Latest / Start the game already! / [ENG] Magazine Ep. #04 September 2025
Transcript
- 0:11Welcome back to the September edition of the Age of Empires
- 0:15Magazine, where once again we'll be covering the most important
- 0:18topics surrounding Age of Empires.
- 0:21This month's episode will be a little longer since there's a
- 0:24lot to cover, but before that I'd like to mention that this
- 0:27podcast is sponsored by you. I'd like to give a huge shout
- 0:31out to everyone who's already supporting the podcast.
- 0:35None of this would be happening without you.
- 0:37None of these episodes would be created without your support.
- 0:42And if you are not one of them but enjoy my work and TuneIn
- 0:46regularly, I'd be very happy if you'd also consider supporting
- 0:49me on Patreon with a small monthly contribution.
- 0:53You help me cover the costs and invest more time into new
- 0:56episodes. And of course, there are some
- 0:59small rewards for supporters as well, starting at the second
- 1:02tier. For example.
- 1:04I'll read out your names at the end of each magazine, like this
- 1:08one and give you a special thank you.
- 1:10So if you'd like to become part of this illustrious group, check
- 1:14out patreon.com/start the game already.
- 1:18Every contribution, no matter how small or big, makes a real
- 1:21difference for me. Let's take a look at today's
- 1:23magazine program. As promised, we'll be talking
- 1:27more detail about the big update.
- 1:30In terms of E sports, we'll briefly cover the Ling Yuan Cup
- 1:34and Sudden Disaster 2, as well as the first month of Midweek
- 1:37Madness. In the franchise news, I'll tell
- 1:41you about the new DLCS in Age of Empires Four and Age of
- 1:44Mythology. And in games news, I've got a
- 1:47whole bunch of interesting titles to introduce to you.
- 1:51In podcast news, there's a short update on what's coming up in
- 1:54the podcast, and also a little note because I'll be on vacation
- 1:58for a while. And finally, of course, the
- 2:01tournament outlook for September 2025.
- 2:04Please enjoy the show news. Let's talk about the update
- 2:11first. Many changes were made in the
- 2:13update, and most of them were already known through the public
- 2:17update preview. I won't go through every detail
- 2:20here, but rather share my assessment of the most important
- 2:24changes after a few weeks of experience with the new patch.
- 2:27The big topic besides the pathing update was of course
- 2:31what changes have been made to the unique units, but we'll get
- 2:36into that in a moment. A small controversy was
- 2:39triggered because you can no longer lame animals with
- 2:42military units or buildings like the town centre, since they no
- 2:46longer lose food after dying and don't sink into the ground
- 2:49completely anymore. Why is this controversial you
- 2:53may ask? Well, you can't really lame
- 2:55anymore except if you grab your opponent's bore MBL style with
- 2:59your with your scout and bring it back to your own TC.
- 3:03In practice this only effects a single special case in my
- 3:07opinion. In some maps it was possible to
- 3:10lame an opponent by walling in a villager, weakening their bore
- 3:14and then last hitting it with your scout so the food couldn't
- 3:18be used. But honestly, think about how
- 3:21often you've actually done this, or had done it to you.
- 3:25In all other cases, laming is probably still the same as
- 3:28before, and the argument that the bore lure has now become too
- 3:32easy is, in my eyes, absolute nonsense.
- 3:37Yes, your TC can't make a bore unusable anymore by killing it
- 3:41because it can still be eaten afterwards, but this is being
- 3:45blown way out of proportion. Most players who weaken the boar
- 3:49with their TC are already experienced and skilled using
- 3:54hotkeys and multitasking. They play at a level of probably
- 3:57around 1000 kilo or higher, use build orders, and have a solid
- 4:02conceptual understanding of the game for true beginners.
- 4:06For the real noobs out there, the border is still just as
- 4:10difficult. Because they didn't fail because
- 4:12they killed the the boar with their TC, but because they got
- 4:17they forgot about the low bill and it got killed by the boar.
- 4:21Mastering this is still just as important as before and gives
- 4:26the same rewarding effect since successfully luring the boar to
- 4:29to see without losing your villager.
- 4:31And the skill growth and game control that come with it are so
- 4:35much more impactful than if you already mastered everything and
- 4:38just accidentally garrisoned one will too many while weakening
- 4:42the ball with your town centre. So I really don't understand why
- 4:47people are complaining about this change and how the game is
- 4:50becoming easier and easier because I don't think this makes
- 4:54any difference. The game still offers plenty of
- 4:57skill gaps and learning milestones for new players in my
- 5:00opinion. The update also brought some
- 5:03quality of life features that I quickly got used to. 1st there's
- 5:07now a visual indicator that when you're about to be housed where
- 5:11the pop space is displayed, it's lights up once you have less
- 5:15than 5 pop space available. This is very subtle, but
- 5:20highlighting it enough for me to notice it when in need.
- 5:24Also, building foundations are now shown as transparent until
- 5:28you start hammering down on it. Buildings under construction can
- 5:32now set waypoints, which I immediately used for my monks to
- 5:36collect relics. The second use case for me for
- 5:39this feature is in the late game when placing military buildings
- 5:43in various spots to raid to the opponent, probably from the
- 5:46side. And in that game there's so much
- 5:48going on I tend to forget that I built those stables at the side
- 5:54and just come back to the minute or two minutes too late, whereas
- 5:57I could have spammed some hazards from them earlier on if
- 6:01I had just put the waypoint into the right place.
- 6:05Town centres were also changed so they should hit better now.
- 6:09But to be honest, I feel like I'm the only one who didn't get
- 6:12that part of the update. My scout gets sniped by the
- 6:15enemy TCS still and consistently, but for some
- 6:20reason my enemies still dodge my TC like they didn't experience
- 6:25the update. I seem to be unable to kill
- 6:29enemy scouts, whereas my scouts always die, so I don't feel the
- 6:34change, but the many deaths of my scouts prove that I need to
- 6:37pay more attention to them. Now of course, I'm not blaming
- 6:41myself. This is entirely the fault of
- 6:43the game, because the game trained me that the TC is
- 6:47useless and wouldn't hit anything, and now suddenly this
- 6:50changed. One big criticism of the current
- 6:54matter is that it's dominated by skirmishers.
- 6:57The update tries to address this by making skirmishers take 4
- 7:00seconds longer to train. When the update came out I
- 7:03thought wow that will surely change something.
- 7:07But after a good month with the patch I actually don't feel like
- 7:11the matter has changed even a little.
