Latest / Pick Up and Deliver / Empire Records (themestorm)
Transcript
- 0:04Speaker 1: Welcome to pick up and deliver the podcast where I
- 0:06Speaker 1: pick up my audio recorders, I step out for a
- 0:08Speaker 1: walk and deliver an episode two while I stroll around.
- 0:11Speaker 1: I'm Brendan Riley. Good afternoon, listeners. It's a lovely day
- 0:23Speaker 1: here in suburban Chicago. I'm out for my afternoon constitutional
- 0:26Speaker 1: as a break from work. Well, it is April eighth,
- 0:30Speaker 1: which internet sleuths have figured out is the day that
- 0:34Speaker 1: the movie Empire Records takes place, which means it's Rex
- 0:37Speaker 1: Manning Day if you've never seen Empire Records. It's a
- 0:43Speaker 1: cult classic teen workplace comedy about a bunch of slacker
- 0:48Speaker 1: teens who work at a cool record store and have
- 0:51Speaker 1: all kinds of teenage troubles. And on the day in question,
- 0:55Speaker 1: one of the teens has stolen a bunch of money
- 0:58Speaker 1: from the store, which he did in as in a
- 1:00Speaker 1: misguided attempt to save the store from being acquired by
- 1:04Speaker 1: an evil corporation. Meanwhile, they're also hosting a formerly famous
- 1:10Speaker 1: or a sort of has been musician who's still very
- 1:14Speaker 1: popular with women who are sort of middle aged. He's
- 1:18Speaker 1: middle aged as well, and his name, the character's name
- 1:21Speaker 1: is Rex Manning. All the people at the record store.
- 1:25Speaker 1: Think he's kind of a joke, but there are lots
- 1:28Speaker 1: of people in line who think he's great. He's played
- 1:31Speaker 1: deliciously see deliciously seedy, and.
- 1:36Speaker 2: It's a great character.
- 1:39Speaker 1: It's called so people who like this movie like to
- 1:42Speaker 1: watch it and talk about it on April eighth, because
- 1:44Speaker 1: that's the time it takes place, and we call it
- 1:47Speaker 1: Rex Manning Day. So I thought I would do an
- 1:50Speaker 1: episode commemorating Rex Manning Day. It's it's the Empire Records theme.
- 1:56Speaker 1: Storm Themes is an episode I break out occasionally in
- 2:02Speaker 1: which I pick a media text and I talk about
- 2:06Speaker 1: four different and usually four different aspects of that media text,
- 2:09Speaker 1: and then I talk about some games that I think
- 2:11Speaker 1: draw on that thematic aspect.
- 2:14Speaker 2: And let you explore it more deeply.
- 2:16Speaker 1: So this is a little bit of movie criticism and
- 2:19Speaker 1: a little bit of board game conversation, which is kind
- 2:23Speaker 1: of I could be the subtitle for this podcast. So
- 2:27Speaker 1: to start with, the basic plot of Empire Records, as
- 2:31Speaker 1: I said, involves working at a record store, so I
- 2:34Speaker 1: thought one of the themes we could talk about would
- 2:37Speaker 1: be running a store. Now in the show, one of
- 2:42Speaker 1: the characters as the manager who has to wrangle all
- 2:47Speaker 1: of these teens who he has employed at this store,
- 2:52Speaker 1: and he has a kind of fatherly found family approach
- 2:56Speaker 1: to managing the teens, including what seems to be a
- 2:59Speaker 1: very father relationship with one of the workers, Lucas. It's
- 3:04Speaker 1: unclear what Lucas's family life is, except that he seems
- 3:07Speaker 1: to see Joe as Joe as the manager, as a
- 3:11Speaker 1: father figure. So as I was thinking about the theme
- 3:14Speaker 1: of running a store managing employees, there are a couple
- 3:18Speaker 1: games that came to mind. The first one is Bargain Quest.
- 3:20Speaker 1: This one specifically is about the show the idea of
- 3:23Speaker 1: running a store. In it, you run a shop in
- 3:27Speaker 1: a fantasy village where adventurers come and they buy stuff,
- 3:31Speaker 1: and then they go out adventuring, and then other adventures
- 3:34Speaker 1: come in and buy more stuff, and so you're selling
- 3:36Speaker 1: things to adventurers and your goal is to you put
- 3:39Speaker 1: things in your shop window, and the adventurers come to town,
- 3:42Speaker 1: they decide which things to go to, and they buy
- 3:47Speaker 1: goods from you or from other people. And it's some
- 3:50Speaker 1: about pricing, some about matching the people who are buying things.
