Latest / Indie Film Podcast / Crafting Fear with Sound: Indie Film Sound Design Secrets
Transcript
- 0:00Welcome to Indie Film Podcast. I'm Vic.
- 0:02And I am Chuck for the month of October.
- 0:04We're talking about horror films, obviously.
- 0:07And this week we're going to be talking about sound effects,
- 0:10sound design, and why that is so important for your indie film
- 0:14and why that can make or break a horror film.
- 0:17And Chuck, as an audio engineer, I know you've spoken rather
- 0:20passionately about this topic on some past episodes, but can you
- 0:25tell us a little bit about how sound design actually impacts a
- 0:30film of any genre? I think sound of a sign is the
- 0:32most important aspect of the film.
- 0:34Obviously you need to have a camera, but the sound design can
- 0:37paint a scene just as well. And I do want to add 1 caveat to
- 0:41your statement. I'm not an actual certified
- 0:43audio engineer. I am a self trained indie film
- 0:47sound mixer. So take everything I say with a
- 0:51grain of salt because I am going to be talking about some
- 0:54frequencies and things like that and they may not match up with
- 0:57somebody that has a degree in actual engineering, but I think
- 1:00they will. To be fair, somebody who works
- 1:03as a location sound recordist, a location sound mixer, and a post
- 1:06production sound mixer. And a musician.
- 1:10I'm going to just call you an audio engineer.
- 1:12OK, Well, I don't know, because that's faster.
- 1:14I don't know what requirements are needed for that, but maybe
- 1:17you'll find out if I do qualify for that.
- 1:19Because what I did to show everybody that sound design is
- 1:22important is I made a sound only 32nd scene that was horror
- 1:28inspired. OK, so hopefully you can gather
- 1:31what's going on in the scene. This is just just audio.
- 1:34So if you're on Spotify or Apple Podcasts, don't worry about it.
- 1:38You don't need to see the YouTube video.
- 1:39This is just audio. And for clarification, this is
- 1:42something that Chuck has written and is ready to play live here
- 1:47that I have not heard before. So it is going to be a testament
- 1:50to whether or not any of us know what this story is and if we can
- 1:55tell what's happening and what he's created with this FX
- 1:58library. Because you didn't record any
- 2:00Foley, you didn't do any voice acting, none of that, no.
- 2:02I just used 100% the sound effects library that I've
- 2:05purchased over the years, so this is just a horror scene that
- 2:09came to my brain and hopefully you can follow along with what's
- 2:11going on. Beautiful.
- 2:12I'm very excited about this. Here we go.
- 2:47Nice. There it is.
- 2:49OK. So I believe, yeah, I believe
- 2:56that sounded like a woman panting.
- 2:59Yes. Has come up to a building or
- 3:02home yeah that is dark on the inside.
- 3:05She's trying to light a candle or something or like her
- 3:08lighter. It's not working.
- 3:11She cannot see but does hear a low growl somewhere in the
- 3:15distance. She takes out a gun to maybe
- 3:19shoot it and tries to like oh is it cocking a gun is.
- 3:23It no, that was a that was a the sound effect of a of a chain
- 3:26light. Turn on.
- 3:27Oh, I definitely thought it was like a gun thing.
- 3:28Yeah, well. You got you got the rest of the.
- 3:30Scene. I assumed that the lights didn't
- 3:32work at all. Yeah.
- 3:34And that's why she was going to lighter first, because when I
- 3:36walk into a building, I don't go to lighter first, mainly because
- 3:40I don't know that many people who still carry a lighter on
- 3:43them at all time. Well, you know, I'm over 40, so
- 3:46I do remember those days when I had a zip, a lighter.
- 3:48They're handy. They are, and I own one.
- 3:51They're hard, but it is in my kitchen drawer.
- 3:53Yeah, they are you basically. Can't blow those things out.
- 3:56It's very. Very.
- 3:57It's very difficult. The lung capacity required isn't
- 4:00OK and then the monster obviously yes, wins.
- 4:03Yes, the monster wins and that one, and I was going to do some
- 4:06blood splatters. I was trying to keep it to 30
- 4:07seconds because I didn't know how much would be interesting.
- 4:11Well, I mean, it could turn into like a cool little radio play on
- 4:13the podcast. That's kind.
- 4:14Of fun. So I did.
