Latest / Session Zero Heroes | TTRPG Actual Play Adventures & Improv Storytelling / Session Zero University - Breaking Free of DnD with Hartly Llosa
Transcript
- 0:15>> Skylar: Welcome, students, to Session Zero
- 0:18University. My name is Professor Rainier, one of the
- 0:21many teachers here at the university. But for right
- 0:24now, I am your orientation
- 0:27representative. Here at scu, you will
- 0:30find a variety of professors well versed in the realms
- 0:33of tabletop role playing games, offering you
- 0:35their insight on every facet of
- 0:38TTRPG's. Perhaps you'd like to
- 0:41take a homebrwing class with our potions
- 0:43professor or join in on a role playinging
- 0:46class put on by our theater department. Be
- 0:49sure to take all your required general education
- 0:52classes like Character Creation 101,
- 0:55Intro to World Building, and NPC
- 0:58Voices for Beginners to help round out
- 1:00your education. There are also plenty of electives
- 1:03and intramural opportunities to add some fun and
- 1:06diversity into your everyday schedule. So get
- 1:09out there and learn. Whether you'hoping to
- 1:12graduate with a degree in DMing or playing, it
- 1:15matters not. There is always room to
- 1:17grow at Session Zero University.
- 1:31>> Hartley: Hello, students. Please sit down at
- 1:33your tables and.
- 1:35>> Skylar: U, take out your books.
- 1:37>> Hartley: And u,
- 1:37>> Skylar: Oh, you only have D and D books, is
- 1:40that right?
- 1:41>> Hartley: Well, yeah, that needs to stop.
- 1:44>> Skylar: There are many tabletop role playing games other
- 1:47than D and D. That's what today's class is
- 1:50about.
- 1:51>> Hartley: I'm going to be teaching you all.
- 1:52>> Skylar: How to break out of the D.
- 1:54>> Hartley: And D only mindset.
- 1:55>> Skylar: Hartley Yosa, welcome so much,
- 1:58to the Session Zero University, our special
- 2:01new series that we've kind of started to
- 2:03discuss. Kind of a bit more expanded
- 2:06world of TTRPGs, and sort of
- 2:09learning and finding new ways to grow as
- 2:12game masters, as players, whatever
- 2:15the case, today, again, thank you so much for being on the show
- 2:18to talk to us about getting free of that D
- 2:21and D only mindset and also
- 2:24the Nightbringer RPG that you're working on, which we'll be
- 2:27talking about here at the end. But before we get to that, let's talk about
- 2:30getting free of that D and D mindset. So
- 2:32obviously we kind of understand that
- 2:35D and D is kind of the big dominating
- 2:38RPG of, our time. I mean, ever since it came out, kind
- 2:41of the OG ttrpg, in
- 2:43general, stemming all the way back to when it kind of came out in the
- 2:4670s and got popular in the 80s. So we've definitely seen
- 2:49a big resurgence of it lately, which on one
- 2:52hand is nice, in the sense that we get to see a lot
- 2:55more people getting introduced to TTRPGs. But what
- 2:58would you say are maybe some of the things that might have gotten it
- 3:01re sparked that popularity of, Dungeons and
- 3:03Dragons.
- 3:04>> Hartley: yeah, well, first off, I'm glad to be here.
- 3:06>> Skylar: Yeah, yeah, sorry, I should have paused to let you.
- 3:09>> Hartley: Yeah. tabletop role playing games are really
- 3:11interesting because they
- 3:14combine theatrical improv
- 3:17and stuff like that with math
- 3:20and tactics and statistics and lots
- 3:23of stuff like that. And I mean, that varies across tabletop role playing
- 3:26games. You're going to find some that have no math at
- 3:29all, or some that have
- 3:32no improv at all. But
- 3:35with D and D on the rise more recently.
- 3:38Well, I mean, a lot of it is partially like
- 3:41Stranger Things and stuff like that and
- 3:44just shows that you used it. Although
- 3:47I actually have never watched Critical Role
- 3:50at all, but so much that
- 3:53it is one of the main proprietors
- 3:55of getting new people into it and stuff like that.
- 3:59>> Skylar: Very true. Yeah, absolutely.
- 4:01>> Hartley: I think it's also partially
- 4:03that the WOTC has been trying
- 4:06to push D and to newer
- 4:09people, which can be a
- 4:12good and bad thing. Which I think, looking at
- 4:15the questions we'll probably get more into later. I think
- 4:18it's just a lot of it is word of mouth, because
- 4:21if one person gets it and then they get some
- 4:24friends in on it, I think a lot of it is word of mouth. And
- 4:27probably also the fact that
- 4:30people that used to play it
- 4:32are. Some of them are becoming teachers and
- 4:35then they open up a lot of
- 4:38stuff which then gets other people into it.
- 4:41Right. Then go and word of Math
- 4:44again.
- 4:44>> Skylar: absolutely. I've definitely heard of plenty of like,
- 4:47school, like, what's the word? Like clubs and stuff
- 4:50like that that have started implementing like a D and D program that some M
- 4:53teacher usually is in charge of or something like that. So, yeah,
- 4:56definitely kind of seeing that as
- 4:59a way that D and D kind of gets introduced into society.
- 5:02>> Hartley: Because a lot of times
- 5:04when you, like during the beginning
- 5:07of Dungeonson and Dragons, it was mostly teenagers and stuff that were
- 5:10playing it a lot, and then
- 5:13it kind of disappeared for a while because they were
- 5:16probably all a lot more busy
- 5:20and like, no longer had the time for
- 5:23it. And now I think
- 5:26part of their resurgence has been people
- 5:29remembering, oh, hey, that game was fun, why don't I play
- 5:32it?
- 5:32>> Skylar: Right? And seeing it in the media, like you
- 5:35mentioned before, like seeing it in Stranger Things and being like, oh, man, I
- 5:38want to get back to that again, I want to play that again. We should do that.
- 5:41>> Hartley: Yeah.
- 5:41>> Skylar: So obviously we. We see that D and D
- 5:44has kind of become one of the. The most popular
- 5:46TTRPGs, you know, in existence. But with that being Said, you
- 5:49know, we kind of want to. I mean, there's. There's so
- 5:52many TTRPGs out there. why, I mean, why
- 5:55would you say. Or what would your argument be for kind
- 5:58of why we should move kind of towards
- 6:01other RPGs and maybe step a little bit away from D and D
- 6:04and the excessive focus on D.
- 6:05>> Hartley: And D. So the thing with that is
- 6:08that people a lot of the times say
- 6:11that I like D and D, I know how to
- 6:14play D and D. Why don't I just
- 6:17homebrew D and D for my means instead of learning a whole
- 6:20new system.
- 6:21>> Skylar: Right.
- 6:22>> Hartley: Which in some cases
- 6:24it's good. But I think it's
- 6:27interesting to be able to see how
- 6:29other systems tackle things. Right.
- 6:32>> Skylar: Right.
- 6:32>> Hartley: Like there are some really interesting mechanics
- 6:35that aren't D and D like at all. Like
- 6:38homebrewing them into D and D just really wouldn't
- 6:41or work.
- 6:42>> Skylar: Right.
- 6:43>> Hartley: But these mechanics are interesting.
- 6:45>> Skylar: Yeah.
- 6:46>> Hartley: And like are fun to
- 6:49play with and bring up good situations at the table
- 6:52and stuff.
- 6:52>> Hartley: And there are a lot of things that just can't be home
- 6:55bred well into D and without making it
- 6:58like a slog vest.
- 6:59>> Skylar: Yes.
- 7:01>> Hartley: Because with Dungeons and Dragons
- 7:04it was originally meant to be strictly one
- 7:07setting. Right. With the Forgotten Realms.
- 7:10But then WAOTC has
- 7:12been expanding it so that you can
- 7:15play in a lot more things. And to do that they have
- 7:18to spread the rules a little bit thin. Right. which
- 7:22means that it's not as specific on
- 7:25some things. Like if you want to run a heist game
- 7:28in Dungeons and Dragons, it is doable.
- 7:30>> Skylar: Ye.
- 7:30>> Hartley: Right. I've done it before and it can be really fun.
- 7:33>> Skylar: Yeah.
- 7:34>> Hartley: You can run a heist and
- 7:36like using the rule set.
- 7:38>> Hartley: When you're sneaking around the corner,
- 7:41everybody's rolling stealth and that's all you're doing.
- 7:44>> Skylar: Yep.
- 7:44>> Hartley: There's no other way to sneak. It is just the
- 7:47stealth score. Because to spread
- 7:50itself so thin so they
- 7:53can cover everything, it has to be
- 7:55mediocreate everything.
- 7:56>> Skylar: Right.
- 7:57>> Hartley: Then in opposition, if you were to run
- 8:01a heist game in like Blades in the Dark.
- 8:04Right.
- 8:04>> Skylar: M.
- 8:04>> Hartley: It gives you a completely different feel.
- 8:08And the system is structured so that
- 8:11it feels like a height.
- 8:13>> Skylar: Right.
