Latest / Mythic Mind Games / 47 - Outer Wilds: Stories and Music at the End of the Universe
Transcript
- 0:02Speaker 1: Hello, and welcome to Mythic Mind Games, an extension the
- 0:05Speaker 1: Mythic Mind Fellowship where we pursue wisdom in the past
- 0:07Speaker 1: between primary and secondary worlds. I'm doctor Andrew Snyder, and
- 0:11Speaker 1: I'm glad that you're here. Welcome back to Mythic Mind Games.
- 0:20Speaker 1: Today we're talking about Outer Wilds, which we had originally
- 0:23Speaker 1: plan to talk about a while back, but we had
- 0:24Speaker 1: to push it off. I wasn't ready, Michael wasn't ready.
- 0:27Speaker 1: It's fine, but I think now we're ready. So this
- 0:30Speaker 1: is a well, Michael, this was your your pick, so
- 0:33Speaker 1: why don't you give it the first word on why
- 0:34Speaker 1: you pick this.
- 0:36Speaker 2: It's just such a fascinating game. You know, it's a
- 0:40Speaker 2: game that makes you think and talk a lot about
- 0:42Speaker 2: endings and and we'll obviously get into all the spoilers
- 0:46Speaker 2: of that, but it's a time loop game, and so
- 0:49Speaker 2: things end over and over and over. You know, you're
- 0:51Speaker 2: redoing the same things until the time or two that
- 0:55Speaker 2: you're not doing the same thing again, and it just
- 1:00Speaker 2: creates some very interesting things to talk about.
- 1:03Speaker 3: Uh.
- 1:03Speaker 2: Plus, not just from Ah, there's a video game aspect,
- 1:08Speaker 2: kind of a meta discussion around video games the way
- 1:10Speaker 2: that they handle repetition and and and things like that.
- 1:14Speaker 2: But there's also some interesting things to actually talk about
- 1:18Speaker 2: relating to how how you think about death and how
- 1:20Speaker 2: you think about the end and things like that as well.
- 1:22Speaker 2: So it's just a very fascinating game. Plus, you know,
- 1:25Speaker 2: I always like to talk about a game's art and aesthetics.
- 1:28Speaker 2: It's got a very neat aesthetic. I once heard it
- 1:30Speaker 2: described as NASA meets the National Park System. You know,
- 1:34Speaker 2: it's a space travel but done folksy, with banjo's and
- 1:41Speaker 2: whistling and things like that, so.
- 1:43Speaker 3: Which you can probably hear in space.
- 1:46Speaker 2: Yes, yes. But another thing that's that I that I
- 1:50Speaker 2: like too is I always love games where the music
- 1:54Speaker 2: is actually and there's there's a word for this, I've
- 1:56Speaker 2: forgotten what it is when when the music is actually
- 1:59Speaker 2: part of the world per se. It's not the music
- 2:03Speaker 2: isn't a secondary layer of the art and the presentation
- 2:05Speaker 2: of the story, but music is actually taking place in
- 2:08Speaker 2: the world and has a story function in it with
- 2:10Speaker 2: ell and that's always a As a musician, I always
- 2:15Speaker 2: love when when music becomes part of the story. So cool.
- 2:20Speaker 1: Yeah, I do appreciate the folks the sci fi vibe
- 2:24Speaker 1: it's a mash up that you don't see very often,
- 2:26Speaker 1: so it definitely does have a very unique sthetic to it.
- 2:29Speaker 1: But Michael, why don't you go next?
- 2:33Speaker 3: Yeah, so this is game I note knew about for
- 2:36Speaker 3: a while.
- 2:36Speaker 2: Now.
- 2:36Speaker 3: I have a friend who absolutely raves about this game,
- 2:40Speaker 3: and I think he has always been a little grumpy
- 2:42Speaker 3: that Outer Worlds came out around the same time as
- 2:45Speaker 3: Outer Wilds and he hates Outer Worlds and people getting
- 2:49Speaker 3: confused all the time. But yeah, so I've been meaning
- 2:52Speaker 3: to play it for a while and it's gave me
- 2:53Speaker 3: a good excuse to It's it does feel like a
- 2:57Speaker 3: very indie game, like it has this kind of arts
- 3:00Speaker 3: vibe to everything that it's doing. But I dig it.
- 3:05Speaker 3: I think it turned out pretty well as a game.
- 3:09Speaker 3: It's remarkably stressful to play. Like the whole time Loot
- 3:12Speaker 3: mechanic means like everything's on this really strict time limit,
- 3:15Speaker 3: which apparently it's like twenty two minutes long, which is
- 3:17Speaker 3: a whole story point that is twenty two minutes long
- 3:20Speaker 3: for each iteration, And there are certain things you can
- 3:23Speaker 3: only do it certain points in that timeline. Like most
- 3:27Speaker 3: things you want to rush to really quickly, there's a
- 3:28Speaker 3: few things you have to specifically wait on before you
- 3:31Speaker 3: can go do them toward the end of the time loop.
- 3:34Speaker 3: And then like when spoilers the sun explodes. When the
- 3:39Speaker 3: sun's about to explode, you start hearing like this theme
- 3:42Speaker 3: music going to the background. It's like, ah, dang it,
- 3:44Speaker 3: I get hurry, urry, get this done. So yeah, it
- 3:47Speaker 3: might be one of the most stressful games I've ever played,
- 3:49Speaker 3: But like once you get the hang of it and
- 3:51Speaker 3: get kind of a rhythm for how you're gonna approach
- 3:53Speaker 3: it each time that it does get to be more
- 3:55Speaker 3: fun as a story. It's interesting. I didn't think much
- 3:59Speaker 3: of the story for a while, Like it's clear as
- 4:01Speaker 3: design toward you're kind of kind of this archaeological investigator.
- 4:06Speaker 3: It feels like to where you're trying to see, Okay,
- 4:08Speaker 3: what was going on with this ancient civilization and how
- 4:11Speaker 3: does all of that piece together into something meaningful for
- 4:14Speaker 3: me and for my exploration, and what does it have
- 4:17Speaker 3: to do with this whole time loop thing that's triggered
- 4:20Speaker 3: and going off over and over and over, Because you
- 4:22Speaker 3: clearly do not want to stay in this time loop
- 4:24Speaker 3: where the sun keeps exploding on you. You want to figure
- 4:26Speaker 3: out a way out of that problem. So the whole
- 4:29Speaker 3: thing is about trying to figure out some way to
- 4:32Speaker 3: solve that through your investigation. And it's very free form.
- 4:36Speaker 3: You can kind of go anywhere and investigate any particular thing.
- 4:39Speaker 3: I think, Michael you described it as like it's like
- 4:41Speaker 3: a Metroid Venea, but knowledge based, and I really since
- 4:45Speaker 3: that later on, where it's very much about you remembering
- 4:48Speaker 3: you learned something over here that again you can apply
- 4:51Speaker 3: in this other place in surprising ways, and so you
- 4:54Speaker 3: have to make some logical leaps to figure out how
- 4:55Speaker 3: to apply it. So from the mental aspect, super interesting.
- 4:59Speaker 2: Yeah, well, that's that's what makes it such a neat
- 5:00Speaker 2: game design, is that you can do everything from the
- 5:04Speaker 2: very beginning. There's nothing that you're unlocking or gaining in
- 5:08Speaker 2: between except what you've learned.
- 5:10Speaker 3: Right, you could beat the whole game in like the
- 5:12Speaker 3: first ten minutes after you start.
- 5:13Speaker 2: It's exactly what but you just you have to know
- 5:17Speaker 2: what you're doing. And so the way that the information
- 5:20Speaker 2: is scattered around the world, so that while you're approaching
- 5:24Speaker 2: the end of this one loop and you read something,
- 5:26Speaker 2: you're like, h Okay, I know what I'm doing next loop,
- 5:31Speaker 2: you know, and it sets up this kind of progression
- 5:33Speaker 2: of it's a very interesting gameplay loop. It's a very
- 5:35Speaker 2: interesting one because it's like, Okay, I can apply this
- 5:37Speaker 2: here now, and let's see where this gets me. You
- 5:40Speaker 2: go off and you get a little further, and you
- 5:42Speaker 2: learn a few new things, and you slowly piece together
- 5:45Speaker 2: what's a pretty pretty fascinating sci fi mystery.
- 5:49Speaker 3: Yeah. Yeah, and I feel like most of the interesting
- 5:51Speaker 3: themes and stuff like finally started to register with me.
- 5:54Speaker 3: Like it's a very very like because that's when you
- 5:57Speaker 3: unlock the final pieces you need that just recontact srtualizes
- 6:00Speaker 3: everything before that, which I do like those kinds of
- 6:03Speaker 3: twists a lot. But it's interesting because it's a twist
- 6:06Speaker 3: you kind of come out naturally by figuring things out
- 6:09Speaker 3: more than the game just explicitly spilling things out for
- 6:12Speaker 3: you tho dispell out some things. But uh yeah, one
- 6:16Speaker 3: story it reminded me a lot of toward the end
- 6:18Speaker 3: because it deals with kind of the end of the
- 6:20Speaker 3: universe and this idea of like how do you deal
- 6:23Speaker 3: with approaching the end of the universe, Like, like you said, endings.
- 6:28Speaker 3: It reminded me of an Isaac Osamov short story called
- 6:32Speaker 3: The Last Question, which I know Michael you read. I
- 6:35Speaker 3: don't know if Andrew you're familiar with It's it's very short,
- 6:38Speaker 3: but it's this whole idea of like this supercomputer dealing
- 6:43Speaker 3: with this question of what do we do about handling
- 6:45Speaker 3: dealing with the end of the universe? Is there any
- 6:47Speaker 3: way to prevent entropy from wiping out everything? And it
- 6:51Speaker 3: has a dubiously meaningful ending, but its ending is feels
- 6:58Speaker 3: to me very similar to the way that Outer Wilds ends.
- 7:01Speaker 3: You can argue maybe one does it better, but the
- 7:05Speaker 3: spirit of the question feels similar that Outer Wilds is asking.
- 7:09Speaker 3: So yeah, I've rambled on long enough there, but I
- 7:13Speaker 3: feel like there's plenty of theme there for us to discuss.
