Latest / Pick Up and Deliver / Storytelling Games
Transcript
- 0:00Welcome to Pick Up and Deliver, the podcast where I pick up my audio recorders.
- 0:07I step off the train and deliver an episode to you while I walk home.
- 0:11I'm Brendan Riley.
- 0:15Well, good afternoon listeners.
- 0:22It's a lovely day here in suburban Chicago.
- 0:25It's pretty breezy and a little cloudy, but generally it's very comfortable.
- 0:29So it's a reasonably good April day.
- 0:32You could be raining and it's not raining, so I'm happy.
- 0:35In my board games and literature class today, my students played some games that were focused
- 0:39on storytelling, so I thought it would be interesting to talk a little bit about games
- 0:43focused on storytelling.
- 0:45I thought it'd start with my experience in role-playing games, tabletop role-playing
- 0:49games, and then talk a little bit about the storytelling games that I have played and
- 0:54what I think of them.
- 0:55So start with, I've been playing role-playing games often on since I was in 10th grade.
- 1:03In 10th grade, a buddy of mine, his cousin moved to our town and his cousin brought role-playing
- 1:11game books with him and invited us to play them with him, and that's how I started playing
- 1:16Dungeons and Dragons.
- 1:17In that group, we played Dungeons and Dragons pretty regularly for several years.
- 1:23And then in college, I not only did I play Dungeons and Dragons, but I also played the Star Wars
- 1:28role-playing game, and it was after that that I started into other role-playing games as
- 1:33well.
- 1:35Since then, I haven't played very many in-person role-playing games since college.
- 1:39I played a couple here in there in grad school, but no regular groups.
- 1:43But I do have one friend who is a very established and committed game master, and he has several
- 1:50times invited me to join him in online sort of Zoom-based games, meeting weekly or bi-weekly.
- 2:01And so over the years, I have played in three relatively long campaigns with him, or two
- 2:08relatively long ones, and one that was slightly shorter.
- 2:11The first long one was a game of continuum.
- 2:14Continuum is a time-travel role-playing game that's really good.
- 2:17There's some really complex sort of crunchy stuff in it, but very entertaining game about
- 2:23being a time traveler.
- 2:26And then for a short while, that game went for a while, but then it sort of dissolved.
- 2:32Then for a short while, we were playing a game of gum shoe using Star Wars dice and the
- 2:41Warhammer 40,000 setting.
- 2:43It was a very complicated homebrew that was pretty fun, but that game only lasted about a
- 2:49year, I think, maybe a little less than a year.
- 2:51The continuum game went maybe three or four years.
- 2:54And then most recently, with that same group I've been participating in a game of amber,
- 3:01the Diceless Role-Playing Game, based on the Rogers and the Las Vegas novels.
- 3:05And we've been playing that game for three years or so.
- 3:09And that one is interesting, I'm playing it with my GM, I'm his name is Rolfe, and a couple
- 3:14of his friends that live in the Seattle area.
- 3:17And then one friend who lives, I believe in Florida and me, I live in Chicago.
- 3:24So we've got three different time zones represented in the game.
- 3:28We usually start about nine o'clock central time, and I log off about midnight, but they usually
- 3:35play at least one or two hours beyond when I play.
- 3:40So that's kind of the arc of my role-playing experience.
- 3:46I've also played a little bit of paranoia as well.
- 3:52So those are the games that I've played as tabletop role-playing games.
- 3:56So other than the online play in Zoom or before that Skype, previous to that, I would,
- 4:03I have, or alongside that, I have played some short form role-playing games in a couple
- 4:09different forms.
- 4:10So I wanted to talk about those four different role-playing games or storytelling focus games
- 4:15that I've played, actually five, and what they're like.
- 4:19I'm going to start with the most gamified ones and work my way toward the least gamified
- 4:25ones.
- 4:26So I would say the most gamified one is that I've played is once upon a time.
- 4:30Once upon a time is a storytelling card game in which you are telling a story collaboratively,
- 4:37but you're trying to work in in a germane way the elements of your cards that you have.
- 4:47So in the game you have a bunch of cards, and those cards have different fairy tale elements
- 4:51on them.
- 4:53And when it's your turn, you add to the story that's being told in a way that blends the
- 5:00elements you have on your cards into the story.
