Latest / Pick Up and Deliver / Chain of Goods
Transcript
- 0:04Speaker 1: Welcome to pick up and Deliver the podcast where I
- 0:06Speaker 1: pick up my audio recorder as I step out for
- 0:08Speaker 1: a walk and deliver an episode two while I stroll around.
- 0:11Speaker 1: I'm Brendan Riley. Well, good morning, listeners. It's a lovely
- 0:23Speaker 1: day here in suburban Chicago. The weather is cool but
- 0:26Speaker 1: not cold. It's forty one degrees. It snowed yesterday and
- 0:30Speaker 1: we got some accumulation, but it's almost all gone now.
- 0:33Speaker 1: I can see a few patches of snow here and
- 0:35Speaker 1: there that haven't melted, but by the afternoon it'll be
- 0:38Speaker 1: green again. The trees have mostly dropped their leaves, and
- 0:41Speaker 1: we are definitely heading into the autumn or the winter. Well,
- 0:45Speaker 1: I did get to play a game the other day
- 0:49Speaker 1: that reminded me of a certain type of games. I
- 0:52Speaker 1: thought I would talk about that a little bit and
- 0:54Speaker 1: see if I could reflect on what's interesting or not
- 0:57Speaker 1: interesting about it and sort of draw some boundary around
- 1:01Speaker 1: a particular kind of subgenre of economic eurogame. Now, I'll
- 1:05Speaker 1: be curious, as you're listening, does it seem like I'm
- 1:09Speaker 1: making arbitrary or unreasonable distinctions between some games and others
- 1:13Speaker 1: in how I'm thinking through this. So I'm gonna start
- 1:16Speaker 1: with explaining I'm perhaps I'm spoiling a little bit. Spirits
- 1:19Speaker 1: of the Rice Patty. I think I will probably not
- 1:21Speaker 1: include this in a future board game Espresso, because I
- 1:25Speaker 1: did play it, and normally it would go into one
- 1:27Speaker 1: of those. But I want to talk it about a
- 1:29Speaker 1: little bit to talk about this episode. So what I
- 1:32Speaker 1: want what I'm going to talk about today are economic
- 1:36Speaker 1: games with elaborate, uninterruptable production chains. In other words, games
- 1:42Speaker 1: where in order to produce a thing or make a thing,
- 1:46Speaker 1: you have to have something else, which requires you to
- 1:48Speaker 1: get something else first and then do something else. So
- 1:50Speaker 1: it's like this chain of production elements in order to
- 1:55Speaker 1: get the outcome of the thing. Spirits of the Rice
- 1:58Speaker 1: Patty is the game that I played that I was
- 2:00Speaker 1: thinking of, and this is a farming simulation game. The
- 2:04Speaker 1: two gimmicks in it are that you have that you're
- 2:08Speaker 1: producing rice, which has a very specific set of needs
- 2:11Speaker 1: and processes for how it's produced. And the game has
- 2:15Speaker 1: a whole bunch of game breaking spirits which you draft,
- 2:18Speaker 1: and that's the sort of really interesting engine of the game.
