Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 26 (S3E26)
Transcript
- 0:00Speaker 1: Hi, This is Jennifer from the Canadian Podcast Awards and
- 0:03Speaker 1: you're listening to Tale of the Manticor.
- 0:08Speaker 2: The following podcast is intended for a mature audience. Listener
- 0:13Speaker 2: discretion is advised. Welcome back to Tale of the Manticor
- 0:30Speaker 2: Season three. Like the creature from which it takes its name,
- 0:34Speaker 2: Tale of the Manticor is a mashup, a cross breeding
- 0:38Speaker 2: between two different species of storytelling. Here you will find
- 0:41Speaker 2: the unpredictability of old school paper and dice games with
- 0:45Speaker 2: the story craft of a dark fantasy novel. No character
- 0:49Speaker 2: is sacred and none will be spared if the dice
- 0:52Speaker 2: decide their fate is at hand. According to lore, the
- 0:56Speaker 2: Tale of a Manticore is barbed with cruel iron spikes.
- 1:01Speaker 2: There will be much pain in the days ahead. Last
- 1:13Speaker 2: time on Tale of the Mantikor, in chapter twenty five,
- 1:17Speaker 2: Achillie leads the companions as they run to the iron tower,
- 1:20Speaker 2: recently spotted on a nearby hill. Unfortunately, by the time
- 1:24Speaker 2: they get there, it has once again vanished, leaving behind
- 1:27Speaker 2: nothing more than a circle of flattened grass. Achillie is distraught,
- 1:32Speaker 2: but her friends offer their support and are any points
- 1:34Speaker 2: out that her quest remains the same. With those words,
- 1:38Speaker 2: they continue on their journey north in search of the
- 1:40Speaker 2: historian o dook Zygog. The day passes uneventfully, but as sunset,
- 1:45Speaker 2: the companions hear the howl of wolves close by, and
- 1:48Speaker 2: then practically collide with a vicious battle that erupts between
- 1:51Speaker 2: two packs of creatures. The eternal fight between good and
- 1:54Speaker 2: evil plays out in a combat between dire wolves and
- 1:57Speaker 2: blink dogs, with the numbering the latter. The party is
- 2:02Speaker 2: forced into the fight when Achille decides utilaterally that they
- 2:05Speaker 2: will step in to balance the scales. While the companions
- 2:08Speaker 2: end up the victors and save two of the blink dogs,
- 2:11Speaker 2: Tenier almost loses his life in the effort.
- 2:21Speaker 1: The brooks sweet song, a gentle flow, calls forth the
- 2:25Speaker 1: dreams that wander near, while ancient roots hold memories dear
- 2:30Speaker 1: in nature's arms, we come to know. And if you
- 2:33Speaker 1: chance to look above in dusky sky, the stars at
- 2:36Speaker 1: night a tapestry of day and night, and the moon
- 2:40Speaker 1: looks down as old as love.
- 2:48Speaker 2: That battle at the end of the previous episode was
- 2:51Speaker 2: a bit of a wake up call for me. I
- 2:53Speaker 2: went into it overconfided that the pieces wouldn't be in
- 2:56Speaker 2: any real danger. After all, I rolled a twenty for
- 2:59Speaker 2: their stumble Upon and the result of my wandering encounter
- 3:02Speaker 2: roll was neutral exotic creatures. The encounter was designed not
- 3:07Speaker 2: to be lethal. I thought four injured dire Wolves wouldn't
- 3:11Speaker 2: be a real threat to the PCs when they were
- 3:13Speaker 2: so focused on the blink Dogs. But I didn't think
- 3:16Speaker 2: it through very well, did I. Lesson learned when you
- 3:19Speaker 2: introduce combat there is always the chance for things to
- 3:22Speaker 2: go badly. All it takes is some bad luck with
- 3:24Speaker 2: the dice, and that's exactly what happened. Once the dire
- 3:27Speaker 2: Wolves changed targets and started winning initiative roles, things got
- 3:31Speaker 2: ugly very quickly. To make things worse, I'd even thrown
- 3:35Speaker 2: out a casual decision not to use any moral checks
- 3:37Speaker 2: for the fight. Ten tier almost died, and if he
- 3:40Speaker 2: had I would have had myself to blame for it.