- 8:13>> Hartley: Right. So it has things like
- 8:16flashbacks.
- 8:17>> Hartley: And like changing plans on
- 8:20your feet. And it
- 8:22has like, it's sometimes easier to get
- 8:25immobilized and stuff like that so that it
- 8:28gives you more of that feel like, oh, no, Billy's down.
- 8:31What are we going to do in the plan without Him.
- 8:33>> Skylar: Right.
- 8:34>> Hartley: Not necessarily dead but. And it has mechanics
- 8:37for the police and like stuff like that and people
- 8:40trying to stop you and although you
- 8:42can certainly have
- 8:45pre planned police and
- 8:48complications and stuff in D and D, it's
- 8:51just nowhere near that level
- 8:55of like mechanically built
- 8:57in that like you
- 9:00don't know what's going to happen when you enter into this heist.
- 9:03>> Skylar: Right.
- 9:04>> Hartley: And the mechanics, every single thing you do
- 9:07is changing a bunch of other stuff.
- 9:09>> Skylar: Yeah.
- 9:10>> Hartley: But then if you tryied to run Blades in the Dark
- 9:13and you try to run like a high fantasy
- 9:15dungeon crawl, I mean you could
- 9:18do it but it just wouldn't be as
- 9:22effective.
- 9:22>> Skylar: Yeah.
- 9:23>> Hartley: So a lot of games
- 9:26like that are very narrowed in.
- 9:29>> Hartley: Which can lead to amazing games and
- 9:32stuff. Whereas DND D is very
- 9:34broad so they. It can cover a lot of things.
- 9:37>> Skylar: Yes.
- 9:37>> Hartley: Which sometimes, sometimes that's what you want. Sometimes you
- 9:40want to do a little bit of everything and that There are also
- 9:43TTRPGs that are similar to that
- 9:46which then at that point it's just
- 9:48your preference of mechanics.
- 9:50>> Skylar: Right, right. I think that's a good way to put it too. Is
- 9:53that like. Yes. Anything could be done in
- 9:56a singular system to some extent. It's just
- 9:59not going to be as fun, it's not going to be as smooth and it's
- 10:02not going to be as immersive as you know, we
- 10:05would want as people that are trying to create these collaborative
- 10:08stories with the other player, or with the players and so on and so
- 10:10forth. We want that system that actually
- 10:13fits the narrative and fits the story that's that you're
- 10:16trying to tell. And to do that you're going to need those
- 10:19mechanics. We saw that a lot at session zero Heroes and we did our
- 10:21Benders and Brew series which was in av the Last Airbender
- 10:24or sorry Avatar Legends which is set in AVR the Last
- 10:27Airbender. And there are some really
- 10:30interesting pieces or mechanics inside of
- 10:32Avatar Legends that really create that sort of
- 10:35emotional focus on things, the
- 10:38inner turmoil of your character.
- 10:40>> Hartley: That system is very narrative
- 10:43based. It's been a while since I
- 10:45haven't actually played but I've listened to ah from a few
- 10:48different places where it's very heavily
- 10:51narratively based like healing
- 10:53requires talking and bonding with the rest of your
- 10:56party members and a lot of
- 10:59your skills can be used inside and outside
- 11:02of combat and stuff like that.
- 11:04>> Skylar: Yeah, it's less like numbers focused, it's a
- 11:06little bit more narrative as you mentioned before. So.
- 11:09>> Hartley: Yeah. And like that kind of Game where
- 11:12it is very narrative focused and you start out with a lot
- 11:15of secrets.
- 11:16>> Skylar: Right.
- 11:17>> Hartley: And slowly revealing that over time. I feel like that would be
- 11:20a great game to play with a group of strangers at
- 11:23some sort of club.
- 11:24>> Skylar: Oh yes. New play like new people that you
- 11:27aren't familiar with.
- 11:28>> Hartley: Yeah. So like some games
- 11:31require lots of teamwork and
- 11:33stuff like that. So I really feel like there are different
- 11:36games for different situations.
- 11:38>> Skylar: I never really thought about it that way before, but that is a really good point.
- 11:41Like knowing who you're going to be playing
- 11:44with is like D and D, I would say is
- 11:47very pretty collaborative. I mean I guess you can really pick it up with
- 11:49anybody, anywhere, anytime. But I think there's enough
- 11:52in it that's very focused on
- 11:56teamwork and having a party that's
- 11:58cohesive. But yeah, that's a really good point. Like Avatar
- 12:01Legends could be a really good game to introduce to a group
- 12:04that doesn't know each other and therefore you don't
- 12:07know their tendencies and then
- 12:10their's secrets that you're eventually going to lead and those kind of get
- 12:13translated both as the players but also within their
- 12:15careacter. That's really cool. I never thought about that before. That would be an
- 12:18interesting way to kind of categorize
- 12:21RPGs.
- 12:22>> Hartley: Yeah. Because like Pathfinder
- 12:25I feel like could go either way.
- 12:26>> Hartley: Because if you pre plan and have
- 12:29a really nice party composition, it can be great.
- 12:32>> Skylar: Ye.
- 12:33>> Hartley: But then also a lot of the times the
- 12:35characters like by themselves
- 12:38are fine.
- 12:38>> Hartley: Because Pathfinder allows you to be so
- 12:41specialized.
- 12:41>> Skylar: Right.
- 12:42>> Hartley: If you just make sure that you're not all wizards.
- 12:46Other than that you can just
- 12:48do your own thing.
- 12:50>> Skylar: Yeah. I think that's kind of playing off of this idea of
- 12:52sort of playing with players that you don't know very well.
- 12:55One thing that I've always noticed and one thing I love to do when I do Powered by
- 12:58the Apocalypse game. So anything from masks all
- 13:01the way to we've done Escape from Dino island, we did a really
- 13:04fun one with that. And I love to
- 13:07go behind the scenes to each one of the players before we get started and
- 13:10say, okay, I want you to make some sort of like
- 13:13secret mission or secret goal
- 13:15that you have that the others don't have. Right. You're all going to be in the
- 13:18same group. You're all going to have kind of this singular
- 13:21go to. We're going to defeat the monster, we're going to get off this island,
- 13:24whatever the case. But saying to Them like, hey,
- 13:27I also want you as a person to be
- 13:30focused on one particular weird thing.
- 13:33Right. And if you do that with people that know each
- 13:35other super well, the problem is that they have tells. It's kind
- 13:38of like poker. Right. Like, I know that he's bluffing, or
- 13:41I know that he's got a secret, or I know he wants me to go to
- 13:44this particular thing because
- 13:48he knows this guy outside of game. Right.
- 13:50Yeah. So that's a fun idea is like, there are certain
- 13:53games that work with the idea of
- 13:56new people and being able to kind of play around
- 13:59with the opportunity to create some like, added
- 14:02drama and added character stuff. And then there's some that don't.
- 14:05>> Hartley: I think also a lot of games
- 14:08work differently on the DM side.
- 14:11Or gm, Whatever term is used for the game.
- 14:14And sometimes it's completely different than with
- 14:17the player. Sometimes a very narrative system can have a very crunchy
- 14:20GM side.
- 14:21>> Skylar: True.
- 14:22>> Hartley: and stuff like that. So I think also
- 14:25finding a system that works well
- 14:28with your GMing style is really important.
- 14:31Like, I know, the Dark Eye
- 14:33has its lore and
- 14:36maps and terrain and stuff like, written out
- 14:39in so much detail that in a map
- 14:42the size, like a huge
- 14:44map, there's at least a paragraph for
- 14:47every single town.
- 14:48>> Skylar: Wow.
- 14:49>> Hartley: Something like that. And Dark Eye is
- 14:52a popular tabletop role playing game in I believe
- 14:55it's Germany.
- 14:57>> Skylar: Interesting.
- 14:57>> Hartley: Okay.
- 14:58>> Skylar: Like, it takes place in dreaming.
- 14:59>> Hartley: I tried playing it with my group, because I thought
- 15:02it was really fun. But the character
- 15:04creation process gives you. I believe it's
- 15:07like 100 points. Maybe it's a thousand
- 15:10that you put into every single skill. And it's like the most
- 15:13intricate, complex. And then the system is
- 15:16also s. Not as crunchy as character creation.
- 15:19If you don't know what you're doing with character creation,
- 15:22sure. It's just not really playable. And the
- 15:24character creation is so difficult that my group wasn't able
- 15:27to handle it.
- 15:28>> Skylar: yes. And that actually kind of goes into the next kind of
- 15:31question or topic that I was going to ask about, which
- 15:34is obviously one of the biggest fears. And I know I've
- 15:37had it. I've been the guy that said, well, let's try to do a
- 15:40D and D campaign that's not set in a high fantasy world. And then
- 15:42quickly realized this is. This is a mess to either
- 15:45make or try to come up with. so for those
- 15:48GMs and players out there that are like, oh,
- 15:51I'd love to use a new system, but
- 15:54I'm really not looking forward to the idea of
- 15:57trying to figure it out or whatever the case. What kind
- 15:59of how can we as the
- 16:02DM'and the players of this world, how can we overcome
- 16:05that fear or that dread or whatever it is that you want to call
- 16:07it, to push through and inevitably take
- 16:10on those new systems?