- 3:55Speaker 2: It's an interesting game. I thought it was fun.
- 3:56Speaker 1: We played it once or twice, and then I pass
- 3:58Speaker 1: it along because it hit super hard with my family.
- 4:03Speaker 1: But it's an interesting little game with a fun bit
- 4:06Speaker 1: of competitiveness in how you're putting your goods on display.
- 4:11Speaker 1: Another game that's sort of about wooing customers is Dungeon Pets.
- 4:14Speaker 1: This one feels less about running the store and more
- 4:17Speaker 1: about raising these creatures and then putting them on sales.
- 4:21Speaker 1: That's not a great match. The third one I thought
- 4:23Speaker 1: about was Grand Austria Hotel. This one really has to
- 4:26Speaker 1: do with managing customers, and there is an element of
- 4:30Speaker 1: getting employees to work in your shop as well. I
- 4:34Speaker 1: couldn't think of any that. I'm sure there are sort
- 4:37Speaker 1: of shop management games where you're really dealing with different
- 4:41Speaker 1: kinds of customers and thinking about that. The only other
- 4:44Speaker 1: game that came to mind is Epic Resort. This is
- 4:46Speaker 1: an early game from the founder of Floodgate Games, Ben
- 4:52Speaker 1: Harkins I think is his name, and this is the
- 4:55Speaker 1: game about running a resort where heroes come to relax
- 5:02Speaker 1: in between adventures and then monsters show up and sometimes
- 5:04Speaker 1: the heroes have to defend the resort from the monsters.
- 5:09Speaker 1: There are also regular people as well who come there.
- 5:12Speaker 1: It's a fun game, a nice little work replacement game
- 5:15Speaker 1: with some tableau building. I haven't played it in a
- 5:18Speaker 1: long time, but I would be happy to bust it
- 5:20Speaker 1: out again. I should do that soon. That is that
- 5:24Speaker 1: one is epic resort. The theme there is though running
- 5:28Speaker 1: a shop and particularly managing a variety of different kooky
- 5:33Speaker 1: characters who are your shop employees. Maybe a blood the
- 5:38Speaker 1: Bloody in is about managing employees as well, or also
- 5:42Speaker 1: thought of Grand Austria Hotel.
- 5:46Speaker 2: Next up the.
- 5:47Speaker 1: Theme A core theme of the show of the movie
- 5:50Speaker 1: is music. The idea that music is important to all
- 5:53Speaker 1: of these characters. It touches their souls. There are a
- 5:56Speaker 1: number of sequences in the movie that don't and don't evolve,
- 6:00Speaker 1: don't advance the plot, but they do give you a
- 6:03Speaker 1: sense of how music is important to different people you have.
- 6:07Speaker 1: There's a sequence where Mark is cleaning and he's watching
- 6:10Speaker 1: people listening to different records. There are a number of
- 6:15Speaker 1: sequences where characters are arguing over what music is good.
- 6:18Speaker 1: They're talking about music, they're thinking about music, they're engaging
- 6:22Speaker 1: with music. A lot of our exploration of music comes
- 6:24Speaker 1: through this character, Mark, who is a pothead heavy.
- 6:28Speaker 2: Metal thrash metal fan.
- 6:30Speaker 1: There's a great sequence where he hallucinates that he's in
- 6:33Speaker 1: Gwar or at a Guar concert. Then he gets eaten
- 6:36Speaker 1: by an on stage Guar monster. So one of the
- 6:40Speaker 1: games you could think of is the Guar Game. A
- 6:42Speaker 1: couple of years ago, there was a Guar board game
- 6:44Speaker 1: that came out at gen Con. Apparently you could meet
- 6:46Speaker 1: Gwar if you went on the right day. Two other
- 6:49Speaker 1: games that I thought of that have to do with
- 6:51Speaker 1: music or the music industry are rock Hard and Vinyl.
- 6:54Speaker 1: Rockhard is about being a rock star, so what Mark
- 6:57Speaker 1: fantasizes about and is a game about I think collecting records.
- 7:02Speaker 1: I haven't played that one. I haven't played rock Hard
- 7:04Speaker 1: or the Guard game either. All of these are games
- 7:06Speaker 1: I'm talking about that I haven't played. I was trying
- 7:09Speaker 1: to think of what games I have that are about
- 7:11Speaker 1: music itself, and I don't have any.