- 7:13Mainly that's because we use germs for defence and arches for
- 7:17offence. Those 4 seconds really don't
- 7:20matter since they are produced inside your own base and are
- 7:24still more numerous than The Archers who had to go across the
- 7:28whole map to start attacking you.
- 7:31And once there are enough skirms on the field, they can go out on
- 7:35the map and go into the offensive just like before.
- 7:39I think the idea of this change was very good, but these 4
- 7:42seconds don't seem to make a noticeable difference.
- 7:45There are plenty of other changes too.
- 7:47For example, siege towers are much more relevant now, but we
- 7:51still need to see them in practice.
- 7:53I haven't actually seen any decisive gameplay material with
- 7:57siege towers being included, neither in my own games nor with
- 8:02the pros, and the wildlife of Age of Empires feels like it's
- 8:06been expanded into a small zoo in every second game.
- 8:09I now have to slaughter some cute bunnies, which I kind of
- 8:13feel bad for. Hera also can regularly be seen
- 8:17pushing a neutral deer from the middle of the the map for a food
- 8:20boost. And beware of crocodiles and
- 8:23Komodo Dragons, which feel twice as strong as before.
- 8:27And there's also some foxes now, which also have some gold on
- 8:33them. So if you start eating them, you
- 8:36also collect I think 35 food, but you collect the nut food,
- 8:39the gold, and you collect this gold like a commer farmer would
- 8:43collect food from a farm. So you instantly get that and
- 8:46you don't have to drop off the gold.
- 8:49These were some general gameplay changes, but the update also
- 8:52made a number of civilization specific adjustments.
- 8:55The Hassite wagons of the Bohemians deal slightly less
- 8:58damage now. This very carefully nerves FC
- 9:02strategies, but to be honest I don't expect much to change.
- 9:07The Gungan Flemish militia are now 5 gold cheaper and lose the
- 9:11Spearman armour class, meaning they take less bonus damage from
- 9:15units like skirmishes. This is yet another attempt to
- 9:18revive Flemish militias after the big nerve to the Flemish
- 9:21Revolution, and while we'll have to see if this changes anything
- 9:26and if this change works, I think it's a step into the right
- 9:29direction. Next up, the Celts.
- 9:32Their Imperial Age unique technology Fuga Khetika now also
- 9:36applies to trebuchets, giving them 40% more hit points which
- 9:41makes them a bit more tanky and more resilient against for
- 9:44example Hassa snipes and also stronger in trap wars or against
- 9:49bomber cannons who usually counter them.
- 9:51The all time favorite civilization of new players, the
- 9:54Franks got to buff to their throwing X-Men.
- 9:58Not only are they trained faster and their elite upgrade is much
- 10:01cheaper now, but when researching this unique
- 10:04technology Bearded Axe, their X has now gained +2 range instead
- 10:09of the formerly plus one. Honestly, I'm not sure the
- 10:13discount was even necessary since the only thing that ever
- 10:16really bothered me about the the X-Men was their short range,
- 10:21which is now fixed with a better unique technology.
- 10:24Since Franks have hand canoniers in the late game.
- 10:26I've personally always seen Axman as a Castle age unit more
- 10:31than an Imperial age unit. With hand canoniers taking over
- 10:34later, they can now fulfill that role much better than before in
- 10:38my opinion. So I believe that these changes
- 10:41are overall very good, maybe a little too much.
- 10:45I prefer it if they had only changed the unique technology
- 10:48and then maybe later on have given them the other buffs, but
- 10:54well, this seems to be a thing now that units get to double or
- 10:59even triple buffs. The Gajaras were also buffed,
- 11:03especially in the early game. Their Berry bushes under the TC
- 11:06now hold 50 more food each. Well OK, not something I
- 11:11personally needed since berries under the TC usually annoy me
- 11:15more than anything. Of course you need some Berry
- 11:17bushes under the TC to get your eco rolling in the beginning
- 11:21since you don't want to start collecting your sheep, but this
- 11:25may be a bit too much. I would personally more prefer
- 11:28it if one of the two Berry bushes under the TC would move
- 11:31on to the other bushes where you would build your build your mill
- 11:36and only one would remain under the town centre.
- 11:38But well, I guess this is just totally fine.
- 11:42Having more food is a good thing either way.
- 11:46I think more interesting is that their camel scouts now take only
- 11:4922 seconds instead of 48 to train, meaning you can get a
- 11:54serious camel army out by castle age that upgrades into regular
- 11:58camels right away when you hit that castle age.
- 12:01I think this change is excellent to be honest.
- 12:04Camel scouts also get a + 1 attack in Feudal Age, so even
- 12:07your starting scout deals a bit more damage.
- 12:09Now moving on to another Indian civilization, the Imperial Age
- 12:14unique technology Chatagni of the Hindustani now costs more
- 12:19than twice as much gold, making it much harder to reach.
- 12:23Chatagni gives your hand cannoneers +2 range.
- 12:27It's a very powerful technology, so it does kind of make sense
- 12:31for this technology to be more expensive.
- 12:34As for the Huns, I just made a new podcast about them recently
- 12:38and luckily everything still applies.
- 12:41Only Tarkins got a boost in, well, style, I guess.
- 12:46The torch fire looks more impressive now, and their attack
- 12:48sound is much deeper than before.
- 12:51I think this is pure fan service and I think this is a very nice
- 12:56thing. It's it's, it has a nice ring to
- 12:58it and it's a nice touch from the developers.
- 13:02Next nerf goes to the Khmer. Their ballista elephants now
- 13:06have only 10 instead of 20 heavy siege armor and 10 less HP in
- 13:10their elite form. Heavy siege armor was introduced
- 13:13to make Hussite wagons more vulnerable to Manganel's bombed
- 13:16cannons and even villagers. It was later also applied to
- 13:20Ballista elephants. It does make some sense to
- 13:23reduce it I think. So counter units are a bit more
- 13:26stronger against them, but to be honest with ballista elephants,
- 13:30once you mass them the game is basically over anyway, and this
- 13:34nurse probably won't change anything about that.
- 13:38Still, it's not exactly easy to get there, so I assume this
- 13:42mostly effects maps like I guess Black Forest.
- 13:46Sometimes the developers make good changes and sometimes they
- 13:50are bad. The changes to Korean
- 13:52turtleships apparently fall into the latter category.
