Latest / Pick Up and Deliver / Nefarious; Trickdraw; Savernake Forest; Crossfire (revisited)
Transcript
- 0:04Speaker 1: Welcome to pick up and deliver the podcast where I
- 0:06Speaker 1: pick up my audio recorder as I step out for
- 0:08Speaker 1: a walk and deliver an episode two while I stroll around.
- 0:10Speaker 1: I'm Brendan Riley. Well, good afternoon, listeners. It's a lovely
- 0:23Speaker 1: day here in suburban Chicago, and I'm out for a walk.
- 0:26Speaker 1: I'm heading up to the library to pick up some stuff,
- 0:29Speaker 1: and I thought I would talk to you about some games.
- 0:31Speaker 2: While I do it. Oh yeah, it is a very
- 0:34Speaker 2: warm day, and.
- 0:35Speaker 1: I foolishly waited till midday to do it. So I'm
- 0:37Speaker 1: walking in temperatures in the mid eighties, which is about
- 0:41Speaker 1: what you would expect for mid June here in Chicago Land.
- 0:45Speaker 1: Looking forward to chatting with you about these games. So
- 0:49Speaker 1: let's jump into it. I've decided to record a board
- 0:53Speaker 1: game Espresso episode. It's been a little while since I've
- 0:56Speaker 1: talked about some games.
- 0:57Speaker 2: So here we are board game espressoh triple shot. Actually
- 1:03Speaker 2: it's gonna be more like a board game flight. Well anyway,
- 1:06Speaker 2: I don't know.
- 1:08Speaker 1: Okay, So the idea of the board game Espresso is
- 1:10Speaker 1: I'm giving you quick SIPs of games that I've tried
- 1:13Speaker 1: recently for the first time or maybe the first and
- 1:16Speaker 1: second time. These are games I have not played thoroughly
- 1:18Speaker 1: enough to do a full review of, but it's just
- 1:21Speaker 1: kind of first impressions. So if you're willing to join
- 1:23Speaker 1: me on that journey, let's take it for the next
- 1:27Speaker 1: fifteen minutes or so. I'm gonna change my direction here
- 1:29Speaker 1: because I can hear there's somebody using a nail gun
- 1:33Speaker 1: up this one street, So if I go that way,
- 1:35Speaker 1: I'm gonna have to stop talking while.
- 1:37Speaker 2: They use their nail gun. And I say no thank
- 1:39Speaker 2: you to that. All right.
- 1:40Speaker 1: So first, I just wanted to mention a game that
- 1:43Speaker 1: I played, but I'm not really gonna talk about much.
- 1:45Speaker 1: And this is One Night Ultimate Alien. One Night Ultimate Alien.
- 1:49Speaker 1: A friend brought over and we tried it out. It
- 1:51Speaker 1: was fine. It is One Night Ultimate Werewolf, just with
- 1:54Speaker 1: the rolls changed around a little bit, otherwise almost identical.
- 1:58Speaker 1: So I'm not gonna spend time on it because it's
- 2:00Speaker 1: the same game, all right. So first up is Nefarious.
- 2:04Speaker 1: Nefarius is from twenty eleven. It was designed by Donald
- 2:07Speaker 1: ex Vaccherino, with art by Nick Acosta, Mary Elmer, Shutago,
- 2:13Speaker 1: Glenn Gustafson, and Tatiana may My Fat or may Fat.
- 2:17Speaker 1: The design on this The art is really cool looking.
- 2:21Speaker 1: It's got a kind of spindily drawing style that feels familiar,
- 2:28Speaker 1: looks a little bit like reminds me a little of
- 2:30Speaker 1: Phineas and Ferb, the way that the Evil Mad Scientists and.
- 2:34Speaker 2: That show is drawn.
- 2:37Speaker 1: In this game, you are mad scientists doing mad scientist
- 2:40Speaker 1: y things. You're building devices, you're doing crimes. You have
- 2:43Speaker 1: minions that are running around doing stuff. It's a simultaneous
- 2:46Speaker 1: accent action selection game where you are choosing to do
- 2:50Speaker 1: things and sending your minions to do work for you.
- 2:54Speaker 1: It was fine. I don't There wasn't a lot. There's
- 2:57Speaker 1: not a lot to say about it. It was not great.
- 2:59Speaker 2: I'll I won't mind if I never played again. It
- 3:01Speaker 2: was a friend.
