Latest / The Game Business Show / The video game industry is not ready to lose boxed games
Transcript
- 0:00SPEAKER_02: You go to Astrobot though, 55% of Astrobot sales were physical.
- 0:05SPEAKER_02: So more people bought that game in the box than they did as a download.
- 0:08We know that the industry has been struggling in general for
- 0:12the last few years.
- 0:13And the government of Quebec last year took a look at
- 0:16everything that was happening
- 0:17SPEAKER_00: and decided like,
- 0:18SPEAKER_00: you know,
- 0:18now is exactly the time when we want to be kind of like messing
- 0:22with this whole tax
- 0:23SPEAKER_00: credit thing.
- 0:26SPEAKER_02: Hello and welcome back to the Game Business Show.
- 0:29SPEAKER_02: This week,
- 0:29SPEAKER_02: physical games retail is on its knees and I'll share why even in 2025,
- 0:33SPEAKER_02: this is a real challenge for video game companies.
- 0:36SPEAKER_02: Bungie's marathon has been revealed and the internet,
- 0:38SPEAKER_02: or at least the social media algorithms are skeptical about it.
- 0:41The US tariffs continue to play havoc and threaten to play even
- 0:44more havoc on an
- 0:45SPEAKER_02: already beaten up video game industry.
- 0:47And Shira Yashida's extended retirement tour continues with
- 0:50criticism aimed at
- 0:51SPEAKER_02: Nintendo Switch 2,
- 0:53SPEAKER_02: a console I actually got to play this week.
- 0:55SPEAKER_02: But first,
- 0:56SPEAKER_02: let me introduce our guest host for the week,
- 0:58someone I spent the best part of eight years working besides
- 1:01and remains one of the
- 1:02SPEAKER_02: very best journalists I've ever worked with.
- 1:04SPEAKER_02: It's Brendan Sinclair.
- 1:05SPEAKER_02: Hello, Brendan.
- 1:07SPEAKER_02: Hey, Chris, thanks for having me.
- 1:10SPEAKER_02: There's the patent enthusiasm I love.
- 1:15SPEAKER_02: Welcome to the show.
- 1:17SPEAKER_02: You're at The Logic now.
- 1:18SPEAKER_02: What's The Logic?
- 1:20SPEAKER_02: What's that about?
- 1:21SPEAKER_00: The Logic is a Canadian business in tech industry.
- 1:25SPEAKER_00: website.
- 1:26SPEAKER_00: We cover just news with a distinctly Canadian angle.
- 1:30So I'm still getting to write about the video game industry
- 1:33here and there,
- 1:34SPEAKER_00: but mostly where it intersects with,
- 1:36SPEAKER_00: you know,
- 1:36SPEAKER_00: Canadian interests.
- 1:38SPEAKER_00: Well,
- 1:38I did see a piece which you may have sent me a few weeks ago
- 1:42about the tax break
- 1:44SPEAKER_02: situation in Canada.
- 1:46SPEAKER_02: It seems like it's
- 1:47SPEAKER_02: gone a bit wrong.
- 1:48SPEAKER_00: Yeah.
- 1:49So this is a fascinating story that's been playing out in the
- 1:53industry here is just
- 1:54SPEAKER_00: like what's happening with Quebec and Montreal for the longest time.
- 1:59When you talk about the Montreal development scene,
- 2:02it's like,
- 2:02well,
- 2:02there's tax credits there.
- 2:04SPEAKER_00: The government's paying them.
- 2:06SPEAKER_00: to be there.
- 2:06SPEAKER_00: And that's why Ubisoft,
- 2:08SPEAKER_00: Warner Brothers,
- 2:10SPEAKER_00: Eidos,
- 2:10SPEAKER_00: Square Enix,
- 2:11SPEAKER_00: that's why all these giant companies came.
- 2:14And we know that the industry has been struggling in general
- 2:18for the last few years.
- 2:20And the government of Quebec last year took a look at
- 2:23everything that was happening
- 2:24SPEAKER_00: and decided like,
- 2:24SPEAKER_00: you know,
- 2:25now is exactly the time when we want to be kind of like messing
- 2:29with this whole tax
- 2:30SPEAKER_00: credit thing.
- 2:31SPEAKER_00: They've changed it up.
- 2:32SPEAKER_00: They haven't cut it entirely.
- 2:34SPEAKER_00: They've made it a little bit less generous.
- 2:37SPEAKER_00: And one of the big things that they're taking,
- 2:40like the first 18,000 or something of every employee's salary
- 2:44is not eligible for
- 2:45SPEAKER_00: the tax credit.
- 2:47And the problem with that is that you've got a lot of
- 2:49businesses in Montreal and
- 2:51SPEAKER_00: Quebec that have been there for,
- 2:53SPEAKER_00: you know,
- 2:54decades relying on this because this tax credit was in the 90s
- 2:58that it was introduced.
- 2:59And they've kind of baked it into all of their business
- 3:02dealings for like,
- 3:03SPEAKER_00: this is how we make our profit.
- 3:05SPEAKER_00: And some of them,
- 3:05SPEAKER_00: you know,
- 3:06SPEAKER_00: service providers of the keywords sort,
- 3:09SPEAKER_00: localization,
- 3:10SPEAKER_00: Q&A,
- 3:11SPEAKER_00: testing,
- 3:12SPEAKER_00: they tend to run on very thin margins.
- 3:15SPEAKER_00: They get by by doing a lot of work.
- 3:18SPEAKER_00: Also, you know, those people might not be paid the best.
- 3:21SPEAKER_00: So if you've suddenly got,
- 3:22SPEAKER_00: you know,
- 3:23SPEAKER_00: a whole bunch of people making like $50,000 to do your QA testing,
- 3:27SPEAKER_00: and then a third of the tax credit on that is no longer,
- 3:31SPEAKER_00: you're not getting that money back from the government,
- 3:34that could very easily take what is a profitable and
- 3:37sustainable business and push
- 3:38SPEAKER_00: it onto the other side of the ledger.
- 3:41SPEAKER_00: So this is just like the tax credit changes at the same time Ubisoft.
- 3:45SPEAKER_00: We know they're having issues.
- 3:47SPEAKER_00: Yeah.
- 3:48And Ubisoft,
- 3:49they employ about a third of the Quebec game development scene.
- 3:53SPEAKER_00: The studio in Montreal is huge.
- 3:55SPEAKER_00: It's almost 4,000 people.
- 3:56SPEAKER_00: They've got Quebec City, Saguenay, the hybrid VFX studio is in Quebec.
- 4:05SPEAKER_00: Ubisoft is such a load-bearing pillar of the Quebec game industry.
- 4:09SPEAKER_00: Yeah.
- 4:10SPEAKER_00: And they're having a tough time of it right now.
- 4:14SPEAKER_00: And suddenly these,
- 4:15SPEAKER_00: these changes come in and that that could,
- 4:16SPEAKER_00: uh,
- 4:17SPEAKER_00: threaten to destabilize the industry in some really interesting ways.
- 4:21SPEAKER_00: I think we talk about the,
- 4:23SPEAKER_00: the wider story in video games right now,
- 4:27SPEAKER_00: which is tariffs and how the,
- 4:29SPEAKER_00: just the uncertainty.
- 4:31of what it's going to be like tomorrow versus what it's like
- 4:33today and how that
- 4:35SPEAKER_00: just taints everything and puts a blanket on any kind of investment.
- 4:39And for the most part,
- 4:41software developers have been exempt from these sort of tariffs.
- 4:44But this is a situation in Quebec with the tax credits where
- 4:48now that we've seen
- 4:49SPEAKER_00: things like the Quebec government scaling back on them,
- 4:52SPEAKER_00: in 2019,
- 4:52SPEAKER_00: Alberta...
