Latest / Critical Error / Books Are Better Than Video Games*
Transcript
- 0:00Listen, books just are deeper than
- 0:01games.
- 0:06>> Yeah, but like can you name a book or
- 0:09you press A to jump and it's a lot of
- 0:12fun?
- 0:15>> Come on.
- 0:16>> A critical error is an error which the
- 0:18OS cannot reasonably ignore.
- 0:20Jake Steinberg is a streamer, writer,
- 0:22and certified yapper. complimentary
- 0:25Peter Hunt spit tech is a YouTuber,
- 0:28journalist, and certified yapper
- 0:31derogatory. These are the things they
- 0:33cannot reasonably ignore. Recently, a
- 0:35Reddit post claimed that Disco Allesium
- 0:37made somebody stop playing video games
- 0:40and start reading books. There was a
- 0:43kind of joy that they were not able to
- 0:45find in video games outside of
- 0:47Discolesium that they found was
- 0:49extremely prevalent in books online.
- 0:52When people reacted to this post, there
- 0:54was a lot of self-consciousness on
- 0:56behalf of the gamer. A lot of people
- 0:58feeling like, how could you say how
- 1:00could you almost represent this medium
- 1:03as artistically less than that of books?
- 1:08Peter, what do you think is what do you
- 1:09think is going on here? Why is this post
- 1:12hitting people in a way that is uh
- 1:14inspiring such offension?
- 1:17>> So, I think there's a few things. I
- 1:19think um
- 1:21I let me talk about the most obvious one
- 1:23first because I think it's the one that
- 1:25like we all sort of like jump to when
- 1:27when thinking about this sort of
- 1:28conversation and it's the idea that like
- 1:32I think there is a certain amount of
- 1:34self-consciousness
- 1:35that comes with being someone who likes
- 1:38video games. Um because it is often a
- 1:40medium that I I feel like is like looked
- 1:42down on as far like I feel like it's
- 1:45like seen as like kind of like lowbrow.
- 1:47Um,
- 1:48and
- 1:51that I think is starting to I I kind of
- 1:53feel like that's a thing of the past a
- 1:54little bit. Not entirely, but it is
- 1:56something that is kind of an older view
- 1:58of video games. Back when games were a
- 2:00little bit more of a niche um hobby,
- 2:03whereas like now like everyone plays
- 2:04games, right? Like whether they're
- 2:05playing something on their phone or or
- 2:07like whatever, like everyone plays
- 2:08games. Like that's it's it's pretty
- 2:11universal. Um, however, I think that
- 2:14there is still this anxiety built up
- 2:16around people who play a lot of games
- 2:18that like other people are sort of like
- 2:20looking down on them a little bit. And
- 2:24so the idea that like someone played
- 2:26Disco Allesium and was like honestly
- 2:28this is like a med a different medium
- 2:31and I jump shipped and I like jumped
- 2:33shipped to this medium to this other
- 2:35medium books.
- 2:37I I think just like instills a a
- 2:41Yeah. like a sense of anxiety about
- 2:43like, wait a second, are you trying to
- 2:45tell me that games are not as good as
- 2:48books? Do you know what I mean? Which is
- 2:49not what that person is saying. It's
- 2:51just not right. But like I I think that
- 2:54there is just this like sort of built-in
- 2:56uh self-consciousness that I think a lot
- 2:58of people who play a lot of video games,
- 2:59myself included to be entirely honest
- 3:01with you, have surrounding uh uh
- 3:05specifically something like reading. Do
- 3:07you does that make any sense? Of course,
- 3:09I think there is a cultural and
- 3:11psychological backlash happening here
- 3:13because this is not a debate about the
- 3:16quality of media. It's I think ground
- 3:21the response is grounded in like gamers
- 3:23feeling like their intelligence and
- 3:25their taste and what they kind of choose
- 3:28to invest their time in is being judged
- 3:30by somebody from a now vaulted position.
- 3:33Before we started recording, I said to
- 3:35you, um, there's kind of this famous
- 3:36quote, taste classifies, and it
- 3:39classifies the classifier. And this is
- 3:42kind of an old quote, but basically it's
- 3:43this it's this runaround way of saying
- 3:45that, um, media preferences, what you
- 3:47choose to consume, the hobbies that you
- 3:50like, the things that you like are part
- 3:52of your identity. And I think nowadays
- 3:54that is so true for people. That is like
- 3:56maybe more true than it's ever been. Oh
- 3:58yeah. You you are a Disney adult, you
- 4:00know what I mean? You are somebody who
- 4:01likes Marvel movies. Even the term gamer
- 4:04as if that is some kind of protective
- 4:05class protected class. It's like so
- 4:07silly. It's just like somebody that
- 4:08plays games when like you said like most
- 4:11people play games. Yeah.
- 4:12>> So it is it is kind of this um this
- 4:14funny thing where saying I read books
- 4:17now can sound a lot like I have actually
- 4:20upgraded myself. I go to the gym now. I
- 4:24am somebody who now I have a girl for
- 4:27it. It's like like these are kind of the
- 4:29things that I think people are hearing
- 4:31when they hear I put down video games
- 4:33and I started reading books, right?
- 4:35>> Yeah. And and I think like
- 4:39I do I do to a certain extent understand
- 4:42the like kernel of that, right? Because
- 4:45I am someone that we talked about on
- 4:46this podcast. You you are someone who
- 4:47reads a lot. I'm not someone who reads
- 4:49that much. And we we talked about how
- 4:51this year I would like to kind of change
- 4:52that. Last year I read a book which I'm
- 4:54actually I know it sounds silly to say
- 4:56but like I am proud of myself for like
- 4:57doing that for like taking the time to
- 4:58like actually sit down and read a book,
- 5:01read something, you know. Um and so like
- 5:04I do understand that because I do wish I
- 5:06were uh uh someone who got like like got
- 5:10enjoyment out of reading, you know. Um
- 5:13but it's just not something that really
- 5:14like appeals to me that much. That said,
- 5:17I do think it's important and it's
- 5:18something that I think most people would
- 5:20all agree is important. And so, when you
- 5:23are someone who like knows something is
- 5:25important, but you don't do it, isn't
- 5:26there a certain level of like like shame
- 5:29is I think too strong a word, but
- 5:31there's a certain level of like I hope
- 5:32no one knows that I'm not reading.
- 5:35>> You know what I mean? And I think that
- 5:36when something like this happens where
- 5:38someone says, "I'm no longer doing this
- 5:40thing that you associate so much of your
- 5:43personality with or or whatever and I'm
- 5:45instead doing this thing that you know
- 5:47you should be doing."
- 5:49>> I think there's a level of like uh uh
- 5:52there's a reaction that that comes with
- 5:54that.
- 5:55>> Uh definitely. And I think it's worth
- 5:57looking at and talking about Disco
- 6:00Alisium specifically. Yes. And what
- 6:04about that game was maybe that acted as
- 6:08like a a bridge for this person and like
- 6:10because I think I think anybody with
- 6:12even passing familiarity with
- 6:13Discolesium can say that it is behaving
- 6:16in a way that is different from most
- 6:18other video games, right?
- 6:20>> Yeah. Because it's a it's a textbased
- 6:23it's an RPG with a lot of text. Not text
- 6:25based, but there is a a lot of text in
- 6:27that game. Um and it is also a game that
- 6:31is concerned with its text. It is a game
- 6:34that is focused on um deriving meaning
- 6:37from the way that it is written from its
- 6:39characters who operate. Uh
- 6:43I sometimes get frustrated when people
- 6:45talk about games and say like, "Oh, it's
- 6:47it's kind of like it's elevated because
- 6:48it's like a book." When it's like,
- 6:50"Yeah, it's it's like a book and that it
- 6:52has elements that books have, but like
- 6:55those sorts of elements are not
- 6:56exclusive to books." But what I'm saying
- 6:58here is that like it is something that I
- 7:00think there's a very easy connection
- 7:02between
- 7:04disco allesium and maybe classic
- 7:06literature uh or or even contemporary
- 7:09literature and stuff like that based on
- 7:11the way that it is presented.
- 7:13>> Yeah, it's funny there is kind of a if
- 7:15you look at video games as they test
- 7:19competency and a lot of the the core
- 7:22competency that games test can be in
- 7:25reflexes. It can be in memory. It can be
- 7:29in like all of these different things
- 7:30like understanding a 3D space. I think
- 7:32the the core competency of discoium is
- 7:35reading.
- 7:36>> And it's this funny thing where there's
- 7:38this idea of the writerly text. And a
- 7:42writerly text is uh something that when
- 7:44you read it, the reader is no longer a
- 7:47consumer, but they are now a producer of
- 7:50meaning alongside the text. Mhm.
- 7:52>> And you know, I think it's so easy for
- 7:54us to maybe come up with all of these
- 7:57things where that is not true for where
- 7:59it is kind of about um witnessing one
- 8:03specific meaning and kind of getting to
- 8:05the end and seeing something all the way
- 8:07through. Whereas I do think language
- 8:11being the primary
- 8:14verb of play in discolesium, the long
- 8:17passages of uninterrupted pros, the way
- 8:20that you play the video game is actually
- 8:22the way that one might interrogate a
- 8:25piece of literature. Like that is that
- 8:27is the game, right?
- 8:28>> You you largely engage with them in the
- 8:31same way. And I think it's different
- 8:32than like, you know, I think people
- 8:34might say like, oh, well, like, you
- 8:36know, Jacob Peter, what about stuff like
- 8:37visual novels?
- 8:39>> Sure.
- 8:39>> And and I I do agree because it is, you
- 8:41know, same way the same way that you
- 8:43engage with um a visual novel is almost
- 8:47the exact same with how you read a book.
- 8:48And it is that just that the primary
- 8:50function is reading, right? But the
- 8:53thing that I think is so alluring about
- 8:55something like Discolesium and works as
- 8:57such a good bridge between those mediums
- 9:00is the way that Disco Allesium is
- 9:02concerned with its pros and is invested
- 9:04in um you deriving meaning from its
- 9:09language in a way that visual novels
- 9:12tend to not be. That's not to say all of
- 9:13them, right? But uh uh largely I think
- 9:16uh uh there is a difference there. Does
- 9:18that make sense? You know what I mean?
