Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 42 (S3E42)
Transcript
- 0:00Speaker 1: Hi, This is Trevor from Your Story Will be Different
- 0:02Speaker 1: and you are listening to Tale of the Manticore. The
- 0:09Speaker 1: following podcast is intended for a mature audience. Listener discretion
- 0:14Speaker 1: is advised. Welcome back to Tale of the Manticor Season three.
- 0:33Speaker 1: Like the creature from which it takes its name, Tale
- 0:35Speaker 1: of the Manticor is a mashup, a crossbreeding between two
- 0:39Speaker 1: different species of storytelling. Here you will find the unpredictability
- 0:43Speaker 1: of old school paper and dice games with the story
- 0:46Speaker 1: craft of a dark fantasy novel. No character is sacred
- 0:50Speaker 1: and none will be spared if the dice decide their
- 0:53Speaker 1: fate is at hand. According to Lare, the Tale of
- 0:57Speaker 1: a Manticore is barbed with cruel and spikes. There will
- 1:02Speaker 1: be much pain in the days ahead. Last time on
- 1:14Speaker 1: Tail of the Manticor, Chapter forty one begins with the
- 1:18Speaker 1: party stepping through the weird door in the floor of
- 1:20Speaker 1: Odok's apparently abandoned cottage. They enter a place that somehow exists,
- 1:25Speaker 1: oriented sideways to the normal world. This is Odoke's Seclusium,
- 1:29Speaker 1: and strangers are not welcome here, as the companions soon
- 1:32Speaker 1: learn shortly after entering the magic mouth tells them to
- 1:36Speaker 1: go back or be repelled, but the pieces ignore the
- 1:39Speaker 1: warning who proceed. They discover a vestibule, a dining area,
- 1:43Speaker 1: and a small pantry, and although they remain unmolested, they
- 1:46Speaker 1: do not find anything more significant than a few minor
- 1:49Speaker 1: clues about the people who live there. However, the next
- 1:53Speaker 1: room they enter is trapped. In it, the magic Mouth
- 1:56Speaker 1: reappears with the new warning. Instead of telling them to
- 1:59Speaker 1: turn back, this time, they are directed to drop their
- 2:02Speaker 1: weapons and surrender. A quartette of display suits of armor,
- 2:06Speaker 1: one in each of the room's corners, comes to life
- 2:09Speaker 1: in order to enforce the command, but the companions have
- 2:12Speaker 1: no intention of obeying. It appears that they will need
- 2:15Speaker 1: to fight their way to the reclusive Diygogue if they
- 2:18Speaker 1: wish to speak with him on equal terms. I thought
- 2:25Speaker 1: I'd be starting this chapter with combat right out of
- 2:28Speaker 1: the gates, but I can't do that because I realize
- 2:30Speaker 1: I forgot to do something in the last episode and
- 2:33Speaker 1: it can't wait. Episode forty one was supposed to be
- 2:36Speaker 1: a level up episode for Achillie. How did I forget that?
- 2:39Speaker 1: It's like my favorite thing? But I did forget, and
- 2:43Speaker 1: at least I caught the oversight before it mattered. Doing
- 2:46Speaker 1: it now instead of then actually makes no difference, which
- 2:49Speaker 1: is very lucky. Anyway, that's enough excuses, let's get into it.
- 2:53Speaker 1: For achieving level five, Achillie will get a D four
- 2:55Speaker 1: of new hit points. Rolling for that a one, which
- 2:59Speaker 1: gets Menda to two, making her new total fifteen. Disappointing,
- 3:04Speaker 1: but not the end of the world. Let's try for
- 3:06Speaker 1: stat increases for strength. I've got a three, intelligence a
- 3:11Speaker 1: five wisdom that two was not going to do it.
- 3:15Speaker 1: Dexterity a three. Uh oh, there's only two chances left.
- 3:20Speaker 1: A six for a constitution would be a big deal, though,
- 3:23Speaker 1: rolling for constitution a five, Charisma a two not a zip.
- 3:31Speaker 1: I can only hope that the Dice gods are holding
- 3:33Speaker 1: back their good luck for the truly important role which
- 3:35Speaker 1: is coming up next. Many folks will know that level
- 3:38Speaker 1: five is when magic users get their first third level spell.
- 3:42Speaker 1: I'm going to use the spell list from the Expert Rules,
- 3:45Speaker 1: but with some modifications since I've used them in older seasons.