- 3:02Speaker 1: A friend got it cheap, and I think there's a
- 3:05Speaker 1: reason that it's a game that's.
- 3:07Speaker 2: Often available at goodwill and such.
- 3:09Speaker 1: Having played it now, I think I would pass it
- 3:11Speaker 1: up if I found it at goodwill.
- 3:12Speaker 2: It's not great, but it was. It was fine.
- 3:15Speaker 1: I had an enjoyable time playing it with my friends,
- 3:18Speaker 1: and it's always fun to try a new game. So
- 3:20Speaker 1: that's donald x Vaktory knows nefarious. Next up, we have
- 3:24Speaker 1: Trick Draw. This is posed in twenty twenty two by
- 3:27Speaker 1: Good Games Publishing. The designers were Blake Propoc and Martesa
- 3:34Speaker 1: Ronana Jod.
- 3:35Speaker 2: There were several artists.
- 3:37Speaker 1: Michael Coroda and Leeching My are listed as the main ones.
- 3:42Speaker 2: Actually, no, those are the two.
- 3:44Speaker 1: This game is a two player dueling game in which
- 3:49Speaker 1: you have a series of cards that you're laying out.
- 3:52Speaker 1: Each turn you get to lay it, you can either
- 3:55Speaker 1: draw a card and lay out a card, or I
- 3:57Speaker 1: think you can draw a card and then draw two
- 3:58Speaker 1: more cards. Maybe there's a limit to how many cards
- 4:01Speaker 1: that you can have in your hand, and you're trying
- 4:05Speaker 1: to lay out a tableau of cards, and the tableau
- 4:08Speaker 1: of cards gives you either coins or powers, and you
- 4:12Speaker 1: get coins by laying the cards face down, powers by
- 4:15Speaker 1: laying the cards face up.
- 4:17Speaker 2: And then many of the cards either activate immediately.
- 4:19Speaker 1: When you lay them down, they have activated immediately when
- 4:22Speaker 1: you reveal them, meaning you turn them from face down
- 4:25Speaker 1: coinside to face up power side, or they give you
- 4:28Speaker 1: an ongoing power you can use once per turn, and
- 4:31Speaker 1: these powers let you flip cards over. So the whole
- 4:34Speaker 1: gimmick is you're trying to flip the cards over in
- 4:39Speaker 1: a pattern so that you have ten points. And if
- 4:43Speaker 1: you flip the card over in a way that you
- 4:45Speaker 1: have ten points, that triggers the.
- 4:46Speaker 2: End of the game.
- 4:48Speaker 1: And then I can't remember if you get one, the
- 4:51Speaker 1: other player gets one more turn, or if it's a
- 4:55Speaker 1: thing where the person who caused the ten points ends
- 4:58Speaker 1: the game immediately. I think everybody gets one more turn.
- 5:01Speaker 1: Or the third option would be you keep going till
- 5:04Speaker 1: everyone's had an even number of points. Honestly, I don't
- 5:06Speaker 1: remember which one it is.
- 5:07Speaker 2: It might be even number of turns, and then you.
- 5:10Speaker 1: Reveal and then how many however many coins you have
- 5:13Speaker 1: at the end is how many coins you have in
- 5:15Speaker 1: the winner is the person with the most coins. You know,
- 5:17Speaker 1: I may have said that this was a two player game,
- 5:20Speaker 1: but it might in fact be a four up to
- 5:23Speaker 1: a three or four player game. I don't recall. I
- 5:27Speaker 1: know we played it at two. Yeah, no, it definitely
- 5:29Speaker 1: it plays four. This game reminds me a lot of
- 5:32Speaker 1: two different games that I've played in the last year.
- 5:35Speaker 1: One of them is Flipology and the other one is
- 5:39Speaker 1: Drones Versus seagulls now Drones versus seagulls. It's similar because
- 5:43Speaker 1: you have these powers that you're messing with the other
- 5:48Speaker 1: player and you're flipping them around to give you the power,
- 5:51Speaker 1: give them the power. You're trying to set things up
- 5:54Speaker 1: so that you have the most points when the game ends.
- 5:57Speaker 1: That's where that reminds me of drones versus eagles. The
- 6:01Speaker 1: filipology thing has to do with your flipping cards face
- 6:04Speaker 1: down or face up, and you get points based on
- 6:07Speaker 1: which way they're facing, and you have a line of cards.