- 2:22Speaker 1: In some ways, it's very much like a gricola, which
- 2:24Speaker 1: I'm going to talk about next in the Agricola has
- 2:27Speaker 1: the occupation cards and the tool cards, both of which
- 2:32Speaker 1: are sort of somewhat game breaking. They usually give you
- 2:35Speaker 1: a little bit of a bonus, and Agricola is all
- 2:37Speaker 1: about eking out just a little more efficiency than the
- 2:39Speaker 1: next player, and if you do that over time, you
- 2:42Speaker 1: end up with a bunch of points where they had
- 2:43Speaker 1: not as many. Spirits with the Rice Patty is more
- 2:46Speaker 1: egregious in terms of how strong the powers are, and
- 2:50Speaker 1: you get them for free instead of having to work
- 2:53Speaker 1: for them. And Agricola you get your occupation cards, but
- 2:57Speaker 1: to play them you have to spend actions which are
- 3:00Speaker 1: extremely limited to get those cards into play, and then
- 3:03Speaker 1: those cards give you minor benefits, which a gricle is
- 3:07Speaker 1: all about minor benefits. In Spirits of the Rice Patty,
- 3:11Speaker 1: there are a bunch of different spirits and they strongly
- 3:14Speaker 1: influence how the game is played, and the turn order
- 3:17Speaker 1: is a key thing of what they influence, so the
- 3:19Speaker 1: way the game works. At the beginning of each round,
- 3:21Speaker 1: or at the beginning of the first round and the
- 3:24Speaker 1: fourth round, you get a hand of four spirit cards,
- 3:28Speaker 1: and the spirit cards are number one through twenty and
- 3:31Speaker 1: they have powers on them. The higher the number, the
- 3:34Speaker 1: more powerful the card. The lower the number, the less powerful.
- 3:37Speaker 1: But you go in turn order based on the highest
- 3:40Speaker 1: number you've played. So if you've played A twenty, A two,
- 3:44Speaker 1: and a three, you're going in turn order twenty. If
- 3:47Speaker 1: you played A two, three and four, turn order four.
- 3:50Speaker 1: But your powers that you get from those cards are
- 3:52Speaker 1: pretty weak, so there's a trade off to be made,
- 3:55Speaker 1: and you get to play one card each round. You're
- 3:57Speaker 1: going to draft one from your hand, pass the hand,
- 3:59Speaker 1: draft another hand, draft another, so you have three cards
- 4:02Speaker 1: and then the fourth one gets discarded, and then we
- 4:05Speaker 1: do the same thing again at round four. So by
- 4:06Speaker 1: the end of the game you have six powers and
- 4:08Speaker 1: they're all in play the whole time, so the effect
- 4:12Speaker 1: of them accumulates and the scores get wild by the
- 4:15Speaker 1: end or can. But what made me think of or
- 4:19Speaker 1: what made me start imagining Spirits of the Rice Patty
- 4:22Speaker 1: as part of this tiny group of games that I'm
- 4:25Speaker 1: thinking of, was not in fact those cards, but rather
- 4:30Speaker 1: the way that you produce rice. So in the game,
- 4:33Speaker 1: you have these rice patties fields where you can plant rice,
- 4:38Speaker 1: and in order to plant rice, the field needs to
- 4:42Speaker 1: be flooded, so you flood it and plant rice, then
- 4:47Speaker 1: you can then in the next round when you get
- 4:51Speaker 1: to the grow phase, if there's water in the field,
- 4:54Speaker 1: then the rice will grow. And then in the next round,
- 4:58Speaker 1: if you have grown rice and you drain the field,
- 5:02Speaker 1: then you can harvest the rice. If you don't drain
- 5:05Speaker 1: the field, then you can't harvest the rice, and the
- 5:08Speaker 1: rice rots and you actually lose it. So there's an
- 5:10Speaker 1: element of precision there in terms of if you have
- 5:14Speaker 1: a field with no rice on it, it takes three
- 5:16Speaker 1: rounds to get rice harvested. You have to plant in
- 5:19Speaker 1: the first round, grow it in the second round, harvest
- 5:22Speaker 1: it in the third round. Now the game does allow
- 5:25Speaker 1: you to harvest rice and then plant it in the
- 5:30Speaker 1: same round, so you can immediately plant again. And then
- 5:33Speaker 1: there's a whole bunch of bonus cards that will let
- 5:35Speaker 1: you do things like harvest and grow in the same
