Latest / Pick Up and Deliver / The ‘Geek Asks 13
Transcript
- 0:00(soft music)
- 0:02Welcome to Pick Up and Deliver, the podcast
- 0:06where I pick up my audio recorder
- 0:07as I step out of the store
- 0:08and deliver an episode to you while I walk home.
- 0:10I'm Brendan Riley.
- 0:12(upbeat music)
- 0:14Well, good afternoon listeners.
- 0:22It's a lovely day here in suburban Chicago.
- 0:24The clouds are out, but just a little,
- 0:27it's kind of that wispy temperature
- 0:29or wispy cloud cover.
- 0:31Temperature is pretty nice.
- 0:32I'm feeling very comfy
- 0:34and I have a nice walk home.
- 0:36Well, it's been, I looked, it's been almost
- 0:38a hundred episodes or so since I did this last.
- 0:40I'm trying to do it less often
- 0:42'cause when I started doing it, that was really fun.
- 0:44And this is, it's time for another episode of The Geek Asks.
- 0:49This is a particularly narcissistic approach
- 0:52to board game podcasting, which really feels like,
- 0:54"Ah, just chatting with my friends."
- 0:56'Cause what I do is I open up board game geek
- 0:58and I go to the recent posts forum
- 1:03and I scroll through and I look at the subject lines
- 1:06of posts and without reading them,
- 1:08I respond to them as though they were questions submitted
- 1:10to me, to be answered by me here on the podcast.
- 1:13It is outrageous nonsense
- 1:16and I think really fun to do.
- 1:17I don't know why I enjoy it so much,
- 1:19but hopefully you enjoyed as well.
- 1:21If you wanna see the threads that I'm talking about,
- 1:23you can head over to board game geek guild 3269
- 1:26where you can find links to the threads on our show notes.
- 1:31I will add that I've also begun once again
- 1:35making transcripts for the show notes and posting those.
- 1:39It is an annoying amount of time to do that,
- 1:42but and I suppose if I was willing
- 1:44to have the transcripts be not good,
- 1:46it would be almost no time at all.
- 1:48But the process is I upload the episode
- 1:50to the transcription site that I found
- 1:53where it will take your episode and transcribe it.
- 1:57And then I have to read through the transcript
- 1:59and fix things that don't make sense
- 2:00because it got words wrong.
- 2:02The main thing is it gets names wrong
- 2:04and names of games wrong.
- 2:05And both of those don't work if you are not paying attention.
- 2:10The episode on Svensson and Østby for example,
- 2:15had all sorts of crazy nonsense
- 2:17whenever I would say their names.
- 2:18In fact, now that I've said their names,
- 2:19I have to go fix it in this transcript.
- 2:21So anyway, I read through the transcript
- 2:23and once it looks okay,
- 2:25I don't have time to read it perfectly,
- 2:26but I get it looking fine.
- 2:29Then I upload that as well.
- 2:31So if you're ever looking for a transcript of the show,
- 2:33they are available sometimes,
- 2:36but I'm trying to do that more often now
- 2:39because I've encounter people who are like,
- 2:41"oh, I'd like to hear your podcasts, but I can't hear.
- 2:43So is there anywhere I can read it?"
- 2:45And it stinks to say no.
- 2:47So I'm trying to fix that.
- 2:49All right, so let's jump into the geek asks.
- 2:52Once again, I am looking at the recent posts on board game geek
- 2:56and I am responding to the subject lines of the post
- 2:59as though it was a question asked of me.
- 3:01Gamifying Candyland, a thought exercise.
- 3:04I think there's something worthy
- 3:05in thinking about gamifying Candyland, of course.
- 3:08The challenge is it feels like you've forgotten
- 3:10the purpose of Candyland,
- 3:12which is to entertain very, very young children.
- 3:15The Candyland is meant to teach like taking turns, basically.
- 3:20And the basics of like, I draw a card, I move my piece.
- 3:23So the problem with gamifying Candyland is that you are then
- 3:26making it not be Candyland.
- 3:28And if you're making it not be Candyland,
- 3:30then why gamify Candyland?
- 3:32Why not just make a new game that has the mechanisms
- 3:35you're thinking you would use instead of Candyland?
- 3:38So my main instinct and response to the idea
- 3:46of gamifying Candyland is, I don't think you should
- 3:48gamify Candyland.
- 3:49All right, paced on themes and rating games in genres you hate.
- 3:57Ooh, man, I think this is definitely going to go into
- 4:00a bucket of posts I want to pay attention to.
- 4:04I think what an interesting forum theme.
