Latest / These Solitary Defilements! - A Dark Fantasy Mörk Borg Actual Play Serial Novel / These Solitary Defilements! Book 1 - Chapter 3
Transcript
- 0:00SPEAKER_00: Indeed, and in actual fact,
- 0:02SPEAKER_00: you are listening to these
- 0:08SPEAKER_00: Solitary Defilements!
- 0:14SPEAKER_00: A dark fantasy serial novel by me, Ryan Leandres,
- 0:20SPEAKER_00: written by the die and doomed to die.
- 0:24SPEAKER_00: This solo actual play is going to feature cursed language, adult situations,
- 0:30SPEAKER_00: terrible violence, body horror, and the intensely occult.
- 0:36SPEAKER_00: If you're a metalhead, you'll be fine.
- 0:40SPEAKER_00: The Solitary Defilement of One Ryan Blacklion Book One,
- 0:46SPEAKER_00: Chapter Three, A New Friend.
- 0:50SPEAKER_00: Welcome back to These Solitary Defilements with me, your wretched host, Ryan Leandres.
- 0:58SPEAKER_00: Come along as we see what befalls our poor donkey knight.
- 1:03SPEAKER_00: When last we left him, he was mounting a spiral tower to get a view
- 1:08SPEAKER_00: over the park pale and hopefully find sight of the misery lodge and orient himself.
- 1:13SPEAKER_00: But as he reached about 10 feet up the stairs, something emerged from the eel farm pool.
- 1:21SPEAKER_00: A great eel of monstrous size, oak thick, raises its puckering,
- 1:28SPEAKER_00: snaking head from the farming well.
- 1:31SPEAKER_00: Lesser eels spill over the well wall in exultant distress and fall
- 1:36SPEAKER_00: from their lord's body like flies kicked from waste.
- 1:40SPEAKER_00: The tumult of the water's churn is immense in the knight's ears as he wheels
- 1:44SPEAKER_00: and backs against the stone wall, shoved by his own horror and surprise.
- 1:49SPEAKER_00: But he is not lost to such horror and surprise for long.
- 1:54SPEAKER_00: No, friend, it is Black Lion's greatest natural gift,
- 1:58SPEAKER_00: not one given him by any demoness,
- 2:01SPEAKER_00: not one bought and paid for by any suffering but his own,
- 2:05SPEAKER_00: to turn horror into revulsion, revulsion into hatred, and hatred into fury,
- 2:12SPEAKER_00: in the same span one might strike a match in.
- 2:15SPEAKER_00: Fire does have the fun of changing a thing into different orders of itself,
- 2:20SPEAKER_00: and this fire is his own.
- 2:23SPEAKER_00: He is quick to ignite, burn or be burned.
- 2:28SPEAKER_00: Sneering, the whites of his eyes shining wild through the mournful holes
- 2:32SPEAKER_00: of his frowning faceplate, the knight levels black roar at the slimy head
- 2:37SPEAKER_00: of the arching eel and snatches the ripped chain at its hilt.
- 2:41[music]
- 3:48SPEAKER_01: At First Night,
- 3:53SPEAKER_01: Destroyers of the Enemy Dead Will Burn Rides.
- 3:58SPEAKER_01: Every morning, they choose to die.
- 4:05SPEAKER_01: Zero hour of this night.
- 4:08[music]
- 4:30SPEAKER_01: I'm coming home!
- 4:32Strap!
- 4:33[music]
- 5:09Extendible
- 5:11[music]
- 6:14Diffid Morning...
- 6:16[music]
- 6:31SPEAKER_00: This thing is decidedly dangerous, and I don't think Blackline is gonna mess around here.
- 6:36SPEAKER_00: A real pitter-patter, let's get at her situation.
- 6:39SPEAKER_00: So, alright, we have gunpowder.
- 6:42SPEAKER_00: We should use it.
- 6:43SPEAKER_00: Let's make our first ranged attack with Blackroar, the dread sword cannon,
- 6:47SPEAKER_00: because I don't think we want to get close to this thing.
- 6:51SPEAKER_00: In fact, I know we don't.
- 6:52SPEAKER_00: It says here that if we fail a defense test, we become encoiled by the Great Eel.
- 6:57SPEAKER_00: And that sounds like a distasteful situation.
- 7:00SPEAKER_00: Okay, so, black powder weapons for the rich and foolhardy.
- 7:03SPEAKER_00: Let's review how this works.
- 7:05SPEAKER_00: These sorts of Dark Age weapons were powerful but difficult to aim and use,
- 7:10SPEAKER_00: so the difficulty rating is actually a little higher than normal.
- 7:14SPEAKER_00: It says here it's DR-14 presence test to hit something when normally it's 12.
- 7:18SPEAKER_00: More than fair.
- 7:20SPEAKER_00: Black powder weapons ignore armor.
- 7:22SPEAKER_00: That's good.
- 7:24SPEAKER_00: This eel has a thick skin that would normally subtract to die four worth of damage.
- 7:29SPEAKER_00: I think if we ever fumble our roll and it's a one,
- 7:32SPEAKER_00: the barrels jam and backfire and we probably won't be able to use them again
- 7:37SPEAKER_00: until they get repaired by a professional.
- 7:39SPEAKER_00: Probably hard to find.
- 7:40SPEAKER_00: Might even hurt us a bit, probably.
- 7:42SPEAKER_00: Doesn't say that in the book, but it makes sense to me.
- 7:45SPEAKER_00: These early guns were pretty dangerous.
- 7:47SPEAKER_00: Let's see, the weapon will not be able to be reloaded while in melee range
- 7:51SPEAKER_00: with an enemy, which makes sense to me.
- 7:53SPEAKER_00: And the reload time, when safe to do so, will take a die six plus two rounds of time.
- 7:59SPEAKER_00: Now a round in Mörk Borg is about the time it takes to make an attack,
- 8:03SPEAKER_00: or do some magic, or cross your average sized rooms.
- 8:07SPEAKER_00: About 10 rounds in a minute, the book says.
- 8:10SPEAKER_00: Yeah, not something we'll need to rely on much, I think,
- 8:14SPEAKER_00: as time will mostly sort itself out and seem obvious as the logic
- 8:18SPEAKER_00: of the story presents itself.
- 8:20SPEAKER_00: But if we ever need to get serious about a tight sequence of events,
- 8:24SPEAKER_00: we can keep that temporal measuring stick in mind.
- 8:27SPEAKER_00: We've had a night's rest, a knight's rest even,
- 8:31SPEAKER_00: and have a fresh set of omens to play with if things go really badly.
- 8:35SPEAKER_00: But we don't want to burn our way through them too quickly.
- 8:38SPEAKER_00: For the day is long and full of terrors.
- 8:41SPEAKER_00: And so is the night.
- 8:42SPEAKER_00: Really everything is full of terrors.
- 8:45SPEAKER_00: Afternoon tea is full of terrors.
- 8:47SPEAKER_00: Cucumber sandwiches of terror with the crusts cut off.
- 8:50SPEAKER_00: Terror does abound in the dying lands and what can you do when you live in a shoe?
- 8:54SPEAKER_00: You attack without mercy.
- 8:56SPEAKER_00: Let's see who goes first.
- 8:58SPEAKER_00: Us or it?
- 8:59SPEAKER_00: We do.
- 9:01SPEAKER_00: Let's attempt our presence test to fire this thing.
- 9:03SPEAKER_00: We've got a plus two in presence, which is real good.
- 9:07SPEAKER_00: On a die 20, we make our attempt and need to match or exceed that black powder target of 14.
- 9:12SPEAKER_00: If we succeed, we get to roll an intensely respectable die eight worth of damage,
- 9:17SPEAKER_00: armor ignoring damage. Tasty.
- 9:20SPEAKER_00: Now, we could burn an omen to do max damage right off the bat, but, you know,
- 9:25SPEAKER_00: it's still only just past dawn,
- 9:27SPEAKER_00: and who knows what other horrid trials await our bitter night
- 9:30SPEAKER_00: before he can rest again.