- 7:16Speaker 1: I feel like this is a game that I liked it,
- 7:19Speaker 1: but I feel like I would have enjoyed it a
- 7:20Speaker 1: lot more if I had more time with it, versus
- 7:25Speaker 1: having so many other things happening and trying to, you know,
- 7:28Speaker 1: finish it on something of a deadline, because you know,
- 7:31Speaker 1: a few episodes ago I talked about The Forgotten City
- 7:35Speaker 1: with David, which also operates on a time loop mechanic.
- 7:39Speaker 1: But well, this game is it's much more impressive in
- 7:43Speaker 1: its scale. That's also something that makes it feel a
- 7:45Speaker 1: little bit more tedious because of its scale. You know,
- 7:49Speaker 1: in the Forgotten City that, yeah, you have to rewalk
- 7:53Speaker 1: some of your steps, but the whole game you can
- 7:54Speaker 1: finish in a few hours, and so it's a much
- 7:56Speaker 1: smaller manageable scale. Whereas as as much as I like
- 8:01Speaker 1: this game, you know, as Mike has said, a lot
- 8:03Speaker 1: of the revelations or the more philosophical implications don't really
- 8:07Speaker 1: pop up until you get toward the end, and so
- 8:09Speaker 1: I do admit a bit that at points it started
- 8:12Speaker 1: to feel a little bit tedious, a little bit like
- 8:14Speaker 1: a chore. But that being said, I definitely do appreciate
- 8:19Speaker 1: the esthetics that are involved here. It is a very
- 8:23Speaker 1: stressful game where you know, you who narrowly miss a
- 8:28Speaker 1: jump and now you're in.
- 8:28Speaker 3: A black hole.
- 8:30Speaker 1: You're, however, far away from your ship and you know
- 8:32Speaker 1: you're going to die.
- 8:34Speaker 2: So I don't you're going to die anyway, So I mean,
- 8:36Speaker 2: that's that's true. You end up where you're not supposed
- 8:38Speaker 2: to be. You just what can I find now, you know, I.
- 8:42Speaker 1: Say, the first time I loaded up this game, it
- 8:46Speaker 1: was late at night later than I should have been
- 8:47Speaker 1: loading up a game, and before I even got the
- 8:51Speaker 1: launch codes, I fell off a platform and died. That
- 8:56Speaker 1: was my first before I even got to the loop.
- 9:00Speaker 1: But yeah, so I don't know, it's it's it's a
- 9:02Speaker 1: good game, but I think it would have been even
- 9:03Speaker 1: better if it was more of a relaxed venture. So
- 9:08Speaker 1: kind of Michael, I mean, do you want to take
- 9:10Speaker 1: the lead here?
- 9:11Speaker 2: One thing that I think it's it's always interesting about
- 9:14Speaker 2: time loop games is they very often seem, on one
- 9:18Speaker 2: level to be self aware of the medium of video
- 9:23Speaker 2: games more than a way that others aren't, you know,
- 9:26Speaker 2: because the question always is Mario has three lives. He
- 9:30Speaker 2: runs forward, he makes it, he goes a little bit,
- 9:32Speaker 2: and then he falls into a pit and he starts
- 9:35Speaker 2: that level over what happens. Is Mario in a time
- 9:38Speaker 2: loop or is this in an alternate universe? Or did
- 9:41Speaker 2: Mario reincarnate? You know, did he come back to life? What? What?
- 9:44Speaker 3: What?
- 9:45Speaker 2: What is what's going on there?
- 9:47Speaker 1: Right?
- 9:48Speaker 3: You know?
- 9:48Speaker 2: And and and you find games from time to time
- 9:52Speaker 2: that use death and and the you know, retrying and
- 9:56Speaker 2: redoing things as an actual mechanism with in the story,
- 10:01Speaker 2: like Dark Souls, for instance, is very famous for that
- 10:04Speaker 2: of when you die, you it is actually death and
- 10:07Speaker 2: you you know, you come back at this nearby bonfire
- 10:10Speaker 2: and that has you know, implications to your character within
- 10:13Speaker 2: the world and things like that, and it's you know,
- 10:14Speaker 2: it's a it. It treats a necessary mechanical aspect of
- 10:19Speaker 2: playing a game as worth examining and being commented on
- 10:25Speaker 2: and part of the story, right and Outer Wilds does
- 10:28Speaker 2: it a little bit differently, and that no matter what
- 10:33Speaker 2: you do, death is coming around at this this this
- 10:35Speaker 2: pre done interval, and it also plays with expectations of
- 10:40Speaker 2: video games in the in this interesting way, and that
- 10:42Speaker 2: video games you are there to win, right You're you're
- 10:46Speaker 2: you're there to win and solve all the problems because
- 10:49Speaker 2: it's it's an interactive medium, and I think most people
- 10:53Speaker 2: once once they once they get started in Outer Wilds,
- 10:57Speaker 2: you go through the first loop at a set amount
- 11:00Speaker 2: of time. It's like twenty two and a half minutes.
- 11:02Speaker 2: You know, this ominous synthesizer music starts playing and you're like, oh,
- 11:06Speaker 2: what's going on? If you happen to be outside looking up,
- 11:08Speaker 2: you see the sun collapse and explode into a supernova
- 11:11Speaker 2: and you're like, oh, this is bad, right, and you die,
- 11:14Speaker 2: You get reround, you start over. Well, by the second
- 11:16Speaker 2: time that happens, you're playing a game. You now know
- 11:19Speaker 2: what your quest is. My quest is to save the unit,
- 11:22Speaker 2: save my solar system, and stop the Sun from exploding. Well,
- 11:26Speaker 2: you're going to start looking around and very soon what
- 11:28Speaker 2: are you going to notice? But there's a little space
- 11:30Speaker 2: station orbiting very closely around the Sun. And you're like, well,
- 11:34Speaker 2: that's really interesting. What are you doing there? Are you
- 11:37Speaker 2: supposed to be there? What's going on? Right? And so
- 11:41Speaker 2: there's this this this for a lot of people, the
- 11:46Speaker 2: what they call this, this is the Sun Station. I can't remember.
- 11:48Speaker 2: I think that's what it's called Sun Station.
- 11:49Speaker 3: I think it actually is.
- 11:50Speaker 2: Yeah, for a lot of people.
- 11:52Speaker 3: Luck, if you're trying to land on it, it.
- 11:53Speaker 2: Can be done. It can be done.
- 11:55Speaker 3: You know, it's just ridiculous.
- 11:57Speaker 2: It's like throwing a dart into a hurricane and landing
- 11:59Speaker 2: a high behind you. It can be done. And I
- 12:03Speaker 2: probably took twenty tries and did it the first time
- 12:05Speaker 2: rather than the longer on foot route to get there.
- 12:08Speaker 2: But you get there and you realize, well that the
- 12:12Speaker 2: Sun Station isn't causing a supernova the supernova at all,
- 12:17Speaker 2: and it's a whole lot more complex. What's going on?
- 12:20Speaker 2: Who is who has set up on a planet with
- 12:22Speaker 2: a telescope and he's noticing, right is I think it's Chirt.
- 12:28Speaker 2: I think it's Chirt. That's that's the one that.
- 12:30Speaker 3: Yeah, I don't remember which one. I do remember the
- 12:32Speaker 3: dialogue that you know.
- 12:33Speaker 2: What's interesting about him is that depending upon where you
- 12:35Speaker 2: get to him in a cycle, depends very upon his mood.
- 12:38Speaker 2: Like he's happy, go lucky at the beginning. A little
- 12:42Speaker 2: bit into it, he's noticing that there's suns in the
- 12:45Speaker 2: area going supernova laid in it. He's noticing that all
- 12:48Speaker 2: the suns are dying, and he's entered this full blown
- 12:51Speaker 2: existential panic that the universe is dying. It's all over,
- 12:55Speaker 2: it's all over. Our own sun is swelling and going
- 12:58Speaker 2: to explode, right, And so at that point, whenever you,
- 13:02Speaker 2: you know, talk to Cherton like that, you're like, oh
- 13:07Speaker 2: at all, Which is again a little bit of an
- 13:09Speaker 2: examination of the way that video games are this interactive medium.
- 13:14Speaker 3: It's also kind of related that one of the things
- 13:16Speaker 3: that kept striking me about how surreal the world is
- 13:20Speaker 3: is that everything, all space time is weirdly compressed in
- 13:22Speaker 3: this game, like because like I wouldn't expect, even at
- 13:27Speaker 3: this hypothetical end of the universe, all the starts to
- 13:29Speaker 3: start exploding at the same time. You would think that
- 13:30Speaker 3: we go off on their own, like very spread out intervals.
- 13:34Speaker 3: But also, planets are not that close together in real life.
- 13:38Speaker 3: I don't know if you've noticed. Then you look up
- 13:40Speaker 3: at the sky, the planets are not ten kilometers apart.
- 13:45Speaker 2: It's a very chevy scale solar system. And that's another
- 13:48Speaker 2: fun thing about out Wild's is that despite the very cheby,
- 13:53Speaker 2: very cute sea folksy small scale little worlds, you know
- 13:57Speaker 2: where if you get running and you jump fast enough
- 13:59Speaker 2: on some of these light light ones, you can almost
- 14:01Speaker 2: put yourself in orbit with jetpack, right. But despite that,
- 14:07Speaker 2: the flight model is fairly unforgiving that that the the
- 14:11Speaker 2: of the of the ship and you have to learn
- 14:13Speaker 2: how to fly that thing pretty well because you're going
- 14:15Speaker 2: to be flying it and there's a couple of tricky
- 14:18Speaker 2: landings you have to make, and you know, catching up
- 14:21Speaker 2: to a comet and you know, and put settling down
- 14:23Speaker 2: on that can be difficult. So sore there's a little
- 14:27Speaker 2: bit of challenge involved with some of the physics involved
- 14:30Speaker 2: with the game, despite some of the cutesy appearance.
- 14:35Speaker 1: Yeah, my first flight, I quickly found myself underwater with
- 14:38Speaker 1: all these tornadoes going around me. On.
- 14:42Speaker 2: Yeah, and the the game does a good job of
- 14:46Speaker 2: There's this very very little solar system. You've got the
- 14:50Speaker 2: the planet where your little species is from, which is
- 14:53Speaker 2: just quite little forests. You have the massive water planet
- 14:58Speaker 2: with this it's everywhere awful current subsurface. You've got this
- 15:08Speaker 2: hollow planet with a black hole in the middle that
- 15:10Speaker 2: is in the process of collapsing here at the end
- 15:13Speaker 2: of time, and so it's falling apart as the cycle
- 15:15Speaker 2: goes on. You have the Ashen Twins, which is like
- 15:19Speaker 2: two planets that are locked together, where like sand is
- 15:22Speaker 2: like flowing back and forth like an hourglass between them.