- 3:49Speaker 1: I'm removing the following from the list lightning bolt, water breathing,
- 3:53Speaker 1: protection from normal missiles, infra vision, and haste. That leaves
- 3:57Speaker 1: only the following seven spells Clairvoids, dispel magic, Fireball, fly,
- 4:04Speaker 1: old Person, invisibility ten foot radius, Protection from evil ten
- 4:08Speaker 1: foot radius. Let's go ahead and add three more from
- 4:10Speaker 1: the second edition rulebook Blink, Flame, Arrow, and spectral Force.
- 4:16Speaker 1: That makes ten spells with a good mix of utility
- 4:18Speaker 1: and offense, and most of them make good sense with
- 4:21Speaker 1: the story, which is a bonus. Let's see what Achille
- 4:23Speaker 1: will get. I roll. The two are dispel magic. Okay,
- 4:29Speaker 1: it doesn't have the glamour of fireball, but I am
- 4:32Speaker 1: quite pleased with this result. Here's what the spell can do.
- 4:35Speaker 1: It removes spell effects within a twenty by twenty by
- 4:38Speaker 1: twenty foot space. It doesn't affect magic items, but will
- 4:41Speaker 1: remove any spell effect of equal or lower level than
- 4:45Speaker 1: the original caster. It also has a decent chance to
- 4:47Speaker 1: succeed even if the original caster is of higher level
- 4:50Speaker 1: than the one trying to dispel the magic.
- 4:53Speaker 2: Yeah.
- 4:53Speaker 1: I can see a million ways that could be very useful,
- 4:55Speaker 1: but it's worth mentioning that Achillie will need to rest
- 4:58Speaker 1: and study before she can use her new spell. Hey,
- 5:01Speaker 1: you know it's even cooler than a level up episode.
- 5:04Speaker 1: That double level up episode. Since I forgot about Achilles
- 5:07Speaker 1: last time. I've actually got two of them to do Today,
- 5:10Speaker 1: Durani will join his ally at level five. He gets
- 5:13Speaker 1: a D six for new hit points. Rolling for that
- 5:17Speaker 1: A two mid chapter three, so his new total is nineteen.
- 5:21Speaker 1: I'd be lying if I said it wasn't a bit
- 5:23Speaker 1: let down by that. You know what, I'm switching dice.
- 5:26Speaker 1: This D six must be busted or something. Yeah, hang on, okay,
- 5:29Speaker 1: I have a nice purple one that rarely lets me
- 5:31Speaker 1: down that I hope it doesn't this time. Because Durni
- 5:34Speaker 1: has only ever gotten a single stat increase, he's due
- 5:38Speaker 1: for some good luck. Let's get rolling for strength A
- 5:41Speaker 1: four intelligence a six. Okay, there it is. Intelligence is
- 5:46Speaker 1: not his main stat, but I'll take it. Ten goes
- 5:49Speaker 1: to eleven for wisdom, a five dexterity just a two
- 5:56Speaker 1: constitution another two charisma, that's a three. Well, I asked
- 6:02Speaker 1: for something, and I did guess something. I guess I
- 6:05Speaker 1: can't complain. To finish up this level up, Derennie's basic
- 6:08Speaker 1: attack bonus improves you a plus three, and that is
- 6:11Speaker 1: bound to make a difference. All Right, The bookkeeping is
- 6:14Speaker 1: done and it is finally time to join the adventure.
- 6:23Speaker 1: Chapter forty two Part one, Day thirty six, late afternoon.
- 6:30Speaker 1: Ten minutes remain in Achillea's detect evil spell mythic event
- 6:36Speaker 1: meaning activate suffering party status. Achillea fifteen of fifteen hit points,
- 6:44Speaker 1: Court twenty four of twenty four, de Renni nineteen of nineteen,
- 6:51Speaker 1: ten Tier nineteen of nineteen, Fairwind twenty seven of thirty three,
- 6:58Speaker 1: Flicker sixteen of sixteen supplies. The companions have no food,
- 7:04Speaker 1: remaining spells available. Achillia can cast enlarge message and glitter.
- 7:11Speaker 1: Dust Cord can cast and tangle, slow poison and hold animal.
- 7:17Speaker 1: Fair Wind can cast curelate wounds and protection from eval.
- 7:24Speaker 2: Drop your weapons and surrender.
- 7:27Speaker 1: Repeated the wooden mouth on the door a third time.
- 7:30Speaker 1: The companions standing back to back, prepared for battle as
- 7:33Speaker 1: the four animated suits of armor that surrounded them advance.