- 4:55SPEAKER_00: had a conservative party government that was elected.
- 4:57And one of the first things that they did was get rid of the
- 4:59tax credit that
- 5:00SPEAKER_00: Alberta had,
- 5:01SPEAKER_00: which did not help Bioware very much at all.
- 5:04SPEAKER_00: These tax credits,
- 5:05SPEAKER_00: just because now companies know they can go away,
- 5:10SPEAKER_00: which they always could technically.
- 5:11SPEAKER_00: But if you didn't have cautionary tales to point to,
- 5:15SPEAKER_00: to say like,
- 5:16SPEAKER_00: oh,
- 5:16SPEAKER_00: wow,
- 5:16SPEAKER_00: yeah,
- 5:17SPEAKER_00: that really messed over these companies.
- 5:20SPEAKER_00: Yeah,
- 5:20SPEAKER_00: now I think they're very much more aware of this,
- 5:23SPEAKER_00: and that makes the tax credits less enticing than they were before,
- 5:29SPEAKER_00: because there is some uncertainty surrounding them.
- 5:31Although it is a Canada-Quebec-specific story here,
- 5:36I think it has a lot of implications for...
- 5:39SPEAKER_00: the wider industry,
- 5:41any place that there are tax credits or any place that you have
- 5:46companies looking
- 5:46SPEAKER_00: to find,
- 5:48SPEAKER_00: you know,
- 5:49SPEAKER_00: inexpensive labor pools to send the element off to.
- 5:53So it's all tied up in this big knot of uncertainty surrounding
- 5:59the industry right now.
- 6:01SPEAKER_00: And I worry, but, you know, I'm a worrier.
- 6:04SPEAKER_00: So...
- 6:06Well,
- 6:06I think it's interesting because in the UK,
- 6:08we hated the tax credits.
- 6:09SPEAKER_02: For years,
- 6:10there was this campaign about how the brain drain in the UK dev
- 6:13scene was caused by
- 6:14that everyone was going over to Canada to work because that's
- 6:16where all the big
- 6:17SPEAKER_02: studios are being formed because they had all the tax breaks.
- 6:19So the UK's reaction to that eventually was to introduce its
- 6:22own tax breaks.
- 6:23And now we're starting to see more and more places just have
- 6:26these tax breaks.
- 6:26SPEAKER_02: And there's a train of thought to go,
- 6:28SPEAKER_02: actually,
- 6:29SPEAKER_02: if we've all got tax breaks,
- 6:30SPEAKER_02: do we need any tax breaks?
- 6:32And I guess that becomes when you were just sort of canceling
- 6:35each other out a little bit.
- 6:37And now we're starting to see people open up places in areas
- 6:40that just have low
- 6:40SPEAKER_02: labor costs or,
- 6:41SPEAKER_02: you know,
- 6:42SPEAKER_02: exchange rates and places like that,
- 6:44SPEAKER_02: where you're right,
- 6:44SPEAKER_02: you know,
- 6:45SPEAKER_02: you could open a studio in the UK,
- 6:47but the UK has got a series of different challenges linked to
- 6:49Brexit and stuff.
- 6:50SPEAKER_02: Is it better off to outsource or QA to India or things like that?
- 6:54SPEAKER_02: But it's coming at a,
- 6:55SPEAKER_02: you know,
- 6:56SPEAKER_02: with all these talent pools,
- 6:57SPEAKER_02: these groups of people who have,
- 6:58SPEAKER_02: you know,
- 6:59SPEAKER_02: set up homes and places
- 7:02where there's a blossoming game development scene,
- 7:04if that suddenly becomes under threat.
- 7:05If Ubisoft was to close any of its Canadian studios or do
- 7:10anything in that regard,
- 7:10SPEAKER_02: I mean,
- 7:11SPEAKER_02: I should think they wouldn't.
- 7:12SPEAKER_02: Or even if it's just they severely reduce the size of that team.
- 7:16SPEAKER_02: That's a lot of talent in that space looking for work.
- 7:21SPEAKER_02: And there's not much incentive necessarily to set up there,
- 7:24SPEAKER_02: I guess,
- 7:25SPEAKER_02: in the same way that there was before.
- 7:26SPEAKER_00: Yeah.
- 7:27SPEAKER_00: I look at the tax credit issue.
- 7:28SPEAKER_00: I've always been fascinated by it because on the one hand,
- 7:31SPEAKER_00: like,
- 7:32SPEAKER_00: yeah,
- 7:32like look at Quebec as an example of what tax credits can do
- 7:36for a development scene.
- 7:38SPEAKER_00: It turned...
- 7:40montreal specifically into a worldwide development hub and some
- 7:46amazing games have
- 7:46come from it and there is a development scene there now that
- 7:49owes a lot to the tax
- 7:51credits even if they were mostly aaa kind of developers taking
- 7:54advantage of it
- 7:55SPEAKER_00: originally
- 7:56SPEAKER_00: Now you've got Sabotage, Thunder Lotus, Kip Fox Games.
- 8:02SPEAKER_00: There is a scene,
- 8:03SPEAKER_00: Red Barrels,
- 8:04SPEAKER_00: of independent developers,
- 8:07SPEAKER_00: publishers in Montreal,
- 8:09SPEAKER_00: in Quebec,
- 8:11SPEAKER_00: that are...
- 8:12globally relevant and producing exactly the kind of successful
- 8:17businesses and
- 8:19culturally relevant work that was sort of like a best case
- 8:23scenario for the tax credits.
- 8:25SPEAKER_00: But on the other hand, is this something that
- 8:29SPEAKER_00: the government should be doing is like picking sectors that are,
- 8:34SPEAKER_00: you know,
- 8:35we are going to privilege this sector over some other generic
- 8:41IT firm or some other
- 8:44SPEAKER_00: little corner of the economy.
- 8:47SPEAKER_00: And I'm not sold on whether or not they definitely should be.
- 8:51SPEAKER_00: But once you start doing it,
- 8:54SPEAKER_00: once you build something like this,
- 8:56SPEAKER_00: then you have,
- 8:58SPEAKER_00: you know,
- 8:58SPEAKER_00: a thriving sector that is dependent on.
- 9:02SPEAKER_00: Yeah.
- 9:03SPEAKER_00: these tax credits.
- 9:05SPEAKER_00: And it really is,
- 9:05SPEAKER_00: like you were saying,
- 9:06SPEAKER_00: an arms race,
- 9:07where a lot of other people have been accelerating their own
- 9:10tax credit programs.
- 9:11And British Columbia,
- 9:13a couple of months ago,
- 9:14they extended their tax credit.
- 9:16SPEAKER_00: They expanded it from like 17.5% to 25%.
- 9:18And they made it permanent because before it was like,
- 9:21we need to renew this every few years.
- 9:23SPEAKER_00: And so there's other people going in the opposite direction with it.
- 9:27SPEAKER_00: In some ways, they painted themselves into a corner here.
- 9:30SPEAKER_00: Yeah.
- 9:31SPEAKER_00: It's like,
- 9:31SPEAKER_00: if you're going to do this,
- 9:32then you really got to kind of do it and stick to it for the
- 9:36people that have been
- 9:38SPEAKER_00: attracted by the texture that were like,
- 9:40SPEAKER_00: okay,
- 9:40SPEAKER_00: we're going to invest in your region because of that.
- 9:43SPEAKER_00: And we're going to build our businesses.
- 9:46SPEAKER_00: Or when you have the tax credit,
- 9:48SPEAKER_00: you know,
- 9:49SPEAKER_00: communicate that it is,
- 9:50SPEAKER_00: you know,
- 9:51SPEAKER_02: this is this is a temporary use.