- 9:19>> Uh definitely. And I think this kind of
- 9:20gets into the the heart of why I I think
- 9:23I really, if I could be so transparent,
- 9:25wanted to discuss this on the Critical
- 9:28Error podcast is because there is this
- 9:31concept that I kind of have been
- 9:34flirting with for a couple of months now
- 9:37that I do not entirely have figured out
- 9:41like how to properly express it for the
- 9:44listener. So, I'm going to do my best to
- 9:46try here and hope that maybe people will
- 9:49understand the majority of what I'm
- 9:51trying to say.
- 9:52>> Um, I think that there is a quality to
- 9:58any piece of art that I'm going to call
- 10:01preparedness.
- 10:03>> Okay. There there are pieces of art that
- 10:06are maybe more prepared and less
- 10:08prepared for an exogetic reading, for an
- 10:12interrogation of what that art is doing.
- 10:15And I started thinking about this for
- 10:17the for not the first time, but I think
- 10:19the first time it really clocked to me
- 10:20as something I was interested in when I
- 10:23was playing Pokemon Legends ZA, a game
- 10:26that I like a lot.
- 10:27>> It's a game that's basically literature
- 10:29is what you're trying to say here. It's
- 10:30the same as Discolesium. It's it's it's
- 10:32I think I think Pokemon Legends EA
- 10:34probably inspired a lot of people to
- 10:35pick up books.
- 10:36>> I think so, too.
- 10:37>> You know, it inspired me to put down
- 10:39Pokemon Legends EA.
- 10:40>> Jesus Christ. Oh god.
- 10:42>> Um, yeah. I find the the preparedness of
- 10:47Pokemon Legends ZA to pretty much be
- 10:51as low as something can be. And I am not
- 10:55trying to say that it is like a
- 11:00embarrassing piece of art or that
- 11:02there's like nothing of value in that
- 11:05video game. Um, but I do think if we are
- 11:09looking at the words on the page, the
- 11:11text, the pros, what it is doing, and
- 11:15then I go over to maybe something that
- 11:18the listener is more familiar with than
- 11:19maybe even you and you or I am, the
- 11:22world of like the YouTube video essay
- 11:25about these Pokemon games and the way in
- 11:29which people will force meaning into the
- 11:33text. People will say, "Oh, the reason
- 11:35that that this character says this, the
- 11:38reason that this this sentence is in the
- 11:39text here is actually to illustrate this
- 11:42entire world of meaning." And then I
- 11:44find that beyond that singular reference
- 11:48in the text, beyond beyond some Easter
- 11:50egg, some some
- 11:53random thing in the environment, the
- 11:55game is really not in conversation with
- 11:58many of the ideas that people on these
- 12:01platforms might want to have you believe
- 12:04that it is. Um, like I Okay, you've got
- 12:08something to say about this.
- 12:09>> Yeah. Yeah. Yeah. So, okay.
- 12:12the the conversation of our games art is
- 12:16dead and in the ground and and I will
- 12:18never have it. I will never have it.
- 12:20It's it's a stupid conversation because
- 12:21the answer is yes. Right.
- 12:24>> The more interesting question,
- 12:26>> what games are good art? Right. And I
- 12:29think something like Disco Allesium is
- 12:31it a good example of good art? Because
- 12:33it is it is a game that is exactly what
- 12:36you're saying. Can stand up to
- 12:38interrogation. it can be picked apart as
- 12:41a piece of art and discussed without
- 12:43having to um write fanfiction about it.
- 12:47Does that kind of make sense?
- 12:48>> That is exactly what I'm reaching for.
- 12:50Thank you. Yes. Whereas something like
- 12:52uh uh Pokemon Legends EA, which I'm a
- 12:54little bit less familiar with because I
- 12:55like I just didn't play that much of it,
- 12:57but that is a game that um for you to do
- 13:00a a a critical reading of it to really
- 13:04interrogate it, you going to have to
- 13:06make some leaps that are not on the
- 13:10like in the game, you know what I mean?
- 13:12Uh uh I know we said that we're done
- 13:13talking about this, but like it's on the
- 13:15mind right now. Now, Metroid Prime 4,
- 13:17>> yes, is a game that I think is a bad
- 13:20piece of art because I think that in
- 13:22order to truly assess it and to truly um
- 13:27like find its meaning, you have to do a
- 13:29lot of reaching and a lot of like
- 13:31filling in the gaps yourself and not in
- 13:33a way that the game is like
- 13:35intentionally leading you to. I think of
- 13:36a game like Returnal is not a game that
- 13:39um it's like narrative and themes and
- 13:42and things like that are uh those aren't
- 13:44handed to you. it's it's placed out for
- 13:46you to sort of like put together. That's
- 13:48intentional, right? I think Metroid
- 13:49Prime 4 does not do that. And so to what
- 13:53you're trying to say, I think a lot of
- 13:55games just simply are not built to be
- 13:59interrogated as a piece of art, which is
- 14:03different from how a lot of other uh
- 14:06pieces of art across other mediums are.
- 14:09And I think uh uh like books for example
- 14:13tend to be a lot more willing to
- 14:15withstand that interrogation than games.
- 14:18I think there's a few reasons for that,
- 14:19but I I want to hear what you think with
- 14:20that.
- 14:21>> Yes. So I think that this idea of
- 14:24preparation and this idea of
- 14:26withstanding interrogation like you just
- 14:28said is such when you love video games
- 14:31and video games are the primary uh kind
- 14:33of media that you interact with. This
- 14:35can feel insulting. This can feel
- 14:38exactly so this can feel like so
- 14:40confrontational and I so I just really
- 14:42want to dig in on this idea of
- 14:44preparedness and what I am trying to say
- 14:46because I I I think I can make this
- 14:48clear to the to the to the listener or
- 14:50the viewer and I just want to talk about
- 14:52how like like books and piece of lit
- 14:55pieces of literature that have held that
- 14:57have stood the test of time
- 14:59>> um and are studied and are kind of
- 15:01written and rewritten about over and
- 15:03over again for like literally hundreds
- 15:04of years. I think that there is a degree
- 15:06to which books structurally are prepared
- 15:09for things like close reading, which
- 15:12okay, I can close read a video game,
- 15:14right? Um, rereading without loss. Great
- 15:17art holds up to multiple viewings.
- 15:20>> And I wonder how many if if we're really
- 15:22being honest with ourselves, how many
- 15:25people feel that way about video games?
- 15:27How many times have you seen a video
- 15:28game written about where it's I cannot
- 15:30say I don't want to spoil something, so
- 15:32I can't talk about this game. and almost
- 15:34as if once you know that spoiler, it is
- 15:37not as valuable as as an experience to
- 15:40go through the the thing again. Um,
- 15:43ambiguity without resolution. I think
- 15:45there is a culture around video games
- 15:47that it's about finding the answers.
- 15:48It's about understanding it better than
- 15:50anybody else. Having a Wikipedia or
- 15:52lorebrained response to something where
- 15:54actually it's about this period. I think
- 15:57that there's something about books that
- 15:58they are more structurally prepared for
- 16:01people to be comfortable with an
- 16:03ambiguity around them. Whereas with
- 16:05video games, there's something pushing
- 16:07people towards one answer. Um, and
- 16:10contradiction. Uh, that is something
- 16:12that I think I find in games maybe the
- 16:14least, the the allowance for competing
- 16:19understandings of what a text is doing
- 16:22while having both of those
- 16:24understandings still be seen as valid.
- 16:26Not again, not a kind of like a correct
- 16:28answer. Yeah, that look that last thing
- 16:31is is such a big
- 16:33>> big thing as someone who has been
- 16:35working in the YouTube space for the
- 16:37last year now.
- 16:39>> Um, having a dissenting opinion on a
- 16:41game, you very
- 16:44>> the vast majority of the people who like
- 16:46find your dissenting opinion are not
- 16:49going to say like, "Oh, this is a really
- 16:51interesting perspective. I disagree."
- 16:52But, you know what I mean? Like most
- 16:54people are hitting you with just like,
- 16:55"No, wrong, bad, wrong, bad." And and
- 16:58it's frustrating because it's like, no,
- 17:01I'm trying to have that conversation.
- 17:02I'm trying to examine. I'm trying to um
- 17:06hold games up to the standard that
- 17:09people want them to pretend that they
- 17:12can be held to. You know, it's this idea
- 17:14of like if you are the type of person
- 17:16who is um maybe insecure about the idea
- 17:19of reading games of like books being
- 17:22like a higher brow medium than games,
- 17:26then we should be able to assess games
- 17:29as pieces of art as works of art in the
- 17:31same way that we can assess books. And
- 17:33if we can't do that, then maybe
- 17:37it's correct. I'm not saying it is, but
- 17:39I'm saying that like if we are not able
- 17:41to actually discover what games are
- 17:43actually able to be held to scrutiny and
- 17:46and investigated, then I think it's a
- 17:48problem. Um, yeah, it's it's
- 17:54I understand the insecurity about it
- 17:56>> because like I said, I'm someone who
- 17:57doesn't read a lot and I wish I did.
- 17:59However, I think that in order to
- 18:03confidently look at games as something
- 18:06that um can be held up to other mediums
- 18:09that uh are largely like culturally like
- 18:12accepted as oh these are for smart
- 18:15people. Um, I think that we need to
- 18:18actually do that work and actually then
- 18:20be able to say, you know what, is
- 18:22Pokemon Legends ZA, and I'm not saying
- 18:25it's a bad game, but I am saying like,
- 18:26is that game going to be something that
- 18:28is a part of the gaming cannon for all
- 18:31of time, or
- 18:34is it more akin to
- 18:37whatever is big on book talk right now?
- 18:39Something that's fun. It's it's it's a
- 18:41good thing to check out if you're trying
- 18:42to keep up with what's going on in the
- 18:43year, but you know, in 10 years, I don't
- 18:46know if we're gonna be talking about
- 18:49I don't know what is being on a book
- 18:51talk, but you know.
- 18:51>> Well, and I and I think you're making a
- 18:53relevant point here because I think a
- 18:55lot of people maybe misunderstand the
- 18:58argument at play to say that by virtue
- 19:00of something being a book, it is simply
- 19:02more artful than a video game.
