Latest / Session Zero Heroes | TTRPG Actual Play Adventures & Improv Storytelling / Session Zero University - Intro to Mapmaking with Chip Watchorn
Transcript
- 0:15>> Skylar: Welcome students, to Session Zero
- 0:18University. My name is Professor Rainier, one of the
- 0:21many teachers here at the university. But for right
- 0:24now, I am your orientation
- 0:27representative. Here at scu. You will
- 0:30find a variety of professors well versed in the realms
- 0:33of tabletop role playing games, offering you
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- 0:41take a homebrwing class with our potions
- 0:43professor or join in on a role playinging
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- 0:52classes like Character Creation 101,
- 0:55Intro to World Building, and NPC
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- 1:03and intramural opportunities to add some fun and
- 1:06diversity into your everyday schedule. So get
- 1:09out there and learn. Whether you'hoping to
- 1:12graduate with a degree in DMing or playing, it
- 1:15matters not, there is always room to
- 1:17grow at Session Zero University.
- 1:24>> Skylar: Welcome back, everybody, to another episode of the Session Zero
- 1:27University, special series here at Session Zero
- 1:30Heroes. today is an extra special episode
- 1:33where I'm going to be sitting down with long term TTRPG
- 1:36content creator Chip Watchhorn, and he is going to be
- 1:39talking to us all about his experience with
- 1:42cartography for TTRPGs, MapKing,
- 1:45filling those maps, everything like that. So it would be really
- 1:47exciting for those of you out there that are interested in
- 1:50creating maps for your own games, to see how
- 1:53somebody who's been doing it for a long time does it and
- 1:56maybe some tips and tricks along the way. So, Chip, welcome to the
- 1:59show.
- 1:59>> Speaker C: Thanks. yeah, I'll do what I can. it's hard to talk about
- 2:02map making without also hitting on world
- 2:05building a little bit. And I know, you recently did a podcast
- 2:08on world building, so I'm not planning on
- 2:11getting into it too much, but it, like I said, it's kind of hard
- 2:14to talk about one without the other.
- 2:16>> Skylar: Absolutely, yeah. I mean, you got to create stories and stuff
- 2:19within your, within your locations and within your map. So, yeah, we'll
- 2:21definitely do that. So, Chip, just kind of starting off from the
- 2:24beginning, how, how did you first get into map making when
- 2:27it comes to TTRPGs? What really sparked that interest and what got
- 2:30you going with that?
- 2:31>> Speaker C: I, you know, I don't know exactly.
- 2:34I've always, I've always liked maps. When
- 2:37I was a kid, I used to have just, maps open
- 2:40and, and play little fantasy games in my
- 2:43head, you know, with armies on the maps that I
- 2:46was just, you know, Messing around with.
- 2:48But you know, when, when we started playing
- 2:51Dungeons and Dragons when I was a kid, it was, I sort
- 2:54of morphed into one of the
- 2:56main people that was running games,
- 2:59in my group. And you
- 3:02know, we need a map. So I just started drawing them.
- 3:05M. And it was by hand at first. O.
- 3:08Nice. And so it's. Yeah, that's just basically how
- 3:11it started.
- 3:12>> Skylar: Yeah, absolutely. And it's really cool that. Yeah. See
- 3:15those like hand drawn maps. It's like, it's just mind blowing
- 3:17to see like the detail and the
- 3:20artistic capability that, that people have
- 3:23so.
- 3:23>> Speaker C: Well, I don't know that I had that much artistic
- 3:26capability, but they were maps.
- 3:27>> Skylar: They were maps.
- 3:28>> Speaker C: I actually still have some of my old, you
- 3:31know, some of the stuff from. Yeah. 25, 30
- 3:34years ago.
- 3:34>> Skylar: Wow, that's awesome. That's awesome. Well,
- 3:37and I'm sure everybody appreciated to having some
- 3:40visual opportunity within the D and D campaign.
- 3:43>> Speaker C: Yeah, a lot of what we did back then was, you know, theater of
- 3:46the mind. when we first started playing Dungeons the Dragons,
- 3:48it was pretty much excusensive theater of the mind.
- 3:51Although we would try to map out dungeons,
- 3:54you know, as you're going through them.
- 3:55>> Skylar: M. Yeah. So did you focus a lot more on. On
- 3:58dungeon stuff at back then or was it a mix
- 4:01of dungeons and like full world maps
- 4:04or what was kind of the.
- 4:05>> Speaker C: When we first started playing, it was mostly. You were
- 4:08mostly just running dungeon crawls and. Yeah,
- 4:11yeah. And you know, you would say, well, we're going back
- 4:14to town and you know, wherever that was at.
- 4:17Sure. but yeah, it was mostly dungeon
- 4:20crawls.
- 4:20>> Skylar: Yeah, absolutely.
- 4:22>> Speaker C: So for our group anyway.
- 4:23>> Skylar: Well, yeah, no, I mean, absolutely. So with your
- 4:25opinion when it comes to map making within
- 4:28ttrpg, Stu, what how does
- 4:31it add to the experience? How would you say that it adds to the
- 4:34experience or how has it added to the experience in games that
- 4:36you've run or how can it add to
- 4:39the experience?
- 4:40>> Speaker C: Well, you know, it really depends
- 4:43on what you put on on the paper. But
- 4:46I think it's easier to help people
- 4:48visualize you distances
- 4:51and you know, particularly nowadays
- 4:54when there's much more of a focus on using
- 4:56miniatures, and then, you know, having, you know, battle
- 4:59maps, those things. It's
- 5:02so much nicer to have you
- 5:05because you have a lot less arguments with players. Well, that's not where I was
- 5:08standing that, you know.
- 5:10>> Skylar: No, I wanted to be closer. Wanted to be outside
- 5:12of.
- 5:13>> Speaker C: It's right there.
- 5:14>> Skylar: Yep, yep. Exactly. Exactly. No That's a good point. And with battle
- 5:17maps, for sure.
- 5:18>> Speaker C: Yeah, yeah, yeah. So I, you know,
- 5:20in that direction, I think it is certainly en.
- 5:24enhanced play. and, you know, it's
- 5:27a lot more black and white when you can see it on.
- 5:29On paper. Although, you know, it
- 5:32also takes away maybe some of the
- 5:34imagination.
- 5:35>> Skylar: Sure, that's true. Yeah. When you kind of put things into
- 5:38perspective of just like a 2D on paper,
- 5:41yeah, I can see how that would pull away from the imagination because you get a little bit
- 5:44too focused, especially when it comes to battles on, like, I'm trying to
- 5:47strategically, you know, oh, I got to be this many
- 5:50squares. Or if you use, like, the
- 5:52polygon shapes, away from this
- 5:55dragon, because if he spews another fire,
- 5:58it's gonna be a cone this big, and it's good. Yeah. So I can. I can see
- 6:01how that could kind of take away a little bit. But also, like
- 6:04you said, reduces arguments
- 6:07of where you were or where, you know, people, their
- 6:09abilities would be hitting or not be hitting or whatever the case.
- 6:12So. So let's, Starting from the kind of the beginning of
- 6:15the process, when you make a map, where. Where do you
- 6:18start? Is it something that I kind of need to get
- 6:21into my campaign planning a little bit first and then go to
- 6:24maps, or should I use maps as kind of a stepping stone to kind
- 6:27of help me plan my campaign? Where do you usually begin?
- 6:30>> Speaker C: It really depends on what I'm doing. I've
- 6:33made several different worlds. I've
- 6:35started with a village.
- 6:37>> Skylar: Oh.
- 6:38>> Speaker C: You know, and, you know, I've
- 6:40started a world with just a village and a general idea of
- 6:43what was around that village and where they were going to.
- 6:46And those are the only spots I really started with.
- 6:50and I have started with a
- 6:52whole world. Not just a continent,
- 6:55a whole world that was. That
- 6:58had all of the continents, you know,
- 7:01at least the outlines of the continents mapped.
- 7:05and it really. Like I said, it really depends on what you want to do. I
- 7:07mean, you're a lot more free when you start
- 7:10smaller because you're not locked into
- 7:12whatever you've already. You've already
- 7:15done. And it really depends on
- 7:18the demands of my players.
- 7:19>> Skylar: If.
- 7:20>> Speaker C: If I'm running a campaign that has players
- 7:23with multiple races, you got to
- 7:26figure out, where did they all come from?
- 7:27>> Skylar: That's a very good point.
- 7:28>> Speaker C: And, so a lot of times I'll get input. If I'm. If I
- 7:31have some ideas like that, I'll get input from my players and say
- 7:34Listen, give me a little background on your character.
- 7:37Now, I don't like, you know, I don't
- 7:40want a five page.
- 7:42>> Skylar: Right, right.
- 7:42>> Speaker C: Backstory. If you write one, great. But
- 7:45I just want to hate, you know, my character came from
- 7:48here. And this is why, you know, or
- 7:51something like that, or. And, you know, I've had people say, well, I don't really
- 7:54have much of a backstory. And then I'm like, all right, well,
- 7:57then you're gonna be from this town.
- 7:58>> Skylar: I'm gonna decide your backstst.
- 8:00>> Speaker C: You're gonna be from this town and you're gonna be friends with the other
- 8:03guy because he's also from that town.
- 8:05>> Skylar: Perfect.
- 8:05>> Speaker C: So, you know, he kind of creates.
- 8:07>> Skylar: Connection with your players and that helps.