- 3:43Speaker 2: But think aheya. He survived with two hit points remaining
- 3:48Speaker 2: ten to manage to get himself out of harm's way
- 3:50Speaker 2: in time. I'm sure it's an experience he will not
- 3:52Speaker 2: soon forget. And speaking of experience, today is a level
- 3:56Speaker 2: up episode for the young Elf. So let's roll some
- 3:59Speaker 2: dice and see how he improves for new hit points.
- 4:02Speaker 2: I'm rolling a D six. Here we go a three.
- 4:05Speaker 2: Not what I was hoping for, but every bit helps.
- 4:08Speaker 2: His current score improves to five out of fifteen. Next,
- 4:11Speaker 2: our potential stat increases. In the last level up, there
- 4:14Speaker 2: were none, so I'm hoping to see something happen here.
- 4:18Speaker 2: Let's begin strengths. The three means no change intelligence. We've
- 4:24Speaker 2: got a four, and how about wisdom another four? Dexterity
- 4:30Speaker 2: a four. Again, this isn't looking good. Constitution a one, Charisma,
- 4:37Speaker 2: last chance. The three once again a lackluster level up,
- 4:42Speaker 2: but also, like Derenyis, there's a silver lining. Tener will
- 4:45Speaker 2: get a basic attack bonus of plus one to hit
- 4:48Speaker 2: for both missile and melee attacks to reflect the expertise
- 4:51Speaker 2: he has gained thus far, and there is another reward
- 4:54Speaker 2: for the whole party as a result of surviving the
- 4:56Speaker 2: last fight. A natural twenty stumble upon indicates some kind
- 5:00Speaker 2: and of significant boon for the PCs, and it will
- 5:02Speaker 2: be a big one, partly because of the added risk
- 5:05Speaker 2: I forced the companions to take on, but also because
- 5:07Speaker 2: they managed to save both blink dogs if they had
- 5:10Speaker 2: died or if only one had made it, the reward
- 5:13Speaker 2: would have been commasurately smaller. As to what the reward
- 5:16Speaker 2: is going to be, well, you'll just have to wait
- 5:19Speaker 2: and see Chapter twenty six, Part one day twenty sunset
- 5:33Speaker 2: mythic event meaning propose weapons, party status. Achillea nine of
- 5:40Speaker 2: nine hit points, Court fourteen of fourteen, do any, twelve
- 5:47Speaker 2: of twelve, ten Tier five of fifteen, fair Wind fourteen
- 5:54Speaker 2: of eighteen supplies. The companions have been without food for
- 5:59Speaker 2: one full day and have twelve portions of water remaining.
- 6:03Speaker 2: Spells available. Achillia can cast message and glitter. Dust Cord
- 6:09Speaker 2: can cast and tangle and slow poison. Fair Wind can
- 6:14Speaker 2: cast purify, food and water. Blood covered the grass and
- 6:22Speaker 2: the ground. Likewise, the fur of the two surviving blink
- 6:25Speaker 2: dogs was plastered to their sides, dark patches against white
- 6:29Speaker 2: where they had been clawed and bitten. Achillea crouched down
- 6:34Speaker 2: as the magical animals approached her. One was limping, holding
- 6:38Speaker 2: a front paw lamely in the air. It whined with
- 6:41Speaker 2: a retreating, high pitched stund, tilting its snout upwards. The other,
- 6:46Speaker 2: also injured, but less egregiously, panted heavily and came right
- 6:50Speaker 2: up to Achilia, who now squattered with the backs of
- 6:52Speaker 2: her thighs against her calves. Achilia warned, fair Wind was
- 6:58Speaker 2: her simple, confident reply. She held forth a hand palm
- 7:02Speaker 2: up to prove it, as though in confirmation. The panting
- 7:05Speaker 2: blink dog licked it with its pink, wet tongue.
- 7:09Speaker 3: See, she said.
- 7:11Speaker 2: The dog regarded her with eyes so faintly blue that
- 7:13Speaker 2: they were almost white. There was a deep intelligence in
- 7:16Speaker 2: those eyes. Then all of a sudden, both animals disappeared.
