Latest / Stuff Mom Never Told You / Monday Mini: Bored with Boardgame Sexism
Transcript
- 0:05Speaker 1: Hey, this is Annie and Samantha and welcome to Stefphone.
- 0:07Speaker 2: Never told you a production of iHeartRadio, and we are
- 0:19Speaker 2: coming to the end of the year, of the end
- 0:22Speaker 2: of twenty twenty three, if you're listening to this, whenever
- 0:25Speaker 2: you're listening to this, and I was looking for some
- 0:30Speaker 2: feminist games, both video games and board games, and women
- 0:33Speaker 2: developers of these games for some potential topics and gifts
- 0:37Speaker 2: maybe when I ran across the story from May of
- 0:40Speaker 2: twenty twenty three. So this is a bit dated, but
- 0:42Speaker 2: I totally missed it, and I bet a lot of
- 0:45Speaker 2: you did too. I think it's worth talking about because
- 0:49Speaker 2: the accidental casual sexism in the exchange is very telling,
- 0:56Speaker 2: and I don't think it's gone away, and in fact,
- 0:58Speaker 2: it kind of haves some proof. But it hasn't gone
- 1:00Speaker 2: away because before you came along, Samantha and I was
- 1:04Speaker 2: co host list and I had a lot of very
- 1:07Speaker 2: kind people who were very giving in their time come
- 1:11Speaker 2: on to do topics.
- 1:13Speaker 1: Tracy V.
- 1:14Speaker 2: Wilson of Stuffie misson History Class came on and talked
- 1:17Speaker 2: about board game design. So you can listen to that episode.
- 1:21Speaker 2: But a lot of the things we're talking about in
- 1:22Speaker 2: that which was several years ago, are still here of course.
- 1:28Speaker 2: And yeah, we also talked to some women board game
- 1:33Speaker 2: designers about their experience, so you can check those out
- 1:35Speaker 2: for more context. But yeah, a lot hasn't changed. And
- 1:38Speaker 2: so Samantha, I'm just going to tell you about this thing.
- 1:40Speaker 2: I'm sure you're gonna have some thoughts. Oh my gosh. Okay,
- 1:44Speaker 2: So here's what happened. Back in May twenty twenty three,
- 1:47Speaker 2: Elizabeth Hargrave, who is the designer of the tabletop game Wingspan,
- 1:52Speaker 2: posted on social media about some data around the demographics
- 1:57Speaker 2: of the board game industry, and she was pointing out
- 1:59Speaker 2: that they weren't enough games that were winning awards or
- 2:02Speaker 2: even being nominated that were being made by women. And so,
- 2:05Speaker 2: from a chart about nominees from Shield de yais the
- 2:09Speaker 2: biggest board game awards in the whole industry since nineteen
- 2:13Speaker 2: ninety nine, five women, I saw four women four or
- 2:16Speaker 2: five women had been nominated compared to one hundred and
- 2:19Speaker 2: three men, and there had been no women nominated in
- 2:23Speaker 2: the last two years at that time. So Hargrave concluded
- 2:26Speaker 2: that this wasn't a problem with SDJ as these awards
- 2:30Speaker 2: are called for short, but with the pipeline of the
- 2:33Speaker 2: whole thing, like who makes a game, who pitches a game,
- 2:37Speaker 2: and whose game gets chosen by publishers. And she also
- 2:40Speaker 2: said that the numbers are overwhelmingly white men, usually like
- 2:43Speaker 2: United States European white men, and this restricts our game options,
- 2:48Speaker 2: which seems pretty clear.
- 2:51Speaker 1: Well.
- 2:51Speaker 2: The COO of Aldroroch, which is a big board game company,
- 2:57Speaker 2: Ryan Dancy, responded directly to her and this this is
- 3:00Speaker 2: some of his response quote. I have taken more than
- 3:04Speaker 2: one thousand game pitches since twenty sixteen. I would say
- 3:08Speaker 2: less than ten percent of these were from female designers. Effectively,
- 3:12Speaker 2: none of them were games AEG would publish. We did
- 3:16Speaker 2: a call for submissions from female designers. Specifically, we got
- 3:19Speaker 2: one publishable design. There have been a couple of pitches
- 3:23Speaker 2: that came close, most commonly where a female pitched with
- 3:27Speaker 2: a male designer. There is one team of two female
- 3:30Speaker 2: designers that pitch great, but their games are too light
- 3:33Speaker 2: for us. I know why we didn't proceed with those pitches,
- 3:36Speaker 2: but they were at least in the ballpark. Typically, when
- 3:40Speaker 2: I am pitched by a female, the game tends to
- 3:42Speaker 2: fall into one of several broad categories. It's a game
- 3:46Speaker 2: about politics. In general, we don't publish games about politics.