- 16:12>> Hartley: Podcasts are really helpful. Yeah, actual play
- 16:15podcasts, listening to the system being played by
- 16:18other people is really helpful. One shots.
- 16:21True M. Run a one shot with your group, see how they
- 16:24feel about something before diving in.
- 16:26>> Skylar: Yeah.
- 16:27>> Hartley: There was one time where I prepped this large
- 16:29campaign without testing it,
- 16:32which was like this very
- 16:35intricate lore based
- 16:37subterfuge war or whatever
- 16:40where the players were trying to play both sides and
- 16:43whatever and they loved
- 16:45it. And we went through a few sessions but
- 16:48then eventually I had to call it off because it was an absolute nightmare to
- 16:51gm. Right. And with something like
- 16:54that, no one was falling any of the pre
- 16:57built threads and everything was just like
- 17:00falling apart. And at the point where
- 17:03they were now, I had everything that I had
- 17:06planned completely out the window.
- 17:07>> Skylar: Right.
- 17:07>> Hartley: So something as careful as
- 17:10that didn't specifically work. And
- 17:13I think that if I had
- 17:16tested it with a one shot
- 17:19in that setting
- 17:22or whatever, that
- 17:26was a very political one shot, I would have
- 17:29been able to see. Yeah. Maybe don't put
- 17:31effort into doing this campaign or do this
- 17:34campaign because this just isn't going to
- 17:37work with this more silly
- 17:40light group.
- 17:41>> Skylar: Yeah.
- 17:41>> Hartley: So doing one shots with your group is helpful.
- 17:44>> Hartley: I also find that like if you go
- 17:46online and you find like
- 17:50public games or whatever,
- 17:52sometimes the GMs with public games
- 17:56can be really good. Or like even as a
- 17:58gm, being a player in a public
- 18:01game is really helpful.
- 18:03>> Skylar: Oh absolutely. Yeah.
- 18:04>> Hartley: Because then you see how other people are able to gm, and
- 18:07stuff like that. And if you do bad, it's a public gameing, you're
- 18:10never going to see those people again.
- 18:12>> Skylar: True.
- 18:13>> Hartley: There's really no downside in it. And a lot of the
- 18:16times once you play one game it's
- 18:19much better.
- 18:20>> Skylar: Right. It clicks.
- 18:21>> Hartley: So I'm in a few groups, I
- 18:24DM for one of them but in one of
- 18:27the other groups I was in, which this is,
- 18:30before this I was fully like only playing
- 18:33D and D M and like maybe
- 18:36some fate accelerated. But
- 18:38they decided, the rest of the group had
- 18:41decided to switch to Pathfinder and I was
- 18:44kind of considering leaving.
- 18:46>> Skylar: Sure.
- 18:46>> Hartley: Because I had biases and
- 18:49whatever. And like when I
- 18:52was trying to learn Pathfinder rules And
- 18:55stuff. I was kind of only looking at stuff
- 18:57that was critiquing Pathfinder and
- 19:00sure. Looking at comparisons between Pathfinder and
- 19:03Dandy, which I don't really think
- 19:06you should be trying to compare these systems.
- 19:09>> Skylar: Right.
- 19:09>> Hartley: Because if you compare the systems, then
- 19:12it just. You kind of lose the feeling
- 19:15of it.
- 19:16>> Skylar: Yeah. You're not keeping an open mind to like, let me see why
- 19:18people like this and let me see why the group wants to go
- 19:21towards this.
- 19:23>> Hartley: One of the things that I heard a lot of was
- 19:26that, Pathfinder is
- 19:28horizontal progression opposed to vertical
- 19:31progression.
- 19:32>> Skylar: Okay.
- 19:33>> Hartley: Which I
- 19:36have some minor issues with
- 19:39it, but it really is not as much as people say it is.
- 19:41>> Skylar: Okay, what does that mean exactly?
- 19:44>> Hartley: So with vertical and horizontal, what people.
- 19:47A lot of people were saying is that Dungeons and
- 19:50Dragons you get lots of skills that
- 19:53stack. Right. So, at level two, you gain this
- 19:55ability. At level three, when you get this ability, you get
- 19:58this specific buff. At level four, this ability, you can cast
- 20:01it twice at level and it's just kind of all piling
- 20:04on to the one or two abilities you get at the beginning.
- 20:07Right. Which is fun because that means high damage numbers and
- 20:10whatever. And horizontal progression
- 20:13is like you get
- 20:16more options. Right. So it's
- 20:19not necessarily just stacking all
- 20:21onto one thing, which I didn't like that.
- 20:25Right. Because I felt
- 20:27that eventually you just have so
- 20:30many options, you're just going to be choosing two or three because there's only so many
- 20:33things you can do in your turn.
- 20:34>> Skylar: Right.
- 20:35>> Hartley: But with Pathfinder,
- 20:37right. It. You can do a lot more things
- 20:40because there's the three action economy. And
- 20:44it's not necessarily all
- 20:46horizontal progression. And now that
- 20:49I think about it, like with D and
- 20:51D, if you're just always casting Eldritch
- 20:54Blast as a Warlock, it just kind of becomes
- 20:57boring.
- 20:58>> Skylar: Yes. Monotonous.
- 21:00>> Hartley: It's, a kind of horizontal progression. But
- 21:03it's not like you're just getting more things piled on top.
- 21:05You're swapping out old things for new
- 21:08things and. Not necessarily,
- 21:11but you're getting more abilities that you can
- 21:14use at the same time, but you don't always have
- 21:17to use them together. Right, Right, right.
- 21:19Because some of the higher
- 21:22level stuff for Warlock gives you
- 21:25bonuses to Eldritch Blast. If you're playing a
- 21:28Warlock that doesn't use Eldrit Blast, that ability is
- 21:31useless to you.
- 21:31>> Skylar: Right.
- 21:32>> Hartley: But in Pathfinder, if you're able to
- 21:35get abilities and stuff
- 21:38due to it being more horizontal than
- 21:41vertical, it's not
- 21:43specifically for one thing. And they're more
- 21:46versatile.
- 21:46>> Skylar: Sure. So there are going to be situations where an ability
- 21:49that you have that you might not have really made much use
- 21:52of up until this point is now incredibly
- 21:55useful because the situation is there to use
- 21:58it. Interesting. So what eventually sold you
- 22:01on Pathfinder enough to kind of stick around, with
- 22:04the groove?
- 22:04>> Hartley: I played one game and that's all it took. I played one
- 22:07game and it was fun.
- 22:08>> Skylar: Awesome. Okay.
- 22:09>> Hartley: And then like once you start playing it,
- 22:12you're going to know whether or not you like the system.
- 22:16>> Skylar: I like that. So highlight here.
- 22:19First thing to do, obviously is kind of determine
- 22:22Both as the GM and as your group, what kind of
- 22:25RPGs you're looking for. Right. What kind of stuff that
- 22:27they're up for. I, you know, if I'm a GM
- 22:30that really likes more of a narrative feel, I might be looking at some
- 22:33of the Powered by the apocxalypse games, for
- 22:35example. And then I need to look at my players and say, well, do
- 22:38they also enjoy kind of a more a narrative feel
- 22:41type situation? Because if they do and they're not
- 22:44looking for like a heavy numbers, crunchy game, maybe this is
- 22:47the right fit for us. We can find something within the
- 22:50narrative genre of TTRPGs, to
- 22:52pick from. And then from there it's a matter of
- 22:55like you've just been saying, you know, do a one shot,
- 22:58do one session and just kind of
- 23:01get a feel for it. The beauty of it is that a lot of TTRPGs usually
- 23:04come with you know, these pre written short
- 23:07campaigns. Avatar led. I know I go back to Avatar
- 23:10Legends a lot just because that was what kind of started our podcast.
- 23:12But they have just in the book they have like
- 23:15five or six I think, different little one shots
- 23:18that you can do. So taking those two things
- 23:21as DMs and as players out there who
- 23:24are like, I'm so used to D and D, but maybe I should look into other
- 23:27things. But I'm a little nervous. Figure out what
- 23:30genre of RPG you're looking for, what kind of themes and
- 23:33so on and so forth. Talk with your players,
- 23:36combine all of that information and then try something out.
- 23:39Don'commit over, commit to something.
- 23:41>> Hartley: Yeah. And I think for. There's also the price point, right.
- 23:43also where buying a new tabletop role playing
- 23:47game can be pricey because tabletop role playing games are
- 23:50expensive.
- 23:50>> Skylar: Absolutely, they can be. They absolutely can be.
- 23:53>> Hartley: But if you look
- 23:55online, most of the times, most
- 23:58tabletop role playing games have a starter back.
- 24:00>> Skylar: Yeah.
- 24:01>> Hartley: Something like that for free or for very cheap
- 24:04online?
- 24:04>> Skylar: Absolutely.
- 24:05>> Hartley: Where you don't get the full rules.
