Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 49 (S3E49)
Transcript
- 0:00Speaker 1: Hi, this is author Brent Columbiski and you're listening to
- 0:03Speaker 1: Tale of the Manticore.
- 0:08Speaker 2: The following podcast is intended for a mature audience. Listener
- 0:12Speaker 2: discretion is advised. Welcome back to Tale of the Manticor
- 0:30Speaker 2: Season three. Like the creature from which it takes its name,
- 0:34Speaker 2: Tale of the Manticor is a mashup, a cross breeding
- 0:37Speaker 2: between two different species of storytelling. Here you will find
- 0:41Speaker 2: the unpredictability of old school paper and dice games with
- 0:44Speaker 2: the story craft of a dark fantasy novel. No character
- 0:48Speaker 2: is sacred and none will be spared if the dice
- 0:51Speaker 2: decide their fate is at hand. According to lore, the
- 0:55Speaker 2: Tale of a Manticre is barbed with cruel iron spikes.
- 1:00Speaker 2: There will be much pain in the days ahead. Last
- 1:13Speaker 2: time on Tale of the Manticor. In the previous chapter,
- 1:17Speaker 2: the party members continue to walk through the crystal Wood,
- 1:19Speaker 2: hoping to leave it before the bloom changes its mind.
- 1:22Speaker 2: By now, dawn has arrived, bringing with it the incredible
- 1:25Speaker 2: phenomenon of millions of diamonds that cling to the leaves
- 1:29Speaker 2: of every tree. Against to ret his advice, Fairwind has
- 1:32Speaker 2: filled his pouch with jewels. He plans to use the
- 1:34Speaker 2: wealth to one day restore the church in the Gymore Ruins.
- 1:38Speaker 2: In a flashback, we learn about Daleen Fairwin's childhood and
- 1:41Speaker 2: how he was adopted by the churches adal After miraculously
- 1:44Speaker 2: surviving an illness that took the lives of his foster
- 1:47Speaker 2: parents and all of his foster brothers and sisters, he
- 1:50Speaker 2: is moved to Merepool, where he has assigned to unenthusiastic tutors.
- 1:54Speaker 2: One day, young Dalen finds a gold coin while doing chores.
- 1:58Speaker 2: He hides it under his mattress, but later when he
- 2:00Speaker 2: checks on it, the coin is gone. Frustratingly, Dalen cannot
- 2:04Speaker 2: report the theft. As a novice, he was never allowed
- 2:07Speaker 2: to possess any money in the first place. Eventually, Fawin
- 2:10Speaker 2: comes to see the experience as a lesson in greed
- 2:13Speaker 2: than honesty. Returning to the present, the party finally leaves
- 2:17Speaker 2: the Crystal Wood and finds themselves within sight of Greyside Mountain,
- 2:21Speaker 2: the second landmark. On their way to Mirror Lake on
- 2:23Speaker 2: the eastern side, they spot a towering waterfall and guessed
- 2:26Speaker 2: that the third landmark, an unnamed river, must not be
- 2:29Speaker 2: too far away. It is at around this time that
- 2:32Speaker 2: Fairwin discovers that his precious collection of diamonds has turned
- 2:36Speaker 2: back into dew and is gone. Eventually, the companions reach
- 2:39Speaker 2: the river, but right away they can see what a
- 2:42Speaker 2: problem it is going to present. The river is not
- 2:44Speaker 2: so wide, but it is a thrashing, white water rapid,
- 2:47Speaker 2: impossible to swim across, and it appears to continue like
- 2:50Speaker 2: that as far as the eye can see. Unless they
- 2:53Speaker 2: are willing to lose precious time, Achillie and the others
- 2:56Speaker 2: will need to come up with some kind of a plan.
- 3:04Speaker 2: I always enjoy an episode with a level up, and
- 3:06Speaker 2: this is one of those episodes. Today fair Wind reaches
- 3:10Speaker 2: level five. So before we tackle the problem of the rapids,
- 3:13Speaker 2: let's do a little work on the cleric's character sheet.
- 3:16Speaker 2: We begin with a D six plus three of new
- 3:18Speaker 2: hit points. Holy smokes, I got a six. That means
- 3:23Speaker 2: I'll be adding nine to his already enormous maximum. That
- 3:26Speaker 2: constitution bonus is just bananas. Thirty three goes to forty
- 3:30Speaker 2: two for a fifth level cleric. That many hit points
- 3:33Speaker 2: almost feels like cheating. Next up of roles for potential
- 3:36Speaker 2: stat increases. Here we go for strength. A six huh
- 3:42Speaker 2: eleven goes to twelve. No bonuses come with this, but
- 3:44Speaker 2: it does bring Fairwood within striking distance of one intelligence
- 3:49Speaker 2: the three wisdom. I've got a one dexterity a two constitution.