- 4:07So paced it on themes.
- 4:09I think, okay, I don't generally like a game
- 4:11where the theme is paced it on.
- 4:13For me, paced it on means they had a game
- 4:16and they came up with some sort of setting for it
- 4:19and they applied the setting to the game.
- 4:22The reason I generally don't like that,
- 4:24I mean, I don't have a big problem with it if it's a loose theme.
- 4:27Azul is an example.
- 4:29The theme of Azul is you are making a mosaic.
- 4:32Fine, it doesn't matter.
- 4:34Nobody plays Azul and feels like they're in Portugal, right?
- 4:38But it is nice for it to have some sort of thing
- 4:41that it's about, even if it's only the very loose.
- 4:44I don't have a problem with that.
- 4:45Where I don't like it is when they take a theme
- 4:48that is meant to generate a story or a narrative
- 4:51and they apply it to a game that isn't meant
- 4:52to generate a story or a narrative
- 4:54and then the game doesn't make any sense.
- 4:57The things you're doing in this game don't make any sense
- 4:59for the setting or the story that they've applied.
- 5:02It feels like I've heard something about how
- 5:04Stefan Feld games tend to be like this
- 5:06that Stefan Feld doesn't actually come up with themes at all.
- 5:10He just comes up with mechanisms
- 5:12and then the publishers come up with themes.
- 5:14I don't know if that's true.
- 5:15And I feel like it's probably less true lately
- 5:18than it used to be.
- 5:19Might maybe it used to do or maybe he does come up
- 5:21with a game first and then think about a theme that would fit.
- 5:24But like Trajan is an example of a game
- 5:26that I don't feel like the theme matters at all to Trajan.
- 5:29You're just playing a bunch of many games
- 5:31getting a bunch of points
- 5:32and the theme itself is nonsense.
- 5:34So I don't like that.
- 5:35What I do like is when the game, theme and mechanisms
- 5:40play off each other in a really thoughtful way.
- 5:43I would say Ark Nova is an example of this.
- 5:46I would say a lot of Vladimir Suchy's games
- 5:48are examples of this where the ideas behind the theme of the game
- 5:53shape the mechanisms that you interact with
- 5:55even if at some level they are weird.
- 5:57Like a Praga Caput Regni is an example of a game
- 6:01where the mechanisms don't entirely fit the theme.
- 6:04Why should each turn you be limited
- 6:06in which of the actions you can take?
- 6:08There's no narrative.
- 6:10We're not provided any narrative reason
- 6:12that you couldn't just take the gray build action every turn.
- 6:17But there are some things where you can't take it
- 6:18or you have to pay a bunch of money to take it.
- 6:20Why? I don't know.
- 6:21That part's not really explained.
- 6:23But the reason for the points
- 6:25meaning what they mean,
- 6:26I like that it has a historical basis
- 6:28even if it's pretty loose.
- 6:29Now, rating games in genres you hate.
- 6:32Oh, I'm a mixed opinion about this.
- 6:34On the one hand, I feel like your ratings in Boardgamegeek
- 6:38are there for you.
- 6:39The schema that Boardgamegeek has posted of what the ratings mean
- 6:44are entirely subjective.
- 6:46They are about my opinions of games.
- 6:48And so when I play a game, it makes sense that I would rate it.
- 6:53That's part of what's going on in Boardgamegeek.
- 6:56That's the idea.
- 6:57I'm rating the games, therefore me.
- 6:59And the conversation, the utility of that rating
- 7:03for other people is only good and so far
- 7:06as they have similar tastes to me.
- 7:08But the fact that that rating then aggregates
- 7:10and counts as a vote about the game
- 7:13is the place probably where this person is chafing.
- 7:16The idea that if I rate a game low,
- 7:18because I don't like that kind of game,
- 7:20Boardgamegeek gives that game a low rating,
- 7:22even though for people who do like that kind of game,
- 7:26maybe it's the best game.
- 7:27So I can see why the idea of rating games in genres you hate
- 7:31would not be appropriate.
- 7:33Now, I would counter, or I would say,
- 7:36reviewing games in genres you hate should be a no-no.
- 7:40And let me explain.
- 7:43This is a deep held opinion I've had for a long time
- 7:45because I used to read newspaper reviews of movies.
- 7:51And for two summers, I was working at this office
- 7:54where they had a copy of this one newspaper
- 7:56called the "Saint Paul Pioneer Press" in the break room.
- 8:00And so when I would be on my break,
- 8:02I would look through the paper
- 8:03and often I would read the movie reviews in that paper.