- 7:41Speaker 1: Entering combat, these suits of animated armour are a very
- 7:47Speaker 1: straightforward kind of opponent. Each has six hit points an
- 7:51Speaker 1: AC of sixteen, can do one to ten points of
- 7:53Speaker 1: damage with their halbert, and are immune to mind affecting
- 7:56Speaker 1: spells and fear. However, while the enemy is unaccept optional
- 8:00Speaker 1: in their stats, this combat will be significantly different from
- 8:04Speaker 1: many of the companions have fought before. Since they're surrounded,
- 8:07Speaker 1: the pieces cannot choose which of their number will be
- 8:10Speaker 1: front line fighters and which will stand in the rear.
- 8:13Speaker 1: Practically speaking, this means that Achillea is at much higher
- 8:16Speaker 1: risk than usual. She will also need to declare her
- 8:19Speaker 1: spell casting before each initiative roll because of the chance
- 8:23Speaker 1: that her attempts will be disrupted. Surprise will not be
- 8:26Speaker 1: checked for either side in this combat, and so we
- 8:28Speaker 1: move straight into round one declarations. Achilliable attempt to cast
- 8:34Speaker 1: enlarge on a flicker initiative. The party a four, the
- 8:40Speaker 1: animated armor a two. A lucky start, and it makes
- 8:44Speaker 1: sense as I've mentioned that the animated armor is slow moving.
- 8:47Speaker 1: Dur Any will strike first. He needs a thirteen to hit.
- 8:51Speaker 1: A sixteen is good. He does just two points of
- 8:54Speaker 1: damage to the armor nearest him. Fairwind will try to
- 8:57Speaker 1: hit that same suit. He needs a fourteen or better.
- 9:01Speaker 1: A two means the attack is parried. The armor may
- 9:04Speaker 1: be slow, but its movements are precise. Cord faces one
- 9:08Speaker 1: of the animated suits of armor alone. His target to
- 9:10Speaker 1: hit number is also fourteen. Rolling fifteen geez Cord is
- 9:16Speaker 1: so good in a fight. Damage from his battle axe
- 9:19Speaker 1: is wow a whopping seven voints. The axe slams into
- 9:24Speaker 1: the breastplate, burying its blade in the metal, coordinates to
- 9:28Speaker 1: wrench it out, making the armor move like a puppet
- 9:30Speaker 1: in the process. Achillia and Flicker pair up against the
- 9:35Speaker 1: third suit for her turn. The half elf casts enlarge
- 9:38Speaker 1: on Flicker, using her wand to focus the spell's energy,
- 9:41Speaker 1: and the blink Dog grows to the size of a
- 9:43Speaker 1: dire wolf. Flicker now pounces on their opponent. Oh no,
- 9:49Speaker 1: that's a one. Although Flicker accepts the spell without resisting,
- 9:53Speaker 1: she is unused to her new size and weight and
- 9:55Speaker 1: fumbles terribly. Her next attack will be lost. Step is
- 10:00Speaker 1: ten deer, who gets a plus three to his roll
- 10:02Speaker 1: all bonus is considered A twelve is just short of
- 10:06Speaker 1: what he needs to hit, and the enemy bats away
- 10:08Speaker 1: the sword of Learhane with its halberd. Now it's the
- 10:12Speaker 1: animated armour's turn. I'll randomize targets where applicable, but I'll
- 10:15Speaker 1: keep those rolls off Mike, so should not over complicate things.
- 10:19Speaker 1: The first suit of armor thrust his halberd at fair
- 10:21Speaker 1: Wind and hits with a fourteen. Damage with a polearm
- 10:25Speaker 1: can be quite severe, rolling a D ten out A
- 10:30Speaker 1: nine the points, stabs him in the abdomen and goes deep.
- 10:35Speaker 1: Just like that, the cleric is down to eighteen hit points.
- 10:38Speaker 1: Animated Armor number two tries to strike Chord back A
- 10:42Speaker 1: twelve just hits. Oh my, this combat is not going
- 10:46Speaker 1: so well. Damage from the halbard is funk ten points
- 10:51Speaker 1: a brutal hit to the torso. I can imagine a
- 10:54Speaker 1: situation where a Chord's axe is buried in the armor
- 10:57Speaker 1: and the armour's halberd is buried in Chordugh, this fight
- 11:00Speaker 1: is not going well. Luckily I've rolled up. The third
- 11:03Speaker 1: suit of armor targets Flicker, and the krit fumble does
- 11:06Speaker 1: not prevent the animal from blinking away before the polearm
- 11:09Speaker 1: sweeps down upon it. Over to ten tier. The last
- 11:13Speaker 1: animated suit of armor rolls A five. Ten tier returns
- 11:18Speaker 1: the perry, and both combatants square off, ready for round two.
- 11:23Speaker 1: Declarations none initiative the party A two the animated armor
- 11:30Speaker 1: A five. Things go from bad to worse when the
- 11:33Speaker 1: animated armor presses forward as though they shared a single mind.