- 3:55Speaker 2: This score is already at max, so we skip ahead
- 3:58Speaker 2: two charisma six. Oh wow, fifteen goes to sixteen. Two
- 4:03Speaker 2: stat increases and max hit points. This is one great
- 4:07Speaker 2: level up, and of course there's even more good news,
- 4:10Speaker 2: even more than you might think. Fairwe's ability to turn
- 4:13Speaker 2: undead improves and his saving throws get better. More importantly,
- 4:17Speaker 2: he finally gets a basic attack bonus, and this one
- 4:20Speaker 2: begins at plus two. Finally, Fairwein gets access to another
- 4:24Speaker 2: second level miracle. Speak with animals might be the actual
- 4:27Speaker 2: best option from a gamist's perspective, but a spelling that
- 4:31Speaker 2: requires a strong narrative shift, and it's what I've used
- 4:34Speaker 2: in past seasons, So I think I'll go with bless
- 4:37Speaker 2: as Fairwe's default, which fills more inkeeping with the cleric's personality. Anyway, Okay,
- 4:43Speaker 2: the level up is complete and it's time to join
- 4:45Speaker 2: the PCs. Let's see what they're up to. Chapter forty nine,
- 4:53Speaker 2: Part one, Day forty one, two days from their destination
- 4:59Speaker 2: late evening mythic event meaning release opposition party status. Achillea
- 5:07Speaker 2: fifteen out of fifteen hit points, Chord twenty four of
- 5:11Speaker 2: twenty nine, de Renni eighteen of nineteen ten, Tier twenty
- 5:18Speaker 2: two of twenty eight, fair Wind thirty five of forty two,
- 5:24Speaker 2: Flicker thirteen of sixteen supplies. The companions have ten portions
- 5:30Speaker 2: of food spells available. Achilla can cast shrink and large,
- 5:36Speaker 2: detect evil, glitter, dust and dispel magic. Cord can cast entangle, slow, poison,
- 5:45Speaker 2: old animal, tree shape and pass plant. Fair Wind can
- 5:50Speaker 2: cast old person and bless so that they might have discourse.
- 5:57Speaker 2: All members of the party withdrew to a distance where
- 6:00Speaker 2: the noise of the rapids did not compete with them
- 6:02Speaker 2: so much. All except her any. He stated the river's edge,
- 6:05Speaker 2: looking for something among the rocks and the roots of
- 6:08Speaker 2: a lone weeping willow.
- 6:09Speaker 3: I imagine we'll had to follow the bank until we
- 6:11Speaker 3: find a crossing.
- 6:12Speaker 2: Achilia said it twice, first in the common tongue and
- 6:15Speaker 2: then again in Elvish, for ten years.
- 6:17Speaker 1: Benefit If we must, we'd be wise to follow it downriver.
- 6:21Speaker 1: We'll have a better chance to find a crossing. Away
- 6:23Speaker 1: from these foothills, said ten Tier, But even if the
- 6:26Speaker 1: river calms, it won't be easy for Fairwood with all
- 6:29Speaker 1: that armor on.
- 6:31Speaker 3: He could take it off, and we can all help
- 6:32Speaker 3: to carry it across, assuming we can find a place.
- 6:36Speaker 2: A Killia looked worried. The rapids went as far as
- 6:38Speaker 2: the eye could see, and these were dangerous lands. She
- 6:41Speaker 2: did not want to lose a day or more to
- 6:43Speaker 2: find a crossing, and then another backtracking on the river's
- 6:46Speaker 2: far side. And of course there was no guarantee they
- 6:48Speaker 2: would find a crossing.
- 6:50Speaker 1: Not you didn't say anything about the river being hard
- 6:53Speaker 1: to cross, did she.
- 6:54Speaker 2: Ask ten Tier.
- 6:55Speaker 3: I don't think so. Let me ask Fairwin if hear remembers,
- 6:58Speaker 3: or if the squirrel mentioned the chillier.
- 7:01Speaker 2: Put the questions of the cleric, whose brow wrinkled in thought.
- 7:04Speaker 2: But before he could reply, Durranni returned, proffering a heaping
- 7:08Speaker 2: double handful of big snails.
- 7:10Speaker 4: Not as nice as fish. But I have managed to
- 7:14Speaker 4: catch us some dinner.
