Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 14 (S3E14)
Transcript
- 0:00Speaker 1: Hello.
- 0:00Speaker 2: This is Nephelos, creator of Reflections and the Darksome Mirror.
- 0:04Speaker 2: It is my honor to welcome you to Tale of
- 0:06Speaker 2: the Manticor.
- 0:09Speaker 3: The following podcast is intended for a mature audience. Listener
- 0:14Speaker 3: discretion is advised. Welcome back to Tale of the Manticor
- 0:31Speaker 3: Season three. Like the creature from which it takes its name,
- 0:36Speaker 3: Tale of the Manticor is a mashup, a cross breeding
- 0:39Speaker 3: between two different species of storytelling. Here you will find
- 0:42Speaker 3: the unpredictability of old school paper and dice games with
- 0:46Speaker 3: the story craft of a dark fantasy novel. No character
- 0:50Speaker 3: is sacred, and none will be spared if the dice
- 0:53Speaker 3: decide their fate is at hand. According to lore, the
- 0:57Speaker 3: Tale of a Manticre is barbed with cruel iron spikes.
- 1:02Speaker 3: There will be much pain in the days ahead. Last
- 1:14Speaker 3: time on Tail of the Manticor. In the previous chapter,
- 1:18Speaker 3: the party recovers after its battle with the Ogre. Of
- 1:22Speaker 3: all of them, Cord is the worst off by far,
- 1:25Speaker 3: due to being split nearly in two. The construct is
- 1:28Speaker 3: now being held together with a leather strap. As for
- 1:31Speaker 3: the others, they're so exhausted that they fall asleep right
- 1:34Speaker 3: there in Mombi's cave. In the morning, they search its
- 1:37Speaker 3: lair before striking out, and find some coins, along with
- 1:40Speaker 3: a strange skull decorated in jet and turquoise. The companions
- 1:44Speaker 3: have no way of knowing that this is the long
- 1:46Speaker 3: lost skull of a cam Or prince and a precious artifact.
- 1:50Speaker 3: At this point, the story switches to the perspective of Otot,
- 1:53Speaker 3: the orc shaman. Otote is old and blind, but he
- 1:57Speaker 3: can see in a manner of speaking through his crow.
- 2:00Speaker 3: He successfully uses them to find the party, but fortunately
- 2:04Speaker 3: for them, by the time he learns their location, they
- 2:06Speaker 3: have moved beyond his reach. Of course, if the pieces
- 2:10Speaker 3: ever return this way, he'll be watching for them, then
- 2:13Speaker 3: he'll be ready. The episode concludes with Achillia's strange dream,
- 2:17Speaker 3: in which she runs through a dark forest, lost and scared,
- 2:20Speaker 3: until she eventually comes across a pond. In its surface,
- 2:24Speaker 3: she sees her reflection, except she is not herself at all.
- 2:35Speaker 3: Chapter fourteen, Part one day one dawn mythic event meaning
- 2:43Speaker 3: befriend tension party status achilliea seven out of seven hit points,
- 2:50Speaker 3: Cord three out of eleven after regaining one point through
- 2:54Speaker 3: natural healing. De Renni six out of six six out
- 3:01Speaker 3: of six supplies. The companions have five portions of food
- 3:06Speaker 3: and zero of water. Spells available A Chilia has memorized
- 3:11Speaker 3: shrink and message. Cord can cast, entangle and locate plants
- 3:18Speaker 3: and animals. Achillia woke up and shivered. It was not
- 3:25Speaker 3: especially cold, but for some reason she felt strange the dream.
- 3:30Speaker 3: She'd had a vision that she was a human boy
- 3:32Speaker 3: child lost in the woods, and the dream had felt
- 3:35Speaker 3: so realistic. Derannian ten tears still slept. She saw, judging
- 3:40Speaker 3: by the rosy glow peaking through the pine needles of
- 3:42Speaker 3: their little shelter, it must only be dawn. She climbed
- 3:46Speaker 3: out from under the fragrant branches of their stunt of
- 3:49Speaker 3: pine and looked around. Cord was nearby, with Robin perched
- 3:53Speaker 3: atop his head. The bird was tweeting softly and looking
- 3:56Speaker 3: down in a way that almost made it seem like
- 3:59Speaker 3: he was talking to Cord. What a funny thought, Achilie
- 4:02Speaker 3: smiled to herself. When she approached, the wooden construct turned
- 4:07Speaker 3: around to face her, waving a carved hand in greeting.
- 4:11Speaker 3: He still looked very badly damaged. His bifurcated torso was
- 4:14Speaker 3: still held together by the tightly knotted leather strip she
- 4:17Speaker 3: had applied at the Ogre's cave, but the crack was
- 4:20Speaker 3: still plainly evident. Still, unless she was mistaken, it did
- 4:24Speaker 3: not seem quite as long as it had before she
- 4:28Speaker 3: screwed up her face.
