Latest / Ridiculous History / A Ridiculous Love Letter to Atari, Part One: From Pings to Pongs
Transcript
- 0:00Speaker 1: Ridiculous History is a production of iHeartRadio. Welcome back to
- 0:27Speaker 1: the show, fellow Ridiculous Historians. Thank you, as always so
- 0:30Speaker 1: much for tuning in. Let's hear it for our super producer,
- 0:34Speaker 1: Max Magnavox, Williams.
- 0:37Speaker 2: Boop Max, the expeditioner, Williams thirty three.
- 0:43Speaker 1: I believe under his belt.
- 0:45Speaker 3: I think he's the thirty third one. That's true.
- 0:47Speaker 1: That is mister Noel Brown. They called me Ben Bullen,
- 0:51Speaker 1: and we are unrepentant, unapologetic fans of video games, so
- 0:57Speaker 1: much so that you can hear our obsession come through
- 1:01Speaker 1: in casual conversation on air. You can also see video
- 1:06Speaker 1: game episodes that we have done on various shows in
- 1:09Speaker 1: the past, like Stuff of Genius, What was the first
- 1:12Speaker 1: video game And of course the legendary podcast project by
- 1:16Speaker 1: the Williams Brothers Ephemeral.
- 1:17Speaker 2: Oh my gosh, what a classic, already a classic, a
- 1:20Speaker 2: gem of the podcast world.
- 1:23Speaker 3: Guys.
- 1:23Speaker 2: I have been deep in video game nerd dem over
- 1:26Speaker 2: the past week because a friend of the show, friend
- 1:28Speaker 2: of mine, one of my oldest friends and friend of yours,
- 1:31Speaker 2: Ben Peyton, was visiting from New York and he is
- 1:35Speaker 2: a fellow video game nerd, and he helped me buff
- 1:39Speaker 2: the heck out of two characters in two different games
- 1:42Speaker 2: of mine that I had spect way way way wonkily.
- 1:45Speaker 2: One was Monster Hunter Wild's, which I really love, and
- 1:48Speaker 2: the other was Elden Ring, where I never finished the
- 1:51Speaker 2: dang game. I got stuck and it was apparently because
- 1:54Speaker 2: I was doing a faith based build. Then I had
- 1:57Speaker 2: intelligence way maxed out and it didn't make any sense
- 2:00Speaker 2: of the weapons I had. Some of that stuff is
- 2:02Speaker 2: even too nerdy for me, but not for dear Peyton,
- 2:04Speaker 2: and he helped me. And now I'm rocking it in
- 2:07Speaker 2: Volcano manner Baby.
- 2:08Speaker 1: Nice, nice, congratulations man. I think I've mentioned this on
- 2:14Speaker 1: maybe off air, but maybe on air for stuff they
- 2:16Speaker 1: don't want you to know. I will play just comfort
- 2:20Speaker 1: food video games when I'm doing QA, stuff that I
- 2:23Speaker 1: can play on mute. And I have been putting off
- 2:26Speaker 1: finishing one, a wonderful little game called Ghost of Yo Tie,
- 2:31Speaker 1: a little game.
- 2:32Speaker 3: You said I heard it was massive. How I described that.
- 2:36Speaker 1: Well, I kept putting it off, you guys. And there is,
- 2:42Speaker 1: without spoiling it, there is. It's very cinematic storytelling kind
- 2:47Speaker 1: of open world stuff. And there is this happens in
- 2:51Speaker 1: so many of these kinds of games where you get
- 2:54Speaker 1: to a point in the game where it tells you
- 2:56Speaker 1: are you sure you want to continue because you can't
- 2:58Speaker 1: go back until this mission is completed and ever since then,
- 3:03Speaker 1: I would look at our queue of qa's that I'm
- 3:06Speaker 1: saying q because that's one of Max's weird words. Uh.
- 3:09Speaker 1: I would look at our queue of qa's to conduct
- 3:12Speaker 1: to make sure we have our bleeps and bloops in
- 3:14Speaker 1: the right place, and I would go, let me just
- 3:17Speaker 1: keep doing side missions.
- 3:19Speaker 2: I do it all the time, guys, Like I'm doing
- 3:23Speaker 2: that right now in Borderlands. I'm about to get to
- 3:26Speaker 2: the Timekeepers layer, but rather than going there, I'm just
- 3:31Speaker 2: doing all the little you know, homework assignments from the
- 3:35Speaker 2: mission posts where you basically go grab a gem and
- 3:38Speaker 2: then running around and dodge you know, rippers and robots
- 3:42Speaker 2: and stuff. But I think I'm I think I'm about
- 3:44Speaker 2: ready to rip off the band aid and the scent.
- 3:47Speaker 3: It can be.
- 3:48Speaker 1: It can be bittersweet.
- 3:49Speaker 4: Man.
- 3:50Speaker 1: My guy in Yo Tai has killed every possible person
- 3:54Speaker 1: with a bounty, as as all the little fox charms
- 3:59Speaker 1: and got really the sumi e. Anyway, we are saying
- 4:03Speaker 1: that to prove our, if not our bona fides, to
- 4:08Speaker 1: prove our enthusiasm for all things video game.
- 4:11Speaker 3: Went also to show how far things have come.
- 4:13Speaker 2: Oh yeah, I mean these games are wild, man, They're huge.
- 4:17Speaker 2: The graphics have gotten to the point where it looks
- 4:20Speaker 2: like a movie sometimes, especially in the cutscenes, and just
- 4:24Speaker 2: the depth and attention to detail is staggering.
- 4:27Speaker 3: Truly is.
- 4:28Speaker 2: And I think it's evidence too by some of the
- 4:30Speaker 2: excellent video game screen adaptations that we're seeing things like
- 4:34Speaker 2: Fallout and The Last of Us. Like, games truly have
- 4:37Speaker 2: become a cinematic art form, I think more and so
- 4:41Speaker 2: now than ever, But they sure had some humble beginnings.
- 4:45Speaker 3: Speaking of bleeps and bloops.
- 4:47Speaker 1: Yeah, I consider video games a proper and legitimate form
- 4:53Speaker 1: of literature at this point, you know. And we owe
- 4:57Speaker 1: this all to the to the humble beginnings, to the
- 5:02Speaker 1: legendary games and creators of consoles who came before. So
- 5:07Speaker 1: this is going to be our two part series on
- 5:11Speaker 1: a little thing called Atari. I don't know if you
- 5:21Speaker 1: guys have ever been lucky enough to have the experience
- 5:24Speaker 1: of of like seeing an actual Magnavaux Odyssey or playing
- 5:29Speaker 1: an Atari.
- 5:30Speaker 3: It was weird.
- 5:31Speaker 1: It was such a nostalgia rush.
