Latest / THINK BEFORE YOU SLEEP / How People Get Turned Into Addicts
Transcript
- 0:00Speaker 1: If it seems like every other reel features one or
- 0:02Speaker 1: more half-naked 20-something girls shaking what their mamas gave them,
- 0:06Speaker 1: you might just be a.
- 0:07Speaker 2: Stage one gooner.
- 0:08Speaker 1: But this isn't just about spicy sites being more accessible
- 0:11Speaker 1: than ever. This is now about the safe for work
- 0:14Speaker 1: content that we consume every day.
- 0:17Speaker 3: So, uh, yeah, let's talk about one of the biggest
- 0:19Speaker 3: problems in modern history, gooning. Originally, this term was about
- 0:23Speaker 3: addiction to pornography. Gooning is basically when you delay gratification
- 0:26Speaker 3: before you finish. Reportedly, people are bragging about having done
- 0:29Speaker 3: this for hours at a time. But as that girl said,
- 0:32Speaker 3: this is not just about not-safe-for-work content that people do
- 0:35Speaker 3: this with. This delayed gratification loop is actually the business
- 0:38Speaker 3: strategy for many different companies, one of them being social media.
- 0:42Speaker 1: What our brains actually want is satisfaction. But all social
- 0:46Speaker 1: media seems to give us is a loop of desire
- 0:49Speaker 1: with no end in sight. Short-form content is engineered to
- 0:52Speaker 1: maximize wanting while minimizing satisfaction.
- 0:56Speaker 2: So you're in a perpetual.
- 0:58Speaker 1: State of almost, almost satisfied, almost fulfilled, but you never
- 1:03Speaker 1: really get there.
- 1:04Speaker 2: So you keep scrolling.
- 1:05Speaker 3: What she's saying is that social media websites are specifically
- 1:09Speaker 3: engineered to make you an addict. I'm sure that's not
- 1:11Speaker 3: a shock to most people these days, but I think
- 1:13Speaker 3: people are less aware of all the other things that
- 1:15Speaker 3: are designed with the same philosophy. For example, have you
- 1:18Speaker 3: ever wondered why you can eat a ton of food
- 1:20Speaker 3: and not feel satisfied or how you can eat something
- 1:23Speaker 3: and be more hungry afterward? A lot of that is
- 1:25Speaker 3: because the people who made cigarettes addictive partnered with ultra-processed
- 1:29Speaker 3: food companies and did a bunch of science experiments to
- 1:31Speaker 3: make food super addictive. This strategy is being repeated in
- 1:35Speaker 3: industry after industry, and their goal is to do as
- 1:37Speaker 3: much as possible to put you in an addictive trance
- 1:40Speaker 3: so that your engagement with their product will increase exponentially.
- 1:43Speaker 1: The key here is the trance-like state. People describe losing
- 1:47Speaker 1: track of time, being completely absorbed, chasing that next hit
- 1:51Speaker 1: without ever quite reaching satisfaction.
- 1:54Speaker 2: It's a loop, an endless dopamine-fueled loop. But here's the twist.
- 1:59Speaker 1: That same physiological loop, that trance-like state, is baked into
- 2:04Speaker 1: our short-form media feed, even without us going to the hub.
- 2:08Speaker 2: Have you ever opened TikTok or.
- 2:09Speaker 1: Instagram Reels just for a second, and then suddenly it's
- 2:13Speaker 1: 45 minutes later and you don't even remember what you watched?
- 2:15Speaker 2: That's the goon state, just with your clothes on and
- 2:19Speaker 2: in public.
- 2:20Speaker 3: The worst thing about this trance state is that you
- 2:22Speaker 3: may think you're relaxing, but because your experience doesn't end
- 2:25Speaker 3: in mental satisfaction or regular intervals of it, you actually
- 2:28Speaker 3: come out feeling mentally drained and unwilling to do anything.
- 2:31Speaker 3: So you move on to the easiest thing, which is
- 2:33Speaker 3: what you were just doing, and that's how you get
- 2:35Speaker 3: 12-hour goon cycles. Like I said, this is the business
- 2:38Speaker 3: strategy of numerous companies, and personally, I think it's one
- 2:41Speaker 3: of the primary things that's ruining people's lives and making
- 2:44Speaker 3: society worse. The unfortunate reality is that it's far easier
- 2:48Speaker 3: to throw you into this addictive trance than it is
- 2:50Speaker 3: to create a product that's actually satisfying. And as long
- 2:53Speaker 3: as these companies still make money, they don't care how
- 2:56Speaker 3: many people they're using scientific research on to turn them
- 2:59Speaker 3: into degenerates for profit because they'll get all the monetary
- 3:02Speaker 3: benefit in the present moment and they won't be allowed
- 3:04Speaker 3: to see the downstream negative consequences that it will have.
- 3:06Speaker 4: On the culture.
- 3:07Speaker 5: In most people, I'll be long gone, but look at that.
- 3:09Speaker 3: Like I said, there are many industries that do this.
- 3:12Speaker 3: The food industry, tobacco, credit cards, gambling, social media, and
- 3:16Speaker 3: for the purposes of this video, the gaming industry. One
- 3:19Speaker 3: of the ways they do this is by dopamine hacking you.
- 3:22Speaker 3: Dopamine is the chemical of anticipation, and if they can
- 3:25Speaker 3: keep you in anticipation, you will spend shitloads of time
- 3:28Speaker 3: and money on their product.
- 3:29Speaker 1: These methods of providing content are designed with something very
- 3:33Speaker 1: important in mind.
- 3:35Speaker 2: Variable reward schedules.