- 6:10Speaker 1: So those two things together both seem related to Trick Draw.
- 6:14Speaker 1: The art in Trick Draw is this sort of weird,
- 6:16Speaker 1: like Weird West style cowboys with laser guns kind of drawing.
- 6:22Speaker 1: Reminds me a little bit of Doomtown reloaded in terms
- 6:25Speaker 1: of the style, although a bit more maniacal like the
- 6:29Speaker 1: magic and stuff. I don't know if Magic the Gathering
- 6:32Speaker 1: has ever done a Old West theme set, but if
- 6:36Speaker 1: they did, I could see the art from this being
- 6:39Speaker 1: those on those cards. It's really good, really good art.
- 6:43Speaker 1: The game was fine. I can't say I would probably
- 6:47Speaker 1: I will probably want to play the game a bunch
- 6:48Speaker 1: of times more, but it's a fine little filler. Anybody
- 6:52Speaker 1: sort of thing where we have a few minutes. Oh yeah,
- 6:54Speaker 1: let's let's bust this one out.
- 6:56Speaker 2: We can.
- 6:57Speaker 1: There's an interesting tactical element of getting the cards and
- 7:01Speaker 1: dealing them out.
- 7:02Speaker 2: Now.
- 7:02Speaker 1: I think we played best of three. I think that's
- 7:04Speaker 1: what the game suggests that you do. But yeah, so
- 7:07Speaker 1: that's trick draw. I did get a chance to revisit
- 7:10Speaker 1: a game. Sometimes here in these board game Expressive episodes,
- 7:13Speaker 1: I talk about a game that I dusted off. This
- 7:15Speaker 1: is a game from twenty seventeen that I played once
- 7:17Speaker 1: or twice in twenty seventeen and then haven't played again since,
- 7:20Speaker 1: so really long time.
- 7:22Speaker 2: But I did get a chance to play it again.
- 7:24Speaker 2: This is Crossfire.
- 7:25Speaker 1: Crossfire is a game from Emerson Matsucci, the designer of
- 7:29Speaker 1: specter Ops and Century Spice Road In Crossfire, Crossfire is
- 7:35Speaker 1: a quick light social deduction game. Each player gets a
- 7:39Speaker 1: card assigning you a role. You are either an assassin,
- 7:42Speaker 1: a VIP a target decoy. Those are the three roles really,
- 7:48Speaker 1: and your goal is to either assassinate the VIP or
- 7:52Speaker 1: hide the VIP and the game goes really quick. Basically,
- 7:57Speaker 1: there is a couple different stages in which things get revealed.
- 8:02Speaker 2: People can look at a.
- 8:04Speaker 1: Couple of people can look at a couple other people's cards,
- 8:06Speaker 1: and they can communicate. There's a little bit of bluffing,
- 8:08Speaker 1: a little bit of accusing, and then you point three, two,
- 8:12Speaker 1: one point. It's very similar to something like One Night
- 8:15Speaker 1: Ultimate Werewolf, but there's almost no shenanigans. So One Night
- 8:20Speaker 1: Ultimate Werewolf there's all these shenanigans where you're moving cards
- 8:23Speaker 1: around and stuff. This is sort of like hyper quick
- 8:25Speaker 1: One Night Werewolf if you didn't have those shenanigans, you know,
- 8:29Speaker 1: like some of the other games today.
- 8:31Speaker 2: It's fine.
- 8:32Speaker 1: I'd play it if somebody got out and said they
- 8:34Speaker 1: want to, but it's probably not a game I'm going
- 8:36Speaker 1: to be super excited to play a bunch of times.
- 8:38Speaker 1: It's very simple, not a lot of depth to it,
- 8:41Speaker 1: and frankly, not a lot of room to spend time bickering.
- 8:45Speaker 1: So not my highest rating for a small scale social
- 8:48Speaker 1: deduction game.
- 8:49Speaker 2: But it was fine. So that is Crossfire from twenty seventeen.
- 8:54Speaker 1: I don't remember exactly what the dust rating on this was,
- 8:57Speaker 1: but I dusted it off in twenty all right. I
- 9:00Speaker 1: only played it in twenty seventeen and not since, so
- 9:02Speaker 1: something like seven.
- 9:03Speaker 2: Years or eight years and that's again designed by Emerson
- 9:10Speaker 2: Matsucci with art by Jen z that's j E. N
- 9:13Speaker 2: Zee as opposed to.