- 15:26Speaker 2: Then you have the Bramble, which is a weird when
- 15:31Speaker 2: you start out. Yes, yes, like there's a piranha it
- 15:35Speaker 2: just date me. Yeah, so there, there's there's a lot
- 15:41Speaker 2: that's there, and so yeah, it can be a little
- 15:44Speaker 2: daunting to go, like where where do I go? And
- 15:46Speaker 2: And really the answer is you just anywhere you can
- 15:49Speaker 2: find something and then once you start learning things, that
- 15:52Speaker 2: directs you on where to go. So you're right, it
- 15:54Speaker 2: is a very as you were saying Mike earlier, it's
- 15:56Speaker 2: a very wide open game with very little telling you
- 16:01Speaker 2: what to do at all. There is there is a
- 16:05Speaker 2: computer in your ship that kind of tracks things that
- 16:07Speaker 2: you've found that you can kind of help, you know,
- 16:10Speaker 2: go back and remember some stuff, and that can help
- 16:12Speaker 2: you fill in some gaps.
- 16:13Speaker 3: But yeah, eventually, once you get enough information in that computer,
- 16:18Speaker 3: it can it can guide you to be like, hey,
- 16:20Speaker 3: there's something over here, go look at it.
- 16:22Speaker 2: Right, there's some process of elimination going.
- 16:25Speaker 3: So once you're later in the game, I feel like
- 16:27Speaker 3: this game, I don't know if I would say it's
- 16:29Speaker 3: easier as you get further, but it does get more
- 16:31Speaker 3: to where you have an idea of what to do
- 16:33Speaker 3: later on because you have enough information to know I
- 16:35Speaker 3: have all these different directions I can go. It's like,
- 16:37Speaker 3: all right, I've finished off as much as I can
- 16:39Speaker 3: of this path. Now let's switch over to the other path.
- 16:42Speaker 3: So it does eventually encourage you to like start plotting
- 16:46Speaker 3: things out in your head for what you're going to
- 16:47Speaker 3: do on each iteration. But yeah, until you get to
- 16:52Speaker 3: that point, it's just like, what the heck do I do?
- 16:54Speaker 3: This is great? Like, I'll be honest, I enjoyed the
- 16:57Speaker 3: second my second half of my play through much more
- 16:59Speaker 3: than the first half, because the first half I was
- 17:01Speaker 3: just having a really hard time being like I've arked
- 17:03Speaker 3: up caring about this stuff.
- 17:05Speaker 2: Right.
- 17:05Speaker 3: Well, once you learn enough, you start to find things
- 17:08Speaker 3: you care about and start to find the puzzle solving
- 17:10Speaker 3: to be more engaging.
- 17:11Speaker 2: And there may be some there may be some luck
- 17:13Speaker 2: upon based upon what you stumble upon. First, you know,
- 17:16Speaker 2: do you stumble upon that compelling mystery? First? I watched
- 17:20Speaker 2: a friend play it, and on his second loop he
- 17:24Speaker 2: accidentally stumbled all the way into we'll talk about later,
- 17:28Speaker 2: but the Ashon twin project core. He happened to step
- 17:32Speaker 2: into that room at the exact moment that the thing happens,
- 17:36Speaker 2: and he warped and he goes where am I? And
- 17:38Speaker 2: I'm just like, that's insane? Yeah, yeah, I mean he
- 17:43Speaker 2: didn't coincidence, He didn't. I mean, he didn't have the
- 17:46Speaker 2: context to understand anything either was the thing. And what
- 17:49Speaker 2: was funny was he didn't know how to repeat it
- 17:51Speaker 2: for a few dozen more playthroughs before he pieced everything
- 17:55Speaker 2: together and he was like, that's where I was on
- 17:57Speaker 2: my second cycle. So there is certainly a Your mileage
- 18:02Speaker 2: may vary based upon how the mystery unfolds for you. So,
- 18:07Speaker 2: but the mystery, right, what's what's the mystery? Well, for starters,
- 18:12Speaker 2: the end of the universe, you know you're going, what's
- 18:14Speaker 2: what's going on? Because instinctively in a game, you think
- 18:17Speaker 2: it's the malicious and something is malicious, something has killed
- 18:21Speaker 2: the universe, right, that's naturally what you assume in a
- 18:24Speaker 2: video game. Well, you find out you you pretty much
- 18:27Speaker 2: eventually that's not that's just not the case. But as
- 18:30Speaker 2: you're exploring the Solar system, you find all these ruins
- 18:34Speaker 2: from a civilization that was there before. They were a
- 18:37Speaker 2: nomadic civilization that had come to your solar system heating
- 18:43Speaker 2: with looking for the Eye of the universe. It was
- 18:46Speaker 2: this signal that they followed here, and when they got
- 18:49Speaker 2: here they couldn't detect it any longer. Their ship was
- 18:53Speaker 2: destroyed on the way in, so they were trapped here.
- 18:56Speaker 2: They were still looking for the eye. They were very
- 18:58Speaker 2: much an explorer science tist race, and so they set
- 19:03Speaker 2: up this elaborate system that they know the Eye of
- 19:06Speaker 2: the Universe is somewhere around the Solar System. I think
- 19:11Speaker 2: it's I think it's in an orbit. Actually around the
- 19:13Speaker 2: site is.
- 19:14Speaker 3: A distant orbit, but they can't figure out how to
- 19:16Speaker 3: actually nail down where it is, and so they create
- 19:19Speaker 3: this insane system of like this satellite around that water
- 19:25Speaker 3: planet that's shooting out a probe which you see one
- 19:28Speaker 3: fire off every time you start an iteration, because it's
- 19:30Speaker 3: the first thing you see when you wake up, and
- 19:32Speaker 3: you learn later what's going on is that they're basically
- 19:36Speaker 3: using this time loop as a mechanism to fire in
- 19:39Speaker 3: every conceivable direction until eventually, on one of those iterations
- 19:43Speaker 3: it finally hits that stupid Eye of the Universe. Right
- 19:46Speaker 3: then it'll it'll send back through the time loop the
- 19:48Speaker 3: information about where it is, so hypothetically somebody could find it,
- 19:52Speaker 3: and that's how you find it eventually.
- 19:53Speaker 2: Right, they figure out that that they know it's out there,
- 19:56Speaker 2: and they can't possibly build and send enough probes to
- 20:00Speaker 2: actually discover something that's that far out. And so after
- 20:05Speaker 2: having discovered basically that they can use wormholes as time
- 20:09Speaker 2: travel based upon how much energy goes in that they
- 20:11Speaker 2: can get information out earlier that they're going to need
- 20:15Speaker 2: a whole lot of energy in order to send information
- 20:19Speaker 2: back and just use the same probo for and over,
- 20:21Speaker 2: and it's going to be this automated project. Well, what
- 20:25Speaker 2: they're going, what they decide to do is basically, the
- 20:27Speaker 2: only way they can get enough energy to send a
- 20:29Speaker 2: information back the twenty two and a half or twenty
- 20:32Speaker 2: three minutes is if they blow up the Sun. And
- 20:35Speaker 2: so you read that the first time, you're like, oh,
- 20:37Speaker 2: those stink in no Mii, that's their name, those stink
- 20:40Speaker 2: and Noma. They blew up our sun. That's what's doing it, right,
- 20:44Speaker 2: But you get further in and you find out that
- 20:46Speaker 2: they never figured out a way to do it. They
- 20:48Speaker 2: had to abandon the project based because they couldn't blow
- 20:53Speaker 2: up the Sun. They couldn't doce anything to the Sun
- 20:55Speaker 2: to get it to blow up. So while the Sun
- 20:57Speaker 2: Station was there to investigate that possibility, it was a
- 21:00Speaker 2: dead end. And so they never find the eye of
- 21:02Speaker 2: the Universe because their fancy project of basically blowing up
- 21:08Speaker 2: the Sun over and over sending information back in time
- 21:11Speaker 2: with that probe until they do it and it sends
- 21:14Speaker 2: the stop signal, it never happens because they can't figure
- 21:19Speaker 2: out a way to blow up the Sun, which is
- 21:22Speaker 2: probably a good thing in general, but you know, and
- 21:26Speaker 2: so ultimately something happens to the Nomai. There's this this
- 21:28Speaker 2: comment that comes through the solar system, blanketing it with radiation,
- 21:33Speaker 2: and they die, you know, tragically, in the middle of
- 21:36Speaker 2: everything they're doing, and their project, to their time travel projects,
- 21:40Speaker 2: called the Ash and Twin project just sits there collecting
- 21:44Speaker 2: dust for millennia or who knows.
- 21:46Speaker 3: How long, literally collecting dust.
- 21:49Speaker 2: You're right, So your your little species, uh you know,
- 21:54Speaker 2: comes to maturity, heads out into space, and it just
- 21:58Speaker 2: so happens that you set foot out into space on
- 22:02Speaker 2: the very last day of the universe when all the
- 22:04Speaker 2: sons are going nova. And so when your son goes
- 22:08Speaker 2: super nova, it triggers the noma's little science project. And
- 22:13Speaker 2: over and over and over and over. It's been sending
- 22:17Speaker 2: probes for thousands of cycles until it discovered the eye.
- 22:22Speaker 2: And then at that point it sends basically a signal
- 22:24Speaker 2: to bring a person into the loop, correct activates those
- 22:27Speaker 2: statues to bring the nomae into it. Basically, it's how
- 22:30Speaker 2: you get caught up into the loop.
- 22:31Speaker 3: Yeah, I think it's that statue you see in the
- 22:33Speaker 3: museum at the very beginning of the game, right, and
- 22:34Speaker 3: that's when your actual time loop starts.
- 22:36Speaker 2: Right, So you get stuck in their science project that
- 22:41Speaker 2: it now knows where the eye of the universe is,
- 22:43Speaker 2: but it's still going and you're sitting there on this
- 22:46Speaker 2: little bubble at the edge of the universe, living the
- 22:48Speaker 2: last twenty three minutes of the universe, over and over
- 22:52Speaker 2: from a science project of a species that went extinct
- 22:56Speaker 2: who knows how long ago?