- 3:37Speaker 1: If you've had even a basic psychology class, you'll know
- 3:40Speaker 1: that B.F. Skinner figured this out with pigeons in the 1950s.
- 3:43Speaker 1: If you reward a behavior randomly, sometimes yes, sometimes no.
- 3:48Speaker 2: The behavior becomes incredibly persistent. Slot machines use this. Social
- 3:53Speaker 2: media uses this.
- 3:54Speaker 1: Every swipe might be the one. The perfect video. The
- 3:58Speaker 1: perfect thirst trap. The perfect dopamine hit.
- 4:02Speaker 2: So you keep swiping.
- 4:03Speaker 3: One of the ways that video games do this is
- 4:05Speaker 3: with loot boxes. They're randomly rewarding you to get the
- 4:08Speaker 3: persistent behavior of you buying more loot boxes. And of course,
- 4:12Speaker 3: the first hit is always free. Which is how you
- 4:14Speaker 3: get people spending like $ 30, 000 on a free game. I mean,
- 4:17Speaker 3: this is totally gambling, right?
- 4:18Speaker 4: Wait, I'm sorry. Surprise mechanics.
- 4:21Speaker 6: Do you consider loot boxes to be an ethical feature.
- 4:26Speaker 2: Of your games? Well, first, we don't call them loot boxes.
- 4:29Speaker 2: So what we look at as surprise mechanics.
- 4:33Speaker 3: The fact that this hearing was six years ago and
- 4:35Speaker 3: loot boxes are still legal is insane to me. Clearly
- 4:38Speaker 3: it's gambling for children. And there are a number of
- 4:41Speaker 3: anti-consumer things that gaming companies do on a regular basis
- 4:44Speaker 3: that just need to be legislated away, like having five
- 4:47Speaker 3: in-game currencies so they can distract you from how much
- 4:49Speaker 3: money you're actually spending on cosmetics and XP boosts.
- 4:52Speaker 7: Digital currency is bullshit. It's intentionally a scam. It's made
- 4:57Speaker 7: to scam you. It's made so you waste your money.
- 4:59Speaker 7: That's what it does. A lot of these companies make
- 5:02Speaker 7: a bunch of money because they're able to hoodwink stupid
- 5:04Speaker 7: kids into spending.
- 5:05Speaker 4: Their parents' money.
- 5:06Speaker 7: This is a predatory system. It's based off of something
- 5:09Speaker 7: that shouldn't be happening. It's fundamentally unethical. And there should
- 5:14Speaker 7: be laws and regulations that keep it in check.
- 5:17Speaker 4: Absolutely, these things need to be outlawed.
- 5:19Speaker 3: Not only does it have the effect of hiding how
- 5:21Speaker 3: much real money you're spending, but they also sell in
- 5:23Speaker 3: bundles that don't reflect the prices of the items that
- 5:25Speaker 3: you're trying to buy. So if an item is $ 20,
- 5:28Speaker 3: you might have to spend $ 25 to get enough in-game
- 5:30Speaker 3: cash to buy it.
- 5:31Speaker 4: That's called a scam.
- 5:32Speaker 5: You can only buy some tokens in massive bundles, bundles
- 5:36Speaker 5: that don't match the price of the product you're trying
- 5:38Speaker 5: to buy.
- 5:39Speaker 7: And also it's very important that the big difference between
- 5:42Speaker 7: this and let's say buying cigarettes, for example, is that
- 5:46Speaker 7: when you're buying cigarettes, you know what you're buying.
- 5:48Speaker 4: And it's that simple.
- 5:50Speaker 7: When you're buying this stuff, you're going through multiple levels
- 5:53Speaker 7: of intentional obfuscation in order to confuse you about how
- 5:58Speaker 7: much money you're spending. That is bad faith, unethical business.
- 6:02Speaker 3: Now, I have no problem with online games selling cosmetics.
- 6:05Speaker 3: If they want to do that instead of charging a
- 6:07Speaker 3: monthly subscription to keep the servers running, then that's fine.
- 6:09Speaker 3: But the problem is the anti-consumer and sleazy ways that
- 6:12Speaker 3: they do it, particularly when these games are marketed at children.
- 6:16Speaker 3: It's a little scummy when all these games have a
- 6:18Speaker 3: battle pass on daily challenges, not to enhance the gameplay,
- 6:21Speaker 3: but to give you little chores to do every day
- 6:23Speaker 3: so that you remain exposed and addicted to the game.
- 6:26Speaker 3: And if you don't do these chores... then you risk
- 6:28Speaker 3: missing out on a special costume for your favorite hero
- 6:31Speaker 3: that's only available for this season. I mean, if we're
- 6:33Speaker 3: talking about a healthy interaction with a video game, daily
- 6:36Speaker 3: challenges are like expecting an alcoholic to quit when his
- 6:39Speaker 3: challenge is to go to a wine tasting. And also,
- 6:42Speaker 3: these gooner traps are constantly being used at the expense
- 6:45Speaker 3: of good gameplay or things that players actually want. I
- 6:48Speaker 3: remember playing Apex Legends, and they would spend more time
- 6:51Speaker 3: crafting the latest $ 20 skin than they would fixing crucial
- 6:54Speaker 3: bugs that players had complained about for multiple seasons.
- 6:57Speaker 7: Their goal isn't to make sure that the consumer experience
- 7:00Speaker 7: is as good as possible. Their goal is to make
- 7:03Speaker 7: as much money as possible.
- 7:04Speaker 3: By the way, I'm not going to go over gacha games.