- 9:53SPEAKER_02: One of the biggest,
- 9:54biggest issue I see is that the tax credits and they change now
- 9:57that they're sort
- 9:57of encouraging people to hire more senior staff and not bring
- 10:00through the juniors.
- 10:01SPEAKER_02: Isn't that part of the changes?
- 10:04SPEAKER_00: Yeah, so it used to be that there was a cap on the total salaries.
- 10:08Like you'd get the tax credit on up to $100,000 of each
- 10:13employee's salary.
- 10:14SPEAKER_00: And now they're like, cap's not there.
- 10:17And that really sort of pushes people to hire the more
- 10:21experienced developers
- 10:23SPEAKER_00: because they want more senior people,
- 10:25SPEAKER_00: more influential decision makers to be located in Quebec.
- 10:30SPEAKER_00: They want the heart of the business to be there.
- 10:34SPEAKER_00: One of the biggest complaints about the tax credit that critics have had,
- 10:38SPEAKER_00: I think,
- 10:38in recent decades is just that it has mostly been foreign
- 10:43companies that have
- 10:45SPEAKER_00: thrived with the tax credit.
- 10:47SPEAKER_00: Ubisoft is French companies.
- 10:49SPEAKER_00: Square Enix, Japan.
- 10:50SPEAKER_00: Eidos was... UK.
- 10:52SPEAKER_00: Yeah.
- 10:53Yeah,
- 10:54and Behavior Interactive is the largest homegrown,
- 10:58like Canadian-owned success story.
- 11:00They've done fantastic,
- 11:02especially with Dead by Daylight,
- 11:04but they are an outlier.
- 11:07SPEAKER_00: And so the thinking was that these tax credits,
- 11:11SPEAKER_00: they're really just helping these foreign companies.
- 11:14SPEAKER_00: Canada doesn't own any of this.
- 11:16We're making money and sending it off to the IP owners and
- 11:19other companies.
- 11:21SPEAKER_00: That's been an issue.
- 11:22SPEAKER_02: Yeah.
- 11:23SPEAKER_02: Well,
- 11:23SPEAKER_02: let's switch to an even more challenging topic,
- 11:26SPEAKER_02: which is our main one for this week,
- 11:27SPEAKER_02: which is about video games retail.
- 11:29SPEAKER_02: Now,
- 11:29the reason why this was going to be our main topic this week is
- 11:31I had a story,
- 11:32SPEAKER_02: not the biggest story in the world,
- 11:33SPEAKER_02: but certainly a story.
- 11:34SPEAKER_02: Unfortunately,
- 11:35SPEAKER_02: I sat on it for too long and it got out there last week,
- 11:38SPEAKER_02: which is the UK retailer Game is closing its HQ and its warehouse.
- 11:43Game is owned by a retail group called Fraser's Group,
- 11:47most famous for the Sports Direct.
- 11:49SPEAKER_02: stores, they have been really causing havoc at game in recent times.
- 11:53SPEAKER_02: They've emerged game systems with their own,
- 11:55SPEAKER_02: which means that game stores are unable to do pre-orders.
- 11:59SPEAKER_02: They're unable to do pre-owned anymore.
- 12:01So game is no longer able to do the basic things that games
- 12:03retailers are sort of
- 12:05SPEAKER_02: known for.
- 12:06SPEAKER_02: If you talk to game store staff,
- 12:07SPEAKER_02: and I don't just mean the store managers,
- 12:09SPEAKER_02: I mean people in that head office,
- 12:10SPEAKER_02: they're quite,
- 12:11SPEAKER_02: they're a bit of dismay at the situation.
- 12:13They are hoping things will stabilize and they can start
- 12:16reintroducing some of the
- 12:16SPEAKER_02: things that have been taken away.
- 12:18SPEAKER_02: And although I do appreciate that optimism,
- 12:20SPEAKER_02: my experience of this stuff is that it rarely goes back.
- 12:24That's a negative story for the UK scene,
- 12:26very specific story,
- 12:27but it's not the only one.
- 12:28If you've been paying attention to the news lately,
- 12:30GFK retail data,
- 12:31again,
- 12:32this is for the UK.
- 12:32SPEAKER_02: I do have some European data as well.
- 12:34So physical video games fell by 26% in volume in 2024 and 34.5%
- 12:41in revenue in 2024,
- 12:43SPEAKER_02: which is a startling figure.
- 12:45SPEAKER_02: For the first quarter of this year,
- 12:47SPEAKER_02: physical video game sales are down 29% in volume and 27% in revenue.
- 12:50SPEAKER_02: It's not...
- 12:53SPEAKER_02: stabilizing anyway.
- 12:55SPEAKER_02: Now, a lot of that decline is because of the Nintendo Switch.
- 12:59SPEAKER_02: Nintendo is a dominant player in the physical games market,
- 13:02SPEAKER_02: which we'll come back to a few times.
- 13:05SPEAKER_02: It had a week of release late last year.
- 13:06SPEAKER_02: It didn't have as a big... It had a Zelda game.
- 13:08SPEAKER_02: It didn't have its big Zelda game like it had in 2023.
- 13:11SPEAKER_02: It had a Mario game in 2023.
- 13:13SPEAKER_02: As a result,
- 13:14SPEAKER_02: in the UK,
- 13:15SPEAKER_02: 4.4 million Switch games were sold in the UK last year,
- 13:18SPEAKER_02: which is still more than anyone else.
- 13:19SPEAKER_02: But that's a drop of 1.8 million games over the year before.
- 13:23SPEAKER_02: By contrast,
- 13:24SPEAKER_02: PS5,
- 13:25SPEAKER_02: which is also relatively retail friendly,
- 13:27SPEAKER_02: not as retail friendly as Nintendo,
- 13:28SPEAKER_02: but relatively,
- 13:29SPEAKER_02: they saw a drop of 800,000 units in 2024.
- 13:30SPEAKER_02: PS4 saw a drop of 600,000 units.
- 13:32SPEAKER_02: They went from 1.8 million PS4 games sold in 2023 to 1.2 million.
- 13:40SPEAKER_02: Xbox,
- 13:41SPEAKER_02: they've never been the biggest at retail,
- 13:43SPEAKER_02: but that dropped by 300,000 games in 2024 as well.
- 13:45SPEAKER_02: So everyone dropped.
- 13:47SPEAKER_02: But if you kept up with all of that,
- 13:48the drop in the number of physical Switch games sold was bigger
- 13:52than the drop of
- 13:53SPEAKER_02: PS4 drop,
- 13:53SPEAKER_02: the PS5 drop,
- 13:54SPEAKER_02: the Xbox Series X drop,
- 13:55SPEAKER_02: and actually the Xbox One drop combined.
- 13:58SPEAKER_02: So Nintendo has a down year.
- 13:59SPEAKER_02: Retail has a down year.
- 14:02SPEAKER_02: That was just the UK and say similar story in Europe.
- 14:05In terms of units sold in 2024,
- 14:07physical game sales were down 22% to 56.5 million units.
- 14:11SPEAKER_02: That's GSD data.
- 14:13SPEAKER_02: And again,
- 14:13SPEAKER_02: this was primarily driven,
- 14:15SPEAKER_02: although not exclusively,
- 14:16SPEAKER_02: but primarily driven by a drop in Nintendo Switch.
- 14:19SPEAKER_02: game sales.
- 14:19SPEAKER_02: Now,
- 14:20SPEAKER_02: considering this,
- 14:20SPEAKER_02: you might be thinking,
- 14:21SPEAKER_02: okay,
- 14:22SPEAKER_02: but there are a lot more Nintendo games this year,
- 14:24including some pretty huge ones in Mario Kart World and also
- 14:27Pokemon Legends ZA,
- 14:28SPEAKER_02: which are games that typically sell millions in boxes.