- 19:04>> Correct. Which is not true.
- 19:05>> No, no, no, no, no.
- 19:08Because in the same way, if I may, in
- 19:10the same way that we look like you would
- 19:11never say like, "Are books art?" [ __ ]
- 19:13obviously. But are all books good art?
- 19:16No. Absolutely not. No, of course not.
- 19:19>> And there's kind of a funny thing
- 19:20happening here, right? because I think
- 19:21it's um maybe clear to anybody listening
- 19:23that if you had to say which which
- 19:27artistic medium is more driven by
- 19:31capitalism, books or games,
- 19:34>> I think we can all agree
- 19:38that maybe games are more invested in
- 19:43making money and maybe maybe better at
- 19:46making money than books. I don't want to
- 19:48see that breakdown of how much money
- 19:50books make versus how much money games
- 19:51make. I bet you it's a bloodbath.
- 19:54>> But it's also this thing though too
- 19:55where I I think a very easy push back on
- 19:58this conversation from us would be like
- 20:00well critical error boys, you don't
- 20:02understand. You simply don't understand
- 20:05the a single author can write a book.
- 20:10>> But so but like the even the concept of
- 20:12a solo dev doesn't really exist for the
- 20:14most part, right? in terms of like
- 20:15getting a a a game out the door. So,
- 20:18it's this idea of like, yeah, well, of
- 20:20course, a book can stand up to criticism
- 20:23and and uh uh interrogation better than
- 20:26a game can. Because if if you wrote a
- 20:30book and you showed it to someone and
- 20:31they said, "Yeah, this kind of doesn't
- 20:34really work." You as the author could be
- 20:35like, "You know what? Yeah, let me fix
- 20:37that myself right now." And like sit on
- 20:39your little computer, your typewriter. I
- 20:40don't have people write books. And and
- 20:42fix it, right? Whereas it's like you
- 20:44play a game and you're like, "Hey, this
- 20:46sequence like kind of doesn't gel with
- 20:48the rest of this thing and I just don't
- 20:49know how this works or whatever,
- 20:50whatever, whatever." Now you're getting
- 20:51like 90 people involved to try and fix a
- 20:53thing that like ultimately uh I think
- 20:55most people who play games don't really
- 20:57care about. Well, and even that
- 20:59incredibly salient point aside, uh I
- 21:02think if you're con comparing the pros
- 21:04of video games to the pros of books, uh
- 21:07games should almost always lose because
- 21:11if they didn't
- 21:15bad for books, I would say.
- 21:16>> Yeah. Well,
- 21:17>> I would say games are games are a
- 21:19mechanically driven medium, right? And
- 21:21and books are a like a a word driven
- 21:25medium, like a literature driven medium.
- 21:27It makes sense that they would be that
- 21:28that's the focus of a book, right?
- 21:30>> Nobody I don't think anybody should
- 21:32argue that the most of the meaning of
- 21:36any video game lives in its pros and I
- 21:39think that's maybe what makes
- 21:40Discolesium different.
- 21:42>> Yes, agreed.
- 21:43>> So, so this so part of this is something
- 21:47something you and I bemoone a lot is the
- 21:50expression um games are a young medium.
- 21:54>> Yeah. We don't like that expression
- 21:56around these parts
- 21:57>> 50 years old. I mean I'm not saying that
- 21:59like in compar comparatively yes but
- 22:02like you know
- 22:03>> but it's also I feel that the way that
- 22:06that phrase is deployed is almost this
- 22:09apologia for games not being artful
- 22:15which we actually know that video games
- 22:17are quite artful and uh probably always
- 22:21have been. And I think the reason that
- 22:26I think what's happening here, the maybe
- 22:28the maybe dissonance between me and
- 22:30somebody who might use that excuse is
- 22:32that I would alter it just slightly. I
- 22:34would not say that games are young. I
- 22:36would say that games criticism is young.
- 22:39I would say
- 22:40>> yes 100%.
- 22:41>> That the that uh our ability to judge
- 22:46clearly write about and parse the
- 22:48meaning of video games is young. I would
- 22:50turn it back on to my peers and I would
- 22:53say that maybe our ability to
- 22:57evaluate to construct even a critical
- 22:59vocabulary uh for talking about what
- 23:02games do is so
- 23:06behind and amateur-ish. I would even say
- 23:08that we don't have a critical vocabulary
- 23:10when talking about video games.
- 23:12>> No, I would I would agree. And here's
- 23:13the thing. I I think with all of this
- 23:15like I I hope that our audience is like
- 23:18understanding that we're not saying
- 23:20these things are black and white, right?
- 23:21And like the idea of like, hey, games
- 23:23criticism is new and you could point to
- 23:25a billion people who have been doing it,
- 23:27but I'm talking about like more in the
- 23:28mainstream space, right? And and
- 23:32so many people look to video game
- 23:35reviews now and I think one of the uh
- 23:39more than ever before, right? I I think
- 23:40the one of the main pillars of our show
- 23:44is to look at a lot of those reviews and
- 23:45say like is this a review of a piece of
- 23:48art?
- 23:50>> And I think largely the answer is no.
- 23:53>> Um and I the idea of jumping from disco
- 23:58allesium to books. M
- 24:02I think there is a certain level of um
- 24:08recognition of hey this is a piece of
- 24:10art and I want to find other like
- 24:11handcrafted not handcrafted that's the
- 24:13wrong word um uh specifically crafted uh
- 24:16intentionally crafted pieces of art that
- 24:18do similar things. I think we are
- 24:20largely wholly unequipped to
- 24:23>> evaluate games in this way based on the
- 24:25way that people who uh play games want
- 24:28to talk about them.
- 24:31There is a
- 24:34media scholar who has um written about
- 24:37games before uh Espanar and he has this
- 24:41um idea that I I might be I I might not
- 24:44be representing this perfectly. This is
- 24:46kind of like high flutin stuff even for
- 24:47me but the this categorization of video
- 24:51games as um erotic literature and uh
- 24:56erotic is um it's uh from the Greek
- 24:59arggon is work and
- 25:02the the the the suffix is I think path
- 25:05and the idea is that it's like to work
- 25:07along a path and meaning rather than
- 25:10being passively received it's produced
- 25:13through effort. Um, and it's not like
- 25:16trivial effort. So like in a book, do
- 25:19you need to do the effort of like
- 25:21turning a page of like reading left to
- 25:23right? Like yes. But um non-trivial
- 25:27effort would be making choices,
- 25:28navigating structures, um retrying,
- 25:31failing, backtracking, learning rules,
- 25:34learning systems. It's a structural
- 25:36effort, not just like a cognitive
- 25:38effort. And I think that already if you
- 25:41start from there, there is a framework
- 25:43at play for a way in which you could
- 25:46critically talk about video games that
- 25:49like you said, it's not that good games
- 25:51writing doesn't exist. We know that it
- 25:53does exist. We know that people produce
- 25:55it. But is there a standard for this
- 25:57kind of critical work? Has this been
- 26:00mainstreamed in a way where in the way
- 26:02that people who study film criticism
- 26:04kind of have frameworks to to situate
- 26:07themselves in to kind of produce work
- 26:10that is coherent for an audience? Like I
- 26:13do I think we straight up do not have
- 26:16that for video games.
- 26:18>> Yeah. And it's I think there's a billion
- 26:21reasons for it, you know? Well, I I I
- 26:24think there's a lot of reasons for it um
- 26:27that I I don't necessarily think we need
- 26:29to like dive into each one of those
- 26:31reasons now because I think it's largely
- 26:32like uninteresting, right? Like we
- 26:34talked about this before about the uh uh
- 26:38the fact that you can't be a games
- 26:40critic and have that be your full-time
- 26:42job.
- 26:43>> You know, you have to if you're a games
- 26:45writer, you are writing news and guides
- 26:47and previews and reviews and uh
- 26:50interviews, right? And so like reviewing
- 26:52games is a small portion of your job.
- 26:56And uh it is given the same amount of
- 26:59like emphasis at least in my experience
- 27:02writing about games uh for like
- 27:04websites. It is given the same amount of
- 27:05emphasis in terms of priority as doing
- 27:07news. In fact guides are prioritized
- 27:10much more over reviews because guides
- 27:13are usually what keep the lights on at a
- 27:15lot of these websites and things like
- 27:16that. Um, and so I think I think because
- 27:18it's not like a it's not like an
- 27:19individualized specialized like part of
- 27:21games writing, I think that we cannot
- 27:24have like a much a better sense of of
- 27:27games critique and stuff you were
- 27:28saying. Sorry.
- 27:29>> No, I I think that that is true, but I
- 27:30do want to push back just a little bit
- 27:32because I don't think the entire bulk of
- 27:35the responsibility of games criticism as
- 27:38an art form should befall the games
- 27:41media workforce. I think
- 27:43>> correct 100%.
- 27:44>> Yeah. Like there are a lot of people who
- 27:47do this kind of stuff for like the love
- 27:48of the game. And I think the love of the
- 27:50game is um I mean I would say you and I
- 27:53do this for love of the game.
- 27:54>> Yeah.
- 27:55>> And Yeah. And I think like there is a
- 28:02lack of curiosity often times and um
- 28:09desire to investigate
- 28:13uh other mediums that I think you can
- 28:15see reflected in the backlash to the
- 28:17original Reddit post that we started
- 28:18this podcast talking about.
- 28:20>> Yes. And it is it is this idea that
- 28:22there is nothing to learn from these
- 28:24other places that that I do not have to
- 28:26better myself, better my critical
- 28:28viewpoint to be somebody who understands
- 28:30games. I can talk about video games
- 28:32because I have played a lot of video
- 28:34games. I can talk about video games
- 28:36because I like them a lot. I can talk
- 28:38about video games because I have a
- 28:39YouTube channel where I talk about them.
- 28:41And I think that that is all fine. But
- 28:44as somebody interested in the art form
- 28:47that is criticism and I don't think you
- 28:49need to be a me I don't I don't think I
- 28:52think you can work in games media and
- 28:54not be interested in that. I think you
- 28:56can work in games media and be extremely
- 28:59uninterested in that. But I do think
- 29:02that historically when you look at other
- 29:04art forms um when they emerge something
- 29:07that helps legitimize them in the
- 29:08mainstream is criticism is the formation
- 29:11of criticism around those art forms.