- 9:32SPEAKER_00: We'll let it ride, I think.
- 9:33SPEAKER_00: Okay, dice don't fail us now.
- 9:36SPEAKER_00: Basilisks, avert your dooming gaze!
- 9:40SPEAKER_00: 19.
- 9:41SPEAKER_00: Most excellent.
- 9:43SPEAKER_00: Let's see how hard we hit this thing.
- 9:50SPEAKER_00: Fire and fume and shot explode from the twin lion head barrels
- 9:55SPEAKER_00: in a furious red flash and a familiar pungent smoke roils angrily about Black Lion.
- 10:01SPEAKER_00: Ghosts turned loose.
- 10:04SPEAKER_00: And maybe they are.
- 10:05SPEAKER_00: With a sick and wet smack, the eel's slurping and toothy face blows open like
- 10:10SPEAKER_00: the petals of a red porous flower of meat.
- 10:14SPEAKER_00: A horrendous and ribboned display of human ingenuity, this black roar and its powder.
- 10:20SPEAKER_00: Or perhaps thievery, as some say the art of the gun was taken from one hell or another.
- 10:27SPEAKER_00: The eel is looming and hanging in a moment of body shock, and sopping confusion,
- 10:31SPEAKER_00: as the first gouts of blood pump to the stairs from its flayed face.
- 10:37SPEAKER_00: A sucking and woeful gurgle coughs into rage as one remaining good eye fixes
- 10:43SPEAKER_00: on the source of this new pain with a new fervor.
- 10:47SPEAKER_00: The eel well might as well have been a fountain,
- 10:50SPEAKER_00: As the great eel stretches and squirts and reaches for Black Lion to batter him down
- 10:56SPEAKER_00: from the slick stone steps, but as the smoke clears,
- 10:59SPEAKER_00: the eel's ruined mouth finds only the stone wall.
- 11:03SPEAKER_00: Black Lion pounds down the stairs,
- 11:06SPEAKER_00: eager to return to the floor before the eel reaches him,
- 11:09SPEAKER_00: but his blood-soaked boots and savatons betray him.
- 11:13SPEAKER_00: In his hurry, the stone slides out from beneath him.
- 11:16SPEAKER_00: His spurs grind against the steps,
- 11:18SPEAKER_00: and he tumbles forward and down to meet the wet tower floor with his side.
- 11:24SPEAKER_00: A lesser eel is crushed beneath him as the knight gasps for air and groans when he finds it.
- 11:30SPEAKER_00: Above, a greater eel thrashes mad with pain against the tower wall and follows
- 11:36SPEAKER_00: the twist of the step to its base.
- 11:38SPEAKER_00: What remains of its head, cocking and angling its one glossy eye along the search.
- 11:43SPEAKER_00: Searching, searching, searching and finding.
- 11:47SPEAKER_00: Striking with teeth it no longer has, a great sopping face as a fist,
- 11:52SPEAKER_00: hammering at the knight as it tries to pick itself up.
- 11:56SPEAKER_00: Clang, Clang, Clang and the night is down again and the eel coils around it
- 12:01SPEAKER_00: and squeezes with all its strength how it longs to squeeze the life
- 12:05SPEAKER_00: from the creature and find a way to swallow it down.
- 12:09SPEAKER_00: It can still swallow, Kenneth.
- 12:11SPEAKER_00: There was nothing it could not devour, but this, this black, sharp,
- 12:15SPEAKER_00: heavy thing was something else, a crab of some kind, how it wants to crush it,
- 12:20SPEAKER_00: this wicked, spitting, pinching crab.
- 12:23SPEAKER_00: Even now its claws rake at Finn and rip at me, how to suck out the flesh,
- 12:29SPEAKER_00: how to suck out the flesh.
- 12:32SPEAKER_00: But Black Lion will not have it.
- 12:35SPEAKER_00: Held aloft in the crushing coils of the raging fish,
- 12:38SPEAKER_00: he feels his armor strain but hold its steel ground.
- 12:42SPEAKER_00: His arms are still free.
- 12:44SPEAKER_00: On the floor below him, Black Roar lays mutely.
- 12:47SPEAKER_00: The eel's head snaps toward him, bubbling,
- 12:49SPEAKER_00: and tries to work out where his armor might end,
- 12:52SPEAKER_00: but the knight raises a hand to clasp at a shred of the maw.
- 12:56SPEAKER_00: His other hand drives its gauntlet into the lone, glossy eye.
- 13:01SPEAKER_00: A thrash and a gout, and the knight falls down, not to the floor, but into the squirming pool.
- 13:09SPEAKER_00: He may well have drowned then and there,
- 13:11SPEAKER_00: but for his arm having caught and hooked the stone rim of the well.
- 13:15SPEAKER_00: He wastes no time Hauling himself out and away from the water,
- 13:18SPEAKER_00: where the trunk of the great eel seethes and searches at his kicking legs.
- 13:23SPEAKER_00: He rolls and crawls and scrapes Blacklore up from the stone,
- 13:27SPEAKER_00: his breath laboring to find its proper course through his exertion.
- 13:32SPEAKER_00: And finally, in a breath, he rises, lunges,
- 13:36SPEAKER_00: and makes his whole body the lever that moves the world.
- 13:40SPEAKER_00: The black Zweihander meets the Shining Eel's trunk and bites so deeply
- 13:45SPEAKER_00: that a second blow butchers the thing into two.
- 13:52SPEAKER_00: The upper half falls to the floor and twists out its final agony.
- 13:57SPEAKER_00: The lower half slumps back into the pool and sinks from sight.
- 14:02SPEAKER_00: Black Lion stands, blade forward, lungs working like bellows, and watches the eel die.
- 14:09SPEAKER_00: When its twitching finally stops, the knight sighs and leans heavily on his sword.
- 14:18SPEAKER_00: Black Lion leans now against the entrance to the tower,
- 14:21SPEAKER_00: carefully reloading Black Roar and waiting against the stone for the strength
- 14:25SPEAKER_00: to return to his legs.
- 14:27SPEAKER_00: He watches Beauty, watch him,
- 14:30SPEAKER_00: and surveys the tree line for anyone or anything that might have heard
- 14:33SPEAKER_00: the black powder boom and come to investigate.
- 14:36SPEAKER_00: A better vantage for such survey would be found at the tower's top, of course.
- 14:41SPEAKER_00: His legs feel good enough, and he moves and ascends the corkscrew stair once again.
- 14:47SPEAKER_00: No eel comes for him.
- 14:48SPEAKER_00: The air atop the tower is fresh and cold compared to the rank odor
- 14:52SPEAKER_00: of the dead beast fish below,
- 14:54SPEAKER_00: and the night peers out over the park pale with renewed vigor.
- 14:58SPEAKER_00: Through the gray light of the dead day, he spies what he knows is the distant misery lodge.
- 15:04SPEAKER_00: A sumptuous stone building, a castle cabin, roofed with grim gargoyles and flying pennons.
- 15:11SPEAKER_00: So be it.
- 15:13SPEAKER_00: He orients himself from the tower and descends, but before leaving completely,
- 15:17SPEAKER_00: he pauses at the carcass of the eel.
- 15:21SPEAKER_00: He remembers that his food supply is pitifully low.
- 15:27SPEAKER_00: That was certainly our first serious challenge.
- 15:29SPEAKER_00: We got a bit banged up there, Defilers.
- 15:32SPEAKER_00: That fall down the stairs was not fun, and we almost got crushed and drowned.
- 15:37SPEAKER_00: We're down half our health points from six to three.
- 15:41SPEAKER_00: But the Donkey Knight abides, doesn't he?
- 15:44SPEAKER_00: Well, maybe we should risk a brief rest here.
- 15:48SPEAKER_00: Not a camp and sleep, but a catching of breath.