- 14:31SPEAKER_02: Across Europe,
- 14:32new game releases on Switch can account for up to 80% of its
- 14:36sales can come from
- 14:37SPEAKER_02: the physical games market.
- 14:38SPEAKER_02: I garbled that.
- 14:39SPEAKER_02: But basically 80% of new physical games on Switch can come from physical.
- 14:44SPEAKER_02: So it's a big deal.
- 14:44SPEAKER_02: And there's also other games like Metroid and Donkey Kong.
- 14:47SPEAKER_02: So it's potentially a strong year this year.
- 14:49SPEAKER_02: But then came the other killer blow,
- 14:51SPEAKER_02: which is during the Switch 2 reveal,
- 14:53SPEAKER_02: which we talked about this a little bit on the Switch 2 podcast.
- 14:56SPEAKER_02: But Switch 2 games will be cheaper digitally than they are physically.
- 14:59SPEAKER_02: And this was actually a shocker for me,
- 15:01SPEAKER_02: more shocking than anything that came out of that Switch 2 reveal.
- 15:04SPEAKER_02: Because no major games company,
- 15:06SPEAKER_02: no platform holder has priced digital below physical before,
- 15:09SPEAKER_02: in part to protect the physical retail stores,
- 15:11SPEAKER_02: which,
- 15:11SPEAKER_02: you know,
- 15:12SPEAKER_02: amongst other reasons.
- 15:13SPEAKER_02: So for that to happen here and for Nintendo to be the one doing it,
- 15:16SPEAKER_02: you know,
- 15:17SPEAKER_02: one of the most physical retail friendly companies.
- 15:19SPEAKER_02: I mean, I didn't see that coming.
- 15:21SPEAKER_02: As I said,
- 15:22SPEAKER_02: we had Game on the podcast a couple of weeks ago when that news came out,
- 15:25SPEAKER_02: and he kindly said that he understood the decision,
- 15:28SPEAKER_02: but admitted it was a challenge for them.
- 15:30SPEAKER_02: And it is.
- 15:31SPEAKER_02: If by doing this,
- 15:31SPEAKER_02: Nintendo significantly increases the digital market share for its games,
- 15:35SPEAKER_02: then that will be a real blow to what's left of games retail.
- 15:39SPEAKER_02: It's certainly been a string of bad stories for physical games retail.
- 15:43SPEAKER_02: And you can understand why Nintendo would do this.
- 15:46Cartridge costs are high and they want to try and keep the
- 15:48pricing down where they can.
- 15:48SPEAKER_02: But also,
- 15:49SPEAKER_02: if physical games retail is dying,
- 15:51SPEAKER_02: if it is going away,
- 15:52being so dependent on the box sector for game sales is not a
- 15:56great situation to be in.
- 15:58SPEAKER_02: So growing those eShop sales has got to be a priority.
- 16:02SPEAKER_02: So yeah, bad news for shops.
- 16:03Physical game sales down by as much of a quarter last year and
- 16:06the company
- 16:07responsible for the biggest slice of the physical games is
- 16:09pushing digital with
- 16:10SPEAKER_02: cheaper pricing.
- 16:12SPEAKER_02: It feels...
- 16:15SPEAKER_02: If you're working in that side of the industry,
- 16:18SPEAKER_02: it's quite...
- 16:19SPEAKER_02: But I don't know what it's like.
- 16:20SPEAKER_02: The physical retail seems drastically changed anyway.
- 16:22SPEAKER_02: There's barely any presence of video games on the high street.
- 16:24I don't know what it's like in Canada,
- 16:26Brendan,
- 16:26but I'm guessing it's a similar situation.
- 16:29SPEAKER_00: Yeah, it's not good.
- 16:31SPEAKER_00: I mean,
- 16:31there's GameStops here and they are the same as what I hear
- 16:36everywhere else,
- 16:37SPEAKER_00: I think,
- 16:37SPEAKER_00: where it's like mostly Funko Pop and other merch.
- 16:40SPEAKER_00: And then there's a show of the games.
- 16:42SPEAKER_00: Toys R Us here got rid of their game shelving section.
- 16:46SPEAKER_00: We still have a Toys R Us, which is nice.
- 16:48SPEAKER_00: But they got rid of the game shelving section and they replaced it.
- 16:52with a pop-up store for hmv so that they can sell vinyl yeah so
- 16:59it's records the
- 17:01the dominant entertainment media form of the 70s and early 80s
- 17:07has replaced video
- 17:08games on the shelves because that's viable business than
- 17:12physical games here and
- 17:14SPEAKER_00: yeah the the nintendo pricing thing is is
- 17:17Interesting to me because I think digital has always been
- 17:22cheaper than physical,
- 17:24SPEAKER_00: generally speaking,
- 17:25but mostly that's just because you get deals afterwards that go
- 17:30deeper and deeper.
- 17:32SPEAKER_00: You know,
- 17:33you wind up with Humble Bundle kind of stuff where they just
- 17:36shovel games you'll
- 17:37SPEAKER_00: never play that you can add to your backlog for a few bucks a pop.
- 17:40SPEAKER_00: It's interesting that they are splitting the price now for new releases,
- 17:46SPEAKER_00: like day one,
- 17:47SPEAKER_00: that digital would be cheaper than physical.
- 17:49SPEAKER_00: I think that sounds like the actual significance here,
- 17:55but we've been paying a premium for the physical version in
- 18:00other media for a while.
- 18:02SPEAKER_00: you know, Blu-rays or the vinyls that you get at Toys R Us now.
- 18:09iTunes was just sort of like when it launched and it was like
- 18:1210 bucks an album or whatever.
- 18:14SPEAKER_00: That was already undercutting the cost of a new physical CD.
- 18:17SPEAKER_00: So it doesn't strike me as being that much of a, oh, now we're doomed.
- 18:24SPEAKER_00: Because I think like physical was kind of doomed before.
- 18:28SPEAKER_00: And it will transition to the period where...
- 18:30SPEAKER_00: It exists, but it is very much a niche, sort of, that charges a premium.
- 18:38SPEAKER_00: And the question is whether,
- 18:41SPEAKER_00: you might be getting to this,
- 18:42whether or not the hardware makers will actually still include
- 18:45cartridge slots or
- 18:46SPEAKER_00: disk drives or things like that,
- 18:47SPEAKER_00: which drive up the cost so that you can enable a physical.
- 18:52SPEAKER_00: Well,
- 18:52SPEAKER_02: it's worth talking about the fact,
- 18:54SPEAKER_02: so I mentioned that number,
- 18:55SPEAKER_02: that headline number,
- 18:56SPEAKER_02: like in terms of revenue down by a third in terms of video game sales.
- 18:59But I think it's worth stating this is a problem for certain
- 19:03parts of the market.
- 19:03SPEAKER_02: So I mentioned Nintendo, right?
- 19:05SPEAKER_02: So I said Nintendo,
- 19:0680% of new game sales for them when they release a new game is
- 19:09sold in a box.
- 19:11SPEAKER_02: So if the box set game set was just disappear overnight,
- 19:13SPEAKER_02: if there are fewer people selling boxes or,
- 19:15SPEAKER_02: you know,
- 19:15SPEAKER_02: that kind of thing,
- 19:17SPEAKER_02: then that's a problem for Nintendo.
- 19:18SPEAKER_02: But it's not just Nintendo, obviously.
- 19:19SPEAKER_02: Video game consoles and accessories are dependent on retail.
- 19:22SPEAKER_02: You can't download a headset.
- 19:24SPEAKER_02: But even certain types of games.
- 19:26SPEAKER_02: So here's some data.
- 19:28SPEAKER_02: Obviously, naturally, this is me.
