Latest / Pick Up and Deliver / Bora Bora; Oriflamme; Set Cubed; Donner Dinner Party (revisited)
Transcript
- 0:03Speaker 1: Welcome to pick up and Deliver the podcast where I
- 0:06Speaker 1: pick up my audio recorder as I step off the
- 0:08Speaker 1: train and deliver an episode to you while I walk home.
- 0:11Speaker 1: I'm Brendan Riley, Well friends, and preparing for this episode,
- 0:23Speaker 1: I discovered that I've finally done it. A major blunder
- 0:27Speaker 1: gone out on the podcast. I'll just leave it on
- 0:29Speaker 1: there as a monument to my shame. One or two
- 0:32Speaker 1: episodes ago, I did a Board Game Espresso episode in
- 0:35Speaker 1: which I covered Rats Of with Star and the Hunger
- 0:38Speaker 1: and Bullet Heart. Well, looking back, I just discovered that
- 0:42Speaker 1: maybe five episodes before that, I covered Rats Of with
- 0:46Speaker 1: Star and the Hunger in.
- 0:47Speaker 2: A previous episode. Oh boy.
- 0:50Speaker 1: I apologize for the repeated content. I'm sort of curious
- 0:54Speaker 1: whether the content was different or the same. Did I
- 0:58Speaker 1: talk about the games in the same way twice? I
- 1:01Speaker 1: don't know, and I'm not going to go back and
- 1:04Speaker 1: listen now. So there are two episodes where I talk.
- 1:06Speaker 2: About the same games.
- 1:08Speaker 1: I did not play them again. I just covered them badly.
- 1:11Speaker 1: But onward to new and better things. This is a
- 1:14Speaker 1: Board Game Espresso episode as a reminder, Board Game Espresso
- 1:18Speaker 1: is a segment that I do where I pick out
- 1:20Speaker 1: three games that I've played recently for the first time,
- 1:22Speaker 1: and one more game of note, usually in expansion or
- 1:25Speaker 1: a game I've dusted off, and I talk about my
- 1:28Speaker 1: experiences playing them. Generally, this is a very short review
- 1:32Speaker 1: and it doesn't actually rise to the level of review
- 1:34Speaker 1: as far as I'm concerned, because I haven't played the
- 1:36Speaker 1: games enough to really do a fair job reviewing them. Instead,
- 1:40Speaker 1: what I'm doing is giving you some first impressions and
- 1:43Speaker 1: a sense of whether I'm inclined to play the game
- 1:45Speaker 1: again or not. So with that in mind, let's jump
- 1:48Speaker 1: into it. I'm gonna try to talk about games I
- 1:50Speaker 1: haven't talked.
- 1:50Speaker 2: About yet, starting with Bora Bora.
- 1:53Speaker 1: Bora Bora is a Stephenfeld game which was on my
- 1:57Speaker 1: shelf of opportunity for a long time. I finally cleared
- 2:01Speaker 1: it in October. It is a point salad game in
- 2:06Speaker 1: the style of many early Stephenfeld games, very similar to
- 2:11Speaker 1: Bonfire or Not Castles of Burgundy. It's pretty different than
- 2:15Speaker 1: that one, but it reminds me of Bonfire a little bit.
- 2:18Speaker 2: It reminds me of.
- 2:21Speaker 1: Trajan a little bit in that more Bonfire in that
- 2:26Speaker 1: you have a series of different ways that you can
- 2:28Speaker 1: score points, and a series of different ways that you
- 2:31Speaker 1: interact with those different ways you score points. Many of
- 2:34Speaker 1: those things provide efficiencies for you, and you get points
- 2:38Speaker 1: or you get benefits from.
- 2:40Speaker 2: Those efficiencies that you're getting. The game works.
- 2:43Speaker 1: You have dice and you spend the dice to activate powers.
- 2:47Speaker 1: The powers activate at the strength of the die you play,
- 2:52Speaker 1: so if you play a level four die, it's stronger
- 2:54Speaker 1: than a.
- 2:54Speaker 2: Level two die.
- 2:56Speaker 1: However, when you activate a power, you have to play
- 2:59Speaker 1: a die on it that's smaller than the dice that
- 3:01Speaker 1: are currently on there. So if there's a four and
- 3:04Speaker 1: a two on a power, you can activate that power,
- 3:07Speaker 1: but you have to use it one.
- 3:10Speaker 2: So there's an element of turn order jockeying.