- 5:33Speaker 2: There's a really cool toy museum that I think we
- 5:36Speaker 2: went two together ben in Austin, Texas, and they have
- 5:39Speaker 2: a lot of the Mega drives and all these old
- 5:42Speaker 2: school machines you know, on display, you know, the museum style.
- 5:46Speaker 2: But then they also have a little corner in the
- 5:47Speaker 2: back where you can play weird old PC games. They've
- 5:51Speaker 2: got like an old you know, spect out old PC
- 5:54Speaker 2: back there and some of these systems. So that's really
- 5:56Speaker 2: the only experience I've had with it. I was a
- 5:58Speaker 2: Nintendo baby. That was what was out the Christmas, the
- 6:01Speaker 2: first Christmas I remember a video game existing.
- 6:05Speaker 1: I remember playing Super Mario one with my dad, and
- 6:09Speaker 1: we both didn't know that fireballs were unlimited once you
- 6:14Speaker 1: got the flower. We thought you might like run out
- 6:17Speaker 1: after three or ten, which made us play the game
- 6:20Speaker 1: on an entirely different level of difficulty.
- 6:22Speaker 4: You're playing like a Dark Souls game.
- 6:24Speaker 2: Yes, I distinctly remember when I first played a video game.
- 6:27Speaker 2: I would jerk the controller left and right physically with
- 6:30Speaker 2: my arms because that was just the intuitive thing that
- 6:33Speaker 2: I felt, and I'll never forget that. I must have
- 6:35Speaker 2: been like, you know, six years old, and I was
- 6:37Speaker 2: just that was what my mind wanted my arms.
- 6:39Speaker 3: Today, I still do that need to some people do
- 6:41Speaker 3: when they play.
- 6:42Speaker 2: For the people who were inexperienced, you'll see land them
- 6:45Speaker 2: a controller and they'll want.
- 6:46Speaker 3: To do the same thing.
- 6:47Speaker 1: So some people do it when they're driving.
- 6:49Speaker 4: Uh yeah, I've been playing near Tamata. I finally picked
- 6:51Speaker 4: that one up. And when you're in intense fight scenes,
- 6:54Speaker 4: I have noticed that I moved way too much and
- 6:56Speaker 4: it does nothing.
- 6:57Speaker 1: Well, it helps you. You know, who are we to judge.
- 7:01Speaker 1: I'm a big I'm guilty of doing the stand up
- 7:05Speaker 1: and walk around while thing, especially if it's really intense.
- 7:10Speaker 2: We well, not for nothing that the switch startup screen
- 7:13Speaker 2: warns you to fix the little loop around your wrists
- 7:16Speaker 2: in case you fling the damn thing through a plate
- 7:19Speaker 2: glass window. You know, wait, the switch too, it's got
- 7:24Speaker 2: you know that you can remove the controllers.
- 7:26Speaker 3: That still does sort of a kind of things. And
- 7:29Speaker 3: they do have these little wrist.
- 7:30Speaker 2: Straps, and I guess it's more to cover their butts
- 7:33Speaker 2: use someone does something dumb.
- 7:34Speaker 3: But I always crack up when I see that.
- 7:36Speaker 1: And this is one of our favorite times of the week. Folks,
- 7:40Speaker 1: when we get to hang together and record one of
- 7:43Speaker 1: our favorite shows, Ridiculous History. Our research associate for this
- 7:47Speaker 1: series is none other than Magnavox Williams himself.
- 7:50Speaker 3: Magnific Max.
- 7:51Speaker 1: Yeah, so thank you, Max. And what we're seeing here
- 7:55Speaker 1: is a lot of video game journalism and a lot
- 7:57Speaker 1: of video game historians share similar experiences to what we
- 8:02Speaker 1: just described. You know about Nintendo, you know about Sega.
- 8:06Speaker 1: If you were a rich kid, you might have had
- 8:07Speaker 1: a neo geo no offense, and of course PlayStation. But
- 8:12Speaker 1: there's one word term concept that has sort of dominated
- 8:18Speaker 1: the history of video games, and that is none other
- 8:22Speaker 1: than atari.
- 8:23Speaker 2: And I gotta say before digging into this excellent research
- 8:27Speaker 2: brief courtesy of Magnavox Max, I didn't know the origin
- 8:30Speaker 2: of that word. And we're going to get into that
- 8:33Speaker 2: and it's it's pretty clever actually. So let us set
- 8:36Speaker 2: our minds back to nineteen hundred and sixty nine, in
- 8:40Speaker 2: the earliest days of Atari, before it was when it
- 8:43Speaker 2: was just you know, a glimmer in the eye of
- 8:46Speaker 2: two guys, Nolan Bushnell and Ted Dabney, who met in
- 8:51Speaker 2: nineteen sixty nine when they were working for another really
- 8:54Speaker 2: cool company called Ampex in Redwood City, California, and just
- 8:58Speaker 2: to have an audio nerd moment for a second, Ampas
- 9:00Speaker 2: makes has made tape, magnetic tape and reel to reel machines,
- 9:05Speaker 2: and now there are really cool plug in versions of
- 9:09Speaker 2: Ampex tape machines that sort of emulate the different types
- 9:12Speaker 2: of magnetic tape and the different speeds that the reels
- 9:15Speaker 2: would run at. So Ampex looms large in the world
- 9:18Speaker 2: of pro audio even to this day.
- 9:20Speaker 1: And these guys, Nolan Bushnell and Ted Dabney, we're following
- 9:25Speaker 1: up on an obsession that Bushnell had had ever since
- 9:30Speaker 1: his college days as an electrical engineering student in Utah.
- 9:35Speaker 1: This is also coming to us, by the way, courtesy
- 9:38Speaker 1: of great work by Keza MacDonald at IGN dag Spicer
- 9:42Speaker 1: for the Computer History Museum and of course Jamie Lindino
- 9:46Speaker 1: for PC mac all right, so Bushnell, he's fascinated, you
- 9:50Speaker 1: guys with one of the very first video games, something
- 9:53Speaker 1: called Space War.
- 9:55Speaker 2: That was an MIT thing, right, didn't that like run
- 9:57Speaker 2: in a lab basically a MIT and P would pop
- 10:00Speaker 2: through to play it and it was about the only
- 10:02Speaker 2: way you could get your hands on it.
- 10:03Speaker 3: It was a huge.
- 10:04Speaker 1: Computer at MIT and that came to us courtesy of
- 10:09Speaker 1: a professor Steve Russell and two of his students. And
- 10:13Speaker 1: this is nineteen sixty two, so very early days. Bushall
- 10:16Speaker 1: would grab one of his frat bros. And instead of
- 10:19Speaker 1: you know, going out and raising caine and drinking cheap beer,
- 10:23Speaker 1: they would sneak into the Computer.
- 10:25Speaker 2: Labs engineering frat bros Duda party, I guess space.