- 15:51SPEAKER_00: We can roll the camping move,
- 15:53SPEAKER_00: but choose the momentary resting option so that the roll's difficulty is lower.
- 15:57SPEAKER_00: The reward is also less.
- 15:59SPEAKER_00: But I don't think we really need enough at this particular juncture to take the bigger risk.
- 16:04SPEAKER_00: So alright, let's rest.
- 16:06SPEAKER_00: If we roll poorly, we'll find more trouble, but the DR is only 9 to rest briefly.
- 16:12SPEAKER_00: And our presence, as always, is real good-like. Okay.
- 16:16SPEAKER_00: Catch your breath, Black Lion.
- 16:17SPEAKER_00: Nice. A strong hit. Wicked.
- 16:22SPEAKER_00: On a shorter rest, with a strong hit, we'll get a d4 health.
- 16:26SPEAKER_00: Not bad.
- 16:27SPEAKER_00: One. Well, we'll take it.
- 16:30SPEAKER_00: We're still living in that shoe after all.
- 16:33SPEAKER_00: Okay, we're back up to four out of six. Not terrible.
- 16:36SPEAKER_00: Now, speaking of ones, we only have one ration left.
- 16:40SPEAKER_00: But luckily, if disgustingly,
- 16:42SPEAKER_00: it says here that the eel can be carved up into a die four days worth
- 16:46SPEAKER_00: of food rations.
- 16:49SPEAKER_00: Okay, let's get some demonic unagi.
- 16:53SPEAKER_00: Three days rations.
- 16:55SPEAKER_00: Waste not, want not.
- 16:58SPEAKER_00: Waste not, want not, he thinks, and sets about to a second butchering.
- 17:03SPEAKER_00: The extra rations are timely.
- 17:06SPEAKER_00: He does not dare fill his waterskin from the fouled well, however,
- 17:09SPEAKER_00: and hopes instead to come upon a stream before long.
- 17:13SPEAKER_00: Taking one last look at the slain eel,
- 17:15SPEAKER_00: he wonders if he should someday pay an artisan to work the effigy of a lion fighting
- 17:20SPEAKER_00: a giant eel onto the black steel of the main, but the thought dies quickly.
- 17:25SPEAKER_00: What is glory worth now when few gods or honest men are left to witness?
- 17:30SPEAKER_00: No, he stops himself from following that inside path to the eel well at its end.
- 17:34SPEAKER_00: There is no time for anyone to drink there.
- 17:37SPEAKER_00: He is the witness of himself,
- 17:39SPEAKER_00: and he needs no embellishments to remember his last deeds in this world.
- 17:43SPEAKER_00: No one, though, will put his initials on this armor when he is dead.
- 17:48SPEAKER_00: That thought pulls at his guts.
- 17:51SPEAKER_00: I would have this suit destroyed before the fingers of scum pick it over, he thinks,
- 17:56SPEAKER_00: but then takes pause.
- 17:58SPEAKER_00: It is likely that the unworthy would find and wear it, but perhaps, too,
- 18:03SPEAKER_00: it could find someone in their need.
- 18:05SPEAKER_00: Who am I to say what is to be done with such things in such times,
- 18:09SPEAKER_00: something I myself have received out of its time and out of its deserving?
- 18:15SPEAKER_00: He leaves the tower and climbs into the saddle.
- 18:17SPEAKER_00: Beauty turns and finds her path along the wilted and struggling grass back
- 18:21SPEAKER_00: into the trees and continues through the sprawling woodland.
- 18:25SPEAKER_00: Bleak, squat bracken, and unambitious cedars stretch around them
- 18:30SPEAKER_00: until another ambivalent fountain decorates a small clearing in what seems to be
- 18:34SPEAKER_00: the end of the path.
- 18:35SPEAKER_00: The fountain sports a leaping fish like the one they found when they first entered
- 18:40SPEAKER_00: the park's environs.
- 18:41SPEAKER_00: It is thankfully at least not Aneel.
- 18:44SPEAKER_00: Beauty snuffles as Blackline urges her towards the fountain.
- 18:47SPEAKER_00: Clear water arcs from the stonefish's mouth and plays into the fountain pool's basin.
- 18:53SPEAKER_00: If no creek winds back to him soon, his water skin will be empty by tomorrow.
- 18:58SPEAKER_00: He frowns and recounts the jet of slime that shot for him the previous day.
- 19:03SPEAKER_00: But thirst is thirst.
- 19:05SPEAKER_00: His donkey needs watering as well.
- 19:07SPEAKER_00: He dismounts, collects his water skin, and leads beauty forward.
- 19:12SPEAKER_00: Okay, Ambivalent Fountain, it's you and we.
- 19:15SPEAKER_00: Don't be a dick this time.
- 19:16SPEAKER_00: Be a bro.
- 19:17SPEAKER_00: Be a mensch.
- 19:18SPEAKER_00: Says here we can actually make a test plus amount of omens we currently have
- 19:22SPEAKER_00: as a modifier to our roll.
- 19:25SPEAKER_00: And if we beat a DR-12, we can heal with a die six.
- 19:29SPEAKER_00: That's huge, my loves.
- 19:30SPEAKER_00: And we're going to need to top up our water for ongoing travel, right?
- 19:34SPEAKER_00: I think.
- 19:35SPEAKER_00: I think it's worth the risk here.
- 19:37SPEAKER_00: We do have three omens at present, so that's an enormous plus three.
- 19:42SPEAKER_00: I like those odds.
- 19:43SPEAKER_00: All right, here we go.
- 19:46SPEAKER_00: A 12 and a 20.
- 19:50SPEAKER_00: One of those is a dirty 20, which is to say a 20 arrived at because of our bonuses
- 19:56SPEAKER_00: and not a naturally rolled 20 as with a critical success.
- 19:59SPEAKER_00: But that does beg the question,
- 20:01SPEAKER_00: if I roll a natural 20 on one of the two I need to roll
- 20:05SPEAKER_00: for a Solitary Defilement move, should that be an extra success of some kind?
- 20:10SPEAKER_00: The odds of getting two natural 20s are pretty damn slim.
- 20:15SPEAKER_00: So am I okay with Solitary Defilement moves never critting?
- 20:20SPEAKER_00: Hmm, I'm all that over.
- 20:22SPEAKER_00: Maybe check ye old reddit or whatever.
- 20:25SPEAKER_00: Let me know in the comments what you think I should do.
- 20:27SPEAKER_00: Okay, so we succeeded.
- 20:28SPEAKER_00: We solved the drink from the fountain puzzle.
- 20:31SPEAKER_00: Shout out to Mystery Quest on YouTube.
- 20:33SPEAKER_00: So we will fill our water skin and heal another die six of health back.
- 20:38SPEAKER_00: Three, cool.
- 20:40SPEAKER_00: Okay, we are back to full, six HP.
- 20:43SPEAKER_00: It's actually quite fortunate we rolled up another fountain when we did,
- 20:46SPEAKER_00: and should we need to, we could potentially backtrack to heal or drink
- 20:50SPEAKER_00: when we get overly banged up again.
- 20:52SPEAKER_00: Thanks fountain.
- 20:54SPEAKER_00: Black Lion unties the mouth of his water skin,
- 20:57SPEAKER_00: tips it to the leaping fountain stream, and watches the bladder fill.
- 21:01SPEAKER_00: Beauty nudges past him and drops her head into the basin for a long drink.
- 21:05SPEAKER_00: The Knight watches her do this for a time.
- 21:08SPEAKER_00: Then, placing his water skin back into the donkey's saddlebag,
- 21:12SPEAKER_00: Black Lion finally removes his helmet.
- 21:16SPEAKER_00: We see a weary man who has travelled too far for too long.
- 21:20SPEAKER_00: His bright, stark, steel-blue eyes have never closed to the comfort of a good sleep.