- 24:07>> Hartley: You get a starter pack, part of the
- 24:10rules most of the time for free. You
- 24:13test with those rules. If your players like it
- 24:15from there, you buy the rules.
- 24:17>> Skylar: Yes. I like that. And you've got ah, free RPG
- 24:20Day as an awesome. Like every year, every comic
- 24:23book store, every board game store, a lot of, well, most of
- 24:26them, will get like huge pack of just different
- 24:29little bits and pieces of RPGs so that you can try them out.
- 24:31Right. which is always really exciting. Or like you
- 24:34could go to what does it drive through? RPG is a great
- 24:37place to get them and you can find like, like you said cheap
- 24:40or free. I mean goodness, like a dollar
- 24:43to free. And you can get you'll have
- 24:46access to just like all sorts of things. What other resources can you think
- 24:48of that would be really helpful towards somebody that
- 24:51wants to try out a new system?
- 24:52>> Hartley: So we're trying out new system. A lot of the times game
- 24:55stores will just let you
- 24:59grab a rulebook and use it in the game store and then put it
- 25:02back.
- 25:02>> Skylar: Oh that's true. Yeah. If they got like a little library.
- 25:04>> Hartley: Of you stuffime they have
- 25:07play areas or whatever, you and your
- 25:10group could go there, test out the rules. If you like
- 25:13it, then you buy it.
- 25:14>> Skylar: Right.
- 25:15>> Hartley: I don't think you should ever
- 25:18really be buying
- 25:20a rulebook before you've tested it out with player. Now
- 25:23I'm saying this as I'm thinking
- 25:26about how I just bought the
- 25:29rules of Blades in the Dark before testing it.
- 25:31>> Skylar: Sure.
- 25:31>> Hartley: with my players. But it's just a fun system.
- 25:34>> Skylar: Yeah, yeah.
- 25:35>> Hartley: Even if I don't end up playing it with other people.
- 25:38>> Skylar: I've also been very guilty of that. All the Kickstarter
- 25:40campaigns that I've kind of just jumped on because I'm like, that just sounds
- 25:43cool. I don't know much about it, but it sounds great. So.
- 25:46>> Hartley: Yeah, yeah, yeah.
- 25:47>> Skylar: It happens.
- 25:48>> Hartley: The thing with Kickstarters is you can't really test it.
- 25:51>> Skylar: That's true. Yeah.
- 25:52>> Hartley: So sometimes you just buy games
- 25:55because you find the game fun.
- 25:57>> Skylar: Yeah.
- 25:57>> Hartley: And from there you can find groups that want to play that
- 26:00game. And then sometimes you're going to be buying games
- 26:03for your group.
- 26:04>> Hartley: And I think there's a difference there. I think also when
- 26:07choosing a game for your group, you start with what
- 26:10you can handle. Right, Right.
- 26:13So before you think about what the player preferences are
- 26:16or whatever they want to do, you need to figure out
- 26:19what you can handle.
- 26:20>> Hartley: Like do you want to be doing world
- 26:22building? Do you want to be doing settings?
- 26:26Do you want to be doing a lot of
- 26:28math? And like,
- 26:31do you want to just be sitting back for 30 minutes while
- 26:34the players talk amongst each other and.
- 26:37>> Skylar: You get to just be like,
- 26:38>> Hartley: And then find
- 26:41a list of RPGs and then go
- 26:44to your players and then figure out what
- 26:47they want to do. Y and whatever.
- 26:49Now actually I'm not sure if it's in the
- 26:52players handbooker. Dungeon Master Guide 4 Dungeons &
- 26:55Dragons. There's a little section at the front
- 26:58about figuring out what type of players
- 27:01your players are.
- 27:02>> Skylar: Okay.
- 27:02>> Hartley: A great resource.
- 27:04>> Skylar: Yeah.
- 27:04>> Hartley: We for re finding other games that aren't D and D. Right,
- 27:07right. Because it gives examples of stuff, that
- 27:10I think using that would
- 27:13be helpful in finding players.
- 27:15>> Skylar: Absolutely, absolutely. As we mentioned
- 27:18before, different players are going to be better for
- 27:21different scenarios for different TTRPGs, for different
- 27:24systems, for different mechanics. So there's definitely a lot
- 27:27of opportunity there. With that being said and I think
- 27:30we really kind of hit on the idea that there are a lot, there
- 27:33are a lot of different TTRPGs out there, both
- 27:36systems or homebrews for pre
- 27:38existing systems to kind of introduce new themes
- 27:41and so on and so forth. With that being said, as somebody
- 27:44that's working on one yourself, what have we seen
- 27:47as some trends that are kind of starting to emerge as far as
- 27:50TTRPGs go?
- 27:51>> Hartley: I've seen a little. It's not
- 27:54much, but I've seen a little bit of a rise in GM
- 27:57list games.
- 27:58>> Skylar: Oh, okay.
- 27:59>> Hartley: Which are really fun. Sure. I've
- 28:02seen a lot more movement away from just fully
- 28:05combat m focus systems.
- 28:07>> Skylar: Yeah, I think I can agree with that. I think I've seen a bit of a lean
- 28:10narrative. Yes, exactly.
- 28:12>> Hartley: And everything is going rules
- 28:15light.
- 28:16>> Skylar: Yes, yes, absolutely.
- 28:17>> Hartley: It's just going more and more. Which like
- 28:20that's a good thing.
- 28:22>> Skylar: Yeah. Oh absolutely.
- 28:23>> Hartley: Because it means that a lot of them are a lot
- 28:26cheaper and you can get a lot more and try out a lot more
- 28:29and they're easier to get into. But then I also feel
- 28:32that sometimes it's a bad thing
- 28:34because rules, like systems, they're hard to do
- 28:37longer games in.
- 28:38>> Skylar: Sure. Yeah.
- 28:39>> Hartley: And sometimes you do want that really crunchy
- 28:42feel at the table.
- 28:44>> Skylar: Right.
- 28:44>> Hartley: But then there's so much harder to make.
- 28:47>> Skylar: Yes, absolute.
- 28:48>> Hartley: Like my system, is
- 28:50medium.
- 28:51>> Skylar: Yeah, I'd say so. After reading through some of the stuff, I'd say it's
- 28:54probably about medium.
- 28:55>> Hartley: It's somewhere in between. And I would never be able to do something
- 28:58as complicated as some of the heavy,
- 29:01heavy systems.
- 29:02>> Skylar: Sure.
- 29:03>> Hartley: Like Pathfinder. Freaking crazy.
- 29:05>> Skylar: Oh yeah, yeah. Absolutely.
- 29:07>> Hartley: And then that's just like tip of the
- 29:10iceberg.
- 29:10>> Skylar: Sure.
- 29:11>> Hartley: things get much more in depth
- 29:14from there. But a lot of trending towards rules
- 29:17like Zs have been rising in
- 29:20popularity. Just like short, short games and
- 29:23then games specifically built for just one jots.
- 29:26>> Skylar: Yes. And I'd actually go off of that too.
- 29:29And kind of putting those two things together, I've definitely seen a
- 29:32lot of them that are. It's explicit to
- 29:35some. Some pre existing media. Right.
- 29:38Like Avatar Legends because people
- 29:40wanted to play in Avatar Last Air vendor.
- 29:43and the whole system is just built around that. So it's very like
- 29:46straightforward. I saw one during the last time we
- 29:49went to or the last time they had the RPG
- 29:52day. one of them I remember seeing was
- 29:54for Runescape and it's an entire TTRPG
- 29:57just built explicitly around Runescape. which I thought
- 30:00was so interesting how much that's like exploded after
- 30:03just being what it was way back in the day. But
- 30:06yeah it'and so they are taking that idea of like
- 30:09let's keep it very narrative. Let's keep it very short
- 30:12and sweet and let's kind of make it to. I
- 30:15completely agree towards like kind of a one shot feel. It's really hard to
- 30:18run like super long term games in these things.
- 30:21>> Hartley: Yeah. Which can be great sometimes but then
- 30:24it can also be kind of annoying when you do want to
- 30:27run a long term game. Yeah. I've been looking at
- 30:30purchasing or pre ordering because I've been looking forward to it.
- 30:34Which I think is going to be more
- 30:36crunchy.
- 30:37>> Hartley: Brandon Sanerson's new Cosmere
- 30:40rpg.
- 30:40>> Skylar: Yeah. Absolutely.
- 30:41>> Hartley: I think that should be interesting.
- 30:43>> Skylar: I agree. Yeah. That's gonna be exciting when that comes out. My wife's
- 30:46a big fan of the whole series
- 30:49and she's not super into
- 30:51TTRPGs but I feel like that might be a way to get
- 30:54her.
- 30:54>> Hartley: Into it because I know she loves the defly.
- 31:18Yeah. A lot of tabletop role playing games are going a
- 31:21lot more simple.
- 31:22>> Hartley: A lot of them are moving away from the D20.
- 31:25>> Skylar: Yes.
- 31:26>> Hartley: So they're discovering other dice systems
- 31:29and a lot of them are using dice pools or a
- 31:31D100 system.