- 19:30SPEAKER_02: Big action shooter games are typically very digital.
- 19:33SPEAKER_02: So in the UK last year,
- 19:34nearly 81% of Warhammer 40,000 Space Marine 2 sales were sold
- 19:38via digital retailers.
- 19:39SPEAKER_02: And this was also the case.
- 19:40SPEAKER_02: broadly speaking, across Europe.
- 19:42SPEAKER_02: Sports gains a little less, but still very high.
- 19:45SPEAKER_02: So 73% of EA Sports FC25 sales, such a name, were digital.
- 19:50SPEAKER_02: 76% of F124 sales were digital and 70% of WWE 2K24 sales were digital.
- 19:54SPEAKER_02: So still very digital.
- 19:54SPEAKER_02: You go to Astro Bot though, 55% of Astro Bot sales were physical digital.
- 20:05SPEAKER_02: So more people bought that game in the box than they did as a download.
- 20:09SPEAKER_02: And there are others like Hogwarts Legacy.
- 20:11SPEAKER_02: So one of the biggest games of the last two years.
- 20:13SPEAKER_02: In the UK, 45% of that game sales were physical.
- 20:17SPEAKER_02: You go back to 2023,
- 20:18SPEAKER_02: more people bought Spider-Man 2 in a box than they did at launch anyway,
- 20:22SPEAKER_02: than they did as a download.
- 20:23SPEAKER_02: Now that might have been because of some hardware bundling,
- 20:25SPEAKER_02: but it's still,
- 20:25SPEAKER_02: you know,
- 20:26SPEAKER_02: more people bought it from shops than they did from digital stores.
- 20:28SPEAKER_02: Assassin's Creed Mirage, 49% of sales were in a box.
- 20:30SPEAKER_02: Resident Evil 4, 45% of sales were in a box.
- 20:35Now,
- 20:35you might say that,
- 20:36you know,
- 20:36you go digital only or the physical goes away.
- 20:39SPEAKER_02: People just move to digital.
- 20:40SPEAKER_02: And that's probably true.
- 20:41SPEAKER_02: And in fact,
- 20:42SPEAKER_02: even in the physical space in the UK,
- 20:44over 80 percent of all the revenue made on physical video games
- 20:47were made via
- 20:48SPEAKER_02: online retailers like Amazon.
- 20:50So less than 20 percent of physical game sales were actually
- 20:52made in actual shops
- 20:53SPEAKER_02: like we get on high street or in shopping malls or retail parks.
- 20:58SPEAKER_02: But although some will,
- 20:59SPEAKER_02: maybe even a lot of customers will move to digital,
- 21:01SPEAKER_02: there will be some lost customers.
- 21:03SPEAKER_02: And today's world where the focus is on...
- 21:06SPEAKER_02: We're trying to get growth back to the games industry.
- 21:08And one of the things I think is a problem with growth is that
- 21:10every games company
- 21:11SPEAKER_02: at the moment is focused on increasing the average revenue per user.
- 21:15So they're just trying to get people to pay more for the games
- 21:18rather than trying
- 21:18to necessarily widen the pool of players because that's proven
- 21:20to be quite
- 21:21SPEAKER_02: difficult at the moment.
- 21:22SPEAKER_02: That's not necessarily an issue on an individual company basis.
- 21:25SPEAKER_02: Profit is obviously...
- 21:27SPEAKER_02: Paramount at the moment.
- 21:28But from an industry point of view,
- 21:30we need to try and grow the audience for games.
- 21:32I think that's the only way we as an industry can get back to
- 21:35proper growth is if
- 21:35SPEAKER_02: we unlock new customers.
- 21:37SPEAKER_02: And the death of games retail does not help that.
- 21:39SPEAKER_02: But at the same time, there's no going back.
- 21:41SPEAKER_02: We're in the situation we're in.
- 21:42But I do think there's a lot we can learn,
- 21:43the digital space we can learn from retailers.
- 21:46I've seen a bunch of people that I used to work with when I
- 21:48used to work at MCV,
- 21:49SPEAKER_02: which was a retail magazine.
- 21:50SPEAKER_02: Lots of the store managers,
- 21:52sort of retail buyers and people that worked in retail teams
- 21:54are now cropping up at
- 21:55SPEAKER_02: game publishers.
- 21:55And I think that's quite smart because when it comes to
- 21:58discoverability crisis,
- 21:59SPEAKER_02: when it comes to convincing customers,
- 22:02SPEAKER_02: they're actually getting a good deal on the things that they're buying,
- 22:04SPEAKER_02: which is a big topic at the moment.
- 22:06SPEAKER_02: And we can talk about that a little bit.
- 22:08SPEAKER_02: I think retail is actually quite good at handling these situations.
- 22:11SPEAKER_02: They're kind of the experts in this area.
- 22:13So it might be worthwhile bringing some of these people into
- 22:16the publishing.
- 22:17You know,
- 22:17there used to be a time where you could buy your game from 10 stores.
- 22:20SPEAKER_02: You could go to Blockbuster,
- 22:21SPEAKER_02: you could go to GameStop,
- 22:22SPEAKER_02: you can go to Walmart,
- 22:23SPEAKER_02: you can go to Best Buy,
- 22:24SPEAKER_02: you can go to all these different places to buy video games.
- 22:26now if you there's basically in the console space there's
- 22:28basically four retailers
- 22:29three retailers e-shop well four amazon e-shop playstation
- 22:33store and the xbox live
- 22:35and it's the marketplace and then that's it i think there's
- 22:38room for us to get
- 22:39better there um learn because ultimately we can talk about how
- 22:42bemoan the death of
- 22:43SPEAKER_02: retail but it's it's it's happening and it's accelerating
- 22:48And we as an industry that's trying to manage all of these
- 22:50other challenges that
- 22:51SPEAKER_02: we're facing,
- 22:52SPEAKER_02: growth challenges,
- 22:53SPEAKER_02: tariff challenges,
- 22:55SPEAKER_02: tax break challenges,
- 22:56we could do without losing customers because we don't have
- 23:00means for them to buy
- 23:01SPEAKER_02: physical boxes.
- 23:02SPEAKER_02: That's what I think.
- 23:03SPEAKER_02: There's my rant.
- 23:05SPEAKER_00: I agree.
- 23:08Every transition creates problems and there are people that are
- 23:12left behind.
- 23:13But a lot of the criticisms that I have of the industry for how
- 23:18they have managed
- 23:19the transition to a digital world are more about the ways
- 23:24they've transitioned to a
- 23:26SPEAKER_00: business model that allows for unlimited spending.
- 23:30from each individual customer i think the industry has has
- 23:34shown a lot of restraint
- 23:37in the other hand on keeping retail as part of the equation for
- 23:43as long as they
- 23:44have yes uh i think they had the technical ability to do you
- 23:51know straight digital
- 23:53SPEAKER_00: distribution i mean they showed it with the psp go
- 23:57SPEAKER_00: in the late 2000s.
- 23:59SPEAKER_00: And yet they still stuck with supporting physical goods,
- 24:04SPEAKER_00: not pricing them differently until this point,
- 24:08SPEAKER_00: and keeping GameStop,
- 24:11SPEAKER_00: which was a thorn in the side of the industry for years and years.
- 24:17I don't think that they actively undermined them as
- 24:22enthusiastically as I would have expected
- 24:26given what GameStop's business model was and given the volume
- 24:30of complaints that I
- 24:31SPEAKER_00: used to hear about GameStop's business model.
- 24:35SPEAKER_02: What I find a little bit funny is a lot of that was around pre-owned.
