Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 43 (S3E43)
Transcript
- 0:01Speaker 1: Hi, This is Joe for miniature landscape hobbies and you're
- 0:04Speaker 1: listening to Tale of the Manticor.
- 0:09Speaker 2: The following podcast is intended for a mature audience. Listener
- 0:14Speaker 2: discretion is advised. Welcome back to Tale of the Manticor
- 0:31Speaker 2: Season three. Like the creature from which it takes its name,
- 0:35Speaker 2: Tale of the Manticor is a mashup, a cross breeding
- 0:38Speaker 2: between two different species of storytelling. Here you will find
- 0:42Speaker 2: the unpredictability of old school paper and dice games with
- 0:45Speaker 2: the story craft of a dark fantasy novel. No character
- 0:50Speaker 2: is sacred and none will be spared if the dice
- 0:52Speaker 2: decide their fate is at hand. According to lore, the
- 0:57Speaker 2: Tale of a Manticore is barbed with cruel and spikes.
- 1:02Speaker 2: There will be much pain in the days ahead. Last
- 1:13Speaker 2: time on Tail of the Manticor, in the last chapter,
- 1:17Speaker 2: the party must contend with four animated suits of armour
- 1:20Speaker 2: that come to life when they enter a room that
- 1:22Speaker 2: has been designed to catch intruders. Despite the double level
- 1:26Speaker 2: up that happened before the fight, things go south quickly.
- 1:30Speaker 2: While the party members do score some hits, the animated
- 1:32Speaker 2: armour lands blows frequently and hard, often scoring maximum or
- 1:37Speaker 2: near maximum damage with their pole arms to devastating effect.
- 1:40Speaker 2: When it becomes clear to her that they are not
- 1:42Speaker 2: going to win, Achillia throws down her weapon and calls
- 1:45Speaker 2: for her allies to surrender. They do, and mercifully, the
- 1:49Speaker 2: animated suits of armor immediately stop attacking. It's clear that
- 1:53Speaker 2: they're programmed, so to speak, not to attack unarmed intruders,
- 1:56Speaker 2: but instead to take them captive, and that is the
- 2:00Speaker 2: exactly what happens. The episode ends at the pieces being
- 2:03Speaker 2: marched into a cell at Halberd Point. Once inside, they're
- 2:07Speaker 2: forced to manacle themselves before the door slams shut. Chapter
- 2:21Speaker 2: forty three, Part one, Day thirty six Evening Mythic Event
- 2:28Speaker 2: Meaning sixty and eighty seven Abuse Magic party status Achillee
- 2:38Speaker 2: seven out of fifteen hit points, Cord two of twenty four,
- 2:44Speaker 2: Denni ten of nineteen ten, Tier nineteen of nineteen, fair
- 2:51Speaker 2: Wind eighteen of thirty three, Flicker sixteen of sixteen supplies.
- 2:59Speaker 2: The companions have no food, remaining spells available. Achillia can
- 3:05Speaker 2: cast message and glitter Dust, Cord can cast and tangle,
- 3:11Speaker 2: slow poison and hold animal, fair Wind can cast protection
- 3:17Speaker 2: from Evil. There was little talk among the companions As
- 3:22Speaker 2: minutes turned into hours, there wasn't much to say. It
- 3:26Speaker 2: was clear to everyone why Achilia had called for their surrender,
- 3:29Speaker 2: and her unanimous decision on the party's behalf this time
- 3:32Speaker 2: did not create any animosity. Warm look at Cord explained
- 3:37Speaker 2: all the wooden construct had had chunks hacked off him.
- 3:42Speaker 2: There were deep clefts in his torso, even his head
- 3:46Speaker 2: a spiked halbert tip had gouged his cheek, and beside
- 3:48Speaker 2: his permanently mild smile, it made for a countenance that
- 3:52Speaker 2: was perverse and distressing to look upon, as though he
- 3:55Speaker 2: were quite happy to have been mutilated. Achilia, Duranian Fairwind
- 3:59Speaker 2: were not as badly off, but all three still had
- 4:02Speaker 2: taken serious wounds. They tended to themselves as best they
- 4:05Speaker 2: could while manacled using the needle and thread duringing. It
- 4:08Speaker 2: taken from Deroth to stitch up the worst of their cuts,
- 4:11Speaker 2: gritting their teeth through the pain of the operations. Tener
- 4:15Speaker 2: and Flicker had been miraculously untouched. After the battle, they
- 4:19Speaker 2: stayed silent out of respect for the others, who did
- 4:21Speaker 2: not look like they wanted to talk. In the end,
- 4:24Speaker 2: the silence was broken, but it was not by any
- 4:27Speaker 2: one of them, the magic mouth suddenly grew in the
- 4:33Speaker 2: middle of their cell door and addressed.