- 13:55Let's be honest, they had become completely useless and nobody
- 14:00played them anymore. The update reverts them to their
- 14:04old state, not exactly, but almost giving them their merely
- 14:07damaged back so they can fight much better again against fire
- 14:12ships. I think I heard Spirit of the
- 14:14Law say that these well, new old turtle ships are a little better
- 14:22than they were when before the change they did recently.
- 14:26The devs also played right into the hands of Red Phosphoru with
- 14:30a huge Majar Hussar buff. This Hungarian unique unit now
- 14:35has more HP, more attack and trains even faster.
- 14:41If you have a castle, there's really no reason not to use
- 14:44them. They're much cheaper than
- 14:45Knights and now definitely offer better cost efficiency.
- 14:49I think they have almost the same stats as a knight, but they
- 14:52are way cheaper and if you research the castle age unique
- 14:55technology that converts gold cost into food cost of the major
- 14:58hussar. You just need to spam farms,
- 15:01gather a bit of wood and suddenly you're spamming trash
- 15:04nights. I'm very curious to see how this
- 15:07will play out. Speaking of farms, the Poles
- 15:11farms bonus was restored when building a farm.
- 15:14You now get 10% of the food immediately, up from 8% before.
- 15:19This is back to the release level, when it was considered
- 15:21too strong and was nerfed. How times have changed.
- 15:26The upgrade for Persian Savas is now more expensive, costing 1200
- 15:32food and 600 gold, only slightly cheaper than the Palinder
- 15:36upgrade. I'm not sure if this was
- 15:38necessary though it might be more relevant for team games.
- 15:42Roman scorpions are now less discounted.
- 15:45Instead of 60% off, they're only 50% off.
- 15:48Sure, Romans do spam scorpions, but I don't think this will
- 15:53change a lot. They are still dirt cheap and
- 15:56there's no reason for the Romans not to build them.
- 15:59It feels to me more like the beginning of a series of nerves
- 16:03and they just wanted to tread very carefully.
- 16:06With that, a much bigger nerve hit the Portuguese organ guns
- 16:11lost one range, making them far more vulnerable to Manganiels
- 16:16and unable to safely hit TCS. I think organ guns just dropped
- 16:20from super strong to average at best, especially on closed maps
- 16:26since Manganiels can now completely stop their push as we
- 16:29already saw in some sudden disaster games.
- 16:33The Saracen Mamelukes were also adjusted.
- 16:36They now have fewer HP but to take a less bonus damage from
- 16:40pycman and halberdiers. My problem with Mamelukes has
- 16:44always been their range since they are heart counted by
- 16:47crossbows and that hasn't changed a lot.
- 16:51I think it just makes them a little easier to play against
- 16:54pycman spam, but you still really need to babysit them or
- 16:58park them under your castles. The shoe were nerfed too, almost
- 17:02certainly thanks to red Phosphoru.
- 17:04War Chariots, once mocked as the worst unit in the game, are now
- 17:08slightly more expensive in food. That makes the phosphorus rush
- 17:13weaker, but I think this is only in theory.
- 17:15I I believe this hardly stops it.
- 17:18Also, shoe villages now gather 9% instead of 10% food while
- 17:22chopping wood. This is probably very
- 17:25insignificant and looks like a nerf just for the sake of having
- 17:28one. Let's go back to some buffs.
- 17:31Sicilians now take 40% less bonus damage, Sergeants cost 5
- 17:35less food and dungeons can now research elite sergeants as well
- 17:40as Pikes and helb deers. This saves you from building a
- 17:44barracks if you want to take into Pikes and in my opinion
- 17:47they should just add arsen, squies and gambesons to the
- 17:50dungeon and I think then you'd be pretty much set if you want
- 17:55to just go for sergeants and pikeman and don't need a
- 17:57barracks. Conquistadors also have some
- 18:02changes. They have actually been swapped
- 18:04in their resource costs, which means 70 foot and 60 gold
- 18:07instead of 60 foot and 70 gold. A little less gold, a little
- 18:10more food. Likely no big change to their
- 18:13use cases because conks are mainly used in small groups
- 18:17anyway. You don't.
- 18:18You only need two or three of them to harass the economy of
- 18:21your enemy, especially on maps like Nomad where you probably
- 18:25most prevalently see them. So I'm not sure what triggered
- 18:29this change, but well, we'll see what happens.
- 18:33Interestingly, the way now get a few more villages since
- 18:36wheelbarrow, handcart and gillnets also count.
- 18:40If I'm correct, that's thirteen extra villages total if you
- 18:43research every eco upgrade and I I honestly doubt it will make a
- 18:49real difference, but at least the bonus is more consistent and
- 18:53easier to understand, which is something that I like.
- 18:55So in my book this is a very good change just to make the
- 18:59game more consistent, unlike the way the Woo are performing very
- 19:04well on the ladder. So they have been nerfed.
- 19:07Military buildings and docks now give 10 less food and the Jian
- 19:11swordsmen are a bit weaker with reduced armor making other
- 19:15infantry stronger against them, though ranged units still don't
- 19:19counter them any better. Jian swordsman just killed me in
- 19:23a very very difficult game when I played against the wool with
- 19:26the Goths on Arabia and Oh my God I had so much trouble
- 19:32fighting against them. I ultimately lost that game, but
- 19:35it was a good one. As I said, there were lots of
- 19:38other changes I won't go into here, but did you notice that
- 19:43the Chronicle Civilizations now appear in the ranked
- 19:45Civilization selection screen? It looks like they'll be added
- 19:49to ranked soon, probably, hopefully in their own category.
- 19:53But there's also a tab for all civilizations, including the
- 19:58Chronicle civilizations. Hopefully only usable in
- 20:01unranked lobbies. I'm curious what the devs have
- 20:05in mind. But I'm guessing this feature
- 20:09will only be released once the update the update the DLC of the
- 20:13Second Chronicles edition will be released.
- 20:16Finally, let's briefly talk about pathing.
- 20:20I think it's a consensus that pathing improved with this
- 20:22update. The developers worked hard to
- 20:25document everything, posting before and after videos of the
- 20:28problems they addressed. Pathing still isn't perfect.
- 20:31There's still room to improve. For example, I had a game where
- 20:34my scorpions couldn't path away from the wood line, and my TC
- 20:38and my sheep still blocked by villages pretty consistently.
- 20:41But according to Nearly, this was only the first of two
- 20:45pathing patches. With Malay pathing improved this
- 20:48much, I'm quite optimistic for the first time that the second
- 20:52patch will make things significantly better.
