sounds like they've reached an agreement on that now.
- 53:29SPEAKER_00: And AI is an interesting opportunity for the industry.
- 53:32SPEAKER_00: We saw Darth Vader in Fortnite.
- 53:34SPEAKER_00: All of this stuff is interesting to experiment with,
- 53:36SPEAKER_00: but I think we do need to get this sorted from the start.
- 53:39SPEAKER_00: We need to make sure artists are protected.
- 53:41SPEAKER_00: We need to bottom this out.
- 53:42SPEAKER_00: I think the whole industry wants that.
- 53:43SPEAKER_00: Obviously, we don't have
- 53:44SPEAKER_00: a lot of details on what these exact protections are,
- 53:47SPEAKER_00: but it's nice that people can go back to work.
- 53:50I have a tentative interview with a representative from this
- 53:54union that will
- 53:55SPEAKER_01: tentatively run Friday.
- 53:57SPEAKER_01: For anybody who wants to hear it, we'll see.
- 54:00I am very curious because,
- 54:02again,
- 54:03I agree,
- 54:04they've been in negotiations for almost two years.
- 54:05SPEAKER_01: They've been on strike since July of last year.
- 54:10i am i'm eager to hear what's going on because i do worry about
- 54:14the inability to to
- 54:16get this right from the start because i think the companies
- 54:19realize they also are
- 54:21very motivated to lock in the i would say uh anti-human
- 54:26approach uh now because it
- 54:29SPEAKER_01: will be harder to see that in the future rough times
- 54:33SPEAKER_00: Speaking of rough times,
- 54:34Mind's Eye from Builder Rocket Boy has finally launched after a
- 54:37really unusual
- 54:38SPEAKER_00: series of events ahead of its release.
- 54:40SPEAKER_00: It arrived full of critical errors, bugs and poor reviews.
- 54:43SPEAKER_00: Eurogamer gave it one out of five.
- 54:45SPEAKER_00: GameSpot gave it three out of ten.
- 54:46SPEAKER_00: IGN gave it four out of ten.
- 54:48SPEAKER_00: I'm not one to pick on a game that doesn't deliver.
- 54:50SPEAKER_00: It's not really what the show is about.
- 54:51SPEAKER_00: But this story of this has been a bit of a strange one.
- 54:54SPEAKER_00: And they released a short gameplay.
- 54:55SPEAKER_00: I don't know if you saw this, Chris.
- 54:56SPEAKER_00: They released a short gameplay clip for the game about a month back.
- 54:59And the amount of people that texted it to me and said,
- 55:01what the hell is this?
- 55:02SPEAKER_00: It was really a terrible demonstration of what this game was.
- 55:07SPEAKER_00: They then followed that up with a better trailer.
- 55:09SPEAKER_00: And I had two reactions to that trailer.
- 55:10SPEAKER_00: One...
- 55:11was they kept talking about what looked like pretty basic
- 55:14gameplay elements of like
- 55:16ducking behind a wall and stealth and controlling a robot as if
- 55:19it was some form of
- 55:20huge revolution in video games and i was like i've seen this a
- 55:23hundred times before
- 55:25that was my first reaction the other reaction was oh we don't
- 55:27get a lot of gta
- 55:28clones anymore i'd be caught i'd be caught out for this but
- 55:32then trailers the
- 55:33SPEAKER_00: trailers did get better
- 55:35but then we had co-ceo mark gerhard uh suggesting some of the
- 55:39negative coverage for
- 55:41minds i've received was financed by someone i think that may be
- 55:44implying former
- 55:45employers as some people don't want leslie or build a rocket
- 55:47boy to be successful
- 55:49also days before the game was due to be launched build a rocket
- 55:51boy's chief legal
- 55:52officer and chief final financial officer both quit the firm
- 55:56leslie benzies who
- 55:56SPEAKER_00: runs build a rocket boy was at summer game fest
- 55:59SPEAKER_00: but then didn't appear for some of his planned media appearances,
- 56:01SPEAKER_00: which included talking at our event,
- 56:03SPEAKER_00: The Game Business Live,
- 56:04SPEAKER_00: which we held in LA.
- 56:05SPEAKER_00: He'd gone home, he said, because of a family emergency.
- 56:08SPEAKER_00: And now it's come out and it's a bit broken.
- 56:10SPEAKER_00: My take on this story,
- 56:11SPEAKER_00: and I could be completely wrong,
- 56:14but my take on this is that they had a really ambitious sort of
- 56:16metaverse vision
- 56:18SPEAKER_00: for what was called Everywhere initially,
- 56:20SPEAKER_00: which was the game they were making.
- 56:21SPEAKER_00: This was before metaverse was even a term that we were using regularly.
- 56:25It's sort of the industry's gone through that metaverse fad and
- 56:29then come out the
- 56:29SPEAKER_00: other side of it.
- 56:30SPEAKER_00: Fortnite beat them to this user-generated content platform,
- 56:33SPEAKER_00: which is what Everywhere was supposed to be.
- 56:35They pivoted to Mind's Eye being the heart of the product,
- 56:38you know,
- 56:39the lead with the game.
- 56:40SPEAKER_00: Mind's Eye is sort of a game made using Everywhere.
- 56:44SPEAKER_00: There's also a user-generated content bit after Mind's Eye.
- 56:46SPEAKER_00: I think it's a bit of a confusing proposition.
- 56:48SPEAKER_00: I suspect they've had to get the game out for financial reasons,
- 56:51but I feel that perhaps they've been buffeted a little bit by
- 56:54the winds of the
- 56:54SPEAKER_00: industry and what they've managed to come out with is not delivering.