- 7:16Speaker 2: The companions decided that it would be best to make
- 7:18Speaker 2: camp and eat Dorannie's catch. They could sleep on the
- 7:21Speaker 2: problem at hand. Perhaps the morning would bring with it
- 7:23Speaker 2: some ideas or insight. Duranni distributed the food, saying he
- 7:27Speaker 2: had found it stuck to the riverside rocks.
- 7:30Speaker 4: They are called turvin shell snails.
- 7:33Speaker 2: He and tent Here showed the others how to eat them.
- 7:35Speaker 4: You strike the shell against a rock.
- 7:38Speaker 2: The elder brother said, demonstrating, and then he quickly turned
- 7:42Speaker 2: over the shell so the rest could see. As the
- 7:44Speaker 2: molluskin side poked at his head quick as lightning, the
- 7:47Speaker 2: elf pinched it between the fingers of his free hand
- 7:49Speaker 2: and pulled out the whole animal. Then he popped the
- 7:52Speaker 2: slimy three inch mass into his mouth. He chewed thoughtfully, swallowed,
- 7:56Speaker 2: and declared, just like that worn tint here, that they
- 8:01Speaker 2: are quite bitter than he too. Whacked the shell against
- 8:05Speaker 2: a stone, grabbed the startled snail when it appeared, pulled
- 8:08Speaker 2: it free, and ate it. Several minutes of comedy ensued,
- 8:11Speaker 2: in which Achillia and Fairwind tried to duplicate the trick,
- 8:14Speaker 2: but they were never fast enough with their fingers, and
- 8:16Speaker 2: the slippery snails always pulled back into their shells.
- 8:19Speaker 4: You had better let me do it.
- 8:22Speaker 2: Laughter ready in his expert hands. A meal was procured
- 8:25Speaker 2: for each Achillee, fair Wind, and Flicker. The blink dog
- 8:28Speaker 2: gulp turs down hungrily and barked for more, But despite
- 8:32Speaker 2: her enjoyment of it, both Achilliea and fair Wind agreed
- 8:35Speaker 2: turbin shell snails eaten raw were horrible. When the pieces
- 8:47Speaker 2: have finished their quick and nasty meal, they will lay
- 8:49Speaker 2: o their bed rolls and make an early cold camp.
- 8:52Speaker 2: The sun by now will have sat far enough that
- 8:55Speaker 2: Fairwind will not be able to study this cold Gowndal
- 8:57Speaker 2: for clues about the river. However, already made the hex
- 9:00Speaker 2: scrawl rolls for day forty one, and as a quick reminder,
- 9:03Speaker 2: I determined that the pieces will pass the night unmolested.
- 9:07Speaker 2: They'll wake in the morning fresh and ready to tackle
- 9:09Speaker 2: the problem of the rapids, which is taking the place
- 9:11Speaker 2: of a random encounter for day forty two. Before I
- 9:14Speaker 2: get into their possible solutions, I'm going to allow Fairwind
- 9:17Speaker 2: to roll to see if he can learn anything about
- 9:19Speaker 2: this place from the scroll of Galandal. Since he'd already
- 9:22Speaker 2: studied it and found nothing, I think the chance will
- 9:24Speaker 2: be fairly low. I'll say, how about a twenty five
- 9:28Speaker 2: percent chance to learn something useful? On eighty percentile, I've
- 9:31Speaker 2: got a seventy, So he can't find anything at all,
- 9:36Speaker 2: not even a name for the river. Another reminder from
- 9:38Speaker 2: the previous episode. I designed this challenge with the philosophy
- 9:42Speaker 2: that not all problems have neat solutions. I came up
- 9:45Speaker 2: with an obstacle off the top of my head, a
- 9:47Speaker 2: white water rabbit only forty feet wide, but impossible to
- 9:50Speaker 2: swim or wait across without assistance. Since Fairwind was unable
- 9:54Speaker 2: to learn anything from the scroll, it looks like the
- 9:56Speaker 2: PCs will have to do this as best they can,
- 9:59Speaker 2: using their way skills and the resources available. Chapter forty nine,
- 10:11Speaker 2: Part two, Day forty two, one day from the destination
- 10:17Speaker 2: early morning mythic event meaning release opposition party status. Achillea
- 10:25Speaker 2: fifteen out of fifteen hit points, Court twenty five of
- 10:30Speaker 2: twenty nine, having gained one point from natural healing, der
- 10:34Speaker 2: Anny nineteen of nineteen, having gained one point from natural healing,
- 10:39Speaker 2: ten Tier twenty three of twenty eight, having gained one
- 10:43Speaker 2: point from natural healing, Fairwind thirty six of forty two,
- 10:47Speaker 2: having gained one point from natural healing, Flicker fourteen of sixteen,
- 10:53Speaker 2: having gained one point from natural healing. Supplies. The companions
- 10:57Speaker 2: have ten portions of food spells available. Achillia can cast
- 11:02Speaker 2: shrink enlarge, detect evil, glitter, dust and dispel magic. Cord
- 11:10Speaker 2: can cast entangle slow poison, hold animal, tree, shape and
- 11:16Speaker 2: pass plant. Fair Wind can cast curely wounds, hold person,
- 11:21Speaker 2: and bless. Fairwind finally rolled up the scroll and slid
- 11:27Speaker 2: it back into his silver case. I've looked, and I
- 11:31Speaker 2: can't find anything, nothing at all, asked a Chilia, looking
- 11:35Speaker 2: over at the rapids and back of the cleric.