- 21:26SPEAKER_00: Dagger-hewn hair, salt and pepper-black, hangs down to his shoulders,
- 21:30SPEAKER_00: matted and clinging wetly from well-water and blood.
- 21:34SPEAKER_00: A flat-bridged, hawkish nose has been broken and set more than once,
- 21:39SPEAKER_00: and no longer fears any fist.
- 21:42SPEAKER_00: It sits proudly above a trimmed mustache and a short beard that covers
- 21:46SPEAKER_00: and follows his jaw to terminate into a stately,
- 21:49SPEAKER_00: if slightly villainous point at his chin.
- 21:52SPEAKER_00: Salt and pepper also.
- 21:54SPEAKER_00: Eerie and eccentric tattoos creep up his neck, wind beneath his beard,
- 22:00SPEAKER_00: and swirl along his cheekbones.
- 22:02SPEAKER_00: They look like a memory you had and forgot,
- 22:05SPEAKER_00: a precious one that you will not remember to remember before it is gone forever.
- 22:10SPEAKER_00: The knight breathes unstifled air and dips his helmet into the fountain.
- 22:14SPEAKER_00: He rinses it onto the ground and sets it carefully down before pulling a kerchief
- 22:18SPEAKER_00: from beauty's packs.
- 22:20SPEAKER_00: He wets it and reaches down into the main's gorget to scrape at blood
- 22:24SPEAKER_00: and grit caught uncomfortably in a crook of the neck.
- 22:27SPEAKER_00: A wayward piece of twig, it seems.
- 22:29SPEAKER_00: And then dab at the cuts the desiccated imp made on his cheek.
- 22:33SPEAKER_00: He inspects the initialed kerchief.
- 22:36SPEAKER_00: R.B.
- 22:37SPEAKER_00: It is as stained and overburdened as he is, but it has held together as he has.
- 22:43SPEAKER_00: He looks himself over in the fountain's reflection, a blank face backed by a blank sky.
- 22:49SPEAKER_00: He has lingered too long here already, but beauty is thirsty.
- 22:52SPEAKER_00: So he goes to her pack once again and pulls his small shaving mirror and holds it above him.
- 22:58SPEAKER_00: He bends and twists and makes a spot inspection of the mane,
- 23:01SPEAKER_00: looking for new dents and torn fixture.
- 23:04SPEAKER_00: Good enough, he comes to think, and after cupping some cool water for himself,
- 23:08SPEAKER_00: fixes his helmet back onto his head and takes the donkey's reins.
- 23:14SPEAKER_00: So, we've reached a dead end because I rolled no exits for this spot.
- 23:18SPEAKER_00: As we find the four special rooms we need to find in Park Pale,
- 23:22SPEAKER_00: we roll fewer and fewer exits and pathways on our journey,
- 23:25SPEAKER_00: and we'll have to retread old locations.
- 23:28SPEAKER_00: But it's not as easy as all that, because every time we retread a space,
- 23:31SPEAKER_00: we do have to roll a die six to see if anything encounters us.
- 23:35SPEAKER_00: So, Let's do that.
- 23:39SPEAKER_00: Mmm, a five, which says here is a common encounter.
- 23:43SPEAKER_00: Okay, there's a common encounter table that we have to roll on now.
- 23:47SPEAKER_00: Sorry, we get to roll on now because this is of course a joy and not a trial.
- 23:52SPEAKER_00: And we get, okay, maybe it's a trial.
- 23:56SPEAKER_00: Four, we encounter a trapper's trap of some kind.
- 24:00SPEAKER_00: A snare or something that requires a presence test or you
- 24:04SPEAKER_00: or a companion takes d4 damage.
- 24:08SPEAKER_00: Strength test to break free or suffer another one damage on every fail.
- 24:14SPEAKER_00: Ouchie.
- 24:15SPEAKER_00: All right, let's make our presence test.
- 24:17SPEAKER_00: If we fail, I think the snare is going to, the snare is going to snag beauty, isn't it?
- 24:22SPEAKER_00: Yeah, I think it would.
- 24:24SPEAKER_00: We are riding.
- 24:26SPEAKER_00: Okay, here goes.
- 24:29SPEAKER_00: Ah, fail. Okay.
- 24:31SPEAKER_00: We'll hang on to our omens, I think, and save it for if this goes really badly,
- 24:35SPEAKER_00: and we can't break her free.
- 24:37SPEAKER_00: Our donkey actually has twice the hit points Black Lion does,
- 24:40SPEAKER_00: so this trap won't be immediately devastating,
- 24:42SPEAKER_00: but we could fail enough strength tests to make this a problem.
- 24:45SPEAKER_00: Every health point lost leads to a bottleneck of tragedy down the road.
- 24:49SPEAKER_00: Okay, let's roll our initial damage.
- 24:53SPEAKER_00: Die four.
- 24:55SPEAKER_00: Four.
- 24:56SPEAKER_00: Damn.
- 24:57SPEAKER_00: Sorry, girl.
- 24:59SPEAKER_00: They turn from the fountain and the dead end it guards and double back towards the eel tower.
- 25:04SPEAKER_00: It stands tall and silent as the eel corpse turns sour
- 25:07SPEAKER_00: within and sends its signals up and up the stone to vultures and stranger birds
- 25:12SPEAKER_00: that glide and circle above in the grey sky.
- 25:15SPEAKER_00: They are making wagers.
- 25:17SPEAKER_00: Dip and feast, or stay high and safe from a world that bites back.
- 25:21SPEAKER_00: Black Lion watches them and feels a wry kinship.
- 25:24SPEAKER_00: Good luck, he thinks, and presses Beauty on to the other path,
- 25:29SPEAKER_00: leading off further into the park.
- 25:31SPEAKER_00: The new path is easy enough to travail,
- 25:33SPEAKER_00: but as the donkey rides along and passes her hooves through a swath of old leaf
- 25:37SPEAKER_00: and loam, something hidden beneath springs and tightens,
- 25:41SPEAKER_00: leaping like a lurking snake.
- 25:44SPEAKER_00: A cruel rope snare seizes and yanks at one of Beauty's back legs,
- 25:48SPEAKER_00: and she brays in pain and alarm and strains piteously,
- 25:52SPEAKER_00: hopping and kicking to free herself.
- 25:55SPEAKER_00: Black Lion goes tumbling from the rocking saddle,
- 25:57SPEAKER_00: but it is a thankfully soft fall into thick shrub and vine.
- 26:02SPEAKER_00: Freed from the burden of the night, the donkey kicks on,
- 26:05SPEAKER_00: back leg lifted and wrenched by the straightening snare.
- 26:09SPEAKER_00: Her balance thrown, she falls into her side and calls out.
- 26:13SPEAKER_00: Black Lion rips himself from the bushes and makes swiftly for her to pull
- 26:17SPEAKER_00: the Zweihander from its holding place at the saddle.
- 26:20SPEAKER_00: It is a stroke of some luck that it is on the side of the donkey that the knight can reach.
- 26:25SPEAKER_00: He circles the kicking beast, takes the blade, and finds a safe path to the taut cord.
- 26:31SPEAKER_00: One swing and the line is cut.
- 26:33SPEAKER_00: Somewhere nearby, a clever twist of wood cracks into place,
- 26:36SPEAKER_00: and the remains of the rope whips away along the bracken.
- 26:40SPEAKER_00: The donkey rolls and stumbles to its feet,
- 26:42SPEAKER_00: blood trickling down from the place where the noose bit into her flesh.
- 26:46SPEAKER_00: She skips a meter or two away,
- 26:48SPEAKER_00: but Black Lion moves quickly to her to hold her reins, pat at her neck,
- 26:53SPEAKER_00: and offer a calming word before she bolts any further.
- 26:56SPEAKER_00: Easy, easy, he says.
- 26:59SPEAKER_00: Still holding her reins, he stoops and inspects her leg.
- 27:02SPEAKER_00: A nasty cut.
- 27:04SPEAKER_00: But there was much more to her leg than the rope could burn off.