- 4:35Speaker 1: Them, intruders. You are now the lawful prisoners of the
- 4:39Speaker 1: great and powerful wizard odok Zygog, within whose home you trespass.
- 4:44Speaker 1: Consider your bolly as you wait.
- 4:46Speaker 2: As abruptly as it had appeared, it withdrew the wooden lips,
- 4:50Speaker 2: melting back into the surface of the door. It must
- 4:53Speaker 2: have signaled to Achillia that the time for despair and
- 4:55Speaker 2: self doubt was over.
- 4:57Speaker 3: We need to come up with some kind of plan,
- 4:59Speaker 3: she said.
- 5:04Speaker 2: The longer the show continues to air Tale of the
- 5:07Speaker 2: mantic Ore, firsts get fewer and farther between. But I
- 5:10Speaker 2: think this is one. The entire party has been defeated
- 5:14Speaker 2: and imprisoned. They be locked in a cell and manacled
- 5:17Speaker 2: to boot, But because their captors were autoumatons, the Pecs
- 5:20Speaker 2: still have almost all of their gear. Immediately, two items
- 5:24Speaker 2: come to mind that might help them out of this situation.
- 5:27Speaker 2: Achille's potion of Gassia's form and her spellbook. Actually, let's
- 5:31Speaker 2: take a beat and talk about spells for a minute.
- 5:34Speaker 2: Achillie had her spell of Detect Evil active during the
- 5:37Speaker 2: encounter with the animated armor, so she knew that they
- 5:40Speaker 2: were not created by means of an evil enchantment. The
- 5:43Speaker 2: spell description about exactly what constitutes objects under evil enchantment
- 5:48Speaker 2: is I think, deliberately vague. About a third of the
- 5:51Speaker 2: skimpy spell description is a note to the DM saying
- 5:54Speaker 2: they'll need to make a ruling. Since this is a
- 5:56Speaker 2: second level spell. For it to have any utility, I
- 5:59Speaker 2: have to give it enough latitude to say that Achillia
- 6:02Speaker 2: knows with certainty that the animated suits of armour were
- 6:05Speaker 2: not made with dark magic. That knowledge was a key
- 6:08Speaker 2: factor in her decision to surrender. Actually, by extension, Achillia's
- 6:12Speaker 2: perception of odog Zygog as a potential enemy, something she
- 6:15Speaker 2: knows has never been more than an assumption, is now challenged.
- 6:19Speaker 2: That said, I really stop the narrative to try to
- 6:21Speaker 2: figure out some kind of plan of action for the PCs.
- 6:24Speaker 2: Here are the key components of the situation as I
- 6:26Speaker 2: see it. One, the party members are all manacled and
- 6:29Speaker 2: locked in a room. For argument's sake, i'll say they've
- 6:32Speaker 2: tried the door and confirmed that it is indeed locked. Two,
- 6:36Speaker 2: some of them are badly wounded. Three they can assume
- 6:40Speaker 2: they'll be left alone for a while, since the magic
- 6:42Speaker 2: mouth told them to consider their folly while they wait,
- 6:45Speaker 2: so hours are likely to pass before anything further happens
- 6:48Speaker 2: to the PCs. Four Achillia has a potion of Gassia's
- 6:52Speaker 2: form and will soon have access to a new enchantment,
- 6:55Speaker 2: or rather disenchantment, when she acquires dispel magic after rest
- 7:00Speaker 2: and studying. Five Flicker has the ability to blink, possibly
- 7:05Speaker 2: through a door. Probably would that even be helpful, I'm
- 7:09Speaker 2: not quite sure. Six The pieces still have access to
- 7:13Speaker 2: mundane items like rope, thread, oil, etc. I think I
- 7:18Speaker 2: need to step away from the game and have a
- 7:19Speaker 2: good long think. See you later. Okay, I'm back and
- 7:28Speaker 2: I have had a chance to let the marbles roll
- 7:30Speaker 2: around in the attic for a while. My first thought
- 7:33Speaker 2: concerned Achille's potion of Gassy's form. If she used it,
- 7:37Speaker 2: she could escape her manacles and even the prison cell
- 7:39Speaker 2: with no problem. It's not a magical door with her