- 31:33>> Skylar: Sure.
- 31:33>> Hartley: I think two that I've seen is either
- 31:36D100 or
- 31:39just D6.
- 31:40>> Skylar: Yes. I have definitely seen a lot of D6
- 31:43based systems and a lot of them using the dice pool, which
- 31:45a.
- 31:46>> Hartley: Lot of people with D6 it's a lot
- 31:48easier. Right. When you're introducing a new person to the game,
- 31:52you have to give them these dice. Right. And
- 31:54say. Yeah. So you're going to have to memorize the names for each
- 31:57of these. They look really similar.
- 31:59>> Skylar: Yes. That's probably one of the biggest things that slows down
- 32:02a game of D and D is you get a new person in and they're
- 32:05like wait, which one is that?
- 32:07>> Hartley: Roling the D12 instead of the D20 for the first.
- 32:09>> Skylar: Exactly, exactly. That moment when they're supposed to do in
- 32:12D8 it's worth of damage. And they're like I got an 11. And you're like,
- 32:15how did you. You don't have a multiplier. What are you talking about? You have an
- 32:1811.
- 32:19>> Hartley: So a lot of dice stuff
- 32:22changes. Which dice? Sometimes people
- 32:25just choose dice for no
- 32:28reason and they're like, I just think this is cool.
- 32:30Which can be annoying
- 32:33because like when designing a system, I think the dice
- 32:36should reflect the system. Oh absolutely. Mathematically.
- 32:39>> Hartley: Like pools and stuff like that have been
- 32:42coming into popularity where like you're getting
- 32:45a bunch of D6 and then you're trying to just
- 32:48roll sixes. Absolutely right. 16 equals a
- 32:51success. And then you add, instead of
- 32:54modifiers, you're just adding more dice.
- 32:56>> Skylar: Right.
- 32:56>> Hartley: Which is interesting. And it fits some systems.
- 32:58>> Skylar: Yeah, absolutely. There's ways to make that work and ways that that
- 33:01works. I know. I just got the Wilderf Feast campaign
- 33:04stuff from Kickstarter and that's kind of one of the, the themes they
- 33:07go with that is gaining D sixes
- 33:10or choosing to take an alternate route that gives you other dice. But
- 33:13I digress.
- 33:15>> Hartley: I also recently saw one system where each
- 33:18of the
- 33:20classes is using different types of dice to
- 33:23attack and beat the same ac.
- 33:24>> Skylar: Oh, interesting. Okay.
- 33:26>> Hartley: And like doing different dice of damage,
- 33:28which was interesting.
- 33:30>> Skylar: Yeah. So yeah, dice is definitely kind of a big
- 33:33element to the trends that we're seeing. And like you said,
- 33:36dice pools is a big one, which is super
- 33:39interesting. So with that being said,
- 33:42let's jump over to We've seen how other people are
- 33:44kind of working on creating TTRPGs and what seems to
- 33:47be popular now, which doesn't guarantee that it's going to be popular.
- 33:50But that's, you know, what we're seeing it like I said, emerging
- 33:53trends. Jumping over to Nightbringer, which is
- 33:56your game that you're working on Your system. Tell me
- 33:59about that. What? I mean, I guess first of all, let's just
- 34:02start with kind of the basic overview. Tell me a little bit about
- 34:04what inspired you to make it. What are we looking at when
- 34:07it comes, to it and its mechanics and so on and so
- 34:10forth.
- 34:11>> Hartley: So Nightbringer is an Ward Tabletop role playing
- 34:14game.
- 34:14>> Skylar: Nice.
- 34:15>> Hartley: That's all humans, all wizards.
- 34:17Right. Which was like around
- 34:20a year ago, maybe half a year. I don't know. It seems like it's been a
- 34:23while.
- 34:24>> Skylar: It takes a long time to make it. Yeah, Yeah.
- 34:27>> Hartley: I was thinking about creating like
- 34:30a simple rules light system or
- 34:33whatever, which it is not anymore. And
- 34:36I was just drawing
- 34:39around on paper, trying to create an interesting
- 34:42character sheet that had like
- 34:45skills tied to races tied to classes and everything
- 34:48tied together. And I wanted to do something interesting
- 34:51for magic. So I
- 34:54was looking around and
- 34:56I kind of felt that if
- 34:59you're going to have cool magic and
- 35:02stuff, the melee kind of falls
- 35:05short.
- 35:05>> Skylar: It's a good point.
- 35:07>> Hartley: Because a person that can cast
- 35:10a huge ball of fire shouldn't be
- 35:12equal in power to a guy with a pointy stick.
- 35:14>> Skylar: Right. It kind of goes back to like in avr, the Last
- 35:17Airbender. You always kind of wonder about the non benders
- 35:20and you're like, yeah, but I mean I get he's good with the
- 35:23sword, but like that guy could literally throw a wave of water
- 35:26on him and then freeze it and he's not gonna be able to do anything, you
- 35:29know?
- 35:29>> Hartley: Yeah. So. And then I was
- 35:32working towards the wizard stuff.
- 35:35>> Skylar: Yeah.
- 35:36>> Hartley: And I kind of decided to get rid of
- 35:38races.
- 35:39>> Skylar: Sure.
- 35:40>> Hartley: Because having it all be human
- 35:43wizards makes you focus a
- 35:46lot more on
- 35:48the classes themselves.
- 35:50>> Skylar: Right.
- 35:51>> Hartley: Than the character's appearance and whatever.
- 35:54And how the character is culturally.
- 35:57>> Skylar: Yeah. It's one less thing to have to like
- 36:00think about and focus on when you're creating your character
- 36:03that like overmpicates things sometimes.
- 36:06>> Hartley: So it's changed a lot. And it's funny that you
- 36:09mentioned Avatar. right. Because the Initiative
- 36:11system, one of the main tactical
- 36:14things, is partially based off of the Avatar system.
- 36:17>> Skylar: Oh, okay.
- 36:18>> Hartley: I was talking with someone after a playte test and they
- 36:21suggested something from some other system that I was like, oh, that's
- 36:23similar to the Avatar system, which is what I had the most
- 36:26experience with. But it's like
- 36:29if you take the narrative
- 36:32of the Avatar system and
- 36:35you just add in a bunch of crunchy math.
- 36:38>> Skylar: Sure.
- 36:39>> Hartley: So the system, it's meant to
- 36:41be simple to
- 36:44learn.
- 36:44>> Hartley: It still is. Much easier than Dungeons and
- 36:47Dragons. And one of the main things is when
- 36:50creating a character, getting that
- 36:53character sheet ready is just
- 36:56so much more simple.
- 36:57>> Skylar: Sure.
- 36:58>> Hartley: Than any other system I've seen.
- 37:00>> Skylar: Okay. Which is great.
- 37:01>> Hartley: Yeah. It's the initiative
- 37:04system. It is meant it's in
- 37:07four different rounds.
- 37:09>> Skylar: Okay. Right.
- 37:10>> Hartley: Like how the avatar has.
- 37:12>> Skylar: I think it was three. Three different rounds.
- 37:15>> Hartley: Yeah.
- 37:15>> Skylar: Based on, like, kind of what you want to accomplish
- 37:18within your turn.
- 37:20>> Hartley: So unlike that, it's. There are four
- 37:23different rounds, and the more powerful
- 37:25the spell, the later it goes.
- 37:27>> Skylar: Oh, that makes sense. Okay.
- 37:29>> Hartley: But then if you get attacked before you're able to
- 37:32get your spell off, there's a chance of dropping it.
- 37:35>> Skylar: O. Okay. More risk, more
- 37:38reward type thing. Very cool.
- 37:40>> Hartley: And not like fully dropping it, so you don't get it. I used to do
- 37:43that and people got pissed.
- 37:44>> Skylar: Oh, absolutely.
- 37:45>> Hartley: I had to change it up a little bit.
- 37:47>> Skylar: Sure.
- 37:48>> Hartley: But with the initiative, it makes things
- 37:50a lot more interesting.
- 37:52>> Skylar: Yeah.
- 37:52>> Hartley: And then. Plus throw reactions in there.
- 37:55Which I decided that for the
- 37:58system that I wanted to make, I didn't
- 38:01want reactions to, be limited,
- 38:04like in D and D, to only one. If
- 38:07you want to burn through all your stuff, go ahead and do it.
- 38:10>> Skylar: Okay.
- 38:10>> Hartley: So. And the entire system, it's built around
- 38:13the fact that wizards are squishy.
- 38:16>> Skylar: Sure.
- 38:16>> Hartley: Right. And it is really
- 38:19easy to die.
- 38:21>> Skylar: Right.
- 38:21>> Hartley: And then there is revival and stuff like that.
- 38:24But sometimes that's not the best idea.
- 38:26>> Skylar: Interesting. So with the way the turns
- 38:29work and thinking kind of just because Avatar
- 38:32Legends is kind of a framework for
- 38:35this or an idea that we can grasp onto,
- 38:38it almost kind of feels like. Almost like a duel.