- 4:15When I was a kid, I used to listen to Imagination Theater
- 4:17all the time, Which, if you're not familiar with that, that was
- 4:20a radio show that was. Definitely not familiar with.
- 4:23Fantasy. And so they were like 30 to 60
- 4:25minute long episodes apiece. They used to come out on
- 4:28individual, like one CD was an episode, so you could pop that
- 4:32into your CD player and then listen to an episode.
- 4:34And it was just like that. It was people talking and then
- 4:36tons of sound effects in the background.
- 4:37And that's what the old radio shows used to be that people
- 4:40would listen to. Like the shadow knows and all.
- 4:43That, yeah, exactly like the Shadow Lone Ranger I think was
- 4:45originally on on radio. And so there's a lot of things
- 4:49that you can do to paint a scene with sound design.
- 4:51Like you basically got my visual.
- 4:53Yeah, more or less. And I just created that through
- 4:57audio only, yeah. And you can do that.
- 5:02And if you play somebody a visual without any audio, it's a
- 5:06little bit trickier because even the old silent films, you need
- 5:10to have somebody there to play music over the top of it to kind
- 5:14of get the audio vibes from what's happening on screen, and
- 5:20they need to match. Yeah, that does help.
- 5:23Which is, which is another thing and we were actually talking
- 5:26about that right before we started recording this episode.
- 5:28The importance of matching the tone with the visual, yes.
- 5:31And if you intentionally clash those two?
- 5:34It can be very interesting and oftentimes entertaining.
- 5:38Yes, hilarious if they if they don't match.
- 5:40Yes, and the example I was specifically referring to was,
- 5:44and I know that a lot of songs have have this.
- 5:47A lot of people will take music videos and dub them with
- 5:50different songs and because the rhythm can line up, it happens.
- 5:53But my example specifically was Childish Gambino This is America
- 5:57and how that has been dubbed over with a lot of songs that
- 6:00are nothing even close to that actual song, such as the
- 6:04American classic Carly Rae Jepsen's Call Me Maybe.
- 6:08They are very different songs with very different rhythms and
- 6:11beats, except still lines up pretty well.
- 6:14Yeah, they would be the same beat beats per.
- 6:16Minute beats per minute lines up fair, but the vibe of the song
- 6:22is rather different. Well, you can actually shrink or
- 6:24expand some of those songs to the beats per minute to make a
- 6:27match up with another song, and it doesn't distort too badly as
- 6:31long as you're within a certain realm of stretching.
- 6:34So you can fix some of that stuff in post.
- 6:36So like for example, the the monster, I've never actually
- 6:39made a monster roar at all before because we've never made
- 6:42a film where I needed to make a monster roar.
- 6:45This. Is.
- 6:46New, but for that, for that little demo that I made for
- 6:51everybody, the I, I leaned on the low frequency, right?
- 6:56And in order to do that, you, you can stretch it and then
- 6:58pitch it as well. So if you take an audio file and
- 7:01expand it slightly, it will lower the frequency.
- 7:05OK, that makes sense. Yeah.
- 7:07OK. And then that way, because the
- 7:10the lower sounds are typically associated with monsters that
- 7:16like Predator vibe. Yeah, not just the Predator in
- 7:21alien versus Predator. Oh yeah, yeah.
- 7:22But like, right. That's.
- 7:25Yeah, so Predator voice. That was actually done by a guy
- 7:27named Peter Cullen. Wait, that he there was a voice
- 7:30actor? For that, yeah.
- 7:31So you can go online and look at Peter Cullen's work, and he just
- 7:36did the Predator. It's crazy.
- 7:38He made that clicky sound. Yeah, so.
- 7:42That's just a guy doing that and obviously they did some work on
- 7:45it in post as. Well, that would scare the crap
- 7:47out of me if he was like my roommate or something to just
- 7:50like wake up in the morning and you hear, it's like hearing the
- 7:52chick from the ring. Yeah.
- 7:54And that like, yeah, yeah. So.
- 7:56He did he did a version he did a version of that for the the film
- 8:00the predator. So but but the the frequency and
- 8:03just so you know, if you do hear a dog Speaking of sound design.
- 8:08Speaking of sound design. That we have.
- 8:10We've added a friend. We're dog sitting this week and
- 8:13so if you hear Maggie in the background, sorry about that.