- 7:42Speaker 2: medical seal or anything. So let's say hypothetically she does that,
- 7:47Speaker 2: then what she floats around like a cloud hoping to
- 7:50Speaker 2: find a key. It's not likely to happen. Eventually, she'd
- 7:54Speaker 2: recorporealize as an aked half elf running about in a
- 7:57Speaker 2: highly dangerous and well guarded wizard's home without access even
- 8:01Speaker 2: to her own spell book, so that choice is clearly
- 8:04Speaker 2: not a wise choice. A much better option is to
- 8:08Speaker 2: wait with the intention of learning spells that could help
- 8:10Speaker 2: in their situation, like shrink Hey, it worked for Derenni
- 8:13Speaker 2: when Achillia met him. It could work again, and Achilia
- 8:17Speaker 2: is not the only one to get a new and
- 8:18Speaker 2: potentially useful spell. Fairwood, since his level up in episode forty,
- 8:23Speaker 2: now has access to second level spells, I think he'll
- 8:26Speaker 2: choose hold person as the most likely to be useful
- 8:30Speaker 2: in an escape attempt. With this course of action pretty
- 8:33Speaker 2: much decided, I redirected my train of thought and started
- 8:36Speaker 2: thinking about the Seclusium itself. I know certain things about
- 8:39Speaker 2: this place that the characters don't, and I've kept him
- 8:42Speaker 2: close to my chest. In general. I mentioned that not
- 8:45Speaker 2: as an annoying tease, but to say it does and
- 8:47Speaker 2: will greatly affect a thing's play out. But I'm getting sidetracked.
- 8:51Speaker 2: Here's what's most important right now. The parties stay in
- 8:54Speaker 2: the cell will not last forever. They've been told to wait,
- 8:57Speaker 2: wait for what we'll see soon enough. But the point
- 9:00Speaker 2: is that the pieces do not have unlimited time to prepare.
- 9:04Speaker 2: How much do they need and how much will they
- 9:07Speaker 2: have while they need about twelve hours to rest and
- 9:10Speaker 2: memorize new spells. Knowing what I do about what's happening
- 9:13Speaker 2: outside their cell, I can say that they won't be
- 9:15Speaker 2: interrupted in the middle of the night. But let's make
- 9:18Speaker 2: things interesting and add an element of randomness here. I'll
- 9:21Speaker 2: say there's a one and six chance that they will
- 9:23Speaker 2: be interrupted first thing in the morning before they can
- 9:26Speaker 2: memorize their spells. We'll just grab eighty six. Okay, we're
- 9:31Speaker 2: looking for anything except one on the die. Here's the role.
- 9:36Speaker 2: Very good. I've got a five chapter forty three, part two,
- 9:46Speaker 2: day thirty seven, sometime in the morning. Misic event meaning abuse,
- 9:52Speaker 2: magic party status achillea eight out of fifteen hit points
- 9:58Speaker 2: having gained one point through natural healing, Cord three out
- 10:03Speaker 2: of twenty four, having gained one point through natural healing,
- 10:07Speaker 2: tour Any eleven of nineteen having gained one point through
- 10:11Speaker 2: natural healing, ten Tier nineteen of nineteen, fair Wind nineteen
- 10:17Speaker 2: of thirty three, having gained one point through natural healing.
- 10:21Speaker 2: Flicker sixteen of sixteen supplies the companions have been without
- 10:27Speaker 2: food for one day. After today, they will not be
- 10:30Speaker 2: able to heal naturally until they have eaten. Spells available.
- 10:34Speaker 2: Achille can cast, shrink, message, detect evil, glitter, dust and
- 10:40Speaker 2: dispel magic. Cord can cast and tangle, locate plants and animals,
- 10:46Speaker 2: slow poison, create water, hold animal, and speak with plants.
- 10:51Speaker 2: Fair Wind can cast, cureled wounds times two, and hold person.
- 10:58Speaker 2: While it had been impossible to track the passage of
- 11:00Speaker 2: time inside their presumably underground cell, the companions eventually grew tired.