- 7:14Speaker 2: I don't think.
- 7:15Speaker 1: Closer that I could think of was I have Shakespeare,
- 7:18Speaker 1: but that's about putting out a play, not about music,
- 7:21Speaker 1: either performing it or writing it or rehearsing it. There
- 7:26Speaker 1: are a couple other games that would be interesting in
- 7:29Speaker 1: the context of classical music. There's Lacrymosa or Luthier, which
- 7:33Speaker 1: are both about music, but again not games I've played.
- 7:37Speaker 1: So I don't know that I have a better connection
- 7:39Speaker 1: to the idea of music than the games I've just
- 7:42Speaker 1: talked about as for purpose, because part of the like
- 7:46Speaker 1: I said, the in Empire Records, the characters, the way
- 7:50Speaker 1: the characters relate to music is often about how they
- 7:55Speaker 1: are navigating life, finding their way, and so a couple
- 7:58Speaker 1: of the other I think about the role of music
- 8:02Speaker 1: in the game or in the movie. A couple of
- 8:05Speaker 1: the other aspects of where I think it connects are
- 8:08Speaker 1: have to do with sort of figuring out what you're
- 8:10Speaker 1: doing with your life. So one of the games that
- 8:13Speaker 1: you could connect to would be The Pursuit of Happiness,
- 8:18Speaker 1: which is a game about exploring a life, trying to
- 8:21Speaker 1: live a life as fulfilling as possible. And the other game,
- 8:26Speaker 1: which maybe is the closest I can think of two
- 8:28Speaker 1: Empire Records itself, is a freedom and freeze game I
- 8:31Speaker 1: picked up for the novelty of it called Funny Friends.
- 8:35Speaker 1: In this game, you play a bunch of sort of
- 8:39Speaker 1: teenagers or young adults trying to explore life and really
- 8:46Speaker 1: having a good time but also dabbling in drugs and
- 8:51Speaker 1: having sex, and the game is sort of about hedonistic
- 8:57Speaker 1: exploration of life. The art on the cover the characters
- 9:00Speaker 1: all look I apologize if this is I don't think
- 9:03Speaker 1: this is inherently rude to any particular people.
- 9:07Speaker 2: But they look like a bunch of dirt bags, sort
- 9:10Speaker 2: of kind of sleazy. I don't know.
- 9:11Speaker 1: I haven't played it yet. It looks very silly but
- 9:14Speaker 1: also fun. That is funny friends. I guess funny friends
- 9:19Speaker 1: in Pursuit of Happiness aren't really about music. They maybe
- 9:22Speaker 1: don't go into the music category. Maybe there's a fifth
- 9:25Speaker 1: a fifth angle of Empire Records, which is figuring out
- 9:30Speaker 1: what you're doing with your life. I'll put the category there,
- 9:32Speaker 1: figuring out what you're doing with your life? All right,
- 9:38Speaker 1: So next up, As I've said, people who enjoy Empire Records,
- 9:43Speaker 1: part of its place in culture is as a cult
- 9:48Speaker 1: classic or a cult favorite. There are people who really
- 9:51Speaker 1: like this movie, and they really really like it, and
- 9:54Speaker 1: mostly they just pop up right now on April eighth
- 9:58Speaker 1: or in the week before, where people are gett excited
- 10:00Speaker 1: for Rex Manning Day.
- 10:02Speaker 2: And people who like it talk about it, and then
- 10:05Speaker 2: it goes away. Again, So I was thinking.
- 10:10Speaker 1: About, what are some games that have that feel the
- 10:14Speaker 1: idea of a cult classic or a cult favorite. So
- 10:17Speaker 1: these are games that people maybe have heard of, but
- 10:22Speaker 1: not a lot of people have, and the people who
- 10:24Speaker 1: like them really really like them and there and think
- 10:26Speaker 1: they're amazing, but they're not widely available or known. And
- 10:30Speaker 1: the one I always think of here is a Study
- 10:31Speaker 1: in Emerald first edition. A Study in Emerald was a
- 10:35Speaker 1: relatively popular game when it came out, but it had
- 10:37Speaker 1: a short print run and it never got reprinted as
- 10:39Speaker 1: far as I know then the second when the second
- 10:42Speaker 1: version of it came out, it was received okay, but
- 10:46Speaker 1: a lot of people played the first edition, said I
- 10:48Speaker 1: don't I'm not big on that. They have since published
- 10:52Speaker 1: a third edition now, which has a different name but
- 10:55Speaker 1: is essentially the same game, and I've heard decent reviews
- 10:58Speaker 1: of it, but I've heard that on one podcas and
- 11:00Speaker 1: I haven't heard anyone else mention it at all, So
- 11:02Speaker 1: I don't know if that game is getting any traction.