- 11:37Speaker 1: Ugh, I'm afraid not do.
- 11:39Speaker 2: Any tender in court had already packed their belongings and
- 11:42Speaker 2: were over at the river's edge. They were talking loudly
- 11:45Speaker 2: and gesticulating, but it was impossible to hear them over
- 11:47Speaker 2: the constant din of the rushing water. A Chilia and
- 11:50Speaker 2: Fairwin had stided behind to pray and to study. After
- 11:54Speaker 2: they were finished and rolling up their own sleeping blankets,
- 11:56Speaker 2: the others returned, scratching their heads and looking puzzled.
- 12:00Speaker 4: We definitely cannot swim or wade across without help, Durenny began.
- 12:05Speaker 4: We would be carried off by the current and dashed
- 12:08Speaker 4: to pieces.
- 12:09Speaker 1: I still think my idea could work.
- 12:12Speaker 2: Said Tantyer. A little red faced Achilia guessed correctly that
- 12:16Speaker 2: the brothers had.
- 12:16Speaker 3: Been arguing what's your idea, Tentyr.
- 12:19Speaker 2: She asked. The younger elf looked from his brother to.
- 12:21Speaker 1: Achiliadrenni has some rope. We could tie one end to
- 12:26Speaker 1: an arrow and shoot it across, then use the rope
- 12:29Speaker 1: to steady us.
- 12:30Speaker 2: Dur Any rolled his eyes. He read this plan and
- 12:32Speaker 2: wasn't much impressed.
- 12:34Speaker 4: How do you intend to tie a rope to the
- 12:36Speaker 4: arrow without weighing it down to the point where it
- 12:39Speaker 4: would be impossible to shoot? Rope is too heavy, Tantyr.
- 12:44Speaker 2: The other hesitated, only for a moment.
- 12:46Speaker 1: You found some thread in Duroth, right, we could tie
- 12:49Speaker 1: the rope to the thread, and the thread to the arrow.
- 12:53Speaker 2: Durennny assumed the posture and expression of one who's talking
- 12:56Speaker 2: to a child or a simpleton.
- 12:58Speaker 4: And how does the arrow stay? On the other side?
- 13:02Speaker 4: It is all rocks over there, same as our side.
- 13:06Speaker 1: It's not all rocks. There's a tree. I could shoot
- 13:09Speaker 1: the arrow into that.
- 13:11Speaker 2: There was a tree, another willow, but it was not
- 13:14Speaker 2: right at the water's edge.
- 13:15Speaker 4: So we shoot the arrow at the tree, and let
- 13:19Speaker 4: us say that, by some miracle, it actually goes deep
- 13:22Speaker 4: enough into the trunk that it could take our weight.
- 13:25Speaker 4: While we crossed those rapids.
- 13:28Speaker 2: That's the idea, said Tintyr, thinking his brother was coming
- 13:31Speaker 2: around to his way of thinking. Durrani was not.
- 13:34Speaker 4: You think this thread will not break?
- 13:37Speaker 2: Durnni pulled free the spool of thread as he spoke
- 13:39Speaker 2: to make his point. He unwound a dozen inches and
- 13:42Speaker 2: snapped it easily. Tender was crestfallen. Well, there's no need
- 13:46Speaker 2: to be wasteful, he socked.
- 13:48Speaker 1: I suppose you have a better idea.
- 13:51Speaker 4: Not throwing away our lives is a better idea.
- 13:53Speaker 2: So yes, I do, Durenny said in a clipped tone.