- 11:06Speaker 2: For most of them, their worry and their wounds made
- 11:08Speaker 2: sleep come with difficulty. If they hadn't had their bed rules,
- 11:12Speaker 2: perhaps Achillia and Dorrenni might never have passed out. Poor Court,
- 11:17Speaker 2: who never slept, had to stay awake all night feeling
- 11:20Speaker 2: his injuries in whatever way plants feel pain. At least
- 11:23Speaker 2: he had Robin to keep him company. Some hours later,
- 11:27Speaker 2: as morning arrived in the outside world, the companions woke
- 11:30Speaker 2: up groaning and stiff, their hurts complaining, and with the
- 11:34Speaker 2: graveness of their situation hurtling into focus. But Achilia found
- 11:39Speaker 2: her resolve and, despite being manacled, managed to fumble open
- 11:43Speaker 2: her book of spells and began to study, hoping to
- 11:46Speaker 2: learn those enchantments that might prove most useful in an
- 11:49Speaker 2: escape attempt. While she was pouring over the arcane text,
- 11:52Speaker 2: part of her mind began to ponder the nature of
- 11:55Speaker 2: the beings that had captured them. She realized that she
- 11:57Speaker 2: had some understanding of how the animated seas of Armour worked,
- 12:01Speaker 2: and although she lacked the skill to make anything like that,
- 12:04Speaker 2: she might just have enough to unravel it. She turned
- 12:07Speaker 2: to the pages at the back of the book and
- 12:09Speaker 2: found what she was looking for. Yes, there it was
- 12:13Speaker 2: a spell that had never made any sense before. Now
- 12:16Speaker 2: she understood it, and the knowledge could not have come
- 12:19Speaker 2: at a better time. She'd been to the task of memorization.
- 12:23Speaker 2: Beside her, fair Wind was tending to cowards wounds. He
- 12:27Speaker 2: put its bound hands on the construct's torso and eyes closed,
- 12:31Speaker 2: allowed his energies to flow out. While Achillie is learning
- 12:40Speaker 2: dispell magic, fair Wind will create some magic of his own.
- 12:44Speaker 2: He will use both of his secure light wounds prayers
- 12:47Speaker 2: to bring Cord back to I hope reasonable health. Each
- 12:51Speaker 2: spell does one to six plus one points of healing,
- 12:53Speaker 2: so I'll roll twoty six plus two here we go, hmm,
- 12:59Speaker 2: that's not great. I have a five on the dice
- 13:01Speaker 2: for a total of seven points. Cord is restored to
- 13:04Speaker 2: ten points, and while that's not a lot, at least
- 13:07Speaker 2: now a light breeze won't send him to meet his maker.
- 13:14Speaker 2: When Achillia closed her book of spells and looked up,
- 13:17Speaker 2: she saw dor Ready and tent Tears, sitting with her
- 13:18Speaker 2: backs to the wall, side by side, conversing in low voices.
- 13:22Speaker 2: Flicker was snoozing by her side. She jerked a little
- 13:25Speaker 2: at the sound of Achillee's book closing, and then immediately
- 13:28Speaker 2: returned to her nap. Cord and Fairwind were standing by
- 13:31Speaker 2: the shelf that held the remaining manacles, the construct, she realized,
- 13:35Speaker 2: was looking somewhat better. Understanding what Fairwynd had done, she
- 13:38Speaker 2: thanked the cleric for his ministrations.
- 13:41Speaker 4: Or thank me, the gift of healing comes from Sadal's
- 13:43Speaker 4: divine grace.
- 13:45Speaker 2: Fairwood replied. Achilie looked over Cord's renewed body and saw
- 13:48Speaker 2: how his wounds had closed to some degree. Then she
- 13:51Speaker 2: looked at her own stitched upcuts, even they were beginning
- 13:54Speaker 2: to scab and heal, albeit slowly. She touched one gingerly
- 13:58Speaker 2: and winced. Then led back at Cord once again noticed something.
- 14:02Speaker 2: Some of the wood sprouts and muss that had been
- 14:05Speaker 2: hacked off him were destroyed had grown back, but in
- 14:08Speaker 2: different places. She pointed it out to Fairwind, who smiled
- 14:12Speaker 2: knowingly and chuckled to himself. Proof of the immortal soul,
- 14:17Speaker 2: come again, said a Chilia.