- 38:41Like a wizard duel, in a sense. and like
- 38:44you said, with, like, reactions and stuff. So, like, I'm going toa take a really
- 38:47powerful spell. It's going to take a little while to get there.
- 38:50Right. I might get attacked by the other wizard that I'm
- 38:53fighting in the meantime. And then along the
- 38:56way, there's going to be reactions to, like, And maybe.
- 38:58Maybe I'm wrong here, but like, to kind of, like, block a little bit
- 39:01or.
- 39:02>> Hartley: Or even so by reactions. There
- 39:04are some blocking stuff, but it's mostly spells.
- 39:08>> Skylar: Right.
- 39:08>> Hartley: Other spells, which,
- 39:11like, every spell has a
- 39:14cost in mana or soul or.
- 39:17Yeah. What to call it. We've been debating between a
- 39:20few names, but every spell has a
- 39:22cost. Right. Including the reaction
- 39:25spells. And because of the fact
- 39:27that wizards are squishy and wizards burn out. F.
- 39:30I want the feeling that you burn out fast.
- 39:32>> Skylar: Yeah, absolutely.
- 39:34>> Hartley: Right. And combat is very fast.
- 39:35>> Skylar: Yes.
- 39:36>> Hartley: So you have six mana per level.
- 39:39>> Skylar: Sure.
- 39:40>> Hartley: And each spell is going to be costing one or
- 39:42two, at first level. Right.
- 39:44So that's three to six
- 39:47spells, including the reactions, which
- 39:50reactions tend to cost more.
- 39:51>> Skylar: That makes sense.
- 39:53>> Hartley: So using a reaction, it's
- 39:56pricey.
- 39:56>> Skylar: Yeah.
- 39:57>> Hartley: And some of the reactions are rerolling
- 40:00dice. Some of them are mitigating damage and stuff like
- 40:02that. I believe there's one that does
- 40:05damage to an enemy when they attack you.
- 40:08and some movement stuff. But it's a lot
- 40:11more pricey to do something not on your turn than to do it
- 40:14on your turn.
- 40:15>> Skylar: Sure, that makes sense.
- 40:16>> Hartley: And when I've explained the initiative system to people,
- 40:19sometimes they get confused.
- 40:22And actually I once tried playtesting the
- 40:25version that they thought they were going to play.
- 40:27>> Skylar: Okay.
- 40:28>> Hartley: It didn't. It sounds like a good idea, but
- 40:31it's not. Which is where everyone is
- 40:34acting separately and they have a certain amount of turns
- 40:37to charge up their spell and then they play it. So the way
- 40:40that the system, which is
- 40:42like, okay, so I cast this and then in
- 40:45two rounds I'll be able to cast this. And then three rounds I'll be able to cast
- 40:48this. Which sounds like it would work, but it
- 40:51just doesn't.
- 40:52>> Skylar: Right, sure.
- 40:53>> Hartley: Like players are nowhere near coordinated enough
- 40:56to be able to do that.
- 40:58>> Skylar: Yeah, no, that makes sense. And I mean, hey, that's
- 41:01why we do playtesting.
- 41:03>> Hartley: But what I have now
- 41:06is there are four rounds in these
- 41:09rounds right at the beginning. So it's four
- 41:12rounds in a cycle. And the cycles are broken
- 41:15up at the beginning of every cycle. The players
- 41:18talk and deliberate. Then everyone tells the DM
- 41:21which round they're going on.
- 41:23>> Skylar: Oh, okay.
- 41:24>> Hartley: So everyone tells the DM which round they're going on. And then the
- 41:27DM says when the enemies are going.
- 41:29>> Skylar: Mm
- 41:29>> Hartley: Right.
- 41:29>> Skylar: And you can obviously have multiple people that are going in
- 41:32round two or something like that.
- 41:34>> Hartley: Everything in the round happens simultaneously.
- 41:37>> Skylar: Okay.
- 41:38>> Hartley: You just go around. And if I
- 41:41were to get attacked for five damage and that were to kill
- 41:44me.
- 41:45>> Hartley: I also go on the same roundute and I were to make an attack
- 41:48against some other enemy for three damage, that enemy still
- 41:51takes three damage and I go down.
- 41:52>> Skylar: Okay. Okay. Because you're throwing this like bolt of
- 41:55lightning just as he's also throwing a bolt of lightning back at
- 41:58you and they're hitting each other. That's cool. Okay. I like
- 42:01it. Very cool.
- 42:03>> Hartley: So the stuff happens at the same time on a round and
- 42:05then at the End of the round you get to choose new
- 42:08positions. In the round.
- 42:10>> Skylar: Oh, okay. So you can say okay, I want to be in different.
- 42:13>> Hartley: Yeah, yeaheah.
- 42:14>> Skylar: Round one this time around.
- 42:16>> Hartley: And so you don't have to specify what you're doing, you just have to
- 42:19specify which round you're going on.
- 42:20>> Skylar: Gotcha.
- 42:21>> Hartley: And different spells have round specifications.
- 42:24>> Skylar: Right, right. I was just going to say that makes sense. Okay.
- 42:26>> Hartley: Like round two or later. Now if you get
- 42:29hit, like if you decide to go round four and you get
- 42:32hit. Right.
- 42:34>> Hartley: That means that on your turn, even though you are in
- 42:37round four, you are going to be acting as if it's around
- 42:39three.
- 42:40>> Skylar: Okay.
- 42:41>> Hartley: You got partially disrupted. Got it. So
- 42:44you can only cast around three and lower spells. If you
- 42:47got hit again before you were able to go, then you would
- 42:50be going round two
- 42:52spells even though you are at round
- 42:55four.
- 42:56>> Skylar: Right. So it's like you're setting the mana, or whatever you decide to call
- 42:59it aside to cast this larger spell
- 43:01and then you're getting hit and realizing I'm not going to be able to take
- 43:04this spell. I need to exude this mana, into
- 43:07something less intense, but something
- 43:10nonetheless so that I can help my team for whatever however it is that you want
- 43:13to do it. And it also keeps the options open too.
- 43:16So if someone gets hit, one of your friends gets hit
- 43:19in round one and I go into round two. And I was like, well,
- 43:22I was going to cast a fireball at somebody, but I
- 43:25think instead I'm going to deviate that mana into doing
- 43:28a healing spell to bring that one player. Oh, okay. Very
- 43:31cool. Okay.
- 43:31>> Hartley: Yeah. Ye. So the four runs are instant, swift, focused and
- 43:34tactical.
- 43:35>> Skylar: Okay. Oh, that makes sense. Very cool. I like how they're
- 43:38named based on the speed at which're you're casting a
- 43:41spell. Okay, very cool.
- 43:42>> Hartley: Now the other thing which I forgot
- 43:45because this was semi recent is the
- 43:48four ability scores are kind
- 43:51of unique to the system unike other system because
- 43:54they're used both inside and outside of combat.
- 43:56>> Hartley: Like four different things.
- 43:58Because in a game like Dungeons and
- 44:01Dragons you are using your attack modifier
- 44:04for attacking and then that's all it does. Right, Right. So what
- 44:07we have is we have the four skills. Occultism, Might,
- 44:10awareness and cunning.
- 44:11>> Skylar: Okay.
- 44:12>> Hartley: So occultism is going to be used for
- 44:15things like you keeping focus on your
- 44:18spells.
- 44:18>> Skylar: Okay.
- 44:19>> Hartley: Recalling knowledge, knowing about
- 44:22history, solving puzzles
- 44:24and doing intellect based things.
- 44:28>> Skylar: Yeah.
- 44:28>> Hartley: your might skill is going to be used
- 44:31for doing damage oay
- 44:34against enemies with your spell and it's going
- 44:37to be helping you resist against status effects.
- 44:40Right. So if you need to make some sort of save
- 44:43against the stat effect, you're going to be using your might as well. And
- 44:46it's going to be used for like breaking
- 44:48down doors and doing other strength based things.
- 44:51>> Skylar: Sure. It's your personal like it's, it's attack,
- 44:54defense and constitutional all kind of rolled into one.
- 44:57>> Hartley: And your awareness, that's
- 45:00what you're going to be doing when you roll a
- 45:03hit on an attack.
- 45:04>> Skylar: Right.
- 45:04>> Hartley: You're going to roll with your
- 45:07awareness to see if you hit.
- 45:10>> Skylar: Yeah, yeah.
- 45:10>> Hartley: Your hit chance.
- 45:12>> Skylar: Got it. Your accuracy, your
- 45:14perception.
- 45:15>> Hartley: Now awareness, it's not just
- 45:18perceptive. Awareness is also social awareness. Right. So
- 45:21you're using that for social situations as well.
- 45:24>> Skylar: Nice.
- 45:24>> Hartley: And like talking to people
- 45:28and stuff like that. And then cunning
- 45:30is your deception, your
- 45:33stealth, your acrobatics. And it's also what you're going to
- 45:36be using to dodge.
- 45:38>> Skylar: Okay.
- 45:39>> Hartley: And what your AC is mostly going to be based off of.