- 3:13Speaker 1: There's an element of sort of being careful about using
- 3:16Speaker 1: your high value dice or using low value dice to screw.
- 3:21Speaker 2: Other people out of playing things.
- 3:22Speaker 1: There are, of course, cards that mitigate various pieces of
- 3:25Speaker 1: those rules, so you could still play even if you
- 3:30Speaker 1: don't have the lowest die, but you have to spend
- 3:32Speaker 1: a thing and have a thing. The theme of Bora
- 3:35Speaker 1: Bora is fine, but a little insensitive. It is not
- 3:39Speaker 1: Europeans colonizing another place, that's not Europe, but it is
- 3:43Speaker 1: also not entirely germane to the place, because Deefenfeld is
- 3:48Speaker 1: a German, so he's germane German. I didn't mean to
- 3:52Speaker 1: do that, but Steffenfeld is a german Man. He doesn't
- 3:54Speaker 1: live in Bora Bora as far as I know, he
- 3:56Speaker 1: hasn't studied Borabora intensely. But he made a game set
- 4:00Speaker 1: in Borabora where you have a bunch of different stuff
- 4:03Speaker 1: you can do. And I mean, it's all fine, but
- 4:08Speaker 1: if it were set on an alien planet or a
- 4:10Speaker 1: fantasy world, it would work just as well and it
- 4:12Speaker 1: wouldn't be colonialist. I feel like this is a lesson
- 4:16Speaker 1: Feld had learned for a while. When you look at
- 4:19Speaker 1: his games from the Tasty Minstrel Crew, those games from
- 4:25Speaker 1: that era tended to have things that weren't connected to places.
- 4:29Speaker 2: Right.
- 4:29Speaker 1: He made Aquasphere, he made Bonfire, although Bonfire is not
- 4:34Speaker 1: Tasty Minstrel, but it feels like of that era.
- 4:37Speaker 2: I feel like.
- 4:37Speaker 1: There's one more game from Tasty Minstrel that he did
- 4:41Speaker 1: that I'm thinking of, but the Oluna. But each of
- 4:44Speaker 1: these is in a sort of fantasy world where concerns
- 4:48Speaker 1: about how real life. People are being depicted can be
- 4:51Speaker 1: removed or downplayed. So from that perspective, Bora Bora is
- 4:57Speaker 1: not a step forward. But it also isn't offensive, like
- 5:01Speaker 1: I would play it again just fine. I don't think
- 5:04Speaker 1: it does injustice to the people of Bora Bora. It
- 5:08Speaker 1: just is not particularly thoughtful about them. It seems to
- 5:13Speaker 1: be it feels to be just a setting from which
- 5:16Speaker 1: you can play an interesting point slid game. I would
- 5:20Speaker 1: happily play Borabora again. I'll keep it in my collection
- 5:22Speaker 1: for a while. Like Bonfire, it is really complicated, and
- 5:25Speaker 1: so I feel like it's probably not going to get
- 5:27Speaker 1: a ton of play, and ultimately I probably can decide
- 5:30Speaker 1: I don't need both Bonfire and Bora Bora. They serve
- 5:33Speaker 1: similar purposes or similar play styles. But I had a
- 5:37Speaker 1: good time with it and would happily play again. That's
- 5:39Speaker 1: Bonfire from Steffenfeld.
- 5:41Speaker 2: Next up, we have a or a flam or a Flamy.
- 5:46Speaker 1: This is a This is a card game in which
- 5:50Speaker 1: you're anticipating what other people are going to play and
- 5:52Speaker 1: trying to play things in the right order. Was designed
- 5:55Speaker 1: by Adrian Hasling and Axel Hesling, with art by Tomas
- 6:00Speaker 1: Sudruzek and published by Studio.
- 6:02Speaker 2: H which is Hashet Studio.
- 6:05Speaker 1: This is an interesting card game in which you are
- 6:09Speaker 1: setting out cards in a line and then activating or
- 6:14Speaker 1: not activating those cards as you go along. The cards
- 6:18Speaker 1: have different interactive features and when you put them out,
- 6:22Speaker 1: they are going to interact with each other if you
- 6:24Speaker 1: flip them over.
- 6:25Speaker 2: If you leave them face down.
- 6:26Speaker 1: Then they can accumulate money, which you can collect when
- 6:29Speaker 1: you flip them over. Perhaps there is an element and
- 6:33Speaker 1: a memory element to the game. I don't remember if
- 6:35Speaker 1: you're allowed to look at your face down cards or not.