- 8:16So now I was distracted because we just had a dog barking and
- 8:21she's moving towards the camera. She's moving towards the camera,
- 8:23so it'll be very interesting. This will be exciting.
- 8:26Now, this is also the importance of sound design.
- 8:28Technically, nobody here has seen a dog yet.
- 8:32They've heard a bark, they've heard us talk about a dog, and
- 8:35they hear us getting very suspenseful and both of us
- 8:37looking right below the camera where the dog probably is.
- 8:40So like, I feel like that's another good example of building
- 8:43suspense, right? Technically, you haven't seen
- 8:45the monster. Not that Maggie's a monster, but
- 8:48you haven't seen the monster yet, so this is also kind of fun
- 8:51anyways. Laying down on screen below
- 8:54screen. Sorry, not on screen.
- 8:55So OK, now I'm totally distracted.
- 8:57Let's let's bring it back to low frequencies.
- 8:59You're asking about low frequencies and I did look up
- 9:01some information about low frequencies and high
- 9:04frequencies. OK, because they are or they can
- 9:08be anxiety inducing for people. And one of the theories about
- 9:14low frequency is and I did look at a study.
- 9:17Let me see if I can find it here because I don't want to say the
- 9:19wrong thing. Loudness judgments and annoyance
- 9:24reactions are sometimes reported to be greater for low frequency
- 9:27noise than other noises for equal sound pressure and level.
- 9:31And this is from the effects of low frequency noise and a.
- 9:36It was published in May 1996. OK.
- 9:39So can yeah, can you explain that in in terms I will
- 9:42understand. Yeah, so they, they basically
- 9:44did a study where they they found people that were living in
- 9:47areas with a lot of low frequency noises.
- 9:50And one that comes to mind are those giant wind turbines
- 9:54because they make a they make noises that are below the range
- 9:59of human hearing. And what they found was that
- 10:01that people's anxiety levels were higher than and other areas
- 10:06and when they lived and they were constantly exposed to those
- 10:10low frequency tones. So they their ideas out there
- 10:14and I couldn't find studies on this because this would be
- 10:17biological, but larger animals have lower frequency growls and
- 10:23noises. And so there might be an
- 10:25inherent fear that humans have when they hear that.
- 10:29And that's that's true if you've gone to a horror film.
- 10:33Yeah. And you hear a growl and you can
- 10:35feel that subwoofer vibrating. It kind of immediately makes
- 10:40your hair stand on the back of your neck.
- 10:42So that's kind of Fair because even in the example you just
- 10:45played, I was at first I was like, oh, giant crocodile or
- 10:51something big like my, my brain did not go to small little thing
- 10:58that's going to try to kill. Like it was imagining something
- 11:04very large that is now growling and that's a warning sign that
- 11:08it's now going to attack and eat me.
- 11:09Yes. Yeah, that was that was the
- 11:11point of it. And just so you know, if
- 11:13anyone's interested out there to see how I put that together, I'm
- 11:16more than happy to record like a video of a screen grab of of how
- 11:19I later all these sound effects in.
- 11:21But that was that was a tiger, but it was, it was dual layered.
- 11:26So I so I pitched one up as well.
- 11:30So. So it wasn't.
- 11:31Just crocodile first. I don't know, maybe that's what
- 11:34I'm most inherently scared of. Because you couldn't see the
- 11:36monsters you don't know. What it is?
- 11:37I didn't know it. Was very Cloverfield assed
- 11:39except for no picture. Except for nothing to make you
- 11:42nauseous, yeah. Though I guess, Yeah, Crocodile
- 11:45is really fair. Like something more creator
- 11:49natural I guess. Is the Is that the way to
- 11:51pronounce that? Perhaps, but something like
- 11:53almost dinosaurish. Oh yes, lizard.
- 11:56Lizardly, yeah. Which actually is kind of funny
- 11:59because dinosaurs are my biggest fear, so that actually kind of
- 12:04tracks if I'm attacked. By a dinosaur as a child.
- 12:06I just don't think it's fair to judge being afraid of dinosaurs
- 12:11because had humans and dinosaurs ever been around at the same
- 12:14time? Because they weren't right, No,
- 12:17And they depends on. What museums you attend?