- 5:38Speaker 1: or grow, harvest, plant all in the same round. A
- 5:45Speaker 1: little bit, it gets pretty complicated, but there's some pretty
- 5:48Speaker 1: interesting stuff going on there. My point is, in order
- 5:51Speaker 1: to make the game do what it needs to do,
- 5:54Speaker 1: and of course to do all that, you have these
- 5:55Speaker 1: workers and you're trying to coordinate the workers. So there's
- 5:58Speaker 1: just a whole bunch of interconnected things you have to
- 6:00Speaker 1: do in the right order at the right time. And
- 6:03Speaker 1: I was thinking about this as a subgenre of economic game,
- 6:06Speaker 1: because not all economic games work this way. Something like Everdell,
- 6:10Speaker 1: which is an economic game. You've got scarce resources, but
- 6:13Speaker 1: the way the turns work, you're using the resources to
- 6:17Speaker 1: accumulate things, and then you use the things you've accumulated
- 6:21Speaker 1: to buy something. But the timing isn't as crucial. You
- 6:25Speaker 1: don't lose out if you miss something, and you don't
- 6:29Speaker 1: have you do have pretty limited actions, but the careful
- 6:32Speaker 1: chain of ordering isn't so important. You might be able
- 6:36Speaker 1: to point to brass Okay, So backing up, So I
- 6:40Speaker 1: was thinking about what other games fit this model, and
- 6:43Speaker 1: there's a couple that come to mind. The first is Agricola.
- 6:47Speaker 1: Obviously I mentioned a Gricola here, but I think about
- 6:49Speaker 1: what is it that what is it that I would
- 6:51Speaker 1: see as part of a game that I would let
- 6:54Speaker 1: it be in this category? And I think the crucial
- 6:56Speaker 1: thing is, in order to get what you need, you
- 6:59Speaker 1: have to have four steps. If it takes less than
- 7:02Speaker 1: four steps to get the thing you need, then I
- 7:04Speaker 1: think it doesn't count for this category. So right in
- 7:07Speaker 1: flood in spirits of the rice patty, you have to
- 7:10Speaker 1: flood the field. You have to plant the crops. You
- 7:13Speaker 1: can drain the field and weed it. If you get
- 7:17Speaker 1: weeds or bugs in there, you drain it and weed it,
- 7:21Speaker 1: get bugs out, then you flood it again. It'll grow,
- 7:24Speaker 1: then you drain it again and it'll be harvested. So
- 7:27Speaker 1: that's it's either flood, plant, grow, drain harvest, which is
- 7:31Speaker 1: five steps, or flood plant, drain, weed, flood, grow, drain harvest,
- 7:39Speaker 1: which is eight steps. And of course in there you
- 7:41Speaker 1: have to have workers to do some of those things
- 7:43Speaker 1: as well. So spirits of the rice patty and then
- 7:45Speaker 1: and then when you get at the end is rice
- 7:47Speaker 1: which is your currency which you can use to buy
- 7:48Speaker 1: more workers, more farmland, more farm animals, et cetera. There
- 7:53Speaker 1: are other actions as well, but the base crop management
- 7:56Speaker 1: action is that. So, like I said, agricola is one
- 7:59Speaker 1: of the main things that I think about as a
- 8:03Speaker 1: similar thing. There are a couple steps in a gricola
- 8:06Speaker 1: that you can do out of order. You have to
- 8:10Speaker 1: till the land, you have to get grain. Those are
- 8:14Speaker 1: both kind of out of order, there are two steps
- 8:16Speaker 1: we can then we think of that as one step
- 8:18Speaker 1: as preparation, it takes two actions, but it's preparation gathering
- 8:21Speaker 1: the materials, then you have to plant the crops. Then
- 8:25Speaker 1: you have to bake bread. So I guess there's the
- 8:28Speaker 1: four steps. There's till, gather the seed, plant the seed,
- 8:32Speaker 1: bake the bread. So that's four steps. If anything that
- 8:36Speaker 1: required less than four steps to get the food or
- 8:40Speaker 1: the final thing would be less effective. And again in agricola,
- 8:44Speaker 1: what you're trying to do there is get the final
- 8:46Speaker 1: the stage of food. Now that's one of the many
- 8:48Speaker 1: things you can get in a gricola, but most of
- 8:50Speaker 1: the other things are one step. Like if you need
- 8:51Speaker 1: a bunch of clay, you do one step to get
- 8:54Speaker 1: the clay. Then you can use that clay to build things.