- 8:09>> Speaker C: the part, but it also gives you ideas on what you have
- 8:12to develop to begin with. Because if
- 8:15you have a guy that, you know, comes from
- 8:17a Dwarven kingdom and another guy that comes from a Helven
- 8:20kingdom, and they're both, you know, not right
- 8:23next to where everybody else is at, then, you know,
- 8:26you have to have something, you don't have to develop the whole
- 8:29thing, but you have to have a little bit of background information
- 8:32on, ah, this is where it was at, at least.
- 8:35Because unless they got plucked out of there
- 8:38and have no idea of, you know, and I've
- 8:41seen campaigns start like that, unless they got plucked out of
- 8:44wherever they were at and don't know how to get back there, or don't know
- 8:47where they're at in the world, then, you know, you
- 8:50have to have some kind of a, relationship with
- 8:53where things are at.
- 8:53>> Skylar: Exactly. Exactly. Somebody from the elven village has probably
- 8:56been to the Dwarven or vice versa or whatever the case,
- 8:59there's a relationship there, or maybe a lack of relationship
- 9:02there. And then you can stem off of that as the DM
- 9:05and.
- 9:06>> Speaker C: Yeah, and my style, when
- 9:09I'm building things, I typically do
- 9:12more of a, I guess you would say Earth,
- 9:15like physical properties and things
- 9:18like that. you have to certainly take into account. I
- 9:21know they mentioned it on your world building thing,
- 9:23whether, you know, when you do
- 9:26political borders and things like that, you know, you
- 9:29take a look at the geography because that's how
- 9:32it was decided. And you know, before modern travel and
- 9:35everything, political borders really were
- 9:38mountains and rivers and oceans,
- 9:40because that was a big physical barrier. Now
- 9:43in your world, if, you know, flying
- 9:46or something like that is ridiculously common.
- 9:49>> Skylar: that's a good point.
- 9:50>> Speaker C: It makes those borders, you know,
- 9:53much more negligible. That's a good point. I o.
- 9:56Always, you know, I've always leaned
- 9:58towards, you know, the natural
- 10:01like geopolitical stuff when I'm doing you
- 10:04borders and things like that. So you know, mountain
- 10:07ranges, things like that become the
- 10:10areas that you're. That you're stopping at.
- 10:12>> Skylar: Yeah, absolutely.
- 10:13>> Speaker C: Region. But I've also my worldilling.
- 10:16I tend to have You wouldn't necessarily call it
- 10:18low fantasy, but. And I've played in Forgotten Realms and
- 10:21I've played in know a lot of other commercials.
- 10:25I don't think I have ever had a place where
- 10:28somebody could go into a town and go into a shop and
- 10:31buy magic items. It's just
- 10:34never been that common in any of my stuff.
- 10:37>> Skylar: Got it. Okay.
- 10:37>> Speaker C: now that's not to say that you know, somebody couldn't develop
- 10:40that, but it's just,
- 10:43it's more like, I don't know, Lord the Rings kind of
- 10:46magic style where people know it's out there,
- 10:49but it's you know. And again this, you know, try
- 10:52to relate this back to world building. It really
- 10:54lends itself more to more Earth.
- 10:57Like because you don't have any
- 11:01giant magical things that you have to
- 11:04contend with that, you know, break all of those rules.
- 11:07>> Skylar: Yeah, absolutely. And it can kind of create a more.
- 11:10Almost more accessible enemy. Right. Where like a big bad.
- 11:13Right. It's some individual managed to get their hands on one of
- 11:15those very rare magical artifacts and now they're
- 11:18causing all kinds of chaos and havoc because
- 11:21they have something that not. Is not accessible. There's not
- 11:24enchanters out there that are just mass producing these
- 11:27magical weapons all over the place. But I like what, that's a really
- 11:30good point. and tip for those that are trying to get into
- 11:33mapk making. Right. Is kind of having this understanding
- 11:36of. Especially if we look back like in medieval
- 11:39times. Right. How are they establishing
- 11:42this is the extent of the township, this is the extent of the
- 11:44settlement or city or whatever the case. And
- 11:47like you said, using those natural areas,
- 11:50those natural like sort of regional borders that you
- 11:53can kind of use to create a little bit of
- 11:56limitation within those towns. Right. Keeping it,
- 11:59keeping it and making rules and such that that would apply
- 12:02to it. I guess you could say so.
- 12:04>> Speaker C: And when you're doing, when you're designing
- 12:06worlds that relate much more closely
- 12:09to Earth.
- 12:10>> Speaker C: People accept it.
- 12:12>> Skylar: Right, right.
- 12:12>> Speaker C: It's, it's a lot more acceptable now if you're gonna. You can
- 12:15have rivers that run uphill if you want.
- 12:17>> Skylar: Sure.
- 12:18>> Speaker C: You know, I Would suggest you have a reason for it.
- 12:20>> Skylar: Right, right. and you know, people understand like the
- 12:23natural laws. Right. We see it every day when we're
- 12:26walking around. So it helps to kind of put your players into the
- 12:29perspective of things to just, to use those,
- 12:32those rules. And like you said, you can go outside of those.
- 12:35Why? What's the reason? And that kind of helps you create all kinds
- 12:38of, again, world building elements and things like that.
- 12:40>> Speaker C: yeah. When I look at stuff like, you know, continents
- 12:43and I start looking at placing mountain ranges and things like
- 12:46that, I actually, you know, think back to
- 12:49when I took geography and high school and college and
- 12:52you know, plate tectonics and things like that. Mountain
- 12:55ranges tend to run in where plates are
- 12:58getting pushed together. and maybe
- 13:01there's volcanic activity or where plates
- 13:04are coming apart or you know, things like that.
- 13:07That's what I think of in my mind because I want it to
- 13:09be something that when people look at it, they're like, oh,
- 13:12yeah, I get it.
- 13:13>> Skylar: That makes sense. You know, it's logical. Yeah, I think that's great. Yeah,
- 13:16absolutely.
- 13:17>> Speaker C: When you look at. I love J R Tolkien, but when
- 13:20you look at the map of Middle Earth, you know,
- 13:23he drew it, but I don't know that he had anything in
- 13:26mind like that.
- 13:27>> Skylar: Right.
- 13:27>> Speaker C: When he drew it.
- 13:28>> Skylar: Sure, sure.
- 13:29>> Speaker C: And there's, there's nothing wrong with that.
- 13:30>> Skylar: Yeah.
- 13:31>> Speaker C: It's just, that's my own personal thing
- 13:33is, I tend to look at the logic of things and how they
- 13:36work together or work apart. And I also think
- 13:39of, you know, when you're placing forests,
- 13:42or deserts, a lot of times you have deserts on one
- 13:45side or another of a mountain range simply because
- 13:48all the moisture is pushed out of it before it gets to one
- 13:51side or the other.
- 13:51>> Skylar: The laws of nature.
- 13:52>> Speaker C: yeah, yeah. And that, those are the kind of things that I look at.
- 13:55And there are exceptions to those rules and sometimes they're
- 13:58magical exceptions. But, you know, when you're
- 14:01looking at placing all of those major things and
- 14:03then, rivers, you know, I typically
- 14:06try to place them where it, you know, when you look at
- 14:09a map, where it looks like you think they should go
- 14:12you after you get.
- 14:13>> Skylar: Everything drawn out, mountain runoff that leads down and then
- 14:15ideally goes into a larger body of water.
- 14:18>> Speaker C: Right.
- 14:18>> Skylar: Things along those lines.
- 14:19>> Speaker C: And then when you're placing settlements, you
- 14:22have what? Why are they there?
- 14:24>> Skylar: huh?
- 14:25>> Speaker C: Are they out in the middle of nowhere? Because.
- 14:27>> Skylar: Why?
- 14:28>> Speaker C: Why? Yeah, you know, there has to be some accessibility.
- 14:31Either there's trails or there's roads or there's
- 14:34rivers and back. You know, I always think
- 14:37of medieval times. A lot of things were along
- 14:40some m. Kind of a waterway, because that was the fastest way to
- 14:43move things.
- 14:43>> Skylar: Absolutely. And you need water to survive, too.
- 14:46>> Speaker C: Right. And in a magical world, you can have other thingsah.
- 14:49But, you know, I look at those kind of things when I'm placing.
- 14:51Placing settlements and, all of that.
- 14:54>> Skylar: Yeah, absolutely. There's. There's logic to it. So if
- 14:57nothing else from this, from this episode, there's nothing else
- 15:00that you take away from it. It's for those out there that are
- 15:02in school, pay attention in your geography class, and
- 15:05that'll help you a long way is when it comes to creating
- 15:08your maps and creating your cartography for, for your
- 15:11campaigns. Because there's a lot that you can garnish from that and
- 15:14garnish from reality that can help inspire
- 15:17things within your campaign.
- 15:18>> Speaker C: Yeah. And like I said before, you can break
- 15:21any of those rules and, you know, because of
- 15:24some magical thing. But when your players ask you, why is this
- 15:27like this? Have a reason for it?
- 15:29>> Skylar: Absolutely.
- 15:30>> Speaker C: Or, you know, you could just say, well, nobody knows.
- 15:32>> Skylar: Nobody knows.
- 15:33>> Speaker C: You know what? That's something you're going toa make up because they asked.