- 22:57Speaker 3: Yeah, is it implied because I'm trying to think, because
- 23:00Speaker 3: approach would have only been starting to fire when the
- 23:02Speaker 3: time loop started, right, Yes, it implied that you've actually
- 23:05Speaker 3: been stuck in the time loop a long time before
- 23:06Speaker 3: the game starts, but you only are aware of it
- 23:09Speaker 3: when the statue looks at you.
- 23:10Speaker 2: Right, once it discovered the eye, then the statues become
- 23:13Speaker 2: active because at that point, once it wants to know
- 23:15Speaker 2: my experience the loop, then they're supposed to just stop.
- 23:18Speaker 1: It, right because if you do, as if you die
- 23:22Speaker 1: before the statue activates, then you.
- 23:26Speaker 3: Get it says you're dead. Happens because that's what happens
- 23:30Speaker 3: if you rip out that power core in ash and
- 23:33Speaker 3: twin and you die, that's what it says, and you
- 23:35Speaker 3: start over the same way, but it's like a distinct
- 23:37Speaker 3: difference of what it tells you happened.
- 23:41Speaker 2: Uh So, where were we at here? I'm trying because
- 23:45Speaker 2: I'm trying to because like I said, it's a it's
- 23:47Speaker 2: a it's a fascinating concept and kind of a horrible one.
- 23:51Speaker 2: But you know the way the way it you get
- 23:54Speaker 2: stuck in someone else's loop and you're by late in it.
- 23:57Speaker 2: You're trying to figure out what am I supposed to do?
- 24:01Speaker 2: And eventually you can figure out I've got to go
- 24:04Speaker 2: to the eye of the universe. I've got to go
- 24:06Speaker 2: to the eye of the universe. The no mice experiment
- 24:08Speaker 2: was successful. I'm going to carry it out and finish it.
- 24:14Speaker 2: And what what's so fascinating about the way it does
- 24:16Speaker 2: it is you can take their ship, but it doesn't
- 24:20Speaker 2: have a warp cores anymore. You know that their ships
- 24:23Speaker 2: just teleport around and you need a warp core, And
- 24:27Speaker 2: at first you're kind of thinking that some other equipment
- 24:29Speaker 2: can make some over. I think in the the collapsing planet,
- 24:33Speaker 2: there's like a there's was where their fabricator was was
- 24:36Speaker 2: making it. But that doesn't work out, you know, it's
- 24:38Speaker 2: it's it doesn't you can't do that. And ultimately you
- 24:41Speaker 2: figure out that the only way to get a warp
- 24:44Speaker 2: core into their ship is to pull the one out
- 24:47Speaker 2: of the Ashen Twin project that's basically keeping the universe
- 24:50Speaker 2: going on this loop. And so that's one of those
- 24:54Speaker 2: really just fascinating moments in gaming when you finally get
- 24:58Speaker 2: into the core of the sign It's experiment. You read
- 25:01Speaker 2: these last logs, you figure out what's going on, and
- 25:04Speaker 2: you sit there and you look at this warp core
- 25:05Speaker 2: and you know that if you pull that out, that
- 25:08Speaker 2: the universe actually does end, that it won't just keep
- 25:12Speaker 2: stuck on this loop here at the end. And that's
- 25:15Speaker 2: a fascinating thing because when when you pull it, the
- 25:20Speaker 2: there's there's there's always I mentioned that music, that end
- 25:23Speaker 2: of time music that's like this arpeggiating scynth. Well it
- 25:26Speaker 2: starts again, but it's different. Right. You've heard this one
- 25:31Speaker 2: piece of music signaling the end of the music probably
- 25:35Speaker 2: a couple dozen times at this point, right, And so
- 25:38Speaker 2: when you pull that core and it starts those familiar notes,
- 25:43Speaker 2: but it's not the same. You go, mmm, I'm in
- 25:47Speaker 2: for it now, right this this is this is the
- 25:49Speaker 2: end of the line here. So that's it's a neat
- 25:53Speaker 2: moment in gaming to wrap an awful lop around just
- 25:59Speaker 2: the little thing of well, I'm just gonna pull this
- 26:01Speaker 2: thing out and well now now I'm in for it.
- 26:04Speaker 2: Now I go see what the eye of the universes?
- 26:05Speaker 2: Now I see you know, now I let the universe die.
- 26:09Speaker 2: You know that was sitting here on this cusp for
- 26:11Speaker 2: who knows how long.
- 26:12Speaker 3: And it does make that final run. Like I was
- 26:15Speaker 3: talking about the game being stressful, it makes that final
- 26:17Speaker 3: run super stressful because like, even though you know you
- 26:20Speaker 3: if you died, you still get to start over, even
- 26:21Speaker 3: but yeah, you still feel like I really don't want
- 26:24Speaker 3: to die now. So I have to rush through this
- 26:26Speaker 3: incredibly dangerous place to get that power corp back to
- 26:29Speaker 3: where it needs to be up on the super strict timeline,
- 26:31Speaker 3: because you've already had to wait some time to even
- 26:33Speaker 3: be able to access it. So you're already like five
- 26:35Speaker 3: minutes into the twenty two minute loop at that point,
- 26:38Speaker 3: and you're like, oh my godness, can I get past
- 26:40Speaker 3: all the stupid piranhas? Can I navigate through this like
- 26:43Speaker 3: stupid quantum super sized planet to like get to the
- 26:47Speaker 3: ship and drop it off. Can I.
- 26:50Speaker 2: And then the little the little coordinate thing where you're
- 26:53Speaker 2: moving the marble around for the coordinates.
- 26:55Speaker 3: You're like, yeah, exactly. It's like so so stressful, but
- 27:00Speaker 3: it's kind of brilliant because you it's like you have
- 27:03Speaker 3: to do that. You have to pull yourself out of
- 27:05Speaker 3: the time loop and get yourself in extreme danger, the
- 27:08Speaker 3: whole universe into extreme danger just to be able to
- 27:11Speaker 3: find a way to potentially save it. But you don't
- 27:13Speaker 3: really know what's gonna happen.
- 27:16Speaker 1: And so I guess now we start to move toward
- 27:19Speaker 1: the I at the universe unless you ainything else before that.
- 27:23Speaker 3: Now, the Universe, I think is one of more interesting
- 27:25Speaker 3: thematic elements of this game because it's kind of like
- 27:29Speaker 3: a semi religious entity. It's how the game treats it.
- 27:34Speaker 2: It doesn't really want to answer that question whether the
- 27:40Speaker 2: eye is. It doesn't it doesn't answer that question at all.
- 27:45Speaker 2: What the eye is ultimately, you know, other than some
- 27:50Speaker 2: some some form of the singularity, the seed that starts
- 27:54Speaker 2: the next universe.
- 27:55Speaker 3: Basically, yeah, it's kind of almost like a almost feels
- 27:59Speaker 3: like a deified version of quantum mechanics at tried to
- 28:03Speaker 3: do with.
- 28:04Speaker 2: It to an extent. And even the nom I think
- 28:07Speaker 2: there's some there's some conversation with the no My at
- 28:11Speaker 2: some point kind of questioning asking whether is is this?
- 28:16Speaker 2: Is this an entity? Is this a personality of God?
- 28:19Speaker 3: What is this?
- 28:19Speaker 2: You know? Trying to tribe intense to it, right, they don't,
- 28:22Speaker 2: They don't know at all.
- 28:24Speaker 1: Right, it's even there their name that no My. I mean,
- 28:29Speaker 1: I assume that's related to the Greek nosss for for knowledge,
- 28:33Speaker 1: or like you know, a gnome is a wise one.
- 28:37Speaker 1: And then I mean the in the the classical cosmology,
- 28:41Speaker 1: the high of the universe it is the sun, which
- 28:46Speaker 1: I mean this is not the sun. But nonetheless, the
- 28:49Speaker 1: the universe is principally associated with the kind of philosophers.
- 28:53Speaker 1: There's there's who want to know, there's there's who are
- 28:55Speaker 1: able to see things clearly, and there's something divine at
- 28:59Speaker 1: play here. And so yes, as you said, the game
- 29:01Speaker 1: itself isn't really answering that question. But the fact that
- 29:05Speaker 1: the eye of the universe is described as being older
- 29:07Speaker 1: than the universe implies it's not one and the same
- 29:11Speaker 1: with the universe.
- 29:12Speaker 2: Yeah, I think it wants you to ask some questions,
- 29:15Speaker 2: but the game isn't interested in answering them per se.
- 29:18Speaker 2: The game is perfectly content with the nature of the
- 29:21Speaker 2: eye being a mystery.
- 29:25Speaker 1: Right, And I think it it still instills there's some
- 29:30Speaker 1: sense of the sacred, at the very least in the
- 29:32Speaker 1: sense that our mortality is weighed against this thing that
- 29:37Speaker 1: is not mortal. Right, Like, as much as we ourselves
- 29:41Speaker 1: die and the universe dies, countless universes die, there's something
- 29:45Speaker 1: that endures and continues forward. Yeah, it's also mechanically, it's
- 29:51Speaker 1: kind of interesting to me that at least the no
- 29:54Speaker 1: my theories, if you find the right people to tell
- 29:57Speaker 1: you this, the no my theorize that, like, what's actually
- 30:01Speaker 1: going on is like you, as a conscious observer going
- 30:05Speaker 1: into this super quantum thing is what actually might trigger something.
- 30:10Speaker 1: And it's kind of I think they vaguely imply that
- 30:13Speaker 1: the fact that you, a living person who wants the
- 30:16Speaker 1: universe to go on, goes into it as an observer
- 30:19Speaker 1: is what causes it.
- 30:20Speaker 3: To come to existence, a new universe come to existence.
- 30:22Speaker 3: And if someone hadn't, it's questionable whether that would have happened.
- 30:25Speaker 3: But like Michael said, it doesn't really answer that. It's
- 30:28Speaker 3: just like characters in world are throwing out that theory,
- 30:32Speaker 3: but that theory may or may not be correct. It
- 30:34Speaker 3: doesn't like go out of its way to establish their
- 30:36Speaker 3: correct or not.