- 8:56Speaker 1: So that's more like the traditional gather and build. But
- 8:59Speaker 1: I think a gricle does have this four step process,
- 9:01Speaker 1: and it's part of the reason I'm oh and I
- 9:04Speaker 1: left out. You can't just bake. You have to have
- 9:07Speaker 1: a thing to bake with. So there's also build the kiln.
- 9:10Speaker 1: That's I knew. I was like, wait, there's not enough
- 9:12Speaker 1: steps here. Yeah, So it's till the ground, get grain,
- 9:15Speaker 1: plant the grain. Harvesting the grain is free. You don't
- 9:18Speaker 1: have to do anything to do that. But then you
- 9:20Speaker 1: have to build the kiln, use the and use the
- 9:24Speaker 1: kiln to make the bread. Now you can just use
- 9:26Speaker 1: the grain as food, but that's a terrible way to
- 9:28Speaker 1: play you really, it doesn't work. You don't get enough
- 9:30Speaker 1: food out of it. Because you can use a grain
- 9:32Speaker 1: as one food or you can bake to make it
- 9:34Speaker 1: two or three food. So that's the core food loop
- 9:38Speaker 1: in Agricola, which again, like I said, is pretty complex, complex,
- 9:42Speaker 1: and then the whole idea of the game is you
- 9:46Speaker 1: have to get that efficiency going and then keep that
- 9:49Speaker 1: food going so you can feed your people. And then
- 9:51Speaker 1: you also have to get more workers build things, and
- 9:54Speaker 1: your points come from all the other stuff you do.
- 9:56Speaker 1: Once you've got that sustainability piece trucking. There's also a
- 10:00Speaker 1: whole other loop about farm animals, but I'm leaving that
- 10:03Speaker 1: out for now. Another game I identified that has this
- 10:06Speaker 1: at least four steps involved in the process is Barrage.
- 10:11Speaker 1: Barrage is a energy management game. I don't actually like
- 10:14Speaker 1: it that much. I think the puzzle of it is interesting,
- 10:17Speaker 1: but it's really mean, and you can have your You
- 10:21Speaker 1: can do a lot of work to get everything set
- 10:22Speaker 1: up and then have someone else just take build a
- 10:26Speaker 1: thing in a way that screws you over, and I
- 10:28Speaker 1: don't find that particularly fun. This might be one of
- 10:32Speaker 1: those ones that really suffers from asynchronous play. The one
- 10:36Speaker 1: time I played it in person on the table, I
- 10:38Speaker 1: enjoyed it much more than when I played it when
- 10:41Speaker 1: I've played it online. So I think maybe there's an
- 10:43Speaker 1: element of being able to keep all this stuff in
- 10:45Speaker 1: your head is really important. If you haven't played Barrage.
- 10:49Speaker 1: The steps are you have to build a damp, you
- 10:53Speaker 1: have to build an energy processing plant, you have to
- 10:57Speaker 1: build water pumping station, and you have to build a
- 11:00Speaker 1: dam that will hold all the water. Now, sometimes other
- 11:02Speaker 1: people will do some of those things as you're doing this.