- 10:29Speaker 1: Yeah, no, maybe they had beer while they were doing that. Yeah,
- 10:32Speaker 1: we don't know, we don't know.
- 10:34Speaker 4: They definitely had beer, as we'll get to later to
- 10:36Speaker 4: the story.
- 10:37Speaker 2: Oh that's right, the Lucy goosey office policies of the
- 10:42Speaker 2: Atari company. Whenever we talk about this era of computing,
- 10:45Speaker 2: and I'm probably a broken record at this point, but
- 10:47Speaker 2: I always have to recommend the excellent AMC show Halt
- 10:51Speaker 2: and Catch Fire, which is about like the earliest days
- 10:55Speaker 2: of you know, Texas Instruments and what led to the
- 10:59Speaker 2: personal computer. Somewhat fictionalized for sure, but it has to
- 11:03Speaker 2: do with the Silicon Prairie, which was where Texas Instruments
- 11:07Speaker 2: was created, and then some folks that start get their
- 11:09Speaker 2: start there end up migrating to Silicon Valley and kind
- 11:12Speaker 2: of making that what it is, but excellent needle Drops,
- 11:15Speaker 2: just a fabulous show about the earliest days of computer nerdery.
- 11:20Speaker 1: And Bushnell was definitely Here's why we want to spend
- 11:23Speaker 1: some time on his college education because Bushnell was definitely
- 11:27Speaker 1: in the right place at the right time. This is
- 11:30Speaker 1: a very new, nascent, emergent industry. Computer graphics, like the
- 11:36Speaker 1: idea of computer graphics are invented at his alma mater
- 11:40Speaker 1: at the University of Utah in the nineteen sixties by
- 11:43Speaker 1: a guy named Ivan Sutherland, a pioneer of computer science.
- 11:47Speaker 1: And if you looked around the world of academia and
- 11:51Speaker 1: Ivory Towers at the time, the University of Utah was
- 11:56Speaker 1: one of the primo spots to learn about computer They
- 12:00Speaker 1: had cutting edge equipment for their era.
- 12:03Speaker 2: State of the art, which by today's standards would probably
- 12:06Speaker 2: be laughable, and you could probably do the same level
- 12:10Speaker 2: of programming on a smart fridge. Today you hear about
- 12:13Speaker 2: people putting doom on smart fridges and stuff like that.
- 12:17Speaker 2: You know, unlike a frickin' what do you call it,
- 12:19Speaker 2: a tamagotchi. It's just it's incredible how much things have
- 12:22Speaker 2: shrunken down in terms of physical size, and just the
- 12:25Speaker 2: amount of power you can pack into the smallest spaces.
- 12:28Speaker 1: One hundred percent. Yeah, So the stuff that was state
- 12:31Speaker 1: of the art in the early nineteen sixties, if you
- 12:33Speaker 1: looked at it now, it'd be more like an artistic statement,
- 12:37Speaker 1: but it's it's powerful history. So Space War, one of
- 12:41Speaker 1: the earliest video games, our buddy Bushnell is one of,
- 12:45Speaker 1: is in rarefied air. He's one of the very few
- 12:48Speaker 1: individuals who can play these kind of games on campus computers.
- 12:52Speaker 1: And at the same time, there's something, there's some parallel
- 12:57Speaker 1: experiences that inform his career. For sure.
- 13:01Speaker 2: We're talking about the arcade, and when we think of
- 13:03Speaker 2: an arcade today, we think of, you know, that little
- 13:06Speaker 2: cove at your local mall, especially growing up that had
- 13:10Speaker 2: like arcade cabinets. The first time I ever saw a
- 13:12Speaker 2: game like Mortal Kombat was at my local mall.
- 13:15Speaker 3: Arcade.
- 13:16Speaker 1: A game that has four different players, like teenage Routing,
- 13:20Speaker 1: Ninja Turtles X Men had more than four. Those were
- 13:24Speaker 1: those were great ways to bond with your friends. And
- 13:28Speaker 1: I got to tell you the I can't wait till
- 13:30Speaker 1: we all go to Japan with each other because the
- 13:33Speaker 1: arcades there, the arcade culture is very much alive, and
- 13:36Speaker 1: they took what was happening in the United States and
- 13:39Speaker 1: just went hollwild with it.
- 13:41Speaker 2: For sure, we're super lucky here in Atlanta to have
- 13:45Speaker 2: some pretty incredible Japanese inspired arcades, I believe. At Perimeter Mall,
- 13:51Speaker 2: there's a place that does all these gotchapong machines, and
- 13:54Speaker 2: then they have like all the crazy Japanese rhythm games.
- 13:56Speaker 2: And then at another mall, Comelin Mall, there's a place
- 14:01Speaker 2: called Round One that is incredibly heavy on the Japanese
- 14:06Speaker 2: arcade machine fighters and rhythm game stuff that you would
- 14:09Speaker 2: really only typically see at a con or something or
- 14:13Speaker 2: you know, in Japan. To your point, but bush Nell
- 14:16Speaker 2: is doing a little summer job situation, or maybe a
- 14:21Speaker 2: holiday job, make a little extra money at an arcade
- 14:24Speaker 2: at the time, and we're seeing mainly pinball machines. In
- 14:27Speaker 2: the early days of arcades, bing bing bang bang bong
- 14:30Speaker 2: coin operated pinball machines, and the early days of that
- 14:33Speaker 2: are very beautifully portrayed in the film Licorice Pizza from
- 14:38Speaker 2: Paul Thomas Sanderson. So just do check that one out
- 14:40Speaker 2: too if you want to get a glimpse into this
- 14:42Speaker 2: period in time. They were as we said, coin operated
- 14:47Speaker 2: entertainment halls, similar to slot machines or pachinko parlors you
- 14:51Speaker 2: might see over in Japan, games of chance, ways to
- 14:55Speaker 2: win prizes, things like that.
- 14:57Speaker 1: And so bush Nell looks around at this, and so
- 15:00Speaker 1: as huh, I wonder if I can combine these two
- 15:05Speaker 1: ideas of computer games and arcades places where people would
- 15:10Speaker 1: gather for recreation. And so he essentially he's coming up
- 15:14Speaker 1: with this concept of the classic nineteen eighties arcade. Now
- 15:19Speaker 1: you have game cabinets that take a quarter or what
- 15:22Speaker 1: have you, places where the parents can drop the teens
- 15:26Speaker 1: off all Saturday, you know, and give them a little
- 15:29Speaker 1: pocket money for the food court. This concept of the
- 15:34Speaker 1: halcyon days of arcade halls. It probably would have happened
- 15:39Speaker 1: independently at some point, but the way history shakes out,
- 15:43Speaker 1: it happens because of Bushnell and Atari, and it takes
- 15:49Speaker 1: a while to get there though, because these guys are
- 15:53Speaker 1: him and his associate Ted Dabney. They're making the first
- 15:58Speaker 1: version of this stuff. The guys who say, let's take
- 16:01Speaker 1: some of these cool computer games that have been hidden
- 16:06Speaker 1: in universities, let's monetize them, let's make them operate based
- 16:11Speaker 1: on coin insertion, and let's make a company that sells
- 16:15Speaker 1: this idea. Now, the etymology may be weird, but the
- 16:19Speaker 1: name of the name of the company that they started
- 16:22Speaker 1: working for when they were envisioning this idea, we don't
- 16:26Speaker 1: know the etymology too well, but it is called Nutting Associates.