- 15:36>> Skylar: That's a good point. And it opens up opportunity for them to be like,
- 15:39well, let's explore this. I want to figure out, is there a
- 15:41magical stone underneath this waterfall that causes it to
- 15:44go up instead of down? Let's get a hold of that. That sounds
- 15:47powerful. You know, so. Yeah, absolutely. And speaking of which, when
- 15:50it comes to your players, you've mentioned this before,
- 15:53where you can use their backstories as an opportunity
- 15:56to kind of help you build your map. are there other
- 15:58opportunities or other ways that you might use
- 16:01players to kind of help develop the world as they go along?
- 16:04>> Speaker C: yeah, I've, you know, mostly it's through the
- 16:06backstory thing. Ah. But if they have some idea
- 16:09of, you know, a little more of an idea
- 16:12of, well, what kind of a society is, you
- 16:15know, your characters at?
- 16:17Ah, an elf. What kind of a society was,
- 16:20you know, was it a traditional elven society or.
- 16:23Or was it something different?
- 16:26>> Skylar: Maybe it's more, kind of like we see the elves in Lord of the Rings, where they have
- 16:29these, like, big spires and they've built all of this,
- 16:32you know, ornate stuff. Or is it more of, like, a wood elf type
- 16:35thing where they live in a more natural environment amidst the
- 16:37trees, you know, things along those lines.
- 16:39>> Speaker C: I had, one time I had you an idea
- 16:42for an elven society that was really based
- 16:45on feudal Japan. you know, I
- 16:48didn't rob so much of it that they thought it was feudal
- 16:50Japan, but it was. That's kind of how I
- 16:53based everything off of. And you know, when you're looking at
- 16:56placing societies, you also ask yourself,
- 16:59what are their strengths? What resources do they
- 17:02have available to them from the maps that
- 17:04you're making? So like I said before, there's got
- 17:07to be a reason that they're where they're at.
- 17:09>> Skylar: Yes, absolutely.
- 17:10>> Speaker C: And that reason is. Has to be something on the map.
- 17:13>> Skylar: Yep, that's right. Absolutely. I like how you mentioned the feudal
- 17:16Japan too, because it also suggests take
- 17:18inspiration from history. Right. Pay attention in your history
- 17:21class. I know, there's a lot of authors out there, George R.R. martin, who
- 17:24did all the Game of Thrones stuff. He
- 17:27talks about how a lot of the characters in there are inspired by,
- 17:31past figures from various history. You've
- 17:34got one of my favorite authors, Brian Jacques
- 17:37from Redwll, he did all the Red Wall stuff. He's talked about how a
- 17:40lot of his characters are inspirations from either,
- 17:43like historical biblical stuff, things along those
- 17:46lines, which is really cool. So, yeah, absolutely. Use,
- 17:49use history. Use kind of some of the
- 17:51conflicts people fight over land. Why are they
- 17:54fighting over land? That can help you inspire a little bit of your map making
- 17:57too. What, this area has been taken over by
- 18:00this, this group or something like that. and how has
- 18:03that affected things in the meantime?
- 18:05>> Speaker C: Yeah, because, you know, just like modern day, I
- 18:08mean, every society has resources
- 18:10that they're willing to fight for. And those
- 18:13resources are typically natural resources that are available
- 18:16to them. You know, do these dwarves
- 18:19have a silver mine that, the orcs want or
- 18:22do they have whatever
- 18:25those are the kind of resources that you're looking for. Or is it
- 18:28some kind of a magical crystal that they're mining, which
- 18:31you. Again, you can make up whatever
- 18:34you want. Again, there just has to
- 18:37be something there that, you may have
- 18:40a random small settlement because, hey,
- 18:42they started, you know, cutting down lumber here and
- 18:45they just figured, you know what, let's just start processing,
- 18:48adhere to, you know. And so they have a small village
- 18:51there, and it focuses primarily on
- 18:54lumber.
- 18:54>> Skylar: But there's a resource associated with it which is logical.
- 18:57Right. Like you had mentioned before, having the river, it makes
- 19:00it easier to transport things. And then on the other hand, it's
- 19:03also, you know, great for survival. And you can have
- 19:06There's a silver mine. We know, we've been in this m mine, we found
- 19:09silver, we're going to mine it. That's a valuable
- 19:12resource. So we're going to stick around here and we're going to mine this silver. So
- 19:15yeah, I like that. There's, there's logic to.
- 19:18There's a resource logic to that. Of course, like we
- 19:21said before, you've got people that might want the resource somebody
- 19:23else has. So that starts a conflict. That's an
- 19:26opportunity to start to create story and world build as well.
- 19:29>> Speaker C: So yeah, and sometimes it can be something as simple
- 19:32as well, we have an in here because
- 19:35you know what, it's halfway between. You know, it's a two day journey
- 19:38from this place to that place and this is halfway in between.
- 19:41And there aren't a whole lot of resources there at all. But
- 19:44the inn is successful because it's the halfway point. It's
- 19:47the halfway point, absolutely.
- 19:48>> Skylar: People want to stop and arrest and then they'll continue on the next day.
- 19:51>> Speaker C: Might have a few supporting services because of that.
- 19:53>> Skylar: Right, right, Absolutely, absolutely. So there's a lot of opportunity
- 19:56to sort of take one point and say this is something that's
- 19:59here answering whyyat's here and then kind
- 20:02of following that up with what else needs to be here
- 20:05for that to make sense.
- 20:06>> Speaker C: Yeah.
- 20:06>> Skylar: Awesome. So, let's dive
- 20:09into the creating the map itself. So
- 20:12what are some of the favorite tools or techniques or whatever the
- 20:15case that you use? whether that be like I prefer to do
- 20:18it on pen and paper or maybe even digital resources that you like
- 20:21to use.
- 20:21>> Speaker C: You know, like I said before I started just doing pen and
- 20:24paper and I still have some of those. but
- 20:27I went started using digital tools.
- 20:30I'll be honest with you, I think I bought Campaign
- 20:33Cartographer in I want to say it was about
- 20:352001. So I've been using that for a long
- 20:38time. and that was their first edition of it. And
- 20:41I've tried a couple of other tools. I tried I think Dungeon
- 20:44Draft and Incarnate.
- 20:46>> Skylar: Oh, okay.
- 20:47>> Speaker C: And they're fine. Frankly they're
- 20:50easier to use. I mean a
- 20:53lot of the newer tools are more point and click. Campaign
- 20:56Cartographer has a steep learning curve
- 20:58and a lot of people don't like
- 21:01it because of that. But if you put some time in,
- 21:04I'm on the third edition Camping Cartographer 3
- 21:07and I now have every resource
- 21:10that they have available and the amount
- 21:13of styles that
- 21:15available for you that you don't have to design. On your own
- 21:18are just. It's ridiculous the amount of stuff that they
- 21:21havesolute you can use. It can. With that, you can make
- 21:24anything from a fantasy world to, you know,
- 21:27spaceships, whatever you want. And
- 21:30I don't know, I like it. I'm not by any
- 21:33means, you know, a professional with
- 21:35it. I just have a decent understanding of how it works.
- 21:39And honestly, if I spend.
- 21:41If I'm away from it from too long and
- 21:44then go back to it, I have to spend,
- 21:47some time, you know, reorganizing myself and
- 21:50kind of. Yeah. Relearning. Oh, yeah, I need to do
- 21:53this.
- 21:53>> Skylar: Like riding a bicycle. If you stop doing it for like a whole
- 21:56year and then you come back to it the next summer and you're like, ah, man, I
- 21:59gotta refill this out and get used to it
- 22:02again.
- 22:02>> Speaker C: But, but, but that's. That's what I primarily use now as
- 22:05Campaign Cartographer 3.
- 22:07>> Skylar: That totally makes sense. You know, with anything that's got
- 22:10more customization to it and more capability to
- 22:13it, there's going to be a steeper learning curve because you're going to have to figure out how all that
- 22:16works. So.
- 22:17>> Speaker C: And one thing I should mention, when you're looking at different.
- 22:20I do. I like to do a lot of writing too. And so
- 22:23I do that based on, you know, the worlds that
- 22:25I've.
- 22:27>> Skylar: I do want to write along while you're designing the map, because I
- 22:30want to know, like, if I'm making this city here, what does it
- 22:33do? Because I need to be able to reference that. Otherwise my players are gonna
- 22:36be like, hey, this is a cool city. Let's go here. What are they all about? And you're like,
- 22:38oh, I don't remember.
- 22:40>> Speaker C: Yeah. And the tools you're using to make
- 22:43those maps you want to own.
- 22:46I mean, you want to own that simply because.
- 22:49Do I have a fantasy that someday it might be published?
- 22:52Yeah, I do. But, it's not realistic. But
- 22:55I.
- 22:56>> Skylar: You never know.
- 22:57>> Speaker C: Yeah. But yeah, I would love to have some of my stuff
- 22:59published. However, some of those
- 23:02tools that, you know, some of them
- 23:04require monthly subscriptions, some of them require, you
- 23:07know, and some of them, you. Whatever
- 23:10you make up, you don't actually own.
- 23:12>> Skylar: Right.
- 23:13>> Speaker C: so that's something to look at when you're looking at purchasing one.
- 23:16And that's part of the reason I use what I use, because
- 23:19when you. Whatever you make is yours.
- 23:21>> Skylar: Is yours. Yep. Absolutelyso nowute.
- 23:23>> Speaker C: You know, sometimes you can find deals on it. I. They've.