- 11:05Speaker 1: You have to accumulate machines that will let you do
- 11:07Speaker 1: all this building. And then once you've got all those
- 11:09Speaker 1: things in place, then you take an action to generate
- 11:12Speaker 1: energy based on how much water is there. So it's
- 11:15Speaker 1: four steps. Build, bill, build, generate. In that regard, Barrage
- 11:21Speaker 1: might fit better into a category of what you call
- 11:24Speaker 1: brass like games. Brass works this way too. You build
- 11:29Speaker 1: the railroad tracks or the canals, you build the factories,
- 11:34Speaker 1: you get the coal, or you have to get coal,
- 11:39Speaker 1: build the factories, build the railroad tracks, and then you
- 11:43Speaker 1: take an action to sell everything. So maybe barrage doesn't
- 11:48Speaker 1: fit this thing, because I was thinking brass doesn't count
- 11:52Speaker 1: in there because you can kind of fiddle with the
- 11:54Speaker 1: order that you're doing things. Part of what I found
- 11:57Speaker 1: really interesting about Spirits of the Rice Patty particularly is
- 12:01Speaker 1: you really have to do everything in order in order
- 12:04Speaker 1: to make it work. And that's actually not quite as
- 12:08Speaker 1: true as a gricola either, which is part of I
- 12:11Speaker 1: think why Spirits of the Rice Patty really got me
- 12:13Speaker 1: fascinated by this process, because there's so many things you
- 12:17Speaker 1: have to do in order and keep the timing right.
- 12:20Speaker 1: I was thinking about other games that really challenge you
- 12:22Speaker 1: that way. Speaking of which, the third game on my
- 12:26Speaker 1: list that I put in the Spirits of the Rice
- 12:27Speaker 1: Patty category is Puerto Rico. Puerto Rico in Puerto Rico
- 12:33Speaker 1: or Puerto Rico eighteen ninety seven is the version that
- 12:36Speaker 1: I play. In that game, you are trying to manage
- 12:39Speaker 1: a farm and get goods and points from your farm.
- 12:44Speaker 1: And the means by which you produce your materials is
- 12:47Speaker 1: really complicated. First, you have to add farmland that grows
- 12:51Speaker 1: a particular type of crop. Then you have to build
- 12:54Speaker 1: a factory. The exception of corn, but all the other ones.
- 12:57Speaker 1: You have to build a factory that can take the
- 13:00Speaker 1: raw goods produced by that farm and turn them into
- 13:03Speaker 1: saleable goods. Then you need to hire workers for both
- 13:06Speaker 1: the factory and the farmland. Then you need to take
- 13:10Speaker 1: the produce action to turn the stuff from the farmland
- 13:14Speaker 1: through the factory into goods. Then you need to either
- 13:17Speaker 1: take the trade action or the market action to sell
- 13:21Speaker 1: your goods or trade them. As with the other games,
- 13:26Speaker 1: there are efficiencies that you can build by buying things
- 13:30Speaker 1: with the results of your work. In Puerto Rico, you
- 13:35Speaker 1: are separating points from goods or points from money. Money
- 13:40Speaker 1: allows you to continue the game. Points are what you
- 13:42Speaker 1: win with, so if you trade your goods away you
- 13:44Speaker 1: get points. If you sell the goods, you get money,
- 13:47Speaker 1: but that money isn't points. I think leftover money does
- 13:50Speaker 1: translate into points at some ratio, but it's not a
- 13:53Speaker 1: one to one spirits of the rice patty. By contrast,
- 13:56Speaker 1: all the rice is points, so anytime you're buying something,
- 13:59Speaker 1: you spend rice to buy it. When you harvest your
- 14:02Speaker 1: harvesting rice, and at the end of the game, the
- 14:05Speaker 1: amount of rice you have is how much is your points,
- 14:08Speaker 1: So there's an element of who had the most points what.