- 29:13That's what helps the mainstream see
- 29:15them as legitimate. And if you want
- 29:18people to see video games as legitimate
- 29:20art, there is a responsibility that
- 29:23befalls you to
- 29:26investigate and to um kind of play a
- 29:31role in the formation of serious and
- 29:35legitimate criticism that challenges
- 29:38you. The critic that is confrontational
- 29:41to you. that was that makes it so you
- 29:44have to learn something. You have to
- 29:45appreciate a perspective that you
- 29:47otherwise did not. It cannot it cannot
- 29:50and should not come easy to you. I also
- 29:52think this is like piggybacking off what
- 29:54you're saying, the idea, you know, to go
- 29:56back to the Reddit post, but like I, you
- 29:57know, I have been reading books now. Um,
- 30:01something I think a lot of games critics
- 30:04miss.
- 30:05>> Uh, and again, not all of them, but many
- 30:07I think miss is the idea that like, hey,
- 30:10I don't think you should be a good games
- 30:12critic. I think you should be a good art
- 30:13critic.
- 30:14>> And if you if you have a specialization
- 30:16in games, great. Like that that's how I
- 30:19roll, right? Like I think like uh I am I
- 30:22have a degree in film criticism, but I
- 30:24think I I specialize in games, but you
- 30:28should be looking outside of games as
- 30:30often as you can to just get more
- 30:33perspectives on stuff. It's funny. We
- 30:34were talking about this in our bonus
- 30:36episode for um our our Patreon uh uh
- 30:40community, patreon.com/critical error.
- 30:42Um, we were talking about that this week
- 30:44about how uh
- 30:46>> H Bomberg Guysy's videos about like uh
- 30:50Pathologic and stuff like that, but one
- 30:52of his videos that he makes that he made
- 30:53is about Dark Souls II. And it's really
- 30:55interesting because Dark Souls II starts
- 30:56with um these old women who are like
- 30:59weaving and it's it's kind of weird
- 31:01because it's not something that you ever
- 31:02really see in the Dark Souls series
- 31:04before or after that. and he talks about
- 31:06how um
- 31:09the Dark Souls wiki for these women is
- 31:11incredibly short because there's no
- 31:13information on them and there's no lore
- 31:15about them. But that's because they're
- 31:18from movies. They're from like Kurasawa
- 31:20films who are these like weaver
- 31:21characters who are like basically like
- 31:23the fates from like Greek mythology
- 31:25essentially. But he talks about this
- 31:26idea that like um you
- 31:31wouldn't know that if you only played
- 31:33games
- 31:34>> and and to be a a more uh a better
- 31:37viewer of games as an art form is you
- 31:39need to expand your horizons, right? I
- 31:41was watching um uh I watched No
- 31:44Ferraratu, the the Robert Eager's one uh
- 31:48this past weekend and I was watching it.
- 31:49was like thinking about like Victorian
- 31:51architecture and the idea of like the
- 31:52plague and all this sort of stuff. And
- 31:55then that got me thinking about
- 31:56Bloodborne a little bit because I was
- 31:57like, "Oh, like that's that's a game
- 31:58with such a such a um
- 32:01strong fascination in that sort of those
- 32:03sorts of ideas as well." Um, and I like
- 32:06I you know, I wasn't doing any like work
- 32:08on it, but I was just like making some
- 32:09connections in my head like think like,
- 32:11oh man, like the way it's portrayed in
- 32:12this movie kind of reminds me of this
- 32:14one thing and it just sort of it meshes
- 32:16together well. And then through that, I
- 32:19think if I were to like make something
- 32:20about Bloodborne, that might be a piece
- 32:22of work that I return to to think about
- 32:24and think about what what it's trying to
- 32:26do with that setting, what it what it's
- 32:28trying to do with those ideas in
- 32:29addition to what's going on in stuff
- 32:31something like Bloodborne. You know what
- 32:32I mean?
- 32:32>> 100%. You're speaking to
- 32:34well-roundedness. Well-roundedness makes
- 32:36you uh a more informed critic. It also
- 32:39makes you a better and more informed
- 32:41human being in every aspect of life.
- 32:43Yeah.
- 32:43>> Uh yeah, it turns out um I
- 32:48cannot imagine a least a less
- 32:50interesting perspective than that of
- 32:53just uh my perspective is that I play
- 32:56every single video game and I know them
- 32:57all. Like I like I and I and I that's
- 32:59that's as I said that it sound I think
- 33:01it maybe sounded a little bit meaner
- 33:03than I intended it to. Um, but I think
- 33:06what I mean by that is that I know that
- 33:08anybody who inhabits that perspective
- 33:11that there is actually much more to that
- 33:12person than they are letting on.
- 33:14>> Yeah.
- 33:14>> And I think I am more interested in
- 33:17other aspects of that person than I am
- 33:20on somebody trying to cosplay as a
- 33:23Wikipedia
- 33:24>> because Okay, so here's the thing, too.
- 33:26I think about like the idea of if
- 33:28someone played Disco Allesium and they
- 33:30were like, "Peter, can you tell me other
- 33:32games that are like this?" Yes.
- 33:34>> And and I you would have to talk to them
- 33:36and be like, "Well, what did you like
- 33:37about it?" And they're like, "I loved
- 33:38the text of it. I loved the way that it
- 33:39was." Right. You might have to say, "No,
- 33:44dog. You got to check out books because
- 33:46books informed the creation of this
- 33:49game." Do you know what I mean? So,
- 33:50like, for example, you remember the game
- 33:52Venba? Did you play that game?
- 33:53>> Yeah.
- 33:53>> Mhm.
- 33:54>> I love Venba. It's a little It's It's
- 33:56like a It's like I don't know like an
- 33:57hour hour 15. uh where it's it's kind of
- 34:01a visual novel slash like little like
- 34:03cooking miniame um about a family that
- 34:06comes from India and they move to Canada
- 34:08and it's about like having a son and do
- 34:10you raise that son to be Canadian do you
- 34:13raise them to be Indian like how do you
- 34:14how does all that work and if someone
- 34:16said like Peter what should I do to
- 34:19engage with something like Venba
- 34:21>> if I want more Venba what should I do I
- 34:24might say go to an Indian restaurant you
- 34:27know what I mean like like like go go go
- 34:29experience because what if what you
- 34:31liked about that was that it was a
- 34:32cultural experience where you got to
- 34:34learn about like a new thing that you
- 34:36didn't even know about, maybe go to a
- 34:39place like that and that's not a video
- 34:41game, you know? And of course there's
- 34:42like games that you could definitely
- 34:44recommend that are like of a similar
- 34:45like ilk, right? But like like go be
- 34:49multi multiaceted. Go try something new
- 34:52that isn't just this one thing. And I
- 34:54think you're going to be like you said
- 34:55like well-roundedness. you'll be a more
- 34:57well-rounded person.
- 34:58>> Yeah, it's funny. So many games I think
- 35:00uh kind of alluding back to the Pokemon
- 35:02comparison that I made earlier. I think
- 35:04I think that there are so many people
- 35:05who play games that are interested in
- 35:07like really big ideas. There was uh in
- 35:102024 when Metaphor Refantasia was like
- 35:13the thing that everybody good. Yes.
- 35:16>> Yeah. That thing that like everybody was
- 35:17interested in. I found that there were
- 35:19maybe ideas in that game that people
- 35:21were like, "Oh, this is like the first
- 35:23piece of media I have found that is like
- 35:26really kind of like engaging with some
- 35:28of these higher-minded ideas that I'm
- 35:30actually really interested in hearing or
- 35:32reading about." And I think that kind of
- 35:35like what you're saying here, a maybe
- 35:38another another bridge that's a step
- 35:41further than playing Metaphor Refantasio
- 35:43would be to recommend somebody some
- 35:46books that I think that they might find
- 35:47revoly on those same topics. Uh
- 35:51>> Metaphor is about a book.
- 35:53>> It's based up what's the book? Do you
- 35:54know what I'm talking about?
- 35:55>> I Yeah, it's not coming to It's not
- 35:57coming to me.
- 35:57>> It's like classic something. Yeah. Yeah.
- 35:59It's not it's not coming to me. But um
- 36:02yeah, what the the other one I was
- 36:05thinking too is I was like, man, maybe
- 36:06somebody listening to this podcast might
- 36:10want a book recommendation that is kind
- 36:12of like Disco Alisium in which
- 36:15>> hit me with one. Okay,
- 36:16>> someone who doesn't read that much.
- 36:18>> Okay, so one of my favorite authors is
- 36:20uh Michael Chaba and he wrote uh one of
- 36:23my favorite books called Wonderboys. Uh,
- 36:25but people are probably most familiar
- 36:27with him via the uh Adventures of
- 36:30Cavalere and Clay is kind of the the
- 36:34famous one by him. I think I think
- 36:36there's another famous one that is now
- 36:38dropping out of my my brain that I'm not
- 36:40remembering, but
- 36:41>> Oh.
- 36:41>> Uh oh, you got it.
- 36:43>> No, I'm just I got The Amazing
- 36:44Adventures of Cavalere and Clay.
- 36:46>> People love that one. That that one
- 36:47shows up in school a lot. Um, but I
- 36:50would say his book, uh, The Yedish
- 36:52Policemen's Union
- 36:54>> is has a lot of connective tissue to,
- 36:58okay, I just like his pros. I will say
- 36:59I'm like a mark for anything this guy
- 37:00writes, even when I'm not interested in
- 37:02the subject matter. But um I think that
- 37:04they are both interested in this issue
- 37:05of like how a person who you might
- 37:08describe as broken uh can think and
- 37:12exist within a broken political system
- 37:15and how that person's language becomes
- 37:19this self- aacing tool for how to make
- 37:21sense of the world that they live in and
- 37:24the um kind of like unfortunate
- 37:26circumstances that they have to exist
- 37:27in. So, it's a it's a book that I think
- 37:29is the the protagonist is like extremely
- 37:33competent and observant, but also uh
- 37:36perpetually tired.