- 24:38SPEAKER_02: And one of the biggest complaints we get now,
- 24:41SPEAKER_02: one of the biggest,
- 24:41SPEAKER_02: not complaints,
- 24:42SPEAKER_02: I guess,
- 24:43SPEAKER_02: but conversation points is,
- 24:44SPEAKER_02: oh,
- 24:44SPEAKER_02: legacy game sales are so strong now they're eating into new game sales.
- 24:48And the complaint obviously back then was pre-owned was killing
- 24:50legacy game sales.
- 24:51SPEAKER_02: But obviously there was,
- 24:53SPEAKER_02: but the truth was there was actionable data that showed that,
- 24:57SPEAKER_02: you know,
- 24:57SPEAKER_02: I think a game had a stat.
- 24:59It was like 91 or 92% of people that traded in their games at
- 25:02game did so against new games.
- 25:05SPEAKER_02: And obviously, this is why we talk about pricing.
- 25:08SPEAKER_02: I'm going to say, so you may have seen the Marathon news this week.
- 25:11SPEAKER_02: There's a new Bundy game by Marathon and fans are,
- 25:14SPEAKER_02: again,
- 25:15SPEAKER_02: the social media algorithms are telling me everyone hates it.
- 25:18SPEAKER_02: I'm sure that's not really the case.
- 25:19But there's a lot of conversation around the price of it and
- 25:22whether or not it's
- 25:22SPEAKER_02: offering good value.
- 25:24SPEAKER_02: And a lot of people point to the fact that, you know,
- 25:27video game pricing has stayed the same for so long and $80 for
- 25:32Mario Kart World.
- 25:33SPEAKER_02: When we factor in inflation, we're not really seeing a price rise at all.
- 25:36SPEAKER_02: We might even be seeing a price drop, blah, blah, blah.
- 25:39SPEAKER_02: And they're saying the same with the hardware as well.
- 25:41But I don't really go along with that argument completely
- 25:43because that's what is
- 25:44technically happening with game pricing and what is really
- 25:47happening with game pricing.
- 25:48SPEAKER_02: So I'll give you an example of this.
- 25:49And this may seem like I'm going to start off positive,
- 25:52but it's not entirely.
- 25:54So you can't escape the negativity around the Switch 2 pricing
- 25:56at the moment.
- 25:57SPEAKER_02: I can.
- 25:59SPEAKER_02: I don't have to make a purchasing decision on Switch 2 yet.
- 26:03SPEAKER_02: Well,
- 26:04SPEAKER_02: it certainly seems to me,
- 26:05SPEAKER_02: if you're in the game space,
- 26:06SPEAKER_02: every time I go on a Facebook wall,
- 26:07SPEAKER_02: I see a big article.
- 26:08SPEAKER_02: What's interesting,
- 26:08SPEAKER_02: I saw this article being pumped into my face,
- 26:11SPEAKER_02: which was,
- 26:12the full version of The Legend of Zelda Breath of the Wild and
- 26:14Switch 2 will cost
- 26:15SPEAKER_02: you $90.
- 26:15SPEAKER_02: Wow.
- 26:17SPEAKER_02: And that's based on the fact the game costs $60 on Switch 2.
- 26:20SPEAKER_02: And if you want the DLC, it'll cost you another $30.
- 26:23SPEAKER_02: And the idea being,
- 26:24SPEAKER_02: I think,
- 26:24is to try and give the suggestion that if you want to upgrade
- 26:26your copy of Breath
- 26:27SPEAKER_02: of the Wild to Switch 2,
- 26:28SPEAKER_02: you're going to have to pay an obscene amount of money.
- 26:29SPEAKER_02: But obviously, the headline's technically true.
- 26:32SPEAKER_02: But in reality, that isn't true.
- 26:34SPEAKER_02: Most people who want to play Breath of the Wild on Switch 2
- 26:37SPEAKER_02: probably already own Breath of the Wild and probably own the DLC as well,
- 26:41SPEAKER_02: in which case the real price is $10.
- 26:43SPEAKER_02: And if you happen to have a Nintendo Switch Online subscription service,
- 26:46SPEAKER_02: it actually costs you nothing at all.
- 26:48SPEAKER_02: And indeed, that's how much it's costing me.
- 26:50I actually think,
- 26:51oh,
- 26:51I'm getting these two big game upgrades for nothing.
- 26:54SPEAKER_02: Mario Kart World is actually a similar thing.
- 26:57SPEAKER_02: So in the UK, Mario Kart World, the box version is £75.
- 27:00SPEAKER_02: We've never seen a game be that high.
- 27:02SPEAKER_02: So that's what all the headlines are.
- 27:04But millions and millions of people will be getting that game
- 27:07the way I'm getting
- 27:07SPEAKER_02: that game,
- 27:08SPEAKER_02: which is through the hardware button that they're promoting at the start.
- 27:12SPEAKER_02: And the hardware bundle in the UK prices Mario Kart World at £35.
- 27:15In fact,
- 27:16it's the cheapest I've ever bought a Mario Kart game of all time.
- 27:19SPEAKER_02: And of course, if you buy it digitally, it's a little bit less as well.
- 27:22So there's the technical truth in the headline that game prices
- 27:25are higher than ever,
- 27:25SPEAKER_02: but the real price is actually less for a lot of people.
- 27:29SPEAKER_02: But this was also the case 10, 15, 20 years ago.
- 27:32SPEAKER_02: Games didn't cost £50 or $60 10, 15 years ago.
- 27:36SPEAKER_02: They didn't.
- 27:37SPEAKER_02: The recommended price might have said that.
- 27:39SPEAKER_02: But that's not what people actually spent.
- 27:41SPEAKER_02: Retailers would always knock a few dollars off.
- 27:42SPEAKER_02: There'd always be a bit of a price war competition.
- 27:45SPEAKER_02: There were trading solutions.
- 27:46I remember going into game with four old copies of tightwood
- 27:49like FIFA and getting
- 27:50SPEAKER_02: a brand new one for a pound.
- 27:52SPEAKER_02: That's one of the offers they used to do quite a lot of.
- 27:54SPEAKER_02: I think I bought Assassin's Creed 3 back in 2012 for £35,
- 27:58SPEAKER_02: I think,
- 27:59SPEAKER_02: from Tesco,
- 28:00SPEAKER_02: I think it was,
- 28:01SPEAKER_02: for Xbox 360 that was on.
- 28:02SPEAKER_02: And in today's money, that's 50 quid.
- 28:04SPEAKER_02: Whereas the only option I have for Assassin's Creed Shadows is 70 pounds.
- 28:08SPEAKER_02: So I think that's what the real price was.
- 28:10SPEAKER_02: And then there's what the real prices are today.
- 28:12SPEAKER_02: And there is, for me, there is an increase in pricing.
- 28:15SPEAKER_02: So I understand that.
- 28:16And going back to our point on the retail side of things,
- 28:19that's where retailers came in.
- 28:20SPEAKER_02: They were really quite good at giving you that
- 28:24SPEAKER_02: In a way, they used to call it basket spending.
- 28:25SPEAKER_02: You might have seen it as,
- 28:26SPEAKER_02: you know,
- 28:27SPEAKER_02: I don't know,
- 28:27I always hated it when I went to a shop and someone was trying
- 28:29to tell me,
- 28:30SPEAKER_02: hey,
- 28:30do you want to buy a controller with that and buy this for that
- 28:32and buy that?
- 28:33And I know other people,
- 28:35they end up spending more and they end up feeling good about it.
- 28:38Whereas now I feel people are spending more and feeling
- 28:40terrible about it.
- 28:41SPEAKER_02: I do think there's a retailing skill here that we've lost a little bit.
- 28:44SPEAKER_02: I mean, I say that.