- 14:11Speaker 1: Puerto Rico maybe is the most complicated of these systems
- 14:14Speaker 1: because you have to get so many things in place
- 14:16Speaker 1: in order to have it work. On the other hand,
- 14:18Speaker 1: they don't have the rigidity of Spirits of the Rice Patty,
- 14:22Speaker 1: where you have these phases that you have to manage
- 14:24Speaker 1: and you can only do certain things with certain states
- 14:27Speaker 1: of the water, and in that way, that game might
- 14:30Speaker 1: actually be different than all of these because of the
- 14:33Speaker 1: careful management of type. So those are the three games
- 14:37Speaker 1: I could think of that felt most like Spirits of
- 14:39Speaker 1: the Rice Patty, Agricola, Barrage, and Puerto Rico. I do
- 14:42Speaker 1: have a couple honorable mentions already mentioned brass as being
- 14:46Speaker 1: very very much like Spirits of the Rice Patty in
- 14:50Speaker 1: terms of building a bunch of things and having things
- 14:52Speaker 1: in place. In that way, it's a lot more like Barrage. Actually.
- 14:56Speaker 1: Another game that fits that model is Nucleum Liam feels
- 15:00Speaker 1: very much like brass with a couple extra things. I think,
- 15:04Speaker 1: and I think they're good. I enjoy nuclear, I think
- 15:07Speaker 1: brass is better, but I think they're both interesting. Another
- 15:11Speaker 1: game that I think might be like Spirits of the
- 15:14Speaker 1: Rice Patty is viticulture. Viticulture. In viticulture, you are opening
- 15:19Speaker 1: up farm fields, you are planting grapes in those fields,
- 15:23Speaker 1: you are harvesting the grapes, you are aging the grapes
- 15:26Speaker 1: in your vineyard, which you do just by taking time,
- 15:30Speaker 1: and then you're fulfilling contracts with the aged grapes. So
- 15:33Speaker 1: there is this process, this timeliness thing that really does
- 15:38Speaker 1: feel a lot like Spirits of the Rice Patty in
- 15:40Speaker 1: terms of if you have certain kinds of contracts you
- 15:44Speaker 1: want to fulfill, you have to have the grapes harvested
- 15:46Speaker 1: and then let them sit, and that letting them sit
- 15:49Speaker 1: makes a time element that isn't part of Spirits of
- 15:53Speaker 1: the Rice Patty. You also have the two seasons of
- 15:55Speaker 1: the year, and you can only do certain actions in
- 15:57Speaker 1: certain seasons, and that part also feels like Spirits of
- 16:00Speaker 1: the Rice Patty. So I don't know, Maybe viticulture is
- 16:04Speaker 1: the closest one. I was thinking of it as an
- 16:05Speaker 1: honorable mention. But the more I talk about it, the
- 16:07Speaker 1: more I think maybe it is. It is the closest
- 16:10Speaker 1: to Spirits of the Rice Patty. That's interesting because I
- 16:12Speaker 1: didn't I don't feel like Viticulture has that same time crunch,
- 16:17Speaker 1: but I might be wrong. I haven't played it in
- 16:19Speaker 1: a while. I may have to go back and play
- 16:21Speaker 1: it now and see see if I noticed that time
- 16:23Speaker 1: crunch there. Anyway, that's Viticulture. I did have three more
- 16:27Speaker 1: honorable mentions of games that I feel like have similar
- 16:31Speaker 1: kinds of setup that you have to do in order
- 16:33Speaker 1: to get them in a place where you can succeed.
- 16:36Speaker 1: The three that I'm thinking of. One is Great Western Trail,
- 16:41Speaker 1: and this one just has to do with having a
- 16:43Speaker 1: whole bunch of different things that are in play and
- 16:47Speaker 1: kind of knowing how to manage when you have them.
- 16:50Speaker 1: The whole thing is there are different buildings that you use,
- 16:52Speaker 1: and you're running through this circuit, and you want to
- 16:55Speaker 1: have the right payout when you get to the end
- 16:57Speaker 1: of the circuit and you're selling your cows. I will
- 16:59Speaker 1: confess I'm really bad at the game. I have not
- 17:02Speaker 1: been able to get my brain to click around how
- 17:05Speaker 1: the rhythm of it works, and so I do pretty
- 17:07Speaker 1: poorly compared to many other people playing that game. I
- 17:11Speaker 1: do think it's interesting, and so I've still played it.