- 45:41>> Skylar: Right, right. That makes sense. Very cool.
- 45:44>> Hartley: It's very different than how in other systems they kind
- 45:47of have two sets of skills. One for
- 45:49combat, one for out of combat.
- 45:52>> Skylar: Got it.
- 45:52>> Hartley: We kind of tie them in together and the way you get
- 45:55those skills is when you're creating your character
- 45:58through level ups, they're really not going to change. Sure.
- 46:01Because I think it's kind of stupid
- 46:03with games where if you
- 46:06get a plus one in strength and the monster also gets a plus one
- 46:09in strength as you level up, it doesn't do anything.
- 46:12Right. So I really think there's not
- 46:15really a point in doing that.
- 46:16>> Skylar: Yeah. And there's kind of a weird aspect of it too, of like, okay, you
- 46:19went and fought something on day one and
- 46:22you beat it and you leveled up. And then day two your
- 46:25strength went up by a score of two. Right. So it's
- 46:28like overnight you, you gain two whole
- 46:31points of strength and it changed like all these stats and like everything else,
- 46:34like there's a little bit of lacking logic there for
- 46:36sure.
- 46:37>> Hartley: But out of the four scales you set one of them to
- 46:40negus 1, 1 to 0, 1 to plus 1 and 1 to 2.
- 46:43OK. And the thing with that is
- 46:45that all four of those skills are really vital. Yes.
- 46:48You're going to be using them a lot. There are only four
- 46:51skills, so where you put those points is very
- 46:54important.
- 46:54>> Skylar: That makes sense.
- 46:55>> Hartley: Going back to wizards being squishy and whatever,
- 46:58plus one or plus two or minus one is a lot
- 47:01because we use a 3D4
- 47:03system.
- 47:04>> Skylar: Okay. So you're rolling three D4s,
- 47:07which is.
- 47:10>> Hartley: Because wizard, like, it's fully
- 47:13D4. Right. Because Wizards are squishy and
- 47:16you're going to be having 6 HP at level one.
- 47:18>> Skylar: Right. So people are going to go down quick.
- 47:21>> Hartley: With a D4, you're going to go down fast.
- 47:23>> Skylar: Yes, that makes sense.
- 47:25>> Hartley: And then it was going to be 2D4, but
- 47:28then me, my editor, we were re looking at
- 47:30the probability curve and it just was too steep.
- 47:33>> Skylar: Right.
- 47:34>> Hartley: So, we needed to move to 3D4.
- 47:35>> Skylar: Hey, you know, like I said, playtesting and understanding the math.
- 47:38That's really cool.
- 47:39>> Hartley: And I'm going to talk about one more thing before I
- 47:42actually get into spells themselves, which is the meat
- 47:45of system, which is we do
- 47:48a few things like tethering,
- 47:50which is your connection to
- 47:52reality. And it's
- 47:55a scale that goes
- 47:58from. It's not numerical, but
- 48:00it's six in either direction from center.
- 48:03>> Skylar: Oh, okay.
- 48:04>> Hartley: Right. And it's your amount of
- 48:07tetheredness to reality.
- 48:08>> Skylar: Okay.
- 48:09>> Hartley: Right. So one side is reality, one side is
- 48:12magic. And there are situations
- 48:15where you're going to be moving along that scale.
- 48:18Right. And when you move towards magic. Right.
- 48:20Because at level one, you're going to be. And
- 48:23it's consistent for every character, you're going to be having 6 HP
- 48:26and 6 Mana.
- 48:27>> Skylar: Okay.
- 48:28>> Hartley: To start, when you move towards
- 48:30magic, you get plus one
- 48:33mana. Minus one HP.
- 48:34>> Skylar: Okay.
- 48:36>> Hartley: You move again. Plus one mana. minus one HP.
- 48:38>> Skylar: Right. And it continues to st in the.
- 48:40>> Hartley: Other way, you're going to be getting minus one N plus one
- 48:42HP.
- 48:43>> Skylar: Gotcha.
- 48:44>> Hartley: So it's a balance.
- 48:47>> Skylar: Yeah.
- 48:48>> Hartley: Where you want to be on that. And
- 48:51if you reach either side. Right. So
- 48:54if you go too far and you go into magic,
- 48:56you die.
- 48:57>> Skylar: Right.
- 48:58>> Hartley: And enemies can push you as well
- 49:01in combat.
- 49:02>> Skylar: Right.
- 49:02>> Hartley: And there are situations that without
- 49:05your will, you get pushed. Right. So it's. How
- 49:08close do you want to be to risk?
- 49:09>> Skylar: Yeah.
- 49:10>> Hartley: When you get pushed into the magic side, you
- 49:12die. And
- 49:15thinking about doing some sort of explosion.
- 49:18Right. Where you explode. Yes. And you deal all graph done of
- 49:21damage to everyone. and on the
- 49:24other side, if you get pushed too far and you go fully into
- 49:27reality at that point, you lose all
- 49:30your magic. You can't cast it again.
- 49:31>> Skylar: Got it. O.
- 49:34>> Hartley: So that character basically has to be retired.
- 49:36>> Skylar: Yeah. It also opens up a really interesting from
- 49:39within the world perspective and the lore perspective of
- 49:42like this entire group of people that have lost their magic
- 49:45along the way. And like what they've kind of had to turn
- 49:47into.
- 49:49>> Hartley: Yeah. And on that scale
- 49:51of negative 6 to positive 6, you can gain wounds in
- 49:54combatmm.
- 49:55>> Hartley: Right. So when you take a bunch of damage and stuff, you
- 49:58can get wounds. And there are physical
- 50:00wounds and soul wounds. Right.
- 50:03And physical wounds. When you get a physical wound
- 50:06on that scale, the last part gets blocked
- 50:09off.
- 50:10>> Skylar: Oh. So then you re.
- 50:11>> Hartley: That means the barrier of losing your magic is one
- 50:14closer. Right.
- 50:15>> Skylar: So you're moving this way and then it starts moving
- 50:18this way. I know I just realized this is an audio
- 50:20podcast and I just motioned with my hands, but I think people get
- 50:23it.
- 50:24>> Hartley: Yeah. And then the soul wounds do the same thing on the
- 50:26other side.
- 50:27>> Skylar: Gotcha. That makes sense.
- 50:30>> Hartley: Which does some stuff. And a lot of it is based on
- 50:32recovery. Right. So it's going to be difficult to recover.
- 50:35###Ah from a lot of your stuff. Now going into the actual
- 50:38classes and magic, which is the important
- 50:41stuff.
- 50:42>> Skylar: Well hey, the mechanics are important too.
- 50:44>> Hartley: Yeah. There are four classes
- 50:47which are, the Chronomanceswr.
- 50:49>> Hartley: Which deals with time magic and
- 50:52they're doing a lot of manipulation
- 50:55stuff. There's the Eler,
- 50:58which does elemental magic.
- 51:01>> Skylar: Yep.
- 51:01>> Hartley: Sen Br Mancer, which does transmutation
- 51:04magic. And they're a little bit unique as
- 51:07they mainly work in melee.
- 51:09>> Skylar: Okay.
- 51:10>> Hartley: and then there's the Necromancer which
- 51:12does the summoning and the healing.
- 51:15>> Skylar: Awesome.
- 51:15>> Hartley: So these spells unlike other all wizard
- 51:18systems because most all wizard systems I've
- 51:21seen have you doing like
- 51:23putting together ur own spells on your turn or whatever
- 51:26and doing stuff. Because just for all wizards
- 51:29you can't just get a few hundred
- 51:32spells. I'm getting a few hundred spells.
- 51:35I'm just going to actually brute force it and write them all out. Which
- 51:37is the hardest part.
- 51:39>> Skylar: Yes.
- 51:39>> Hartley: currently I think I have like 25W and
- 51:42before February I need a hundred more.
- 51:45And writing a hundred unique spells
- 51:48is really difficult.
- 51:49>> Skylar: Oh absolutely. I can only imagine.
- 51:52>> Hartley: But there's a lot of
- 51:55variety and uniqueness in the spells and I'm trying to make
- 51:58them so that you can use it out
- 52:01of combat.
- 52:02>> Skylar: Sure.
- 52:03>> Hartley: Because it's important that characters
- 52:06are able to do the things inside and outside of
- 52:08combat.
- 52:09>> Skylar: So it's very strategic within
- 52:12your party, which I think is really cool. Like you said at
- 52:15the beginning of each cycle. Cycle. Thank you. I was like, it
- 52:18starts with the sea. within each. At the beginning of each cycle they're talking
- 52:21amongst themselves like let's make a plan Here, but obviously they
- 52:24don't know necessarily what whoever they're fighting
- 52:26is, is going to do. So. Yeah, that's really cool. I like
- 52:29it.
- 52:30>> Hartley: yeah, like, I've seen during playst, people buff each
- 52:33other. Buff each other, each other for like three rounds.
- 52:36And then the highest damage I've ever seen at playist was
- 52:3943 damage.
- 52:40>> Skylar: 43. Holy cow.