- 16:31Speaker 2: Ha ha he he hah, not to be confused with
- 16:34Speaker 2: Coming Georgia, which we love to talk about. The game
- 16:44Speaker 2: that they started was called Computer Space. This was their
- 16:49Speaker 2: first time obviously there still heavily influenced by Space War.
- 16:54Speaker 2: So they work on this game called Computer Space that's
- 16:56Speaker 2: released in nineteen seventy one. It didn't exactly set the
- 16:59Speaker 2: world on fire and was viewed as something of a
- 17:02Speaker 2: failure by the brass over at Nutting, but it was
- 17:07Speaker 2: a pretty big swing and it still sold fifteen hundred
- 17:10Speaker 2: units and made Bushnell and Dabney Bushnell rather and Dabney
- 17:15Speaker 2: enough cash to kind of go out on their own
- 17:19Speaker 2: and start their own company focusing on coin operated electronic games.
- 17:24Speaker 1: And it's really cool that they got a slice of
- 17:26Speaker 1: the pie from those sales and that R and D
- 17:29Speaker 1: because that doesn't always happen in tech companies.
- 17:32Speaker 2: As we know, so out of thievery and tech and
- 17:36Speaker 2: back in these days too, you know, industrial espionage things
- 17:39Speaker 2: like that I've often talked about. It's a different world,
- 17:41Speaker 2: but similar development process electronic instruments, like by Japanese companies
- 17:47Speaker 2: like Roland. They would cover up the proprietary components on
- 17:53Speaker 2: the circuit boards inside of these things with like different
- 17:56Speaker 2: material so that if anyone were to snap a picture
- 17:58Speaker 2: of the circuit board, they couldn't see the layout of
- 18:02Speaker 2: these like chips that would make the sounds that the
- 18:05Speaker 2: role in said JUNO one, O six would make. And
- 18:08Speaker 2: also down the line led to some some flaws because
- 18:11Speaker 2: these coatings would build up moisture underneath, et cetera. But
- 18:14Speaker 2: they were doing it for real reasons, which was just
- 18:17Speaker 2: a real cutthroat kind of space race space war for sure.
- 18:22Speaker 1: And we also we also see, you know, across various industries,
- 18:27Speaker 1: we see that employees, often very brilliant talented employees might
- 18:33Speaker 1: not get their work recognized, right. They just get their salary,
- 18:37Speaker 1: but they don't get a share of the profits from
- 18:39Speaker 1: their amazing ideas. So good on you Nutting for paying
- 18:44Speaker 1: these guys out a little bit extra. They got enough money,
- 18:49Speaker 1: as we said, to create their own company that they
- 18:52Speaker 1: originally were going to call Sizogy, which is a real word.
- 18:57Speaker 1: It's spelled s yz y g y.
- 19:00Speaker 3: Great word.
- 19:00Speaker 2: It can be a thing referring to alignment between celestial
- 19:04Speaker 2: bodies in opposition, or if you wanted to make a
- 19:07Speaker 2: little more broad, just a pair of connected or corresponding things.
- 19:12Speaker 1: Yeah, and it turns out that they would have to
- 19:17Speaker 1: change the name. They founded it in nineteen seventy one,
- 19:20Speaker 1: but then they learned the name was already in use
- 19:23Speaker 1: out there in California, so they changed the name of
- 19:27Speaker 1: their company to Atari Incorporated in nineteen seventy two. And
- 19:32Speaker 1: I think we're all very interested in the etymology here
- 19:37Speaker 1: because that is a Japanese word that is used when
- 19:41Speaker 1: we're talking about the Chinese game Go. Have you guys
- 19:44Speaker 1: ever played Go?
- 19:45Speaker 3: I haven't. My first exposure to it was.
- 19:48Speaker 2: In the movie Pi, And I know that it is
- 19:51Speaker 2: beloved by a lot of computer programmer types and you know,
- 19:54Speaker 2: any other enthusiasts of these types of strategy games.
- 19:57Speaker 3: But it does have a I think there's.
- 19:59Speaker 2: Like an unlimited number of moves or it's some kind
- 20:02Speaker 2: of like insane number of combinations of moves and that's
- 20:06Speaker 2: what it's known for. So you can really easily see
- 20:09Speaker 2: how someone that was interested in that board game might
- 20:11Speaker 2: be able to parlay that.
- 20:12Speaker 3: Kind of stuff into a video game.
- 20:15Speaker 1: It's so it's so hard, man, especially when you're playing
- 20:19Speaker 1: with someone who is very familiar with the game or
- 20:22Speaker 1: invested in it. I always enjoy playing Go, and I
- 20:26Speaker 1: don't think I will ever win against someone who knows
- 20:29Speaker 1: what they're doing.
- 20:30Speaker 2: I've never even attempted it. It just seems a little
- 20:32Speaker 2: over above my pay grade. But I'm fascinated by the
- 20:34Speaker 2: culture surrounding it is. It is widely known as being
- 20:38Speaker 2: a game for brainy types.
- 20:41Speaker 1: So this is okay. So Chinese game Japanese word or
- 20:46Speaker 1: taru taru a taru literally meaning to hit a target ataru,
- 20:54Speaker 1: And in this context, the name Atari means something kind
- 21:00Speaker 1: of like I'm about to win clever. Yeah, like a check, right,
- 21:05Speaker 1: like a pre a pre winning declaration. Yes, yeah, like
- 21:08Speaker 1: check and chess. And this is I think it's a
- 21:11Speaker 1: really smart name because it is aspirational too. It's telling
- 21:15Speaker 1: you that you by played an Atari game or yourself
- 21:19Speaker 1: about to win.
- 21:20Speaker 2: It's also good branding because some other options that they
- 21:23Speaker 2: were considering were SENTI sente and Hane, which to me
- 21:27Speaker 2: on paper would not be immediately clear how to pronounce,
- 21:30Speaker 2: whereas Atari is clear, instantly snappy, and it just I
- 21:35Speaker 2: don't know, it has a nice ring to it.
- 21:36Speaker 1: Yeah, Hani, I appreciate that point. This occurred to me
- 21:40Speaker 1: as well. Hotta would be off putting to American consumers.