- 7:23Speaker 2: Achillia almost fell over in surprise. The other is gone, too,
- 7:28Speaker 2: observed Ferwind. The clerk was right. The third blink dog,
- 7:31Speaker 2: the one that had been killed before the party had
- 7:33Speaker 2: joined the battle, was gone. Only a quintet of black corpses,
- 7:37Speaker 2: each lupine face frozen in its death. Agony remained on
- 7:40Speaker 2: the blooded grass now as Duraniu spoke, and his tone
- 7:44Speaker 2: belied an inner struggle.
- 7:46Speaker 3: Achillia, you saved me from the orcs, saved my life,
- 7:51Speaker 3: but you almost cost me my brother. Just then, why
- 7:55Speaker 3: did you rush into battle like that?
- 7:58Speaker 1: I stammered, kill Could you not tell that those creatures
- 8:02Speaker 1: were magical and good?
- 8:04Speaker 2: Derennie ignored the question and pushed on.
- 8:06Speaker 3: You did the same thing. When the tower appeared, you
- 8:09Speaker 3: rushed ahead of everyone.
- 8:11Speaker 2: Achilia's face flushed hot with emotions she couldn't quite pin down.
- 8:15Speaker 2: There was shame and guilt, and also reflective anger. The
- 8:19Speaker 2: latter went out for a moment.
- 8:20Speaker 1: You don't owe me anything, to Rennie.
- 8:22Speaker 2: By the expression on de Rennie's face, she might as
- 8:25Speaker 2: well have slapped him.
- 8:26Speaker 3: I never said I did owe you anything, Achilia.
- 8:30Speaker 2: The el said in a tight voice.
- 8:32Speaker 3: I don't follow you out of obligation or debt. It
- 8:36Speaker 3: is something I choose to do. But how can I continue?
- 8:40Speaker 3: If you only put yourself first, Achilia tend toer could
- 8:44Speaker 3: have died.
- 8:46Speaker 2: Achillia clinched her jaw to keep herself from saying more
- 8:48Speaker 2: that she would regret. Something in her heart told her
- 8:51Speaker 2: that de Rennie was right, but it was no easy
- 8:54Speaker 2: thing to admit it. She put her face in her
- 8:56Speaker 2: hands and drew a deep breath. Chords stepped towards her,
- 9:00Speaker 2: as did fair Wind. While the cleric couldn't understand the
- 9:03Speaker 2: words being exchanged, the meaning was clear enough. He crouched
- 9:07Speaker 2: down beside her and put a hand on her slight shoulder.
- 9:10Speaker 2: It made Achillia guess about what the cleric had gone through,
- 9:13Speaker 2: and when she looked at his face, she saw no sermon,
- 9:16Speaker 2: only compassion and sympathy. She took another deep breath and
- 9:20Speaker 2: got up. You're right, I'm sorry, she said. At last,
- 9:25Speaker 2: she looked at Tentier, who could barely stand. So badly
- 9:28Speaker 2: hurt was he I.
- 9:29Speaker 1: Put myself ahead of the group. Please forgive me.
- 9:34Speaker 2: In some ways, it was the most eleven thing she
- 9:37Speaker 2: had ever said. I think that Achillia and Dorenni's relationship
- 9:44Speaker 2: has been strained, but not broken. They will reconcile as
- 9:47Speaker 2: they make camp nearby. And speaking of making camp, I
- 9:51Speaker 2: find myself wondering something is wolf meet edible? A little
- 9:55Speaker 2: Internet research later I have my answer. It turns out
- 9:58Speaker 2: that while it has a reputation for taste awful, wolf
- 10:01Speaker 2: meat is edible, and so by extension, I will allow
- 10:04Speaker 2: that dire wolf meat is edible two, even though it
- 10:07Speaker 2: probably tastes even worse. With the application of a purified
- 10:11Speaker 2: food and water prayer from fair Wind, I think there's
- 10:13Speaker 2: enough meat here to provide three days or twelve portions
- 10:16Speaker 2: of food. Four portions will be consumed on this day,
- 10:20Speaker 2: number twenty as they have not yet eaten. Now, this
- 10:23Speaker 2: is not the boon the pieces received for getting a
- 10:25Speaker 2: natural twenty stumble upon. I'd be a miserly DM indeed
- 10:29Speaker 2: to do that. No, the real reward will come later on.
- 10:33Speaker 2: This brings me to hex rolls for day twenty one.
- 10:36Speaker 2: Let's get started for weather A nineteen is a great role.