- 17:14Speaker 1: I've held onto my copy. I play it online a
- 17:16Speaker 1: fair amount, but I'm just not good at it. I
- 17:18Speaker 1: think I need to play it in person a few
- 17:20Speaker 1: times so I can really get the feel of it down.
- 17:23Speaker 1: But even when I played it in person, I didn't
- 17:25Speaker 1: really understand why I was doing well or why other
- 17:27Speaker 1: people were doing better. But it feels to me like
- 17:31Speaker 1: there is that similar system. Lahavre, which is another Uve
- 17:35Speaker 1: Rosenberg game, has a similar set of constraints, although it
- 17:41Speaker 1: is less time focused than these other games. You're collecting things,
- 17:46Speaker 1: you're trading those things in for other things, but it's
- 17:48Speaker 1: more like Everdell, or say Everdell's more like Lajavre in
- 17:52Speaker 1: that you have these places that you're going to do
- 17:55Speaker 1: these actions, and if you like miss around, you don't
- 17:58Speaker 1: wait till the next round to do it really hurt
- 18:00Speaker 1: you that much. It's not so time focused. You might
- 18:03Speaker 1: be able to look at a Glass Road as a
- 18:05Speaker 1: game that's pretty time focused because it has such a
- 18:08Speaker 1: tight connection between when you do things and what you
- 18:11Speaker 1: get The other game I was thinking of is having
- 18:13Speaker 1: this complex system of interrelated pieces is ON eighteen hundred
- 18:18Speaker 1: or ANNO eighteen hundred, because you have all these different tiles,
- 18:20Speaker 1: and the tiles depend on using different resources and different
- 18:24Speaker 1: workers and drawing on different technologies, and you're sort of
- 18:28Speaker 1: moving things around to upgrade. The reason that I put
- 18:31Speaker 1: in honorable mention and not just part of the whole
- 18:34Speaker 1: thing is again the timeliness isn't so much of a factor,
- 18:38Speaker 1: and you don't get a thing at the end that
- 18:41Speaker 1: then has utility. You just are clearing points with the
- 18:44Speaker 1: output of those things. So from that perspective, ONO eighteen
- 18:48Speaker 1: hundred is in a slightly different category. Now, if you've
- 18:51Speaker 1: been listening to this and E've been holding back a
- 18:53Speaker 1: scream because I'm not mentioning the most obvious connection, well
- 18:56Speaker 1: I'll take the moment to mention it now. Many vital
- 18:59Speaker 1: asserted games feel very much like the process I was
- 19:02Speaker 1: talking about in Spirits of the Rice Patty. While it
- 19:05Speaker 1: doesn't have the time pressure, you don't have to do
- 19:07Speaker 1: things in a particular moment, A lot of them don't.
- 19:11Speaker 1: They do have this vast interconnected chain of productions and
- 19:15Speaker 1: resources that allow you to do things or not. On
- 19:18Speaker 1: Mars is the one I found most that most feels
- 19:21Speaker 1: this way, where you have a whole bunch of different
- 19:23Speaker 1: stuff you want to do, and anything you want to
- 19:24Speaker 1: do you need stuff from something else you might have done,
- 19:27Speaker 1: and it's all a question of sort of how efficiently
- 19:29Speaker 1: can you do step C so that you can do
- 19:31Speaker 1: step A again or whatever. And I think that's really
- 19:34Speaker 1: productive and interesting, but a little bit confusing in the
- 19:38Speaker 1: context of the time thing that I'm seeing in spirits
- 19:41Speaker 1: of the rice patty or in viticulture. Both of those
- 19:47Speaker 1: have this time pressure, but that is there also on
- 19:52Speaker 1: Mars because you have the rocket ship going back and
- 19:55Speaker 1: forth to the moon, and if you aren't timing yet
- 20:00Speaker 1: so that you can use the main action when it's
- 20:03Speaker 1: where you want it or be where you want that
- 20:06Speaker 1: can really screw you up. Or weather machine actually feels
- 20:09Speaker 1: more time dependent because you have the scientist guy moving
- 20:12Speaker 1: from place to place, and when he gets to a
- 20:14Speaker 1: spot it will trigger an event, and in order for
- 20:18Speaker 1: you to do well at the event, you have to
- 20:19Speaker 1: have set up a four part thing that often depends
- 20:22Speaker 1: on three different things being interconnected. That part can get
- 20:26Speaker 1: really tricky as compared to something like even Agricola, where
- 20:32Speaker 1: there are all these interconnected pieces. But maybe there's fewer
- 20:36Speaker 1: currencies that rely on a chain of production, like your clay.