- 21:45Speaker 3: Now pronounce it hain.
- 21:46Speaker 1: Everybody would pronounced like hey because Haynes was a thing.
- 21:49Speaker 1: They would be like video game underwear. So another cool
- 21:55Speaker 1: thing that Atari had going for them was better technology. Dabney,
- 22:00Speaker 1: the co founder we mentioned earlier, he invented the early
- 22:04Speaker 1: tech that allowed dots to move on a screen without
- 22:08Speaker 1: having a room sized computer powering them.
- 22:11Speaker 2: Yeah, I think we're talking about early versions of microprocessors
- 22:16Speaker 2: and integrated circuits. I think that's kind of Again, I'm
- 22:20Speaker 2: not an expert, but I'm fascinated by this stuff. So
- 22:22Speaker 2: it was called the spot motion circuit, And to your pointment,
- 22:26Speaker 2: at allowed a dot to move up and down, left
- 22:28Speaker 2: and right on a screen two dimensional space.
- 22:31Speaker 3: And it was very different from the Megamegamega Lab.
- 22:35Speaker 2: You know bound computers that powered space war. Yeah, these
- 22:40Speaker 2: were still quite large though. We were talking about the
- 22:42Speaker 2: early days of arcade cabinets.
- 22:44Speaker 1: Yeah, these are still big, like refrigerator sized pieces of
- 22:50Speaker 1: furniture that can play a game with you, and like
- 22:53Speaker 1: the later smart fridges.
- 22:55Speaker 3: Isn't it funny?
- 22:55Speaker 1: How now?
- 22:55Speaker 2: Our buddy Matt Frederick from Stuff That I Want You
- 22:57Speaker 2: to Know has one of these, but they have the
- 23:00Speaker 2: like sort of nostalgia arcade machines that just look big
- 23:03Speaker 2: on the outside, but inside it's probably all in a
- 23:05Speaker 2: raspberry pie or something like that, like a freaking pinky sized,
- 23:09Speaker 2: you know device.
- 23:10Speaker 1: That's how my emulator is too. It's a I bought
- 23:14Speaker 1: the not the nostalgia one, but the paired down in
- 23:18Speaker 1: form factor pared down console thing like.
- 23:21Speaker 3: A desktop size, right.
- 23:22Speaker 1: It looks tight. It looks like the size of a
- 23:24Speaker 1: small hard drive, I know drive.
- 23:27Speaker 3: Yeah, which are cool.
- 23:28Speaker 2: Yeah, mascot one that straight up sits on the ground
- 23:31Speaker 2: and looks like it's really really has a lot of
- 23:34Speaker 2: great fighting games, has insane has like every game on it,
- 23:36Speaker 2: like everyone you could possibly imagine.
- 23:39Speaker 3: So at this point.
- 23:40Speaker 2: In nineteen seventy two, bush Now went to a demo
- 23:44Speaker 2: of the first ever home video game console to Max's nickname,
- 23:50Speaker 2: the Magna Vox Odyssey, which was a little very seventies
- 23:55Speaker 2: looking brown.
- 23:56Speaker 3: And based plastic box.
- 23:58Speaker 1: Yeah, yeah, this thing, it reminds me of wood grain,
- 24:03Speaker 1: but that's just because of the time, which senties very like.
- 24:07Speaker 2: Yeah, it looks like like wood paneling you'd see in
- 24:09Speaker 2: seventies homes and kitchens.
- 24:11Speaker 1: You know, we're gonna sit on the papa sad and play. Magnavox.
- 24:15Speaker 1: Might make it to the waterbed.
- 24:16Speaker 3: Yep, yep, curl our toes in the shag carpets.
- 24:21Speaker 1: I love it. Please check out our episode on Stuff
- 24:26Speaker 1: of Genius for more about the Magnavox Odyssey. This thing
- 24:31Speaker 1: did something amazing as an at home console. You were
- 24:34Speaker 1: able to play different games, multiple different games. Now they
- 24:39Speaker 1: were all silence, but you would see things like table
- 24:42Speaker 1: tennis that probably looks familiar to a lot of people.
- 24:45Speaker 1: And the Magnavox was pretty successful. It sold around three
- 24:48Speaker 1: hundred and thirty thousand units across North America and Europe
- 24:52Speaker 1: when it was released.
- 24:54Speaker 2: For sure, And while it did allow you to play
- 24:56Speaker 2: different games, they were, like you said, silent bend games,
- 24:59Speaker 2: including the delightfully charmingly named table tennis or Tennis for two.
- 25:04Speaker 2: Maybe that's different. I think this one was just called
- 25:06Speaker 2: table tennis. We didn't mention Tennis for two. That comes
- 25:08Speaker 2: into Nope, that was the very very very early game.
- 25:12Speaker 2: Tennis for two is in nineteen fifty eight.
- 25:14Speaker 3: Insane.
- 25:15Speaker 2: Anyway, this machine was limited to what it had inside
- 25:18Speaker 2: of it, like these were hard programmed little carture games.
- 25:22Speaker 3: There were no cartriges yet at this point.
- 25:24Speaker 1: Yes, and there had been those games we mentioned previously,
- 25:28Speaker 1: Tennis for two and fifty eight, Space War and sixty two,
- 25:31Speaker 1: and then there have been more commercial games like Computer
- 25:36Speaker 1: Space of course. But the mythical force, the behemoth that
- 25:41Speaker 1: was to change video games forever, is coming on to
- 25:45Speaker 1: the stage.
- 25:46Speaker 3: It is Paula No, no, no, no. Oh man, what
- 25:50Speaker 3: a banger that is. And again it's so quite looking
- 25:53Speaker 3: back on it.
- 25:53Speaker 2: You got these little little white bars on either side
- 25:56Speaker 2: of the screen, and then the little dots that were
- 25:59Speaker 2: able to move up, down, left and right, and it
- 26:01Speaker 2: was all just based on you know, what's the word
- 26:05Speaker 2: I'm looking for, the trajectory, you know, like physics, kind
- 26:08Speaker 2: of the most basic of physics, Like the ball would bounce,
- 26:11Speaker 2: you'd move the paddle so it would bounce and then
- 26:13Speaker 2: catch it on the other side.
- 26:14Speaker 1: I love it. There's a live action. That's a weird
- 26:17Speaker 1: way to say it, but there's a live action pulling
- 26:19Speaker 1: machine that's actually quite popular in Japanese arcades.
- 26:23Speaker 3: It's the only cattles stand by that sounds intense. How
- 26:25Speaker 3: does that work? It's like literally cool. It's like a
- 26:27Speaker 3: ball and paddles.
- 26:28Speaker 1: It's like it's like tron kind of. It's similar to
- 26:34Speaker 1: air hockey, but there's no hockey. It's all magnet magnetized stuff.