- 11:37Speaker 1: The one that wounded Fairwind now turns its attention to
- 11:40Speaker 1: Durni and jabs it's alberted him nineteen holy smokes. This
- 11:46Speaker 1: battle is going so badly. Damages cripes nine points. Durani
- 11:53Speaker 1: is down to just over half his HP. With a
- 11:56Speaker 1: single blow, Cord's opponent goes next nine mercifully misses the
- 12:01Speaker 1: wooden construct. Having cast her spell. Achillie now draws her dagger,
- 12:06Speaker 1: and she can't help but notice that the move directs
- 12:09Speaker 1: the animated armour's attention away from Flicker and over to her. Suddenly,
- 12:13Speaker 1: the blade of a halberd is swinging her way. A
- 12:17Speaker 1: seventeen is more than enough to hit, and she takes
- 12:20Speaker 1: oh just one point of damage, a nick in the bicep.
- 12:24Speaker 1: Still still, the experience is terrifying, and she becomes suddenly
- 12:28Speaker 1: aware just how vulnerable she is. The fourth suit of
- 12:31Speaker 1: armor faints and thrusts a tent here, but at eleven
- 12:34Speaker 1: means he is able to parry the attack. Now it's
- 12:37Speaker 1: the PC's turn. At this point, they must be trying
- 12:40Speaker 1: to come up with a way to survive this encounter
- 12:42Speaker 1: that does not involve fighting. But I think for now
- 12:45Speaker 1: they just redouble their efforts and try to take control
- 12:47Speaker 1: of the situation. Tend to rye posts A two means
- 12:51Speaker 1: his blade skates harmlessly off the enemy's breastplate. Flicker cannot
- 12:56Speaker 1: attack us round due to her fumble. In round one,
- 13:00Speaker 1: Clia with her dagger, will need a small miracle to
- 13:02Speaker 1: connect boom natural twenty A small miracle asked for and delivered,
- 13:09Speaker 1: damages six points as she jams her blade into her
- 13:12Speaker 1: opponent's elbow joint and twists with all she's got. Wow,
- 13:18Speaker 1: of all the things I didn't expect to happen anyway.
- 13:21Speaker 1: Cord is next. Will he be as reliable as we
- 13:24Speaker 1: need him to be? Before means he cannot land a blow. Fairwind,
- 13:28Speaker 1: holding his wounded stomach with one hand while swinging his
- 13:31Speaker 1: cudgel with the other, goes next. The six means his
- 13:34Speaker 1: weapon clangs off the enemy's puldron with no discernible effect.
- 13:39Speaker 1: Duranni goes last, and he really needs to hit about fifteen.
- 13:43Speaker 1: Will do it? The oven blade slashes at the armour's knee,
- 13:46Speaker 1: doing four points. Round two ends with the Magic Mouth
- 13:51Speaker 1: commanding the companions once again to.
- 13:53Speaker 2: Drop your weapons and surrender.
- 13:55Speaker 1: It's an unnecessary reminder that things are going poorly. Three declarations,
- 14:01Speaker 1: none initiative. The party A six. Oh, this could be
- 14:06Speaker 1: the break The PC's need the animated armor a six
- 14:10Speaker 1: strike that all actions will be simultaneous. If anyone goes down,
- 14:14Speaker 1: they will still get the chance to retaliate. I'll start
- 14:17Speaker 1: with the PCs going back around the circle. Durrennie tries
- 14:20Speaker 1: to follow his successful stroke with a powerful backhand an eighteen.
- 14:25Speaker 1: Well done to Rennie. That's a hit, Come on, big
- 14:28Speaker 1: money three points. This suit of armor has seven hit
- 14:32Speaker 1: points remaining. Can fair one follow suit a fifteen. Finally,
- 14:38Speaker 1: the cleric lands a blow. His cugel will only do
- 14:41Speaker 1: a defour of damage. However, rolling three points is not bad.
- 14:46Speaker 1: The animated suit of armor is now dented badly in
- 14:49Speaker 1: several places. Court is up next. His battle axe comes
- 14:53Speaker 1: down in a mighty two handed overhead chop. Oh A
- 14:57Speaker 1: thirteen just misses by a single point. The armor pivots
- 15:00Speaker 1: to avoid the crushing blow. Achille attacks with her dagger
- 15:04Speaker 1: again seventeen. Okay, her dagger does another two points of damage.