- 8:06And the lead reviewer would always review the movie
- 8:08that was gonna sort of break the most,
- 8:11have the most biggest box office that week.
- 8:12Like his review was always the top movie.
- 8:15And the thing is, often those were horror movies.
- 8:18This guy clearly didn't like horror movies.
- 8:21Like every review of a horror movie,
- 8:22he talked about how bad it was,
- 8:24and how dumb it was, or whatever, blah, blah, blah.
- 8:27But I feel like if you're reviewing something,
- 8:29you should be in the audience of the people
- 8:32who might like the thing.
- 8:34If you're reviewing a thing,
- 8:35and you're not the target audience,
- 8:37your review is not useful to the target audience.
- 8:40So I think that reviewing really ought to have a narrower subset
- 8:45or should really involve a careful consideration
- 8:49of how you review it.
- 8:50You might say, like I generally don't like horror movies.
- 8:53I saw this movie because of this and this,
- 8:55and turns out, yeah, I didn't like it.
- 8:57If you don't like horror movies, you probably wouldn't like this.
- 8:59You'll notice that often when I talk about a game,
- 9:02I will say if that kind of game is usually your taste,
- 9:04you might like it, or this game wasn't for me,
- 9:06but it might be for you if something I said described it well.
- 9:09Like, right?
- 9:10That is part of my review philosophy,
- 9:12even though I'm not generally doing reviews,
- 9:14I'm doing first impressions.
- 9:15So, yeah, I feel like you shouldn't rate games
- 9:19in genre's event.
- 9:20One person posted, "Hello,"
- 9:22and they introduced yourself for him.
- 9:24I will say back, "Hello."
- 9:26How would you approach designing a game
- 9:28that relies on a huge amount of cards?
- 9:30Well, there's two thoughts about this.
- 9:34One thought is, I think, as you are designing things,
- 9:37you should keep component counts in mind
- 9:39that a game's viability as a thing to shop around
- 9:44is shaped significantly by the components it uses.
- 9:49A game that uses more cards will cost more
- 9:52than a game that doesn't.
- 9:53That said, cards are pretty cheap.
- 9:55I mean, as far as game components go,
- 9:57cards are not very expensive.
- 9:59So, having a game that's a couple hundred cards,
- 10:02if that's the whole thing,
- 10:03it could still be a relatively cheap game.
- 10:05I mean, we got Skyjo, that's probably a hundred cards,
- 10:07and I think it was 15 bucks or something.
- 10:09So, if your game is just cards, great.
- 10:11Now, if your game is a ton of cards and minis
- 10:15and boards and tokens and blah, blah, blah, blah, blah,
- 10:18well, then you're in a different place.
- 10:20So, I mean, my first thing would be,
- 10:22make the game you wanna make.
- 10:23You can have an eye toward components,
- 10:25but make the game you wanna make.
- 10:27Second thing is, think about whether you can increase
- 10:30the interest in the game, the replayability in the game,
- 10:33by making the cards multi-use.
- 10:35Are you sure you need a couple hundred cards?
- 10:38Is there a way you could get by with 100 of them?
- 10:41Or 104?
- 10:43I'm trying to remember the, it's good to know
- 10:45that the number of cards that are printed on a sheet,
- 10:47'cause that can make a difference in terms of pricing.
- 10:50So, I mean, the first thing I would do would be,
- 10:53I would really think about what I can do
- 10:56to making a game that fits the genre I'm going for.
- 10:59That's what I would do first.
- 11:01'Cause, you know, there's lots of good games
- 11:02with tons of cards.
- 11:03In fact, that's kind of a thing lately.
- 11:05Underwater Cities has a ton of cards.
- 11:07Ark Nova has a ton of cards.
- 11:09Terraforming Mars has a ton of cards.
- 11:11But, if you're making a really small game,
- 11:14you know, it's worth asking,
- 11:15like, why do you need all these cards?
- 11:16What is it that they're doing?
- 11:18How does having fewer cards make the game better or worse?
- 11:21Or whatever?
- 11:22So, that's, you know, it's very specific.
- 11:25Any D&D groups in hope?
- 11:27I mean, I think hope is the, is a central core value
- 11:30of D&D.
- 11:31I heard an interview with Brennan Lee Mulligan lately
- 11:34where he was talking about, he's a D&D role-playing person.
- 11:39He runs a number of live play,
- 11:42things most prominently on Dimension 20,
- 11:45on Dropout TV.