- 28:45SPEAKER_02: Ubisoft Plus,
- 28:46SPEAKER_02: the subscription service they've got,
- 28:48SPEAKER_02: I think it's called Ubisoft Plus,
- 28:49basically allows you to rent Assassin's Creed Shadows for like
- 28:52$15 or whatever,
- 28:53SPEAKER_02: or £15,
- 28:54SPEAKER_02: which is an interesting digital retailing solution.
- 28:57Nintendo used to do those vouchers you could buy where you
- 29:00could get two Switch
- 29:01SPEAKER_02: games for reduced price if you got this voucher.
- 29:04SPEAKER_02: And obviously,
- 29:04SPEAKER_02: when it comes to legacy games,
- 29:05SPEAKER_02: as you mentioned,
- 29:06SPEAKER_02: there's always these Steam sales.
- 29:07SPEAKER_02: There's always these big promotions.
- 29:09I just don't think we necessarily go deep enough on that kind
- 29:12of thing when it
- 29:12SPEAKER_02: comes to digital retailing.
- 29:14SPEAKER_02: I think there's a way of getting,
- 29:17SPEAKER_02: it sounds really mercenary,
- 29:19but sort of encouraging consumers to spend more whilst still
- 29:22making them feel good
- 29:23SPEAKER_02: that they're getting a good value out of it and getting a good deal.
- 29:27I'm not sure they're feeling that at the moment,
- 29:28which I think is where a lot of this...
- 29:31SPEAKER_02: You know,
- 29:31SPEAKER_02: with the Switch 1,
- 29:33SPEAKER_02: I got it for 100 quid less because I traded in my Wii U.
- 29:37And that's pretty much the case for every piece of hardware I
- 29:39had before that.
- 29:40SPEAKER_02: And with the Switch 2, I don't have any option.
- 29:42Nobody's promoting a trading offer for the Switch OLED or
- 29:45whatever that I've got.
- 29:46SPEAKER_02: I just have to buy it and have this old console sitting on my shelf.
- 29:50SPEAKER_00: Because there's no secondhand gaming market to sell the trade-in to now.
- 29:55SPEAKER_00: I will say your point of view is a little bit different from mine,
- 29:58SPEAKER_00: because you mentioned Tesco and that,
- 30:01SPEAKER_00: and I remember a lot of complaining about that,
- 30:04SPEAKER_00: about supermarkets in the UK discounting the new release games.
- 30:09SPEAKER_00: My memory of it in the US and Canada,
- 30:12SPEAKER_00: to a lesser extent,
- 30:14SPEAKER_00: is just that new games didn't really have...
- 30:18sales like that around no it was definitely it was different in
- 30:22the uk it was lots
- 30:22of price wars for a period of time in the uk and i think that's
- 30:26a lot of what we're
- 30:27seeing now digitally is that there just is less competition
- 30:32because if everything's
- 30:34going through you know the nintendo e-shop anyways you're
- 30:36buying it from nintendo
- 30:38SPEAKER_00: and i think people generally have like
- 30:42a platform that they prefer to play on,
- 30:45whether it's PC,
- 30:46Xbox,
- 30:47Switch,
- 30:47whatever.
- 30:48But they aren't likely to like look at the PlayStation version
- 30:52of this game is cheaper.
- 30:54So I'm going to go away from my main platform if it's Steam or
- 30:58if it's Switch or
- 30:59SPEAKER_00: whatever and get the PlayStation version for that.
- 31:02I think it would have to be really like a deep cut to actually
- 31:06win people over for
- 31:07SPEAKER_00: that and that you don't get those kind of cuts on new release games.
- 31:11SPEAKER_00: These days,
- 31:12SPEAKER_00: I think the best you get is like,
- 31:13SPEAKER_00: what,
- 31:13SPEAKER_00: a 10% discount at launch from the digital storefront.
- 31:18SPEAKER_00: And that's not about competing with other storefronts, I think.
- 31:21It's just about getting you to actually pull the trigger on a
- 31:23purchase right away.
- 31:26So when consumers don't have choices between competitors that
- 31:31are engaged in the
- 31:33SPEAKER_00: kind of aggressive pricing that you were talking about,
- 31:36SPEAKER_00: it's not going to happen.
- 31:38SPEAKER_00: that these prices magically get offered at a nicer price point.
- 31:42SPEAKER_00: So I think the hobby is,
- 31:45SPEAKER_00: despite the advent of free to play,
- 31:46SPEAKER_00: I think it is getting less affordable.
- 31:49SPEAKER_00: And you can see that even in the equipment that you need to buy it.
- 31:53SPEAKER_00: It's super weird to me that they raised the price of the PS5 again.
- 31:56I look at where the industry has been heading in the last five
- 32:00years and stuff just
- 32:02SPEAKER_00: doesn't get cheaper anymore.
- 32:04SPEAKER_00: Right.
- 32:05SPEAKER_00: And then there was a pandemic,
- 32:08SPEAKER_00: supply chain problems,
- 32:09SPEAKER_00: and now there's tariffs and trade wars and everything.
- 32:11SPEAKER_00: But we have not seen things budge towards being cheaper.
- 32:17SPEAKER_00: Like, has anyone had price cuts?
- 32:20SPEAKER_02: No, no, we're going the other way.
- 32:22SPEAKER_02: Everything's getting more expensive.
- 32:23And I understand why,
- 32:25you know,
- 32:25I'm a business journalist,
- 32:26I get what's going on here.
- 32:27SPEAKER_02: But I mean,
- 32:28SPEAKER_02: there's a prominent games industry person said to me,
- 32:32SPEAKER_02: opera used to be the most popular entertainment form in the world,
- 32:36SPEAKER_02: or one of them.
- 32:38SPEAKER_02: We can't bank on video games forever.
- 32:41SPEAKER_02: You can bank on it being around forever.
- 32:43You can bank on artists creating stuff and everybody wanting to
- 32:46support those
- 32:46SPEAKER_02: artists and buy those things.
- 32:48SPEAKER_02: But the business component of it,
- 32:49SPEAKER_02: whether you love it or not,
- 32:51SPEAKER_02: is what drives all of this big,
- 32:53SPEAKER_02: expansive investments and concepts and money.
- 32:58SPEAKER_02: Lots of people can make a living out of it.
- 33:00And that requires,
- 33:01I just think it requires an element of audience growth.
- 33:04And the fact that we've got to this point where it seems to
- 33:06have slowed and
- 33:07SPEAKER_02: increasing those prices and making it more prohibitive,
- 33:10SPEAKER_02: I don't think that solves the overall industry problem.
- 33:13SPEAKER_02: But,
- 33:13SPEAKER_02: you know,
- 33:14SPEAKER_02: it might solve the problem in the short term,
- 33:15SPEAKER_02: but I think there just needs to get to a point of how do you
- 33:19SPEAKER_02: Now, it's interesting.
- 33:19I talked to Jackbox Games this week about their service they're
- 33:22doing with Amazon
- 33:23when they're trying to get games into the hands of everybody as
- 33:26easy as possible.
- 33:26Netflix talking about how they're trying to get their hands
- 33:28into the games.
- 33:29When they tell me these stories and I do these pieces and I get
- 33:32a few gamers
- 33:32SPEAKER_02: commenting on it going,
- 33:33SPEAKER_00: oh,
- 33:33SPEAKER_02: he's going to play that stuff on Netflix.
- 33:35SPEAKER_02: I'm like, yeah, but it's quite...
- 33:36SPEAKER_02: It's quite accessible, relatively cheap way of playing video games.