- 7:06Speaker 3: I know those have a lot of the mechanics that
- 7:08Speaker 3: I'm talking about, but I'm not qualified to talk about
- 7:10Speaker 3: them because I don't play those types of games. Nor
- 7:12Speaker 3: do I play MMORPGs because of how much time they take.
- 7:15Speaker 3: And generally, I'm tired of playing games where the game
- 7:17Speaker 3: is not the game. It's the leveling system. Like Pokemon,
- 7:20Speaker 3: for example. For most people... The game is not the
- 7:23Speaker 3: story or the battle system. For most people, the game
- 7:25Speaker 3: is leveling up your Pokémon and anticipating what it's going
- 7:28Speaker 3: to turn into. A lot of people are addicted to
- 7:30Speaker 3: collections and their numbers going higher. Though I have to say,
- 7:33Speaker 3: when it comes to games like these, if your goal
- 7:35Speaker 3: is to power level your characters so they one-shot everything,
- 7:38Speaker 3: then what you're actually saying is that the battle system
- 7:40Speaker 3: is not that fun to engage with. Good games are
- 7:43Speaker 3: completely ruined when your character is too powerful. Ultimately, you
- 7:46Speaker 3: can play what you want, but just be aware of
- 7:47Speaker 3: what's going on from the developer's perspective. Though as for me,
- 7:51Speaker 3: Outside of often having to invest multiple hours into modern
- 7:54Speaker 3: games watching cutscenes and reading tutorials before you can get
- 7:56Speaker 3: to the part that's fun, I'm just kind of tired
- 7:59Speaker 3: of seeing these addiction mechanics being used at the sacrifice
- 8:01Speaker 3: of good storytelling and good gameplay.
- 8:03Speaker 4: And what I mean by that.
- 8:04Speaker 3: Is that gaming in the 2020s is a lot like
- 8:07Speaker 3: if you took the good games from the 1990s and
- 8:09Speaker 3: the 2000s and had credit card companies make them instead
- 8:13Speaker 3: of people who were inspired to give the audience a
- 8:14Speaker 3: good experience. I know I crashed out about this two
- 8:17Speaker 3: years ago, but I am still mad about what Square
- 8:20Speaker 3: Enix did to the Final Fantasy VII remake. And it's
- 8:22Speaker 3: not so much this Sweet Baby Inc. DEI shit that
- 8:25Speaker 3: was in the game. It's more so the, hey, let's
- 8:27Speaker 3: take this wonderful commentary on environmental destruction and turn it
- 8:30Speaker 3: into a dating simulator full of nonsense filler content. And
- 8:34Speaker 3: I mean a lot of filler content. I could beat
- 8:36Speaker 3: the original game twice just in the time that it
- 8:38Speaker 3: took me to finish Rebirth. Who has the time to
- 8:41Speaker 3: play this shit? So instead of getting one good game
- 8:44Speaker 3: that was well-paced and entertaining throughout, we get two bad
- 8:47Speaker 3: games that play on people's addiction to parasocial relationships while
- 8:50Speaker 3: destroying all the suspense and mystery of the original by
- 8:53Speaker 3: having massive spoilers being thrown in right at the start.
- 8:56Speaker 3: Instead of fun and good storytelling, you get wonderful scenes
- 9:00Speaker 3: like this.
- 9:00Speaker 2: You've got a great voice.
- 9:02Speaker 4: Oh, you flatter me. I didn't even know I was
- 9:06Speaker 4: doing it. You see, this cat I feed sometimes has
- 9:09Speaker 4: gone missing.
- 9:10Speaker 7: And when I worry, I cannot help but sing.
- 9:19Speaker 4: Delightful.
- 9:20Speaker 3: In the new Final Fantasy, you get full-on characters who
- 9:22Speaker 3: are added to the story not because they fit well
- 9:24Speaker 3: with the narrative, but because Square Enix wants to pad
- 9:27Speaker 3: the runtime so they can sell the first 10 hours
- 9:29Speaker 3: of a game for $ 60.
- 9:31Speaker 4: Here's a guy who's.
- 9:32Speaker 3: Playing the original for the first time and is shocked
- 9:34Speaker 3: that remake and rebirth We're only disc one of three
- 9:37Speaker 3: of Final Fantasy VII. The new fans are finding out
- 9:39Speaker 3: how much Square Enix is milking this franchise instead of
- 9:42Speaker 3: just making a good game. This is just a giant
- 9:44Speaker 3: middle finger to the audience, and I'm glad to see
- 9:46Speaker 3: that I'm not the only one who is unhappy with
- 9:48Speaker 3: the direction that Square Enix has taken ever since Hironobu Sakaguchi,
- 9:52Speaker 3: the creator of Final Fantasy, left the company. Even their
- 9:55Speaker 3: main composer, Uematsu, is saying that the company went to
- 9:58Speaker 3: shit afterwards, and what I mean by that is that
- 10:01Speaker 3: this is what was created shortly after sakaguchi left all.
- 10:04Speaker 5: Right chat it's time to find out if i can
- 10:07Speaker 5: beat this boss without pressing a single button let's see
- 10:13Speaker 5: if i can pull this off Is that it? Was
- 10:22Speaker 5: that it?
- 10:22Speaker 3: If you think that's bad, play Final Fantasy XIII. The
- 10:25Speaker 3: company has been struggling ever since Sakaguchi left 20 years ago,
- 10:28Speaker 3: and can we see why?
- 10:29Speaker 4: Are the good games in the room with us? Does
- 10:31Speaker 4: anyone who is not an.
- 10:32Speaker 3: Avid Square Enix fan still talk about Final Fantasy XV?