- 26:38Speaker 3: So is it vertical though, or is it like.
- 26:40Speaker 1: No, it's horizontal. I got you, gott and so you've
- 26:43Speaker 1: got your little your uh, you've got your little line
- 26:47Speaker 1: that functions as your paddle, and there's a square that
- 26:50Speaker 1: looks like a live action pixel and it boops and
- 26:54Speaker 1: bops around and it gets really intense.
- 26:56Speaker 3: I bet yeah. It also reminds me.
- 26:58Speaker 2: I mean, it's it's it's not the same, but it's
- 27:00Speaker 2: level similarity to fostball.
- 27:03Speaker 1: Oh yeah, yeah, yeah, yeah yeah, especially with the fact
- 27:07Speaker 1: that it can be so weirdly competitive.
- 27:11Speaker 2: Guys, I'm just gonna put out right now, we're about
- 27:13Speaker 2: to do a few episodes on the history of kind
- 27:16Speaker 2: of interesting niche sports, and I put forth that we
- 27:19Speaker 2: should maybe add to that down the line and do
- 27:21Speaker 2: one on.
- 27:21Speaker 3: The history of foosball for sure.
- 27:23Speaker 2: Yeah, and I had early ones were hand carved, and
- 27:26Speaker 2: I would love to hear more about them.
- 27:28Speaker 1: All right, let's put on the list. I'm also glad
- 27:30Speaker 1: that those real life Pong machines in Japan are located
- 27:35Speaker 1: in arcades not in bars, because just like foosball plus
- 27:40Speaker 1: a couple of beers with the buddies, that stuff could
- 27:43Speaker 1: get intense.
- 27:44Speaker 3: You know, can ever?
- 27:45Speaker 1: Yeah?
- 27:46Speaker 2: Yeah, So Pong was the very first release of this
- 27:50Speaker 2: new company Atari. Yeah, yeah, and it is the first
- 27:55Speaker 2: project of the company.
- 27:57Speaker 1: There's another guy we need to introduce also of a
- 28:00Speaker 1: former Ampex employee, Al Alcorn, cool name Al Already Ampex
- 28:06Speaker 1: is a big name in audio and video recording. This
- 28:11Speaker 1: gives Alcorn the background he needs, the training he needs
- 28:16Speaker 1: to design the game called Pong, and when he starts,
- 28:19Speaker 1: there are no microprocessors at this time, so he builds
- 28:23Speaker 1: Pong using analog circuitry and very very few people knew
- 28:29Speaker 1: how to design in this new field we're calling digital video.
- 28:34Speaker 1: So the first prototype for Pong is a wooden cube
- 28:38Speaker 1: covered with yes fox wood grain as screen, two knobs,
- 28:43Speaker 1: and then a coinbox because they're not given up on
- 28:45Speaker 1: the coin idea.
- 28:46Speaker 3: Mm hm, whipping got no gas tank, but it's still
- 28:48Speaker 3: got wood grain. It's true.
- 28:50Speaker 2: And this is coming from Dag Spicer over at the
- 28:52Speaker 2: Computer History Museum. So let's get down to the display.
- 28:57Speaker 2: We know what the device looks like, but you know,
- 28:59Speaker 2: there weren't like LCD monitors at this point. What are
- 29:03Speaker 2: we talking here? How would you how would you make
- 29:05Speaker 2: you know, turn those bits into into video.
- 29:09Speaker 1: Yeah, it's a good question. Well, it depends on how
- 29:12Speaker 1: much money you're willing to spend at the TV store.
- 29:16Speaker 3: I guess we're talking about prototype stuff at this point, right, right.
- 29:19Speaker 1: Right, So Al is not shelling out for the top
- 29:21Speaker 1: of the line boob Tube. Instead, they buy a cheap
- 29:25Speaker 1: twelve inch black and white TV set from just a
- 29:29Speaker 1: store up the way, and they use that in place
- 29:32Speaker 1: of a standalone display because the standalone display is kind
- 29:36Speaker 1: of expensive at the time, and this is a prototype, right,
- 29:38Speaker 1: we just want to prove that it works, then we
- 29:41Speaker 1: can worry about making it sexy.
- 29:50Speaker 2: So they have their sort of makeshift headquarters at a
- 29:53Speaker 2: tavern called Andy Caps, which is I believe that was
- 29:55Speaker 2: isn't that guy the guy that has the hot Fries. Yes,
- 29:58Speaker 2: he's a He's also like a you know, A when
- 30:00Speaker 2: he comic strip fell. This is in Sunnyvale, which I
- 30:05Speaker 2: believe is a suburb of San Francisco. Bushnell's got pals there.
- 30:10Speaker 2: They set it up there as sort of a testing ground,
- 30:12Speaker 2: and it gets pretty popular.
- 30:13Speaker 1: Yeah, it's like his his cheers, his local. It's where
- 30:17Speaker 1: he goes to unlined after work. So of course he
- 30:21Speaker 1: has friends there and he knows management. And a few
- 30:24Speaker 1: days after they install the machine, they realize that it
- 30:29Speaker 1: is stopped working. This is not uncommon with prototypes. But
- 30:34Speaker 1: when Al comes in to the bar to check out
- 30:37Speaker 1: what's going on, he says, oh, wait, PAUNG hasn't failed.
- 30:41Speaker 1: It's just entirely choked up with quarters.
- 30:45Speaker 3: They gorged with coins.
- 30:47Speaker 1: So many people are playing this game that it can't
- 30:51Speaker 1: accept any more quarters, so it's not going to work.
- 30:53Speaker 3: We got to envy out the coin box.
- 30:55Speaker 2: This is good data, man, because it really proves to
- 30:58Speaker 2: them that this thing might have some legs and the
- 31:01Speaker 2: ability to be rolled out to a much larger audience.
- 31:05Speaker 1: Yeah. And Bushnell is having one of those watershed moments
- 31:11Speaker 1: because his dreams are being proving correct, right and he says,
- 31:15Speaker 1: this could be much bigger than just a corner at
- 31:18Speaker 1: old Andy Capps. We had already noted that the magne
- 31:22Speaker 1: Vox Odyssey likely inspired Bushnell and co. To create polng
- 31:27Speaker 1: in the first place. And this also was wetting the
- 31:31Speaker 1: appetite of the consumer market because more and more people
- 31:35Speaker 1: were familiar with the idea of at home video games.
- 31:39Speaker 1: And this makes Bushnell think, wait, we can wake way
- 31:44Speaker 1: more money selling directly to somebody's house than we can
- 31:49Speaker 1: just putting a machine in a bar and waiting for
- 31:51Speaker 1: quarters to roll in.
- 31:52Speaker 2: Right, they're already jumping ahead to the next phase, not
- 31:55Speaker 2: just like rolling these things out as arcade machines and
- 31:57Speaker 2: some of those arcades of bush youth.