- 10:41Speaker 2: I penalize the companions recently for a low roll, so
- 10:44Speaker 2: I'll say that sunshowers throughout day twenty one are enough
- 10:47Speaker 2: to refresh the pieces and even allow them to collect
- 10:49Speaker 2: some water that clings to nearby leaves and bushes. Next
- 10:53Speaker 2: is the stumble upon roll. A fifteen means no result.
- 10:57Speaker 2: Will the party's magically aided forging B six despite having
- 11:01Speaker 2: two days worth of wolf meet. There's no harm in
- 11:03Speaker 2: trying for more food. A one to three on a
- 11:05Speaker 2: D six will indicate success A one all right, I'll
- 11:09Speaker 2: say that the party discovers a hickory tree with plenty
- 11:12Speaker 2: of nuts. They're able to get a day's worth of
- 11:14Speaker 2: food that won't quickly go bad from it. This is
- 11:16Speaker 2: proving to be a very lucky day, at least so far.
- 11:20Speaker 2: I still have to make a wandering encounter check A
- 11:22Speaker 2: five or six on a D six means there will
- 11:24Speaker 2: be one the role A three means there is not
- 11:29Speaker 2: no complaints with Day twenty one. I could use a
- 11:31Speaker 2: few more like that. This feels like a good place
- 11:34Speaker 2: to take a quick break. I'll be right back after
- 11:36Speaker 2: this brief message. Chapter twenty six, Part two, Day twenty
- 11:49Speaker 2: one evening mythic event meaning proposed weapons. Party status Achillea
- 11:58Speaker 2: nine out of nine hit points, Cord fourteen at fourteen,
- 12:04Speaker 2: de Rennie twelve of twelve, ten Tier six out of
- 12:09Speaker 2: fifteen after receiving one point of natural healing, fair Wind
- 12:14Speaker 2: fifteen out of eighteen after receiving one point of natural healing. Supplies.
- 12:20Speaker 2: The companions have twelve portions of food and twelve portions
- 12:23Speaker 2: of water. Remaining spells available. Achillea can cast shrink times
- 12:29Speaker 2: two and glitter dust. Cord can cast entangle and slow poison.
- 12:38Speaker 2: Fairwind watched and listened as Achillie and Dournny off to
- 12:41Speaker 2: the side engaged in some kind of intense conversation. Deurnni
- 12:45Speaker 2: did most of the talking. He kept on pointing between
- 12:48Speaker 2: tent Tyr, who sat with Cord and Robin, and the
- 12:50Speaker 2: awful tasting strip of meat in his hand Earlier, when
- 12:54Speaker 2: they've made camp Fairwind had blessed the wolf meat to
- 12:57Speaker 2: reverse any decay and to make it safe to eat.
- 13:00Speaker 2: It still tasted fowl, and he knew from the previous
- 13:03Speaker 2: meal that the flavor would linger in his mouth for hours,
- 13:06Speaker 2: but at least it kept him fed, and this time
- 13:08Speaker 2: they could chase the meal with a few hickory nuts.
- 13:10Speaker 2: The most of those needed to be saved. Ferwin poked
- 13:14Speaker 2: the little camphire they had made with a stick. Its
- 13:16Speaker 2: flame was weak, and he was considering adding more kindling
- 13:19Speaker 2: to it. When Achillia cleared her throat. He said, his.
- 13:22Speaker 1: Name, brother, Fairwind. She began, Doretti wants me to ask
- 13:25Speaker 1: you if you could try to heal tenttire the way
- 13:28Speaker 1: you did for court.
- 13:30Speaker 2: Fair Wind put down his stick and faced the pear.
- 13:33Speaker 2: Dorenni was looking at him intently.
- 13:35Speaker 4: Alas Sidal will grant me but one miracle each day.
- 13:39Speaker 4: I will need to prove my wisdom and good judgment
- 13:42Speaker 4: before he will grant more. In short, Killia, I may
- 13:47Speaker 4: either ensure that the food we eat does not spoil,
- 13:50Speaker 4: or I can heal some of Tanya's wounds, but not both.
- 13:55Speaker 2: Aquilia looked nonplussed for a second, then turned to do
- 13:58Speaker 2: Renni and translated the clerk's reply. Dorani did not hesitate
- 14:01Speaker 2: to answer.
- 14:03Speaker 1: He wishes you to heal his brother.