- 3:49Speaker 2: It's a party game. In general, we don't publish party games.
- 3:52Speaker 2: It's a pitch from a designer very early in their
- 3:54Speaker 2: design journey, and the game isn't competitive enough in their
- 3:58Speaker 2: modern market. It usually is either too much like another game,
- 4:02Speaker 2: are very generic, or it's more of an idea than
- 4:05Speaker 2: a game design I've never been pitched a war game
- 4:08Speaker 2: by a female. I've never been pitched a two player
- 4:11Speaker 2: fighting game by a female. I've never been pitched a
- 4:14Speaker 2: giant fighting robots gain by a female. I actually don't
- 4:17Speaker 2: think there's much of a market in those categories because
- 4:21Speaker 2: there is so much competition. But I wonder if a
- 4:24Speaker 2: game designed by a female would be orthogonal to the
- 4:27Speaker 2: existing designer patterns and produce something remarkable. I think there
- 4:31Speaker 2: is a significant gap between when someone decides to try
- 4:35Speaker 2: and become a game designer and when they produce their
- 4:37Speaker 2: first publishable game. Life in that gap consists of a
- 4:40Speaker 2: lot of rejection and negative criticism. I wonder if that
- 4:43Speaker 2: gap accounts for a good part of the missing female
- 4:45Speaker 2: design cohort. Females are socialized in the less to avoid
- 4:49Speaker 2: situations where they're subjected to fairly harsh criticism of their
- 4:53Speaker 2: abilities and creative ideas. Males are socialized to take the
- 4:57Speaker 2: punches and keep moving forward. Getting across the gap is
- 5:00Speaker 2: how you turn someone into a real game designer who
- 5:03Speaker 2: gets paid for their work and who makes designs that
- 5:06Speaker 2: are attractive to publishers. So far, we haven't seen much
- 5:10Speaker 2: award consideration go to games that exist almost entirely as
- 5:13Speaker 2: crowdfunding projects. I know there are many more females doing
- 5:17Speaker 2: game design and production via clowd funding who just don't
- 5:20Speaker 2: connect with publishers. The nature of the SDJ is that
- 5:24Speaker 2: a crowdfunding game is effectively shut out from consideration. Okay,
- 5:30Speaker 2: so there's a lot to unpacking this. First, he is
- 5:35Speaker 2: completely dismissing Hargrave's point and kind of proving her point
- 5:41Speaker 2: about how they're not being enough women designers. He is
- 5:44Speaker 2: not asking why women designers only made up ten percent,
- 5:48Speaker 2: but of seemingly blaming women for not pitching more, but
- 5:52Speaker 2: also he's blaming the content of their pitches, which he
- 5:57Speaker 2: turned down. He comes back to reemphasize this point later,
- 6:02Speaker 2: saying that women are more likely to get crowdfunding and
- 6:05Speaker 2: therefore don't make the connections in the industry, but once
- 6:09Speaker 2: again fails to give any consideration as to why that
- 6:11Speaker 2: is and why that maybe they had to go to
- 6:14Speaker 2: ground funding because they kept getting turned down, right mm hmmm,
- 6:20Speaker 2: which brings us to the second big issue here. He entirely,
- 6:24Speaker 2: entirely dismisses games women are typically pitching as to political
- 6:29Speaker 2: or to light like party games, which blows my mind.
- 6:33Speaker 2: And then he follows that up with how women don't
- 6:36Speaker 2: pitch games about war fighting or robots, which is comically generous.
- 6:42Speaker 3: It's hilarious, very specific, sir.
- 6:49Speaker 2: It is very specific, and it's like kid level like
- 6:53Speaker 2: it is hilarious, except he's making these decisions and then
- 6:56Speaker 2: you're like oh, and then he says he doesn't even
- 7:00Speaker 2: think they would be successful if they did pitch those
- 7:03Speaker 2: games because it's too competitive.