- 13:56Speaker 2: But then seeing that Tinto's feelings had been wounded, he
- 13:59Speaker 2: saw his tone.
- 14:01Speaker 4: It was a good thought, but just a little impractical.
- 14:06Speaker 2: Cord had been watching their exchange intently. All of a sudden,
- 14:09Speaker 2: he plucked the spool from Doranny's hand and gestured for
- 14:12Speaker 2: the Alf to hand him an arrow. Cord then turned
- 14:15Speaker 2: to Tentyre and pointed with a double finger at the
- 14:17Speaker 2: young Alf's quiver of arrows.
- 14:19Speaker 1: No, Chord, de Rennie's right, it won't work.
- 14:23Speaker 2: Cord pushed the spool at him, then pointed again. Tender
- 14:26Speaker 2: shrugged and muttered, but it won't work the second time,
- 14:29Speaker 2: But he did as instructed, and tied the thread to
- 14:32Speaker 2: the arrow. Now, Cord made them all follow him to
- 14:34Speaker 2: the river's edge. The volume of the water made it
- 14:38Speaker 2: impossible to speak, but Cord was used to communicating without words.
- 14:42Speaker 2: He pointed from the thread to the ground, alternately wagging
- 14:44Speaker 2: his finger, and made a circular motion with it to
- 14:47Speaker 2: show the young elf that he should unwind a lot
- 14:49Speaker 2: of thread. Tintyre got the idea right away and unwound
- 14:52Speaker 2: the whole spool, laying its contents on the ground in
- 14:54Speaker 2: his zigzag so that it wouldn't tangle when he fired
- 14:57Speaker 2: the arrow. When that was done, he tied the free
- 14:59Speaker 2: end of the read to Dournni's rope. De Rennie Aloof
- 15:02Speaker 2: watched all this with his arms folded across his chest.
- 15:06Speaker 2: He might have stopped ten Tier if it had only
- 15:07Speaker 2: been his brother's idea, but he was not prepared to
- 15:09Speaker 2: gainsay a Cord. Finally, Cord mined firing the bow, and
- 15:14Speaker 2: ten Tier fitted the thread bearing arrow to his bowstring,
- 15:17Speaker 2: drew it back, and loosed. Couple things to work out
- 15:23Speaker 2: before we continue. I need to know how much thread
- 15:25Speaker 2: is on the spool. Is there forty feet of it?
- 15:28Speaker 2: I have no idea. The quick Google search shows me
- 15:31Speaker 2: that a modern spool holds about a thousand yards of thread. Wow,
- 15:35Speaker 2: that's a lot of thread. But this isn't a modern spool,
- 15:38Speaker 2: and this stuff is much thicker. Still, I think there's
- 15:40Speaker 2: a decent chance there will be enough. I'll say that
- 15:42Speaker 2: there's a seventy five percent chance that the spool has
- 15:45Speaker 2: fifty feet of thread wound around it, rolling two percent,
- 15:48Speaker 2: while I got a forty two. So yes, there's enough.
- 15:51Speaker 2: With some despair. Next, I could roll to determine whether
- 15:55Speaker 2: or not ten tier hits the tree. But you know,
- 15:57Speaker 2: I think I can let him do that without throwing dice.
- 16:00Speaker 2: After all, there's no hurry. It's a short range shot
- 16:02Speaker 2: against a stationary target, and even if he did miss,
- 16:05Speaker 2: he could always try again by reeling narrow back. So yeah,
- 16:08Speaker 2: Tan dear, you could have that one for free. De
- 16:14Speaker 2: Rennie still had his arms crossed and was shaking his head.
- 16:17Speaker 4: The thread will never take our weight, and there was
- 16:20Speaker 4: no point in tying the rope to the thread, because
- 16:23Speaker 4: there is no way too. Oh.
- 16:25Speaker 2: Derrenni had not finished his sentence when Kord stepped dryad
- 16:28Speaker 2: like into the trunk of a nearby weeping willow. A
- 16:32Speaker 2: moment later he appeared on the far side of the rapids,
- 16:35Speaker 2: emerging for the second willow. The construct came around the tree,
- 16:38Speaker 2: wiggled free the stuck arrow, and began to pull the thread.
- 16:41Speaker 2: Shortly thereafter, at de Renny's feet, the coil of rope
- 16:44Speaker 2: began to move. Achillie laughed and clapped, good jock, could
- 16:49Speaker 2: she called over the noise. Cord didn't hear her, of course,
- 16:52Speaker 2: so he kept on pulling the thread. Suddenly de Rennie
- 16:55Speaker 2: heeled stop. It wasn't that he failed to understand Kord's plan.