- 14:18Speaker 4: Oh, I said, it's proof of the soul.
- 14:21Speaker 3: Does the soul's existence need proving?
- 14:23Speaker 2: Achillie was a bit confused.
- 14:25Speaker 3: Cord and Robin are proof enough. They wouldn't exist if
- 14:29Speaker 3: al they hadn't.
- 14:30Speaker 4: No, no, no, not to us.
- 14:32Speaker 2: Fair Wind cut in.
- 14:33Speaker 4: But without Cord or Robin at my side, I might
- 14:36Speaker 4: struggle to explain the existence of an immortal soul to
- 14:40Speaker 4: a Cameranthia farm hand, or a soldier or someone's dying
- 14:43Speaker 4: old grandmother. You know, before I came out east, I
- 14:48Speaker 4: traveled in the West teaching the word of Sadal.
- 14:51Speaker 2: Achillia didn't know that, but she was unclear.
- 14:53Speaker 3: Noetheless, but how could Cord's wounds prove the existence of
- 14:57Speaker 3: a soul?
- 14:57Speaker 2: She asked the construct leading in and listening to the
- 15:00Speaker 2: conversation intently, he had an existential interest in the matter.
- 15:04Speaker 4: After all, there's a story I would tell sometimes. Let's see,
- 15:10Speaker 4: how does it begin?
- 15:17Speaker 2: The parable of the clergy House.
- 15:21Speaker 4: In the western reaches of cameronth where the land meets
- 15:24Speaker 4: the sea, there once was a fishing village with an
- 15:26Speaker 4: old church made of stone and wood. Beside this church
- 15:30Speaker 4: was a second, smaller building, called the clergy House. It
- 15:35Speaker 4: had a roof of drooping thatch. There was a little
- 15:37Speaker 4: garden in the back where the priests grew tomatoes and
- 15:40Speaker 4: green beans for the supper. Time. War on the house,
- 15:43Speaker 4: as it does on all things, a roof beam rotted,
- 15:46Speaker 4: and the villagers replaced it. The plaster walls cracked. They
- 15:50Speaker 4: were mended over the years, one by one. The bricks,
- 15:53Speaker 4: the timbers, even the doors themselves were replaced. Eventually it
- 15:58Speaker 4: was said that not a single original stone or beam remained,
- 16:02Speaker 4: Yet the villagers still called it the clergy House, the
- 16:05Speaker 4: same as they always had. One day, an innocent child
- 16:09Speaker 4: asked one of the clergymen if it was really true
- 16:12Speaker 4: that all of the parts of the church had been
- 16:14Speaker 4: replaced at one time or another, to which the priest
- 16:17Speaker 4: replied that indeed it was. Then the child asked a
- 16:21Speaker 4: second question, if none of its parts were original. Was
- 16:25Speaker 4: this building truly the clergy house? Or was it some
- 16:28Speaker 4: place new? This question might have made an unwise man laugh,
- 16:34Speaker 4: dismissing the question as silly, even foolish. But this priest,
- 16:38Speaker 4: this priest had the wisdom to understand its true importance,
- 16:42Speaker 4: and the child never forgot the answer they received. All
- 16:47Speaker 4: things and all beings have a divine form, began the priest,
- 16:51Speaker 4: and their existence is not essentially in the material world.
- 16:56Speaker 4: Forms are eternal. They exist before and after the life
- 17:01Speaker 4: of the person. The tree, the wagon, or the building
- 17:05Speaker 4: has come and gone. You and I are no different.
- 17:10Speaker 4: We were here before we were born, and we will
- 17:13Speaker 4: remain after we die. Our time on Marath is a
- 17:17Speaker 4: blink in the grand scheme of things. This thing I
- 17:20Speaker 4: refer to is Sadal's greatest gift, yet most men are
- 17:24Speaker 4: not even aware of it. Only the wise can perceive
- 17:29Speaker 4: the immortal soul.
- 17:36Speaker 2: Are you two also working on a plan? As de
- 17:40Speaker 2: Rennie from where he intent here were sitting.
- 17:42Speaker 3: We have had a few ideas, none of them are
- 17:45Speaker 3: very good.
- 17:46Speaker 2: Though Achillia bit her lip without really answering the question,
- 17:50Speaker 2: She replied, I.