- 20:55People are already asking whether merely units are
- 20:59suddenly too strong, and I also feel like my cava just have it
- 21:03much harder now, fighting against Knights and camels.
- 21:07But honestly it's quite refreshing.
- 21:10That's my first impression of the pathing.
- 21:12I think this is very good direction we're heading to.
- 21:16I think these improvements are already noticeable and good
- 21:19overall, and I'm sure I'll have more stories about it in the
- 21:23future. Oh right, I almost forgot to
- 21:26mention the update has taken realism in Age of Empires 2 to a
- 21:30new level. The polls are now the first of
- 21:34the 50 civilizations to represent the gender pay gap.
- 21:38Female villagers can no longer generate gold Wild mining stone.
- 21:42But like in real life, I'm sure this will be patched right away,
- 21:47right? Let's talk about the Ling Yuan
- 21:50Cup. Last month, the qualifiers for
- 21:52the Ling Yuan Cup took place at the Big Land event in China
- 21:55happening this October. Already invited were Hera,
- 21:58Viper, Leery and Mr. Yo. In the international qualifiers,
- 22:03ACCM, Hart, Nikov, Frickin, Andy and Sebastian secured their
- 22:07spots in the Chinese mainland qualifier.
- 22:10Vivi managed to earn his ticket as the second Chinese player
- 22:13alongside Mr. Yo, who was already invited to the event.
- 22:17I already covered the first qualifiers in the previous
- 22:20magazine, so I'd just like to highlight a few key moments from
- 22:23the second international qualifier.
- 22:25Sebastian delivered a very strong performance, sweeping not
- 22:28only Balls but also Tado. He was the only player in the
- 22:33second qualifier who didn't lose a single match.
- 22:36Considering his opponents, that's a clear statement that
- 22:39Sebastian has big ambitions in the main event.
- 22:42The surprise, on the other hand, was that Tatto failed to qualify
- 22:46for the main event. This is his absence, his very
- 22:50first absence in a long, long time in STR events.
- 22:54Sudden disaster too. And hello, this tournament
- 22:58delivered exactly what it promised.
- 23:01What an awesome experience it is to watch.
- 23:04The first sudden disaster was already a huge success in my
- 23:07books and the second one lives up to it as well, especially
- 23:10since the price pool was significantly increased.
- 23:13A total of $10,000 will be awarded, with two and a half
- 23:17$1000 going to the window when the finals then take place on
- 23:20September 14th. The twist of this tournament, if
- 23:23you don't already know, is that it's played in Sudden Death
- 23:26mode. In this mode, no new town
- 23:29centres can be built and the game ends immediately if you
- 23:32lose your starting TC or TCS if you start with multiple ones.
- 23:36As a result, the games play out completely differently,
- 23:39especially on the many well chosen maps like my personal
- 23:43favorite Canberra. The mode encourages high risk,
- 23:46high reward strategies where players take the initiative and
- 23:50try to end the game quickly without booming.
- 23:53You can already see how great the games are from the round of
- 23:5664. In other tournaments, this round
- 23:58usually consists of only sweeps or mainly sweeps, but in Sudden
- 24:03Disaster 2, underdogs were often able to take at least one game.
- 24:07I also noticed that even sweeps were very entertaining in this
- 24:11tournament. It's fascinating to see the
- 24:13strategies players come up with and how they act under
- 24:16unpredictable pressure. A great example was the set
- 24:19between Viper and Dobbs, which a listener from the community
- 24:22pointed out to me. Dobbs, a complete underdog in
- 24:25this match up, really made Viper sweat and all the games were
- 24:29highly entertaining, even though I already knew who won in that
- 24:34match up. Right now, we're still in the
- 24:36round of 16, and despite the resistance of the underdogs, the
- 24:40usual pros have ultimately advanced.
- 24:43Well, not entirely, there was the one and the other upset, but
- 24:49I won't spoil you with these details because the tournament
- 24:52is still ongoing and you probably want to rewatch those
- 24:54games if you haven't. It's very, very advised.
- 24:58The tournament remains primarily a fun event despite the
- 25:01impressive prize pool, but it's still played at the highest
- 25:04level for me. It combines the best of both
- 25:07worlds of Age of Empires 2 competitiveness, but also fun
- 25:11and excitement. I'm very excited to see who will
- 25:14be crowned the champion of this tournament in the end.
- 25:17But one thing is certain, the real winners, that's us, the
- 25:20viewers. Midweek Madness This tournament
- 25:25is a weekly tournament hosted by Daniela and Robo, giving us
- 25:28three weeks of competitive pro play each month during the
- 25:31middle of the week. The first two weeks were won by
- 25:34ACCM, while the third week was claimed by the Viper in an an
- 25:38exciting final against Mihai. Daniella, as far as I've heard,
- 25:42is very pleased with the first month, and rightly so.
- 25:45Not only was the prize pool slightly increased, but the
- 25:48tournament also delivered fantastic games.
- 25:51The concept of changing the map pool every week ensures that
- 25:55different players are favoured each and every time, which keeps
- 25:58things varied. For me, Midweek Madness will
- 26:01always be the tournament I point to when I argue that Age of M
- 26:05bias 2 sets need to be shorter. Here matches are played as best
- 26:10of threes with I believe only the final was a best of five and
- 26:15I find this so much better than the long sets from STA
- 26:18tournament. So Daniela, well done.
- 26:22Franchise News August brought major news for the franchise as
- 26:26we received announcement at games.com for both the second
- 26:29Age of Mythology DLC and the next Age of Empires for DLC.
- 26:34Let's begin with Age of Mythology.
- 26:37The DLC is called Heavenly Spear and focuses on Japanese
- 26:41mythology. It will be released on September
- 26:43the 30th for both PC and consoles.
- 26:46As a big Japan fan, the theme is naturally very exciting for me.
- 26:50We've just booked our next trip to Japan and are already eagerly
- 26:54awaiting March, and this DLC will surely help me bridge the
- 26:58weight. It's also the second of two DLCS
- 27:01included in the Premium edition, so for me it's, well, it's not
- 27:04free. I pay for it with the Premium
- 27:06edition, but you know what I mean.
- 27:07It feels good. And I have to say, first China,
- 27:10now Japan. For me, the premium version has
- 27:13definitely paid off. At the heart of the DLC are of
- 27:17course the mythological creatures, and in this case
- 27:20those are Yokai, supernatural beings from Japanese folklore.