- 27:07SPEAKER_00: He pulls his gauntlets off and sets them down, ties the reins to a stubby tree,
- 27:12SPEAKER_00: and works away at the bloody noose as gently as he can.
- 27:16SPEAKER_00: Easy girl, easy now.
- 27:19SPEAKER_00: His tattooed fingers tug away at the knot and cord,
- 27:22SPEAKER_00: and it falls about her hoof in a defeated clump.
- 27:26SPEAKER_00: The donkey already seems relieved as Black Lion rises and pulls his handkerchief
- 27:30SPEAKER_00: from the saddlebag.
- 27:31SPEAKER_00: He splashes her wound clean with the water skin and sets about tying
- 27:34SPEAKER_00: the old cloth around her as a tourniquet,
- 27:36SPEAKER_00: taking great care to run tight enough to staunch the blood and loose enough
- 27:40SPEAKER_00: to keep her mobile.
- 27:42SPEAKER_00: That will have to do, he says, dissatisfied.
- 27:45SPEAKER_00: His field dressing box ran empty long ago,
- 27:48SPEAKER_00: and he had not the coin nor the merchant to stalk himself for the dangerous road.
- 27:53SPEAKER_00: Again, he pats her and grabs her reins, but rather than lead her on straight away,
- 27:58SPEAKER_00: he waits a while and watches.
- 28:01SPEAKER_00: The makeshift bandage, in time, does its work well enough and the bleeding slows.
- 28:05SPEAKER_00: All right, beauty, away we go, eh?
- 28:09SPEAKER_00: And they begin to walk.
- 28:10SPEAKER_00: The poor creature limps along.
- 28:13SPEAKER_00: Before long, they come to a ruin,
- 28:16SPEAKER_00: and Blackline decides to give his mount a small respite while he assesses
- 28:19SPEAKER_00: the situation.
- 28:22SPEAKER_00: It seems like there is no way forward, and they have reached another dead end.
- 28:27SPEAKER_00: He knows by his view from the Eel Farm Tower that the two paths he has tried
- 28:31SPEAKER_00: so far are the only ones that look to be making for Misery Lodge.
- 28:35SPEAKER_00: He sniffs at the air and scans the rubble.
- 28:38SPEAKER_00: Wide spires half-stand and connect to each other with crumbling bridge and buttress.
- 28:44SPEAKER_00: The towers split open by trebuchet like a harvest festival turkey.
- 28:49SPEAKER_00: Black Lion can see the flung boulders among the defeated walls.
- 28:52SPEAKER_00: Some old and massive fortress was broken here,
- 28:56SPEAKER_00: and it has collapsed in on itself to snuff out the road and bar the way ahead.
- 29:00SPEAKER_00: Thick cedars surround the environs,
- 29:03SPEAKER_00: and refuse-filled defensive ditches would make circumvention difficult
- 29:07SPEAKER_00: if not impossible.
- 29:08SPEAKER_00: And with beauty wounded, the knight checks her bandage.
- 29:12SPEAKER_00: Still in place.
- 29:13SPEAKER_00: The bleeding has stopped for now.
- 29:16SPEAKER_00: Alright, another dead end.
- 29:18SPEAKER_00: A ruin.
- 29:19SPEAKER_00: A seemingly deserted fortress of some kind.
- 29:22SPEAKER_00: We'll have to turn around and head back to the park gate to find another route at this point.
- 29:27SPEAKER_00: But, uh, what else is here?
- 29:29SPEAKER_00: Let's roll for it.
- 29:31SPEAKER_00: An object?
- 29:33SPEAKER_00: Make a search roll.
- 29:34SPEAKER_00: Yeah, sure.
- 29:36SPEAKER_00: Beauty is having herself a little rest, so while she does that,
- 29:38SPEAKER_00: let's see if we can find something useful to help us out on our mission
- 29:42SPEAKER_00: to kill Gilbert Skyr.
- 29:45SPEAKER_00: An old fortress may have many useful things.
- 29:48SPEAKER_00: Let's make the solitary defilement move searching for an object.
- 29:51SPEAKER_00: You can use the amount of omens we have as a modifier.
- 29:54SPEAKER_00: We still have three, so that's great, plus three.
- 29:57SPEAKER_00: We'll have a difficulty rating of 12 as our usual target.
- 30:00SPEAKER_00: Two die 20s.
- 30:03SPEAKER_00: Boom.
- 30:05SPEAKER_00: Ah, less sigh.
- 30:07SPEAKER_00: Neither of them made for 12, and that's a full-on fail.
- 30:10SPEAKER_00: No object is found, and for our effort, a woe befalls us.
- 30:15SPEAKER_00: Hmm, okay, an old fortress with many a cracked open and collapsed spire.
- 30:20SPEAKER_00: Maybe this fortress is not so abandoned after all.
- 30:23SPEAKER_00: Something else moved in after whoever lived here was overthrown?
- 30:28SPEAKER_00: Let's make a quick roll on the common encounter table for inspiration. Ha!
- 30:32SPEAKER_00: Yeah, okay. Yeah, I can buy into that.
- 30:35SPEAKER_00: More errant wings.
- 30:37SPEAKER_00: Those wretched non-bats that attacked us back at the bridge earlier on in our trek.
- 30:42SPEAKER_00: In fact, this may be where they all roost.
- 30:46SPEAKER_00: Yeah, I think it is.
- 30:48SPEAKER_00: Hmm, what's their morale number?
- 30:53SPEAKER_00: Sword resting flat over his right shoulder,
- 30:55SPEAKER_00: Black Lion steps slowly among the shattered walls of the crumbling fortress,
- 31:00SPEAKER_00: peering into open columns and behind leaning walls.
- 31:03SPEAKER_00: The ditches are filled with debris, but nothing of use or interest.
- 31:08SPEAKER_00: Only stone remains, looming, crowding, dead.
- 31:13SPEAKER_00: He stares and wonders what the ruins of his own home looks like now,
- 31:17SPEAKER_00: some 23 years after it too fell apart.
- 31:21SPEAKER_00: What sits in his old chamber?
- 31:23SPEAKER_00: Who dines in the Great Hall, wooden plates licked clean now by fire.
- 31:28SPEAKER_00: Gone, gone, gone, dead and gone.
- 31:31SPEAKER_00: Exploded and gone when the flames found the armory.
- 31:34SPEAKER_00: He wastes his time here, he realizes suddenly.
- 31:38SPEAKER_00: Wasted on Wings.
- 31:40SPEAKER_00: To pass
- 31:45SPEAKER_00: this place.
- 31:48SPEAKER_00: Wings!
- 31:53SPEAKER_00: Does it seem to him that leathery wings without body flutter now and again
- 31:57SPEAKER_00: among the higher stones?
- 31:58SPEAKER_00: What are these pennon flaps of old skin, he now notices, waving in the wind?
- 32:03SPEAKER_00: With a heavy frown and held breath, he recognizes them.
- 32:06SPEAKER_00: The razored bat things he slew at the old bridge.
- 32:10SPEAKER_00: Squinting upwards, there are many such skins, and many such wings.
- 32:15SPEAKER_00: They are roosting here, Black Lion thinks as his bile rises.
- 32:19SPEAKER_00: Hundreds of them.
- 32:21SPEAKER_00: He decides it is time to leave, but he has already betrayed time with his wandering.
- 32:25SPEAKER_00: Inerrant wing has been crawling along a shattered wall and watching the night
- 32:29SPEAKER_00: from its non-body of bent understanding.
- 32:32SPEAKER_00: It chooses its moment well.
- 32:34SPEAKER_00: As Black Lion turns round and begins He begins to pace back up the incline
- 32:37SPEAKER_00: of a defensive ditch.
- 32:39SPEAKER_00: The wing flickers from its hiding place and hurls itself at the black steel
- 32:43SPEAKER_00: of the knight's back.