- 10:36Speaker 4: What about XVI?
- 10:37Speaker 3: It seems like these games are more so selling decently
- 10:40Speaker 3: because of brand awareness and not because they're heavy hitters
- 10:42Speaker 3: like their predecessors were. These games used to be what
- 10:45Speaker 3: everyone was looking forward to, but now indie games are
- 10:47Speaker 3: beating them in the cultural narrative.
- 10:49Speaker 5: Anyone who lived through the 1990s to the FF7, 8, 9,
- 10:53Speaker 5: 10 period, they know that Final Fantasy was considered a
- 10:57Speaker 5: gold standard in gaming. It was its cutscenes, its cinematics
- 11:02Speaker 5: from FF7, 8, 9, 10. These were considered the best
- 11:06Speaker 5: in the world. FF7 to 10 were so insanely mainstream
- 11:10Speaker 5: successful that the most normal of the most normal people
- 11:14Speaker 5: played them.
- 11:15Speaker 3: Also, don't look at how much Elden Ring sold compared
- 11:17Speaker 3: to a mainline Final Fantasy. And if your game is
- 11:19Speaker 3: so bad that you have to dress your characters in
- 11:21Speaker 3: bikinis or stripper outfits just to get people to play.
- 11:24Speaker 2: If there's one major rule in marketing, it's that sex sells.
- 11:27Speaker 3: If you're relying on this for a AAA title just
- 11:29Speaker 3: to get people to play, then maybe you should hit
- 11:31Speaker 3: the drawing board again. Tighten up that outline. This is
- 11:34Speaker 3: not exclusively a Final Fantasy thing, by the way. A
- 11:37Speaker 3: lot of games do this. But if you want people
- 11:39Speaker 3: to play your game without making it a girlfriend simulator,
- 11:41Speaker 3: then maybe don't do a stupid multiverse plot. You already
- 11:44Speaker 3: did that with Kingdom Hearts. Fans can go play that
- 11:46Speaker 3: game if they want the story to be a confusing mess.
- 11:49Speaker 3: Maybe don't take a beloved character and make him super cringe.
- 11:52Speaker 5: What you're about to see is not a mod.
- 11:53Speaker 4: It's not a troll.
- 11:55Speaker 5: They actually did this.
- 11:57Speaker 2: I appreciate all that you've done for me. Thank you.
- 12:01Speaker 8: We're really gonna miss you, Red.
- 12:03Speaker 4: Oh, don't say that.
- 12:04Speaker 6: You're only making this harder.
- 12:06Speaker 7: It is....
- 12:08Speaker 5: A travesty. The character assassination of the century, what they
- 12:12Speaker 5: have done with Red XIII. He then makes every cutscene
- 12:15Speaker 5: he's in impossible to take seriously.
- 12:18Speaker 3: Also, just to be clear, I'm not saying that characters
- 12:20Speaker 3: have to be ugly. I very much hate it when
- 12:22Speaker 3: characters are intentionally made to look gross.
- 12:24Speaker 6: Have we gotten so used to unattractive female characters that
- 12:28Speaker 6: look like they were generated by an AI trained on
- 12:30Speaker 6: solely mugshots that now a woman with a normal.
- 12:34Speaker 4: Pretty face is considered gooner bait.
- 12:36Speaker 3: Characters should be attractive because it makes you care about
- 12:38Speaker 3: them more. Psychologically speaking, stay mad, feminists. Video games are fantasy,
- 12:42Speaker 3: and people don't fantasize about being fat and ugly. However,
- 12:45Speaker 3: if the main selling point of the game becomes what
- 12:47Speaker 3: scantily dressed waifu are you going to get with instead
- 12:50Speaker 3: of the actual gameplay or the story, then you don't
- 12:52Speaker 3: really have a game. And a part of the reason
- 12:54Speaker 3: why we have so many bad games these days is
- 12:57Speaker 3: because companies can still turn a profit by doing this stuff.
- 13:00Speaker 3: Though the good news is that there are still games
- 13:02Speaker 3: out there that are not trying to get sales by
- 13:03Speaker 3: preying on your brain chemistry to get you addicted, instead
- 13:06Speaker 3: of genuinely making a good game. Which brings us to
- 13:10Speaker 3: 2025's game of the year, Expedition 33, a game that
- 13:13Speaker 3: was built on less than $ 10 million and won a
- 13:15Speaker 3: ton of awards.
- 13:16Speaker 6: And the game of the year is.
- 13:18Speaker 4: Mon ami, Claire Obscure, Expedition 33!
- 13:22Speaker 6: I want to thank first the incredible team at Sunflow Interactive.
- 13:28Speaker 6: And I'd like to send a personal thank you to
- 13:30Speaker 6: an important man in my life, Mr. Hironobu Sakaguchi, who
- 13:34Speaker 6: made me fall in love with games and inspired me
- 13:36Speaker 6: to become a game dev.
- 13:37Speaker 3: What an interesting name to mention there. I mean, that
- 13:40Speaker 3: much should be obvious. Expedition 33 is basically a Final
- 13:43Speaker 3: Fantasy game.
- 13:44Speaker 7: You can easily see that this was inspired by Final Fantasy.
- 13:48Speaker 3: If you don't know anything about Expedition 33, I'll try
- 13:51Speaker 3: to be very vague so you can experience the mystery
- 13:53Speaker 3: of the game for yourself. But it's basically a turn-based
- 13:56Speaker 3: JRPG-style game made by a Western studio where your goal
- 14:00Speaker 3: is to join up with your team of friends to
- 14:01Speaker 3: take down a woman called the Paintress. This video is
- 14:04Speaker 3: offensive to me. These two don't belong in the same room.