- 30:38Speaker 2: Yeah, So the last twenty minutes of the game get
- 30:41Speaker 2: in classic sci fi faction like two thousand and one
- 30:44Speaker 2: or something like that, very trippy. Right as you find
- 30:47Speaker 2: this weird planetoid with lightning and fall down into it,
- 30:51Speaker 2: it gets very weird. You end up in this forest
- 30:54Speaker 2: and are seeing all the galaxies around you and you're
- 30:56Speaker 2: watching as they all snuff out, with the implication of
- 30:59Speaker 2: you've now dird past the universe. You're in this forest,
- 31:03Speaker 2: which is you know, probably only a forest because you're
- 31:06Speaker 2: the one that's there. So it looks like things that
- 31:08Speaker 2: you know. You walk around and are are finding and
- 31:12Speaker 2: remembering your friends, basically the people that you met along
- 31:17Speaker 2: the way, all the different people, and all of them
- 31:19Speaker 2: were playing instruments, and so they all gather around this
- 31:22Speaker 2: fire and and there's one more hidden person there. There's
- 31:28Speaker 2: as as Micah was alluding to, there's there's a surviving
- 31:31Speaker 2: Noma that was left kind of in this in this
- 31:36Speaker 2: Schrodinger's cat State of Both Alive and Dead. Did everybody
- 31:39Speaker 2: find solanum.
- 31:44Speaker 3: Something? I don't know how you pronounce it, but yeah,
- 31:45Speaker 3: I found it. I don't know intrigod Yeah, okay, so
- 31:48Speaker 3: we had a guide for it because at that point
- 31:49Speaker 3: I was just like right right, because it's stupidly complicated
- 31:53Speaker 3: to get to it.
- 31:54Speaker 2: Yeah, the quantum moon is one of the one of
- 31:56Speaker 2: the the the weirder parts. But you know, and you know,
- 32:01Speaker 2: everybody that you found collects around this fire, and you
- 32:04Speaker 2: and and you know, you can talk to everybody, and
- 32:06Speaker 2: everybody has these these really the people aren't there, they're
- 32:10Speaker 2: already dead, right, You're you're talking to the memory of them,
- 32:14Speaker 2: and and they all have their observation on the ending
- 32:18Speaker 2: and what's going to happen. And when it's time, you
- 32:21Speaker 2: ask them all to start playing their music again. And
- 32:23Speaker 2: so everyone is playing their music again, including you know,
- 32:26Speaker 2: if you save this Nomai. And also there's there's something
- 32:28Speaker 2: else with the DLC, which I don't know if either
- 32:30Speaker 2: of you guys played, And I can summarize it later
- 32:32Speaker 2: because it's kind of interesting.
- 32:34Speaker 3: I think I heard it's like something called the Prisoner
- 32:36Speaker 3: or something.
- 32:36Speaker 2: Yeah, I can do a quick summary of it later
- 32:38Speaker 2: and how it fits it thematically into these things. But
- 32:42Speaker 2: you know, if everyone plays their music again, which is
- 32:45Speaker 2: the main theme, you know, and adding to it, and
- 32:49Speaker 2: basically you know, there's this little collapsed singularity that starts
- 32:55Speaker 2: the new universe. You're sitting there at all, and then boom,
- 32:59Speaker 2: you know, you see bang you die. Right there goes
- 33:02Speaker 2: to credits. After the credits, you know, you see you
- 33:07Speaker 2: see this scene of the new universe that's come and
- 33:10Speaker 2: it's a little bit different depending upon who's there, right
- 33:14Speaker 2: if if you haven't spoken to the Nomai, it's a
- 33:16Speaker 2: different universe because, uh, the the implication is the person
- 33:22Speaker 2: that was there to see the beginning of the universe
- 33:24Speaker 2: brought the memories of these people with them and the
- 33:27Speaker 2: music that they were playing. There's almost there's almost a
- 33:31Speaker 2: a silmarillion, you know, the music of the einer there
- 33:34Speaker 2: that that their their music, you know, is a memory
- 33:38Speaker 2: that's poured forth into the universe and changes the next one.
- 33:42Speaker 2: So it's kind of a somber ending in a way.
- 33:44Speaker 2: And that and that the the end is inevitable, right,
- 33:47Speaker 2: there's no saving the universe, there's no saving your race,
- 33:50Speaker 2: there's no saving any of it. But there is an
- 33:55Speaker 2: acceptance in saying that. But it's okay because you know,
- 34:00Speaker 2: there's something that comes after me, there's something that follows,
- 34:03Speaker 2: and you know, you know, I've seen conversation around this game.
- 34:08Speaker 2: Some people declare it to be realistic because you can't
- 34:10Speaker 2: save anything, right, And I think that's really kind of silly,
- 34:13Speaker 2: because the game reeks with purpose, right, that things happen
- 34:18Speaker 2: for a purpose. Oh, the Gnoma just happened to to
- 34:23Speaker 2: set up their fancy science experiments so that one last
- 34:27Speaker 2: explorer late in time can stumble around in this loop
- 34:32Speaker 2: long enough to see the eye. It's like, Okay, you
- 34:36Speaker 2: can say that's nelistic, or you can say that there's
- 34:38Speaker 2: clearly even if even if the game doesn't say there's
- 34:40Speaker 2: divine purpose, there's clearly purpose in all these things. There's
- 34:44Speaker 2: purpose in the memories of all the people that are
- 34:46Speaker 2: there playing their instrument at the fire at the end,
- 34:49Speaker 2: and so it's certainly not theistic in a Christian way,
- 34:55Speaker 2: you know, but it's still there's still this sense that
- 34:59Speaker 2: that the live that the lives that we live, despite
- 35:02Speaker 2: the fact that we're going to tie have a purpose
- 35:05Speaker 2: to them. You know, there's very much any Ecclesiastes, Uh,
- 35:09Speaker 2: live live it, live it well, live it with purpose,
- 35:12Speaker 2: have a have it, have have the right outlook, enjoy
- 35:16Speaker 2: your life, and but know that your time on earth
- 35:19Speaker 2: is limited. So it's even even though it doesn't it
- 35:22Speaker 2: doesn't rise up to what I would call a Christian
- 35:25Speaker 2: standard of a theology of death and acceptance of death,
- 35:30Speaker 2: I still think there is. It's thinking about those things
- 35:35Speaker 2: more seriously than most other secular things try to do.
- 35:41Speaker 1: Yeah, and it's definitely not egocentric, which to to a
- 35:46Speaker 1: postmodern audience, not egocentric and theholistic almost sound like the
- 35:50Speaker 1: same thing that. Yeah, the point is it's not all
- 35:54Speaker 1: about you. That there is a certain futility that comes
- 35:58Speaker 1: along with mortality. That's the Ecclesiastes, that's the momentum more angle.
- 36:02Speaker 1: But recognizing that futility forces us to consider what is
- 36:07Speaker 1: it that endures in the face of our mortality, And
- 36:10Speaker 1: so that kind of thinking is actually a pathway to
- 36:13Speaker 1: genuine meaning, true meaning as opposed to the glib vanity
- 36:16Speaker 1: that we tend to base our lives on that we
- 36:18Speaker 1: tend to look for personnificance. And so, yeah, I definitely
- 36:21Speaker 1: agree with you. Is it's not realistic. It actually forces
- 36:24Speaker 1: you to take your life more seriously, recognizing that, yes,
- 36:28Speaker 1: one hand, the story, most of the stories that we
- 36:32Speaker 1: enact as well as the stories that we tell, will
- 36:34Speaker 1: die out, something about them continues on to shape the future.
- 36:39Speaker 1: And while as you said, that's not the fullness of
- 36:41Speaker 1: a Christian picture of meaning, it's still something that you
- 36:45Speaker 1: have a larger part to play in the story of
- 36:48Speaker 1: the cosmos than just yourself.
- 36:50Speaker 3: Yeah. And so one other thing like I keep thinking
- 36:53Speaker 3: about when I try to look at this from a
- 36:55Speaker 3: Christian perspective, is I find it really interesting when you're
- 36:59Speaker 3: looking through the Nomi's apocalyptic logs, if you will, about
- 37:05Speaker 3: how they had this complex emotional relationship with the Eye,
- 37:08Speaker 3: which feels almost like it was written kind of like
- 37:13Speaker 3: with a mind toward how people have an emotional relationship
- 37:15Speaker 3: with our understanding of God. It's like crrect me if
- 37:19Speaker 3: I wone. But I feel like I remember several logs
- 37:21Speaker 3: that I found early that where they were saying it
- 37:25Speaker 3: was a hateful, horrible entity that had brought them there,
- 37:28Speaker 3: like it had summoned them there only to greet them
- 37:31Speaker 3: and give them failure and death. And that reminds you
- 37:35Speaker 3: of like how a lot of people who are bitter
- 37:37Speaker 3: towards God feel to where they're thinking, like a lot
- 37:40Speaker 3: of people would call God an evil entity because he
- 37:42Speaker 3: allowed them to experience suffering, and a lot of them
- 37:45Speaker 3: believe he caused them to experience suffering, And so you
- 37:49Speaker 3: see kind of that, but you also see the other
- 37:51Speaker 3: kind of thing where they're like, this is like our
- 37:53Speaker 3: greatest hope, Like there are some places where they basically
- 37:57Speaker 3: worship the Eye, which were that's really good for them
- 38:00Speaker 3: have been doing, but like whether that's idolatry, But if
- 38:03Speaker 3: we treat this as like a religious metaphor, it's kind
- 38:07Speaker 3: of like there's this very wide range of feelings toward
- 38:10Speaker 3: the Eye, and I feel like there is a sense
- 38:12Speaker 3: in which the creators here were kind of exploring that
- 38:15Speaker 3: question of like what do we think of God? Like?
- 38:18Speaker 3: And at the end, one of the things I really
- 38:20Speaker 3: like about when you're actually going into the eye is
- 38:22Speaker 3: how unbelievably terrifying that thing is. Like when you're going
- 38:26Speaker 3: through that darkness with lightning hitting everywhere, rocks disappearing and
- 38:29Speaker 3: appearing all around, He's like, oh my god, I'm gonna
- 38:31Speaker 3: get crushed, and then you fall into this void and
- 38:35Speaker 3: then you just fall through this endless cavern of cosmic
- 38:38Speaker 3: winds or whatever, and then everything just goes black. It's
- 38:40Speaker 3: like there, it's like they are trying to capture this
- 38:44Speaker 3: notion of Okay, this is what it would actually be
- 38:45Speaker 3: like to meet God. This would not be like like
- 38:49Speaker 3: an experience that would do anything but just absolutely terrify
- 38:52Speaker 3: you and just overwhelm you with the sheer power of
- 38:56Speaker 3: what you're dealing with. It's just incomprehensible. And I think
- 39:01Speaker 3: in that sense it does kind of capture some of
- 39:05Speaker 3: what the Bible does teach about who God is. Is
- 39:07Speaker 3: like he is this incredibly like powerful being if you
- 39:13Speaker 3: are being feels inadequate to describe God, but who is
- 39:17Speaker 3: just overwhelming Like that was like the whole thing with Moses,
- 39:20Speaker 3: like it couldn't even look upon God without just being blinded,
- 39:24Speaker 3: was the idea. So yeah, it's that to me is interesting,
- 39:30Speaker 3: and it does also relate again to like our emotional
- 39:33Speaker 3: feelings about God feel almost like inadequate and pointless sometimes
- 39:37Speaker 3: when you consider how incredible He actually is. So that
- 39:43Speaker 3: for me was probably the most thought provoking part of
- 39:45Speaker 3: the story.