- 12:20I think there's one in Oklahoma that would argue that humans and
- 12:24dinosaurs coexisted, but I wouldn't take.
- 12:27That my knowledge they never had.
- 12:29But if we were around at the same time, other than, you know,
- 12:31like chickens, because chickens are just cute, like humans
- 12:37wouldn't win that fight. We wouldn't win that fight.
- 12:39We wouldn't. We wouldn't, and in the movie
- 12:41Jurassic Park, obviously we didn't.
- 12:43Dinosaurs continue to win in every single sequel, I think.
- 12:47I don't know. I quit watching after the second
- 12:49one. I struggled with those obviously
- 12:52having a very terrifying of dinosaurs.
- 12:55I didn't. I didn't step right up to see.
- 12:57Those so low frequencies might be biologically terrifying to
- 13:03humans potentially. And I also wanted to hit on high
- 13:06frequencies and a lot of people think that the reason we go on
- 13:11edge from high frequency noises, if you think of like The Shining
- 13:17is the first film that comes to my head as far as like the score
- 13:21and that high violin. Oh, I think psycho too though.
- 13:24The Reap. Reap.
- 13:25Yeah, yeah. Yeah, the the I'm gonna stop
- 13:27trying to make sound effects I. I enjoy it.
- 13:30I'm gonna just add these to my library and just make one
- 13:34terrifying beat after another. It'll be great, but so high
- 13:38frequencies. They think that we're
- 13:39classically conditioned to respond to them like alarms
- 13:45because high frequencies in nature aren't inherently scary
- 13:48like a bird chair, maybe a bee a little bit might be like a long
- 13:53high frequency you might be thinking might be getting stung
- 13:55here soon. But we're conditioned for alarms
- 13:58because they can they can Pierce and they get your attention
- 14:01really quickly. You know the whatever fire alarm
- 14:06goes off and it's very. High.
- 14:08And they train everybody to be able to escape.
- 14:11Yeah. And so hitting those high
- 14:12frequencies and those low frequencies are really
- 14:14important. And the other thing that I did,
- 14:19I kind of dug into this because the human voice is actually
- 14:24right around the one kHz range. Obviously it goes lower and
- 14:27higher than that, but these like Basie roars are really low
- 14:31frequency. The, the highs are well above
- 14:35human speech, right? But the humanistic type animals,
- 14:40if you take them into your audio software and then you you, you
- 14:45take a look at the frequency spectrum and where the energy
- 14:47is. The ones that are a little bit
- 14:49more human, like the Predator, they have some of those noises
- 14:52in the one kHz range as well. As the.
- 14:55Long ones, so it's so it's giving it kind of like a.
- 14:59It's the audio version of the uncanny valley.
- 15:01Yeah, yeah. So that's, that's kind of like
- 15:02more of a humanist, yeah, human esque type character might have
- 15:06like a roar in that range, which which and it also helps with
- 15:11presence as well. So that's kind of the frequency
- 15:13in that roar I made. I, I added a little bit to that
- 15:15higher frequency because a tiger is one of the lowest in the
- 15:20animal Kingdom as far as frequencies.
- 15:23And it's, it's really funny. If you go online, you can dig
- 15:25into how to create Monster Wars, which I had to do some tutorials
- 15:28to kind of figure out what I was going to do with the sound
- 15:30library that I had available to me.
- 15:32But a lot of times people will use elephants.
- 15:35Oh. Yeah, they'll slow down cow
- 15:37moos. As well cow moos would be.
- 15:40I feel like hippo grunts and snorts would be good too.
- 15:42Oh, I would imagine. But hippos are just scary, yeah.
- 15:46And the other thing that happened with the sample that I
- 15:48used is when I slowed it down, it started to get some
- 15:52artifacting which it made it sound unnatural.
- 15:55So one thing that I want to point out to everybody is if you
- 15:58get this is an old sound effects library that I bought years and
- 16:01years ago and it was recorded at 44.1 kHz, which is the the
- 16:06frequency that CDs Max out on. Right, so.
- 16:10If you have a field recorder and you want to get a sound that you
- 16:15want to slow down in post, it's almost like shooting at a higher
- 16:19frames per second. So that you can slow it down but
- 16:21still keep a good picture quality you want to be able to.
- 16:25Is it like recording in a higher Hertz?