- 4:29Speaker 4: God, are you healing?
- 4:32Speaker 3: The construct gave her a creaking bough by way of
- 4:35Speaker 3: saying yes. Akilie felt relief. She supposed it made a
- 4:39Speaker 3: certain amount of sense. All living plants were able to
- 4:42Speaker 3: regenerate to some degree given time and sun and water,
- 4:45Speaker 3: so why not cord. She turned to the sound coming
- 4:49Speaker 3: from behind and saw ten tire crawling out from under
- 4:52Speaker 3: the bushy green branches of their shelter. Durrenie followed directly,
- 4:55Speaker 3: after pulling their gear out with him. As he emerged,
- 4:59Speaker 3: the elder brothers stretched, scanned the distant skies to the south,
- 5:02Speaker 3: and then nodded to himself as though satisfied with something,
- 5:05Speaker 3: before attending to their equipment, rolling up the bedding and
- 5:08Speaker 3: buckling it to their respective packs. While Dorrennie went through
- 5:11Speaker 3: this morning routine, Achillie studied from her spell book and
- 5:14Speaker 3: re memorized her two spells of shrink and message ten Tire,
- 5:19Speaker 3: for his part, prepared a small breakfast for the group.
- 5:22Speaker 3: They were getting very low on water. What little they
- 5:25Speaker 3: had would be gone by the end of the day.
- 5:27Speaker 3: As for food, they still had enough to last another
- 5:30Speaker 3: couple of days. Tentyer made a point to remind the
- 5:33Speaker 3: others that they needed to keep an eye out for
- 5:34Speaker 3: a pond or a river. Are you ready, asked der
- 5:38Speaker 3: Rennie after everyone had finished their small meal. His companions
- 5:41Speaker 3: replied that.
- 5:42Speaker 2: They were very well.
- 5:43Speaker 4: Then let's go.
- 5:45Speaker 3: Der Rennie looked at the sky once again, but this
- 5:48Speaker 3: time to the north, in the direction they were headed.
- 5:50Speaker 3: It was clear and blue but for a few groupings
- 5:53Speaker 3: of small clouds that sailed across the sky like formations
- 5:56Speaker 3: of white sailed ships.
- 5:58Speaker 4: I feel like something good is going to happen today.
- 6:06Speaker 3: Something good is going to happen because this episode is
- 6:09Speaker 3: a level up episode for de Renni as a second
- 6:12Speaker 3: level character. He'll get new hit points and enjoy a
- 6:15Speaker 3: chance for stat increases. I decided to weis back that
- 6:19Speaker 3: an Elvin fighter would get a D six for new
- 6:21Speaker 3: hit points, and my longtime house rule is that the
- 6:23Speaker 3: role will min out at half, so anything three or
- 6:26Speaker 3: under on the die will be treated as a three.
- 6:29Speaker 3: Here's the role ach A one on the die will
- 6:33Speaker 3: get raised to the men out of three Dorni goes
- 6:35Speaker 3: up to us still respectable nine hit points. Chances for
- 6:39Speaker 3: stat increases are next. For this, I go through each
- 6:42Speaker 3: attribute and roll a D six. On a six, that
- 6:45Speaker 3: attribute goes up by one point. Let's begin strength. The
- 6:50Speaker 3: five is no good intelligence, I've got a two. How
- 6:54Speaker 3: about wisdom five? Still in a luck? Dexterity six okay, yes, please?
- 7:03Speaker 3: Duranny's fourteen goes up to a fifteen. No mechanical change
- 7:06Speaker 3: of companies that but he's one step closer to it
- 7:09Speaker 3: constitution A four. No, that won't do. Charisma five close
- 7:15Speaker 3: but no. Well, that level up was okay, but I
- 7:20Speaker 3: hope the PC's luck will be a little better as
- 7:22Speaker 3: we make the rolls for today's X crawl. For weather
- 7:25Speaker 3: on a D twenty, I've got a seven. I think
- 7:29Speaker 3: those fleets of white clouds the PCs saw in the
- 7:32Speaker 3: morning turned into an armada of dark gray by late morning,
- 7:35Speaker 3: and the sky is threatening rain. Using the same dye,
- 7:38Speaker 3: I'll rollers stumble upon. A four means nothing out of
- 7:42Speaker 3: the ordinary is discovered. Next comes the role for wandering encounters.
- 7:46Speaker 3: A five or six on a D six will indicate
- 7:48Speaker 3: there is one the roll I got a six, which
- 7:52Speaker 3: means there will be one. But you know, I think
- 7:54Speaker 3: I need to go away and make a new encounter
- 7:56Speaker 3: table now that the PCs passed out of Black Cloud territory.
- 8:00Speaker 3: Hang tight, Ok, I've made a new table. It's posted
- 8:06Speaker 3: detail of the mantecor dot blogspot dot com. Those curious
- 8:09Speaker 3: to see the full spectrum of what might have been.