- 32:00Speaker 3: Let's just put it right in folks living rooms.
- 32:03Speaker 1: Absolutely, and this is a this is a pretty aggressive
- 32:08Speaker 1: demand to lay on our pal al So we're saying, Okay,
- 32:13Speaker 1: you already did a great job making this thing and
- 32:16Speaker 1: getting the form factor smaller than we could have imagined. Kudos,
- 32:21Speaker 1: Tally Ho. I need you to make it even smaller
- 32:24Speaker 1: so we can sell it to kids at home. This
- 32:27Speaker 1: is where Alkhorn creates kind of a video game Avengers
- 32:31Speaker 1: or Justice League, a hit spot a team in Grass Valley,
- 32:34Speaker 1: which is out in California's historic Gold Country, and they say, okay,
- 32:40Speaker 1: we're as a team. We're going to figure out how
- 32:42Speaker 1: to implement a custom integrated circuit that allows us to
- 32:48Speaker 1: hack the economy of scale so we can produce Pong
- 32:51Speaker 1: at a massive level and keep the price competitive, because
- 32:56Speaker 1: you know, it doesn't matter how good it is if
- 32:58Speaker 1: people can't afford to pay for.
- 33:00Speaker 2: It, right, exactly. Those are the ones that you mentioned
- 33:03Speaker 2: that only like the doctor's kids had in your neighborhood.
- 33:06Speaker 1: So why are they in Gold Country. They're doing this
- 33:09Speaker 1: because they want to get away from the hubbub and
- 33:12Speaker 1: distraction of Atari's main production facilities in Silicon Valley, which
- 33:17Speaker 1: are already you know, cranking out arcade machines.
- 33:19Speaker 2: Right, So from this more solitary kind of atmosphere, they
- 33:23Speaker 2: brought in a few new faces, Bob Brown and Harold Lee,
- 33:27Speaker 2: who were some engineers whose task was to fit this
- 33:31Speaker 2: entire game onto a single chip.
- 33:34Speaker 3: This is a taller.
- 33:35Speaker 1: Yeah, it's tall milkshake to sip for sure, and they
- 33:39Speaker 1: are able to figure this out. Spoiler right, anybody who
- 33:44Speaker 1: lives in twenty twenty six knows this. But there is
- 33:47Speaker 1: an endearing and inspiring startup energy cinematic story to it
- 33:53Speaker 1: because the wiring is done by Al's wife, Katie. It's
- 33:56Speaker 1: like a family affair, which I find so endearing.
- 33:59Speaker 2: And this is why keep bringing up Halt and Catch
- 34:01Speaker 2: Fire because it really shows this kind of early punk
- 34:03Speaker 2: rock spirit of like the earliest computer makers and you know,
- 34:07Speaker 2: folks doing things in their garage. And I can't recommend
- 34:10Speaker 2: that show enough because every time I hear about someone's
- 34:12Speaker 2: wife doing a thing like in the bedroom or whatever,
- 34:15Speaker 2: the using the space and the materials they had, that's
- 34:18Speaker 2: what my mind jumps to. So this product was able
- 34:22Speaker 2: to be built, and it was an instant success when
- 34:25Speaker 2: the massive retailer Sears decided to take.
- 34:29Speaker 3: It on as an item that they would.
- 34:31Speaker 2: Have for So check out our Seiers episode by the way, folks, Yeah,
- 34:35Speaker 2: instant houses, well not instant, but you know catalog.
- 34:37Speaker 1: Houses, mail order houses.
- 34:39Speaker 2: Yet you know william s Burrow's house he passed away
- 34:42Speaker 2: a while ago, but his state manager, whose name is
- 34:45Speaker 2: escaping me, just passed away last week. And this house
- 34:48Speaker 2: that this guy maintained william S Burrow's final residence was
- 34:51Speaker 2: in fact a Sears catalog house.
- 34:53Speaker 1: Oh, nice, nice, I believe my parents first house was
- 34:57Speaker 1: a Sears catalog.
- 34:58Speaker 3: That's cool.
- 34:59Speaker 1: Did they I'll have it.
- 35:01Speaker 3: No, they sold it in the nineties, nineteen nineties, just
- 35:06Speaker 3: to verify it.
- 35:07Speaker 1: Now we know that this can be the deciding factor
- 35:12Speaker 1: for any startup company's success when a larger company offers
- 35:16Speaker 1: you visibility, promotion, and distribution. So Sears, you know they're
- 35:21Speaker 1: a big dog. They're not ordering Atari products one at
- 35:25Speaker 1: a time. They order two hundred thousand units as their
- 35:28Speaker 1: very first individual order. This is a huge challenge for
- 35:33Speaker 1: this up and comer Atari because now they have to
- 35:35Speaker 1: make two hundred thousand units in time for the nineteen
- 35:40Speaker 1: seventy five Christmas season. So they rush to find extra
- 35:43Speaker 1: assembly buildings. They're hiring staff left and right. They do
- 35:49Speaker 1: get it over the finish line. They make this Sears
- 35:52Speaker 1: Pong game. It's rebranded as Telgames. Get it like television games,
- 35:58Speaker 1: and it becomes you know, it's like the Elmo back
- 36:01Speaker 1: in the day. It's the Muscow Christmas gift t.
- 36:04Speaker 2: HI jingle all the way. Indeed, Yeah, good problem to have,
- 36:08Speaker 2: but certainly required some what they call in the games
- 36:10Speaker 2: industry today crunch. But things aren't all, you know, sunshine
- 36:16Speaker 2: and daffodils. For the Atari company, they run into pretty
- 36:19Speaker 2: quickly some legal hurdles.
- 36:21Speaker 1: Yeah, this is not all trumpets and angel farts for
- 36:24Speaker 1: these guys. It's nineteen seventy four and the creator of
- 36:29Speaker 1: the Magnavox Odyssey, Ralph Behar says to his employers. He says, Look,
- 36:36Speaker 1: these guys are ripping us off with this Atari malarkey,
- 36:39Speaker 1: Atari malarkey. We've got to sue them. And this Bushnell
- 36:44Speaker 1: guy has copied the idea for Paul from entirely from
- 36:49Speaker 1: that demo of table tennis that he saw in nineteen
- 36:52Speaker 1: seventy two. We can prove it because he signed the
- 36:55Speaker 1: guest book.
- 36:56Speaker 2: Not entirely untrue. But then the question becomes about like
- 37:01Speaker 2: where is the novelty?
- 37:03Speaker 3: You know what I mean?
- 37:04Speaker 2: Like, just because you made a game that mimics a
- 37:08Speaker 2: sport that already exists, that means no one else can
- 37:11Speaker 2: ever do that again. And then it becomes sort of
- 37:13Speaker 2: a matter for the courts to the side.