- 16:59Speaker 2: It was that he had spotted flaw in it that
- 17:00Speaker 2: the man of wood could not have foreseen waits. He
- 17:04Speaker 2: waved a hand over his head. Cords fought and stopped pulling.
- 17:08Speaker 2: De Rennie turned to Achillia.
- 17:10Speaker 4: The rope is not long enough, he said, oh hallo
- 17:14Speaker 4: asked the half alf only thirty feet This river must
- 17:18Speaker 4: be forty feet wide.
- 17:19Speaker 2: Dennie had to put his face near achilleus so she
- 17:22Speaker 2: could hear him.
- 17:23Speaker 4: That means we would still need to rely on the
- 17:25Speaker 4: strength of the thread to take our weight, and it
- 17:28Speaker 4: simply will not. We will need to come up with
- 17:31Speaker 4: a different plan.
- 17:32Speaker 2: Achillia stared at the rope coiled on the rocky ground,
- 17:35Speaker 2: chewing her lip.
- 17:36Speaker 3: No, we won't stand back.
- 17:38Speaker 2: De Rennie was confused, but he obeyed, giving Achille a room.
- 17:43Speaker 2: She drew forth her wand and cast a spell on
- 17:45Speaker 2: the rope. Before their eyes, it began to expand. The
- 17:55Speaker 2: spell in large will cause the rope to grow in thickness,
- 17:58Speaker 2: which will make it impressively strung and in length. Achillia
- 18:02Speaker 2: is level five and the wand gives her a one
- 18:04Speaker 2: level bonus to her casting skill. So the thirty foot
- 18:07Speaker 2: rope will expand to thirty times one point six is
- 18:10Speaker 2: forty eight feet. The spell will last for thirty minutes,
- 18:13Speaker 2: which I think will be enough if just enough time,
- 18:16Speaker 2: And so I think we have a workable plan here.
- 18:19Speaker 2: There is one more small matter to work out, though.
- 18:28Speaker 2: After casting the spell, Achillia waved to Court, who resumed
- 18:31Speaker 2: hauling the rope across. Eventually he tied his end to
- 18:34Speaker 2: the trunk of the willow on his side. On her
- 18:37Speaker 2: side of the river, Achillie did the same, pulling in
- 18:39Speaker 2: the slack to make a tight guideline that spanned the
- 18:42Speaker 2: dangerous rapids. Fairwint had already taken off most of his armor.
- 18:45Speaker 2: By now, it, along with their weapons and packs, was
- 18:48Speaker 2: divided among the four party members who could carry them.
- 18:51Speaker 2: Achillia also unpacked her satchel and distributed the contents among
- 18:55Speaker 2: the others. What are you doing, asked Tantyre, watching her
- 18:58Speaker 2: do it guarded the elf.
- 19:01Speaker 3: You don't expect freak of to swim, do you.
- 19:03Speaker 2: She asked, nonplussed. I know, but how will she get across?
- 19:10Speaker 3: I'm going to carry.
- 19:11Speaker 2: Her, was Achillia's reply. With that, she turned her wand
- 19:14Speaker 2: on the blink Dog and cast a second spell. This
- 19:18Speaker 2: one caused the creature to shrink down to less than
- 19:20Speaker 2: half size, until she was only a little bigger than
- 19:22Speaker 2: a puppy. Get it, said Achilie, offering her open bag.
- 19:30Speaker 2: I will admit that I am quite proud of the
- 19:32Speaker 2: solution I came up with and working through this problem,
- 19:35Speaker 2: I had the same thrill of success that I might
- 19:37Speaker 2: have gotten as a kid overcoming a particularly tough puzzle
- 19:40Speaker 2: in Zork. Anyone out there remember that game with that feeling.
- 19:43Speaker 2: Combining those spells and those items to achieve a goal
- 19:46Speaker 2: gives me joy. Still, I am going to make a
- 19:49Speaker 2: check as the party crosses the rapids, because it will
- 19:51Speaker 2: still be dangerous and difficult even with the guideline. How's this,
- 19:55Speaker 2: I'll have each character roll under hum strength seems like
- 19:59Speaker 2: the right attribute. If they fail, they will get smashed
- 20:02Speaker 2: against the rocks, taking a D six of damage and
- 20:04Speaker 2: having to make another save. If that fails, they'll take
- 20:07Speaker 2: more damage and have to roll yet again. Each piec
- 20:10Speaker 2: will need to continue this process until they either get
- 20:13Speaker 2: a success or run out of hit points and succumb
- 20:15Speaker 2: to the rapids. Since Achillia and Flicker travel together, they
- 20:18Speaker 2: will share one fete and use achille A's stats for
- 20:21Speaker 2: the checks. In the end, I expect that they will
- 20:23Speaker 2: all get across, but perhaps somewhat battered and bruised, which
- 20:27Speaker 2: feels correct. Dere Any is certain to insist on going first,
- 20:30Speaker 2: so let's begin with the rolls for him. He has
- 20:32Speaker 2: a strength score of ten, so I'm looking for that
- 20:35Speaker 2: number or less. Rolling the fifteen means he gets buffeted
- 20:39Speaker 2: against a rock and takes just one point of damage.