- 16:27Yes, exactly. So like the Zoom recorder that I
- 16:31use, I believe it goes it caps out at like 96 kHz.
- 16:34So if you're recording at 96 kHz, you can basically slow it
- 16:39down by 50% and you won't get it as many issues with the
- 16:43artifacting that you would get if you record at 44.
- 16:46Because when you slow that down, it's going to 22, which starts
- 16:51to get into the human because it has to go up and the speaker has
- 16:54to go back and forth and we can only hear.
- 16:57This might get a little boring here, but I'm gonna go into the
- 16:58weeds for just a second. So human ears hear up to 20,000
- 17:03Hertz, right? I'm gonna believe you like.
- 17:06I don't children like I can't 'cause I'm over 40.
- 17:08So that starts that range starts to get lower and lower as you
- 17:10get older, right. So, so 20,000 Hertz, that means
- 17:14that the the refresh rate of the 44,000 Hertz means that it goes
- 17:20the speaker can push and pull. So 1 push is 1 and one pull is
- 17:25the other. So it's right at that that
- 17:2720,000 Hertz rate because it's half because it's it's it's it's
- 17:31peak to peak on the amplitude. So it's like measuring like the
- 17:34back and forth is 1 is one cycle.
- 17:36OK, so. It's like if the the wave
- 17:39measurement goes ocean waves. Yes, is what I'm talking about.
- 17:46They measure from like the bottom.
- 17:49Yeah, not just from the water line.
- 17:52They measure from the bottom of the to the top of the wave.
- 17:54So I'm talking about 11 peak of one wave to one peak of the
- 17:57other. Oh, distance.
- 17:58Yeah, the distance between those.
- 18:00So that's the 44,000. Hertz, So I was just going wrong
- 18:03direction, but This is why I don't do audio, yeah.
- 18:06But I, I correct me if I'm wrong in the comments, but if so, if
- 18:10you get the 96,000 Hertz, you can basically slow that down.
- 18:13And you're not going to get as much artifacting in your final
- 18:16recording as if you take something that's recorded at
- 18:1944,000 Hertz, which which would be like trying to take a, you
- 18:23know, something that you shot at 24 frames per second and then
- 18:27slow it down in post. You get that jankiness to it.
- 18:30Yeah. You're going to start blatantly
- 18:31skipping frames. It's going to look very blurred
- 18:33and uncomfortable. It's not going to feel like very
- 18:35smooth motion versus filming it at, you know, 60 or 120.
- 18:39You're going to be able to slow it down but keep it very smooth.
- 18:41Like the opening of Zombieland is beautiful.
- 18:44Yeah, exactly. So same thing with audio.
- 18:47So we went. Through the woods went into the
- 18:49woods on that one. Yeah, but what I'm really taking
- 18:51away from this is for those of you without access to a detailed
- 18:54sound effects library but looking to create your own,
- 18:58Chuck from any film podcast here is recommending that you grab
- 19:01your recorder and you head to your local zoo.
- 19:04Yes, go to the zoo, get in the back.
- 19:07Start recording things. Listening to the animals.
- 19:09Nobody will think it's creepy at all.
- 19:11Yeah, just bring your recorder. I'm sure they'll just let you
- 19:13back in. There isn't.
- 19:16It's OK. I'm a professional location
- 19:18sound recordist. Yes, let me into the polar bear
- 19:20exhibit. Guaranteed I.
- 19:24Don't know if I would go into the polar bear exhibit.
- 19:27You got to get close. It's all about proximity to this
- 19:30noise noise source with microphones.
- 19:33So anyway, OK if you anyway you want to record at a high kHz so
- 19:39that you can potentially slow it down and post if you want to
- 19:42take those sounds and make them lower than they actually.
- 19:45Are OK if you want to add that additional creep factor or just
- 19:48have the capacity to manipulate it in more ways, Yeah, you're
- 19:52going to need that higher kHz. Is that the right word here at
- 19:57the higher kHz recording rate? Yep.
- 20:00Oh OK, nailed it. I'm learning new things.
- 20:02Yeah, thanks. I like it when I learn things on
- 20:05the podcast that I'm supposed to be speaking intelligently on.
- 20:08Well. I'm.
- 20:09I'll take care of this as the newly ordained audio engineer.
- 20:13I'll just be taking care of that myself.