- 14:04Speaker 2: Achillie spoke the obvious very well. Ferwind replied, but.
- 14:08Speaker 4: I cannot do so until tomorrow.
- 14:11Speaker 2: Another quick exchange between Achillia and Dorani.
- 14:13Speaker 1: Followed, why can't you do it today?
- 14:16Speaker 2: By way of answer, Fairwind held up the half eaten
- 14:18Speaker 2: strip of wolf mate in his hand. Were thus settled,
- 14:21Speaker 2: The companions ateward They could of the bad tasting food
- 14:24Speaker 2: and discarded the rest. Then they kicked dirt over the
- 14:27Speaker 2: ashes of their little fire and broke camp, hoping to
- 14:29Speaker 2: make a few more miles before it got dark. They
- 14:33Speaker 2: walked in single file as usual, but now Doranni took
- 14:35Speaker 2: the lead would tentder behind him, followed by Achillia, then Cord,
- 14:39Speaker 2: with Robin perched on his shoulder and twittered constantly in
- 14:42Speaker 2: his painted ear. Erwind brought up the rear. The rolling
- 14:47Speaker 2: landscape became more dynamic with each mile they passed. The
- 14:50Speaker 2: hills grew taller and the valleys deeper. Eventually, the companions
- 14:54Speaker 2: came to a large woods so densely packed with thorny
- 14:57Speaker 2: cockspur that they could not go through it, and were
- 14:59Speaker 2: forced to alter cour horse and go around. It was
- 15:02Speaker 2: an hour after sunset when they found a place to
- 15:04Speaker 2: make camp on the side of a rock strew knoll.
- 15:07Speaker 2: Achillie sat apart from the others and read from her
- 15:09Speaker 2: book of spells by moonlight. Earlier that day she had
- 15:12Speaker 2: memorized her shrink spell twice, since during the fight with
- 15:15Speaker 2: the dire Walls she had been unable to contribute much.
- 15:19Speaker 2: Fairwind and de Ranny both took to their bed rolls early,
- 15:21Speaker 2: while Robin and Court kept each other company, preparing to
- 15:24Speaker 2: keep watch over the others through the coming night. Tenty
- 15:27Speaker 2: was tired, but his injuries had made it hard for
- 15:29Speaker 2: him to sleep the night before, and he knew they
- 15:30Speaker 2: would again, so he stayed up, sitting with the sword
- 15:33Speaker 2: of lear Hane across his lap, running his finger over
- 15:36Speaker 2: the little etchings and wondering what they might mean. At
- 15:40Speaker 2: one point he looked up and thought he saw one
- 15:42Speaker 2: of the blink dogs watching him from another hill, But
- 15:44Speaker 2: just then a cloud passed in front of the moon,
- 15:46Speaker 2: and all became dark. When the cloud passed by, and
- 15:50Speaker 2: the moon's silvery light returned the creature was gone. A
- 16:01Speaker 2: typical magic sword in D and D has a plus
- 16:04Speaker 2: bonus and may or may not have other powers besides.
- 16:07Speaker 2: Over my gaming life, I've noticed that static attributes like
- 16:10Speaker 2: these can pose a problem over long campaigns. Here's what
- 16:14Speaker 2: I mean. A plus one sword is a great find
- 16:17Speaker 2: for a fighter at low and mid levels, but later
- 16:19Speaker 2: in the game it might seem kind of inadequate. To
- 16:23Speaker 2: remedy this, dms will commonly introduce new and better weapons
- 16:26Speaker 2: as the characters proceed to achieve higher levels. Have you
- 16:30Speaker 2: ever been in a game where a character finds a
- 16:32Speaker 2: new magical weapon that renders their old one practically useless.
- 16:35Speaker 2: You might have seen fighters carrying around old plus one
- 16:38Speaker 2: swords or even outright abandon them because they found something better.