- 5:03And you score those cards when you blend them into the story.
- 5:06And the goal is to use up all your cards.
- 5:09That's kind of it.
- 5:11I played this game a few times.
- 5:13I remember thinking it was fine, but ultimately I think the game element, the ability to
- 5:20wander the way that you win, got in the way of the storytelling that the desire to get
- 5:25your cards in made sense, but also drove you to tell your story quickly in a way that fit
- 5:32the rules, but also got your hands, cards out of your hands.
- 5:35So like ultimately I played it a few times, but I haven't played it in a long time.
- 5:39And part because I don't like the mechanism that drives the storytelling.
- 5:45The next one that is maybe a more effective way of gamifying the different pieces that
- 5:52you might have is death machine, which is a storytelling game of creative assassination.
- 5:59This is a game I played a few times when it came out.
- 6:03It has since left my collection some time ago, but the premise is that we live in a world
- 6:09where everyone can use this machine that's relatively easy to access and it will tell
- 6:14you how you're going to die.
- 6:16I think as it doesn't tell you when and it tells you sort of the way that the oracle of
- 6:21delifier would tell you things.
- 6:23It sometimes is straightforward, but usually it's a skew in a way that's misleading.
- 6:27For example, one of the examples they give in the rules booklet is for example you might
- 6:32get a card that says boating accident as the way that you die and then you end up dying
- 6:38when a car towing a boat, the boat comes off the trailer and crashes into your car and
- 6:43kills you.
- 6:44So that's the sort of thing that the machine could do.
- 6:47And the premise is that we are hitmen who have been hired to kill someone and we know what
- 6:52the machine said about how that person will die and so we have to come up with an assassination
- 6:58that will make their card come true because if you try to kill someone and you disregard
- 7:04what the card says, you will just fail to kill them.
- 7:07It won't work.
- 7:08The destiny of the universe will get in the way.
- 7:11So that is a sort of storytelling game that I've played and I thought it was fun, but
- 7:15I don't know, almost nobody else did.
- 7:17So again, that went, that left my collection some time ago.
- 7:22I have two other games that come in boxes that have a kind of gamified element.
- 7:28One of them I believe I talked about here on the podcast some time ago.
- 7:31This is Alice is missing.
- 7:33Alice is missing is a storytelling game, which is about a bunch of high schoolers who have
- 7:40discovered that their friend Alice is missing.
- 7:43The weird part or interesting part about this game is when you play it, you play it silently.
- 7:49So everybody has each other's phones and you play by texting one another from your phones
- 7:57and that's the way that you communicate for the game.
- 7:59So the idea is that you are telling things about what's happening, you're sharing information
- 8:04about what's going on.
- 8:06In the game, you each have information about Alice, some things that are well known, some
- 8:12things that you suspect, some things that are hidden and over the course of the game you're
- 8:16going to reveal some of those to other players and you're going to converse with other
- 8:20players about them and so on and so on.
- 8:23This game is pretty interesting, it's a little weird and I played it once but I don't think
- 8:28I need to play it again.
- 8:30I don't really like the texting angle of it because you really don't spend that much
- 8:35time actually talking to each other instead you spend your time trying to text, which
- 8:40just doesn't feel the same.
- 8:42There also was like sort of at the climax, there was this weird ding-monger where it felt
- 8:48like we wanted to make stuff happen and the game doesn't really have an engine to do that
- 8:53very well and so the end of the game was for us, not great.
- 9:00But that's Alice is missing a game that comes in a box and doesn't have a GM.
- 9:05A better storytelling game, one that's come out in two different editions now is Fiasco.
- 9:11Fiasco originally was a game that came in a book and then you could download these or buy
- 9:16these play sets that had information and rolling tables and then the more recent edition
- 9:24of Fiasco uses cards to manage everything and the play sets come in little decks of cards.
- 9:32The nice thing about the play sets in the new edition is that they're a little bit more
- 9:37carefully managed.
- 9:38The downside is it's harder to share your own play sets because they're cards and you have
- 9:43to figure out, you have to actually make the cards, either make them or print them or buy
- 9:48them.
- 9:49So the form factor is a little harder to do home-brew stuff with.