- 27:25Naruto fans like me were probably thrilled to see the 9
- 27:29Tailed Fox Kitsune. She will be a scout unit
- 27:32available available from the start for all Japanese guards
- 27:36from the Classical age onwards. Ameno Uzumar can summon
- 27:39Kamaitachi, a weasel with two sickle like Blaze on its arms
- 27:43that deals damage over time. Mina Katatomi can summon 1 Nudo
- 27:48instead, a flaming wheel with a terrifying face at its centre,
- 27:52which can unleash a fire blast that sets units ablaze and
- 27:56causes ongoing damage. Inari Okami, the the Third God
- 28:01The Third Japanese God, on the other hand, can summon Jorogumu
- 28:05from the Classical Age, a spider woman who traps her victims and
- 28:09webs and deals damage. From the Heroic Age onward,
- 28:13there will be two water creatures available to all
- 28:17Japanese gods. Honengyo is a Yokai that
- 28:20resembles Godzilla and functions like a water based battering ram
- 28:25that can hit groups of ships at once.
- 28:27When you use its ability, Honengyo dives underwater and
- 28:31dashes to a previously targeted point, damaging all ships in its
- 28:35path, and when it resurfaces at the point you've targeted it to,
- 28:39it throws nearby ships into the air.
- 28:42To be honest, I'm already looking forward to that
- 28:45spectacle. Then there's Umubuzu, a giant
- 28:48that can move both on land and in water.
- 28:51It can teleport back to the sea at any time though, causing a
- 28:54massive impact that damages ships.
- 28:57Again, to me, this is all single player content, but I'm quite
- 29:01excited to be playing it in October when I get back from my
- 29:04vacation. As previously mentioned, Age
- 29:07Vampires 4 also had big news with two announcements.
- 29:11First, a PlayStation 5 version will be released on November the
- 29:154th in the Anniversary Edition with all DLCS included, just
- 29:19like Age of Empires 2 did when it released on the consoles.
- 29:23This finally puts an end to the Reddit threads demanding APS 5
- 29:28release for Age of Empires 4. Ever since Age of Empires 2 and
- 29:32Age of Mythology came to the PlayStation at the same time,
- 29:35the newest Age 4 DLC was announced, launching alongside
- 29:39the PS-5 version Dynasties of the East.
- 29:43It introduces 4 new civilization variants from the Far East.
- 29:48The Golden Horde is a Mongol variant, no longer nomadic but
- 29:53hyper aggressive. They get something like the
- 29:56pastures in Age of Empires 2 I believe and can train multiple
- 29:59units at once. They also resemble the Kitan for
- 30:03me and will likely be very all inish.
- 30:07The Sengoku Daimyo is the Japanese variant strongly
- 30:10economy focused. They can build the matsuri and
- 30:13economic building that boosts food production.
- 30:16Depending on which Daimyo you choose, you unlock different
- 30:19bonuses and technologies from age to onward, and Daimyos can
- 30:24also support units with buffs on the battlefield.
- 30:28Then there's the Taglag Dynasty, which is the Delhi Sultanate
- 30:32variant, the ultimate elephant civilization.
- 30:35They have worker elephants, which the way I see it, function
- 30:40like new cards in Age of Empires 2.
- 30:43Their upgrades are more expensive, but to research
- 30:46almost instantly, they can train healing elephants from mosques
- 30:50which heal 2 units at once, and they also have ballista
- 30:54elephants like the Khmer in Age of Empires 2.
- 30:57And at last, the Macedonian dynasty is the Byzantines
- 31:01variant. Whenever they mine gold and
- 31:05stone, they also additionally mine silver 1/5 resource used
- 31:10for special technologies for Virangian warriors.
- 31:13They can also build Virangian war camps on the battlefield
- 31:17which spawn free units. I'm not completely sure how this
- 31:21game mechanic works, but I guess we'll find out.
- 31:26Also new is a game mode described by the developers as a
- 31:29rogue light RTS experience that's very interesting.
- 31:34Called the Crucible. It's a single player mode likely
- 31:37consisting of a series of challenges.
- 31:40There will also be 8 new maps and six new biomes.
- 31:44And yes, I know they are only promo screenshots, but man, the
- 31:49Greek islands already look absolutely stunning.
- 31:55Games news In August, Stormgate went into full release.
- 32:00Stormgate is the somewhat controversial game from Frost
- 32:04Giant Studios and the spiritual successor to StarCraft 2.
- 32:08The game is free to play, so you can play it anytime you want.
- 32:11It can be played in multiplayer or you can run the campaign.
- 32:15There are three races to choose from and like StarCraft, the
- 32:19setting is science fiction. When I started the campaign I
- 32:22was initially a bit confused though because it felt more like
- 32:25a Command and Conquer game. But once you reach the hub and
- 32:29the game goes into full swing, the StarCraft like feel becomes
- 32:32unmistakably clear. So far the game has not been
- 32:36received particularly well and the full release has not changed
- 32:40that in any significant way. As Edge Vampire has two players,
- 32:44we know all too well that an RTS lives and dies by its core
- 32:49mechanics. For us, pathfinding is a huge
- 32:52issue, and it seems that Stormgate, as expected, has
- 32:55excellent pathfinding, but at the same time it suffers from
- 33:00severe input lag, so commands entered too quickly are just not
- 33:05registered by the game. That is obviously not a good
- 33:08sign for an RTS. In addition, the competitive
- 33:12community has already criticized the balancing.
- 33:15While the three races appear to be fairly well balanced overall,
- 33:18some individual units are not. The Infernals remain a cheesy
- 33:23rush race, just like when I played Stormgate in the better.
- 33:26In certain mirror matchups, you might not see any unit
- 33:29transitions because there is clearly a strongest unit, and
- 33:33once you try to get away from that unit or transition into
- 33:37another one, even to even if it's just a compliment your very
- 33:40strong unit, you probably lose the game.
- 33:43One final criticism from a spectator's point of view, which
- 33:46is my point of view of the games I watched.
- 33:49The matches were usually between 5 and 10 minutes long, and I
- 33:53only watched plays with a pretty high MMR.
- 33:56At first I thought that was great, but after a short while I
- 34:00realized that it was mainly because the game often
- 34:02snowballs, and it snowballs hard.
- 34:05All of this feels a bit unpolished to me because these
- 34:10games usually build up, then there's one fight or even just a
- 34:14mistake someone does in their build and that basically
- 34:17snowballs the game into right to the end.