- 52:42>> Hartley: Something like that. Because they found some sort of loophole
- 52:45in the system, which I had to go
- 52:48and patch.
- 52:49>> Skylar: Exactly.
- 52:50>> Hartley: Like, it's very cooperative,
- 52:54compared to some other systems where you're just doing stuff by
- 52:56yourself.
- 52:57>> Skylar: Yes, absolutely. And things like D and D and
- 53:00stuff are very. Have, that tendency where one
- 53:03person can kind of just disappear off and do their own thing.
- 53:05And of course, as the dm, you're like, okay, well, now I've got two
- 53:08whole stories going on here that I have to try to juggle. But in this
- 53:11case, everybody's trying to work together to make sure
- 53:14that whatever it is they do, because if they all split up, I
- 53:17mean, that's a recipe for disaster. Yeah,
- 53:20I know we're kind of coming to the end of the time and stuff like that. And I don't want
- 53:23to push you too far past, I guess if anything, we'll leave,
- 53:25lore and worlds for people to go
- 53:28explore themselves and check out. So with that being
- 53:31said, where can people find
- 53:34Nightbringer? Where can people, get more information on this if
- 53:37they wanted to check it out and, and possibly get it?
- 53:40>> Hartley: Hartley.com comm h a r tash l-y.com do
- 53:43has some minor info and then
- 53:46has the links to the stuff that
- 53:49you're going to be needing, like the email list
- 53:52and the Kickstarter.
- 53:53>> Skylar: Perfect.
- 53:53>> Hartley: Kickstarter currently split up
- 53:56into a few tiers, which
- 53:59this will probably change
- 54:01until February. So I'm not going to state any prices
- 54:04and stuff. Most likely going to
- 54:07be a digital, a
- 54:10physical, and then maybe some sort
- 54:13of box set.
- 54:14>> Skylar: Sure.
- 54:14>> Hartley: we're still trying to figure that out. And then there are some higher tiers
- 54:17where you get to design spells that go into the rulebook.
- 54:20>> Skylar: Awesome.
- 54:21>> Hartley: Or you get to play in a
- 54:24campaign with me. GMing.
- 54:26>> Skylar: Nice.
- 54:27>> Hartley: And some other stuff.
- 54:28>> Skylar: Sweet.
- 54:29>> Hartley: Check it out. Look at the teiers, see what you can do.
- 54:32>> Skylar: Yeah. And also, of course, I'll point out, if you check out
- 54:35our links, wherever it is that you find that, especially with like,
- 54:38linktreee and so on, I'll definitely have a link to the
- 54:41Kickstarter there as well. So if you're listening to this right now.
- 54:44Hartley.com is a fantastic way to find
- 54:47out about the Kickstarter. Or if you check out our links, you'll see it
- 54:50in there as well. So one way or another, check it
- 54:52out.
- 54:55It's time for intramurals.
- 54:58One of the things that we like to do, for Session zero, Heroes, and
- 55:01as I mentioned before, this is a new sort of series that we're
- 55:04doing. And so the idea that we have here is when we were
- 55:07talking before this, you mentioned all the wizards and
- 55:10all the magic kind of focus going on with Nightbringer. And I thought,
- 55:13well, this is one of the games that we wrote up, and it seems like the
- 55:16best one. So if you, if you have that link, do
- 55:19you still have that link that I sent on the Word document?
- 55:22>> Hartley: Yes.
- 55:22>> Skylar: Okay, sweet.
- 55:23>> Hartley: The random word generator.
- 55:25>> Skylar: Yes. So it's just a random word generator. And the idea here
- 55:28is that, you're taking, I'm going to say,
- 55:31we can do 10, 10 random words,
- 55:33and you take two of those words, put them together, and
- 55:36you're creating a spell using those two words. And we'll just
- 55:39describe, what we come up with. So, jump in there.
- 55:42Feel free to do that. I can start. I
- 55:45have o. Okay. This
- 55:48is an intense one. So I have detached
- 55:50design, which in my mind I imagine
- 55:53some very, like, horrific, disturbing
- 55:56spell of, like, a person.
- 55:59And they cast detached design on a
- 56:02person and it separates like a limb or something like that. Like,
- 56:04its whole purpose is
- 56:07destroying things from whatever their initial
- 56:10design was. So there's one of mine.
- 56:12>> Hartley: Yeah. So two here are
- 56:15volatile productive.
- 56:16>> Skylar: Okay.
- 56:17>> Hartley: Which I think could put
- 56:20someone into that mindset where
- 56:23you're listening to a podcasting, you spend three hours cleaning up.
- 56:26>> Skylar: Something m. So it could be kind of
- 56:29beneficial.
- 56:29>> Hartley: Or you write a bunch, and then
- 56:32afterwards you look back at it and it's really not the best. But you spent
- 56:35like five hours working on it.
- 56:37>> Skylar: that zone out situation which could.
- 56:40>> Hartley: Be used on an enemy
- 56:43to make them
- 56:46stop focusing on the battle.
- 56:47>> Skylar: Yeah, I like that. I like that
- 56:50a lot. let's see, another one that I just got.
- 56:53it's just lucky sugar. and
- 56:56the idea is that you use it to enchant explicitly
- 56:59sugar, which means you have to be carrying a bag
- 57:02or some receptacle of sugar around with you. and you're
- 57:05enchanting the sugar so that while you have it on your person,
- 57:08you can scatter it on something as if it were like some kind
- 57:11of pixie dust. And it would have luck.
- 57:13>> Hartley: So, like, beneficial pocket sample.
- 57:15>> Skylar: Yes, yeah, exactly, exactly. maybe that
- 57:18gives you advantage on a roll or maybe that gives you a
- 57:21bonus to a roll or something along those lines. Whatever the case, it
- 57:24is lucky sugar.
- 57:26>> Hartley: I got Aquatic Veil.
- 57:28>> Skylar: Oh, that sounds cool.
- 57:29>> Hartley: Would be used in some sorts of underwater
- 57:32battles against monsters and stuff. Yeah, there
- 57:35are like sharks and I believe a few other
- 57:37species. They can sense
- 57:40electricity through the water and whatever. And that's what they used
- 57:43to track a lot of prey. And I could be wrong on the
- 57:46exact word.
- 57:47>> Skylar: Sure.
- 57:47>> Hartley: And so they don't need to see or smell you to be able to
- 57:50find you. And I think that might
- 57:53block that and
- 57:56kind of make you invisible to
- 57:58them. Or if you're playing in a more sci fi
- 58:01ish, it could also block radar o
- 58:05ways of tracking you underwater.
- 58:07>> Skylar: Nice, nice. Go incognito
- 58:09mode. Very cool. my last
- 58:12one that I've got here is a, ah,
- 58:15mysterious table. It's very similar to
- 58:18Unseen Servant, but instead of an unseen like
- 58:21humanoid person that's doing little tasks for you,
- 58:24it is an unseen table. It is an invisible table.
- 58:27It's a very magician based spell. Right. Just setting
- 58:30things there that make it look like they're floating. you can move
- 58:33the table around so then obviously anything on the table moves.
- 58:36It's not like, what is it? Floating disck where it can
- 58:38hold like a ridiculous amount of weight. It's a wooden table. It
- 58:41only holds whatever a wooden table could hold. And a very rickety
- 58:44wooden table at that. But for kind of doing
- 58:47some interesting illusory kind of stuff.
- 58:49>> Hartley: could be kind of fun, I got. Which could
- 58:52be catastrophic in some sort of u,
- 58:55high fantasy monarchy.
- 58:56>> Skylar: Oh, fantastic.
- 58:57>> Hartley: destroy government.
- 58:58>> Skylar: Holy cow. The whole thing. Wow.
- 59:02>> Hartley: A high power spell that automatically
- 59:05instates you as the king.
- 59:06>> Skylar: Oh my gosh. That is a. That's got to
- 59:09be, you know, talking to D and D terms. That's a ninth level spell
- 59:12right there. That's got to be some
- 59:14instantly just I'm the king now. I like it.
- 59:17I like it. Awesome. Well, that's battle wizards. Like I said,
- 59:20just kind of a fun short game. hey, maybe it gives you some ideas
- 59:23for, some spells that, you can add in a Nightbringer. Who knows?
- 59:26But Hartley, I really want to say a huge thank you
- 59:29for being on the show, for joining us, for sharing your insight and
- 59:32for sharing your expertise within the world of tabletop role playing
- 59:35games and for telling us all about the amazing
- 59:37upcoming, TTRPG that is Nightbring.
- 59:40>> Hartley: Yeah. Thank you for having me.
- 59:42>> Skylar: Absolutely. And of course, if you're listening once
- 59:44again, be sure to check out Knbringer, head over to Hartley
- 59:47uh.com or of course we'll have links
- 59:50as well to make sure that you get to the right place. I'll see you guys
- 59:53next time.
- 1:00:01Thank you so much for joining us for today's class.
- 1:00:04We hope you gained some new knowledge ideas from our
- 1:00:07incredibly knowledgeable professors which you can take with
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