- 37:38>> And I think in Discolesium,
- 37:42you have this uh this case that you're
- 37:44preoccupied with, but what you're really
- 37:45investigating is like your your this
- 37:48character and your your ideology, your
- 37:49self-loathing, um and like your kind of
- 37:52dormant desires. And in both of these
- 37:55books, there's kind of like a crime at
- 37:56the center of them. Uh, which is, you
- 37:58know, the policeman's union. Can you
- 38:00imagine? It's interested in crime. Uh,
- 38:02but it's less the crime is not like the
- 38:05focus of the book. It's really just to
- 38:08situate this like consciousness amidst
- 38:11this thing that's happening in the So
- 38:12anyways, um, allegorical political
- 38:15fiction. Uh, really good book. Michael
- 38:17Chabun. Highly recommend. But if you're
- 38:18going to pick up anything,
- 38:19>> okay,
- 38:20>> Wonder Boys, dude.
- 38:21>> Wonder Boys. Oh my god. Good movie with
- 38:24Michael Douglas and um Spider-Man.
- 38:28Spider-Man Toby Magcguire.
- 38:30>> Oh, gotcha. Gotcha. I was like there's
- 38:32six of them.
- 38:33>> Yeah. Yeah.
- 38:34>> Here's something interesting too about
- 38:35about hopping mediums as well. I find
- 38:37that like
- 38:40because you like learned about books in
- 38:42school. Come with me here. Because
- 38:43>> Oh my god, I love this. Please.
- 38:44>> Because you did so much work about books
- 38:46in school.
- 38:48you I think it's it's really easy to for
- 38:51me at least to like talk about the
- 38:53things that makes books unique and to
- 38:55talk about the things that would make a
- 38:56good a book a good piece of art a good
- 38:59book right
- 39:01>> uh uh that's like imagery through
- 39:03through like repetition and and like
- 39:05like all sorts of like like uh uh uh
- 39:10>> mecha like the mechanics of a book right
- 39:13the way a story is told is the important
- 39:17thing right I think about um we talked
- 39:19about one of your I think in Street
- 39:20Fighter Girls 2, the the piece that you
- 39:23wrote um where we were talking about
- 39:24like what I really loved was the way
- 39:27that you uh
- 39:30used the details in a space to paint the
- 39:34scene. You know, you talk about, okay,
- 39:36the chair is at the desk, whatever, and
- 39:38the this is on the bed, but then like
- 39:40you don't really describe the rest of
- 39:41the room because you don't need to
- 39:42because you're painting a specific
- 39:43picture and the rest is filled in.
- 39:45you're using like like literary devices
- 39:49in that moment to make some to make
- 39:50someone feel a thing. And I think for me
- 39:52personally, it's really easy to identify
- 39:54literary devices and stuff like that
- 39:55because we learned about them a lot in
- 39:57school.
- 39:59>> So then when you shift over to video
- 40:00games,
- 40:02>> you can still use some of those same
- 40:03literary devices, right? Or like I I
- 40:06think of course games get compared to
- 40:08like film a lot, right? You can use a
- 40:10lot of the like film language to talk
- 40:12about video games, but then you get to
- 40:14this point where you're like, well, how
- 40:17do I talk about the mechanics? How do I
- 40:19talk about the connection between what
- 40:21you're doing in the game and how it
- 40:23makes you feel or what what is happening
- 40:25in the narrative versus what you're
- 40:27doing in the game and those sorts of
- 40:28things.
- 40:30>> That's when you start to get into like,
- 40:31oh, this is what makes games unique.
- 40:32It's an art form. M
- 40:34>> and I think by identifying the things
- 40:35that make other art forms uh unique and
- 40:38and easy jumping to other art forms that
- 40:41I think we might have better language to
- 40:43discuss and we might have a history of
- 40:46discussing in our literal like lives. I
- 40:49think that's when you start to really
- 40:50dig into like oh this is the thing that
- 40:52we should be talking about with games.
- 40:53>> Yeah. And that kind of think calls back
- 40:55to that point I was making earlier about
- 40:56kind of the standard of criticism and
- 40:58like having a vocabulary and things like
- 40:59that. But also, I think you can like
- 41:02normalize this comparison so quickly by
- 41:04understanding that most books are um one
- 41:10of three things. Airport thrillers,
- 41:13young adult fantasy, or mass market
- 41:15romance. And these books are designed to
- 41:18be um plot- driven, stylistically
- 41:22transparent, and designed for the reader
- 41:25momentum. And I think that people would
- 41:29agree that video games I think are
- 41:32designed for flow, clarity, and the
- 41:35reduction of friction.
- 41:37>> Yeah.
- 41:37>> And and I Yeah. And so I I hope people
- 41:41don't there's this temptation, I think,
- 41:43to walk away from this conversation
- 41:45thinking that this is about elitism and
- 41:48being unfair to the to the medium of
- 41:50video games. But what I really
- 41:54appreciated about what you just said is
- 41:57that there is kind of this
- 42:01this way in which people will talk about
- 42:05the
- 42:06meaning that is communicated in games
- 42:09through like the perceived quality of
- 42:11the dialogue, the coherence of the plot
- 42:14and how um obvious the character arcs
- 42:17are, which is like I like I like a
- 42:21really like a lower reading level is how
- 42:23you might talk about books. But to do
- 42:25that, you would have to ignore
- 42:27everything that the games are doing that
- 42:29are not pros, that are not that are not
- 42:31how the meaning is constructed outside
- 42:33of like the text. And I do find that a
- 42:36lot of people in kind of like games
- 42:37criticism do kind of operate in that
- 42:39way. But that is why um
- 42:43games are always going to lose the books
- 42:45because because we're because we're
- 42:46grading them on a scale that the books
- 42:48decided.
- 42:50>> Yes. Yes. Oh gosh. This is like Jake,
- 42:54this is wrap it up. This is the final
- 42:56episode of Critical Error is what I'm
- 42:57getting at because this is like just
- 42:58like the point. This is the point. The
- 43:00idea that like okay, we can talk about
- 43:02games like they're movies. We can talk
- 43:04about games like they're books, but when
- 43:06we talk about books, we don't talk about
- 43:07them how like how they're movies.
- 43:10>> We talk about, you know what I mean?
- 43:11Like like like
- 43:12>> of course there's like shared elements.
- 43:14There's shared elements. Of course. But
- 43:16like like
- 43:18>> why not talk about the book? Yeah, why
- 43:20not the movie, you know?
- 43:22>> Um, and and so developing that language
- 43:25to to actually discuss games in this
- 43:27way, I think, is so important. And I
- 43:30also find, um,
- 43:34there's this level of
- 43:39we've seen a lot of like Marvelification
- 43:41in film discussion, right? where if a
- 43:45movie is not does not sort of like check
- 43:47the boxes that like the best Marvel
- 43:49movies check then they are not good
- 43:53right it's always interesting you see to
- 43:54to what I would say like the the average
- 43:57viewer it's always interesting to see
- 43:58like a movie that has like a really high
- 44:00critic score and a really low audience
- 44:02score and you watch the like I don't
- 44:04know like I said I have a degree in film
- 44:05criticism I watch the mo a movie like
- 44:07that and I'll go like yep I know exactly
- 44:09why that happened because it is a movie
- 44:11that is not necessarily trying to do all
- 44:12of the things that we have all sort of
- 44:14decided are what are in big
- 44:16blockbusters. But that doesn't mean it's
- 44:17not good. And I think that um there's a
- 44:22threshold for how good or for how deep
- 44:26maybe something that needs to check all
- 44:28of those boxes can be. And so when we
- 44:31turn to video games,
- 44:33>> I'm not saying Pokemon Legends ZA isn't
- 44:35a fun game. But I am saying that if it
- 44:37has to be this, this this this this
- 44:40this. Is there not a threshold for how
- 44:43good it can possibly be if it needs to
- 44:45make sure that all those things happen?
- 44:46>> And uh I think that's extremely related
- 44:48to uh my Octopath Traveler piece about
- 44:51kind of the dissatisfaction of the
- 44:53narrative not everybody not coming
- 44:55together at the end. Right.
- 44:56>> I want to read it. I want to read it. I
- 44:57I haven't had the time because I liked
- 44:59what you wrote, but you said that it's
- 45:00like way different on your blog, right?
- 45:01>> Yes. The piece I wrote on the podcast
- 45:03for the listeners last week uh is now on
- 45:05my blog, jigsburggraphsack.com, but it
- 45:07is um highly edited, which I think is
- 45:09actually kind of fun because you get to
- 45:12see the benefits of the revision
- 45:14process, I think, unfold right in front
- 45:16of you and how I think I sharpened that
- 45:18piece into something. But um also, you
- 45:21know, I kind of want to leave the
- 45:24listener with like a bit of a warning.
- 45:27And there is something that I think when
- 45:30people get excited to parse a video game
- 45:36for meaning, to perform kind of like a
- 45:38close reading of something happening in
- 45:39a game, and then I would say oftentimes
- 45:42maybe accidentally end up writing
- 45:44fanfiction, maybe getting a little bit
- 45:46too far away from uh the text,
- 45:50participating in a little bit of that
- 45:51blue curtains discourse if you are so
- 45:53familiar. Yes. Yes. Yes. Um, and I think
- 45:56that that can feel really fun and
- 45:59enlightening and like you're really
- 46:00engaging with the text on a higher
- 46:02level. But I do think, and I'm so sorry,
- 46:05maybe there's a bit of a teacher coming
- 46:07out in me right now, the best way to
- 46:11kind of hone your craft as a reader, to
- 46:14hone your critical eye, is to parse a
- 46:18book for meaning. is to to read a book
- 46:21and take something that you know is
- 46:24prepared for the kind of interrogation
- 46:26you are interested in performing rather
- 46:28than trying to force that interrogation
- 46:30onto something that is not prepared for
- 46:32you to engage with it in that way. I am
- 46:35not picking up the newest mass market
- 46:38romance book which is awesome and I
- 46:41suggest everyone read and will make your
- 46:44flight go by like that but I am not
- 46:47performing my highest degree of my
- 46:49exoggetic lens on that book because it
- 46:51is not prepared for that. So taking
- 46:53something that is and challenging
- 46:56yourself, confronting yourself to to say
- 46:59I am going to do this because it is
- 47:01going to be like a workout like going to
- 47:03the gym like working on a muscle that I
- 47:05have not yet begun to hone and work will
- 47:09make you a more inspired video game
- 47:12player. Will make you a more
- 47:14well-rounded person. It will make you be
- 47:16able to appreciate things that were
- 47:18previously invisible to you. I promise.