- 14:07Speaker 3: I like to think that the entire Expedition 33 team
- 14:09Speaker 3: hates everyone behind the FF7 remake, because really, I think
- 14:12Speaker 3: Expedition 33 is a giant middle finger to Square Enix,
- 14:15Speaker 3: saying that some random French guy and a woman who
- 14:18Speaker 3: didn't even play video games before can make a Final
- 14:20Speaker 3: Fantasy game better than the makers of Final Fantasy.
- 14:23Speaker 6: And also, I want to extend a thank to the
- 14:25Speaker 6: unsung heroes of this industry, the people who make tutorials
- 14:28Speaker 6: on YouTube on how to make a game, because we
- 14:30Speaker 6: had no idea how to make a game before. So,
- 14:33Speaker 6: thank you.
- 14:34Speaker 3: Oh no, they googled how to be a game designer
- 14:36Speaker 3: and beat a AAA company at their own franchise for
- 14:38Speaker 3: a fraction of the budget. Not to say that every
- 14:41Speaker 3: team member was a complete beginner, but this game is
- 14:43Speaker 3: a huge middle finger to Square Enix, and also the
- 14:46Speaker 3: entire modern.
- 14:47Speaker 4: Video game industry.
- 14:48Speaker 3: There's no egregious filler content, no extensive grinding, there are
- 14:52Speaker 3: no gooner bait waifu characters, well, except for the author's
- 14:55Speaker 3: barely hidden foot fetish.
- 14:57Speaker 6: What are you doing?
- 14:58Speaker 2: I just need the foot.
- 15:01Speaker 8: Aha!
- 15:02Speaker 3: The characters actually feel like real people who are put
- 15:04Speaker 3: up against harsh circumstances. There's also no microtransactions. There's no
- 15:08Speaker 3: stupid season pass DLC tie-in. In fact, after they won
- 15:12Speaker 3: Game of the Year, they released an entire DLC patch
- 15:14Speaker 3: update for free.
- 15:15Speaker 6: I think that actions are worth more than words. So
- 15:18Speaker 6: if you remember, we promised some content a few months ago.
- 15:21Speaker 6: So I'm very happy to say that it's releasing now.
- 15:26Speaker 6: and you can just go home and play.
- 15:27Speaker 1: It for free.
- 15:28Speaker 3: Last, the game doesn't constantly hold your hand and throw
- 15:30Speaker 3: a tutorial at you every five seconds. Like, that shit
- 15:33Speaker 3: is so annoying that a guy named Dexter Manning made
- 15:36Speaker 3: a video showing what Zelda The Ocarina of Time would
- 15:38Speaker 3: look like as a modern game.
- 15:40Speaker 7: Link, there's a gold skeleton!
- 15:42Speaker 4: I can sense a skeleton nearby.
- 15:44Speaker 7: Make sure to collect that gold skeleton. The more gold
- 15:47Speaker 7: skeletons you collect, the more gold skeletons you'll have.
- 15:50Speaker 4: This gold skeleton will help.
- 15:53Speaker 3: I wish I had on film how much I laughed
- 16:03Speaker 3: my ass off at that video. Stop making games like this.
- 16:06Speaker 3: If you have to tutorialize waypoint and retard-proof your game
- 16:09Speaker 3: this much, then you're just saying that you know it's bad,
- 16:12Speaker 3: and you know that players won't want to figure it
- 16:14Speaker 3: out for themselves. Good games are supposed to teach you something,
- 16:17Speaker 3: not hold your hand the entire time. Hand-holdy games make
- 16:20Speaker 3: people stupid. And I'd like to think the most incompetent
- 16:23Speaker 3: people you know have game libraries full of content like this. Meanwhile,
- 16:26Speaker 3: smart people are choosing content that's inspiring.
- 16:29Speaker 8: For me personally, I find that sometimes seeing things through
- 16:35Speaker 8: a same situation but in someone else's life helps me
- 16:39Speaker 8: realize certain things about my own life, whether it's good
- 16:42Speaker 8: or bad. Sometimes I recognize my own bad behaviors.
- 16:45Speaker 3: That's the main writer for Expedition 33. I'm just going
- 16:47Speaker 3: to call her Jennifer because I can't pronounce her last name.
- 16:50Speaker 3: But this is exactly what I've said numerous times in
- 16:52Speaker 3: my content. Be careful about the stories that you consume,
- 16:55Speaker 3: because they will have a positive or negative effect on you.
- 16:58Speaker 3: Though as for the Zelda parody, personally I think developers
- 17:01Speaker 3: make games like that because they don't give a shit
- 17:03Speaker 3: about the game, and they're just trying to print money
- 17:05Speaker 3: from as wide of an audience as possible.
- 17:07Speaker 4: They know their.
- 17:08Speaker 3: Games aren't inherently interesting enough to inspire new players to
- 17:10Speaker 3: learn how to game, or they're too lazy to develop
- 17:13Speaker 3: progressive challenges that will teach players how to play... without
- 17:16Speaker 3: having everything blatantly explained to them, which is why I
- 17:19Speaker 3: can't wait until every one of these big studios doing
- 17:21Speaker 3: this shit goes bankrupt. All these big studios who keep
- 17:24Speaker 3: selling us bugged games, woke storylines, and addiction bait don't
- 17:28Speaker 3: have the willpower or inspiration to make something great, so
- 17:31Speaker 3: they don't belong in this industry. And to give an
- 17:33Speaker 3: example of what it actually takes to make a good game,
- 17:36Speaker 3: listen to the writers of Expedition 33. I'll try to
- 17:39Speaker 3: do this without spoiling the game, but it was written
- 17:41Speaker 3: by Jennifer, however you pronounce that.