- 7:05Speaker 1: Which is wow.
- 7:09Speaker 2: But yeah, this is very similar to the conversations we've
- 7:11Speaker 2: had around the video game industry and how a lot
- 7:14Speaker 2: of people are trying to dismiss games that women play,
- 7:17Speaker 2: like mobile games, as less serious or not real games,
- 7:22Speaker 2: even though there is a huge proven market for them.
- 7:25Speaker 2: People like these games, women play games, and these games
- 7:28Speaker 2: make money, Like.
- 7:31Speaker 1: I don't understand this, and.
- 7:33Speaker 2: Then he basically says women can't handle criticism, our rejection
- 7:38Speaker 2: while men are able to Men are able to take
- 7:43Speaker 2: it keep going. So women don't pitch. Women aren't tough.
- 7:47Speaker 2: I'm also interested in how you handle rejecting women versus
- 7:51Speaker 2: rejecting men. But whatever, right. So, as you might imagine,
- 7:56Speaker 2: he quickly came under a lot of fire for those
- 7:59Speaker 2: response because he did publicly to the point he did apologize.
- 8:03Speaker 2: He called it not his finest moment. He outlined some
- 8:07Speaker 2: steps that he and the company were going to take
- 8:09Speaker 2: to tackle the lack of diversity and ask that we
- 8:13Speaker 2: all hold him accountable. But as many pointed out, the
- 8:17Speaker 2: fact that he felt comfortable enough applying to one of
- 8:19Speaker 2: the few women in the industry who is successful with
- 8:24Speaker 2: his original message speaks volumes. Also, her game Wingspan is
- 8:28Speaker 2: not a game that falls under the categories. He outlined,
- 8:33Speaker 2: It's a very interesting game, but she succeeded with it,
- 8:36Speaker 2: it's very popular. And then he sends this response and
- 8:41Speaker 2: it is really important during the pandemic the tabletop gaming
- 8:44Speaker 2: industry grew. I completely agree with Hargrave about how this
- 8:48Speaker 2: lack of diversity negatively impacts our game choices. And if
- 8:51Speaker 2: you go back and listen to that episode I did
- 8:54Speaker 2: with Tracy, we talk about the health benefits of playing games.
- 8:57Speaker 2: So yeah, and I do think a lot of the
- 9:01Speaker 2: times the things that I love about games designed by women,
- 9:04Speaker 2: both tabletop and video games, is the very thing he
- 9:06Speaker 2: was so quick to dismiss. So I love a good
- 9:08Speaker 2: party game, but I also love games that are different.
- 9:10Speaker 2: I like games that mess with how we traditionally view
- 9:15Speaker 2: games are games that completely flip what winning is. So
- 9:21Speaker 2: the Path is one, which is a video game where
- 9:24Speaker 2: basically you have to not complete your mission to win Destiny,
- 9:28Speaker 2: which is like you're just trying to make friends. It's lovely.
- 9:32Speaker 2: It's such a lovely game though you like have to
- 9:38Speaker 2: sing and you make songs together. It's lovely. And I
- 9:41Speaker 2: do really want to play this game. Votes for Women,
- 9:45Speaker 2: which I know a lot of you have written in
- 9:47Speaker 2: about and I've heard great things about from Polygon.
- 9:50Speaker 1: Quote.
- 9:51Speaker 2: Without the context provided by historical advisor and professor Rachel
- 9:54Speaker 2: Michelle Gunter, game designer Tory Brown and developer Keather Bertram's
- 9:58Speaker 2: excellent work would not be nearly as impact and Tory
- 10:01Speaker 2: Brown because I was like, are these both men they're not.
- 10:07Speaker 1: Tory.
- 10:09Speaker 3: Okay, I was very confused for a second. Okay, yeah,
- 10:14Speaker 3: so that's a board game.
- 10:15Speaker 2: That is a board game, and it's supposed to be
- 10:18Speaker 2: like a lot of the big reviews say like this
- 10:19Speaker 2: should be in libraries because it's very educational and cool
- 10:24Speaker 2: and people seem to love it. It comes out in January,
- 10:26Speaker 2: I think, but I think it already came out, but
- 10:30Speaker 2: then it sold out.