- 47:20I swear it. we will experience the
- 47:22ecstasy of discovery. This I believe
- 47:24this with my whole heart 10 toes down.
- 47:27Um I I know I know how annoying it is. I
- 47:30know I hate when people weaponize this
- 47:33phrase, but god damn read a book. And
- 47:37here's the thing. The reason why I think
- 47:39books are a good place to start with
- 47:40this is because you already know how to
- 47:41do it cuz you went to school.
- 47:43>> Yeah. Yeah.
- 47:44>> Jake, can I tell you about our uh lovely
- 47:48critical error nation?
- 47:49>> Yes. Yes. Yes. Yes,
- 47:51>> patreon.com/critical
- 47:52error you will find I mean just hours
- 47:56and hours and hours of bonus content
- 47:59content
- 48:00>> that we made just for you the person
- 48:03listening to this podcast today we had
- 48:07we had an unexpectedly big ep bonus
- 48:10episode.
- 48:11>> Well, and last week we never even talked
- 48:13about our surprise.
- 48:14>> Oh my gosh. Yeah, we we we did two bonus
- 48:16episodes last week just for the hell of
- 48:18it. and and and and we it wasn't a whole
- 48:21thing. It was just like, hey, check it
- 48:22out. Two bonus episodes for your
- 48:24listening pleasure. If you're interested
- 48:26in getting more of us, uh the bonus show
- 48:29we we unbutton a little bit, kind of
- 48:31kind of talk a little bit more free
- 48:33flow, little little less structure. Um
- 48:35you can find that again,
- 48:35patreon.com/critical
- 48:37error. Before we move on though, I would
- 48:39like to give a very special thanks to
- 48:42the people in the Jake and Peter tier of
- 48:44the nation. People like Andrew Bulkar,
- 48:47Evan Pon, Evan Snee, Mero, and Robert
- 48:52Quesada. All of these people are at the
- 48:54highest tier supporting us financially,
- 48:56which means the entire world to us. But
- 48:58Jake, those aren't the only people that
- 49:00we want to give direct shoutouts, is it?
- 49:04>> Absolutely not. We've got to play the
- 49:06sound for the members of the Critical
- 49:08and Error Nation supporting us at the
- 49:11$10 and up tiers. Play the sound. Can
- 49:16you believe this support from the Jake
- 49:17and Peter tier members Andrew Bulkar,
- 49:19Anelult Trait, Evan Pon, Evan Sne, and
- 49:21Merro. Thank you so much again for your
- 49:23support and the critical era team
- 49:26members Cole, Connor True Love, Danny
- 49:28Disaster, Jacob Richter, James Pierre
- 49:30Reed, Jared Kuseno, Kale Chow, Sam
- 49:33Cedar, Sam Woods, and Sheen. Thank you
- 49:36again. And we're back. All right, we end
- 49:39every episode of this podcast with a
- 49:42piece that we have written in advance.
- 49:45It's the kind of thing where, you know,
- 49:47podcasts by their very nature are are a
- 49:50little bit from the hip, a little bit
- 49:51improv, a little yes and free form. Uh,
- 49:54and I think preparation, having doing
- 49:57your homework, thinking about something
- 49:59in advance is just an important thing
- 50:02for any critic to do and make a ritual
- 50:04and a practice of. So I for one am very
- 50:07glad that we have this at the end of
- 50:09each and every show. It means that we
- 50:12had to have thought about something
- 50:14before coming on to record here. And now
- 50:16Peter is going to with your turn this
- 50:18week share with the class what you
- 50:21thought about.
- 50:22>> So I said this in our bonus pod uh that
- 50:25I struggled this week a little bit. I've
- 50:26actually, to be entirely uh candid, I
- 50:29I've been having a lot of um I've been
- 50:30feeling a lot of burnout and a lot of uh
- 50:33creative sort of stagnation, which is
- 50:35frustrating when your job is to make
- 50:38stuff and be creative. And uh so I wrote
- 50:40a whole piece about Metroid Prime 4 and
- 50:42then I was like, "This
- 50:45sucks." Like I I've I've tried to write
- 50:47about the game a few times and I think
- 50:49this is the final nail in the coffin
- 50:50where I'm like, "I'm done. I'm done. I
- 50:51can't do it." Um, and and so I scrapped
- 50:54it uh in favor of this, which I'm gonna
- 50:58be excited to see where it goes in the
- 51:00future. Jake, it was only a matter of
- 51:03time. Please enjoy.
- 51:29I share a birthday with an artist.
- 51:34He died in 95.
- 51:39Every year we pass his death day.
- 51:43I wonder if he'll share mine.
- 51:47I'm petrified of growing older,
- 51:52but please don't tell mom.
- 51:56Was hard enough to lose her brother.
- 52:00She shouldn't have to lose a son.
- 52:04I've had a year full of losses and
- 52:07shame. Now I stare at the wall in my
- 52:10room.
- 52:13Sneak out at night, cut your hair, start
- 52:16a fight. Now we're howling like dogs at
- 52:19the moon.
- 52:21Yeah, we're howling like dogs at the
- 52:23moon.
- 52:32Your mom keeps asking how I'm doing.
- 52:37I lie through my teeth.
- 52:41I just can't shake the feeling
- 52:46she's disappointed in me.
- 52:50I wish you would understand me.
- 52:55Or I wish that you tried.
- 52:59Either way, there's no difference.
- 53:03Count the broken street lights.
- 53:07I had a year full of losses and shame.
- 53:11Now I stare at the wall in my room.
- 53:16Sneak out at night, cut your hair, start
- 53:19a fight. Now we're howling like dogs at
- 53:22the moon.
- 53:24Yeah, we're howling like dogs at the
- 53:26moon.
- 53:29Thank you.
- 53:30>> Oh my god, what a privilege. Oh my god.
- 53:32Okay, so first off, I'm shocked how good
- 53:34it sounded on my end. So, I'm I'm happy
- 53:37to hear that I did do an iPhone or an my
- 53:40phone recording of this. I have no idea
- 53:42if it was going to come through or not.
- 53:43Okay, cool.
- 53:43>> I think it was good actually. I was I
- 53:45was definitely like the second you
- 53:46reached for the guitar, I was like, "Oh,
- 53:47I'm going to have to do something." And
- 53:49then you then you started and I was
- 53:50like, "Oh, no, that's actually quite
- 53:52good."
- 53:52>> Good. I'm so glad. I'm so glad.
- 53:53>> Yeah. So, that was a that was a great
- 53:54experience.
- 53:55>> So, um
- 53:57>> Wow, Peter. I feel like that should like
- 53:59cost people extra.
- 54:02>> Here's the thing. The YouTube video
- 54:03should have like a popup and it's like,
- 54:05"Sorry, $3 if you want to hear the rest
- 54:08of this." H
- 54:09>> how about this? If if you want to pay
- 54:10for it, patreon.com/
- 54:12>> patreon.com. Yeah, you're right.
- 54:14>> Um I mean, here's the thing. I I like I
- 54:15said, I've been struggling with with
- 54:17some like
- 54:19my writing as in like sitting down on my
- 54:21computer to write scripts and videos and
- 54:23and like whatever. I I I've just like
- 54:25been hitting this block where like
- 54:27nothing has felt good. Um, and I had a
- 54:31little bit of that song for the like the
- 54:33last few months. And then a few nights
- 54:35ago, I sort of sat down and and got a
- 54:36little bit more of it done. And I was
- 54:38like, "Oh, this is starting to shape up
- 54:39into something that I really like." And
- 54:40I was like, you know, this is a show
- 54:42about writing and whatever. And I was
- 54:43like,
- 54:44>> you know, we do sometimes it's fiction,
- 54:46sometimes it's personal essays,
- 54:47sometimes like game reviews and
- 54:48whatever. I was like, let me bring
- 54:50another aspect of writing to this that,
- 54:52you know, it's not games criticism. It's
- 54:53not about games at all, but like there's
- 54:56a little something to that. You know
- 54:57what I mean? Oh, no. 100%. That was that
- 54:59was awesome. I'm thinking like Well,
- 55:02first off, you just said something that
- 55:03I tell my students all the time about
- 55:04how like writing is remembering and how
- 55:06you kind of like have something and you
- 55:10>> wait for you you kind of like arrive on
- 55:14this idea when you are like ready to
- 55:17put this together. I don't know. There's
- 55:18something there's something in here that
- 55:20I'm trying to say right now that is kind
- 55:21of like the antithesis of what AI
- 55:23achieves and how you like arrive at the
- 55:24answer immediately. And this is like
- 55:27part of the artistic process that I
- 55:28really appreciate. And um I also think
- 55:31I, you know, I got this Discord maybe or
- 55:33this question in our Discord maybe like
- 55:35a week or two ago where it was somebody
- 55:37being like, Jake, you do a lot of
- 55:38different artistic things. How do you
- 55:39like balance it all? And you're you kind
- 55:41of answered that right there where like
- 55:45sometimes you know we are human beings
- 55:47and we have all these forces
- 55:49constantly enacting on us and sometimes
- 55:53like the thing that you need to do is
- 55:54not the thing that you feel like you
- 55:56need to do.
- 55:57>> Yes.
- 55:59>> Yeah. Walk away and your like work will
- 56:01be better for it. I know I've been
- 56:02experiencing that a lot lately where
- 56:03there's like a lot of work that I like
- 56:05need to do and I actually like ended up
- 56:07picking up like this this like fiction
- 56:09stuff that I haven't worked on forever
- 56:10and I'm like working on it and I'm like
- 56:12oh god this is like it's like so much
- 56:15it's like singing now that I like took a
- 56:17year off of it and it's that's crazy.