- 8:12Speaker 3: Here comes my role on a D ten. I've got
- 8:15Speaker 3: a six. That's going to make for a very interesting encounter.
- 8:19Speaker 3: But there's still a bit of housekeeping to do before
- 8:21Speaker 3: I can go back to the narrative. The pieces are
- 8:24Speaker 3: running out of supplies, and my copy of the Expert
- 8:26Speaker 3: Rules says a party can forage while traveling with a
- 8:29Speaker 3: one in six chance for success. Those aren't very good odds,
- 8:32Speaker 3: but it occurs to me that Chord has the spell
- 8:35Speaker 3: Locate Plants and animals, so he could be of enormous
- 8:38Speaker 3: help if he used the spell to aid their search.
- 8:41Speaker 3: I'll say that by using the spell, the chance to
- 8:43Speaker 3: find food will increase two three in six, because the
- 8:46Speaker 3: spell itself can't really fail. A roll of forty six
- 8:49Speaker 3: will mean that there is none of the sought after
- 8:51Speaker 3: type of food around. Anyway, let's toss this die. I
- 8:55Speaker 3: got a three, so that means that, with Chord's help,
- 8:58Speaker 3: the pieces do find food. Oh one quick thing. It
- 9:01Speaker 3: occurs to me that some listeners might be wondering why
- 9:04Speaker 3: didn't Court use this spell to help avoid the crows.
- 9:07Speaker 3: The answer is that I didn't think of it at
- 9:09Speaker 3: the time, and if I didn't think of it, neither
- 9:11Speaker 3: did Court. This is a game, after all, but I'll
- 9:14Speaker 3: try to be a little more on the ball going forward.
- 9:17Speaker 3: No promises on that anyway. I miching to get back
- 9:20Speaker 3: to the story, so I'll make any ancillary dice rolls
- 9:23Speaker 3: off Mike. For now, let's rejoin the PCs and see
- 9:26Speaker 3: what they found. Chapter fourteen, Part two, Day fourteen afternoon
- 9:39Speaker 3: mythic event meaning befriend tension party status. The party status
- 9:46Speaker 3: is unchanged with the exception of do Reni, who goes
- 9:48Speaker 3: up to nine out of nine hid points, and with Court,
- 9:51Speaker 3: who has used the spell locate plants and animals.
- 9:58Speaker 1: Court, you truly.
- 9:59Speaker 2: Are a min said Achilie, beaming. What other secrets are
- 10:03Speaker 2: you hiding from me?
- 10:05Speaker 3: Cord shrugged his painted face showed only the same mild
- 10:08Speaker 3: expression it always did, But somehow Achilie felt that he
- 10:12Speaker 3: was grinning on the inside. By some feet of magic,
- 10:15Speaker 3: the wooden construct had led the companions directly to a
- 10:18Speaker 3: desperately needed source of food. It was a raspberry bush,
- 10:22Speaker 3: nestled in a small groove of dwarf pines, and it
- 10:25Speaker 3: was fairly bursting with fruit. Achilia did not hesitate. She
- 10:29Speaker 3: practically plunged into the bush, picking berries and shoving them
- 10:32Speaker 3: into her mouth, one after another. Perhaps because of all
- 10:35Speaker 3: they had been through, the terror and the hardship, she
- 10:38Speaker 3: allowed herself to become a little girl for the moment,
- 10:40Speaker 3: and started laughing between mouthfuls. Ten Tyre was right behind her,
- 10:47Speaker 3: tossing berry after berry into his mouth and laughing along
- 10:50Speaker 3: with Achillia. Derniate is well, but he was not one
- 10:53Speaker 3: to act like a child, and he tempered his enthusiasm.
- 10:56Speaker 3: The three of them had each consumed a full handful
- 10:59Speaker 3: of berries and had waited a good way into the
- 11:01Speaker 3: bushes when a great buzzing sound erupted from the dense leaves.
- 11:09Speaker 3: In an instant, there were such sounds all around them,
- 11:12Speaker 3: zipping past their ears. It was as if they had
- 11:15Speaker 3: disturbed a hive of wasps, which is exactly what they
- 11:18Speaker 3: thought they had done. Tenure thrashed about, swatting at the air.
- 11:24Speaker 3: If these were wasps, they must be enormous. The sounds
- 11:27Speaker 3: they made were too low and too loud for any
- 11:30Speaker 3: common insect. Suddenly his hand connected with something large, and
- 11:34Speaker 3: before his eyes a tiny person appeared in front of him,
- 11:37Speaker 3: hovering in the air, right in front of his face.