- 20:16So maybe we should probably talk about some other practical
- 20:19things that people can do with sound.
- 20:21I know that I've screwed up a lot of things on my end, and one
- 20:25of the big ones is J cuts and L cuts as far as using that to
- 20:32amplify tension in a scene, which more movies do a lot of
- 20:36time. If you're unfamiliar, if you're
- 20:38new to indie filmmaking or you're just starting out and
- 20:40directing, what AJ cut and an L cut is, it's basically taking
- 20:45the audio and playing it from the previous shot into the next
- 20:49shot or vice versa. It looks like AJ or an L on the
- 20:54timeline and I one of my favorites that sorry, I keep
- 20:58talking and you're. About ready to talk.
- 20:59It's good. You might.
- 21:00Just want to write that down because I'm going to go for a
- 21:02little bit, but I recently rewatched Cabin in the Woods and
- 21:06there's a scene where the last girl is getting murdered.
- 21:11That is not the trope. By the zombie O is the the.
- 21:14Final Girl. The final girl.
- 21:15Yeah, well, I'm not good at my horror tropes, but thank you for
- 21:18correcting me. Final Girl is one of the best
- 21:19tropes. So final girl is getting
- 21:22murdered by the zombie or in the in the show and it cuts to the
- 21:26scene where they're all celebrating that the final girl
- 21:30is going to die. And like this, this entire
- 21:33ritual is ending and they start playing REO Speedwagon.
- 21:36And it's kind of funny the way that they make that cut.
- 21:39And the reason it works is because they start playing the
- 21:42REO Speedwagon from the party like over the top of this poor
- 21:46woman getting mutilated by a zombie.
- 21:48And then it goes into the next scene and it gives that like
- 21:52foreshadowing effect. And early on, when we were
- 21:56making films with Lower Gentry Studios, that was the lesson
- 21:59that we learned. It's like, why is the scene so
- 22:03stagnant? It's not just in horror films,
- 22:05but it applies to two people talking at a table.
- 22:08If you're doing a dirty shot, you want to make sure that
- 22:11you're getting actors reactions. And I, I did help somebody one
- 22:15time that had a film, they brought it to me in their
- 22:18timeline and they're like, why is this so uncomfortable?
- 22:22And I showed them, well, you just are having the actor say
- 22:26the line and the camera goes to them.
- 22:27And then you cut to the next actor and they say the line and
- 22:30there's no the way your eyes work are you're watching
- 22:33somebody talk, the other person says something, and then your
- 22:37eyes move to that other person, which is the importance of the
- 22:41natural feel of AJ and an Alka. It does definitely help, and it
- 22:45can also help kind of speed things along.
- 22:48It's one of the ways that editors can help improve
- 22:50performances from time to time too.
- 22:52Oh yes, and it's a way that you can really emphasize things.
- 22:54Or you can you can completely hide a big reveal of, you know,
- 23:02somebody's having this really in depth conversation.
- 23:04You see the other person, you hear the other person talking
- 23:07back to them and then suddenly boom, it's revealed.
- 23:09Oh, this is actually what's his bucket, the Green Goblin in
- 23:14Spider Man and Willem Dafoe is just having a conversation with
- 23:17himself. And it's still the creepiest
- 23:19thing anybody's ever going to see.
- 23:20Right. Like there are a lot of fun ways
- 23:22to play with it and do reveals, but also cut any bad
- 23:28performances, any bad moments you didn't love, use different
- 23:31takes, audio that sounds a little bit better or really lean
- 23:35into a powerful moment where you watch something hit an actor as
- 23:40opposed to them saying it. So there are a lot of ways that
- 23:43it's it's powerful and it's important.
- 23:45For sure. For sure.
- 23:46And horror movies, obviously, yeah.
- 23:49Horror movies do things very well.
- 23:50I actually on the subject of doing things well, I do have a
- 23:54few examples of some of my favorite horror sound design.
- 23:58Oh. Yeah, let's talk about famous
- 24:00film sound designs. I feel like one of them
- 24:01everybody's going to see coming because it was a pretty recent
- 24:04film and it was a really popular 1 and it had incredible sound
- 24:06design with Sinners. OK yes.