- 23:26They've been running a humble bundle deal on that
- 23:29that they, I've seen them do something similar
- 23:32before, but not to the extent that this one was
- 23:34right. There's no way you're ever going to get that much
- 23:37stuff for the prices that they were
- 23:39ask five bucks or something like that. Yeah, I actually used
- 23:42it to get, I had, there were several
- 23:45annuals that I had. Hadn't purchased yet
- 23:48and I did not have the Cosmographer,
- 23:50which is a program that goes
- 23:53along with it that will put your world on a
- 23:56planet in a star system. I didn't have that because I
- 23:59was doing fantasy stuff and I didn't really need that. Sure, yeah,
- 24:02for 35 bucks I bought everything
- 24:05that was, that I still didn't have because mostly
- 24:08those annuals. I subscribe to the annuals every year and it's
- 24:11about 30, 35 bucks for one annual.
- 24:13>> Skylar: Yeah, absolutely. And then there's the software too. Cost I think
- 24:16a good like $40 or so.
- 24:18>> Speaker C: So yeah, normally that stuff I paid full
- 24:21retail for most of the stuff. And so yeah,
- 24:24it's a lot of money. But again, if you, you know,
- 24:27if you're patient and you wait around, you can find, find good
- 24:30deals on some of that, some of that stuff. But I, you know,
- 24:33my recommendation is use what you're comfortable with.
- 24:36Just know what you're getting into. Because you don't want
- 24:38to get into something and design this
- 24:41fantastic world and then find out,
- 24:43hey, I can publish it. And then all of a sudden, oh, this company wants
- 24:46a piece of it because it's not actually yours.
- 24:49>> Skylar: Exactly. Yeah, definitely make sure to check the terms of
- 24:52service, be able to understand like exactly how it
- 24:55all works and what's, yeah, what's yours or what's pre
- 24:58created assets that you can or cannot publish in
- 25:01your own name and things like that. So yeah, that is always kind of
- 25:04the tricky and scary thing. I know people like on
- 25:07Reddit will ask all the time like, is this mine? Can I use
- 25:10this? Can I publish this? Can I make money off of it? And then of course
- 25:13everybody gives the response of well, just to clarify, I'm not a
- 25:15lawyer, so I can't technically give you the correct
- 25:18answer here. And so yeah, it's, it's always kind
- 25:21of a bit of a mess. But yeah, if you check their terms, obviously you
- 25:24should be able to discern whether or not. And yeah,
- 25:27ironically, a lot of those more complicated, more
- 25:30customizable services are us obviously more
- 25:32expensive, are usually the ones that you
- 25:35own full rights to anything that you create
- 25:38which is always good. That's always what we're looking for.
- 25:40So I guess for anyone out there that's trying to make
- 25:43their first map, they listen to this episode and they're really
- 25:46inspired and they say, okay, I'm goingn. I've got a campaign coming up that I'm working
- 25:49on. I'm go going toa make my first map. What tips
- 25:52or tricks would you recommend to them?
- 25:55>> Speaker C: I would say you honestly start small,
- 25:58start with wherever your players are starting
- 26:01out and don't make any more than you
- 26:03absolutely have to. Unless. Unless
- 26:06you really have a great idea of, well, this is the way
- 26:09I want it to be because your players are going to change
- 26:12things and they. Anybody
- 26:15who's ever mastered a game will tell you that
- 26:18your players are going to change things and they're going to want to go
- 26:21places that you didn't want to go. Now you can have
- 26:23ideas for adventures and even have adventures ready
- 26:26and just pop them in where they're convenient. Oh, you know
- 26:29what? They're going to go over here. Well, this would be a good place to
- 26:32put that dwarven mind thing that I wanted them to run
- 26:35into. And now they're going to run into it because, hey, guess what? They're
- 26:38walking right by it.
- 26:39>> Skylar: That's right. Yep. Absolutely. Absolutely. Let the
- 26:42players kind of guide. But yeah, pre write some stuff,
- 26:45but don't slap it into a specific spot and say this is
- 26:48where this is going to happen. Because yeah, you can bust it out whenever you need it.
- 26:51Have the map be kind of a living document
- 26:54that's being created on the spot. We've talked a lot about
- 26:56kind of the world building and how the map can affect
- 26:59the world building, which is really good. What are some ways
- 27:02that you can kind of create, maybe some
- 27:05hidden clues or secrets within your map
- 27:08that might intrigue your players. Maybe like
- 27:11a location that doesn't already have something associated
- 27:14with, but something that you can kind of draw your players in and then
- 27:17create further.
- 27:18>> Speaker C: Oh yeah, you. I make player handouts all the time
- 27:21and you know, sometimes there are a, a, rougher
- 27:23version of a map that I have or
- 27:27really those are the only things I use typically that
- 27:30will do that. Unless, you know, you plant
- 27:32a story hook and you know, and they're wondering where
- 27:35that's at and then you're like, well, you know,
- 27:38according to local rumors it might be over in this area.
- 27:41You that'that's what I've done with it. Yeah.
- 27:44>> Skylar: So when you give them these, these handouts,
- 27:47what I Mean what would all be kind of included on that?
- 27:49>> Speaker C: Depends on who they get it from.
- 27:51>> Skylar: And oh, so you're saying like in game
- 27:54likeh yeah, o o on who.
- 27:56>> Speaker C: They get it from. And I'm not going to give them something where everything is
- 27:59named on it. And you know what, sometimes,
- 28:02sometimes they're not exactly right. They might have stuff in there. You
- 28:05know, depending on the ability of the mapma maker that
- 28:07gave it to them. You know, it might
- 28:10not be a two day journey. It might be a four day journey or it
- 28:13might, you know, or you.
- 28:15>> Skylar: Could say like with elves maybe they're known to
- 28:18be faster or something like that. It'like to them it was a two day
- 28:21journey but for your group it ends up being a week
- 28:23long expedition.
- 28:25>> Speaker C: Or you know what something there could have been a
- 28:28natural catastrophe that out wip out a road
- 28:30between here and there. So you got to find your way.
- 28:33So you know, it really depends on what
- 28:36purpose are you giving it through them.
- 28:38>> Skylar: For sure.
- 28:39>> Speaker C: This lends itself well to putting them
- 28:42into places that you kind of wanted them to go
- 28:45without them feeling like they're getting railroadd.
- 28:47>> Skylar: Exactly.
- 28:48>> Speaker C: Because they don't necessarily
- 28:50know what the terrain is gonna look like. They might
- 28:53think they do right, because they're looking at a map that was
- 28:56given to them. But you know, ah, they get to a certain point
- 28:59and you tell them what's on the map or what
- 29:02they're seeing and it's not what's on the map. So then,
- 29:05then they start having questions.
- 29:06>> Skylar: Well, absolutely.
- 29:08>> Speaker C: Why, why was't it? Why isn't this right? Well, I don't
- 29:11know. Maybe.
- 29:12>> Skylar: Or like you said, like there's a natural disaster. Like you can see exactly why
- 29:15it's not right anymore.
- 29:16>> Speaker C: Well, it looks like there'a big flood.
- 29:17>> Skylar: Y now you got to figure what are you going to do?
- 29:20>> Speaker C: landlide, whatever.
- 29:21>> Skylar: Yeah, I like that. That's our. Really? Because like you said you
- 29:24DMs always use railroading is always kind of like a
- 29:27curse word almost when it comes to dming. But
- 29:30you can railroad in such a way that doesn't feel at
- 29:33all like railroading. You're not the DM saying. All right, so
- 29:36you guys go to the next city and they're like well I didn't know we weren't even
- 29:38done here. Or there were other things that we wanted to do whatever.
- 29:41Like that's the bad railroading. Right. I'm just
- 29:44going to slap you guys into this next location because I want to move things along or
- 29:47Whatever the case. But yeah, sort of using
- 29:50in game, in world situations that kind
- 29:53of manipulate them into these different twists and turns that
- 29:55you want them to take. That's, that's where like the, the
- 29:58real skill the dungeon mastering is.
- 30:00>> Speaker C: And you can use things, you know, props for that.
- 30:03>> Skylar: Yeah.
- 30:03>> Speaker C: Roll some dice. Oh, hey, there was a landslide
- 30:06here. you know and you know, maybe you'd already
- 30:09planned it, but rolling dice makes it look like it's
- 30:12random.
- 30:13>> Skylar: It's also a good point. Yeah, absolutely. Y.
- 30:15>> Speaker C: You know those kind of things you just throw in there when you need
- 30:18to.
- 30:18>> Skylar: Yeah, absolutely. That's a, that's a really good. That's
- 30:21a key tip right there. That's just DMing tip.
- 30:24Fantastic DMing tip right there. So
- 30:47what about when it comes to things like
- 30:49simulating travel and kind of doing the
- 30:52scaling of a map and things like that? I mean I guess that
- 30:55probably goes into well, how far do they want to go or anything like
- 30:58that. But when it comes to sort of that journeying
- 31:01aspects, they're going from one place to another. How do you kind of
- 31:04make that interesting that in between time
- 31:07overland stuff.
- 31:08>> Speaker C: Can be kind of a slog depending on what you're
- 31:11doing. I ran some people through u.
- 31:14I can't. I can't think of the name of it. You're going through an island for a
- 31:17lot of your journey and the mechanics that they
- 31:20have are really pretty good about. they have weather built
- 31:23in, and what happens there. There's chances
- 31:26that you might get lost and you
- 31:28know as a dm you're keeping track where
- 31:31they're actually out of the map and they're
- 31:34keeping track of where they think they're at. Okay.
- 31:37And those kind of things can add some random stuff in
- 31:39there. you, you keep them when you're
- 31:42going all the way across country. It's
- 31:45not just we spent 15 days doing
- 31:48this and nothing happened because things are going to happen.