- 16:43Speaker 2: I've seen that plenty of times, and it's pretty immersion
- 16:45Speaker 2: breaking stuff. In an effort to solve the problem, I
- 16:49Speaker 2: had an idea last season that I'm going to start
- 16:51Speaker 2: using more and more magical weapons and potentially other magical
- 16:55Speaker 2: items as well. Will level up as those who willed
- 16:58Speaker 2: them do her on a one to one ratio, But
- 17:01Speaker 2: for every few levels ten two reaches, I'll likely decide
- 17:04Speaker 2: that the sort of lear Hane will improve too. It
- 17:07Speaker 2: might become plus two, or latent powers might be quote
- 17:10Speaker 2: unquote unlocked. I think this solves the problem of having
- 17:14Speaker 2: useless magic items, and it frees me as the DM
- 17:17Speaker 2: from feeling like I should drop more magical weapons as treasure. Anyway,
- 17:22Speaker 2: for now, ten two shord is simply a plus one
- 17:24Speaker 2: short sort. With that detail covered, I think it's time
- 17:27Speaker 2: to make hex crawl rolls for day twenty two for weather,
- 17:31Speaker 2: then eighteen The beautiful weather continues with cooler temperatures brought
- 17:35Speaker 2: on by the previous day's showers. Stumble upon A two. Yikes,
- 17:40Speaker 2: that was close. I'm not ready for any more nasty surprises.
- 17:44Speaker 2: A role for foraging is next. The six means nothing
- 17:48Speaker 2: edible is found. Finally, there's a chance for wandering encounters
- 17:53Speaker 2: A five. Okay, somehow I knew there would be one.
- 17:56Speaker 2: I'm going to make the rest of the rolls off.
- 17:58Speaker 2: Mic hang on for just a second. Okay, I'm back,
- 18:04Speaker 2: and I have got the random mcounter figured out, but
- 18:07Speaker 2: I'm going to save it for the next episode because
- 18:09Speaker 2: I have a sudden urge to make a hard left turn.
- 18:17Speaker 2: Chapter twenty six, Part three, twenty two years ago, somewhere
- 18:24Speaker 2: in the woods near Summer Hill. I propose we all
- 18:29Speaker 2: lower our weapons, said Ulalun. The elf maiden held a
- 18:33Speaker 2: curved short sword in her hand, and its gleaming ad
- 18:36Speaker 2: remained up Despite her suggestion. Ulalun eyed the sprites as
- 18:40Speaker 2: they buzzed around her, but trying to count and keep
- 18:43Speaker 2: track of them all would be impossible. There were at
- 18:45Speaker 2: least ten, maybe more. She was in a very bad situation.
- 18:50Speaker 2: The sprite she addressed was not flitting about as the
- 18:52Speaker 2: others were. It hovered in front of her, holding a
- 18:55Speaker 2: beetleskin buckler in one hand and a tiny spear in
- 18:58Speaker 2: the other. It's tip, she noticed with some concern, was
- 19:01Speaker 2: smeared with something green and oily. Twin coils of orange
- 19:05Speaker 2: hair fell over the spright's shoulders. Its eyes were like
- 19:08Speaker 2: flecks of emerald. It did not smile as it waited
- 19:12Speaker 2: for her reply. You need to go, it declared in
- 19:15Speaker 2: her tongue.
- 19:17Speaker 1: You kiss every I did not intend to.
- 19:21Speaker 2: Trespass, was Ulalun's reply. To be honest, she had no
- 19:25Speaker 2: wish to submit to this fairy. She was a fierce warrior,
- 19:28Speaker 2: both headstrong and proud. She was also wise enough to
- 19:31Speaker 2: see that there was a little chance of fighting out
- 19:33Speaker 2: of the situation. The spray seemed to be growing angrier by.
- 19:41Speaker 1: The word not of bees woods.
- 19:44Speaker 2: U La Loon replied, in what she hoped was a
- 19:46Speaker 2: calming voice. You at me, Perhaps a bargain can be struck.
- 19:52Speaker 2: U La lou knew enough about the small folk to
- 19:54Speaker 2: be aware of their fondness for barter. You like word
- 19:58Speaker 2: the sprite in a voice of tiny. In response, the
- 20:02Speaker 2: other sprites began to orbit her more rapidly. Then she
- 20:05Speaker 2: felt something sharp poked the back of her knee and
- 20:08Speaker 2: could not help but let out a little cry.
- 20:10Speaker 1: Ah you.
- 20:16Speaker 2: Yu Laluon felt another jab, this time in her left side.