- 17:43Speaker 2: Jennifer Svedberg-Yen.
- 17:45Speaker 4: And Guillaume Broche.
- 17:46Speaker 3: Here's Jennifer talking about how much effort was put into
- 17:48Speaker 3: just naming the main character.
- 17:50Speaker 8: We went through 50 different names for Gustave, yeah. He
- 17:53Speaker 8: was Frey, he was Rain, he was, like, Max for
- 17:58Speaker 8: a hot second.
- 17:59Speaker 4: That was just for one character.
- 18:00Speaker 3: Even better, here's Guillaume talking about how they kept reworking
- 18:03Speaker 3: the first 20 minutes of the game.
- 18:05Speaker 4: Right up to the last moment. How did you know
- 18:07Speaker 4: that this should be the right opening for the game?
- 18:10Speaker 6: So the beginning of the game took quite a bit
- 18:13Speaker 6: of trial and error to get really right. Actually, the
- 18:17Speaker 6: final form that you see came very, very late in production.
- 18:20Speaker 6: It was almost one of the last things.
- 18:22Speaker 3: Again, I don't want to spoil it because the game
- 18:24Speaker 3: is still relatively new, but I don't think I have
- 18:26Speaker 3: words that are good enough to describe how much I
- 18:28Speaker 3: liked the intro of Expedition 33. I think it's probably
- 18:31Speaker 3: the best intro to a game that's ever been made.
- 18:33Speaker 3: I'm on my second playthrough, and that first scene hits
- 18:36Speaker 3: even harder when you know all the character relationships.
- 18:47Speaker 4: It's stuff like this that makes all the difference.
- 18:49Speaker 3: If you design a world map that's fun to explore,
- 18:52Speaker 3: then you don't have to constantly put an arrow in
- 18:54Speaker 3: front of players to tell them where to go. And
- 18:56Speaker 3: if your characters are interesting, that will push players to
- 18:58Speaker 3: complete more of the game to uncover who they are.
- 19:01Speaker 8: Fundamentally, the starting point is that all the characters are
- 19:05Speaker 8: generally good people. They are trying to do what they
- 19:09Speaker 8: think is the right thing. So that's the part where
- 19:12Speaker 8: we really dig into is why do they believe that
- 19:15Speaker 8: what they're doing is right?
- 19:17Speaker 3: This is why they don't have to tutorialize every aspect
- 19:20Speaker 3: of the game because creating real characters makes you want
- 19:22Speaker 3: to play. A part of the game is trying to
- 19:24Speaker 3: discover why everyone thinks they're right. And after you've beaten
- 19:27Speaker 3: the game, you can see that in all the fan
- 19:29Speaker 3: theories where fans enjoy having complex discussions on the perspectives
- 19:32Speaker 3: of each character. The setup to Expedition 33 was so
- 19:36Speaker 3: good that I was hell-bent on learning all the mechanics
- 19:38Speaker 3: of the game so I could get to the reveal
- 19:40Speaker 3: of why the main villain does what she does. And honestly,
- 19:43Speaker 3: after experiencing this, it only makes me more mad when
- 19:45Speaker 3: I see developers saying they have to rely on anti-consumer
- 19:48Speaker 3: practices to fund their games. or when I see constant
- 19:51Speaker 3: cookie-cutter trope characters that feel nothing like real people being
- 19:54Speaker 3: added to video games not because they make sense in
- 19:56Speaker 3: the game's world, but because players have a fetish for
- 19:59Speaker 3: that personality archetype. If Expedition 33 were like other modern games,
- 20:03Speaker 3: the painters would not have a complex set of reasons
- 20:05Speaker 3: behind her motivations. she would just be evil because she's
- 20:08Speaker 3: like a demon lord goth mommy who's also sexually interested
- 20:11Speaker 3: in the male protagonist. Oh my god, modern Sephiroth is
- 20:14Speaker 3: actually not too far off from being the male version
- 20:16Speaker 3: of that description.
- 20:17Speaker 8: You're practically panting.
- 20:19Speaker 2: I'm excited.
- 20:22Speaker 5: Such a puppy.
- 20:23Speaker 3: I mean, play what you want, I don't care, but
- 20:25Speaker 3: it is annoying when so many properties are doing that
- 20:27Speaker 3: to sell games that there aren't very many options for
- 20:30Speaker 3: people who want to engage with content that's actually good. Or,
- 20:33Speaker 3: there's the woke end of this where they just insert
- 20:35Speaker 3: these poorly written characters and take the story in whatever
- 20:38Speaker 3: direction they want to promote the message.
- 20:40Speaker 8: In general, it's very hard when we want something to
- 20:44Speaker 8: go a certain way for plot reasons, but the characters
- 20:48Speaker 8: don't want to go that way. And it's just so
- 20:50Speaker 8: frustrating and usually have to come back to it and think, okay,
- 20:55Speaker 8: Is there a way to resolve this through thinking about
- 20:59Speaker 8: the character in a different way or thinking about the
- 21:01Speaker 8: circumstances in a different way? Or perhaps we have to
- 21:04Speaker 8: change the plot point or we need to add a
- 21:06Speaker 8: couple of other steps in the middle to get them
- 21:08Speaker 8: to that point.