- 11:47And he talks about his philosophy of Dungeon Mastering,
- 11:50is that a good D&D game or a good role-playing story
- 11:55should present these moments of heroism
- 11:57in the moments of drama with real scary villains
- 12:00who do cause danger and there should be hope for the players.
- 12:05The players should have hope and a good story
- 12:11is often about hope.
- 12:13As I look at the heading here,
- 12:14I'm wondering if this person lives in a place called hope
- 12:17and is trying to find D&D groups to play with.
- 12:19That's probably what that means.
- 12:21Web app to visualize your collection.
- 12:24Interesting.
- 12:24This is exactly something that I am interested in.
- 12:28My son was saying he was thinking about a programming project
- 12:31where he could use the BGG app API
- 12:36to then build an interactive site for me to look at my collection.
- 12:41And wouldn't that be cool?
- 12:42Yes it would.
- 12:43Yes it would.
- 12:44When you run out of chairs at the table,
- 12:46this is always an interesting challenge.
- 12:48I run a couple board game clubs
- 12:50and there's always the problem of people
- 12:52who show up 10 minutes after everyone else.
- 12:53So everybody gets into a game
- 12:55and then somebody shows up 10 minutes late.
- 12:57All the games have started at my board game club last night.
- 12:59We added people on.
- 13:01We had two people who became parts of teams in Clue.
- 13:04Other people were playing a party game
- 13:05that you could just kind of add people into as we went.
- 13:08And then we divided up into bigger groups
- 13:10and played other games and stuff.
- 13:11But I think if you start your game night
- 13:15with some games that have flexible player counts,
- 13:17that's a really good way to do it.
- 13:19Some party games or whatnot
- 13:20so that as people come in they can join.
- 13:22And then you can shift into a more complex game
- 13:25as time goes on.
- 13:27That's what you should do.
- 13:28I think that's really the way to go.
- 13:30So that's what I would do if I,
- 13:33if we have more people than we have spaces to play.
- 13:36But what do you literally do
- 13:37if you run out of chairs at the table?
- 13:39I mean that's hard if you have a small group
- 13:42and more people show up than you can seat.
- 13:45I don't know how you solve that problem.
- 13:46You go get a bucket from the garage
- 13:48or a folding chair or some chair from another spot.
- 13:52Feels like the way that you do that.
- 13:53I don't know if that, how that fits in terms
- 13:56of what you're playing.
- 13:57It can be a real bummer to show up late to game night
- 13:59and discover everybody's already in involved games
- 14:01and you've got half hour or an hour to wait
- 14:02before you get to play something.
- 14:04But you know, I mean such is the danger
- 14:07of going to a public event, I guess.
- 14:10What's your favorite game day food?
- 14:12I think this will be the last question of the show.
- 14:15I have a lot of different things.
- 14:16I guess M&Ms.
- 14:17M&Ms are my favorite game day food.
- 14:19And they're immediately a snack, unhealthy,
- 14:22not a good choice if you're trying to watch what you're eating,
- 14:25trying to be thoughtful about your food intake,
- 14:29carrots are a better choice.
- 14:31Tomatoes are a better choice.
- 14:33But I really like M&Ms.
- 14:36I really like chips.
- 14:38When I'm eating chips and I'm playing games,
- 14:39I will eat chips with one hand and play games with the other.
- 14:42It's good to have some care
- 14:45with how you're handling people's game components.
- 14:48But generally, my favorite game day food is something tasty.
- 14:52I don't have a lot of picky stuff.
- 14:54I would be interested to the pickup and deliver community though,
- 14:57what kind of things do you like best to eat
- 14:59when you're playing games?
- 15:00Head over to board game geek guild 3269
- 15:02and share your thoughts there.
- 15:04I'd love to know.
- 15:05I'd also generally like to know what you think of the geek asks.
- 15:08It's been a year since I've done this, give or take.
- 15:10Is this a segment you'd tolerate two or three times a year?
- 15:12Or should I really hold off till I can't take it anymore?
- 15:15And then you'll tolerate it.
- 15:16Or do you skip it all away?
- 15:17If you skip it, you didn't hear this episode.
- 15:19So, ah, jokes on me.
- 15:21Well, that's about it for me today.
- 15:23I'd love to hear from you over on board game geek guild 3269
- 15:26We can send me a direct message,
- 15:27Wombat929 is my username there.
- 15:30Thanks for joining me on my walk today.
- 15:34I hope you're next walk,
- 15:35is as pleasant as mine was.
- 15:37Bye-bye.
- 15:38(upbeat music)
- 15:40(upbeat music)
- 15:43Brought to you by Rattlebox Games.
- 16:01(upbeat music)