- 15:11Speaker 1: This enemy now has just ten remaining. Flicker, enlarged to
- 15:15Speaker 1: more than one and a half times her normal size,
- 15:17Speaker 1: is recovered from her fumble and springs teeth snapping the
- 15:21Speaker 1: three means she is knocked back by the shaft of
- 15:23Speaker 1: the defender's Albert ten two goes last, needing a twelve
- 15:28Speaker 1: to hit. A fourteen is good. His opponent, yet untouched,
- 15:33Speaker 1: will take three points of damage from the ELF's magical blade.
- 15:38Speaker 1: The animated armor will now take their turn. I'll go
- 15:41Speaker 1: back around the circle, starting with the one attacking ten tier.
- 15:44Speaker 1: He needs a thirteen to hit him a one. Huh.
- 15:47Speaker 1: Taking that first blow from ten tier knocks it off
- 15:50Speaker 1: balance and sends the armor down to the floor with
- 15:52Speaker 1: a crash, where it struggles to get back up. It
- 15:55Speaker 1: will lose its next turn. In doing so, The dice
- 15:57Speaker 1: tell me that Flicker will be the next target. Can
- 16:00Speaker 1: the animal blink away When the initiative is simultaneous, I'll
- 16:04Speaker 1: roll high low I will mean a can rolling a ten.
- 16:08Speaker 1: Flicker cannot get away in time. Of course, the armor
- 16:11Speaker 1: still needs to land a hit at twelve plus two
- 16:14Speaker 1: means oh it misses by a single point. Yikes, that
- 16:17Speaker 1: was close. Cord's enemy goes next, a fourteen hits. Oh boy,
- 16:24Speaker 1: here comes that d ten again. I have a bad
- 16:26Speaker 1: feeling about this. Oh my gosh, nine points. These hits
- 16:32Speaker 1: are absolutely savage. Cord digs a terrible wound and goes
- 16:35Speaker 1: down to just five hit points. One more successful hit
- 16:38Speaker 1: could well kill him. I think Achilleus, standing just to
- 16:42Speaker 1: his right, is aware of just how dire the situation
- 16:44Speaker 1: is for her friend. The last animated suit of armor
- 16:48Speaker 1: remains focused under any but a seven means the elf
- 16:52Speaker 1: can parey the polearm safely to the side. Half. Once again,
- 16:55Speaker 1: the strident voice of the magic mouth brings out.
- 16:58Speaker 2: Submit, drop your weapons to the ground, and submit.
- 17:02Speaker 1: As we enter round four, I can tell you that
- 17:04Speaker 1: it is tempting to have the pieces do just that.
- 17:06Speaker 1: As it stands, the armor is more or less down
- 17:09Speaker 1: to half of their original strength, but the pieces are
- 17:12Speaker 1: considerably worse off, especially court. Going even one more round
- 17:16Speaker 1: is a tremendous risk, but I think I will take it.
- 17:20Speaker 1: Let's begin round four declarations fair wind will cast cure
- 17:24Speaker 1: led wounds on court initiative the party five the animated
- 17:31Speaker 1: armor two. Well, that was very lucky. But as I
- 17:35Speaker 1: start this round, I suddenly realize that if even one
- 17:38Speaker 1: of these animated suits of armor scores a critical hit,
- 17:41Speaker 1: they will do an insane amount of damage, as much
- 17:44Speaker 1: as twenty points. So unless the PCs really grab the
- 17:47Speaker 1: upper hand this ground, I'm not sure I have the
- 17:49Speaker 1: stomach to keep the fight going much longer, but I've
- 17:52Speaker 1: committed them to this round at least, so let's see
- 17:55Speaker 1: what happens. Durani goes first. He swings his blade and
- 17:59Speaker 1: with a fifth scores a hit and four points is
- 18:02Speaker 1: the exact amount he needs to take out the suit
- 18:05Speaker 1: of armor. He rings it like a bell, and the
- 18:08Speaker 1: sheer power of his strike breaks the spell that holds
- 18:10Speaker 1: it together. It falls to pieces at his feet. Fairwood
- 18:15Speaker 1: can now move to help Cord. He casts Cure Light
- 18:18Speaker 1: Wounds on the construct and heals him four just three points.
- 18:23Speaker 1: That's underwhelming, but still helpful. I suppose Cord, for his part,
- 18:28Speaker 1: will bash away at their foe a six missus. Unfortunately.