- 11:41Speaker 3: Wings like bees, wings thrumbed madly from its shoulders. The
- 11:45Speaker 3: little person, it was hard to say if it was
- 11:47Speaker 3: male or female, despite wearing very little in the way
- 11:49Speaker 3: of clothing, had a red welt on the side of
- 11:52Speaker 3: their body and face where tent tire had hit them
- 11:55Speaker 3: Directly after this, one tiny person appeared, Another popped into view, another,
- 12:00Speaker 3: and another, until seven miniature persons flitted and hovered in
- 12:05Speaker 3: the air in front of the companions and above the
- 12:07Speaker 3: raspberry bush. One of the little fairy folk had black
- 12:11Speaker 3: hair twisted above its head in a coil. Perhaps it
- 12:14Speaker 3: was the leader of the group, for it flew right
- 12:16Speaker 3: up to Tender's face and poked the elf in his
- 12:19Speaker 3: forehead with an accusing finger.
- 12:21Speaker 5: Er As asked us, the roar.
- 12:26Speaker 3: Ten Deers sensed his older brother moved behind him and
- 12:29Speaker 3: correctly anticipated Duranny's intention.
- 12:31Speaker 1: No, do any weight, stay your blade.
- 12:34Speaker 3: There was a barely perceptible click as the other ELF's
- 12:37Speaker 3: blade slid back into its scabbard. Tender let out a
- 12:40Speaker 3: breath of relief. He held up his hands, painted a
- 12:43Speaker 3: guilty red with berry juice.
- 12:46Speaker 1: I beg pardon, he announced, All of us apologize for
- 12:50Speaker 1: eating your food. We had no idea it belonged to anybody.
- 12:55Speaker 5: A fop arl or half pass all.
- 12:57Speaker 3: Asked the black haired fairy. His littles the size of
- 13:00Speaker 3: Tender's fingers were crossed in front of his bare chest
- 13:03Speaker 3: while he bobbed in the air his wings a thrumb.
- 13:07Speaker 1: No, No, that is not all. I apologize most of
- 13:12Speaker 1: all to your sister. I thought she was ten.
- 13:15Speaker 3: Tear cut himself off here, thinking these beings might not
- 13:18Speaker 3: appreciate being mistaken for wasps.
- 13:22Speaker 1: I mean, I didn't know what was happening.
- 13:25Speaker 3: The one he had slept yet, rubbed her side and
- 13:28Speaker 3: wore a maudeline expression, even though it was clear that
- 13:30Speaker 3: the injury was not so bad. Her skin was already
- 13:33Speaker 3: returning to its previous milky color. The leader rotated in
- 13:37Speaker 3: the air so that he faced her.
- 13:39Speaker 5: Run the feather fowler upon he.
- 13:45Speaker 3: Let's take a step back for a moment and talk
- 13:47Speaker 3: about how we got here before we figure out how
- 13:49Speaker 3: the encounter will proceed. As you'll have guessed by the
- 13:52Speaker 3: last status update, the raspberry bush was discovered by Cord
- 13:55Speaker 3: through his use of the spell Located Plants and Animals Bind.
- 14:00Speaker 3: This occurrence with the result of my Wandering Encounter roll
- 14:03Speaker 3: of six, which on my new table indicated that the
- 14:06Speaker 3: party would come across a group of fairy folk. I
- 14:09Speaker 3: chose to use sprites. By the book, sprites can't turn invisible,
- 14:13Speaker 3: but I decided to give them this ability to give
- 14:15Speaker 3: the encounter a little more pizaz off. Mike. I rolled
- 14:18Speaker 3: that the sprites there are seven of them, would be surprised,
- 14:21Speaker 3: but that the PCs would not be. Thus the blundering
- 14:24Speaker 3: into their nest and ensuing uproar. Everything that followed was
- 14:28Speaker 3: simply a matter of figuring out what would logically take
- 14:30Speaker 3: place from there. All that brings us to the following question,
- 14:34Speaker 3: will these sprites accept ten tiers apology for eating their
- 14:37Speaker 3: food and striking one of their number? A reaction roll
- 14:40Speaker 3: will provide the answer. I'll roll two D six and oh,
- 14:44Speaker 3: look at this, ten tier has a charisma bonus of
- 14:47Speaker 3: plus one. Okay, I'll say that, along with his apology
- 14:50Speaker 3: and obvious effort to keep the peace, this is enough
- 14:53Speaker 3: to cancel out the bad first impression he made. It's
- 14:55Speaker 3: a straight role, then higher is better. Here we go.
- 15:00Speaker 2: A seven.
- 15:01Speaker 3: Okay, I can work with that. The sprite named Tuna
- 15:09Speaker 3: pouted and spun in the air so that she had
- 15:11Speaker 3: her little back turned to tent Tier, said the lead
- 15:16Speaker 3: sprite in a voice that was deadly serious despite his
- 15:18Speaker 3: high pitch.
- 15:20Speaker 5: Three ten pounds of rules across sister.
- 15:26Speaker 3: Her brief response was in a language of chitters and tuts,
- 15:29Speaker 3: incomprehensible to any of the companions. After she concluded, the
- 15:33Speaker 3: leader nodded agreement and turned back.