- 9:15Speaker 1: All of the people born in the millennium after the
- 9:18Speaker 1: Millennials were no longer being born. Finally, the last game
- 9:22Speaker 1: I want to talk about today is a game called
- 9:24Speaker 1: Savarnaki Forest.
- 9:25Speaker 2: I assume that's how it's pronounced. I haven't looked it up.
- 9:28Speaker 2: It is a.
- 9:29Speaker 1: Game from de Vere published by Devere in twenty twenty three.
- 9:34Speaker 1: Sabernaki Forest was designed by Rodrigo Rego and with art
- 9:38Speaker 1: from Nuria A Parzio.
- 9:41Speaker 2: The art is very cute in this game.
- 9:43Speaker 1: In this game, it is the autumn in the Sabernaki Forest,
- 9:47Speaker 1: which I founded is in Britain. I was surprised it
- 9:49Speaker 1: was in Britain, but there it is, and you play animals.
- 9:54Speaker 2: Getting ready for the winter. It's a pretty simple game.
- 9:57Speaker 1: In the game, you have a You start with one
- 10:00Speaker 1: animal and a couple of cards, and on your turn
- 10:05Speaker 1: you're drafting cards and laying down cards. And what you're
- 10:09Speaker 1: trying to do is build these paths in your forest
- 10:13Speaker 1: that provide.
- 10:14Speaker 2: Food for your animals.
- 10:16Speaker 1: So you have to kind of balance between drafting animals
- 10:19Speaker 1: and drafting path cards.
- 10:21Speaker 2: But also each.
- 10:22Speaker 1: Animal likes different kinds of food and they can only
- 10:25Speaker 1: store so much food, so you have to build a
- 10:27Speaker 1: path that gets each animal the most food that you can,
- 10:32Speaker 1: while also doing that quickly, because if you like to
- 10:35Speaker 1: have your path full of stuff, they hello, or as
- 10:37Speaker 1: if you have your path full of stuff that they
- 10:39Speaker 1: don't eat, they actually take it fill up their storage
- 10:42Speaker 1: with stuff they don't eat or don't keep you points for.
- 10:44Speaker 1: So that's a sort of funny and frustrating. Part of
- 10:48Speaker 1: the flow of the game is that you could gather
- 10:52Speaker 1: up all of this food then that your animals won't eat.
- 11:00Speaker 1: Goes until everyone's built I think a four by four
- 11:02Speaker 1: grid or a five by five grid, and then at
- 11:04Speaker 1: the end you score each of the animals you have.
- 11:07Speaker 2: There are also some things you can get that bolster the.
- 11:12Speaker 1: Bolster the kinds of food the animals are when we eat,
- 11:14Speaker 1: or how many points they get for collecting those foods.
- 11:17Speaker 1: It's a very simple, filler game, easy to play, cute,
- 11:21Speaker 1: We'll definitely keep it around.
- 11:22Speaker 2: It'll be one we'll bust out once or twice a year.
- 11:26Speaker 1: Very tactical, not a huge amount of depth, like if
- 11:31Speaker 1: I wanted. If I wanted a cute animal game that
- 11:34Speaker 1: had a bit more depth to it, I would grab
- 11:36Speaker 1: Pnumalia for example. This is a little lighter than that,
- 11:40Speaker 1: but it is music and I said, like I said,
- 11:43Speaker 1: really cute. So something will hold on food for a
- 11:45Speaker 1: little while away. That is Savarnaki Forest from Deevere Games. So,
- 11:52Speaker 1: dear listener, what have you been playing lately? Head over
- 11:54Speaker 1: to board game get Guilt three two six nine and
- 11:56Speaker 1: share your game plays there. I'd love to know have
- 11:59Speaker 1: you tried any of these games that I mentioned, or
- 12:02Speaker 1: do you have other games you've been playing that you'd
- 12:03Speaker 1: like to tell me about. You can reach out to
- 12:07Speaker 1: me directly. Brendan at rattleboxgames dot com is my email address,
- 12:11Speaker 1: or you could send me a board game Geek message.
- 12:14Speaker 1: Wombat nine two nine is my user name over on
- 12:17Speaker 1: the geek.
- 12:18Speaker 2: Well, thanks for joining me on my walk today. I
- 12:20Speaker 2: hope your next walk is as pleasant as mine was.
- 12:22Speaker 2: By bye, Brought to you by