- 32:44SPEAKER_00: It climbs swiftly along the man and sends a probing,
- 32:47SPEAKER_00: razor-wing finger underneath Black Lion's right arm to jab at the unstealed armpit.
- 32:52SPEAKER_00: To his credit, the knight does not cry out.
- 32:55SPEAKER_00: Perhaps he is too shocked.
- 32:56SPEAKER_00: Perhaps he is too melancholy.
- 32:58SPEAKER_00: He spins and discovers swiftly that the thing still clings to his back.
- 33:03SPEAKER_00: His left hand reaches over to pull the wing from his body and hurl the creature
- 33:07SPEAKER_00: to the ground at his feet.
- 33:09SPEAKER_00: It flails and tries to rise into the air, but Black Lion has stepped back for room,
- 33:15SPEAKER_00: spread his feet, and clasps the grip of his vihander with both hands.
- 33:19SPEAKER_00: The sword swings from his shoulder and hammers the bat into the ground, dead now,
- 33:24SPEAKER_00: if it ever lived at all.
- 33:26SPEAKER_00: He can feel warm blood beginning to wet his gambus and shirt
- 33:30SPEAKER_00: and make its way down his right ribs.
- 33:32SPEAKER_00: Sucking a curse through his teeth, he looks back to the roosting heights.
- 33:36SPEAKER_00: Ah, the brusseless fucking beard.
- 33:38SPEAKER_00: Sure enough, some fifty sets of leathery wings flap and strike the air,
- 33:43SPEAKER_00: roused by the commotion.
- 33:45SPEAKER_00: They circle like the vultures above the eel farm as he breaks into a run,
- 33:49SPEAKER_00: up the ditch, down another, around stone and wall and huffing towards beauty.
- 33:54SPEAKER_00: They follow above.
- 33:56SPEAKER_00: He glares up at them, sucks another curse.
- 34:01SPEAKER_00: And refuses to lead them any further to an easier meal.
- 34:04SPEAKER_00: Do they even eat?
- 34:05SPEAKER_00: Or is killing enough to sustain them?
- 34:08SPEAKER_00: Should he flee into the wild thick cedars and labor through its needles?
- 34:12SPEAKER_00: Or should he stand his ground and die for a donkey?
- 34:16SPEAKER_00: No further, he thinks.
- 34:18SPEAKER_00: What would I be to leave her now?
- 34:20SPEAKER_00: Why not die for a donkey?
- 34:21SPEAKER_00: He has seen a glut of ignobler endings.
- 34:25SPEAKER_00: No further, he barks as he leans Black Roar's pommel into the clever notch at his hip.
- 34:32SPEAKER_00: He holds a keel and pulls the rip chain.
- 34:36SPEAKER_00: The shot explodes into the flapping sky and the boom careens along the ruined spires.
- 34:41SPEAKER_00: As a great wind might sweep smoke from the sky,
- 34:44SPEAKER_00: the great sound of the culverin drives off the errant wings.
- 34:48SPEAKER_00: They scatter, flee, and cling to their roosting stones in some semblance of panic
- 34:53SPEAKER_00: as Black Lion churns away to collect beauty and lead her back down the path
- 34:58SPEAKER_00: as quickly as he might.
- 35:00SPEAKER_00: The wings do not follow.
- 35:02SPEAKER_00: They may have their fortress until the seventh misery befalls the world.
- 35:06SPEAKER_00: The knight takes some comfort in that.
- 35:08SPEAKER_00: When that comes, it will be a sound that even wings will not be able to escape.
- 35:13SPEAKER_00: Black Lion leads Beauty back towards the eel farm, slow and sure,
- 35:18SPEAKER_00: and shuffling through the loam to hunt for snares as his bloodied armpit throbs
- 35:22SPEAKER_00: with every push of his sword arm.
- 35:24SPEAKER_00: No more snares are fooled upon or found.
- 35:27SPEAKER_00: What is found, once they return to the site of the farm, is another ambivalent fountain.
- 35:32SPEAKER_00: It was not there before, Blackline is sure of it,
- 35:34SPEAKER_00: but Beauty's pull on the reins had led him to an awkward billow of bracken.
- 35:41SPEAKER_00: She sniffed and snuffled at it, and the knight noticed the stone fish mouth within,
- 35:45SPEAKER_00: gawking like the rest of the fountains they have seen.
- 35:48SPEAKER_00: He pulls enough of the vines away for a better look.
- 35:51SPEAKER_00: No water spills from the stone fish,
- 35:53SPEAKER_00: but a crack at its lower carving sends water trickling slowly
- 35:57SPEAKER_00: into the fountain's basin.
- 35:59SPEAKER_00: Beauty worries about the basin's rim and pauses for a moment before she decides,
- 36:03SPEAKER_00: evidently, to dip and drink.
- 36:05SPEAKER_00: Her back leg twitches and kicks,
- 36:08SPEAKER_00: and something about the movement speaks to Black Lion as some kind of confidence.
- 36:13SPEAKER_00: That motion did not seem to pain her.
- 36:16SPEAKER_00: Wait. Could it be?
- 36:18SPEAKER_00: He has heard stories of healing waters found by questing knights at springs
- 36:22SPEAKER_00: and strange fountains.
- 36:23SPEAKER_00: He has certainly seen cursed ones.
- 36:25SPEAKER_00: When he inspects the handkerchief tourniquet and bends the cloth down with a finger,
- 36:30SPEAKER_00: the donkey's wounds are gone.
- 36:32SPEAKER_00: He removes a gauntlet and searches behind his visor.
- 36:35SPEAKER_00: The cuts on his cheek are gone too.
- 36:37SPEAKER_00: It must have healed when he drank at the other fountain.
- 36:41SPEAKER_00: With his armpit pinching and burning,
- 36:43SPEAKER_00: he palms water from the fountain and raises it to his lips.
- 36:47SPEAKER_00: And that candle of pain blows out.
- 36:49SPEAKER_00: It is a rare thing to find a miracle in a cursed world.
- 36:53SPEAKER_00: He wonders if such things are bought with future woe,
- 36:55SPEAKER_00: but supposes that woe will come miracle or no.
- 36:59SPEAKER_00: Perhaps a gift is just a gift.
- 37:01SPEAKER_00: Everyone in the course of their lives will find out in due time.
- 37:06SPEAKER_00: Nice, our backtracking encounter was a common one, and another fountain at that.
- 37:11SPEAKER_00: I'm glad for it, and our past omens test.
- 37:15SPEAKER_00: It would have absolutely sucked to have a limping donkey for a big stretch of the journey.
- 37:19SPEAKER_00: We want to be able to ride if need be,
- 37:22SPEAKER_00: and dismounted it'll take us longer to travel through this demonic place.
- 37:25SPEAKER_00: Every day that passes, after all,
- 37:27SPEAKER_00: is a roll on the calendar of Necrobel and a potential foretold misery.
- 37:31SPEAKER_00: I suppose we could have gone back to the other fountain to try and heal up,
- 37:34SPEAKER_00: but I'm not really sure Black Lion knew what was happening until now. Yeah.
- 37:39SPEAKER_00: Okay, we're fantastically healed up again.
- 37:42SPEAKER_00: Let's backtrack back to the park gate.
- 37:45SPEAKER_00: Looking at my map of where we've been, and I should really post a picture of that,
- 37:49SPEAKER_00: we need to go back through the gate and then to the circle of stones where we saw
- 37:53SPEAKER_00: the dead deer.
- 37:54SPEAKER_00: And then back to the Leaning Tower where we got our gunpowder.
- 37:57SPEAKER_00: Saw the Jester Imp and where Scar found the scroll.
- 38:01SPEAKER_00: There's another exit in that area that we can explore.
- 38:03SPEAKER_00: Alright, let's roll to see if our backtracking to the gate gives us any other encounters.
- 38:11SPEAKER_00: Ooh, it does!
- 38:13SPEAKER_00: Indeed, we encounter another person.