- 6:37Speaker 2: I think we played that you were because memory elements
- 6:40Speaker 2: generally don't get a lot of love.
- 6:43Speaker 1: But the whole gimmick of the game is the careful
- 6:45Speaker 1: interaction of the different cards based on where you put.
- 6:48Speaker 2: Them in the number line.
- 6:49Speaker 1: And then your goal is to score points based on
- 6:51Speaker 1: which cards you have showing and where and when. So
- 6:55Speaker 1: it's a mix of those things together that will get
- 6:57Speaker 1: you points overall. Or a Flame is a really interesting game.
- 7:03Speaker 1: It's not a game I want to play a bunch
- 7:04Speaker 1: of times, but I think it would be pretty fun
- 7:07Speaker 1: to play a couple more.
- 7:09Speaker 2: The game. It reminds me.
- 7:10Speaker 1: Most of is a game I mentioned once every three
- 7:13Speaker 1: months or still here on the pod, but I've never
- 7:17Speaker 1: heard anyone else mention, and that is Strife, Legacy of
- 7:21Speaker 1: the Eternals. Strife is a two player dueling card game
- 7:25Speaker 1: where you have the same deck of nine cards, and
- 7:29Speaker 1: you choose simultaneously and play one and you face off
- 7:33Speaker 1: against another player, and the game is all about the
- 7:35Speaker 1: order that you play the cards in and the way
- 7:37Speaker 1: they interact with the cards played by the other player.
- 7:39Speaker 1: It's really interesting, really solid two player game that I've
- 7:43Speaker 1: kept in my collection even though I haven't played it
- 7:44Speaker 1: in a really long time.
- 7:45Speaker 2: But it's great.
- 7:46Speaker 1: Or a Flame is in a similar boat in terms
- 7:49Speaker 1: of everyone has the same cards, you're trying to anticipate
- 7:52Speaker 1: when other people play them and lie out the order.
- 7:56Speaker 2: I will say it was not as immediately engaging.
- 7:59Speaker 1: To me as Strife or Libertalia, another game where you
- 8:02Speaker 1: all have the same thing and you're picking which card
- 8:05Speaker 1: to play. But despite that, it's pretty great and I'm
- 8:09Speaker 1: happy to have played it. That is or a Flame
- 8:13Speaker 1: or or a Flame it spelled oh R I F
- 8:16Speaker 1: L A M M all right, a game that I
- 8:18Speaker 1: dusted off Donner Dinner Party. Donner Dinner Party is a
- 8:22Speaker 1: social deduction game that it has been a long time
- 8:24Speaker 1: since I played five years.
- 8:26Speaker 2: In fact, it.
- 8:27Speaker 1: Didn't feel like that long and I that's one of
- 8:29Speaker 1: those things where are LIKEDJ Did I forget to log
- 8:32Speaker 1: it at some point. I'm generally very attention focused on that.
- 8:35Speaker 1: But that's a long time. It is maybe poor taste.
- 8:39Speaker 1: The premise is you are members of the Donner Party,
- 8:41Speaker 1: trapped in what's now called Donner Pass, snowed in and
- 8:45Speaker 1: stuck hunting for food over the winter. Each round, players
- 8:49Speaker 1: get to go out and draw cards which indicate food
- 8:51Speaker 1: that they're hunting for. There are cards you can use
- 8:54Speaker 1: that will get you more food, like the gun, but
- 8:56Speaker 1: if you use the gun to get more food, then
- 8:57Speaker 1: you don't have it to defend yourself, and there's number
- 9:00Speaker 1: of other cards as well. The gimmick of the game
- 9:02Speaker 1: is that a couple players in the group are cannibals,
- 9:06Speaker 1: and unlike the real the real Donner Party, where people
- 9:09Speaker 1: were forced to it by desperation, in Donner Dinner Party,
- 9:13Speaker 1: some of the players around the table are actively working
- 9:16Speaker 1: against the group, and their goal, like in Werewolf, is
- 9:18Speaker 1: to overwhelm the group, like in Avalon people put.
- 9:22Speaker 2: Things in or Battle Star Galactica people.
- 9:26Speaker 1: Put things into a pot and then that pot is revealed.