- 11:07Speaker 1: So that tells me that a Studying Emerald in its
- 11:10Speaker 1: original form is still kind of a cult classic. It's
- 11:12Speaker 1: a favorite. People like it, they think it's interesting, That's
- 11:16Speaker 1: one game.
- 11:17Speaker 2: I'll point to. Another game that I.
- 11:19Speaker 1: Think of as a cult classic just because I've encountered
- 11:21Speaker 1: a few people who talk about it and it seems
- 11:23Speaker 1: to have some interest, but again, I've not seen it
- 11:27Speaker 1: played very much. Is Cosmic Frog. This is a game
- 11:30Speaker 1: that has wild art, really aggressive gameplay apparently, and the
- 11:37Speaker 1: people who like it really really like it. This is
- 11:40Speaker 1: a game about being gigantic planet eating frogs, hopping across
- 11:45Speaker 1: the galaxy fighting with other gigantic planet eating frogs. And
- 11:49Speaker 1: the art looks like stuff you'd find on posters to
- 11:54Speaker 1: be lit by black light, made in the late sixties,
- 11:58Speaker 1: like really psychedelic style. It's a neat production one that
- 12:04Speaker 1: I sort of am tempted to buy because, like, next
- 12:07Speaker 1: time I see it and it's available, I'm tempted to
- 12:09Speaker 1: get it because it seems like a game that's worth having,
- 12:12Speaker 1: But it doesn't seem like a game I'd.
- 12:13Speaker 2: Enjoy, which is part of why I've held off. That's
- 12:18Speaker 2: Cosmic Frog.
- 12:20Speaker 1: I guess one other cult favorite that I would point
- 12:22Speaker 1: to that people seem to really like is Glory to Rome.
- 12:25Speaker 1: Glory to Rome is the first Karl Chuttik design. It
- 12:29Speaker 1: came out in two editions. The first edition was generally
- 12:32Speaker 1: recognized as terrible art, but then the second edition came
- 12:36Speaker 1: out in this black box with this minimalist art.
- 12:39Speaker 2: And it looks beautiful and people really like it.
- 12:42Speaker 1: And it went out of print immediately because the Kickstarter
- 12:44Speaker 1: campaign was disastrous from an economic perspective. They just priced
- 12:48Speaker 1: things wrong and it went very badly. And so my
- 12:53Speaker 1: understanding is that the game is tied up intellectual in
- 12:56Speaker 1: intellectual property in a way that it may never be reprinted,
- 13:00Speaker 1: so much so that I have a copy that I
- 13:03Speaker 1: made myself, and my idea is that if it's ever
- 13:08Speaker 1: available in a way that I can buy it and
- 13:10Speaker 1: give money to the people who published the game. Originally,
- 13:14Speaker 1: I am obligated to buy a copy because I made
- 13:16Speaker 1: myself a copy, but I don't see the I don't
- 13:20Speaker 1: see the point in paying aftermarket prices. So consider this
- 13:24Speaker 1: little hypocrisy given my stance generally on piracy. But yeah,
- 13:31Speaker 1: so that's Gloria Row might be another of these games
- 13:35Speaker 1: that I feel like it has a cult status that
- 13:39Speaker 1: makes it compelling, just like Empire Records. And finally, one
- 13:46Speaker 1: of the things that makes Empire Records so fun is
- 13:49Speaker 1: it's got a really good soundtrack. This is the movie
- 13:52Speaker 1: that probably spent a quarter of its budget on music rights.
- 13:57Speaker 1: That's not true, but it's probably a lot. I bet
- 13:59Speaker 1: the movie rights were very expensive. And this is a
- 14:01Speaker 1: movie that was made in the late nineties, so it
- 14:06Speaker 1: hits home for somebody like me who was sort of
- 14:08Speaker 1: following mainstream alternative and pop music at the time.
