skinny.

Latest / The Gaming Playbook w/ Harry Phokou

#84 - Kirill Oreshkin: How to Test Game Ideas in Just 2 Weeks Before You Build Them

How can you tell whether players want your game before spending years building it?

Today, I'm joined by Kirill Oreshkin, Co-founder and CEO of Polden Publishing, who explains how his team tests indie game ideas through two-week influencer campaigns and Steam wishlists before deciding which games to sign.

We also discuss how to validate game ideas with trailers, market games on Steam using TikTok and YouTube Shorts, and decide between self-publishing and working with a publisher.

If you're an indie game developer or studio founder looking to validate your next game, attract more players, or…

The skinny

The skinny isn't ready yet — notes appear once the transcript is processed.