- 21:09Speaker 3: In a woke game, they'll just do whatever they want,
- 21:12Speaker 3: which is why all their stories fall flat and don't
- 21:14Speaker 3: make sense. It's not because players don't like the political message.
- 21:17Speaker 3: There are actual behind the scenes creative choices that they're
- 21:19Speaker 3: making that make these games suck. Again, this is to
- 21:22Speaker 3: the extent where major studios get beaten by people who
- 21:25Speaker 3: have no experience in the medium. The head writer of
- 21:28Speaker 3: Expedition 33 had never written for a video game before
- 21:31Speaker 3: or even played games.
- 21:32Speaker 5: When you're working on the game, you didn't play video
- 21:34Speaker 5: games that much, but now you have.
- 21:36Speaker 8: Yeah, I do play a lot of games these days,
- 21:38Speaker 8: and so I very much appreciate the different forms of storytelling.
- 21:43Speaker 3: Again, this should be embarrassing to veterans in this field.
- 21:47Speaker 3: They got beaten by someone who doesn't play video games. Well,
- 21:50Speaker 3: now she does.
- 21:51Speaker 4: And here you are, not playing a single game, but here,
- 21:54Speaker 4: flattening everything. That's crazy.
- 21:56Speaker 8: For me, I think of it as a way to
- 22:00Speaker 8: see all the different areas of a game. And so
- 22:04Speaker 8: I can see how the developers are thinking about it.
- 22:07Speaker 3: This is what gamers want. It doesn't matter if you're new.
- 22:10Speaker 3: What matters is that you're good at your job, you
- 22:11Speaker 3: care about the medium, you care about your fans, and
- 22:14Speaker 3: you have a good foundation in the basics of making
- 22:16Speaker 3: a creative work.
- 22:17Speaker 4: Are you going.
- 22:18Speaker 8: a bit further into the writing of the story and
- 22:21Speaker 8: then thinking about the hook?
- 22:22Speaker 4: Or does that come first?
- 22:24Speaker 8: Comes first. Guillaume had come up with the idea of
- 22:27Speaker 8: the hook with the Pinterest. But the question is, who
- 22:30Speaker 8: is she? What is she doing? Why is she doing this?
- 22:33Speaker 8: And to me, you can't really start writing the story
- 22:37Speaker 8: if you don't know the answer to that fundamental question.
- 22:41Speaker 8: It's one of my pet peeves is when You know,
- 22:43Speaker 8: some shows, they're great at asking questions. They're terrible at
- 22:47Speaker 8: answering them because, you know, they just kind of keep
- 22:49Speaker 8: kicking the can down the road. And then season six
- 22:52Speaker 8: or seven comes around and it's just like, oh, yeah,
- 22:55Speaker 8: and this is why.
- 22:56Speaker 2: And you're just like, what?
- 22:57Speaker 3: I think she might have been talking about Lost. Does
- 23:00Speaker 3: anyone still remember that show? Mystery box writing is cancer.
- 23:03Speaker 3: But how many shows are written where it's obvious that
- 23:05Speaker 3: nothing past season one was planned out? Stranger Things being
- 23:08Speaker 3: the more recent example of that. They spent more time
- 23:11Speaker 3: writing a coming out scene than figuring out how to
- 23:13Speaker 3: end their show properly. This also seems to happen in
- 23:16Speaker 3: anime quite frequently. Shows start out with a strong season
- 23:19Speaker 3: 1 and then go completely retarded in season 2. I
- 23:22Speaker 3: think when writers do that, they don't fundamentally care about
- 23:24Speaker 3: the audience. Whereas when it comes to the makers of
- 23:27Speaker 3: Expedition 33, you constantly get the sense that they are
- 23:29Speaker 3: fed up with the industry preying on the audience through
- 23:32Speaker 3: scammy monetization programs or by treating them like retards by
- 23:35Speaker 3: tutorializing every second of the game, or by using their
- 23:39Speaker 3: game as a political mouthpiece for their radical politics. This
- 23:42Speaker 3: is selfish cannibalization of an industry that other people built.
- 23:45Speaker 3: Whereas Expedition has really made a statement exposing how games
- 23:48Speaker 3: don't have to do any of the prior bullshit, and
- 23:51Speaker 3: games can be made in a way that inspires players
- 23:53Speaker 3: and future creators. I mean, it's literally the motto of
- 23:56Speaker 3: their game.
- 23:57Speaker 6: For those who come after.
- 24:01Speaker 8: Learn from the ones who came before. I lay the
- 24:05Speaker 8: trail for the ones who come after.
- 24:07Speaker 6: For those who come after.
- 24:08Speaker 3: This is about the next generation, whether it's players who
- 24:11Speaker 3: want to have fun, or competent creators who want to
- 24:13Speaker 3: gift a good experience to the audience. I'm just tired
- 24:15Speaker 3: of people taking their money, leaving everything in shambles, and
- 24:18Speaker 3: then leaving the mess for someone else to clean up.
- 24:20Speaker 3: So many industries are like this, and it's time to
- 24:22Speaker 3: get rid of these people. Now, as for the first
- 24:24Speaker 3: part of the video, how we engage with media does matter,
- 24:28Speaker 3: because a lot of people do have a problem with
- 24:29Speaker 3: not being able to pull themselves out.
- 24:31Speaker 4: Of these gooner trance states.
- 24:33Speaker 3: Like I said, it's not just porn, but also things
- 24:35Speaker 3: like video games and social media, especially when many people
- 24:38Speaker 3: are spending so much time engaging with those that they
- 24:40Speaker 3: don't put any time into actual relationships, which makes them
- 24:43Speaker 3: unsatisfied and depressed. And I will say that a lot
- 24:46Speaker 3: of this is not your fault.