- 39:46Speaker 2: Yeah, I definitely feel like there is no hostility towards
- 39:52Speaker 2: God in this story that you feel so often in
- 39:55Speaker 2: secular works, And it feels like it does kind of
- 39:58Speaker 2: poke around the edges of thinking about uh, God and
- 40:03Speaker 2: the divine as as Andrew was saying earlier. But but
- 40:06Speaker 2: it's not poking in a way where you think that
- 40:10Speaker 2: the creators are being hostile any more than they're just
- 40:14Speaker 2: asking a few questions and and maybe keeping their distance,
- 40:17Speaker 2: you know, keeping keep keeping out at a secular, you
- 40:21Speaker 2: know thing. But it but it is a is a
- 40:24Speaker 2: game that does provoke, you know, big questions and big conversation.
- 40:28Speaker 2: I remember, you know, when it came out. I remember
- 40:32Speaker 2: going and cruising its subreddit, which there were two big
- 40:37Speaker 2: kinds of posts on this on that on that subreddit
- 40:39Speaker 2: back back then. One of them were people that had
- 40:41Speaker 2: thought were trying to find Outer Worlds because it came
- 40:43Speaker 2: out in the same year as Outer Wilds, uh and
- 40:47Speaker 2: we're very confused. And the other where people said were
- 40:50Speaker 2: you know, ostensibly you know, atheists and non believers saying
- 40:56Speaker 2: I played this game, I cried afterwards, and I don't
- 40:59Speaker 2: understand what it's making me think, you know, because it
- 41:03Speaker 2: because it does flirt with the edges of very large
- 41:11Speaker 2: questions in a way that that cause some distress, you know,
- 41:16Speaker 2: with a lot of a lot of these you know,
- 41:19Speaker 2: Reddit atheists that played this game. They loved it, you know,
- 41:21Speaker 2: but they just didn't understand why. They didn't understand why
- 41:25Speaker 2: some of the things removing them in the way it did,
- 41:27Speaker 2: which is just very very fascinating to look at. You know.
- 41:31Speaker 1: Yeah, I mean I think that a lot of people,
- 41:33Speaker 1: probably especially the secularists and the redded atheists, they don't
- 41:38Speaker 1: regularly consider their mortality. And most Christians dough regularly consider
- 41:41Speaker 1: their mortality. But let alone the unbeliever who who as
- 41:44Speaker 1: far as they know, this is all that they have.
- 41:47Speaker 1: I mean, you know, I teach philosophy of State University.
- 41:49Speaker 1: One of my favorite classes to teach is a course
- 41:51Speaker 1: is a philosophy course called Life, Death and Meaning. And
- 41:55Speaker 1: it's all about just you know, the fact that we're
- 41:57Speaker 1: going to die, where do we find meaning? And this
- 42:01Speaker 1: is something that they just really hadn't considered. A lot
- 42:04Speaker 1: of them are very uncomfortable, which is why I just
- 42:06Speaker 1: begin in the class by asking them, you know, how
- 42:08Speaker 1: many of you know that you're going to die? And
- 42:10Speaker 1: it's like, yeah, they know, that, but they don't really
- 42:13Speaker 1: know that. And so when we read stories, I mean,
- 42:16Speaker 1: in that class, I have them start with Tolstoys the
- 42:19Speaker 1: Death of evan Iliach, which is one of my favorite
- 42:20Speaker 1: short stories, and it just forces them to confront the mortality,
- 42:25Speaker 1: and that necessarily leads to either despair or something like
- 42:30Speaker 1: a religious kind of experience. Now, actually despair and religious
- 42:37Speaker 1: kind of experience, that those kind of go hand in hand,
- 42:39Speaker 1: because once you start despairing over this life and you
- 42:41Speaker 1: recognize how futile it is, then naturally you're going to
- 42:43Speaker 1: be looking for something else, whether you consciously or not.
- 42:47Speaker 1: And so it makes sense that this game could trigger
- 42:50Speaker 1: that kind of response in somebody who hasn't really dealt
- 42:52Speaker 1: with their own mortality, the fact that even this universe
- 42:56Speaker 1: itself eventually is going to come to an end, and
- 43:00Speaker 1: we are far earlier than that, I assume.
- 43:05Speaker 2: Yeah, but we we we have a terrible ah, we
- 43:09Speaker 2: have a terrible ethic of death in our culture, right probably,
- 43:15Speaker 2: I mean, any earlier pagan culture is going to have
- 43:18Speaker 2: a better, better grasp of death, I think, because we
- 43:21Speaker 2: have the ability to delay it in such ways now
- 43:24Speaker 2: for so long, you know, compared to so many uh,
- 43:28Speaker 2: any other civilization that's come before. You know, we we
- 43:31Speaker 2: we we we hold up. We have hold on desperately
- 43:35Speaker 2: to the end, far longer than we should in some cases.
- 43:37Speaker 2: You know, it's like the purpose of medicine is not
- 43:40Speaker 2: to prolong life indefinitely. You know, you you hit those
- 43:44Speaker 2: points where it's where where it's like, you know, it's
- 43:48Speaker 2: it's okay, it's okay not to keep administering treatment. You know,
- 43:51Speaker 2: it's the But but we don't have where we're right,
- 43:54Speaker 2: We have no we have no ethic of death. We
- 43:56Speaker 2: are so secular, and so people do everything to avoid it.
- 44:01Speaker 1: It's very humor where we find o.
- 44:04Speaker 2: Yes, you can, you can always go back to Tolkien.
- 44:08Speaker 2: I have heard it said that let's stop provoking.
- 44:12Speaker 3: For me, when I heard this was that civilization, as
- 44:16Speaker 3: at least our civilization, is very heavily organized around distracting
- 44:20Speaker 3: us from the reality that we're going to die. So
- 44:24Speaker 3: then when we have something that confronts us with death
- 44:26Speaker 3: like and where we can't ignore it, that's very overwhelming
- 44:30Speaker 3: for us because we're not used to considering the question
- 44:32Speaker 3: a lot of the time.
- 44:34Speaker 2: And as Christians, we should It's funny because we should
- 44:37Speaker 2: be better with that, and we usually are, but we
- 44:39Speaker 2: should be better with death from multiple different angles. One,
- 44:43Speaker 2: we know that death is not the ideal plan. We
- 44:46Speaker 2: know that there is, you know, a fallen nature to
- 44:48Speaker 2: this world that introduces this calamity that we're so afraid of.
- 44:52Speaker 2: Right we that sin is destroying us and is killing us.
- 44:57Speaker 2: But at the same time, we're also the ones that
- 45:01Speaker 2: have hope and and should be okay to say, you know,
- 45:04Speaker 2: it's it's my time. And so often you know, my
- 45:07Speaker 2: grandfather was ninety five years old, died about a month
- 45:10Speaker 2: and a half ago. Right, he'd been ready to go
- 45:12Speaker 2: for a long time. You know, he'd been ready. He
- 45:16Speaker 2: was ready, and you know, in this last he had
- 45:21Speaker 2: a fall at the end of February. You know, he
- 45:23Speaker 2: had a brain to lead. We were like, he's not
- 45:26Speaker 2: a surgery candidate. We're not not okay. You know, that's
- 45:30Speaker 2: that's not going to improve his quality of life. You know,
- 45:32Speaker 2: even if even if we save him, it's going to
- 45:34Speaker 2: destroy the last of his quality of life, you know.
- 45:36Speaker 3: And it stopped.
- 45:37Speaker 2: Miraculously for a couple of weeks. He got to go
- 45:40Speaker 2: home for a few days, everybody saw him, and then
- 45:43Speaker 2: it just started again. And it was over, you know,
- 45:46Speaker 2: but he was ready to go. He was ready to go.
- 45:49Speaker 2: You know. That's that's the hope that as Christians we have,
- 45:51Speaker 2: is that we can we know that death is not okay,
- 45:54Speaker 2: but yet at the same time, it's also our our
- 45:58Speaker 2: liberation from this fallen state for now, and we'll be
- 46:02Speaker 2: we'll be overjoyed to be reunited with a glorified body
- 46:07Speaker 2: later when it's you know, when all of those things
- 46:10Speaker 2: are healed. But it's too often we get caught up
- 46:14Speaker 2: in our society and our culture and our same thing
- 46:17Speaker 2: of just it's avoiding death, it's right, or, as Mike
- 46:21Speaker 2: was saying, distraction from from the impending doom that's coming.
- 46:25Speaker 2: So yeah, yeah, there's an interesting game in that it
- 46:29Speaker 2: because it layers on finality in several different sections. It's like, oh,
- 46:35Speaker 2: I died in the supernova. I'm going to stop it.
- 46:38Speaker 2: Oh all the stars are dying. Oh the whole universe
- 46:42Speaker 2: is ending. I can't stop it. It cannot be stopped.
- 46:46Speaker 2: It's the universe's time. You know. Really, just layers on
- 46:50Speaker 2: finality in so many ways that you can't you can't
- 46:53Speaker 2: avoid thinking about it. So fascinating.
- 46:56Speaker 1: It is interesting that only hand, you have something like
- 46:58Speaker 1: the stoic recurrence eternal recurrence, where things continually you know happens,
- 47:03Speaker 1: are going to happen again and again. But also that
- 47:06Speaker 1: that fatalism is very much challenged by the fact that
- 47:09Speaker 1: your presence and the things that you do and things
- 47:12Speaker 1: that you bring into this new universe, like they have
- 47:16Speaker 1: an impact on things, and so it's not it's very
- 47:19Speaker 1: anti fatalistic, like some things are guaranteed, like the destruction
- 47:23Speaker 1: of the universe, universe, like your own death, but your
- 47:26Speaker 1: agency still matters. And that reminds me of as many
- 47:32Speaker 1: stories do. It might be a Beowulf, where in that
- 47:35Speaker 1: story fate is almost always attached to mortality, like whenever
- 47:38Speaker 1: that word fate is mentioned, someone's about to die. Like
- 47:41Speaker 1: fate is always attached to mortality. And so the question
- 47:43Speaker 1: is is not you know, are you going to die,
- 47:45Speaker 1: but the question is how are you going to live?