- 24:08And it was just beautiful the way that they layered
- 24:13everything, the entire dance scene, having all this different
- 24:16music and everything. There were some moments of ADR
- 24:18that I was not 100% on board with, but at the same time, I
- 24:20also could not do any better. So yeah, I don't know if I
- 24:25should throw any shade for that, but oh, go ahead.
- 24:28Oh, I was going to say so sometimes with ADR, if you're
- 24:32new to processing audio and film, people will think that you
- 24:37ADR the line, which means that you had it recorded after the
- 24:40fact. But if you run it through AI
- 24:42cleanup too heavily, it sounds unnatural.
- 24:47So just be real careful with those AI cleanup tools that will
- 24:51remove all the ambient noise. Yeah.
- 24:54Because some people will assume that sounds like somebody
- 24:56recording into a microphone after the fact.
- 24:58Yeah. And it feels very unnatural.
- 25:00So I don't know if they did that there, but I just.
- 25:02Wanted to. Well, this was like somebody was
- 25:04clapping and we heard the clap sound, but it didn't line up
- 25:07when when their hands were actually doing it.
- 25:09Yeah, that's that's real rough. Oh, whoops.
- 25:11Digging. That's real rough, yeah.
- 25:13But again, I don't think I could do any better, so I'm not gonna
- 25:16throw shade for it. That's frame by frame stuff
- 25:18there. You just gotta go frame by
- 25:20frame. No, there's no other way to do
- 25:21it, which is sad because it's time consuming, but one that I
- 25:25feel like did not get a lot of love.
- 25:27And I am so sad because this film was a really solid film.
- 25:33It was a good horror film. It was a good story.
- 25:35It was creatively shot. It was an interesting premise,
- 25:37but the sound design was incredible.
- 25:40And it was the first time I really noticed sound design in a
- 25:45horror film being used to create a whole different world.
- 25:50And it's talked to me. OK, So in the film Talk to Me,
- 25:53you shake hands with this. I don't know if it's petrified
- 25:57or mummified or I don't really know.
- 25:59It's a hand. And when you do, then you see
- 26:02like, either the afterlife or the underworld or however you
- 26:06kind of want to see whatever that spiritual realm is.
- 26:10But all the visuals are very wet and very murky and like people
- 26:15in puddles and everybody kind of looks damp.
- 26:18Yeah. But it also sounds like you're
- 26:20underwater. Suddenly there's just this
- 26:23ambient, like pressing kind of noise, if that makes sense.
- 26:28If a noise can press, I don't know.
- 26:30But you know when you're underwater and everything gets
- 26:32muffled and foggy, but there's also that static.
- 26:36It's not white noise because it's underwater noise, but
- 26:38whatever that is that suddenly just fills your ears.
- 26:41They have that and it's subtle, but it's so good and I really
- 26:46liked it. And I just wish Talk to Me had
- 26:47gotten a little bit more credit for their incredible sound
- 26:49design. It was.
- 26:50So good. Yeah, those subtle ones are, are
- 26:51really cool. I I wanted to talk a little bit
- 26:54about The Shining, which is one of my favorite horror movies.
- 26:57And their sound design in that film is incredibly subtle.
- 27:03Yeah. But it's it's spooky.
- 27:05I always think of the Danny the little kid in the tricycle going
- 27:10from hardwood floor. To the carpeting.
- 27:13To hardwood floor to the carpeting, and it's the way that
- 27:17they let that linger for so long is creepy.
- 27:20And then there's also Jack typing.
- 27:23All work and no play makes Jack a dull boy.
- 27:26But prior to that, there's scenes of him just typing in
- 27:28this giant hall and all you hear is the the hammer hit.
- 27:31And for some reason, like in that scenario, because you know,
- 27:34something eerie's going on, just those those simple elements that
- 27:38are cranked up louder in real life, but not like obnoxiously
- 27:42loud, but they sound louder, can make your skin crawl.
- 27:45Oh, it definitely does. Absolutely.
- 27:47Because then a Quiet Place and that entire franchise, I guess
- 27:51now leaned into that too, right where it was so quiet because
- 27:59they had to be because the monsters heard and, you know,
- 28:03exceptionally better rates than than humans or whatever.
- 28:05And but they couldn't see. Oh, OK, so.
- 28:09Like AT Rex? Yeah.
- 28:11Oh, no, wait, they can. They can't see motion.
- 28:15They only see motion. Oh yeah, that's right.