- 10:30Speaker 1: Immediately, so their second run isn't general.
- 10:33Speaker 3: Wow, we have so many games that we need to play.
- 10:46Speaker 3: You bought me all of those, all the retro ones.
- 10:50Speaker 3: We played a one. We try to play one we need.
- 10:54Speaker 3: We had such a large crab of people that it
- 10:57Speaker 3: was almost impossible. Instead, we just reread through cars. Eaves
- 11:00Speaker 3: was a part of that game. Nights we Need. Yeah,
- 11:04Speaker 3: we need to bring that back. I still really do
- 11:05Speaker 3: want to play with some of the men, like stuff
- 11:09Speaker 3: they don't want you to know, or stuff you should know.
- 11:12Speaker 3: It would be hilarious.
- 11:13Speaker 1: Chuck.
- 11:13Speaker 3: I know very little of him, but to have him play,
- 11:19Speaker 3: but I love that. I mean, we just fun with
- 11:23Speaker 3: Lauren from Savor because I'm sure she would have some words.
- 11:28Speaker 2: Oh gosh, I haven't played a lot of those games
- 11:31Speaker 2: I don't think i'd played.
- 11:32Speaker 3: Played well, obviously I played every single one of them.
- 11:35Speaker 3: We try to bring out that Babysitters one and it
- 11:37Speaker 3: was so complicated. I was like, how did I play
- 11:40Speaker 3: this as a teenager? I don't remember? And I played
- 11:42Speaker 3: it by myself for the most part. Maybe that's why.
- 11:45Speaker 2: Well I told you my story of the cool kids.
- 11:48Speaker 2: My mom invited who I viewed cool kids from school
- 11:52Speaker 2: when I was playing Polly Pocket by myself to try
- 11:55Speaker 2: to figure out the rules when they walked in, and
- 11:57Speaker 2: I mean, what have I done to deserve such.
- 12:02Speaker 3: Was so fascinating, And because you know I'm all about
- 12:06Speaker 3: my phone games that they there are so many revamps
- 12:10Speaker 3: of these phone games being board games, and you already
- 12:13Speaker 3: know I talked about one. I'm not gonna mention because
- 12:16Speaker 3: it's too much, but yes, it is a play on capitalism.
- 12:19Speaker 3: We know this game made everyone get into fights and
- 12:23Speaker 3: probably was either thrown away and or put up for
- 12:25Speaker 3: a month at a time because the parents had had enough.
- 12:28Speaker 3: So there's the different variations of this game on the phone.
- 12:32Speaker 3: And the one I played is like very interactive in
- 12:35Speaker 3: community and very angry and mean. Is no longer Debra
- 12:38Speaker 3: It is now a person called Kissy Bear, and I'm like,
- 12:41Speaker 3: what the hell, Kissy.
- 12:42Speaker 1: Bear your enemies? The list grows longer.
- 12:48Speaker 3: Some of these people I helped out and all of
- 12:49Speaker 3: a sudden they are attacking me. I'm like what anyway,
- 12:52Speaker 3: I'm not sorry, But my thought is I wonder because
- 12:55Speaker 3: this level of like playing by ourselves of these games
- 12:58Speaker 3: like this is to a whole new level. Of course,
- 13:00Speaker 3: again the variation is different, but I wonder if there's
- 13:03Speaker 3: like a mal madness phone game where you can play
- 13:06Speaker 3: by yourself or again this type of game which I've
- 13:09Speaker 3: played by myself many times. I used to play a
- 13:11Speaker 3: game called Payday. Do you all remember this game? It
- 13:13Speaker 3: was like a calendar, it was a search. I do
- 13:16Speaker 3: not remember this game completely, and like it was one
- 13:19Speaker 3: of our favorite games because it was kind of like
- 13:22Speaker 3: this other game, the other big game, but like downskilled okay, interest,
- 13:30Speaker 3: But I wonder, like with the phone level, like where
- 13:32Speaker 3: we can see that this has nothing to do with
- 13:34Speaker 3: the women, but at what we does. Because we talked
- 13:37Speaker 3: about the fact though the phone games, which are not
- 13:39Speaker 3: being considered as gaming, is the number one money maker
- 13:44Speaker 3: and if you are a part of this industry, it's
- 13:45Speaker 3: a smart way to go. But yeah, I wonder how
- 13:48Speaker 3: many of these games we can play by ourselves and
- 13:51Speaker 3: have been fitted for mobile phone games.