- 56:58SPEAKER_01: Yeah.
- 56:59SPEAKER_00: On any front.
- 56:59SPEAKER_00: And in fact,
- 57:00that's one of the reasons why I was eager to get him at the
- 57:01show because I wanted
- 57:02to talk about this journey they've been on and almost the
- 57:04series of unfortunate
- 57:05SPEAKER_00: events they've had to contend with to get them here.
- 57:07SPEAKER_00: But they do say that he still would appear on the show.
- 57:10SPEAKER_00: I don't believe it.
- 57:11SPEAKER_00: But it's certainly been a really tough time.
- 57:14SPEAKER_00: And it's not a fun story in any way.
- 57:17SPEAKER_00: There's 400 odd people who work at Build A Rocket Boy.
- 57:20SPEAKER_00: And this is this is
- 57:24SPEAKER_00: I've ended on quite a bleak one.
- 57:27SPEAKER_00: It's not a happy result.
- 57:29They're saying they're fixing it but I fear that with a game
- 57:31that needs community
- 57:33and needs people building stuff and making stuff that they've
- 57:36got a real uphill
- 57:37SPEAKER_00: battle now.
- 57:38SPEAKER_01: I would love a story on how games die.
- 57:42SPEAKER_01: And that sounds really bleak.
- 57:44SPEAKER_01: But what I mean by that is like,
- 57:46we see so many different versions of how a game can be purred
- 57:51into the world like
- 57:52SPEAKER_01: this,
- 57:52SPEAKER_01: which is,
- 57:53SPEAKER_01: yes,
- 57:53SPEAKER_01: this feels like obligations.
- 57:55SPEAKER_01: It feels like contracts made this game into the world.
- 57:58SPEAKER_01: The fact that there was an event at Summer Games Fest that was Hitman,
- 58:02SPEAKER_01: but also this,
- 58:03SPEAKER_01: which I had heard the event described by other members of the presses,
- 58:07SPEAKER_01: Rough, to say the least.
- 58:09SPEAKER_01: Especially this part of it.
- 58:11The release of a video that clearly makes this game look bad
- 58:14feels like obligation.
- 58:16SPEAKER_01: All of it just feels like we're hitting these notes because we have to.
- 58:19Then we have the opposite where things seem to get cancelled
- 58:22because of tax
- 58:23SPEAKER_01: purposes and benefits.
- 58:25SPEAKER_01: And then we have things where they just go on indefinitely.
- 58:28There are so many ways to play these kind of doomed projects
- 58:34and none of them are good.
- 58:36SPEAKER_01: And I always wonder behind the scenes how much of this is,
- 58:40SPEAKER_01: yes,
- 58:40we are literally stuck in a paperwork loop or we're trying to
- 58:45do the right thing or
- 58:48SPEAKER_01: We are trying to, you know, save as much money as we can.
- 58:50SPEAKER_01: There's so many different ways.
- 58:51And the kind of void of transparency makes it hard to really
- 58:55tell anyone's motives on this.
- 58:57SPEAKER_01: And that's,
- 58:58SPEAKER_01: I think,
- 58:58SPEAKER_01: why you do get the mudslinging behind the scenes of like,
- 59:01SPEAKER_01: well,
- 59:01SPEAKER_01: it's actually this person's fault.
- 59:03SPEAKER_01: Who knows?
- 59:03SPEAKER_01: Who knows how any of this went down?
- 59:06SPEAKER_00: Yeah,
- 59:06SPEAKER_00: I remember my first job in games was a games tester,
- 59:09SPEAKER_00: and there was a game,
- 59:10SPEAKER_00: it was a very good game,
- 59:10SPEAKER_00: it was a PlayStation game actually,
- 59:12that came through the testing company six times over the course
- 59:15of three years,
- 59:16SPEAKER_00: and it was largely finished when we first saw the test.
- 59:18SPEAKER_00: Yeah.
- 59:18SPEAKER_00: And I still never found out why.
- 59:20It did come out eventually,
- 59:21long after,
- 59:22it was a PS2 game,
- 59:23it was long after the PS3 launch.
- 59:25SPEAKER_00: But I still don't know why that just kept coming back.
- 59:27And I imagine there was some licensing issues or whatever that
- 59:30was causing it.
- 59:30SPEAKER_01: Yeah.
- 59:31Or maybe the team got moved on to something else or there was
- 59:33bound to be some internal story.
- 59:36Maybe this one guy was the one left over working on the title
- 59:39and it was all added.
- 59:40SPEAKER_00: But yeah.
- 59:42SPEAKER_00: Chris, that's all we have time for.
- 59:43SPEAKER_00: We are well over time,
- 59:45but I enjoyed chatting and hopefully we can have you back on
- 59:47the show at some point
- 59:48SPEAKER_00: in the near future.
- 59:49SPEAKER_00: That'd be wonderful.
- 59:50SPEAKER_00: Thank you.
- 59:50SPEAKER_00: Thank you so much for having me.
- 59:52We'll definitely pay attention to your interview with the
- 59:54SAG-Aphra representative.
- 59:55SPEAKER_01: Fingers crossed you all come together.
- 59:56SPEAKER_00: We'll cut it out if we're too late.
- 1:00:01SPEAKER_00: That's it for today's episode of The Game Business Show.
- 1:00:04SPEAKER_00: We'll be back next week with another big executive interview.
- 1:00:07SPEAKER_00: Until then, thank you for tuning in.