- 17:51Speaker 3: Think I can break these manacles open.
- 17:53Speaker 4: How would you manage that.
- 17:56Speaker 2: Achillie considered trying to explain the epiphany that led to
- 17:58Speaker 2: her understanding of the new spell. But before she could
- 18:01Speaker 2: begin her answer, the magic mouth reappeared on the door
- 18:04Speaker 2: of their cell. Everyone looked up as it spoke, Intruders.
- 18:11Speaker 1: The great and powerful wizard odok Zagog has decided to
- 18:14Speaker 1: speak with Hugh, prepared to explain your presence in his home.
- 18:18Speaker 1: Attempts at trickery will be unsuccessful. Attempts to resist will
- 18:22Speaker 1: be dealt with severely.
- 18:27Speaker 2: Achillia's mind raced. Her shrink spell could free one of them,
- 18:31Speaker 2: but what good would that really do. She didn't even
- 18:34Speaker 2: have time to think that course of action through before
- 18:36Speaker 2: the familiar clanking sound of the animated suits of armour
- 18:39Speaker 2: could be heard. Another option was to use her disenchantment
- 18:42Speaker 2: spell on all their manacles. A third was to cast
- 18:45Speaker 2: it on the suits of armor themselves. The clanking sound
- 18:50Speaker 2: was louder now the captors would be there any moment.
- 18:53Speaker 2: What do we do? Asked Tender, looking around nervously, courage
- 18:57Speaker 2: little mass soothed der Annie carriage. Achilia really did not
- 19:05Speaker 2: know what the wisest course of action would be, and
- 19:07Speaker 2: at the same time knew that hesitation would cost her
- 19:09Speaker 2: in options. Flicker now backed up and lowered herself as
- 19:13Speaker 2: though about to spring, facing the door. A low growl
- 19:17Speaker 2: spilled out of her throat. Then the door opened, and there,
- 19:22Speaker 2: looking just as they had before, were the three remaining
- 19:25Speaker 2: headless suits of animated armor. They were still battered and beaten.
- 19:29Speaker 2: The one missing an arm still held its halberd one handed.
- 19:33Speaker 2: Something about this struck Achillie as odd. If odoak Zygog
- 19:37Speaker 2: was such a great wizard, why do he not repaired
- 19:39Speaker 2: his sentries or sent different ones? These looked like they
- 19:42Speaker 2: could barely stand upright. She put a hand on Flicker's
- 19:45Speaker 2: back when she noticed the blink dog was preparing to lunch.
- 19:48Speaker 2: No Flicker, she said, and the dog relaxed. Dented and
- 19:52Speaker 2: shaky or not, the animated armor held weapons, while she
- 19:55Speaker 2: and her companions were almost defenseless. Even if she could
- 19:58Speaker 2: free them from their manacles, they would be outmatched. And
- 20:01Speaker 2: what if they did somehow defeat the sentries? What then?
- 20:04Speaker 2: They could not presume That the rest of the wizard's
- 20:06Speaker 2: home was undefended, and she was unwilling to leave without
- 20:09Speaker 2: speaking to him for these reasons. When the armor gestured
- 20:13Speaker 2: for them to leave the cell and re enter the corridor.
- 20:15Speaker 2: She complied, Her friends followed her lead, and soon the
- 20:19Speaker 2: whole company was moving down the corridor, away from the
- 20:21Speaker 2: direction they had come and deeper into the complex. They
- 20:26Speaker 2: moved at a brisk pace, as lagging resulted in the
- 20:28Speaker 2: firm poke of a halberd tip, and it didn't take
- 20:31Speaker 2: many of those before the companions learned to keep up
- 20:33Speaker 2: the pace. The corridor turned east and then went straight
- 20:36Speaker 2: for a long way before turning once again to the north.
- 20:39Speaker 2: In the space between the bends and the hallway were
- 20:41Speaker 2: a number of archways and doors. The doors were all closed,
- 20:45Speaker 2: but some of them had odd sounds coming from behind them.
- 20:49Speaker 2: Others had weird smells seeping through. The archways all opened
- 20:54Speaker 2: into libraries and studies of different sizes. Even the smallest
- 20:58Speaker 2: of these contained dozens of volumes, and by the time
- 21:00Speaker 2: they reached the turned north, Achillia guessed that they must
- 21:03Speaker 2: have passed by at least five or six hundred.