- 15:35Speaker 1: To ten tier soonacrous promise with.
- 15:40Speaker 3: Tender blanched. Well, oh, what kind of punishment, he stammered.
- 15:47Speaker 3: At their leader's command, four of the other sprites flew up,
- 15:50Speaker 3: so they all hovered in a straight line in front
- 15:52Speaker 3: of ten Tier. Together, they spoke a word in the
- 15:54Speaker 3: ancient tongue of fairies, and a puff of golden dust
- 15:58Speaker 3: blew forth from their tiny right into Tintyre's face. The
- 16:03Speaker 3: dust was gone an instant, but the moment he inhaled it,
- 16:06Speaker 3: Tenyres suddenly got a terrible taste in his mouth. Instead
- 16:10Speaker 3: of the flavor of raspberries, his tongue registered a flavor
- 16:13Speaker 3: of rotted fish. He doubled over, hands on his knees,
- 16:17Speaker 3: and spat on the ground, almost wretching. The line of
- 16:22Speaker 3: fairies flying in front of him broke formation and flew
- 16:24Speaker 3: about them, laughing hysterically. The leader did not participate in
- 16:30Speaker 3: the merrymaking, though he now wore a small smile.
- 16:33Speaker 5: A personal fu he said, wow from off, that's herself.
- 16:46Speaker 3: Achilia did not find anything funny about the fairy's mirth,
- 16:49Speaker 3: quite the opposite. It came across as both mean spirited
- 16:53Speaker 3: and a little hysterical, and it made her feel that
- 16:55Speaker 3: something awful was about to happen. She tensed, wondering how
- 16:59Speaker 3: quickly she could draw it dagger if she needed to.
- 17:01Speaker 3: But before she could do anything, the younger Elvin brother
- 17:04Speaker 3: once again called for peace, throwing at an arm. Even
- 17:07Speaker 3: when he was doubled over, he managed to croak no,
- 17:12Speaker 3: it's all right. Ten Tears straightened and wiped his mouth
- 17:16Speaker 3: with the back of his hand, looking a little ashen.
- 17:18Speaker 1: What else will you have?
- 17:21Speaker 3: Very the lead sprite did not hesitate.
- 17:24Speaker 5: Your so little happen session for a little tot alsta,
- 17:27Speaker 5: my my, what.
- 17:29Speaker 3: As ten tier genuinely perplexed rawats Doranian tantyr knew that
- 17:37Speaker 3: fairyfolk considered salt to be more valuable than gold, but
- 17:40Speaker 3: they were at a loss.
- 17:42Speaker 4: We carry no salt.
- 17:43Speaker 3: Said do Renni bah hafl, how far lead sprite, archly
- 17:48Speaker 3: pointing at a chillia. The Killia was shocked both to
- 17:51Speaker 3: be referred to as a halfling and to the other claim,
- 17:54Speaker 3: for she was neither a half leg, nor did she
- 17:56Speaker 3: carry any salt. She began to protest, but the lead
- 17:59Speaker 3: sprite zigzagged in the air in front of her, fluzzing
- 18:01Speaker 3: his wings in her face.
- 18:03Speaker 5: Darts throw low to.
- 18:06Speaker 3: Lap the other force brtes flew up into line formation.
- 18:13Speaker 3: Once again, Achilia chose the path of prudence and dumbed
- 18:17Speaker 3: the contents of her satchel onto the ground. Out came
- 18:19Speaker 3: her tinder box, her extra clothes that she had carefully
- 18:22Speaker 3: wrapped around the jet in turquoise skull, since it had
- 18:25Speaker 3: seemed somewhat fragile to her the potion of gaseous form,
- 18:28Speaker 3: several dozen coins, and then a tiny package wrapped in silk.
- 18:33Speaker 3: A ha A cried the lead sprite in triumph. Achilia
- 18:37Speaker 3: suddenly remembered getting the gift from fimgrim Atrus and putting
- 18:41Speaker 3: it into her bag. It had been intended for her vobby,
- 18:44Speaker 3: but in all the chaos and upset, she had completely
- 18:47Speaker 3: forgotten that it was there. A lah Ramas commanded the sprite,
- 18:51Speaker 3: his tiny voice imperious. She obeyed, picking up the silk
- 18:54Speaker 3: package and unwrapping it to reveal a miniature jar. Twisting
- 18:59Speaker 3: off the lid revealed the small quantity of pink salt crystals.
- 19:03Speaker 3: The fairies reacted visibly to this, buzzing and twittering to
- 19:06Speaker 3: each other excitedly in their strange, insectile tongue's all continued
- 19:11Speaker 3: the sprite. He didn't move. Instead, two subordinate sprites flew
- 19:15Speaker 3: over to Achillia, and with one of the fake creatures
- 19:17Speaker 3: supporting the little jar on each side, they bore it
- 19:20Speaker 3: away into the recesses of the raspberry patch. Stated the
- 19:27Speaker 3: lead sprite, I'll off a little boble for a little
- 19:31Speaker 3: path u bargin asked to Kilia, betting to put her
- 19:34Speaker 3: possessions back into her satchel.