- 37:15Speaker 1: Just because someone else made a hat, does that mean
- 37:19Speaker 1: no one else could have a hat? Just because somebody
- 37:22Speaker 1: else played a song on a guitar, does that mean
- 37:25Speaker 1: guitar music is banned for everybody else.
- 37:27Speaker 2: Well, and oftentimes exactly ben And oftentimes, in these types
- 37:30Speaker 2: of cases, rather than roll the dice with a trial,
- 37:33Speaker 2: settlement is recommended as the best option. And that's what happens.
- 37:37Speaker 2: Bushnell and Ntari, you know, armed with some successful sales
- 37:41Speaker 2: and probably a pretty decent legal team, settled out of
- 37:44Speaker 2: court for around four hundred grand, between four hundred grand
- 37:48Speaker 2: reportedly and a million bucks.
- 37:50Speaker 1: That's right, folks. In the US justice system, at least,
- 37:55Speaker 1: settling out of court is incredibly common. And one of
- 37:59Speaker 1: the things that some parties like about settling out of
- 38:03Speaker 1: court is you don't always have to disclose the financial
- 38:07Speaker 1: amount of the settlement or admit wrongdoing or admit wrongdoing.
- 38:11Speaker 1: So we know that Bushnell and Atari eventually settle. We
- 38:16Speaker 1: don't know the exact sum that they settled for, but
- 38:20Speaker 1: it did result in them becoming an official licensee for Magnevox,
- 38:24Speaker 1: and this is good for Atari. It's expensive, but it's
- 38:28Speaker 1: a good way to write the ship because now they
- 38:30Speaker 1: can continue selling games that may be seen as infringing
- 38:35Speaker 1: upon Magnevox's patent, which is pretty broad. And this is
- 38:39Speaker 1: something we still see in the world of tech today,
- 38:42Speaker 1: like what can and cannot be patented like clicking with
- 38:45Speaker 1: a mouse.
- 38:46Speaker 2: Right, or podcasts, you know, publishing, you know, serialized audio
- 38:50Speaker 2: content on a feed.
- 38:52Speaker 3: We know where that one went.
- 38:53Speaker 2: But there was a time in the early days where
- 38:55Speaker 2: we were around where there are these patent trolls who
- 38:58Speaker 2: were literally trying to sue certain podcasts over the use
- 39:02Speaker 2: of this concept.
- 39:03Speaker 3: Did jump in here.
- 39:04Speaker 4: This is actually a big problem with video games, which
- 39:06Speaker 4: a certain very famous video game made by Nintendo and
- 39:11Speaker 4: Game Freak is suing another game called Pow World right
- 39:14Speaker 4: now for pen and breach basically saying you cannot catch
- 39:18Speaker 4: creatures and balls that we own that well, that we
- 39:22Speaker 4: own that mechanic.
- 39:23Speaker 1: Let's see in this this is a weird sticky thing.
- 39:27Speaker 1: Check out our series on IP and trademarks and patents
- 39:31Speaker 1: as well all the related Gobbly gook there and him
- 39:34Speaker 1: Biddy hooplah. Well, we know the Magdavox patent. It seems
- 39:38Speaker 1: really broad today, but it's because they were first to
- 39:41Speaker 1: market in a new field. Their patent at the time
- 39:45Speaker 1: covered any television game that could be controlled by a player.
- 39:51Speaker 3: That's super broad.
- 39:52Speaker 2: Also, if you're interested in that kind of stuff, check
- 39:54Speaker 2: out our episode on Apple records versus Apple Computers.
- 39:59Speaker 1: So Magnavox now becomes something like a patent troll themselves.
- 40:04Speaker 1: They are putting in huge amounts of blood, sweat, and
- 40:07Speaker 1: treasure into tracking down and legally prosecuting people that they
- 40:12Speaker 1: think are infringing their patent.
- 40:14Speaker 2: But Atari seems to have wiggled their way out of
- 40:17Speaker 2: this and they're able to sort of stay the course
- 40:20Speaker 2: and continue forward and developing new things because they're no
- 40:23Speaker 2: longer having to worry about Magnavox going after them because
- 40:27Speaker 2: they're license at this point and Magnevox is too busy
- 40:30Speaker 2: going after everybody else.
- 40:31Speaker 1: Yeah, and it turns out, you know, a lot of
- 40:34Speaker 1: historians will say that Atari probably would have won the
- 40:37Speaker 1: case if it went to court, but they're going to
- 40:40Speaker 1: argue this settlement turned out to be a better play
- 40:43Speaker 1: in the long run because now Atari doesn't have to
- 40:47Speaker 1: wage all those legal battles. Magnavox is giving blood dry excellent,
- 40:52Speaker 1: and they're like functioning as a shield for Atari.
- 40:56Speaker 3: Yet going after all all the little guys.
- 40:59Speaker 1: For sure, after all, the chihuah was right. So this is,
- 41:05Speaker 1: as we said, a two part series. We're gonna spend
- 41:09Speaker 1: the week on Atari because we love it and there's
- 41:11Speaker 1: a lot of ridiculous history to it already. We can't
- 41:14Speaker 1: wait for you to join us later in the week
- 41:17Speaker 1: for Atari Part two. In the meantime, thanks for our
- 41:21Speaker 1: super producer and research associate for this episode, mister Max
- 41:24Speaker 1: Magnavox Williams.
- 41:26Speaker 2: Huge thanks to Alex Williams for composing this bang and
- 41:29Speaker 2: bop of a theme that you hear between your ears
- 41:32Speaker 2: this very moment.
- 41:34Speaker 3: Christopher rasiotis an Jeff Kobe here in spirit mm hm.
- 41:38Speaker 1: And a half hearted threat of legal action to our
- 41:42Speaker 1: good friend Jonathan Strickland aka the Quizter.
- 41:45Speaker 3: Litigation is always on the table with that guy.
- 41:47Speaker 1: You just can't You never know where he's gonna move next.
- 41:51Speaker 1: You know what I mean, he's tricksy.
- 41:53Speaker 3: Nope, you sure don't.
- 41:53Speaker 2: Hey, j Mohammad Jacobs the Puzzler and you know.
- 41:56Speaker 3: The second one to Jonathan Strickland, the Quizzer.
- 41:58Speaker 1: I reckon Rachel Big Spinach Lance, that's doctor Rachel Big
- 42:04Speaker 1: Spinach Lance. The rood Dude's a ridiculous crime. If you
- 42:06Speaker 1: dig us, you'll love them. And Noel, this is a
- 42:10Speaker 1: fun one, man. I'm looking forward to Part two.
- 42:12Speaker 3: Ah, same We'll see you next time, folks.
- 42:21Speaker 2: For more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts,
- 42:24Speaker 2: or wherever you listen to your favorite shows.