- 34:21This, of course, having a game that is not polished when it's
- 34:24released. This is not nothing new for an
- 34:27RTS. Typically an RTS needs a few
- 34:29years at least to reach a stable and mature state.
- 34:34But it does raise the question of whether Stormgate will be
- 34:37able to endure that long, whether it's just that kind of
- 34:40game and whether it has a player base that is that's dedicated to
- 34:45play this game even in a state that is not very good.
- 34:48In mid August, another really good looking RTS entered early
- 34:52access called The Scouring, and it has so far received positive
- 34:56criticism. It plays a bit like a mixture of
- 34:59Warcraft 3 and Age of Empires Two.
- 35:02There are orcs and humans at war, that's the setting as far
- 35:05as I know, and the economy is more complex than Warcraft 3,
- 35:10but less complex than an Age of Empires 2.
- 35:13It has the army control feel of Age of Empires 2, so you're
- 35:16micromanaging a lot, but it also has units that level up like in
- 35:22Warcraft 3. And from everything I've seen so
- 35:25far, which is not a lot, I'm quite impressed.
- 35:29I really look forward to playing this game when it gets into the
- 35:32full release. We don't know how long the LA
- 35:36Access will be going on, it just started, but I have added the
- 35:41game to my wish list just for monitoring it.
- 35:45If you're looking for new games in September, I also have some
- 35:48recommendations there, even though.
- 35:51Just so you know, these are both early access games.
- 35:55Pompeii the Legacy is a city building simulation game in
- 36:00which the lost city of Pompeii is rebuilt while the player must
- 36:04contend with Roman society and it's political power struggles.
- 36:09The game features a campaign that spans almost 200 years and
- 36:14anyone who is familiar with history will know that Pompeii
- 36:19did not just disappear by chance.
- 36:22And there's a big volcano involved and I'm pretty sure
- 36:25that volcano won't stay dormant in this game.
- 36:29The game enters early access on the 16th of September and is
- 36:33expected to remain there for about 6 months before moving
- 36:36into the full release. Consequentially, the early
- 36:39access version should already be fairly complete.
- 36:42I hope so, because otherwise that would be a horrendous full
- 36:45release. On the same day, the game Town
- 36:48to City will also enter early access.
- 36:51It's a cosy vibe city building simulation with a Minecraft
- 36:55style aesthetics and city skyline type gameplay, albeit
- 36:59considerably less complex. This title is on my watch list
- 37:03because it's major selling point is the organic growth of a small
- 37:07village into a large city In many games.
- 37:11In my experience, this progression feels very scripted.
- 37:15Here it seems almost as if you develop a genuine connection to
- 37:18a city that continually evolves. As with many other Access
- 37:22titles, I'm just going to be observing it from a distance,
- 37:25but the demo already looks very promising.
- 37:29Finally, a little note in the last magazine I told you about
- 37:33Aztecs, The Last Sun. But its early access release is
- 37:36now scheduled for the 23rd September and is expected to run
- 37:40for roughly a year. Podcast news.
- 37:45There are also a few podcast updates.
- 37:48First of all, I want to thank everyone for the many kind words
- 37:51of the Hun Wars episode that was actually quite moving.
- 37:55I've never received this many messages concerning just one
- 37:59single episode. I'd like to mention Grieco,
- 38:02Brave Demon, Pathfinder, Ivy, Loki, Tungstaler, Mashmora, Itsu
- 38:06and Cobra who all sent me very nice messages and compliments
- 38:10about the Hunt War episode, which honestly really flattered
- 38:13me. I'm very proud to announce that
- 38:16not just you, but also our protagonist, Chris and Slap both
- 38:21seemed to appear very pleased with the episode and think that
- 38:26this episode turned out very well.
- 38:28So I'm glad, I'm really glad I put the hours into that one.
- 38:32So I'm heading into the new podcast month with lots of
- 38:35motivation. But seriously, those messages
- 38:38don't just feel very nice, so keep them coming.
- 38:42They're solid feedback that motivates me to produce more
- 38:45episodes like that, because I now know that this kind of
- 38:49episode has gotten you to respond to me in a way that you
- 38:54haven't before, which is a good and clear sign that this is
- 38:58probably a good direction to go into.
- 39:01It also concerns me a little because it takes way more time
- 39:04to produce those kind of episodes than your regular
- 39:08magazine or anything else. But hey, I'm a crowd pleaser so
- 39:13I'll try to get more of those done.
- 39:16As always, you can support me in doing so, not just by supporting
- 39:19me in a financial way, but also just by sending in topic
- 39:24suggestions. I'm pretty much open to anything
- 39:27and actually prefer to be inspired by you, so if there are
- 39:31any topics you want me to discuss to make an episode on or
- 39:35maybe to discuss here in the magazine, just write me a
- 39:38message. I think I already mentioned that
- 39:41I will be going on vacation from mid-september.
- 39:45This time my wife and I are doing a relaxing beach holiday,
- 39:50which means my plan is to do as little as possible.
- 39:55I'll bring my Switch along and we'll probably Stardew Valley
- 39:58because I believe it's bound to receive a fairly big update,
- 40:03which is a great time to get back into the game.
- 40:06Plus, I'll have a few books with me, and when I'm not reading or
- 40:09playing, I'll be alternating between swimming, lounging, and
- 40:14eating. For the podcast, this means I'll
- 40:18be taking a little break and no episode will be released for a
- 40:23week. The last September episode will
- 40:25drop on the 17th of September, and the October issue of this
- 40:29magazine will start on October 1st.
- 40:32In the meantime, there's still three more episodes to come.
- 40:36One will be the conclusion of the ASTA campaign, and I'm also
- 40:39working on the new Masterpiece episode and a new Civilization
- 40:43episode, which will likely be my farewell episode for the
- 40:47vacation. Assuming everything goes
- 40:50smoothly, then let's take a look.
- 40:53There were no emails this month, aside from the many praises of
- 40:57course, for the episode. Again, I'm very thankful.
- 40:59Keep them coming. I also received a message from
- 41:03Zeros and Zalat, who would like to know how the pros differ in
- 41:07their play styles and what their individual perspectives on the
- 41:11games are. I found this topic so intriguing
- 41:15that I started researching right away.
- 41:18For about a month now, I've been keeping a sort of observation
- 41:22list, noting everything I can about the players and trying to
- 41:26spot patterns and everything that sticks out.
- 41:29It will take a while, but I'd like to pick up this subject for
- 41:33one or perhaps several future episode.
- 41:37So thank you for that great suggestion.