- 18:33Speaker 1: Next in line are Achillea and Flicker. Achillea's dagger flashes
- 18:37Speaker 1: out and with a thirteen it fails to penetrate the
- 18:41Speaker 1: steel plates of the animated armor. Flicker at her side
- 18:45Speaker 1: lungees a nineteen. Excellent damage will be one d six
- 18:49Speaker 1: times one point six for the enlarged spell. Rolling a
- 18:54Speaker 1: four on the die makes six point four rounded down
- 18:56Speaker 1: to six points. It's almost enough to finish off their enemy,
- 19:01Speaker 1: but not quite. Two hit points yet remain ten. Two
- 19:04Speaker 1: goes last, and he needs a thirteen to hit. A
- 19:07Speaker 1: four will not do it. As his enemy rises to
- 19:10Speaker 1: his feet, the sort of their han whistles through the
- 19:11Speaker 1: spot where his head would have been if it had one.
- 19:14Speaker 1: Now the animated armor can act, or rather two of
- 19:17Speaker 1: them can. The one that Qriit failed last round lost
- 19:20Speaker 1: his turn, picking itself off the floor. Another has been destroyed.
- 19:24Speaker 1: The animated armor that attacked Flicker last round unfortunately turns
- 19:27Speaker 1: its attention back to Achillie. As Flicker blinks away, it
- 19:31Speaker 1: only needs a nine to hit her. That twelve connects
- 19:34Speaker 1: damage could be bad. Four points another cut, this time
- 19:38Speaker 1: on her left shoulder. Achillie has ten left. This last
- 19:43Speaker 1: roll is the one I've been dreading. Cortz Ac is
- 19:45Speaker 1: fourteen and so the animated armor needs to roll a
- 19:48Speaker 1: twelve or better to hit on a D twenty A
- 19:52Speaker 1: four that was lucky. Round four ends with the PCs
- 19:56Speaker 1: having managed to take control of the fight. There's still
- 19:59Speaker 1: plenty of danger, but I think it makes sense to
- 20:02Speaker 1: keep going, so we move to round five. Declarations none
- 20:07Speaker 1: initiative the party a six. This could be the extra
- 20:11Speaker 1: momentum the pieces need to win, hoping for anything other
- 20:15Speaker 1: than a six. With this an ext roll for the
- 20:17Speaker 1: animated armor. A two nice taking down his enemy clears
- 20:21Speaker 1: away the creeping doubt over whether these things could be
- 20:24Speaker 1: killed at all, and the companions find an extra store
- 20:26Speaker 1: of courage. They're going to give it everything they've got.
- 20:29Speaker 1: Cord raises his battle axe and A nine. It's parried
- 20:33Speaker 1: away with seeming ease. However, fair Wind is there to
- 20:37Speaker 1: help with his cudgel. An eight is not going to
- 20:40Speaker 1: get the job done. Durani joins his brother and tries
- 20:44Speaker 1: to flank the enemy. A nineteen hits three points of damage,
- 20:48Speaker 1: is a solid blow and brings this foe down to
- 20:51Speaker 1: ten hit points. Ten two will try to strike the
- 20:54Speaker 1: opposite side. A sixteen on the die is plenty, but
- 20:59Speaker 1: it's a glancing blow, doing only two points of damage.
- 21:03Speaker 1: Last up are Achille and Flicker. Achillees he's a weak
- 21:06Speaker 1: spot in the armor and stabs down with her dagger.
- 21:09Speaker 1: Fourteen is a good role, but it's not enough to
- 21:11Speaker 1: score a hit. Her blade is deflected by the steel embrace.
- 21:16Speaker 1: Flicker is last up and needs it fourteen to hit.
- 21:19Speaker 1: A two means she cannot find an opening in the
- 21:21Speaker 1: enemy's defenses either. But once again it is the animated
- 21:26Speaker 1: armor's turn, and the bad feeling I have inside me
- 21:29Speaker 1: is back. Achillie is once again targeted, and at seventeen
- 21:33Speaker 1: is a hit. Now she is in the danger zone
- 21:36Speaker 1: and a bad enough role could kill her. Here goes
- 21:38Speaker 1: nothing three points. I think next round she's going to
- 21:42Speaker 1: have to try to withdraw. This is getting way too dangerous.
- 21:46Speaker 1: Speaking of danger, the dice tell me that Cord remains
- 21:48Speaker 1: the target. Oh no, A seventeen will hit once again.
- 21:53Speaker 1: We are in a bad spot. With eight points left,
- 21:56Speaker 1: Cord could lose his life right here six points. The
- 22:01Speaker 1: blow sends him to the floor. Achillia sees this and
- 22:04Speaker 1: cries out, God, there's the weapons clash. The voice from
- 22:07Speaker 1: the door repeats, more insistent than ever.
- 22:10Speaker 2: Drop your weapons to the ground and submit.
- 22:12Speaker 1: There's one enemy left, and that day say it turns
- 22:15Speaker 1: on to Reny. Within nine the Elf is able to
- 22:18Speaker 1: knock the incoming halberd aside. Round five is at an end,
- 22:22Speaker 1: and I have decided there will be no round six.