- 19:37Speaker 5: Lee for a little.
- 19:40Speaker 3: Without thinking of the possible consequences, Achillie blurted out, do
- 19:43Speaker 3: you know of.
- 19:44Speaker 2: A person named Ottoc? He lives somewhere to the north.
- 19:49Speaker 3: There was more insect chatter between the sprites than the
- 19:51Speaker 3: leader replied.
- 19:54Speaker 5: The level arf little prom.
- 19:56Speaker 2: We need water, said do Rennie.
- 19:58Speaker 4: We will make a week for you if you can
- 20:01Speaker 4: point us to a river or a stream.
- 20:04Speaker 3: This will tell it, said the dark haired sprite, without hesitation.
- 20:07Speaker 5: On For your part, you will put up a hocking
- 20:09Speaker 5: skilled parts.
- 20:10Speaker 3: Achillia thought she'd seen the little fairy notice those, and
- 20:14Speaker 3: that she had more need of water than gold. She said,
- 20:16Speaker 3: perhaps we could simply buy the information from you twenty
- 20:19Speaker 3: gold coins in exchange for directions to a stream or
- 20:22Speaker 3: a pond. I will tell you, rebutter, and said the
- 20:26Speaker 3: sprite magnanimously.
- 20:27Speaker 5: Rappa fa fare you must.
- 20:31Speaker 3: Achillia would have preferred it her way, but could see
- 20:34Speaker 3: that they still had more to gain than to lose
- 20:36Speaker 3: by taking the deal.
- 20:37Speaker 5: Very well, what is the wager?
- 20:39Speaker 3: There was more excited talk between the fairy folk when
- 20:42Speaker 3: it ended.
- 20:43Speaker 5: Later said I think her with her saravath unplut ad
- 20:46Speaker 5: eruptionles ah the sarmat way a go to us fine,
- 20:51Speaker 5: ask your riddle? This a personal for I sharnav replat
- 20:53Speaker 5: the crystal. What is then murder yourselves.
- 21:00Speaker 3: Killia could think of a great number of things that
- 21:02Speaker 3: would fit this description, water, food, money, All of those
- 21:06Speaker 3: became less when shared. But she knew the answer would
- 21:09Speaker 3: have to be something more clever than that. A brief
- 21:12Speaker 3: silence fell between them. Ten tear twitched. He was about
- 21:16Speaker 3: to say something, but bit his tongue. The moment of
- 21:18Speaker 3: quiet had reminded him of something his former archery teacher
- 21:21Speaker 3: used to say that silence was the only reply to foolishness.
- 21:25Speaker 3: He had thought silence might be the answer to the
- 21:28Speaker 3: fairy's riddle, but no, that answer would lose the wager.
- 21:32Speaker 3: It was de Renni who actually spoke up.
- 21:34Speaker 4: I know the answer, he.
- 21:36Speaker 2: Said, Dramatis personae ten tyr.
- 21:48Speaker 3: Five days ago.
- 21:51Speaker 2: If you aren't early, prompted elmir, I know, I know,
- 21:55Speaker 2: said Tender, sauntering up to his archery teacher, say it.
- 21:59Speaker 2: If you are early, what are you?
- 22:02Speaker 1: If you aren't early, you're late. You have an expression
- 22:05Speaker 1: for everything.
- 22:06Speaker 3: Elm here.
- 22:08Speaker 2: That's because an expression often says exactly what needs to
- 22:11Speaker 2: be said. Why are you late this time?
- 22:13Speaker 3: Ten Tier? Ten tiers shrugged.
- 22:15Speaker 1: I fell asleep under the big oak. It was sunny
- 22:18Speaker 1: and warm, and I just forgot. There's no reason to
- 22:23Speaker 1: get upset.
- 22:24Speaker 2: I'm not so much upset as I am disappointed, replied Elmir.
- 22:29Speaker 3: Oh that old quibble, said ten Tier, rolling his eyes.
- 22:33Speaker 1: To be honest, Elmere, the things we're working on, I'm
- 22:37Speaker 1: past kneading practice.
- 22:39Speaker 2: A hunter is never past kneading practice, returned the archery instructor.
- 22:44Speaker 2: Pick up your bow, draw and let me see you
- 22:47Speaker 2: hit the second target.
- 22:48Speaker 3: Elmer pointed down the range to where a practice demy
- 22:51Speaker 3: had been tied to a post. A bored looking boy
- 22:53Speaker 3: stood a little way off to one side, waiting to
- 22:56Speaker 3: fetch in return spent arrows. Ten Tire knocked, drew back,
- 23:00Speaker 3: and fired in one fluid motion. The arrow sailed through
- 23:03Speaker 3: the air and struck the target right in the flower
- 23:06Speaker 3: pinned to the heart, which served as a bull's eye.