- 21:05Speaker 3: Books a historian.
- 21:07Speaker 2: Indeed, she thought the rooms must have included the archived
- 21:10Speaker 2: collection of Odok's life's work. It was an astonishing notion
- 21:14Speaker 2: that so many thoughts and ideas could exist together in
- 21:17Speaker 2: essentially one place. The companions were herded around the corner
- 21:22Speaker 2: and now faced north. The corridor ahead of them stretched
- 21:26Speaker 2: for about sixty feet and terminated at an open archway
- 21:29Speaker 2: with scroll work decorations worked into the stone along its top.
- 21:33Speaker 2: The only other feature in the hall was a pair
- 21:35Speaker 2: of ensconced torches set opposite each other on the wall
- 21:38Speaker 2: midway along. These were not the only sources of light, however,
- 21:43Speaker 2: nor the strongest. A bright yellow orange glow emitted from
- 21:47Speaker 2: beyond the arch, so bright that whatever was producing it
- 21:50Speaker 2: was impossible to see. This did not change as the
- 21:53Speaker 2: party passed the torches and drew closer to the arch,
- 21:56Speaker 2: but now they could feel heat come from the room
- 21:59Speaker 2: and hear a dull, low roaring sound like that of
- 22:01Speaker 2: a bonfire. Even though a meeting with odok Zygog was
- 22:05Speaker 2: all Achilia had wanted for weeks, she was now beginning
- 22:09Speaker 2: to feel a mounting sense of dread. When she hesitated,
- 22:12Speaker 2: she got the tip of a halberd between her shoulder blades.
- 22:15Speaker 2: As she cried and lurched forward, it looked like she
- 22:18Speaker 2: was going to have this meeting, whether she wanted it
- 22:21Speaker 2: any more or not. Her heart beat throbbed in her throat.
- 22:25Speaker 2: This was it, and the responsibility to not fail was
- 22:29Speaker 2: like carrying a mountain on her shoulders, and she approached
- 22:32Speaker 2: and then passed under the scrolled larchway. Achilia could never
- 22:37Speaker 2: have anticipated what was waiting for her and her companions beyond.
- 22:42Speaker 2: Even before they saw it, they felt it. A wave
- 22:45Speaker 2: of intense heat that pulsed out from the back of
- 22:47Speaker 2: the room. The source of the brightness that had been
- 22:50Speaker 2: obscured by its own light was now visible above a
- 22:53Speaker 2: wide two step dais. An enormous ball of fire hovered.
- 22:58Speaker 2: It was bigger than the biggest bond fire any of
- 23:00Speaker 2: them had ever seen. It must have been six feet across,
- 23:03Speaker 2: perfectly round, with a surface of roiling flames like a
- 23:07Speaker 2: miniature sun. Now Achilia's heart banged in her chest like
- 23:11Speaker 2: a smith's hammer. She faltered, but caught herself and kept
- 23:15Speaker 2: advancing before the halberd tip could prod her again. The
- 23:18Speaker 2: companions were marched into the room, a white marble square
- 23:21Speaker 2: of forty feet per side. Floor, walls, ceiling, and dais
- 23:25Speaker 2: were all made of the same polished stone that caught
- 23:28Speaker 2: and reflected the orange of the floating ball of fire.
- 23:31Speaker 2: The room had no other exits or features. With a
- 23:35Speaker 2: clanking sound, The animated armor now arranged themselves so that
- 23:39Speaker 2: one flanked the companions on either side, while the third
- 23:42Speaker 2: remained behind them. Raised halberds made sure that they were
- 23:45Speaker 2: all corralled tightly together. Why is it All's grace? Breathed
- 23:48Speaker 2: Fairwind as he pressed against Tenier's side. The Elven brother
- 23:53Speaker 2: echoed his sentiment, or Sendiu save us. In the face
- 23:57Speaker 2: of the heat and the fire, that Kellia had to
- 23:59Speaker 2: squint and sma. Though she felt no joy, she had
- 24:02Speaker 2: a promise to fulfill, and she was determined to do right.
- 24:06Speaker 3: My name is Achillie Muog, apprenticed to Old Vay Muog.
- 24:11Speaker 2: She practically shouted at the blazing sphere. There was a
- 24:14Speaker 2: moment where Fate seemed to stretch out, hanging in the
- 24:18Speaker 2: room while the blistering heat beat at her. Then a
- 24:24Speaker 2: face became discernible in the self consuming, self regenerating fireball.