- 20:40Speaker 1: You're just going to pick up clay, or you might
- 20:42Speaker 1: get one clay from one thing you built in on Mars.
- 20:48Speaker 1: The oxygen you have depends on the action you took
- 20:50Speaker 1: last round to produce oxygen, which you could take because
- 20:53Speaker 1: you took the oxygen before that. Let you build a
- 20:55Speaker 1: building that gave you oxygen and so on. It's on backwards.
- 21:00Speaker 1: Vatal Aserta games definitely feel related to what I'm talking
- 21:03Speaker 1: about with Spirits of the Rice Petty, but I also
- 21:06Speaker 1: put them an honorable mention because they Spirits of the
- 21:09Speaker 1: Rice Patty does not feel like well, it has a
- 21:11Speaker 1: precise ordering of things. You have to do, things you
- 21:13Speaker 1: have to manage, the when they are going to happen,
- 21:15Speaker 1: and how. It doesn't have the brain burn that the
- 21:19Speaker 1: vatal Aserta games do or even frankly Brass does, because
- 21:23Speaker 1: the game is only dealing in the one currency, the rice.
- 21:27Speaker 1: It's about timing, and that's why I said it feels
- 21:29Speaker 1: more like the Agricula food element than about any of
- 21:32Speaker 1: these other things, so Altho. In all, it's an interesting
- 21:35Speaker 1: game and I'm looking forward to playing it some more.
- 21:36Speaker 1: It's definitely gonna stand my collection. I can't imagine it's
- 21:39Speaker 1: going to get played a ton because it is kind
- 21:41Speaker 1: of complicated, but it's really interesting and the rhythm is interesting,
- 21:46Speaker 1: so I'm looking forward to keeping it on the shelf
- 21:48Speaker 1: and trying again at some point. Well that's about it
- 21:51Speaker 1: for me today. Hopefully you found this meditation on cycles
- 21:55Speaker 1: of production interesting. I'd love to hear what you think
- 21:58Speaker 1: of it. More generally, you can share those ideas over
- 22:01Speaker 1: on Board game Geek and Guild three two six y nine.
- 22:03Speaker 1: I've started a thread where I updated with information about
- 22:07Speaker 1: each podcast as they come out. The idea being that
- 22:10Speaker 1: this thread will be active for a week or two,
- 22:13Speaker 1: and then I'll start a new thread with the next
- 22:15Speaker 1: round of episodes. Maybe five episodes per thread or something.
- 22:19Speaker 1: I don't know. We'll see. If you find that interesting,
- 22:21Speaker 1: head over to board game Geek Guild and sharing the
- 22:24Speaker 1: conversation there. You can also send me a message on
- 22:27Speaker 1: Board game Geek. Wombat nineteen nine is my username there.
- 22:29Speaker 1: I do have an email Brendan at Rattobox Games as
- 22:32Speaker 1: well Brendan at radobox games dot Com, which you could
- 22:36Speaker 1: send two as well. Thanks for joining me on my
- 22:38Speaker 1: walk today. I hope your next walk is pleasant. His
- 22:40Speaker 1: mind one Bye bye, brought to you by rattle Box