- 22:25Speaker 1: We are a few bad rolls away from disaster, and
- 22:27Speaker 1: I am not prepared to lose two of my pieces
- 22:30Speaker 1: to this encounter, not after everything they've been through. Earlier,
- 22:36Speaker 1: Achillie had noticed that her spell of detect Evil did
- 22:39Speaker 1: not sense anything in these animated suits of armor. She'd
- 22:43Speaker 1: also noticed how the armor engaged with Flicker had turned
- 22:46Speaker 1: on her the moment she'd drawn her dagger. She looked
- 22:49Speaker 1: at the blade in her hand and made a snap decision,
- 22:52Speaker 1: throwing it to the ground. The half elf ordered Flicker
- 22:54Speaker 1: to lie down. Amazingly, the blink dog obeyed without missing it.
- 22:59Speaker 1: Achillia continued court fail and drop your weapons. We surrender,
- 23:05Speaker 1: We surrender, without waiting to see what they would do.
- 23:09Speaker 1: She followed up in Elvish de renny tenter ludnaren kin
- 23:13Speaker 1: how it am. Perhaps the others had been thinking the
- 23:15Speaker 1: same thing, for they did as they were asked, and
- 23:18Speaker 1: one by one, cudgel, axe and sword dropped to the floor.
- 23:25Speaker 1: Tinder was the last to release his, not wanting to
- 23:28Speaker 1: part with the sort of leir haane with which he
- 23:29Speaker 1: felt a special bond, But a few moments after the others,
- 23:33Speaker 1: he led his fall too. The reaction of the animated
- 23:37Speaker 1: armor was immediate. Once the weapons were dropped, they stopped
- 23:41Speaker 1: pressing the attack. There were only three suits still standing,
- 23:44Speaker 1: and two of them had been badly battered and scored.
- 23:48Speaker 1: The last was in such poor condition that the moment
- 23:50Speaker 1: it stopped fighting, its left arm fell off and clattered
- 23:53Speaker 1: against the flagstones. Its weapon remained raised. However, in fact,
- 23:58Speaker 1: all three had the spiked of their halberds pointed at
- 24:01Speaker 1: the companions. As fair Wind, Cord, Achilie, and the brothers
- 24:05Speaker 1: raised their empty hands in the air. One of the
- 24:07Speaker 1: headless suits pulled back. He gestured with its weapon at
- 24:11Speaker 1: the door on the far end of the room. The
- 24:13Speaker 1: magic mouth that had been addressing the companions throughout the
- 24:16Speaker 1: fight was gone. Suddenly, Cord stumbled, Achilie put his hand
- 24:21Speaker 1: on her shoulder to steady him, and their captors allowed it,
- 24:24Speaker 1: not seeming to care so long as their enemy's weapons
- 24:27Speaker 1: were out of reach. Once again, the armor repeated its
- 24:30Speaker 1: jabbing motion, and Achilie led Cord and the others across
- 24:33Speaker 1: the room to the door. It was only now that
- 24:35Speaker 1: she really began to notice how much her cuts stung
- 24:38Speaker 1: and how much she was bleeding, while the magnitude of
- 24:41Speaker 1: their failure and the degree of her responsibility for it
- 24:44Speaker 1: started to take shape in her mind. Still, she was
- 24:47Speaker 1: comforted in knowing that Cord would survive, and nothing mattered
- 24:50Speaker 1: more than that right now. When she reached the door,
- 24:53Speaker 1: Achillie pushed it open. Before her stretched a long corridor.