- 13:55Speaker 2: That's true, that's an interesting We should follow up on that.
- 13:58Speaker 2: And yeah, I do love a game. I love a
- 14:01Speaker 2: game you can play by yourself, but I also love
- 14:02Speaker 2: a game you can play with two people.
- 14:04Speaker 1: Those are kind of rare, too.
- 14:05Speaker 3: Right, there have been. It's like the rarety is anything
- 14:09Speaker 3: beyond six people that much like you can't find many
- 14:14Speaker 3: of those unless you find like the large party games
- 14:18Speaker 3: such as were Wolf, which we've played many at times,
- 14:21Speaker 3: or the two player games are gazing by yourself. Oh anyway,
- 14:29Speaker 3: but yeah, that's very interesting. Again, like this is that
- 14:32Speaker 3: same level of conversation of what is considered gaming, who
- 14:35Speaker 3: deserves the rights, and how much opportunity is there?
- 14:38Speaker 1: Right?
- 14:39Speaker 2: Absolutely, yeah, it was just a very clear example of
- 14:43Speaker 2: like somebody missing the whole point.
- 14:48Speaker 3: I bet those games like Girl Talk and all that,
- 14:51Speaker 3: And again, I know this is dated, very sexist games,
- 14:56Speaker 3: but I'm sure they won awards because they were big sellers.
- 15:01Speaker 2: Ooh. I was honestly, like, I was looking into this
- 15:07Speaker 2: and I wanted a Monday many so I stopped. But
- 15:09Speaker 2: I looked into the history of women playing board games,
- 15:12Speaker 2: and there's a rich history there. Uh, why did you
- 15:15Speaker 2: stop women playing and designing board because that's a whole episode.
- 15:18Speaker 1: It is not a Monday.
- 15:21Speaker 2: I was like, oh, my gosh, okay, because apparently at
- 15:24Speaker 2: one time it was considered kind of in the realm
- 15:28Speaker 2: of domesticity women would make games because they were supposed
- 15:34Speaker 2: to be in charge of entertaining children. But all there
- 15:36Speaker 2: was the other side of it too though, that was
- 15:39Speaker 2: the very political part where they were making games like
- 15:42Speaker 2: suffer jetto and so it was really interesting. There's a
- 15:46Speaker 2: lot to talk about.
- 15:47Speaker 3: I wonder if I came into play with like gambling
- 15:50Speaker 3: that men started taking over.
- 15:51Speaker 1: Oh, it could be. I go back to that.
- 15:58Speaker 2: The cover of battle Ship from the nineteen fifties that
- 16:02Speaker 2: you and I discussed when we went over these kind
- 16:05Speaker 2: of very gendered games where it was the men and
- 16:10Speaker 2: the husband presumably and his son playing battleship and in
- 16:14Speaker 2: the background the mom and daughter were doing dishes. And
- 16:18Speaker 2: this was the cover of the game.
- 16:20Speaker 3: Oh, I remember the one with the girl watching behind
- 16:24Speaker 3: the father or brother as the games happened, But it
- 16:27Speaker 3: was definitely the father and the son.
- 16:29Speaker 2: Right it sort of became like, well, you should be
- 16:33Speaker 2: doing a house and we can play, or like maybe
- 16:36Speaker 2: you were not competitive enough to you're not tough enough
- 16:40Speaker 2: to handle losing or something.
- 16:42Speaker 3: Go play with your paper dolls and get rested up.
- 16:46Speaker 1: It was very bizarre. It's very strange.
- 16:50Speaker 2: So probably will be a full episode in the new
- 16:53Speaker 2: year though, yeah that is a four episode, but yes,
- 17:01Speaker 2: that's always listeners. If you have any recommendations for board
- 17:04Speaker 2: games or any thoughts about this, that would be great
- 17:06Speaker 2: because I was looking for like, Okay, these games.
- 17:09Speaker 1: What are these games I can play that are different
- 17:10Speaker 1: that are made by women? Let us know.
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