- 20:19Speaker 2: Out please stop. She moved her sword by instinct. Another
- 20:27Speaker 2: little spearhead went into the back of her neck. Now
- 20:30Speaker 2: she felt the ground roll beneath her feet as though
- 20:32Speaker 2: she were drunk, and knew the fake poison would come
- 20:34Speaker 2: over her soon. The tiny voice continued to threaten, what
- 20:38Speaker 2: you desperately. Not thinking clearly, she had slashed the air
- 20:44Speaker 2: in front of her and cut the spright leader clean
- 20:46Speaker 2: in half. The top and the bottom fell to her
- 20:49Speaker 2: feet and began to ooze blue blood. The commotion of
- 20:53Speaker 2: buzzing exploded around her, as though she had just disturbed
- 20:56Speaker 2: a dozen hornets nests at once. Then, as her blurring
- 21:00Speaker 2: vision made out the shapes of four of the sprites
- 21:02Speaker 2: forming up at a line in front of her, she
- 21:05Speaker 2: swooned and collapsed to the ground. Thank you for listening
- 21:14Speaker 2: to Tale of the manticor if you'd like to help
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- 21:40Speaker 2: At this point, i'd like to share a listener review.
- 21:43Speaker 2: This one was left by op Mugiwara on Apple Podcasts.
- 21:46Speaker 2: Op Mugiwara writes, I've always been a fan of D
- 21:49Speaker 2: and D and lacking the time to play RPGs, this
- 21:52Speaker 2: podcast was a huge blessing. The storytelling is captivating and
- 21:55Speaker 2: not redetermined, none of the characters are safe, and anything
- 21:58Speaker 2: can happen, making it really suspectis I'm enjoying the dice
- 22:01Speaker 2: rolls during the story, giving it an added thrill, and
- 22:03Speaker 2: we can feel like we're sitting at the same table
- 22:05Speaker 2: as the DM makes me want to do my own
- 22:07Speaker 2: die roll and see how I would have done. Keep
- 22:10Speaker 2: up the great work. I started listening a week ago
- 22:12Speaker 2: and I simply can't stop. Glad there are a few
- 22:14Speaker 2: more seasons to go. My commutes are now enjoyable, Op Mugibara.
- 22:19Speaker 2: This is the kind of review that podcasters dream about,
- 22:22Speaker 2: and it really means the world to me. I love
- 22:24Speaker 2: that you feel like you're at the table with me
- 22:26Speaker 2: as I play. How fantastic is that. I'm also thrilled
- 22:30Speaker 2: to a major commute a bit better. I remember feeling
- 22:32Speaker 2: the exact same way about The Iron Realm when I
- 22:35Speaker 2: first discovered that show, and so I am more than
- 22:37Speaker 2: happy to be paying it forward. Thanks very much for
- 22:39Speaker 2: your review. Next, I like to thank my fabulous cast
- 22:43Speaker 2: of actors. Two members of the core cast are here,
- 22:45Speaker 2: Kyellen as Derenni and David Cooper as fair Wind. Ula
- 22:49Speaker 2: Lune is beautifully played by Liz from the Arcane Discoveries
- 22:52Speaker 2: podcast and the sprite leader she accidentally slices in half
- 22:55Speaker 2: is voiced by the excellent and prolific Mike Taylor, head
- 22:59Speaker 2: of Chaotic Chronicle and co host of the side Quest podcast.
- 23:03Speaker 2: For those curious to learn a bit more about Tale
- 23:05Speaker 2: of the Manticor, I keep a blog where I post
- 23:07Speaker 2: all kinds of show and RPG related stuff like art, maps, tablescrafts,
- 23:11Speaker 2: and show notes. You can find it at Taleothemanticor dot
- 23:13Speaker 2: blogspot dot com. To get in touch with me, I'm
- 23:16Speaker 2: tale of Themanticor dot Bluesky dot Social, Tale of the
- 23:19Speaker 2: Manticore podcast on Instagram, or Tale of the Manticore at
- 23:22Speaker 2: gmail dot com. Oh yeah, a quick reminder that Solo
- 23:25Speaker 2: Roleplayers Network dot com is now live and on behalf
- 23:29Speaker 2: of all the members, I'd like to invite you to
- 23:31Speaker 2: come on by, browse some new shows, and even leave
- 23:34Speaker 2: us a voicemail via the link at the bottom if
- 23:36Speaker 2: you're so inclined. The adventure will continue on the next
- 23:39Speaker 2: episode of Tale of the Manticor. It's the story for
- 23:42Speaker 2: Chaos Rolls