- 9:30Speaker 1: When people put things into the pot, sometimes they poison
- 9:33Speaker 1: the food. If they do that, then nobody gets to
- 9:35Speaker 1: eat the food. There are also medicine cards you can
- 9:38Speaker 1: put in that counteract poison, so there's a sort of
- 9:41Speaker 1: give and take there. Part of the goal of the
- 9:44Speaker 1: group is to try to figure out who are the traders.
- 9:47Speaker 1: Then there's a voting element where members of the group
- 9:50Speaker 1: can decide to chase someone out of the group by
- 9:51Speaker 1: killing them, at which point that person reveals if they
- 9:54Speaker 1: were a regular citizen or if they were a cannibal.
- 9:59Speaker 1: Either way, regular citizen or cannibal, they become a ghost
- 10:03Speaker 1: and they can participate in the conversation and they get
- 10:06Speaker 1: one vote that they can use one time by playing it,
- 10:10Speaker 1: and then when they play it, the player that they
- 10:12Speaker 1: played it upon does not get to vote, so they
- 10:15Speaker 1: scare that person out of the voting circle.
- 10:17Speaker 2: Of course, the goal of.
- 10:18Speaker 1: The players is to find and kill the cannibals. The
- 10:21Speaker 1: goal of the cannibals is get to the point where
- 10:23Speaker 1: they have even numbers with the players.
- 10:25Speaker 2: Then the Cannibals Win.
- 10:27Speaker 1: Donor Dinner Party is a cute little social deduction game.
- 10:30Speaker 1: If you don't like Werewolf and you want something a
- 10:32Speaker 1: little bit less complicated than The Resistance, Donner Dinner Party
- 10:35Speaker 1: is a nice balance in between.
- 10:37Speaker 2: This is a game that did not get a lot
- 10:39Speaker 2: of love.
- 10:39Speaker 1: I suspect the theme turned people off a little bit,
- 10:42Speaker 1: although given all the themes that we have in games,
- 10:44Speaker 1: I'm not sure why this particular one would be so reviled.
- 10:48Speaker 1: But it's a fun little game, pretty silly. The art
- 10:52Speaker 1: is cute on it, and it should be relatively widely
- 10:57Speaker 1: discounted if you're able to find it because it's not
- 10:59Speaker 1: super popular. That's Donner Dinner Party, my dusted off game. Finally,
- 11:05Speaker 1: the last game I want to mention that I played
- 11:07Speaker 1: this time around is Set cubed now. Set is a
- 11:10Speaker 1: venerable card game sort of in the mass market sphere,
- 11:14Speaker 1: or at least a game that you would get if
- 11:16Speaker 1: you were to go to like a science museum they're
- 11:18Speaker 1: selling Set. It's a classic mainstream game. They probably sell
- 11:22Speaker 1: it at most targets, and you might occasionally find it
- 11:26Speaker 1: at something like a Walgreens.
- 11:27Speaker 2: So it's a widely known game.
- 11:30Speaker 1: In set, you lay out a grid of cards, usually
- 11:32Speaker 1: nine or twelve, and then everybody look and on the
- 11:35Speaker 1: cards there are shapes, and those shapes have a number
- 11:38Speaker 1: of different characteristics. They have a color, they have a pattern,
- 11:42Speaker 1: so like if they're green, they might be green striped
- 11:46Speaker 1: or green bordered or green solid. Then there are shapes.
- 11:50Speaker 1: There are like three different shapes that they could be.
- 11:52Speaker 1: And then finally there's numbers. They could have one, two,
- 11:55Speaker 1: or three of that shape. Now it's always the same
- 11:57Speaker 1: shape on the card, it's never a mix of the two.
- 12:00Speaker 1: But that's the fourth characteristic. So the characteristics are number, color, shade,
- 12:06Speaker 1: and shape. So what you're doing when you're playing the
- 12:08Speaker 1: game is you want to find a set of three
- 12:12Speaker 1: cards where the characteristics in the cards. Each of those
- 12:16Speaker 1: four characteristics is either entirely the same or entirely different. So,
- 12:21Speaker 1: for example, number in a set, you could have three
- 12:25Speaker 1: cards that are number one, three cards that have three
- 12:28Speaker 1: cards have one shape, three cards that have two shapes,
- 12:30Speaker 1: three cards that have three shapes, or a set where
- 12:32Speaker 1: you have one shape, two shape, three shape. Now you
- 12:34Speaker 1: could do that for every pattern or every of those
- 12:37Speaker 1: four elements, so it could be three cards that are
- 12:40Speaker 1: exactly identical in all four sets, all four pieces of
- 12:44Speaker 1: the set are the same shape or same element, but
- 12:48Speaker 1: often there's a mix and that's where the game gets stricky.