- 9:53It's a little less of a role-playing game and more of a tabletop storytelling game.
- 9:57If you haven't played Fiasco, the premise is that you are telling a story similar to Fiasco
- 10:04movies.
- 10:05A Fiasco movie is something like Fargo is probably the best example of it.
- 10:09It's like a bunch of well-meaning dimwits who maybe make some bad choices but then they have
- 10:17also bad luck and the bad choices plus the bad luck lead to terrible outcomes for everybody.
- 10:24The way that Fiasco works, I really like the setup system where you use these cards to
- 10:30establish relationships between the different players without even having established the
- 10:35characters yet.
- 10:36Your characters emerge out of the relationships with the other players.
- 10:40Works really well and provides for a great element of interactivity that makes for good storytelling.
- 10:49The game also has a really good system of nudging the story.
- 10:53I like the way that everybody works together to tell the tale and the tales are interactive
- 10:59in that on your turn you get to tell part of the story and you can either set up the scene
- 11:07that you're going to tell in which case the other players get to collaborate and decide does
- 11:11the scene end good for your character or badly for your character or you can say I want the
- 11:17scene between these two characters and the other players set up what the scene is and then
- 11:22you get to decide whether it ends well or ends badly for your character.
- 11:26So you get some guidance but not or some control but not 100% control.
- 11:34I like that mix of different elements that makes for the story in Fiasco.
- 11:40Fiasco is great.
- 11:42And then so Fiasco and once upon a time the storytelling game and death machine are all
- 11:49games where the cards sort of drive the storytelling elements.
- 11:55I did want to talk about analysis missing.
- 11:57I did want to talk about two more games that are more role-playing, centric.
- 12:01They do have some mechanism system but it's very much about telling stories.
- 12:04This is a quiet year and microscope.
- 12:07A quiet year and microscope are both indie RPGs and you acquire them by purchasing a PDF.
- 12:15I mean they do have printed books as well but I've always just had the I bought the PDFs
- 12:20and what you get or what you do in these games is there's a system that interacts and
- 12:27a mechanism that the players collaborate around that results in storytelling opportunities.
- 12:33In microscope you're working together to establish some ideas about a place and then
- 12:41you are telling stories about that place at varying degrees of zoomed in or zoomed out
- 12:49of focus so it might be the story of a town and at some points you're telling a story about
- 12:56the geological evolution of the ground under the town for the 100,000 years.
- 13:02In other points you might be telling the story of an afternoon between two people in the
- 13:07town.
- 13:08The idea is that over time you have come up with a series of summaries of what's going
- 13:15on in the town and you sort of play out, you fill in different gaps between these elements
- 13:24as you play.
- 13:25It's a collaborative storytelling game because no player has individual ownership of
- 13:30particular characters or particular plot points.
- 13:33Instead you're all working together to tell the story.
- 13:36It's very collaborative.
- 13:37The other story, the other game that has a similar feel to that is a quiet year.
- 13:41In a quiet year you're all collaborating on a map and the map includes time-based elements
- 13:47and you're telling stories about what's going on in your community over the course of
- 13:51a year and the premise is it's supposed to apocalypse a community where there has been
- 13:57some terrible times.
- 13:58You've reached a point of relative peace and prosperity but in a year something bad is
- 14:03coming again.
- 14:04So what you're doing is you're telling the story of the year in between one calamity
- 14:08and another.
- 14:11It's a really interesting game while worth trying.
- 14:14So I don't play these games as much as I would like to.
- 14:16I introduce them to students but myself I don't get to play them but I wish I would.
- 14:19So maybe I'm going to make some effort in the next year to play some more storytelling
- 14:24focused games.
- 14:25I think that would be a lot of fun and I would like to do that.
- 14:28So long those lines.
- 14:29What storytelling games do you like?
- 14:30Head over to Board Game Geek, Guild 3269 and share the games that you like to play over
- 14:36there.
- 14:37I'd love to hear what they are.
- 14:39In the meantime thanks for joining me on my walk today.
- 14:42I hope your next walk.
- 14:43is as pleasant as mine was.
- 14:45Bye bye.
- 14:46[Music]
- 15:07Brought to you by Rattlebox Games.
- 15:09[Music]
- 15:11(gentle music)