- 14:13Speaker 2: A lot of.
- 14:15Speaker 1: Songs that resonate for me, Although I don't know if
- 14:18Speaker 1: very many of them were popular, A lot of them
- 14:20Speaker 1: are popular for me because I like Empire Records, and
- 14:23Speaker 1: I have the Empire Records soundtrack and listen to the heck.
- 14:25Speaker 2: Out of it.
- 14:27Speaker 1: So I was thinking about how do I capture that idea,
- 14:30Speaker 1: the idea of the needle drop, which is an interesting
- 14:34Speaker 1: concept from a narrative standpoint. Right, the needle drop is
- 14:38Speaker 1: bringing in this secondary text that comments on the primary
- 14:43Speaker 1: text and brings the audience into place. Right, you're able
- 14:46Speaker 1: to leverage the emotion and interest of the music in
- 14:52Speaker 1: conjunction with the visuals and sometimes sound that you're still getting,
- 14:56Speaker 1: and you also gain some familiarity if the audience knows
- 15:01Speaker 1: the song already, like anybody who right now invokes Blur
- 15:06Speaker 1: song two, you get the audience excited just from that
- 15:10Speaker 1: initial drumbeat because that song is well known enough that
- 15:14Speaker 1: you can do it. Similarly, there are needledrops that go
- 15:18Speaker 1: that go. There are two overused, Like if you were
- 15:20Speaker 1: to use Hallelujah, the Leonard Cohen song or one of
- 15:25Speaker 1: the many covers of it that have been done, that
- 15:29Speaker 1: song is a bit overdone, I think, and you need
- 15:32Speaker 1: to be careful in using it that you're not dumping
- 15:34Speaker 1: sakerin all over your movie. So I think about what
- 15:37Speaker 1: about board games with song titles or song titles that
- 15:43Speaker 1: are board games, And there are a lot of them,
- 15:46Speaker 1: but a lot of the song titles that are board
- 15:47Speaker 1: games are barely connected to the game itself. For example,
- 15:52Speaker 1: I looked to see and of course someone Jay Cormier
- 15:55Speaker 1: actually designer co designer with Sung Fung Limb of a
- 16:00Speaker 1: variety of different board games, including I believe the one
- 16:04Speaker 1: I had for a while, which was the Expanse board game,
- 16:08Speaker 1: which was pretty good that they designed that one, but
- 16:12Speaker 1: I don't know if I have any of my collection
- 16:14Speaker 1: right now that they designed. Anyhow, board games that have
- 16:22Speaker 1: song names but they aren't strongly related, I would not
- 16:28Speaker 1: put in a I would not put in the category
- 16:31Speaker 1: of needle drops, so like Ticket to Ride, that doesn't
- 16:35Speaker 1: feel related to the Beatles song in any way. She's
- 16:39Speaker 1: got a Ticket to Ride.
- 16:40Speaker 3: Like.
- 16:40Speaker 1: There's a bunch of games like that, where there's a
- 16:43Speaker 1: song that has a title, there's a game that has
- 16:46Speaker 1: a title, and they don't seem to be connected at
- 16:50Speaker 1: the same time, I think there are some that feel
- 16:52Speaker 1: like they use that needle drop really well. The two
- 16:55Speaker 1: that came to mind before I look this up online
- 16:58Speaker 1: were Come Together, which is a game about basically putting
- 17:02Speaker 1: together woodstock. So like the cover is a picture of
- 17:07Speaker 1: a left hand holding the neck of a guitar, like
- 17:10Speaker 1: holding a guitar chord, and it's drawn in the sort
- 17:13Speaker 1: of cartoonish style of the Beatles circa Yellow Submarine, right,
- 17:18Speaker 1: So it's very much evoking the time of popular music
- 17:23Speaker 1: acts in the sixties and seventies. And it's called Come Together,
- 17:27Speaker 1: which is of course a Beatles song.
- 17:30Speaker 2: I Ope, it's a Beatles song. Yikes if I'm wrong
- 17:33Speaker 2: about that.
- 17:35Speaker 1: But the other one that I would point to, the
- 17:38Speaker 1: first one I thought of, actually is the song What's
- 17:42Speaker 1: He Building. The song is called What's He Building? Or
- 17:47Speaker 1: the Yeah The song is called What's he building? The
- 17:50Speaker 1: board game is called What's he Building in There? But
- 17:53Speaker 1: in the song, Tom Waits goes.