- 41:40I'm also planning on maybe talking to the pros that I'm
- 41:45observing. I'm not sure.
- 41:47They don't always have time or response to my emails or
- 41:50messages, but I'll try to include them as much as I can.
- 41:55This will take a while, that's for sure, because I want to
- 41:57observe them very carefully and have something to tell you that
- 42:02is more than the usual well Wiper builds castles on hills
- 42:06and Hera does hussar rates. I want to go more into detail
- 42:09and into the depth and psychology of the players, but
- 42:13as you can imagine, that is a lot of research.
- 42:15So if you have suggestions for how to characterize the players,
- 42:21please again, send me messages. Help me out if you want.
- 42:25And if you have similar ideas like Seal Rosen's A Lot or other
- 42:30ideas, really, feel free to drop me a message on Discord or at
- 42:35age of cast@gmail.com, ageofcast@gmail.com.
- 42:40That's the emails you can the e-mail address you can send me
- 42:43emails to. And I'll make sure to answer
- 42:47your questions here in this very magazine format or use them as
- 42:51inspiration for new episodes. Tournament outlook for the
- 42:57September of 2025. I've got some great news for you
- 43:01because in Age of Empires 2, the September is packed with three
- 43:04eight-year tournaments. I've already mentioned sudden
- 43:07disaster two in the news, so I'm not going to bother giving you
- 43:11the details to this one. The tournament runs until the
- 43:1514th of September, which is when the finals will take place and
- 43:18this tournament is ongoing, so make sure to check it out.
- 43:21It's actually it's just honestly a very fun experience.
- 43:25Then there's the quintessential cookout.
- 43:28This tournament is starting one day after the Sudden Disaster
- 43:32tournament has concluded on the 15th of September, and it will
- 43:37be held with a modest price pool of two and a half, $1000.
- 43:41The four GL players doubt, Hera, Tattoo and Viper are already
- 43:46invited, and another 24 players can sign up.
- 43:50The rather unusual name of the event is reflected in the Sieve
- 43:53Draft. Quintets are banned and drafted.
- 43:57No concrete details have been released yet, so we'll just have
- 44:01to be surprised by what's coming for us.
- 44:05I'm pretty sure this is just some sort of fun test tournament
- 44:09for something that might come up later this year or the next
- 44:13year, but I haven't heard any rumours, this is just my
- 44:16speculation. The tournament quintessential
- 44:19Cookout ends on the 21st of September, lasting roughly one
- 44:23week. Qualifier runs are already being
- 44:25played in the background, but they are not public and will be
- 44:29shown as recordings when the tournament start in the middle
- 44:32of September. Our third A tier tournament is
- 44:37Hyper Random 3. Just like Sudden Disaster 2,
- 44:40Masters of Hyper Random, in its third iteration, has joined the
- 44:45roster of top A tier events and offers a generous prize pool of
- 44:49$10,000. As the name suggests, the
- 44:53competition is played on a single map type.
- 44:56Well, not map type on a single map, Hyper Random.
- 45:00Although, let's be honest, you could argue that basically every
- 45:04map is being played effectively because Hyper Random is famously
- 45:09the most random map available. Anything can happen, and
- 45:13Zetness's map scripting is advanced enough that in general
- 45:17the generated maps are quite playable.
- 45:20Participants must accept that the maps will not always be
- 45:23fair, which kind of feels like a throwback to the 2010 years.
- 45:29Invited are the two best players from the previous tournaments,
- 45:32Villesa and Tarto from the first tournament and Winchester and
- 45:35Frickin Andy from the second. Four more players will receive
- 45:40invitations and a spots are open for qualifiers.
- 45:44Qualifiers start on the 22nd September and run for a week.
- 45:49Anyone brave enough might, if luck allows, pull off an upset
- 45:52against a pro, because you never know with these maps.
- 45:56The appeal of hyperandom lies in watching how the pros react to
- 46:00unpredictable maps, how well they scout, and what spontaneous
- 46:04plans they can devise. Be aware that civilization
- 46:08victories are more common here than in other events, but still
- 46:13the games will be highly entertaining.
- 46:15The main event kicks off on the 29th of September and runs out
- 46:19until the October 19th, just before the land in China will
- 46:24start. Midweek Madness will also
- 46:28continue throughout September. They will start on Monday next
- 46:31week and have once again three weeks of Midweek madness,
- 46:35providing us much needed entertainment during the week.
- 46:38The map pool for the first week is already published and you can
- 46:40find all information on Wikipedia.
- 46:43I'm a very big fan of this tournament because I am
- 46:47genuinely entertained by the games.
- 46:50I think they are very high class games and what's also fun is
- 46:54that because the maps change throughout every week, different
- 46:59players feel inclined to sign up for the tournament, probably
- 47:03depending on the map and to whether they have time or not.
- 47:06So there is a lot of variation in what's being played and what
- 47:10players you see. Next up we've got a land
- 47:13tournament, Dynamic Battle 3. This land will take place in
- 47:18Spain on the 15th and 16th November, hosted by Leon Roma,
- 47:25ROA and his partner. The venue appears to be a cool
- 47:29Marcia location. Frickin Andy, Jordan, Tato and
- 47:33Doubt will be on site and compete, which should be fun
- 47:36because the event uses dynamic maps featuring volcanic
- 47:40eruptions and plagues and who knows what other crazy twists
- 47:43the organizers or map scriptters have dreamt up.
- 47:47If you feel like a post summer getaway in November, tickets are
- 47:51on sale now. Which is why I which is why I am
- 47:55highlighting this in this magazine.
- 47:58The host kindly sent me the program in advance.
- 48:00There will be communal meals after parties, so a lot of fun
- 48:05and the game start around midstay or afternoon, leaving
- 48:08plenty of time for other activities if you wish.
- 48:11Tickets, as I said, can be purchased now via a certain
- 48:15website which I have linked for you in the episode description.
- 48:19Not only Spain but also Italy will host a LAN event in Italy.
- 48:25It's called Empires Village 2025, and I've got some good
- 48:29news because the host of the tournaments wants to invite you
- 48:33to the event personally. Hello Christian, this is Torso
- 48:37on. Hi, I really thank you for your
- 48:40invitation to explain about my event Empires Village.
- 48:47This year is the third time that we organise this is an event and
- 48:54the reason is just enjoy and meeting people with you.
- 48:59Play online on this order and share this passion on the Age of
- 49:05Empires. So what this mean?
- 49:08It mean that is not only a tournament.