- 23:09Speaker 3: He looked at his instructor and bounced his eyebrows as
- 23:11Speaker 3: if to say, I told you so.
- 23:14Speaker 2: Umhm.
- 23:14Speaker 3: Almir grunted this would have been a lot easier if
- 23:17Speaker 3: Tintre had missed, but he kept a calm expression as
- 23:20Speaker 3: he said, very.
- 23:21Speaker 2: Well, but can you do it while in motion? Try
- 23:24Speaker 2: it like this, torn your back on the target, spin
- 23:29Speaker 2: and fire.
- 23:30Speaker 3: Elmir pantomimed the motion with an imaginary bow. Easy, said Tantyre,
- 23:35Speaker 3: and just like that he copied the instructor's movements, spinning
- 23:38Speaker 3: one hundred and eighty degrees while drawing and loosing. Once again,
- 23:42Speaker 3: his arrow struck true, burying itself in the target right
- 23:46Speaker 3: beside the first.
- 23:48Speaker 2: You're a good shot, Almir conceded, and perhaps you are
- 23:52Speaker 2: ready for something more difficult. But your attitude ten tier.
- 23:57Speaker 2: It needs working on, finally.
- 24:00Speaker 3: Huffed Tentier. Ignoring the admonition, Elmir waved to the boy
- 24:04Speaker 3: Elf down range, whose job was to fetch arrows and
- 24:06Speaker 3: run them back. Eventually this boy would become a pupil.
- 24:09Speaker 3: In years past, Tantyer done this same job as hed
- 24:13Speaker 3: Durrenni before he was allowed to practice under Elmir.
- 24:16Speaker 2: Hickum work the rope on the swing target.
- 24:18Speaker 3: Elmir called Hickham, was grateful simply to have a different task,
- 24:22Speaker 3: and went forth eagerly. Although he had the good sense
- 24:25Speaker 3: not to express it. He had noticed and was enjoying
- 24:28Speaker 3: Tenttyre's little show of defiance. Before long, he had removed
- 24:31Speaker 3: the stationary dummy from the range and was manning a
- 24:34Speaker 3: swing rope to which a second, smaller dummy was attached.
- 24:37Speaker 3: He looked back at Elmre, waiting for the command to
- 24:39Speaker 3: give it a push. Elmir turned to Tentier.
- 24:42Speaker 2: Let's see how well you do against a moving target.
- 24:45Speaker 3: He waved at Hickam, who gave the swing dummy a shove.
- 24:48Speaker 3: It followed its parabolic arch as it pendulumed from a
- 24:51Speaker 3: rope tied to a tree branch hanging high over the
- 24:54Speaker 3: middle of the range.
- 24:55Speaker 2: Fire at will Tantier.
- 24:57Speaker 3: Tintiers quinted briefly down his shaft at the target, tried
- 25:00Speaker 3: to calculate where it would be by the time his
- 25:02Speaker 3: arrow arrived. It was a tricky shot because with each
- 25:05Speaker 3: swing the range of motions slightly diminished, so it was
- 25:08Speaker 3: always changing and therefore hard to predict. All the same,
- 25:12Speaker 3: when he loosed, his aim was good. The arrow struck
- 25:15Speaker 3: the target on one side, causing it to spin in
- 25:17Speaker 3: the air. Hickum could not help but utter a clipped cheer,
- 25:21Speaker 3: excited to see this show of talent. Tantyr offered his
- 25:24Speaker 3: bow to Elmere, wearing a spunk expression on his face
- 25:27Speaker 3: before he thought better of it. He said, why though
- 25:30Speaker 3: you give it a shot. This went beyond cheek. It
- 25:33Speaker 3: was plain rudeness. In the culture of the Elves, elders
- 25:37Speaker 3: were to be obeyed and respected, never challenged. Elmir kept
- 25:41Speaker 3: his face calm, but his eyes betrayed his outrage. He
- 25:44Speaker 3: took the bow. However, instead of calling Hickum to once
- 25:47Speaker 3: again swing the dummy, he motioned for the boy to
- 25:49Speaker 3: come over.
- 25:50Speaker 2: Tantyr. Today you will fetch the arrows and set up
- 25:54Speaker 2: the dummy. Hiccum will practice archery in your place.
- 25:57Speaker 3: Tintyre's face registered shock and resent. His lip curled. Fet
- 26:02Speaker 3: your own arrows, he said. Even as the words came out,
- 26:06Speaker 3: he knew that he had gone too far. Without another word,
- 26:10Speaker 3: he stalked off, heading back home to wait for the
- 26:13Speaker 3: inevitable consequences of his actions. Elmer watched him go and
- 26:18Speaker 3: said nothing. I feel a bit guilty ending the episode
- 26:25Speaker 3: here before de Rennie has a chance to finish speaking,
- 26:27Speaker 3: but I thought it might be fun to give you,
- 26:29Speaker 3: the listeners, a chance to think over this Sprite's riddle,
- 26:32Speaker 3: or perhaps, like de Rennie, you already know the answer.