- 17:56Speaker 2: What's he building in there? He building in there? I'm
- 18:02Speaker 2: gonna play a little clip of it right now because
- 18:04Speaker 2: it's great. He's all to himself. I think I know why.
- 18:13Speaker 3: He took down the tire swing from the pepper tree.
- 18:17Speaker 3: He has no children of his own. You see, he
- 18:21Speaker 3: has no dog, he has no friends, and his lawn
- 18:28Speaker 3: is dying. What about all those packages he sends? On's
- 18:35Speaker 3: he building in there? That hook light on the stairs?
- 18:42Speaker 3: On's he building in there? I'll tell you one thing.
- 18:47Speaker 3: He's not building a playhouse for the children once he
- 18:51Speaker 3: building in there?
- 18:54Speaker 1: So that is not a game I've played. We used
- 18:56Speaker 1: to have it in the toggle library. I'm gonna see
- 18:58Speaker 1: if we still do. And it on Tom Waite's birthday
- 19:01Speaker 1: or close to Tom Waite's birthday. But I was thinking about,
- 19:04Speaker 1: like songs where they are evoking this, or games where
- 19:09Speaker 1: they are evoking the spirit of a song. In What's
- 19:11Speaker 1: He Building in there? You are building a wild contraption
- 19:15Speaker 1: and the idea, I think the ideas you're hiding it
- 19:18Speaker 1: from people. I don't know for certain, but you are
- 19:20Speaker 1: like an evil scientist in Come Together. You're putting together
- 19:24Speaker 1: this music festival. So it is kind of about the
- 19:27Speaker 1: way that music draws people together. I was trying to
- 19:29Speaker 1: think of other songs or other games that use songs
- 19:33Speaker 1: as a kind of temporal needle drop. This is not
- 19:37Speaker 1: related or not the same as games where music is
- 19:42Speaker 1: part of the game, right. You have stuff like Exit
- 19:46Speaker 1: the Game or Unlock the game where they have an
- 19:48Speaker 1: app that plays music, or real time games like at
- 19:52Speaker 1: Most Sphere where they have a an audio video recording
- 20:00Speaker 1: that plays music and the main character interferes with players,
- 20:05Speaker 1: pops up on the screen and that sort of thing.
- 20:07Speaker 1: And then they have board games that have a soundtrack,
- 20:09Speaker 1: the one that for me is the most prominent one.
- 20:12Speaker 1: So there are two kinds. There's the one where the
- 20:14Speaker 1: soundtrack is part of the game, so Space Alert and
- 20:17Speaker 1: Escape Curse of the Temple. Escape Curse of the Temple
- 20:20Speaker 1: has this great soundtrack, and of course the timing of
- 20:23Speaker 1: the game happens during it. In the two first the
- 20:30Speaker 1: first two games that came with the first two games
- 20:34Speaker 1: from Flying Frog production, Last Night on Earth and a
- 20:39Speaker 1: Touch of Evil both come with soundtracks as well a
- 20:41Speaker 1: touch of evil. I particularly like because it starts with
- 20:44Speaker 1: this sort of ominous keyboard and then there's a guy
- 20:47Speaker 1: who yells murder and then the gameplay it starts. So
- 20:53Speaker 1: I love the silliness of that. It's a delight. So
- 20:58Speaker 1: that is needle dry in games. So, friends, have you
- 21:04Speaker 1: seen Empire Records? What do you think I missed in
- 21:08Speaker 1: talking about Empire Records here on Rex Manning Day, Although,
- 21:11Speaker 1: to be fair, I'm publishing this two days after Rex
- 21:13Speaker 1: Manning Day because I already published a podcast today. What
- 21:19Speaker 1: movie do you what cult classic do you think deserves
- 21:22Speaker 1: to have a board game? A theme storm about it?
- 21:28Speaker 1: What it occurs to me? In the cult classic section,
- 21:30Speaker 1: I could have put the game Goes to Eleven, which
- 21:33Speaker 1: is a rock and roll themed card game. It nods
- 21:38Speaker 1: towards this as spinal tap with that joke. So that's fun.
- 21:43Speaker 2: All right. Well that is it for me. I want
- 21:45Speaker 2: to say thanks for joining me on my walk today.
- 21:47Speaker 4: I hope your next walk is as pleasant as Bye Bye.
- 22:36Speaker 2: Brought to you by rattle Box