- 24:57Speaker 1: It bent to the east after sixty or seventy feet
- 25:00Speaker 1: and had a single small door on the left. It
- 25:02Speaker 1: was to this door that they were being taken. When
- 25:06Speaker 1: they arrived, a light jabbed from the halberd into her back,
- 25:08Speaker 1: made her cry out and hastened to open it. The
- 25:12Speaker 1: party was force marched past the threshold and found themselves
- 25:15Speaker 1: in a small cell, no more than ten by twenty
- 25:18Speaker 1: feet in size. Its only feature was a shelf heaped
- 25:21Speaker 1: with what at first looked like chains. It quickly became
- 25:24Speaker 1: obvious that they were not merely chains, but manacles. The battered,
- 25:28Speaker 1: animated suits of armor stood outside the door and pointed
- 25:31Speaker 1: with the tips of their weapons. Once again, their meaning
- 25:34Speaker 1: was clear. The companions were to manacle themselves, Having no
- 25:38Speaker 1: hope of resisting. The members of the party did as directed,
- 25:41Speaker 1: and one by one they clasped the bracelets on their
- 25:44Speaker 1: own wrists. As they did, the things magically locked, becoming
- 25:48Speaker 1: seamless rings of steel. Once everyone was in chains, the
- 25:52Speaker 1: head list suits of armors stepped back and swung the
- 25:54Speaker 1: door shut with a bang. The last thing Achille heard
- 25:58Speaker 1: before her captors claims away was the distinct sound of
- 26:02Speaker 1: a lock snapping into place on the cell door. Thank
- 26:11Speaker 1: you for listening to Tale of the Mandicor if you'd
- 26:13Speaker 1: like to join the great folks who support the show,
- 26:15Speaker 1: there are several different ways to do so. You could
- 26:18Speaker 1: recommend it online or to friends. You can like and
- 26:20Speaker 1: repost episode announcements on social media. You can purchase a
- 26:24Speaker 1: Tale of the Manticore t shirt at bar ARBs dawstore
- 26:27Speaker 1: or one of my offerings on drive through RPG. And finally,
- 26:30Speaker 1: you can rate and review the show on your favorite podcatcher.
- 26:32Speaker 1: All of these things really do help to spread the word,
- 26:35Speaker 1: and I truly appreciate the support. Instead of our review
- 26:38Speaker 1: read this time, I would like to do a little miakalpa,
- 26:41Speaker 1: actually two of them, and address a couple of errors
- 26:44Speaker 1: I made recently. The first is that back in episode
- 26:47Speaker 1: thirty nine, I forgot to credit the artists who drew
- 26:50Speaker 1: the sketch I featured. Apologies are due to Dave Rawlins,
- 26:53Speaker 1: who submitted that drawing. Thanks Dave, I'm sorry I forgot
- 26:56Speaker 1: to credit you. At the proper time. Dave Rawlins is,
- 26:59Speaker 1: by the way, the creator of the excellent Hardy Boys RBG.
- 27:03Speaker 1: I played this game at Klearcon in October of twenty
- 27:05Speaker 1: twenty five, and it was the highlight of the con
- 27:08Speaker 1: for me. Find David on Blue Sky at Dave Hyphenstuff
- 27:12Speaker 1: dot Blue Skuide our social if you're interested in knowing
- 27:15Speaker 1: more about the Hardy Boys RBG. I also really need
- 27:18Speaker 1: to apologize, sort of generally, because it came to my
- 27:21Speaker 1: attention recently that the Speaker Support Club was not what
- 27:24Speaker 1: I had thought. My understanding was that it was ad
- 27:27Speaker 1: free content for a nominal subscription fee. I'm not sure
- 27:30Speaker 1: if I ever advertised it or promoted it as such,
- 27:33Speaker 1: but I might have, and it isn't that at all,
- 27:36Speaker 1: or at least it wasn't. I've been in touch with
- 27:39Speaker 1: Speaker lately to talk about this, and hopefully by the
- 27:42Speaker 1: time this episode gets aired that feature will be available.
- 27:45Speaker 1: Please just check before you hit okay. Next up, let's
- 27:50Speaker 1: talk about this episode's voice talent. Aside from the grunts
- 27:53Speaker 1: of pain and effort from the core cast during the
- 27:55Speaker 1: combat sequence, there's just one actress to thank in this episode.
- 28:00Speaker 1: Amanda T. Perfectly performs the voice of the Magic Mouth.
- 28:03Speaker 1: Find Amanda and her amazing artwork at Wicked Underscore. Loving
- 28:08Speaker 1: Underscore lies on Instagram for those interested to hear some
- 28:12Speaker 1: Tale of the Manticore trivia. This episode is the first
- 28:14Speaker 1: ever in which the PCs have ended a combat by surrendering.
- 28:18Speaker 1: If you like learning things about the show of that
- 28:20Speaker 1: kind of nature, I do have a blog where I
- 28:23Speaker 1: post show notes, but I also post other things about
- 28:25Speaker 1: the show, like how it's put together and what I'm
- 28:28Speaker 1: doing in terms of things adjacent. If you can find
- 28:30Speaker 1: it at Tale Ofthemanticore dot com. To get in touch
- 28:33Speaker 1: with me, I met Solo Roleplayers Network dot com, Tale
- 28:35Speaker 1: of Themanticre dot blues Guide dot Social, Tale of the
- 28:38Speaker 1: Manticor podcast on Instagram, or Tale of Themanticor at gmail
- 28:42Speaker 1: dot com. The adventure will continue on the next episode
- 28:45Speaker 1: of Tale of the Mantacre. It's this story. We're chaos
- 28:49Speaker 1: rolls