- 20:43Speaker 2: Rolling a second check a three means he gets across
- 20:46Speaker 2: safely barely scratched. It occurs to me that it might
- 20:49Speaker 2: be somewhat tedious to make you listen to the rest
- 20:51Speaker 2: of these rolls, so if you'll hang tight, I'll go
- 20:54Speaker 2: away and do them off. Mic be right back. Okay,
- 20:59Speaker 2: I am bad, and all the rules are done. Ten
- 21:01Speaker 2: Tire and Fairwind, who rolled a three and a one respectively,
- 21:04Speaker 2: crossed with these after seeing where Durni stumbled and taking
- 21:07Speaker 2: extra care at those points. Achillie, on the other hand,
- 21:10Speaker 2: felled her check twice before she passed, so both she
- 21:13Speaker 2: and Flicker take eight points of damage. The force of
- 21:16Speaker 2: the water was greater than she guessed, and the pair
- 21:18Speaker 2: got pretty banged up before making it across. She and
- 21:21Speaker 2: Flicker will be hauled up the far bank, exhausted, bloody
- 21:25Speaker 2: and coughing up water. Now, just before I returned to
- 21:28Speaker 2: the narrative, there's a couple final items to mention. The
- 21:31Speaker 2: spell pass plant has a nice long range of two
- 21:34Speaker 2: hundred and forty yards for this type of tree. Yes,
- 21:36Speaker 2: the range depends on the tree type. That's what's in
- 21:39Speaker 2: the book, so a range is not a problem. Listeners
- 21:42Speaker 2: might well wonder why Cord couldn't just move back and
- 21:44Speaker 2: forth between the two willow trees to carry gear and
- 21:47Speaker 2: make things easier. The rules make no mention of being
- 21:50Speaker 2: able to do this, and the duration of the spell
- 21:52Speaker 2: is given as instantaneous. This suggests a single use, so
- 21:56Speaker 2: I must conclude that Cord cannot do it. The second
- 21:58Speaker 2: thing to talk about also concerns a spell description. When
- 22:02Speaker 2: the enlarged spell expires, the rope will be tied around
- 22:05Speaker 2: at least one willow. If the pieces have untied the
- 22:07Speaker 2: rope on their end, then when the spell ends, it
- 22:10Speaker 2: will revert to its former thirty foot length, then be
- 22:12Speaker 2: lost in the rapids if they happened untied it. Well,
- 22:15Speaker 2: what would happen to an enlarged rope tied around a
- 22:17Speaker 2: tree that suddenly shrank back to its original size. The
- 22:21Speaker 2: rules say the spell will overcome weaker materials, but the
- 22:23Speaker 2: trunk of a tree is not weak material, and neither
- 22:26Speaker 2: is a tide rope. What makes the most sense to
- 22:28Speaker 2: me is this, when the rope perverts, the knot will
- 22:31Speaker 2: become loose and unravel. The pieces would have to be
- 22:34Speaker 2: ready for this when the spell ended, of course would
- 22:36Speaker 2: they be. I'll give Achillia a wisdom check to have
- 22:39Speaker 2: the presence of mind to hang on to her end.
- 22:41Speaker 2: Her wisdom score is twelve, rolling a five. She does
- 22:46Speaker 2: anticipate the mistake, and as the spell ends, she has
- 22:49Speaker 2: her hand firmly on the rope. When the item begins
- 22:52Speaker 2: to revert to its original size, she tides her grip
- 22:54Speaker 2: and prevents it from being swept away. They sat on
- 23:02Speaker 2: the rocks, breathing hard from the exertion of the crossing.
- 23:05Speaker 2: The water roared and crashed and thrashed away in its
- 23:08Speaker 2: primal fury, as though angry that a group of mortals
- 23:10Speaker 2: had passed by. Exhausted, the party members just laid down
- 23:14Speaker 2: on the rocks and rested. The sun was bright and
- 23:17Speaker 2: it did not take long for the companion's belongings to
- 23:19Speaker 2: dry out. Some of the more delicate items had been
- 23:22Speaker 2: put aside, separate from the wet boots and some backpacks.
