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161.1: You're Not Supposed to Like It (w/ Mark, Jake, & Landry) Part 1
Most of the time, we play video games to be entertained. But can the medium do more than that? What happens when a video game intentionally make you, as the player, feel uncomfortable? This week, Mark from Quick Play and Jake & Landry from The Bitcast join us to discuss how intentional dissonance can be a powerful way of telling stories and creating interactive experiences. [This is part 1, the first half of the podcast, before tackling our main topic]
Check out the Quick Play podcast here: https://podcasts.apple.com/us/podcast/quick-play/id1623478883
And check out the Bitcast here…
The skinny
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