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Heroic Roundtable | How Do Players and Dungeon Masters Handle Consequences

Welcome to another Heroic Roundtable! In this side quest episode from our main actual play campaign we explore how to deal with the consequences that come from player choices.

Consequences aren't punishment; they're the collision between player choice and a living world. Where the dice can act as the arbiter of outcomes.

Does a terrible outcome in your campaign ruin the fun, or is leaning into disastrous consequences where the best roleplay actually happens? Is it the DM job to punish actions, how do you avoid coming off spiteful?

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How do players handle the good and the bad of…

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