- 31:50You'renna how are you getting food? How are you.
- 31:53You know.
- 31:54>> Skylar: Ah. Probably one of the most neglected things that, that
- 31:57DMs have a tendency to forget about is. Yeah. Are you
- 32:00eating and drinking as you.
- 32:02>> Speaker C: Need the survival stuff? I don't know. I
- 32:04haven't done a lot of the overland stuff but
- 32:07if you intersperse smaller
- 32:10ye. I guess you'd call them one shots or just you know,
- 32:13smaller. combat or interactions or
- 32:16whatever within those and that you have
- 32:19ready to go. I mean it livens that stuff
- 32:22up quite a.
- 32:22>> Skylar: Absolutely. Yeah. Absolutely. So,
- 32:26when. I mean, in a situation where you had
- 32:28a full map, right, maybe of the continent that they're on
- 32:31or an island or something along those lines, how do you kind
- 32:34of mitigate an idea of players
- 32:37able. The players are able to look down, they see the map, they
- 32:40see everything that's on it, versus, well, this is what your characters are
- 32:43know. Right. Like the metagaming of it. How do you keep them
- 32:46from. How do you kind of juggle that idea?
- 32:48>> Speaker C: you know, I don't know. I guess I really don't worry about it too
- 32:51much. The people I've played with
- 32:54mostly, they don't tend to get
- 32:57too locked up in the
- 33:00mechanics of their characters and how everything is
- 33:03working. They're just going by what you know, what
- 33:06you're feeding them. But there certainly are situations
- 33:09where you, where the person may know something.
- 33:12Like, for example, if you're running, you know,
- 33:15Forgotten Realms stuff. Well, you know, it's
- 33:17fair. It's fair to expect that the
- 33:20guy playing the character knows a lot more about the Forgotten
- 33:23Realms than their character does.
- 33:25>> Skylar: Right.
- 33:25>> Speaker C: Right. however, you know, you just. You're just gonna have to deal
- 33:28with it the best you can.
- 33:30>> Skylar: You like? Yeah. Whenever they. They pitch an idea or something like that, you're
- 33:33gonna be like, well, how would you. How would you know
- 33:36that? Would you know that? Are you sure? You know, kind of thing.
- 33:39Som. yeah. Or maybe it's a situation
- 33:42of like, you don't know that, but you might know somebody that might be
- 33:44able to give you more details, which would lead you to
- 33:47understand things a little bit more. Yeah, it's always kind of a trick. Anything. I
- 33:50know some people, of course, use, like the Fog of War, where even
- 33:53if you have like a physical map or something like that, digital is
- 33:56really easy. I know they put that in just about any,
- 33:59where you can play online. Pretty much every map, you can do
- 34:02some kind of a cool Fog of War effect. But even in a physical map,
- 34:05you can just, you know, take some pieces of black construction paper or
- 34:08something and set it out so that they can't see particular sections, and
- 34:11that can kind of help mitigate a little bit. But of course, you have that.
- 34:14That situation where maybe this player knows
- 34:17about this place or this place
- 34:20and nobody else necessarily does, and he hasn't
- 34:22talked to the other players about it yet. So it's like, do I
- 34:25block it out with the fog, Aw, war. Do I just kind of leave it open or. I
- 34:28don't know, something along those lines. But I Mean, I guess it's a kind
- 34:31of case by case basis too. Whatever.
- 34:34>> Speaker C: Again, are they working from a map that you
- 34:37gave them that was part of you know, something that they got
- 34:40in game? And some. Like I said,
- 34:43sometimes those maps aren't terribly accurate. It kind of
- 34:45depends on what you're doing.
- 34:47>> Skylar: Sure, sure. It actually be kind of a neat mechanic to do to
- 34:50give each player a blank. Just outline kind
- 34:53of like what we have here with the coffee stay map. And
- 34:55then you take like almost like cut out pieces
- 34:58of paper and put some tape on, like two sided tape on it and
- 35:01work like stickers. And then they would stick on.
- 35:04Here are things that I know about based on my character.
- 35:07And each players of course would be a little bit different. And then
- 35:10when they go into town and they, you know, ask for some information,
- 35:13they get like handouts kind of like you said. and those could come
- 35:16with more stickers because it's like, oh, now you know that this exists
- 35:19over here or at least you think it does or something like that.
- 35:22That'd be kind of a be. I might have to keep that in mind because that'd be kind of a fun.
- 35:25>> Speaker C: That'be interesting. Yeah. Or you could even
- 35:27have just given pieces of the real, you
- 35:30know, your map just. Yeah. At a time.
- 35:32>> Skylar: Yep, absolutely. So then they all have one big one because I mean they're a party after
- 35:35all.
- 35:36>> Speaker C: It depends on the people you're playing with. So you know,
- 35:39I've played with people who honestly
- 35:41I know I played with groups before that nobody really
- 35:44wanted to map.
- 35:45>> Skylar: Oh sure.
- 35:46>> Speaker C: And you know what, somebody got stuck with it
- 35:49and you know they're just doing it because
- 35:52they don't want to get lost in the dungeon or whatever, you know.
- 35:54And so it really depends on. You got to
- 35:57feel your group out and plan accordingly
- 36:00because if it's going to be something that they don't
- 36:03enjoy, then obviously you know, you don't want
- 36:06to. You don't want to do it just because boy you
- 36:09want it to be realistic or whatever for them
- 36:11it's, you know, in the end it's got to be a fun
- 36:14game, right?
- 36:15>> Skylar: Absolutely. Yeah. We've all got like one player that
- 36:18we all know we can trust to take notes
- 36:21and everything else. And then you've got like the entire rest of the players who they
- 36:24just want to like go kill stuff or. Yep. Whatever
- 36:27the case. And they don't really care that much. But yeah, that's always kind
- 36:30of a tricky, tricky toss up. Were there any
- 36:33just kind of along the way of your journey within
- 36:36caryptography, within TTRPGs, were there any particular
- 36:38fictional maps that really inspired you, to
- 36:41want to get into it and to make the maps that you've
- 36:44made?
- 36:45>> Speaker C: Yeah, I mean I. Well if you look
- 36:48up there above my desk, I have O Absolutely. A
- 36:50huge map of Middle Earth up there. I still
- 36:53have the original set. The very
- 36:56first world that I bought. World, of
- 36:59Greyhawk.
- 36:59>> Skylar: Oh, okay. Sitting right there on the shel.
- 37:01>> Speaker C: Yep, I still have that.
- 37:03>> Skylar: Nice.
- 37:03>> Speaker C: Now this isn't my original set
- 37:06because my original set I used
- 37:09carpet tape to tape it to my
- 37:12bedroom wall. O And it did not come off
- 37:15well.
- 37:15>> Skylar: No, no, it's not meant to.
- 37:17>> Speaker C: My mom wasn't very happy.
- 37:19>> Skylar: O I bet. But that's cool. Like yeah, that's the classic.
- 37:21>> Speaker C: So I still have it. I still have the original books and I
- 37:24did get another this the map back. I bought
- 37:27it off of ebay. But you know. Yeah, those things were
- 37:30all inspirational as well as I've read a lot
- 37:33of fictional, you know, fantasy. That's kind of my guilty
- 37:36pleasure and absolute. I love to see
- 37:39fantasy books that have a map in them. Right now I
- 37:42have. There are some series that I really like that have
- 37:45no maps. And it's on purpose because the author, you know,
- 37:47they've even asked the author about if you've ever read the Black
- 37:50Company series, there's no maps in that.
- 37:53>> Skylar: Right.
- 37:53>> Speaker C: They talk about things and they even
- 37:56asked the author about it and he did that on purpose. He did not put
- 37:59a map in their. On purpose. Because what it come
- 38:02down to is he didn't want people coming back to him later
- 38:05and asking him a bunch of questions about why didn't they do this
- 38:08or because this is what the map says.
- 38:10>> Skylar: Right, right.
- 38:11>> Speaker C: You know, I certainly respect that.
- 38:13>> Skylar: Yeah, absolutely.
- 38:14>> Speaker C: Because it, you know, in a certain ways it does constrain you.
- 38:17What you know, once you have a map and that's your in. You
- 38:20know, I mean, yeah, you can change things. I mean there can
- 38:23be natural disasters or unnatural disasters or
- 38:26whatever. But u. one time I wanted to
- 38:29change year. This has been a long time ago. I had a
- 38:32basic world that my group was adventuring in
- 38:35and I really wanted to change some stuff in
- 38:38it. And so what
- 38:40happened was they had found
- 38:43this powerful artifact and they were going to.
- 38:46They decided that they wanted to use this teleportation
- 38:49circle at. You know, there was a very
- 38:52limited number of them in the world that I had and they decided they
- 38:55wanted to take this powerful artifact
- 38:58through this teleportation circle.
- 39:01And I thought, well, there's my opportunity.
- 39:04They. They screwed up the whole.
- 39:07You know, it screwed up a lot of things. And they ended up like
- 39:10a thousand years in the future. and it was still a
- 39:13fantasy setting, but all of the geopolitical stuff had
- 39:16changed. Some of the terrain
- 39:19had changed. And I brought in the new map that I
- 39:21really wanted to use.
- 39:23>> Skylar: That's amaz.
- 39:24>> Speaker C: I never told them. That's why they. That's why
- 39:27that was.
- 39:27>> Skylar: Magics didn't mix.