- 56:19It's like magic dude. It's h
- 56:21>> I mean, so I haven't written music like
- 56:24sat down to like write songs in like a
- 56:26year because I because we did our album
- 56:29>> and like I I wrote a [ __ ] ton for that
- 56:32and then it was about recording it and
- 56:34then it was about like getting it out
- 56:35the door and
- 56:38>> I like
- 56:40I wrote the first little bit of that
- 56:41song like I said like two months ago,
- 56:43three months ago and I was like what am
- 56:44I doing? this song isn't going to see
- 56:46the light of day if it ever does for
- 56:48like two years like minimum right and I
- 56:52was like but that doesn't matter like
- 56:54let me let me sit down let me write let
- 56:55me express let me let me work on
- 56:58something because
- 57:00>> in the same way that like hey it's good
- 57:02to experience other bits of art and and
- 57:05things like that to um come back and and
- 57:07like hone the craft of like video game
- 57:09criticism or or like talking about games
- 57:11or experiencing games whatever like it
- 57:14is good to jump [ __ ] and try something
- 57:16else and and say like this is this helps
- 57:19my creative juices flow. And once my
- 57:20they're flowing here, there's a a
- 57:24like
- 57:26symbiotic relationship between a lot of
- 57:28these things within ourselves. It's
- 57:30like, okay, if I can get it flowing for
- 57:31this, maybe I can get it flowing for
- 57:32something else.
- 57:34>> I think something I like about doing
- 57:36this podcast with you is that you and I
- 57:38are both people that take our like quote
- 57:40unquote craft like really seriously. And
- 57:43and I don't mean that as like we're
- 57:44we're like I don't think we're like
- 57:46elitist about it, but I do think we
- 57:48think more about kind of the process and
- 57:52how we will
- 57:54>> arrive at doing the work than we do at
- 57:58just like
- 58:00>> okay now the thing I I don't want to
- 58:03speak for you but I think sometimes I'm
- 58:05like
- 58:07more proud of the work I do before the
- 58:10thing I produce comes out. Dude,
- 58:13>> it's work that nobody sees. I'm sure
- 58:15I've talked about this on a podcast at
- 58:17least once. Um,
- 58:20our drummer, his name's Trevor, he asked
- 58:22me, he was like, um, do you Were these
- 58:26like the 11 songs you had when we for
- 58:28the album? And I was like, Trevor, I had
- 58:30like 30.
- 58:31>> Yeah.
- 58:31>> I had like 30 and they all sucked. And
- 58:33and these songs are like pieced together
- 58:35of like like the best bits from one
- 58:37little idea and then you know you make
- 58:39it work in this thing and this thing and
- 58:40this thing and like that's the stuff
- 58:42that like that's the stuff I'm good at.
- 58:45Like that is the thing I'm actually
- 58:46really I think I'm really good at is is
- 58:48putting it together in that kind of
- 58:50work. But it's so frustrating because
- 58:52it's just like a so these were just 11
- 58:53you had right? like gosh, no, no, it was
- 58:55like it was a an unfathomable amount of
- 58:59like self-editing and work and and like
- 59:01reflection and all that kind of stuff,
- 59:03you know. I think so much about
- 59:05similarly there was a um movie I was
- 59:08working on for like a major studio that
- 59:10had asked me to do a complete draft
- 59:13which is like really unusual
- 59:15>> and I was like so excited to do this and
- 59:17there is a scene in this movie that I
- 59:21think probably is the
- 59:24maybe still like the best thing I've
- 59:26ever written
- 59:27>> and I remember and unfortunately it's uh
- 59:30that that has since been struck down and
- 59:33It was for an IP, so I can never use it
- 59:35for anything. But the Yeah. Yeah. So
- 59:37that's fine. But um I remember writing
- 59:39that scene and like coming out of my
- 59:41office and running into my wife's office
- 59:44and being like,
- 59:47"Sarah, I figured something out. I like
- 59:49figured something out." And I like saw
- 59:52this thing I made that recontextualized
- 59:55everything I had made prior to that
- 59:58thing. And
- 1:00:01I think that my writing can be
- 1:00:04categorized into like two eras and it's
- 1:00:06like before and after I wrote that song.
- 1:00:08>> Gosh, that's the best. No, I dude I'm
- 1:00:10actually the same way with my
- 1:00:10songwriting. Uh, one of the last songs
- 1:00:12we wrote for the album is called smoke a
- 1:00:14smoke alarm
- 1:00:15>> and I wrote that and I was like this is
- 1:00:17actually it. And so I went back and I
- 1:00:19changed a bunch of lyrics and stuff cuz
- 1:00:20I was like no no no it needs to point to
- 1:00:21this and it needs to arrive here. Um it
- 1:00:25like it needs to it has to because this
- 1:00:28is the idea. This is actually where it's
- 1:00:29all where it all should be pointing
- 1:00:30towards.
- 1:00:32>> Oh man,
- 1:00:33>> this is the stuff podcast another
- 1:00:36podcast just about this dude. Oh my god.
- 1:00:38>> Stick with this. Yeah. I mean I don't
- 1:00:39know. Uh uh I I just
- 1:00:42I like
- 1:00:44expression and it's what's cool too is I
- 1:00:46think like I was kind of giddy when I
- 1:00:49saw Did you post your your Octtopath
- 1:00:51thing this morning or was that
- 1:00:52yesterday? It was yesterday.
- 1:00:53>> Got it. I I was kind of giddy when I saw
- 1:00:55that because I was working on my essay
- 1:00:58for the week and it wasn't going well
- 1:00:59and you said something on Blue Sky about
- 1:01:02like, you know, oh, it's cool. Like if
- 1:01:05you listen to the episode from last
- 1:01:06week, you'll see that this went through
- 1:01:08some edits and and whatever. Um, it's
- 1:01:11like that is not that song is not
- 1:01:12finished at all.
- 1:01:14>> I don't even know if I like a bunch of
- 1:01:16the lyrics, but there's enough there
- 1:01:18that I'm like this there's a there's a
- 1:01:20kernel here that I I like. And so if it
- 1:01:22ever comes out, if I ever work on it
- 1:01:23more or whatever, I will be interested
- 1:01:25to maybe re revisit this in the way that
- 1:01:26I like to revisit old demos and go like,
- 1:01:28"Oh yeah, this is what that lyric used
- 1:01:30to be." Oh yeah, this is how the song
- 1:01:31structure used to be and it's like got
- 1:01:33edited and changed and whatever to be
- 1:01:35this other thing so that it can it can
- 1:01:37be stronger. But it's always interesting
- 1:01:39to see where it starts. Yeah, writing I
- 1:01:41think is such a funny thing in that
- 1:01:42regard because um I know that like a lot
- 1:01:45of students and like young writers that
- 1:01:47I work with get so attached to the
- 1:01:50things that they write. And I know for
- 1:01:52me I I I will say I think I'm a special
- 1:01:54case because I kind of have a reputation
- 1:01:55for being extremely unattached to the
- 1:01:57I'm like I'm ready to ready to kill. Uh,
- 1:02:00but there's always one thing that I'm
- 1:02:03like, it's really all just about getting
- 1:02:06to this.
- 1:02:07>> If I can if I can get you there to that
- 1:02:09line, to this idea, to this feeling,
- 1:02:12then that is the thing that I am
- 1:02:13unwilling to budge on. And I think even
- 1:02:16with something as silly about that
- 1:02:20octopath piece, I realized in reading it
- 1:02:23on the podcast that I wasn't quite
- 1:02:27peing at the moment that I wanted. And
- 1:02:29so just kind of like coming back and
- 1:02:31being like, how could I mean the the new
- 1:02:34first sentence to that piece is Renu's
- 1:02:37voice is pretty annoying. Like this is a
- 1:02:39it's like a dramatically different piece
- 1:02:41now. Yeah.
- 1:02:42>> Yeah. Well, so what you just hit on is
- 1:02:44something that like I've been uh
- 1:02:47writing a lot of stuff with you for my
- 1:02:49YouTube channel where like I'll write
- 1:02:50stuff and I'll show it to you and
- 1:02:51whatever. And there's something so good
- 1:02:53about showing someone else something
- 1:02:56because I don't know about you, it's a
- 1:02:58little bit like what like apartment
- 1:02:59hunting is like where you you like set
- 1:03:02like step into a room and the second
- 1:03:04that you step in there you go like no we
- 1:03:06don't need to we don't need to do the
- 1:03:07whole tour.
- 1:03:08>> Yeah. Yeah. Yeah. Yeah. Even though it's
- 1:03:10like it's like it's kind of ridiculous
- 1:03:11because it's like well you didn't see
- 1:03:12the whole thing. It's like no I just
- 1:03:13know. And so like reading back something
- 1:03:15to someone else is sometimes like I I
- 1:03:17started like we've been talking about
- 1:03:19like I've been working on this like
- 1:03:20Metroid Prime video that I just hasn't
- 1:03:21been coming together for me but I've
- 1:03:22been like you know maybe it's okay and
- 1:03:24then I start reading it to you and I'm
- 1:03:25like embarrassed. I'm like no we're
- 1:03:27going to see it through cuz that's what
- 1:03:28we're doing but like no no no. And and
- 1:03:30so like just bringing something to
- 1:03:33someone else is just so like for me it's
- 1:03:36so helpful to just identify like this is
- 1:03:39not it. We we can f we got to get to the
- 1:03:41point to find what it is but it's not
- 1:03:44this. This is funny because not not
- 1:03:46everybody is like this, but you and I
- 1:03:47both I think have like a performer thing
- 1:03:50with us and there is something about
- 1:03:52that like even that tiny performance
- 1:03:55where you start clocking things in your
- 1:03:57head about like about like oh this isn't
- 1:03:59this isn't okay. Like my nervous system
- 1:04:01was on fire when we did that Metroid
- 1:04:03Prime 4 podcast and I was reading the
- 1:04:05like purposefully bad review script
- 1:04:08because I was just thinking about the
- 1:04:09there's a part of me that's that is like
- 1:04:12hearing it from the audience's
- 1:04:13perspective and I'm just like, "Oh, this
- 1:04:15is painful. Holy shit."
- 1:04:16>> Yes. Yes.