- 12:52Speaker 1: So that set the card game classic game really fun.
- 12:56Speaker 1: I find it very difficult, but it's a good time.
- 12:58Speaker 1: Definitely a game I would play again. If I found
- 13:00Speaker 1: a copy of Goodwill, I would purchase it. I haven't
- 13:03Speaker 1: gone out and bought it on my own, but I
- 13:04Speaker 1: just have too many games too by games that aren't
- 13:06Speaker 1: a high priority, but it's a good one that's set set.
- 13:09Speaker 1: Cubed is a game in a similar vein. It uses
- 13:13Speaker 1: the same mechanism, but instead of using cards, you roll dice,
- 13:19Speaker 1: and the dice give you the patterns from which you
- 13:21Speaker 1: have to make the sets. Then you take the dice
- 13:24Speaker 1: that you've rolled with the side showing that makes a set,
- 13:28Speaker 1: and you put it on a game board which looks
- 13:31Speaker 1: a lot like a scrabble board, and you connect it
- 13:34Speaker 1: to other sets. That part works fine, but then they
- 13:38Speaker 1: have this weird rule that only three dice count for
- 13:42Speaker 1: a set. So if there's a line of three dice,
- 13:44Speaker 1: you can add a fourth die to the end of
- 13:46Speaker 1: that line, and as long as the fourth die makes
- 13:49Speaker 1: a set with the two that are closest to it,
- 13:51Speaker 1: that counts. It doesn't matter if all three dice fit
- 13:54Speaker 1: or not, it's just the two that are closest, which,
- 13:56Speaker 1: on the one hand, yeah.
- 13:57Speaker 2: That probably is necessary.
- 13:59Speaker 1: On the other hand, it makes the rules real clunky.
- 14:01Speaker 1: The fact that you can go sideways rather than have
- 14:05Speaker 1: to go perpendicular makes it difficult. You also, when you're
- 14:09Speaker 1: only rolling five dice, or even when you're rolling, it's
- 14:12Speaker 1: not uncommon to not be able to make a set
- 14:14Speaker 1: and you only get like five dice, maybe six. But
- 14:16Speaker 1: you remember in the game set there's nine or there's
- 14:19Speaker 1: twelve cards out, and even then sometimes when you have
- 14:23Speaker 1: extra cards out, you put out If everyone's stuck, you
- 14:26Speaker 1: put out another row of cards just to allow the
- 14:29Speaker 1: sets to happen.
- 14:29Speaker 2: So there's a lot of room for people making.
- 14:32Speaker 1: Sets to succeed, whereas in set Cube there is not,
- 14:37Speaker 1: and that's a bummer. So Set Cube not my favorite,
- 14:41Speaker 1: not a game I would probably play again. I don't
- 14:44Speaker 1: know that it's bad enough to put it on my
- 14:46Speaker 1: non im good list, but I certainly wouldn't be asking to.
- 14:50Speaker 2: Play it again. And if someone wanted to play it.
- 14:51Speaker 1: I would try it, but my guess is it wouldn't.
- 14:54Speaker 1: It wouldn't survive more than a couple plays before I
- 14:58Speaker 1: before I relegate it to that other place. So those
- 15:03Speaker 1: are the games that I played recently and hopefully have
- 15:07Speaker 1: not already talked about on the podcast. I hope that
- 15:09Speaker 1: you enjoyed my conversation about them, and that I look
- 15:12Speaker 1: forward to talking to you about other games in the future.
- 15:17Speaker 1: If you'd like to share what you've been playing, you
- 15:19Speaker 1: can do so on board game Geek and Guild three
- 15:21Speaker 1: two sixty nine.
- 15:22Speaker 2: Head on over there. I'd love to hear from you.
- 15:25Speaker 1: If you'd like to reach out to me directly, Board
- 15:26Speaker 1: game Geek is the easiest way to do that Mombat
- 15:28Speaker 1: nineteen nine, or you can email me Brendan at radobosgames
- 15:32Speaker 1: dot com.
- 15:33Speaker 2: Well, thank you for joining me on my walk today.
- 15:35Speaker 3: I hope that your next walk business pleasance is mind
- 15:38Speaker 3: Walk Goobye
- 16:00Speaker 2: Two by rattle Box