- 39:28>> Speaker C: Yeah.
- 39:29>> Skylar: That's pretty cool. That's a key opportunity right there.
- 39:32That's kind of fun. And they have no idea. They don't know
- 39:34anything. No.
- 39:35>> Speaker C: It was their fault. They shouldn't have taken that artifact through that.
- 39:38>> Skylar: Fair enough.
- 39:39>> Speaker C: portal.
- 39:39>> Skylar: Absolutely. That's another wide one of those.
- 39:41>> Speaker C: Are you sure that's what you want to do? They.
- 39:43>> Skylar: Yes. actions have consequences. And.
- 39:46Yep. Sometimes if you don't. If you don't think through them. But. But
- 39:49it's also a unique opportunity for you. Right. To get to
- 39:52run something ele.
- 39:53>> Speaker C: And if you want to change your maps, there's plenty
- 39:56of opportunitiessoute that the characters will give
- 39:59you.
- 39:59>> Skylar: Right.
- 40:00>> Speaker C: that. That allow you to change things.
- 40:02>> Skylar: Absolutely. It comes back again to. Yeah. Use. Use the
- 40:05choices your players make to change things. Don't
- 40:08over. I always say that too. And it's a struggle for me for
- 40:11sure. Which is don't overwrite when it comes to your campaign, because
- 40:14I know I am 100% guilty of, like, got this whole
- 40:17big plan that's coming. And if there's one thing that our
- 40:19current, current series, Criminals of Violetumis is teaching me,
- 40:22it's that, like, kind of along what you're saying, which is
- 40:25use the players's decisions to kind of weave
- 40:28the story that you've created into what they're doing
- 40:31and where they're going. Vers trying to force them to
- 40:34obviously go where you want them to.
- 40:36>> Speaker C: When I've written a lot of stuff extensive
- 40:39for campaign or things that I've done here in the last
- 40:4210 years, most of it has been the history
- 40:45of how they got to whatever they got to. Because
- 40:48it allows me to write stuff about that because I really enjoyed
- 40:51writing stuff the campaign. But it also
- 40:53maintains that the present is fluid.
- 40:55>> Skylar: Right. Yes.
- 40:57>> Speaker C: You're not writing all of the relationships that are
- 41:00right now because you don't know that, you know, until the players make
- 41:03some decisions. But. And some of you have to make up as you go along
- 41:06Absolutely. But if you find yourself wanting to write
- 41:08more, you know, a lot of characters do
- 41:11appreciate, hey, there's some history here. And when
- 41:14you, when you can immediately tell them what it is,
- 41:17if you enjoy doing that sort of thing and writing those kind
- 41:20of things, then you know, by all means,
- 41:23use the maps. And what were they fighting over? What
- 41:26were they, you know, what was the cause of all of this?
- 41:29And, and write yourself some history.
- 41:31>> Skylar: Absolutely. Because. And granted, with
- 41:34magic being kind of an element of it, or maybe
- 41:37some kind of sci fi element, sometimes
- 41:40time manipulation can affect some of these things. But
- 41:43for the moment that they're there, you've got that
- 41:46background or that history to a situation that's not going
- 41:49to change unless they do something like that. But
- 41:51then you're going to figure it out with the players after that.
- 41:54Right. If they're going to go back in time somehow with some artifact and
- 41:57change history, that's something that you'll have
- 41:59written out and then you'll have them explore
- 42:02as they go into it. But yeah, absolutely, write more background, write more history,
- 42:05and then you're going to be a lot more confident when they get to those
- 42:08spaces. So that makes a lot more sense. what's
- 42:11probably one of the most rewarding aspects
- 42:13of creating maps for your, for your
- 42:16sessions?
- 42:17>> Speaker C: I honestly, I like,
- 42:20frankly, I like making maps in world building
- 42:23almost more than I actually like playing. And,
- 42:26and that's pretty obvious right now
- 42:29because I don't have an active group right now. you know, we've
- 42:32had, you know, life things come up and it's been
- 42:35probably a couple years since we are. The group that I had been
- 42:38playing with has been active. But u,
- 42:41you know, I'm hoping to get started something,
- 42:44something started again. Maybe this summer we'll see how things go.
- 42:46>> Skylar: Sure, yeah, absolutely.
- 42:48>> Speaker C: I, I just, I just enjoy the
- 42:50creative process of it.
- 42:51>> Skylar: Oh, absolutely. Building worlds and writing
- 42:54content and everything like that. Like it's getting ideas out
- 42:57onto the page and creating these, these crazy,
- 43:00awesome, amazing things.
- 43:02>> Speaker C: Yeah. And I like, I've written some short
- 43:05stories and stuff about some NPCs that I've
- 43:07made just because it gives me
- 43:10an opportunity to flesh them out a little bit.
- 43:13And you know, and it gives
- 43:16you a source of, you know, stories and
- 43:18rumors that you can feed your
- 43:21characters about, you know, different things that are going on,
- 43:24the different NPCs or the things going on in the
- 43:27world that you're in. Again, like I told you when they
- 43:30started, it's hard for me to separate the
- 43:32cartography out from the world building because to me
- 43:35it kind of goes hand in hand.
- 43:37>> Skylar: I think it should. I think it should. Absolutely. I think it has to.
- 43:40Awesome. What, so just kind of final, final
- 43:43words here before we jump into our intramurals, but
- 43:46what would be your advice to experience
- 43:49GMs who are like, who have never really messed with
- 43:52maps before, but they're thinking, I want to enhance
- 43:55the experience for my players. I think I want to try
- 43:58making maps for the first time. What kind of
- 44:00advice would you, would.
- 44:01>> Speaker C: You give them depend on what you want to do? If you're an
- 44:04artistic person and you want to do it by hand, by all
- 44:07means, do it by hand. I prefer the
- 44:09digital stuff because I mean I can draw
- 44:12some basic things, but my
- 44:15digital stuff looks a lot better.
- 44:16>> Skylar: I'm the same way.
- 44:17>> Speaker C: And really what it comes down to is
- 44:21what kind of an experience you want to have doing
- 44:24it. If you just want point and click stuff
- 44:27and you just want to do generic, you know,
- 44:30if you're happy with having more generic
- 44:33stuff, then, you know, you don't have to spend a ton of money.
- 44:35>> Skylar: Sure.
- 44:36>> Speaker C: You know, to get some of the, some of the online
- 44:39tools.
- 44:39>> Skylar: Yeah, absolutely. There's some free ones out there. So yeah,
- 44:42you can jump. Right.
- 44:43>> Speaker C: There's a lot of them have trials, height. You know, when
- 44:46I knew I was going toa have this conversation with you, I started
- 44:49looking at some of the older stuff that I had tried
- 44:52different times online and, and you know, some of it
- 44:55is, has a monthly subscription with like a
- 44:5814 day free trial or things like that and you
- 45:01know, take advantage of those things and see if it's something you're going to like
- 45:03doing. But again, some of some of
- 45:06those things, you know, the campaign cartographer in
- 45:09particular does have a steep learning curve.
- 45:11>> Skylar: Sure.
- 45:12>> Speaker C: And you just got to know that going into it that it's
- 45:14not. You're gonna have to put some time in,
- 45:17watching some videos and learning before
- 45:20you can just sit down and hammer something out.
- 45:23>> Skylar: Absolutely. Yeah. It kind of just depends on what level of commitment you want
- 45:26to put into.
- 45:27>> Speaker C: How much time do you have and how much do you enjoy it.
- 45:29>> Skylar: Right, exactly.
- 45:29>> Speaker C: That's what it comes down.
- 45:30>> Skylar: So yeah, use those free or you know, low
- 45:33cost, options first. See if you kind of like the
- 45:36feel of it and if you think, hey, I love this, this is really
- 45:39fun. Maybe look at some of the more expensive and the
- 45:42more, you know, professional level, softwares and things like
- 45:44that. So awesome. Awesome. Well, Chip, thank you so much
- 45:47for Sharing this incredible expertise on
- 45:50everything, map making, everything, cartography. When it comes to
- 45:53TTRPGs and like you said a couple of times now, you know,
- 45:56it really ties into the world building and there's a really
- 45:58cool sort of ratio of if
- 46:01the cartography helps the world building and the world building helps
- 46:04the cartography. It's, it's really a hand in hand situation.
- 46:07So and there were some fantastic tips and tricks in
- 46:10there too, of creating the maps using
- 46:13geographical logic, you know, things that we learn in school, things that
- 46:16we, we see in our everyday, and using that
- 46:19and helping us to inspire our
- 46:21cartography within our fantasy sessions. So thank you so
- 46:24much for being on the show and we will jump over to our
- 46:27intramural game.
- 46:37Alright, so welcome back to our intramural game.
- 46:40So today what I did was I found online this
- 46:43really nifty. I wanted to do something that was map making related,
- 46:46right? And as you know, for those listening, you know, we
- 46:49usually play one of these intramural games. We try to keep it thematic to whatever
- 46:52the topic of the episode is. So I found this really
- 46:55cool sort of mini RPG called
- 46:57Cartograph. it is by Brandon Lee. You can
- 47:00find it on Itch IO and I can post the
- 47:03link for you there as well. but the idea behind it is that
- 47:06it's a TTRPG that's entirely centered around
- 47:09developing a map. You are playing as
- 47:11cartographers and as you're developing the map
- 47:14you're having kind of little mini adventures throughout where
- 47:17the locations that you're finding along the way. so
- 47:20looking over the rule set for this, which is actually a pretty
- 47:23impressive little booklet that you get, I figured we would
- 47:26do kind of like a mitigated mini version this. We're not
- 47:29going to play through a whole ttrbg but what we are going to do
- 47:31is create this map. So I did the
- 47:34old coffee method where I took a nice big 11
- 47:37by 17 sheet of paper and I spilled some coffee on it
- 47:40and let it dry out and then outlined
- 47:43what will essentially be our continent or
- 47:46island, maybe something along those lines. And we're
- 47:49going to take some turns. I guess we're going to do one turn each
- 47:52technically to kind of fill in this map a little bit.