- 38:17SPEAKER_00: An NPC!
- 38:18SPEAKER_00: There's an NPC table of characters to be found in Park Pail, six characters in total.
- 38:23SPEAKER_00: We roll a die six to see who we find.
- 38:28SPEAKER_00: Black Lion rides a healed and refreshed donkey to the park's gates.
- 38:32SPEAKER_00: The great iron doors are still open and pulled ajar where he left them,
- 38:37SPEAKER_00: and as he surveys the gates' many spikes and watches the posted heads warily
- 38:41SPEAKER_00: for an opening mouth, he almost misses the motion by the door.
- 38:46SPEAKER_00: Someone passes through them.
- 38:49SPEAKER_00: The knight stops his mount and moves slowly and carefully to unsling his Vihander
- 38:54SPEAKER_00: from its resting place along Beauty's flank,
- 38:56SPEAKER_00: for the sight of the person is a strange one.
- 38:59SPEAKER_00: It is indeed a person, a woman by her shape,
- 39:03SPEAKER_00: but she shuffles from the bars of the door and onto the path before him,
- 39:07SPEAKER_00: contorted and leaning, as though the road were a traveling circus
- 39:11SPEAKER_00: and she were employed in some clowning trick.
- 39:14SPEAKER_00: But the trick is an unsettling one to him, and moving bent and palsied,
- 39:18SPEAKER_00: the woman in furs comes to a stop some two meters away.
- 39:22SPEAKER_00: Her back is arched backwards and her shoulders twist to her right.
- 39:26SPEAKER_00: Her long hair is bound at her temples into dirty blonde braids.
- 39:30SPEAKER_00: Sitting atop her brow rings a black crown, metal prongs as crooked as they are kingly.
- 39:36SPEAKER_00: She leers appreciatively along Black Lion like butter scraping along bread.
- 39:41SPEAKER_00: She is middle-aged as he is, and despite her crooked and twisting frame,
- 39:46SPEAKER_00: the knight finds her regal and handsome in her bent crown.
- 39:49SPEAKER_00: But something about her warns him to keep caution.
- 39:53SPEAKER_00: Well now, you are a sight I did not expect, she says.
- 39:59SPEAKER_00: Black Lion remains silent.
- 40:01SPEAKER_00: You have the look of a knight, but are you a true one?
- 40:06SPEAKER_00: Who are you?
- 40:07SPEAKER_00: Not one of Gilbert's.
- 40:09SPEAKER_00: No, Black Lion says finally. Are you?
- 40:12SPEAKER_00: His grip tightens on Black Roar's handle and on Beauty's reins also.
- 40:18SPEAKER_00: No, goodness no.
- 40:20SPEAKER_00: He is a fool.
- 40:22SPEAKER_00: I am trying to find out about a mysterious thing that has come into his full possession.
- 40:27SPEAKER_00: A scroll, Black Lion offers.
- 40:30SPEAKER_00: Yes, indeed.
- 40:31SPEAKER_00: The woman returns with heightening interest.
- 40:33SPEAKER_00: Ones that could have the power to command a demon?
- 40:38SPEAKER_00: An army of demons.
- 40:40SPEAKER_00: The woman turns serious.
- 40:41SPEAKER_00: Her face tightens and her lips twitch.
- 40:44SPEAKER_01: You know this.
- 40:46SPEAKER_00: Yes.
- 40:47SPEAKER_00: The conviction, borne from his memory of the dead deer's sonnet,
- 40:50SPEAKER_00: seems to pass through him to land with weight upon the woman.
- 40:53SPEAKER_00: Oh my, she says,
- 40:56SPEAKER_00: then it is a worse foolishness than I thought, in such stupid hands.
- 41:01SPEAKER_00: Black Lion watches her in silence for a breath before she continues.
- 41:05SPEAKER_00: Might I see your face, stranger?
- 41:07SPEAKER_00: Or do you greet all travellers frowning?
- 41:10SPEAKER_00: The mask gives me little comfort.
- 41:13SPEAKER_00: Such is the world, traveller.
- 41:16SPEAKER_00: Black Lion is still suspicious.
- 41:18SPEAKER_00: Some ominous power knocks at the back of his mind, at a door he did not know was there.
- 41:25SPEAKER_00: The woman studies him and attempts to straighten.
- 41:27SPEAKER_00: She does not quite manage to, but her eyes reveal no shame.
- 41:31SPEAKER_00: I am an occultist, a scholar, she says.
- 41:35SPEAKER_00: I took you for a drunken queen by your movements.
- 41:38SPEAKER_00: Whatever was knocking at his mind has come in.
- 41:40SPEAKER_00: Something was happening.
- 41:42SPEAKER_00: A movement within him like some fever shake from the other world.
- 41:46SPEAKER_00: A chill of weird strength and a weirder weakening of soul,
- 41:50SPEAKER_00: as though his soul had skipped dinner and gone to bed.
- 41:53SPEAKER_00: He tugs at Beauty's reins.
- 41:55SPEAKER_00: Cast no spell on me, scholar!
- 41:58SPEAKER_00: I have a steel to split you before it takes me!
- 42:01SPEAKER_00: He pulls Blackraar up.
- 42:02SPEAKER_00: She pulls up an eyebrow.
- 42:04SPEAKER_00: Stay your hand.
- 42:06SPEAKER_00: I cast no spell.
- 42:08SPEAKER_00: I give you my word.
- 42:10SPEAKER_00: Words are worth little in the Dying Lands.
- 42:12SPEAKER_00: Something came over me as you approached.
- 42:14SPEAKER_00: I am sure of it.
- 42:16SPEAKER_00: I feel cursed or sick.
- 42:18SPEAKER_01: Do not lie now, scholar.
- 42:21SPEAKER_01: Your life depends on it.
- 42:23SPEAKER_00: He has turned beauty and the point of this vihander toward her as a lance.
- 42:28SPEAKER_00: The woman's eyes widen.
- 42:29SPEAKER_00: You sense it, do you?
- 42:31SPEAKER_00: How curious, curious indeed.
- 42:34SPEAKER_00: I will not warn you again.
- 42:37SPEAKER_00: He means it.
- 42:38SPEAKER_00: She can tell.
- 42:43SPEAKER_00: It will not harm you, not as such.
- 42:47SPEAKER_00: She touches the crown at her hair.
- 42:49SPEAKER_00: This crown is my burden.
- 42:51SPEAKER_00: For now, anyway.
- 42:52SPEAKER_00: I'm afraid this is no mere band of iron.
- 42:57SPEAKER_00: This is the Black Crown of the Crooked King.
- 43:01SPEAKER_00: It gives a secret boon to all those near it, and a curse to the one that wears it.
- 43:07SPEAKER_00: A mixed blessing, as all occult treasures surely are when exposed to enough time and ennui.
- 43:14SPEAKER_00: You feel it now as we speak, that is strange,
- 43:19SPEAKER_00: for only the gifted may discern it.
- 43:23SPEAKER_00: Are you gifted, Sir Knight?
- 43:26SPEAKER_00: Black Lion has not lowered his weapon,
- 43:28SPEAKER_00: but she has not lowered her shrewd and unsettling green eyes.
- 43:33SPEAKER_00: Should you find yourself stronger and keener of sense, you may thank the crown.
- 43:38SPEAKER_00: Should you find your enemies feel the same, you may also thank the crown.
- 43:42SPEAKER_00: I cannot remove it, but by the pale light of a full moon.
- 43:47SPEAKER_00: I await one two weeks from now.
- 43:50SPEAKER_00: Believe me, my back will rejoice.
- 43:53SPEAKER_00: It is the crooked crown that bends me so.
- 43:56SPEAKER_00: Black Lion studies her for a moment and sieves through her face for lies.
- 44:00SPEAKER_00: Then he lowers his blade.
- 44:03SPEAKER_00: I mean to find the scroll, he says, and slay Sir Gilbert Skyr.