- 26:36Speaker 3: There's another reason too. The whole idea of the Fairy's
- 26:39Speaker 3: riddle was to fulfill my current event, meaning befriend pension. Now,
- 26:44Speaker 3: I think it's in keeping with that set of prompts
- 26:46Speaker 3: to wait for the riddle's answer, but we don't need
- 26:49Speaker 3: to wait for a new pair from the mythic tables.
- 26:51Speaker 3: Here goes. I've got eighty three assist and fifteen the innocent.
- 26:59Speaker 3: Oh yeah, I know exactly what to do with that.
- 27:08Speaker 3: Thanks very much for listening to Tale of the Manticore.
- 27:11Speaker 3: If you're enjoying the show and would like to help
- 27:13Speaker 3: to support it, there are lots of ways to do so.
- 27:15Speaker 3: You can recommend the show online or to friends. You
- 27:18Speaker 3: can like and repost episode announcements on social media. You
- 27:21Speaker 3: can pick up one of my offerings on drive through RPG.
- 27:23Speaker 3: You can purchase a Tale of the Manticore t shirt
- 27:25Speaker 3: at www Dot bear Arts dot store, and finally, you
- 27:28Speaker 3: can rate or review the show on your podcast of choice.
- 27:31Speaker 3: I am very grateful for all of your support. Let's
- 27:34Speaker 3: hear some words from another kind listener. This one is
- 27:37Speaker 3: something a little bit different. A while ago, I got
- 27:40Speaker 3: an email from JMS, a listener who linked me to
- 27:43Speaker 3: his blog where he created a settlement using the Pendulum
- 27:46Speaker 3: world building tool. On his blog, JMS writes, Pendulum is
- 27:50Speaker 3: a world building assistant from one of my all time
- 27:52Speaker 3: favorite creators, John from Tale of the Manticore. John's podcast
- 27:56Speaker 3: is the reason I first became interested in solo roleplay,
- 27:59Speaker 3: who has long been the inspiration for me combining my
- 28:01Speaker 3: solo play with fiction writing. The author then proceeds to
- 28:04Speaker 3: apply the world building tool and entry by entry creates
- 28:07Speaker 3: a settlement called the town of Oakton. Thanks so much, JMS,
- 28:12Speaker 3: both to the generous words of support and for sharing
- 28:14Speaker 3: your creative work. I've already linked your blog from mine,
- 28:18Speaker 3: but folks who'd like to check it out can gethered
- 28:19Speaker 3: directly by visiting myhro brain dot blog. Thanks again, JMS.
- 28:25Speaker 3: Thanks are also due to my amazing cast. In the
- 28:28Speaker 3: usual roles of Duretti Intentire are Kayellen and Kevin Barringer.
- 28:32Speaker 3: Also returning to the show in the role of Elmere.
- 28:34Speaker 3: The archery instructor is Dan Greek, creator of Legends from
- 28:38Speaker 3: the Fireside. Finally, a return from an actor who we
- 28:41Speaker 3: haven't heard from since season one. It's sit my amigo
- 28:44Speaker 3: in Arizona playing and absolutely nailing the role of Sprite Later.
- 28:49Speaker 3: Thanks to all four of you for delivering such great performances.
- 28:53Speaker 3: Now this is where I would usually drop my contacts
- 28:55Speaker 3: and ways to get in touch, but instead I'd like
- 28:58Speaker 3: to introduce you to a podcast called Reflections in the
- 29:01Speaker 3: Darksome Mirror. The creator New Follows did the bumper for
- 29:05Speaker 3: this episode. Reflections in the darks of Mirror is a
- 29:08Speaker 3: dark fantasy hybrid audiobook, and as with some other players
- 29:11Speaker 3: in this semi actual space, the creator uses his own
- 29:14Speaker 3: game system. That said, in this show, the slider is
- 29:17Speaker 3: set more to the story side and less to the
- 29:19Speaker 3: game side. For me, the quality of the dialogue is
- 29:22Speaker 3: a real standout and this pod is definitely worth checking out.
- 29:26Speaker 3: Making this announcement also gives me the opportunity to invite
- 29:29Speaker 3: others onto this adventure. Are you thinking of trying your
- 29:32Speaker 3: hand in producing an audio drama pod? I and an
- 29:35Speaker 3: evergrowing community of folks who are doing it are here
- 29:38Speaker 3: and willing to help. Don't be shy, get started, get
- 29:41Speaker 3: in touch, and let us give you a hand. Until
- 29:44Speaker 3: next time. The adventure will continue on tail of the manticor.
- 29:48Speaker 3: It's the story. We're chaos rules