- 47:55I'll be sure to take a picture of it and be able to post it on
- 47:57our socials. So if you're listening to this episode, you can be able to look
- 48:00at that once this comes out. So do you want me to go first?
- 48:03>> Speaker C: Sure. Yeah, go ahead.
- 48:04>> Skylar: Sounds good.
- 48:04>> Speaker C: If you could see this to the microphone. I looks pretty good.
- 48:08>> Skylar: I was pretty happy with how it turned out, for sure. So,
- 48:11each player starts out with three biome
- 48:14dice and one landmark
- 48:16dice. And so what you're going to do is you're going to take all four
- 48:19dice and you just roll them onto the
- 48:22map. And I think we'll go one at a time.
- 48:25I guess I'm taking this side for the most part. and then
- 48:28based on what you rolled, you're going to get a prompt.
- 48:31So once, the dice are rolled onto the map, you're actually going to
- 48:34use where they land as kind of your.
- 48:36Yeah, your spot for whatever it is that you're going to put there. So,
- 48:39we'll start with my biomes. So my
- 48:42first biome I rolled.
- 48:44>> Speaker C: Is that a one on that? It's a one.
- 48:46>> Skylar: It's a one. Ok. Okay, perfect. So it's one on the
- 48:49biome, which is a forest. And then
- 48:52what I'm going to do is I'm going to hop over to the
- 48:55forest section of my
- 48:58booklet here. So the game creates a
- 49:01massive amount of tables to kind of help prompt.
- 49:04>> Speaker C: And that's something actually that's handy to have when you're
- 49:07trying to navigate things in your own world
- 49:09is, you know, there are several different publishers who make
- 49:12books of tables for towns or
- 49:15inns or whatever. There's just tons of different ones.
- 49:18>> Skylar: Absolutely. So now that I'm at the prompts for
- 49:21forest, I will draw a card
- 49:24and then from there I take that card. It's
- 49:27a black jack. There we go, is a
- 49:30black jack card. So I go over to the black
- 49:32forest prompts, I go down to jack and it will
- 49:35tell me what a little prompt about my
- 49:38forest to kind of help me create a little bit of the world building that surrounds it.
- 49:41So this sparse and grassy effigies
- 49:44mark these trees here. What message do they convey? What
- 49:47people created them? And then of course I get a
- 49:50benefit from that, moving forward. So I'm going
- 49:52to, take my pen, I'm going to draw like a little tree
- 49:56area here. I'm going to do something real
- 49:58simple.
- 49:59>> Speaker C: Watching you draw these reminds me I just saw something not
- 50:02too long ago that there's a company that came out with
- 50:05stamps for making your own world. So,
- 50:08you know, like, Yeah, little tree stamps and stuff like that. Yeah.
- 50:11>> Skylar: And it'll make it look nicer than, than I did by far.
- 50:13>> Speaker C: No, I didn't mean that. No, I know. I'm just like hey, that
- 50:16would actually be handy to have for playing this.
- 50:19>> Skylar: Yeah, absolutely. so let's see. It
- 50:22said, there were effigies. So I'm kind of imagining almost
- 50:25like, in Pocahontas where the trees have like, faces
- 50:28carved in them.
- 50:28>> Speaker C: Yeah. Or like, like maybe totem.
- 50:30>> Skylar: Like totems. Yeah, kind of like totems. And I like the idea that
- 50:33they see, kind of like the ants of Lord of the
- 50:36Rings. Right. These trees aren't just trees. These are like people. These
- 50:39are things that whoever the natives are in the area,
- 50:42maybe they're, they're obviously very naturally driven. So
- 50:45maybe some kind of elves or something like that. some sort of
- 50:48Druidic group that sees these trees as
- 50:51sort of humanistic figures. And it's hard to say
- 50:54whether or not they carved them originally or if the
- 50:57trees sort of like grow these faces naturally. But one way or
- 51:00another, these trees are certainly more than just
- 51:02trees. So that's my, that's my forest. it also
- 51:05does have a section in here for name. I'm gonna call it
- 51:08the, bark face
- 51:11forest since they have faces. And I would say
- 51:14that this is probably more of like the
- 51:17other people when they come through this forest. That's what they call
- 51:19it'not the. The technical name or what have you.
- 51:22So, next up on kind of the
- 51:25southern section of my map, I
- 51:28have a five and that
- 51:30is a same as
- 51:33closest biome. So it says another forest. I
- 51:36guess another forest fore. I guess. Yeah. So I will
- 51:39draw. I'm just gonna do one tree here this
- 51:41timeke maybe it's a smaller forest. It is getting a little close
- 51:44to the coast and usually things don't like the kind of
- 51:47salt water of the coast. So we're gonna draw a card. It is
- 51:49a two. Two of diam.
- 51:51>> Speaker C: Diamonds. Ye.
- 51:52>> Skylar: We'll go with red. So we have a two of diamonds. This one
- 51:55says occupied and guarded. You see
- 51:58watchful eyes. You pass through the area. How do people here
- 52:01confront you? For a bo forest, it's
- 52:03occupied and guarded.
- 52:06That's interesting. Why is it
- 52:08guarded? Who's guarding it? Why are they
- 52:11protecting these trees? I'm going toa assume
- 52:14that again. Another Druidic. Maybe
- 52:17Druidic circle over here and
- 52:20there's maybe a local settlement nearby which kind of goes into what you
- 52:22talked about, where you kind of start with a point and you expand
- 52:25outwards into why things are the way they are. you have
- 52:28this, A, group of Druids.
- 52:31And they've dealt with Some nearby
- 52:33settlers who have been chopping down their trees and they're not
- 52:36super happy about that since they see nature
- 52:39as a very important, element. It's not just a
- 52:42resource. So this group over here is
- 52:45not happy. I'm going to call this
- 52:47thenrial
- 52:49forest. That's just something that came to mind. Not the
- 52:52best.
- 52:53>> Speaker C: Find me Allri.
- 52:54>> Skylar: Right. So it's the balenial for is being guarded by these druids. Apparently
- 52:57there's a lot of druids in this campaign. This is kind of a very
- 52:59druid heavy. my last region or biome
- 53:02dice is a three, which is a lake, which is
- 53:05interesting since it's right next door to the
- 53:08ocean here. So I'm going to say that the lake
- 53:10is right here. Maybe I should have looked
- 53:13at the prompt before I started drawing it. But we'll roll with that.
- 53:16there's probably a good, good likeliness that maybe water
- 53:19is probably coming into it from the coast.
- 53:22Just from.
- 53:22>> Speaker C: So it could be. It could have some salt water slash
- 53:25fresh water.
- 53:26>> Skylar: Like a salt water lake. Yep, exactly. So then
- 53:29we jump over to lakes which thankfully is right
- 53:32next door. I'm going to draw a card. We'll see what it is. We got a five
- 53:35of hearts. So that is a red. So
- 53:37red lake. Five hearts. we got
- 53:40vessels passed by on the water frequently here.
- 53:43What makes this place so well traveled?
- 53:45>> Speaker C: I mean I. To be a natural harbor.
- 53:48>> Skylar: It would be a natural harbor. Absolutely. I'm going to draw like a
- 53:50little, little ship here. and it says
- 53:54why is it so well traveled? Well, I would
- 53:57imagine there's got to be a big city.
- 54:00There's a big city right around here. So I'm gonna call
- 54:03this. This right here is the settlement that I was talking about
- 54:05earlier. And I'm just gonna. I'm just gonna put a dot there. But
- 54:08this is an entire,
- 54:12city that's kind of built around
- 54:15this lake. And I'll just
- 54:17put some houses here along the side.
- 54:20>> Speaker C: This. What I find interesting about this is we
- 54:23haven't talked about a scale for this map.
- 54:25>> Skylar: That's true.
- 54:26>> Speaker C: So I, you know, I might have.
- 54:28>> Skylar: Drawn a really big city.
- 54:30>> Speaker C: That city might be freaking huge.
- 54:33>> Skylar: That's a very good point. Awesome. And then finally we have
- 54:35my locate our landmarks which I rulled. Oh. All
- 54:38I rolled a one. Which is just nothing. There's nothing here.
- 54:41>> Speaker C: My turn.
- 54:42>> Skylar: Absolutely go.
- 54:43>> Speaker C: It matters where they fall, right?
- 54:44>> Skylar: Yep. That's right. Cool.
- 54:45>> Speaker C: Okay.
- 54:46>> Skylar: Where do you want to start? Do you have a preference?
- 54:48>> Speaker C: What is now? What does this Mean to for four.
- 54:50>> Skylar: Yeah. So that's your landmark dice. That'll actually be a
- 54:53city.
- 54:53>> Speaker C: Okay. It's go. Goingna be probably, I would say right on the point
- 54:56there.
- 54:56>> Skylar: Point there. Okay. Okay, awesome. So we'll put there's a
- 54:59city right.