- 47:48Speaker 1: And then that in turn is going to impact the
- 47:50Speaker 1: meaning of your death. And I think that we see
- 47:53Speaker 1: the idea on a much greater scale in this game
- 47:55Speaker 1: that yes, certain things are fated, this universe is going
- 47:58Speaker 1: to end, but what you do actually does matter and
- 48:01Speaker 1: it still has an impact on things to come, So
- 48:03Speaker 1: in that sense, it's very anti fatalistic.
- 48:06Speaker 3: Yeah, And I think the way that ends is very
- 48:09Speaker 3: much about like there is still a rebirth after which
- 48:13Speaker 3: is itself like ultimately it is very Christian idea, like
- 48:17Speaker 3: we will be born again, we'll be raised, and that's
- 48:20Speaker 3: where we can find hope even when we face the
- 48:22Speaker 3: reality of death. And it almost feels like, again, you
- 48:27Speaker 3: could look at this from a pickup perspective, but I
- 48:29Speaker 3: think we could also like it from a Christian respective
- 48:30Speaker 3: that there's this theme of cycles, but more importantly resurrection
- 48:37Speaker 3: at the end of a cycle. So it's like you
- 48:42Speaker 3: have this like smaller cycle. You're going through the entire
- 48:45Speaker 3: game twenty two minutes, but then at the end there's
- 48:47Speaker 3: this notion of like can we actually start things over
- 48:51Speaker 3: on a universal level, And then that's what going into
- 48:54Speaker 3: the eye actually triggers. But it's also like something you
- 48:57Speaker 3: have to appeal to this like insanely powerful entity to
- 49:02Speaker 3: actually even be able to achieve that, like you yourself
- 49:04Speaker 3: cannot do it. And I think that's like very core
- 49:08Speaker 3: to like human existence, is that we realize we can't
- 49:11Speaker 3: solve this problem of death on our own. That's why
- 49:14Speaker 3: like we ultimately kind of just have to turn to God.
- 49:18Speaker 3: And you could even argue from a theological perspective, maybe
- 49:20Speaker 3: that's one of the reasons why God allowed the church
- 49:22Speaker 3: to happen after the fall, was so that we would
- 49:25Speaker 3: have this like imminent death problem where we realized we
- 49:28Speaker 3: have to get back to God, Whereas if we were
- 49:32Speaker 3: able to just go on living our lives, we would
- 49:34Speaker 3: just be more complacent and wallow more in our sin
- 49:38Speaker 3: and we might not have turned back to Him. So,
- 49:41Speaker 3: I don't know, I think there's a lot of interesting
- 49:43Speaker 3: questions around that.
- 49:45Speaker 1: The gift of Alluvitar. Well do Michael, do you wanna
- 49:51Speaker 1: tell us about the DLC.
- 49:52Speaker 2: Yeah, So, you know, when it was first announced, I
- 49:55Speaker 2: was very you know, because I really liked this gang, right,
- 49:58Speaker 2: I listed as one of my top ten favorite just
- 50:00Speaker 2: because it's the conversations you can have with that are
- 50:02Speaker 2: just great. Right, And so my initial thought is, what
- 50:07Speaker 2: can you add to this conversation that's that's going to
- 50:12Speaker 2: be It's not just going to feel like something lay
- 50:16Speaker 2: slathered on top of it, right, And so what it
- 50:20Speaker 2: what it adds is it adds another species that came
- 50:23Speaker 2: looking to the eye that they came earlier than the Noma.
- 50:29Speaker 2: They they tore up their home world to build like this,
- 50:32Speaker 2: this this world ship. It's like a like a halo
- 50:35Speaker 2: ring inside, and there's like this river that circumnavigates and
- 50:38Speaker 2: you can explore it and all this stuff. You know,
- 50:40Speaker 2: you have to find it. It's way out there. So
- 50:44Speaker 2: they came. They came to find the Eye, but they
- 50:47Speaker 2: they came for it much much earlier, long before the
- 50:49Speaker 2: universe was dying. And they basically discovered that if they
- 50:55Speaker 2: were they found just found out enough about the Eye
- 50:59Speaker 2: from studying it that that they were worried that they
- 51:02Speaker 2: were going to end the universe by interacting with it.
- 51:05Speaker 2: And so they cut themselves, cut themselves off, and cut
- 51:12Speaker 2: the Eye off from the universe by like blocking its
- 51:14Speaker 2: signal with their ship. But they destroyed their world to
- 51:17Speaker 2: get here, and they couldn't go home anymore. And they're
- 51:20Speaker 2: already here, and so and they were afraid of the
- 51:23Speaker 2: universe ending because they couldn't couldn't let it go. And
- 51:27Speaker 2: and so they live their life out on their living
- 51:30Speaker 2: their lives on the ship. But they're getting older and
- 51:33Speaker 2: there's limited resources, and so they put themselves into this
- 51:39Speaker 2: simulation of their home world basically, and it's represented by
- 51:44Speaker 2: they're around these fires and there's this green fire and
- 51:47Speaker 2: they have their lanterns with the green fire in it,
- 51:49Speaker 2: and they're dreaming basically of in this simulation of their
- 51:53Speaker 2: home world. Only their bodies are all long long gone, right,
- 52:00Speaker 2: they've broughted away, they're gone, but the fires are still burning,
- 52:03Speaker 2: and they're still dreaming in their simulation, living on in
- 52:09Speaker 2: not in death, but in this kind of purgatorial type
- 52:13Speaker 2: state where they can't let go of life and some
- 52:19Speaker 2: collect you know, like everything else. Things are happening at
- 52:21Speaker 2: certain times, and there's this this calamity happening where a
- 52:25Speaker 2: dam on this river breaks and this water comes rushing
- 52:28Speaker 2: down a certain time and it floods into all of
- 52:31Speaker 2: the rooms and it puts the lights out right at
- 52:35Speaker 2: some point, So the death comes for them during the
- 52:37Speaker 2: course of it, right. But you can enter into their
- 52:40Speaker 2: world with them, you know. You can take one of
- 52:43Speaker 2: one of the lanterns, light it, go get in the
- 52:45Speaker 2: spot and you can enter in. And there's actually some
- 52:48Speaker 2: horror elements because they're like these creepy things with antlers
- 52:51Speaker 2: and it's very dark, it's night, and they don't like
- 52:53Speaker 2: you there and you think you're about to get eaten,
- 52:55Speaker 2: but they just blow out your lantern and it kicks
- 52:57Speaker 2: you back out right. When you get kicked out, you
- 53:02Speaker 2: just wake up right. But they don't wake up because
- 53:05Speaker 2: they've got no body to wake up too. The one
- 53:09Speaker 2: that you get to meet and know more of is
- 53:11Speaker 2: basically there was one of them that he thought it
- 53:14Speaker 2: was wrong for them to cut off the eye is signals. Basically,
- 53:18Speaker 2: the you can kind of put together that he thought
- 53:21Speaker 2: that the eye signal was supposed to be going out,
- 53:25Speaker 2: and so he turns off the blocker for a while,
- 53:31Speaker 2: and he gets captured and imprisoned, and they put him
- 53:35Speaker 2: in this separate little chamber and a separate little simulation
- 53:39Speaker 2: in a metal chamber, and sink him down into the river,
- 53:42Speaker 2: and he's hard to find. He's hard to get to.
- 53:45Speaker 2: But going back to everything in every the sequence of
- 53:48Speaker 2: events all having a purpose, when he turned off the
- 53:52Speaker 2: blocker was when the noom I heard the signal and
- 53:54Speaker 2: came searching for it. And when he was discovered and
- 53:58Speaker 2: they turned the blocker back on, it was why and
- 54:00Speaker 2: no I couldn't find it afterwards, And so for that
- 54:04Speaker 2: one little moment that it was that this one with
- 54:07Speaker 2: this one little alien that believe that, you know, that
- 54:10Speaker 2: the purpose of the eye, that the signal was supposed
- 54:12Speaker 2: to be going out, it was there. But again it
- 54:15Speaker 2: layers on some of that same stuff about death. In
- 54:17Speaker 2: this case, you know, you have the people that want
- 54:20Speaker 2: to retreat into digital immortality basically, although here it's more
- 54:25Speaker 2: quasi spiritual. With these lanterns and these fires. It's the
- 54:29Speaker 2: same sort of things as the transhumanist talking about in
- 54:31Speaker 2: fifteen years, will upload our minds and live forever. Well,
- 54:36Speaker 2: there's nothing good about that, right, you know. That's it's
- 54:38Speaker 2: a it's a it's a it's a it's a false Uh,
- 54:42Speaker 2: it's a false heaven. And uh even you know, and
- 54:45Speaker 2: as as as the story plays out, you know, and
- 54:48Speaker 2: and the flood rushes in, even even the people that
- 54:51Speaker 2: are left there dreaming away and immortality, their fires get
- 54:55Speaker 2: put out. They're gone, you know. And the one guys
- 54:58Speaker 2: who doesn't get put out is because he was put
- 55:01Speaker 2: in prison and the waters can't reach him because he's
- 55:04Speaker 2: in a sealed chamber. And so he's the one you
- 55:07Speaker 2: get to talk to and kind of learn. You talk
- 55:10Speaker 2: to him and learn, you know, and then he shows
- 55:13Speaker 2: up in the eye, and his conversation is a little
- 55:16Speaker 2: different because he's he's ashamed of what his people did,
- 55:19Speaker 2: and you can, you know, you can offer to bring
- 55:24Speaker 2: him to the campfire. He won't come on his own
- 55:27Speaker 2: until you invite him to the fire, and then he's remembered.