- 28:18Oh yeah, yeah. Sorry.
- 28:19They don't see motion, just hide in plain sight.
- 28:21It's fine. So these if like they had
- 28:25characters communicating through sign language because you can't
- 28:29speak to each other, you can never talk, you can never hear
- 28:32each other. And they lean into that.
- 28:33And then anytime you hear like something drop or you hear their
- 28:37footsteps or something, you're like.
- 28:39Or one of the characters had their nails done that day and so
- 28:42they were communicating really loudly in sign language.
- 28:44They get murdered. Wow, just all you hear is like a
- 28:48oh, that didn't I don't have, I don't have nails.
- 28:51I don't have nails. You can't.
- 28:52You can't hear them clicking at all.
- 28:53Do a click. I mean, I don't.
- 28:54Know. But but I have.
- 28:56Not seen that series of. Films.
- 28:57OK, it's delightful. It's fun because it's like the
- 28:59absence of sound is the tension building, which is pretty cool.
- 29:03It's a fun way to do it. Contrast is super important
- 29:06contrast. Is important though on that
- 29:07note, needle drops in music obviously.
- 29:10Jaws and Psycho, very, very iconic music that people just
- 29:17know, but also I think not just a needle drop of a popular song
- 29:23or a catchy song or a song that where you kind of know where
- 29:25it's going, but sort of the manipulation of an otherwise
- 29:29innocuous song. So insidious did that really
- 29:32well. They had the what is that the
- 29:35tiptoe through the tulips song, but it was a very distorted,
- 29:39creepy version of it and taking this really cute, soft song that
- 29:43everybody knows and dirtying it. I get I don't know whatever
- 29:49making it. Eerie and uncomfortable.
- 29:50Exactly made it so much worse. And I sort of equate that to of
- 29:55course, back to Marvel Ultron had the the Pinocchio no string.
- 30:01Was it Pinocchio? The no strings on me?
- 30:04Oh yes, that's Pinocchio. Yeah, so Ultron would be singing
- 30:10This Ain't No Strings on Me Pinocchio song, but it's because
- 30:16suddenly he is unleashed and now going to take down everyone.
- 30:19And it suddenly took this adorable little oh look, I'm a
- 30:22puppet It's so cute song and turned it into a oh God, it's
- 30:26here. And it was kind of a cool.
- 30:28Moment. But don't worry, The Avengers
- 30:29will stop him. Don't be mean.
- 30:34Hurray. Avengers, I think we've given
- 30:38enough shade to marvel for a while.
- 30:40They'll be fine. Oh, that's true.
- 30:41That's true. We haven't been doing the
- 30:43Ruinous Cinephiles Day because we realized we were trying to
- 30:45make a point to do that. And if you look at some of our
- 30:47vertical videos, we ended up pissing people off for other
- 30:49reasons. Oh, yeah.
- 30:51It doesn't matter. It doesn't matter.
- 30:52Try. No, we're just.
- 30:54We're just whatever. Whatever we say and throw it up
- 30:57on. Anytime we say anything, it's
- 31:00going to ruin somebody's day, which is you.
- 31:03Know. You know, you can't please
- 31:04everyone, Chuck. And I think I just need to lean
- 31:06into that and embrace it a little bit more.
- 31:08I'm going to try, but I'm never going to succeed.
- 31:10And that's OK. I'm allowed to accept that.
- 31:13Me too, me too. Is there anything else that you
- 31:16want to touch it on as far? As unless you had any other
- 31:18examples that you really wanted to call out.
- 31:20I think I'm good. Thanks for taking a listen to
- 31:23the little scene I created and thank you all out there for
- 31:25listening. Thank.
- 31:26You for creating something that was really cool.
- 31:28It was, it was fun. It was fun to do.
- 31:30I've never done anything like that before, but sound design is
- 31:32important, so when you send your film off, make sure that that's
- 31:35as polished as possible. And just running it through an
- 31:39AI cleanup is usually not enough.
- 31:41No, you want to. It's better to add noise if it's
- 31:44really a loud recording than it is to try to take too much of it
- 31:46out. You you want to balance that but
- 31:48just add your own clean ambience anyway.
- 31:51Good call. Shall we say syncly farewell?
- 31:54Perfect. Excellent.
- 31:55Bye bye.