- 55:00>> Speaker C: About here and that might be, you know, a
- 55:03good point of trade. You know, the reason is there is
- 55:06because it's close to the, where the druids are
- 55:09and that settlement and they can ship stuff out
- 55:12from the other, settlement there.
- 55:13>> Skylar: Absolutely, absolutely. I can, let me get you
- 55:16city prompt if you want to draw a card.
- 55:19>> Speaker C: Oh yeah, four of hearts.
- 55:20>> Skylar: So all right, so you've got
- 55:23a bustling merchant city. This fits
- 55:26perfect. Fits well, bold colors and decorated
- 55:29buildings line the streets. What does the city trade in? What diverse
- 55:32people do you find here?
- 55:33>> Speaker C: Well, it's going to be trading, I would say probably in lumber
- 55:36from some of the local locals. And it's also going to
- 55:38be probably trying to trade with some of the druids too.
- 55:41So, you know, maybe some foodstuffs. but, I would
- 55:44say mostly lumber would probably be the resource because
- 55:47you'd mentioned that they were taken it out of the forest there.
- 55:50>> Skylar: Yep.
- 55:51>> Speaker C: and it would trade with the other city that you have going on
- 55:53around the lake.
- 55:54>> Skylar: On around the lake. Awesome. Fantastic. You got a name for the city?
- 55:57>> Speaker C: You know what, let's just call it something basic.
- 56:00We'll call it Druidville.
- 56:01>> Skylar: Druid ##v they got here and
- 56:04they.
- 56:04>> Speaker C: How about Woodvilleville? Because it's probably not
- 56:07gonna be a major city.
- 56:09>> Skylar: It's just, you know, it's just for trading.
- 56:11Yepille.
- 56:12>> Speaker C: you know your city, was your city named?
- 56:15>> Skylar: No, I didn't name it. I forgot about that.
- 56:16>> Speaker C: you know, maybe they're using that wood for building ships or something like
- 56:19that.
- 56:20>> Skylar: Sure. We'll call this Harbor Lake then, which I also forgot
- 56:23to name. And then we'll call this.
- 56:25>> Speaker C: It depends on what you want to do. I mean we could call it
- 56:28Harborville, but then Harborville.
- 56:30>> Skylar: With Harborve, you've got, some
- 56:32people. The people that came to this town.
- 56:35>> Speaker C: Are not particularly literate.
- 56:37>> Skylar: Yeah. Which is scary thinking that they're building
- 56:40ships. Right. Awesome. All right, which one,
- 56:43which one do you want to handle next?
- 56:44>> Speaker C: what's this island up here?
- 56:46>> Skylar: Yeah. So that was a five, which I believe that
- 56:48also. And that's your biome dice. So it says
- 56:51same as closest to biome.
- 56:53>> Speaker C: Oh, well, we're gonna have to determine one of these other ones first.
- 56:55>> Skylar: Ok. So we'll jump to one of the other ones for the moment.
- 56:57>> Speaker C: Well, it's gonna have to be the two here.
- 56:58>> Skylar: Two? Oh, you got.
- 56:59>> Speaker C: Because we have another five.
- 57:01>> Skylar: Oh, okay. Oh, this is gonna be interesting. So two is actually
- 57:03mountains.
- 57:04>> Speaker C: Oh, wow. There's a lot of mountainsuntain.
- 57:07>> Skylar: If you have two of the same, you can create a mountain range.
- 57:10All right, so who might just do that?
- 57:11>> Speaker C: I'm gonna say, you know, it looks to me like there's go goingna
- 57:14be a mountain range going this way. And you know
- 57:17what? Actually this map lends itself to it because this
- 57:20point it points out here and, and there's got
- 57:23to be a reason there's an island up there. So there's
- 57:26a little mountain on the island.
- 57:27>> Skylar: Sure. Do you think maybe it's a volcano?
- 57:30>> Speaker C: That's why not.
- 57:32>> Skylar: Sure.
- 57:32>> Speaker C: Your mountain range could come like this and.
- 57:35>> Skylar: Oh sure.
- 57:37>> Speaker C: And go that way.
- 57:38>> Skylar: Okay, so you've created kind of like a
- 57:40point and then there's some hidden land kind
- 57:43of behind those mountains.
- 57:44>> Speaker C: And so. Yeah, I, I mean I like that. That's what I would
- 57:47do. I mean that takes care of all our dice. But it'd be a
- 57:50very large mountain race probably.
- 57:52>> Skylar: Absolutely. You want toaw we can get, we'll get a little bit of
- 57:55information on these islands.
- 57:56>> Speaker C: Five, diamonds.
- 57:57>> Skylar: Five diamonds. All right, so it says ancient and
- 58:00dilapidated ruins of a long dead people litter these
- 58:03peaks. What story can you glean from their
- 58:05architecture? And you could do this for either one.
- 58:08>> Speaker C: You know, this would be a great opportunity to rip off
- 58:11Skyrim and you know the ancient
- 58:14dwemer in Skyrim. You just name them something else
- 58:17and put it, drop it in here. Sure, absolutely.
- 58:19>> Skylar: Take inspiration from anywhere.
- 58:20>> Speaker C: Y ###eah I mean if they're mountains, if I
- 58:23was doing it, I would probably do some kind of a
- 58:26giant. Like there used to be giants and
- 58:29they'they've you know, had quite a few
- 58:31dwellings throughout those throughout those mountains
- 58:34and you know, maybe giant home in over years. You
- 58:37know, they, you know, in a lot of D and D stuff
- 58:40or RPG stuff, giants and dragons battled each
- 58:42other and they are on the downswing. So there
- 58:45may be a few giants here and there, but you know, most of
- 58:48their civilization lies in ruins. Throughout those mountains you got like
- 58:51the.
- 58:52>> Skylar: Surviving hermits almost in a sense. Very cool.
- 58:54Very cool. So with that being said, I mean what,
- 58:57what should we call this big giant, sort of triangle
- 59:00of. I would mountains here.
- 59:02>> Speaker C: You know, they've gotta be big mountains, and
- 59:05they'renna be volcanic up there towards the top.
- 59:08Let's go with, I don't know, sky
- 59:11range.
- 59:11>> Skylar: Ooh, the sky range.
- 59:13>> Skylar: Awesome. Anything. Anything improve. You want to draw
- 59:16another card for that? That final one over there, that sort of
- 59:18island mountain?
- 59:19>> Speaker C: We can. Yeah, yeah.
- 59:21>> Skylar: Jack spades. Jack of spades. All right, so,
- 59:23this is for your mountain, or your island mountain.
- 59:26It says colossal and timeless. The peak of this mountain stretches
- 59:29high above. What do you spy hidden at its
- 59:32peak?
- 59:33>> Speaker C: You know what? That'd be a great place for the ruined
- 59:36giant city. Maybe it was there capital, and
- 59:39it just lies in ruins and it's, you know, it's a
- 59:41source of, like, local legend and it's
- 59:44pretty much, I mean, nearly impossible to get to.
- 59:47>> Skylar: Oh, absolutely. But not for a giant.
- 59:49>> Speaker C: Right.
- 59:50>> Skylar: But for. For the normal. Even for a giant, I think there'd be a
- 59:52challenge it a big mountain you got to go up, even
- 59:55compared to them.
- 59:56>> Skylar: So.
- 59:56>> Skylar: Very cool. Very cool. What would the capital of a
- 59:59giant city be called?
- 1:00:01>> Speaker C: how about.
- 1:00:01>> Skylar: Oh, I almost said Biggsville, but that's kind of just
- 1:00:04goofy.
- 1:00:04>> Speaker C: Yeah. If we're going to continue with the same thing.
- 1:00:07Ginggenheim or something like that.
- 1:00:09>> Skylar: Genheim. Yeah, I like that. I will
- 1:00:11do my best to spell.
- 1:00:14>> Speaker C: I hope that's not a German swear.
- 1:00:15>> Skylar: Word or something, but you never can tell.
- 1:00:18Awesome. Geiggenheim. Awesome. So even with. And
- 1:00:21that's just one round, or kind of one round per
- 1:00:24se of the game. So, it's really cool how much kind of
- 1:00:27can be created here, just in that little course.
- 1:00:30So I'll take a picture of this, like I said, and I'll post this on social media.
- 1:00:33But, we've already created, you know, we've got a lot of druids that
- 1:00:36we've kind of established that have, homes here,
- 1:00:38and we've created a conflict where they're battling with
- 1:00:41settlers over here. we've got this
- 1:00:44sort of ancient almost mythology, I'd say, where you
- 1:00:47have these giants that existed at one time and people have found
- 1:00:50these remnants of giants. But have people seen giants
- 1:00:53in years? Who knows? Will the players eventually
- 1:00:56run into, one of these giant hermits?
- 1:00:58Possibly. so we've created a lot of
- 1:01:01world building just sitting here and rolling dice on a
- 1:01:04coffee spill map. And I think that's pretty cool.
- 1:01:07>> Speaker C: Yeah. Yeah.
- 1:01:08>> Skylar: Highly, recommend everybody checking that out. And once again, Chip,
- 1:01:11thanks for being on the show and thanks for sharing your expertise. Really
- 1:01:14appreciate it.
- 1:01:14>> Speaker C: Yeah, thanks.
- 1:01:17>> Skylar: Thank you so much for joining us for today's class.
- 1:01:19We hope you gained some new knowledge and ideas from our
- 1:01:22incredibly knowledgeable professors which you can take with
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