- 24:30Speaker 2: It had two black pockets of eyes and a gaping
- 24:33Speaker 2: crescent slit for a mouth. The members of Achille's party
- 24:37Speaker 2: trembled anew Fawan's frantic mind madly recalled a carved pumpkin
- 24:42Speaker 2: lantern seen once in Camrades during the Festival of Autumn.
- 24:48Speaker 2: The fireball spoke with the voice of an inferno. It began.
- 25:00Speaker 2: Elia could not stop herself from shaking. Somehow, the great
- 25:10Speaker 2: ball of flame produced no smoke, neither did it consume
- 25:14Speaker 2: any fuel. All the same, a new wave of heat
- 25:17Speaker 2: pushed out of it when it spoke again. Thank you
- 25:27Speaker 2: for listening to Tale of the Mandicor if you'd like
- 25:30Speaker 2: to help support the show, there are a bunch of
- 25:32Speaker 2: ways to do so. You could recommend it online and
- 25:35Speaker 2: to friends. You can like and repost episode announcements on
- 25:38Speaker 2: social media. You could produce a Tale of the manticor
- 25:40Speaker 2: t shirt at Bare art stats store or one of
- 25:42Speaker 2: my offerings on drive through RPG. And finally, you can
- 25:45Speaker 2: rate and review the show on your favorite podcatcher. All
- 25:47Speaker 2: these things help and I appreciate it. At this point,
- 25:51Speaker 2: I'd love to share a listener review. This one was
- 25:53Speaker 2: left on Apple Podcasts by sir Helius. Sir Helius writes,
- 25:58Speaker 2: mind blown, this podcast managed to scritch an itch that
- 26:01Speaker 2: almost no other D and D media could. It takes
- 26:03Speaker 2: itself and the adventures seriously, a refreshing antithesis to the
- 26:07Speaker 2: silliness that took over the game and the way many
- 26:09Speaker 2: people play it. I'm happy this art piece exists and
- 26:12Speaker 2: I'm looking forward to listening to it in its entirety.
- 26:15Speaker 2: Thanks very much, sir Helius. You know, I'm always surprised
- 26:18Speaker 2: by how few quote unquote serious D and D shows
- 26:21Speaker 2: there are. The comedy style shows simply dominate the field,
- 26:24Speaker 2: and I still don't know why. Though I am a
- 26:27Speaker 2: little less bothered by it than I used to be,
- 26:29Speaker 2: which is probably good for my blood pressure. Anyway, I'm
- 26:32Speaker 2: very grateful that you and other folks that listen in
- 26:34Speaker 2: here exist and have the same tastes as I do.
- 26:37Speaker 2: Thanks a million for that review, and I have more
- 26:40Speaker 2: thanks to give. Let's talk about this episode's guest of
- 26:43Speaker 2: voice actors. We're back to the usual core trio of
- 26:46Speaker 2: Kevin Barringer, Kylon and Dave Cooper playing Tentier Doranian Fairwind.
- 26:51Speaker 2: Thanks very much, guys, and yet again, playing the voice
- 26:53Speaker 2: of the Magic Mouth is Amanda Tea. Thank you, Amanda.
- 26:57Speaker 2: Check out her work at Wicked Underscore or Loving Underscore
- 27:01Speaker 2: Lies on Instagram. Trust me, it's really good stuff for
- 27:05Speaker 2: those curious to learn more about Tale of the Manticore.
- 27:07Speaker 2: I keep a blog or I post all kinds of
- 27:09Speaker 2: show on RPG related stuff like sketches, maps, tables, crafts,
- 27:13Speaker 2: and show notes. You could find it at tale of
- 27:15Speaker 2: Themanticore dot com to get in touch with me, and
- 27:17Speaker 2: I'm at Solo Roleplayers Network dot com, Tell of Themanticore
- 27:20Speaker 2: a dot blues guide dot social, Tell of the Manticore
- 27:23Speaker 2: podcast on Instagram, or Tale of Themanticore at gmail dot com.
- 27:27Speaker 2: I read and respond to every email I receive. The
- 27:31Speaker 2: adventure will continue on the next episode of Tale of
- 27:33Speaker 2: the manticor it's the story We're chaos roles