- 49:12As you can see our player list, there are all the ELO players
- 49:17from 500 ELO to 2800 like CITO professional players and that we
- 49:26will make a lot of tournament with.
- 49:30Of course we will balance the team to everybody must enjoy and
- 49:36then we will share also other other things, other fun because
- 49:42we we are doing this in a village is a resort, very
- 49:46beautiful. We have pools, we have Tennis
- 49:49Club, we have football. There is really, really a lot of
- 49:54things to do. We have also spa, so if you want
- 49:58to come with your family, with your wife, with your girlfriend,
- 50:02you can of course come and enjoy.
- 50:04This is a town in Italy. The name is Loano.
- 50:08We have also a beach from here. So this is the really faster
- 50:16explaining about the the event that we organise.
- 50:22If you want more information, you can contact me every day.
- 50:26We can do also a direct on which or whatever you want.
- 50:33Let me know and thanks a lot for your invitation and have a good
- 50:37night. For German speaking players, a
- 50:40new tournament from AOE to Germany has started.
- 50:44It's called Boom, It stands for Brands Noyo Original on Ofizzi
- 50:49Le Carton and it uses the map pool that includes the maps
- 50:52added to the standard map pool in the latest update and takes
- 50:56place in September. Registration is open until the
- 50:595th of September and the tournament begins on the 7th of
- 51:03September. All details once again are in
- 51:06the episode description. There's also an International
- 51:09League for amateur players called the AOE Leagues and the
- 51:1314th season is starting soon. You can still sign up for it if
- 51:18you want to participate until the September the 5th of
- 51:22September. It's A1V1 league catering to all
- 51:25elos and spreads over 8 weeks. But there's more, more
- 51:30tournaments for amateur players like me and you probably Arabia
- 51:34Lovers too. Dino is starting another amateur
- 51:37tournament, the second edition of Arabia Lovers, and you can
- 51:40still sign up for it if you fancy some more competition.
- 51:44But let me just hand it over to the host real quick.
- 51:48Hello everybody, I'm Dino, I am streaming and also I'm a
- 51:51tournament host and that's why I got invited to promote my
- 51:55tournament here. It's Arabia only tournament
- 51:57called Arabia levels two. You might have heard about it
- 52:00already via the AE2 dot inside side or some discords where I
- 52:04spread the word. And yeah, I want to invite you
- 52:07to join the tournament as well. We are currently at 60 sign ups
- 52:11and we're looking for something more than 70.
- 52:14If it's eighty, that's wonderful too.
- 52:16Of course, we will find a bracket for everybody and sign
- 52:19ups are still open till the 5th of September, So only a couple
- 52:22of days when you hear this and the tournament start will be the
- 52:267th of September and it will last till the 19th of October.
- 52:30Every player is guaranteed at least two sets, one best of
- 52:33three and one best of five. And then it depends if you're
- 52:36going to the next rounds or not, right?
- 52:38So Arabia only and there's also a specific draft sift draft for
- 52:43this tournament to spice it up a little bit, but we're still
- 52:46using captain's mode. It's not too complicated.
- 52:48You can check out the details in the handbook that you will find
- 52:52below or on the AOE 2 dot inside side, for example.
- 52:56OK, so that was it for me. Have a nice day everybody and
- 53:01looking forward to see you in the tournament.
- 53:02Bye bye. We've also got some tournaments
- 53:05coming up in Age of Empires 4. There's the Apple Hairs World
- 53:09Cup which will start in a few days on the 6th and 7th of
- 53:13September with the GSL format group stage, and the week after
- 53:17with the playoffs on the 13th and 14th of September.
- 53:20The games start at 15 GMT and this is a tournament that's
- 53:24short and intense, just the way I like it.
- 53:27This is a lower 8 year tournament with three and a half
- 53:30$1000 in the price pool. KP's Midweek Muster has also
- 53:35started its second season in August and continues to provide
- 53:38games on a weekly basis, so make sure to check out Killer Pigeon
- 53:42Stream during the week. The biggest tournament however
- 53:45is the EGC Masters Fall. After the summer edition had
- 53:49delivered spectacularly. I'm hoping for the same in this
- 53:53edition. Qualifiers start mid-september.
- 53:56The main event starts on the 20th of September.
- 53:58This is an STA tournament with $20,000 in the prize pool.
- 54:02The group stage is the usual GSL group format with four groups
- 54:06consisting of each four players each, and the top 2 of each
- 54:10group will advance to the playoffs.
- 54:12Lucky me. The playoffs start in the
- 54:14beginning of October, which is just when I come back from my
- 54:17vacation. And that's it.
- 54:21And that's going to do it for the show for this month's
- 54:23magazine. I hope you enjoyed listening.
- 54:26At the end of the episode, there's a bit of housekeeping to
- 54:29be done. If you have any questions for me
- 54:32or just want to me give me feedback or inspiration for
- 54:34episodes, you can reach me in two ways.
- 54:37Either join the podcast's Discord server, the link is in
- 54:41the episode description, or simply drop me an e-mail at age
- 54:45of cast@gmail.com. A quick reminder that this
- 54:49podcast is completely ad free and funded solely by listeners.
- 54:54You like the show and want to help keep it going.
- 54:57You can become a Patreon on Patreon and pick from a number
- 55:01of support tiers. Each come coming with a small
- 55:03token of appreciation from me. Just pick the tier that is right
- 55:08for you and help me support this podcast.
- 55:12German speaking listeners can support us on study and receive
- 55:15German language versions of the English episodes as a thank you.
- 55:20Depending on which Patreon austerity you're in, I also read
- 55:23out your name in this magazine proudly.
- 55:27So I am very proud to announce this month's especially generous
- 55:32benefactors, Matt Kanak, Tom Luke, Yannick Schultz, Stefan
- 55:37Voitel, Irish Mueller, Lawrence Erlin, Jan Tucha Marikener,
- 55:41Pathfinder, and Limbonic. I am very, very grateful for
- 55:46your ongoing support at this level and above.
- 55:50Without you, this podcast project wouldn't exist.
- 55:54Thank you everyone also for just listening to this episode.
- 55:57Please make sure to share and tell your friends about this
- 56:01podcast. That helps me out a lot.
- 56:03And the next magazine will be released in early October and
- 56:06until my vacation at the end of September, there will still be
- 56:10weekly episodes here. I hope I will hear from you or
- 56:14you will hear from me in other episodes very soon.
- 56:18Thanks again and have a great week.