- 23:27Speaker 2: After an hour, it was determined whether things were more
- 23:29Speaker 2: or less ready to be repacked, and they might resume
- 23:31Speaker 2: their trek to the northeast. Before they set out, Ferwind
- 23:35Speaker 2: offered to say a prayer of Verchilia and Flicker to
- 23:37Speaker 2: help with the minor injuries they sustained during the crossing.
- 23:41Speaker 2: The half elf and the blink dog were more than grateful,
- 23:43Speaker 2: and the cleric said the words to his spell and
- 23:45Speaker 2: warm soothing divine power passed through his rough hands and
- 23:49Speaker 2: into their hurts. When he was done, der Annie, who
- 23:53Speaker 2: had been collecting more of the turbine shell snails he
- 23:55Speaker 2: found on this side of the river, took one last
- 23:57Speaker 2: look back with the rushing waters and shook his head
- 24:00Speaker 2: and disbelief. He was amazed that they had gotten across.
- 24:03Speaker 4: If you are already, it is time to continue on
- 24:07Speaker 4: our journey, he suggested. And if not, you was right.
- 24:10Speaker 4: We should reach Mirror Lake before the day is through.
- 24:19Speaker 2: Hey, folks, it's good to be back. Thanks for sticking
- 24:21Speaker 2: with me while I took the time to rebuild and repair.
- 24:24Speaker 2: I'm fairly confident that I'll be able to resume the
- 24:26Speaker 2: old three per month release schedule going forward. As always,
- 24:30Speaker 2: if you're interested in helping the show, you can recommend,
- 24:33Speaker 2: or like and repost episode announcements on social media, purchase
- 24:36Speaker 2: a Tale of the Manticore t shirt at Baararts Dot
- 24:38Speaker 2: store or one of my offerings on drive through RPG,
- 24:40Speaker 2: or rate interview the show on your favorite podcatcher. And actually,
- 24:44Speaker 2: there's one more thing you could do to help. Tale
- 24:46Speaker 2: of the manticre currently releases audio only episodes to YouTube.
- 24:50Speaker 2: While there's only a handful of people who listen on
- 24:52Speaker 2: that platform right now. It is something I'd like to
- 24:54Speaker 2: see grow. Whether or not you listen to the show
- 24:57Speaker 2: on YouTube or podcatcher. If you could give me a
- 24:59Speaker 2: sub describe there and help me get over that important
- 25:02Speaker 2: one thousand subscriber mark, I count it as a big favor.
- 25:05Speaker 2: As always by thanks to everyone for the support of
- 25:07Speaker 2: the show. And speaking of YouTube, I'd like to read
- 25:10Speaker 2: out a few comments left by my YouTube listeners at
- 25:13Speaker 2: Daniel Kearney three two nine five rights love this series
- 25:16Speaker 2: at Swish series zero seven eight wrights another great chapter
- 25:20Speaker 2: and can't wait for the next At the Tomar thirty
- 25:23Speaker 2: three writes, I love to have the host built up
- 25:25Speaker 2: the anticipation before the big reveal. Thanks very much of
- 25:28Speaker 2: the kind words, Daniel, Swish and the Tomar. Gratitude is
- 25:33Speaker 2: also due to my excellent voice actors. This episode features
- 25:36Speaker 2: my core cast of regulars, Kyellen, Kevin Barringer, and David
- 25:39Speaker 2: Cooper played de Rennie, Tantier and Fairwind, respectively. Thanks very much, guys.
- 25:44Speaker 2: For those curious to learn more about Tale of the Mantacre,
- 25:46Speaker 2: I keep a blog where I posted all kinds of
- 25:48Speaker 2: show and RPG related stuff like sketches, maps, tables, crafts,
- 25:52Speaker 2: and show notes. You can find it a Tale of
- 25:54Speaker 2: themanticore dot com. To get in touch with me, I'm
- 25:56Speaker 2: at Solo Roleplayers Network dot com, Tale of the Menicor
- 25:59Speaker 2: dot Blue Skuide Social, Tale of the Manticor podcast on Instagram,
- 26:02Speaker 2: or Tale of the Matacre at gmail dot com. The
- 26:05Speaker 2: adventure will continue on the next episode of Tale of
- 26:08Speaker 2: the Manticora. It's the story for chaos roles.