- 44:08SPEAKER_00: Then we are of similar purpose.
- 44:11SPEAKER_00: Similar, but not same.
- 44:13SPEAKER_00: I must send the scroll back to hell.
- 44:15SPEAKER_00: I am bound to do this.
- 44:18SPEAKER_00: You may not have it.
- 44:20SPEAKER_00: Ah, that is unfortunate.
- 44:24SPEAKER_00: But, despite my fantasies and my luck of late, I did think it best to dispose of it,
- 44:31SPEAKER_00: or else sell it.
- 44:33SPEAKER_00: But an army?
- 44:34SPEAKER_00: Disposal will indeed be necessary.
- 44:37SPEAKER_00: Burned, Black Lion says firmly.
- 44:40SPEAKER_00: Sensei Belle, then I will aid you.
- 44:43SPEAKER_00: Why let the world get even worse, hm?
- 44:45SPEAKER_00: Show me your face.
- 44:47SPEAKER_00: You are quick to trust, or more dangerous than you appear.
- 44:51SPEAKER_00: She studies him in silence for a stretch, eyes sliding between him and the donkey.
- 44:56SPEAKER_00: Then, finally, I am not the former, but I am the latter.
- 45:02SPEAKER_00: The wise would trust the man that files his vested spurs down so as not to harm his donkey.
- 45:09SPEAKER_00: The road wore them down.
- 45:13SPEAKER_00: He is not sure why he is embarrassed.
- 45:15SPEAKER_00: I think not, she says.
- 45:18SPEAKER_00: You bound her bloody leg with care.
- 45:20SPEAKER_00: Lies catch in your teeth.
- 45:22SPEAKER_00: Despite all odds and years, you are a true knight.
- 45:27SPEAKER_00: For I am no sorceress.
- 45:30SPEAKER_00: We see such things, you know.
- 45:31SPEAKER_00: Now, let me see your face.
- 45:33SPEAKER_00: Should I have to bury you, I would see it alive first.
- 45:38SPEAKER_00: Black Lion says nothing.
- 45:40SPEAKER_00: Then after a moment, he unhooks his morose faceplate and lowers it to the saddle.
- 45:45SPEAKER_00: I am Soror Thrun, she says.
- 45:48SPEAKER_00: I am pleased to make your acquaintance, Sir Donkey Knight.
- 45:52SPEAKER_00: Despite the pain it calls for, she bows low.
- 45:55SPEAKER_00: He takes the gesture as the gift it is.
- 45:58SPEAKER_00: Black Lion, he says.
- 46:01SPEAKER_00: Remembering some of the old court and the old ways, he raises a fist to his heart.
- 46:06SPEAKER_00: So I see.
- 46:08SPEAKER_00: She purses her lips and studies the effigies along the main,
- 46:11SPEAKER_00: and wonders at the sort of specimen he would have to be to carry it.
- 46:15SPEAKER_00: Beauty snorts softly and nibbles at some slender flowers
- 46:18SPEAKER_00: that have been doing their best in these trying times.
- 46:24SPEAKER_00: Amazing. I love this NPC.
- 46:27SPEAKER_00: A wizard to join the knight on the quest.
- 46:30SPEAKER_00: It's perfect, isn't it?
- 46:33SPEAKER_00: The disposition I rolled for her is leering and creepy,
- 46:36SPEAKER_00: so I think she's certainly unsettling and a little into him, I guess.
- 46:42SPEAKER_00: She's creeping on him a bit. Why not?
- 46:44SPEAKER_00: He's a good looking dude.
- 46:46SPEAKER_00: A silvering fox, or lion as it were.
- 46:48SPEAKER_00: And what did I say before?
- 46:50SPEAKER_00: Danger and love is the spice of human life.
- 46:53SPEAKER_00: Now, I don't think I want romance out of this particularly,
- 46:56SPEAKER_00: but we'll see what makes sense as things unfold. You never know.
- 47:01SPEAKER_00: This Soror Drun is, in fact, a quite dangerous person.
- 47:07SPEAKER_00: She comes into the scene with a sacred power, a sacred scroll, a spell basically,
- 47:12SPEAKER_00: and an occult treasure.
- 47:15SPEAKER_00: Now, I'll reveal the spell when the moment is right, but holy shitting shit,
- 47:19SPEAKER_00: this occult treasure.
- 47:21SPEAKER_00: I rolled for it and got one that absolutely changes the game.
- 47:26SPEAKER_00: Now, all of the occult treasures in the Mörk Borg book are wild, but this one,
- 47:31SPEAKER_00: in particular, the Black Crown of the Crooked King, is probably the most extreme.
- 47:36SPEAKER_00: Here's what it does.
- 47:39SPEAKER_00: Black Crown of the Crippled King.
- 47:41SPEAKER_00: Sharing this crooks your body as you become aware that you and every creature
- 47:45SPEAKER_00: within 100 yards gain plus 10 to attack rolls but minus 10 to defense rolls.
- 47:52SPEAKER_00: Rolls that go above 20 always count as crits and below 1 count as fumbles.
- 47:58SPEAKER_00: The worn crown can only be removed in the pale light of a full moon.
- 48:04SPEAKER_00: Yeah.
- 48:05SPEAKER_00: So I flipped a coin to see if she already had it on and the answer was yes.
- 48:10SPEAKER_00: So every attack roll is likely to hit and every defense roll is now likely to fail.
- 48:17SPEAKER_00: Awesome, until we're on the receiving end.
- 48:20SPEAKER_00: The game extremely perilous to say the least.
- 48:25SPEAKER_00: Combat just got very very dangerous and very swingy.
- 48:28SPEAKER_00: Omens are gonna be even more clutch.
- 48:31SPEAKER_00: We're gonna have to have an omen hopefully ready at all times somehow.
- 48:36SPEAKER_00: Thankfully this so-called scholar is on our side since they made a reaction roll
- 48:40SPEAKER_00: for her and got helpful.
- 48:42SPEAKER_00: Could have been hostile, yeah.
- 48:44SPEAKER_00: The slightest fight might turn into a TPK,
- 48:47SPEAKER_00: a total party kill, as they say in D&D parlance.
- 48:52SPEAKER_00: Well friends, our duo has officially become a trio,
- 48:56SPEAKER_00: and with the addition of the third, a sorceress in a cursed crown,
- 49:00SPEAKER_00: the quest has become twice as unforgiving.
- 49:04SPEAKER_00: Tracks today were Bolt Thrower with At First Light and Eternal Champion with Flight
- 49:10SPEAKER_00: Over the Battle at Arithia.
- 49:23SPEAKER_00: If you found this podcast out in the wilds,
- 49:25SPEAKER_00: you can follow it and read the fiction parts at thesolitarydefilements.substack.com.
- 49:32SPEAKER_00: And you can find me on Instagram if you want, at thewizaard.
- 49:36SPEAKER_00: That's the wizard, with two A's, because I was too damn slow.
- 49:42SPEAKER_00: This is produced by the will of the Watchers by the Gate of Horn.
- 49:47SPEAKER_00: But credit really goes to the lore and vision of Pell Nilsson and Johan Neuer
- 49:52SPEAKER_00: of Occult Ortmastar Games and Stockholm Cartel for Mörk Borg and 1D10 Plus 5
- 49:58SPEAKER_00: for the solo play supplement Solitary Defile.
- 50:01SPEAKER_00: The solo module Park Pail is also by 1D10 Plus 5.
- 50:05SPEAKER_00: The title track is Descending Into Darkness by Disrape
- 50:08SPEAKER_00: and the closing credit song is Grav Frost with a cover of Misanthrope
- 50:13SPEAKER_00: by Blold Belsvimels.
- 50:14SPEAKER_00: Please find these people online or in meatspace and support their stuff.
- 50:20SPEAKER_00: I'll imagine you listening to more of my foolishness in two weeks.
- 50:24SPEAKER_00: Until then, burn or beep.