- 24:47Speaker 2: Your feed isn't neutral.
- 24:49Speaker 1: It's been A-B tested into oblivion to figure out exactly
- 24:52Speaker 1: what makes our monkey brains light up with emotion.
- 24:55Speaker 2: We're not weak, though.
- 24:56Speaker 1: Our biology is being exploited. These are not neutral tools.
- 25:01Speaker 1: And it's important for us to understand this. They're designed
- 25:04Speaker 1: by teams of engineers, neuroscientists, and behavioral psychologists whose entire
- 25:09Speaker 1: job is.
- 25:09Speaker 2: To extract maximum attention from you. You're not failing at willpower.
- 25:15Speaker 1: You're up against a multi-billion dollar industry that's literally engineered
- 25:19Speaker 1: to bypass your prefrontal cortex.
- 25:21Speaker 3: Some very smart people have researched the best possible ways
- 25:24Speaker 3: to trap you. You aren't the only one. It's being
- 25:26Speaker 3: done to all of us in some way. It's actually
- 25:28Speaker 3: very hard in the modern day to avoid the minefield
- 25:31Speaker 3: of possible vices that you could obtain. So I think
- 25:33Speaker 3: the first step is just to recognize when you're being manipulated.
- 25:36Speaker 3: The signs of being caught up in a goon trance
- 25:38Speaker 3: are a loss of the sense of time, feeling drained
- 25:41Speaker 3: after you engage with the content, constantly chasing but never
- 25:44Speaker 3: actually feeling a sense of satisfaction like you do with
- 25:46Speaker 3: a good movie or a good video game. And last,
- 25:49Speaker 3: your behavior gets more and more extreme. This is how
- 25:52Speaker 3: you get situations like this.
- 25:53Speaker 6: Disgusting.
- 25:54Speaker 8: And they're selling that shit in a public bookstore.
- 26:06Speaker 3: These stories are very much mainstream, and I imagine that
- 26:09Speaker 3: the readers initially had quite tame desires, but then over time,
- 26:13Speaker 3: as they continuously failed to get the satisfaction that you
- 26:15Speaker 3: would get from an actual relationship, their desires got more extreme. Now,
- 26:19Speaker 3: if you do notice this behavior, that doesn't mean that
- 26:21Speaker 3: you have to make a change right away. I think
- 26:23Speaker 3: people only make changes when they can recognize a problem
- 26:25Speaker 3: behavior they have, and when they can see how it
- 26:28Speaker 3: negatively affects them in a way that they care about,
- 26:30Speaker 3: and sometimes that takes a while. But if you do
- 26:32Speaker 3: decide that this matters, this is going to sound weird,
- 26:35Speaker 3: but the first step to change... is to clean your room.
- 26:37Speaker 3: I'm not saying this because it's a philosophical metaphor. I'm
- 26:40Speaker 3: saying it because tons of people are allergic to dust
- 26:43Speaker 3: or mold or their pets and don't realize it. Allergic
- 26:46Speaker 3: reactions will give you brain fog, headaches, make you tired
- 26:49Speaker 3: all the time, or cause you to need excessive amounts
- 26:52Speaker 3: of sleep, which may very well be the actual reason
- 26:55Speaker 3: why you don't have the motivation to change yourself. Of course,
- 26:58Speaker 3: you can consult a doctor, but you would be surprised
- 27:00Speaker 3: how much of a difference vacuuming, washing your bedsheets regularly,
- 27:03Speaker 3: changing your air filters, opening windows periodically, investing in an
- 27:07Speaker 3: air purifier, and getting your air vents cleaned once every
- 27:10Speaker 3: few years will make. Second, this will also sound like nonsense,
- 27:13Speaker 3: but do cardio. One to two miles run or walk
- 27:16Speaker 3: five days a week will increase your blood flow and
- 27:19Speaker 3: give you more energy. I think these two things will
- 27:21Speaker 3: probably give you the most benefit for the least amount
- 27:23Speaker 3: of work. Outside of that, if you're suffering with these
- 27:26Speaker 3: types of addictions, you've likely already searched for solutions on
- 27:29Speaker 3: how to stop, so saying obvious stuff like curating your
- 27:32Speaker 3: social media feed to not be full of OnlyFans models,
- 27:35Speaker 3: I'm guessing is something that you've already heard.
- 27:37Speaker 4: So I'll just say this.
- 27:38Speaker 3: I do think limiting behavior is a part of it,
- 27:40Speaker 3: but I also think the actual solution is to find
- 27:42Speaker 3: something that you like better than the Gooner content. When
- 27:45Speaker 3: it comes to video games, that's pretty easy. People never
- 27:48Speaker 3: shut up when it comes to good games, so you
- 27:49Speaker 3: know the top games are like Silksong, Wukong, and Expedition 33,
- 27:53Speaker 3: and if you pick the correct game, then you should
- 27:55Speaker 3: feel a sense of satisfaction out of it during each
- 27:57Speaker 3: play session that you will prefer over the addictive Gooner
- 28:00Speaker 3: content that will throw you into a multi-hour trance. And
- 28:03Speaker 3: if you can repeat that over and over in small
- 28:05Speaker 3: ways over time, and you start replacing addictive experiences with
- 28:09Speaker 3: satisfying ones, then you'll start to get disgusted by things
- 28:12Speaker 3: like fast food, gambling, and parasocial relationships. Anyway, thanks for watching,
- 28:16Speaker 3: follow me on Twitter, and I'll see you in the
- 28:18Speaker 3: next video.