- 1:04:18>> No, it it's it's that thing about the
- 1:04:20self-conscious, not self-consciousness,
- 1:04:21but maybe self-editing where you're
- 1:04:23like, "No, cut this. This has to be
- 1:04:24shorter. This is too long." You know
- 1:04:26what I mean? Like that sort of stuff
- 1:04:27that goes off. And when we were doing
- 1:04:28obviously that where we were uh maybe
- 1:04:30intentionally uh working against our
- 1:04:33better judgment um
- 1:04:35>> of course it's going to just like that
- 1:04:36alarm is just like no change this this
- 1:04:38is bad wrong wrong like the entire time.
- 1:04:42Um but I think it's good to have those
- 1:04:45instincts and I think I think like
- 1:04:48it can be difficult for me to present
- 1:04:50something to someone
- 1:04:52>> that I know in my heart of hearts isn't
- 1:04:54it but I've tried to convince myself is.
- 1:04:56Oh, been there. Yeah.
- 1:04:58>> Cuz you show it to someone and they go
- 1:04:59and this is why you show it to them and
- 1:05:01this is why you trust them. They say
- 1:05:03like, "Peter, this isn't it." And you
- 1:05:05know they're right, but you're like,
- 1:05:06"Fuck, but can't it be? Can't we just
- 1:05:08pretend that it is? Can't we all just
- 1:05:10pretend that this is it?" It's like,
- 1:05:11"No,
- 1:05:12>> dude."
- 1:05:13>> It's brutal. Honestly, that's something
- 1:05:14I think about with books all the time
- 1:05:16where I like try to be charitable to
- 1:05:17books because I'm like you need to I
- 1:05:20think you really need to give a book
- 1:05:22like 35 40 pages before you can like
- 1:05:25honestly decide you don't want to read
- 1:05:26any more of it.
- 1:05:27>> Yeah. Yeah.
- 1:05:27>> And it's it's this thing where it's like
- 1:05:29you've you've got to
- 1:05:32>> I don't know. It's it's it's the the
- 1:05:34bigger something gets, the more I think
- 1:05:37generous you almost have to be in in
- 1:05:41seeing through what they want you to see
- 1:05:43through.
- 1:05:44>> It's it's it's almost like the the
- 1:05:48>> you know I I think this sounds stupid,
- 1:05:49but like does the first sentence have to
- 1:05:51be the most compelling thing in the
- 1:05:53entire book?
- 1:05:55>> Like no, because everybody that reads
- 1:05:56the first sentence will assuredly read
- 1:05:58the second.
- 1:06:00>> Yeah.
- 1:06:00>> And but then when does that end? Like
- 1:06:02when do you when do you have to have
- 1:06:04proved it? You know what I mean? It's
- 1:06:05like funny. So which sentence is it?
- 1:06:07Right. And it's it's like
- 1:06:08>> Yeah. Yeah. Yeah. It's so funny.
- 1:06:10>> Yeah.
- 1:06:11>> During this episode, I almost reached I
- 1:06:13I was so close to doing this and I had
- 1:06:14to I had to abstain. But I was so close
- 1:06:17to reaching back here and uh pulling out
- 1:06:19when I talked about the preparedness of
- 1:06:20a text. I've got a a Julian Barnes book
- 1:06:23here that has um it's definitely one of
- 1:06:26my favorite books of all time, but it
- 1:06:27also has what I think is my favorite
- 1:06:30first page in all of literature. I come
- 1:06:34back to this first page all of the time
- 1:06:37and I'm like, no one has ever done it
- 1:06:39better. If you read this first page and
- 1:06:41you don't want to read the rest of the
- 1:06:42book, I don't know if I can be your
- 1:06:43friend. I like I just I that Oh my god,
- 1:06:48>> I love that.
- 1:06:49>> Let me see what what I can grab. Um,
- 1:06:51>> what's a video game with a really good
- 1:06:52first page?
- 1:06:57>> I said this to you the other day, maybe
- 1:06:59on a bonus spot or something, or maybe
- 1:07:00we were just gabbing, but uh, Persona 5.
- 1:07:02I really like the
- 1:07:03>> Yeah. Yeah. Yeah. Yeah. It's got such a
- 1:07:05good opening.
- 1:07:06>> Yeah. Yeah.
- 1:07:06>> Um, I think the one that most people I
- 1:07:09think are are drawn to is like Uncharted
- 1:07:112, Train. It's I think that's a good
- 1:07:13one,
- 1:07:14>> man. Should I replay the Uncharted
- 1:07:16games?
- 1:07:16>> No, they don't. No, really? I don't
- 1:07:18know. I I mean, okay, I have nostalgia
- 1:07:21for them. I played them for the first
- 1:07:22time in 2020.
- 1:07:23>> Um, I played all of them back to back to
- 1:07:26back to back.
- 1:07:26>> I did the same thing before Uncharted 4
- 1:07:28came out. I played them all.
- 1:07:30>> So, I did that before Last of Us 2 came
- 1:07:31out cuz I was like, "What's Dog doing?"
- 1:07:32Like, I was like, "What's this?" Cuz I
- 1:07:34didn't have much background with them
- 1:07:35other than the first game. So, yeah. So,
- 1:07:36I played all of those. Uh, and I didn't
- 1:07:38I I It was one of those things where I
- 1:07:40was like, "Oh,
- 1:07:42oh, no." Oh, see, I think I actually
- 1:07:45kind of liked them because they were
- 1:07:47light and breezy and
- 1:07:48>> Yeah. Oh, yeah. I mean, like they're
- 1:07:50>> I'm not very good at I'm not very good
- 1:07:52at like shooting games, but Uncharted
- 1:07:53was like, "Jake, what if you were good
- 1:07:55at shooting games?" I'm like,
- 1:07:57>> you know what's You know what's fun? Uh,
- 1:07:59in Uncharted one, one of my I I think
- 1:08:02about this a lot.
- 1:08:03>> Is that the one where you start on the
- 1:08:04boat?
- 1:08:05>> Yes. So, you start on the boat.
- 1:08:06>> That's a good start.
- 1:08:07>> And you're with Elena,
- 1:08:08>> the name of the love interest. It's
- 1:08:12Elena. Dude, I found I found Elena. I
- 1:08:13know. It's just like a video game.
- 1:08:15>> Uh, and
- 1:08:17uh
- 1:08:19there's pirates and they show up. You're
- 1:08:21like doing like underwater like whatever
- 1:08:24and pirates show up
- 1:08:25>> and Nathan Drake hands Elena a gun.
- 1:08:28She's like a she's like a reporter, I
- 1:08:29think.
- 1:08:30>> And he he gives her a firearm
- 1:08:32>> and and she's like, "Whoa, what the
- 1:08:34fuck?" And she he's like, "You're going
- 1:08:36to have to use this." And he's like, "Do
- 1:08:38you know how to use it?" And she's like,
- 1:08:40"Yeah, it's just like a camera. point
- 1:08:41and shoot and then they move on. But
- 1:08:44like in real life it's like no Elena,
- 1:08:47you're about to take a human life.
- 1:08:51>> It's just like posting a picture on
- 1:08:52Instagram, dude. It's like
- 1:08:53>> Elena, not even 1% is it like that.
- 1:08:57You're about to shoot like like you're
- 1:08:59about to shoot a man off a little ski.
- 1:09:01>> Can I can I tell you something? Not to
- 1:09:02be a crazy person, but I think for the
- 1:09:04for the tone of that game, I actually
- 1:09:06think I actually think that it's it's a
- 1:09:08good line, actually. No, that's a really
- 1:09:09No, that's a really really good lie.
- 1:09:11It's just so silly. It's just such a
- 1:09:12silly like,
- 1:09:13>> "Yeah, point and shoot." And he's like,
- 1:09:14"Yeah, you got it." But it's like,
- 1:09:16>> "No, you're about to That person is
- 1:09:19going to be dead because of you."
- 1:09:22>> I bet if we go back to it.
- 1:09:24>> Yeah.
- 1:09:24>> The voice actor injects a little bit of
- 1:09:27unease.
- 1:09:28>> Oh, yeah. Or kind of kind of like
- 1:09:29sarcasm a little bit. Or
- 1:09:31>> shoot. Yeah, sure.
- 1:09:34>> Those those games are all right. I
- 1:09:37I think Uncharted 2 stands out as like,
- 1:09:39oh, this one's got the juice.
- 1:09:41>> I don't know how this happened to us,
- 1:09:43but in the back in the in the back, you
- 1:09:45know, tenth of this pod.
- 1:09:47>> Welcome to essentially bonus pod two.
- 1:09:49>> That's what I was going to say. If
- 1:09:50you're interested in this kind of
- 1:09:51conversation, then I think
- 1:09:52patreon.com/critical error, the bonus
- 1:09:54pod might be for you. But I also want to
- 1:09:56say that for the person who made it this
- 1:09:58far in the podcast, who you've just been
- 1:10:00hanging out with us when we veered way
- 1:10:02off course from the uh proposed topic,
- 1:10:06>> do you want to get into the comments of
- 1:10:09this YouTube video or on Patreon and say
- 1:10:13something to us about the Cuz sometimes
- 1:10:16you and I when we veer, it's like a
- 1:10:19different kind of content that could
- 1:10:21exist. And I wonder if when you know we
- 1:10:25try to kind of stay firmly in this lane
- 1:10:27of how people talk about games and the
- 1:10:30zeitgeist and discourse and all this
- 1:10:32other stuff and I and I wonder if there
- 1:10:34is a kind of content type as we expand
- 1:10:37and grow critical error if there is
- 1:10:39something that this person listening is
- 1:10:41like I would really just like to see you
- 1:10:43guys do this revisit this game go back
- 1:10:47do this in this way whatever it is I
- 1:10:49would just like to know I think that the
- 1:10:50person who is still with us at this
- 1:10:52particular point in time is the one of
- 1:10:54the kinds of listeners that I am almost
- 1:10:56most interested in hearing from.
- 1:10:57>> I bet they've got a perspective on it.
- 1:10:59>> Yes, agreed.
- 1:11:00>> Anything else?
- 1:11:01>> Thanks for being here.
- 1:11:03>> That's what I got. Thanks for being
- 1:11:04here.
- 1:11:05>> Until again.