- 55:30Speaker 2: He plays his instrument, which adds another theme into another
- 55:36Speaker 2: theme to a louvitar's music. And then the ending scene
- 55:39Speaker 2: is just a little bit different again because someone else
- 55:42Speaker 2: was remembered, the one member of that species that thought
- 55:45Speaker 2: the eye should be heard. So it's it's pretty interesting,
- 55:49Speaker 2: and like I said, it plays into those themes of
- 55:52Speaker 2: how we handle death. And I cannot remember what this
- 55:57Speaker 2: species is called for the life of me. I should
- 55:59Speaker 2: have looked it up, and how they were terrified of
- 56:04Speaker 2: the eye and found a way to reject and cheat
- 56:08Speaker 2: death and stay alive forever, just in this memory of
- 56:10Speaker 2: their home world. So it feels it's good, It is
- 56:18Speaker 2: worth playing. It is it is satisfying. It's another few
- 56:21Speaker 2: hours of it. The only negative is that you know
- 56:25Speaker 2: you don't have it's less ship oriented. You know you're
- 56:27Speaker 2: flying to the same place every time.
- 56:30Speaker 3: You know.
- 56:30Speaker 2: Once you have it signal, you just lock onto the signal,
- 56:32Speaker 2: fly there, get out. There's this you know, interior world there.
- 56:37Speaker 2: So there is the repetition of going back to the
- 56:39Speaker 2: same place, spending that first minute getting back there every time.
- 56:42Speaker 1: Yeah, it definitely sounds timely in light of some of
- 56:45Speaker 1: the conversations that people are having today.
- 56:47Speaker 3: Yeah.
- 56:48Speaker 1: Yeah.
- 56:48Speaker 2: So on a final little side note, did anyone get
- 56:52Speaker 2: any rather ignoble endings other than Andrew dying before he
- 56:57Speaker 2: was stuck in the time loop, Because there's a few
- 56:58Speaker 2: other interesting things you can do the the okay, so
- 57:04Speaker 2: on the on the ash and twin, did you find
- 57:06Speaker 2: the little there's like a little wormhole simulator. You can
- 57:09Speaker 2: put your probe into the wormhole and see it come
- 57:11Speaker 2: out the other one right there. M hm, just that
- 57:14Speaker 2: little experiment. Well, if you're paying attention, because things come
- 57:18Speaker 2: out of a wormhole before they go in. That's like
- 57:20Speaker 2: the whole premise that's going on there. Your your your
- 57:24Speaker 2: probe comes out very briefly before it goes in. And
- 57:28Speaker 2: so if you're fast enough, you can turn off the
- 57:33Speaker 2: wormhole before your probe goes in and after it's come out,
- 57:36Speaker 2: and so you have there's two probes there for a second.
- 57:39Speaker 2: But then basically all of reality starts glitching and you
- 57:43Speaker 2: destroy the universe with a with a paradox. Uh, there's
- 57:47Speaker 2: a there's a few that one I did on accident.
- 57:49Speaker 2: I was like, there's a few other good things. I
- 57:53Speaker 2: like the I think there's one that you can What
- 57:56Speaker 2: do you do? You pull the the warp core and
- 57:59Speaker 2: then you out run the super nova. Just fly a fly,
- 58:01Speaker 2: fly away, just to die solo.
- 58:04Speaker 3: I watched the video with all the different endings, and
- 58:06Speaker 3: I think I remember that being one.
- 58:08Speaker 2: Yeah, that's one of them. You can pull, pull the
- 58:10Speaker 2: core and out run the nova. You can wait for
- 58:16Speaker 2: the super nova that opens the portal in the Ashen
- 58:19Speaker 2: Twin Project, and then you can jump into that portal.
- 58:24Speaker 2: And so what happens is you send a copy of
- 58:26Speaker 2: yourself back in time, and if you go back to
- 58:29Speaker 2: the Ash and Twin Project, you are there in the
- 58:32Speaker 2: Ash and Twin as an NPC that you can talk to. However,
- 58:37Speaker 2: if you don't go back into the wormhole when it
- 58:41Speaker 2: opens up in the Ash and Twin Project fires, you
- 58:44Speaker 2: create a paradox and destroy the universe. So by still
- 58:47Speaker 2: doing it, you're stuck in this thing unless you pull
- 58:50Speaker 2: the core and make it out to the eye in time,
- 58:53Speaker 2: you can break that. But there's there's I think there's
- 58:57Speaker 2: at least one more. But they did think through some
- 59:00Speaker 2: of those goofy time travel things that should be possible
- 59:05Speaker 2: according to the universe that they set up, So I
- 59:08Speaker 2: really appreciate that they took the effort for that. One
- 59:12Speaker 2: of the other really funny things is you can find
- 59:14Speaker 2: videos of this online. But the probe that the Noma fires,
- 59:18Speaker 2: you know, you can see it firing at the very
- 59:20Speaker 2: beginning every time, right, Well, it fires in a different
- 59:23Speaker 2: direction every time too. I don't know if you've noticed
- 59:25Speaker 2: that it's a randomly chosen direction. It can fire directly
- 59:29Speaker 2: at you and hit you and kill you at the beginning.
- 59:33Speaker 2: There are videos out there of people making up to
- 59:36Speaker 2: the top of the platform and the Noba probe coming
- 59:38Speaker 2: down like a meteor and destroying the ship right in
- 59:41Speaker 2: front of them. I don't know what the odds of
- 59:44Speaker 2: that are, and I'm glad that. Yeah, it seems like
- 59:46Speaker 2: very low odds. I've never heard that happen. Yeah, it
- 59:48Speaker 2: seems very unlikely. But whether it's total luck or if
- 59:54Speaker 2: they have it programmed as an odd space thing a
- 59:58Speaker 2: one in every so often so somebody will see it
- 1:00:01Speaker 2: and hopefully record it. But there's a few comical things
- 1:00:04Speaker 2: like that that can happen to You can actually catch
- 1:00:06Speaker 2: the probe too, I don't know if anyone tried to
- 1:00:08Speaker 2: do that. You can catch it.
- 1:00:09Speaker 3: And there's I know I've all of it a couple
- 1:00:12Speaker 3: of times, but I never could find out anything I
- 1:00:14Speaker 3: could do with it.
- 1:00:15Speaker 2: Okay, maybe there wasn't anything I couldn't remember, but yeah,
- 1:00:17Speaker 2: there's there's, there's there's some there's a few interesting sandboxy
- 1:00:21Speaker 2: things that they thought about the nature of the game
- 1:00:24Speaker 2: that they were making, and uh, which I appreciate. I
- 1:00:28Speaker 2: I appreciate that sort of.
- 1:00:31Speaker 3: Take it.
- 1:00:31Speaker 2: It's like Chrono trigger, you know.
- 1:00:34Speaker 3: If you've got a time travel oriented game, it feels
- 1:00:37Speaker 3: like the begs for multiple.
- 1:00:38Speaker 2: Endings exactly exactly, and almost all of these are with
- 1:00:44Speaker 2: the eye right, and very subtle variations basically just based
- 1:00:48Speaker 2: upon the MPCs that you met and interacted with.
- 1:00:50Speaker 3: But yeah, when I heard there were multiple endings, at first,
- 1:00:53Speaker 3: I thought like they would be radically different, Like I
- 1:00:55Speaker 3: thought going to the Quantum Moon was itself an ending,
- 1:00:57Speaker 3: But no, it's just it's a modifier for the ending, right, right, so.
- 1:01:05Speaker 2: Well, that's all I got. That's one of my top ten.
- 1:01:08Speaker 2: I love it. Fascinating game.
- 1:01:11Speaker 1: Yeah, good game.
- 1:01:13Speaker 2: The only problem with it is you cannot replay it
- 1:01:16Speaker 2: unless you forget things, because I will never forget how
- 1:01:18Speaker 2: to get into the ashing core.
- 1:01:20Speaker 3: If I get it blazoned into your brain because you're
- 1:01:22Speaker 3: thinking so hard, how do I do this? I could.
- 1:01:25Speaker 2: If I could forget how to get into that stinking
- 1:01:28Speaker 2: ashen core, I could play the game again and enjoy
- 1:01:30Speaker 2: it blind. But I can't forget that detail. So that's
- 1:01:34Speaker 2: that's why I definitely watched a friend play the whole
- 1:01:37Speaker 2: thing one time because I was like, I had to
- 1:01:38Speaker 2: see his experience because I couldn't experience it again myself.
- 1:01:42Speaker 1: Is there a sequel to this game? Or did I
- 1:01:44Speaker 1: make that up?
- 1:01:46Speaker 3: There's not?
- 1:01:48Speaker 2: At the moment, was something announced?
- 1:01:50Speaker 3: I have the creators done any other games?
- 1:01:53Speaker 1: Maybe there's not. I don't know where I got that idea. No,
- 1:01:58Speaker 1: there's an outer World sequel. I probably saw that somewhere.
- 1:02:05Speaker 2: So what's funny was I typed out a world sequel
- 1:02:07Speaker 2: and it is confirmed there's nothing. You know, the Mobius
- 1:02:11Speaker 2: digitals moved on to something else, but the aioverview says
- 1:02:15Speaker 2: note as Have twenty twenty six. The Outer Worlds two
- 1:02:19Speaker 2: is often confused with this, but is even Google's Even
- 1:02:25Speaker 2: Google's AI knew that there was an issue with someone I.
- 1:02:27Speaker 3: Was really unfortunate naming. Yes, the coincidences.
- 1:02:31Speaker 2: Yeah, I honestly, I think Outer Wild's profited from it
- 1:02:34Speaker 2: because Outer Worlds had the much bigger budget, the much
- 1:02:37Speaker 2: bigger advertising campaign, and I guarantee you people bought it
- 1:02:42Speaker 2: completely on accident, thinking they're getting an obsidian game and
- 1:02:46Speaker 2: got a quirky indie time travel end of the world
- 1:02:50Speaker 2: game instead, So clever marketing strategy. Yeah.
- 1:02:54Speaker 1: Well, yeah, it's as cool game deals with some some
- 1:02:58Speaker 1: important themes regarding kind of where do you where do
- 1:03:01Speaker 1: you find meaning in the face of mortality, in the
- 1:03:03Speaker 1: face of finality? And so yeah, so it's a good game.
- 1:03:07Speaker 1: Definitely recommend that you give it a shot. Now, next
- 1:03:11Speaker 1: time for Mythic mind Games, we are going to Final
- 1:03:15Speaker 1: Fantasy seven, the original, So we're back to a little
- 1:03:18Speaker 1: Final Fantasy run with one of the best are arguably
- 1:03:22Speaker 1: the best, but I guess we'll talk about that, okay,
- 1:03:26Speaker 1: our arguably Well, we'll get into that, all right, Thanks guys,
- 1:03:29Speaker 1: I will talk to you next time.