- 33:40SPEAKER_02: And I don't think there's enough of those,
- 33:42SPEAKER_02: generally,
- 33:42SPEAKER_02: you know,
- 33:43SPEAKER_02: unless,
- 33:43except for the ones that are filled with microtransactions or
- 33:46things like that,
- 33:46SPEAKER_02: you know,
- 33:47the ability to be able to play a video game from start to
- 33:48finish in an affordable way,
- 33:50I think is something that we ought to still be thinking about
- 33:53as a business,
- 33:54SPEAKER_02: but...
- 33:55SPEAKER_02: It's certainly a challenging time.
- 33:56SPEAKER_02: And I think the loss of games retail, it's not new.
- 33:59SPEAKER_02: It's like,
- 33:59SPEAKER_02: I'm not talking about something that,
- 34:00SPEAKER_02: oh,
- 34:01SPEAKER_02: games retail was here yesterday and it's gone now.
- 34:02SPEAKER_02: It's been fading away and fading away and fading away.
- 34:05SPEAKER_02: But as I,
- 34:05SPEAKER_02: some of that data I showed that for some games,
- 34:08SPEAKER_02: it's still really,
- 34:09SPEAKER_02: really,
- 34:09SPEAKER_02: really important,
- 34:10SPEAKER_02: even vital.
- 34:11SPEAKER_02: And so finding those ways of reaching those people,
- 34:14SPEAKER_02: I think it's going to still be an important thing.
- 34:16SPEAKER_00: Anyway, you mentioned Netflix.
- 34:18I've downloaded a few of the Netflix games on my phone and
- 34:21played through them and
- 34:22SPEAKER_00: there's some really great games.
- 34:24It kills me because I look at it and I'm just like,
- 34:26this is still too much friction.
- 34:29SPEAKER_00: It's super easy to download the Netflix version of the game.
- 34:32SPEAKER_00: And if you're already signed into Netflix on your phone,
- 34:34SPEAKER_00: then it's just,
- 34:35SPEAKER_00: you know,
- 34:36SPEAKER_00: sign in there and you're good.
- 34:38But even that in today's world feels like more friction than a
- 34:44critical mass of
- 34:45SPEAKER_00: people are going to be willing to sign up for.
- 34:49It's wild to me just how you need to like connect the feedback
- 34:55straight up to the
- 34:56SPEAKER_00: consumer's head.
- 34:58And then you need to pump your slurry of content directly down
- 35:01their gullet.
- 35:03SPEAKER_00: Because if there is any kind of like activity required on their end,
- 35:08SPEAKER_00: it's just like,
- 35:10SPEAKER_00: oh yeah,
- 35:10SPEAKER_00: but I've already got all these other things that I'm hooked up to.
- 35:13SPEAKER_02: Yeah, well, that's the thing.
- 35:15SPEAKER_02: I'll be honest, that's one of the thinking behind the game business.
- 35:17SPEAKER_02: I wouldn't phrase it like that.
- 35:20SPEAKER_02: Certainly.
- 35:20But the whole reason why we're doing these in podcasts,
- 35:23we have videos,
- 35:24it's in the newsletter.
- 35:25You'll be able to read a lot of these thoughts in the
- 35:27newsletter if you haven't already.
- 35:29SPEAKER_02: It's on our social media feeds.
- 35:30It's because rather than expecting consumers to come to us
- 35:32because they're so busy,
- 35:33SPEAKER_02: they've got so much stuff being thrown at them all the time,
- 35:35SPEAKER_02: I'm just going to go to them and let you go,
- 35:37SPEAKER_02: here you go,
- 35:38SPEAKER_02: here it is.
- 35:38SPEAKER_02: And that is what...
- 35:40entertainment is today and Netflix are trying to do new things
- 35:42with like TVs and
- 35:43SPEAKER_02: phones and Jackbox want to be like on TVs and things like that.
- 35:47SPEAKER_02: It feels more like a different conversation.
- 35:49SPEAKER_02: Shall we talk about tariffs very briefly?
- 35:53SPEAKER_02: It's a comparatively quiet week for tariffs.
- 35:56SPEAKER_02: We did have the news at the weekend that electronics are temporarily,
- 36:02SPEAKER_02: PCs and mobile phones anyway,
- 36:05SPEAKER_02: temporarily exempt
- 36:06SPEAKER_02: from the Taurus is actually linked to a Section 232,
- 36:09SPEAKER_02: I think it's what it's called,
- 36:11SPEAKER_02: investigation into semiconductors,
- 36:13SPEAKER_02: which means the Taurus are almost certainly still coming,
- 36:16SPEAKER_02: but maybe even in a worse way than possible.
- 36:18SPEAKER_02: But consoles were never exempt.
- 36:19Neither were controllers,
- 36:20neither were merchandise or any of the products.
- 36:23SPEAKER_02: Switch 2 cartridges were, which was a relative...
- 36:28SPEAKER_02: boost for the physical sales of the Switch 2 games.
- 36:30SPEAKER_02: But the reality is getting quite messy now.
- 36:33SPEAKER_02: It's getting quite complicated.
- 36:34SPEAKER_02: And it's still not entirely clear what impact,
- 36:36SPEAKER_02: you know,
- 36:37SPEAKER_02: this is the thing with a lot of people have said to me on social media,
- 36:40SPEAKER_02: can't they just manufacture these things in the US?
- 36:42SPEAKER_02: And not only do it take years to get this stuff spun up,
- 36:46to get the expertise to build the factories and the warehouses
- 36:50and do all the
- 36:50SPEAKER_02: things that's required there,
- 36:52SPEAKER_02: certain metals don't even exist in the US.
- 36:55SPEAKER_02: It has to be imported anyway.
- 36:57SPEAKER_02: So you end up in a situation where you'd still be impacted by tariffs.
- 37:00The price of these products with tariffs being proposed one way
- 37:03or another is just
- 37:04SPEAKER_02: going to rise.
- 37:05SPEAKER_02: And that's a real problem for video games right now.
- 37:08SPEAKER_02: It's a real stress point.
- 37:10SPEAKER_02: At this point, 2025 was supposed to be the year we got back to growth.
- 37:13It was supposed to be the year that a new console and a couple
- 37:16of big games was
- 37:17SPEAKER_02: going to,
- 37:17SPEAKER_02: at least in a short term,
- 37:19SPEAKER_02: give us a bit of a bump.
- 37:21SPEAKER_02: And then this comes along,
- 37:22creates this whole world of uncertainty and it's going to
- 37:26impact everything from investment.
- 37:27We're already seeing consumers in China protesting it by
- 37:29refusing to buy American goods.
- 37:31SPEAKER_02: You're already seeing that actually in Europe as well.
- 37:34SPEAKER_02: I'm not sure that's definitely going to extend to games.
- 37:36SPEAKER_02: Even if these things,
- 37:37SPEAKER_02: everyone sort of walks away from it,
- 37:39SPEAKER_02: somehow saving the face and everyone and tariffs disappear.
- 37:43I still think there's going to be some sort of harm from a
- 37:45consumer point of view
- 37:46SPEAKER_02: in terms of their perception and view of things.
- 37:49SPEAKER_02: I don't have much to say.
- 37:50SPEAKER_02: There's an article on The Game Business,
- 37:51SPEAKER_02: which I put up,
- 37:52SPEAKER_02: which is like an FAQ on what the latest is.
- 37:54And I will be updating it as soon as something else happens,
- 37:57which,
- 37:57by the way,
- 37:58may be the case.
- 37:59SPEAKER_02: Twice I've done these shows,
- 38:00SPEAKER_02: Brendan,
- 38:01had to cut out or add in something after recording because
- 38:06something has happened
- 38:07SPEAKER_02: by the time I've recorded this and the time we put it live.
- 38:09SPEAKER_02: And that may be the case now.
- 38:10So if this sounds out of date to you,
- 38:13then read the article on The Game Business.
- 38:14SPEAKER_02: I will have updated it.
- 38:15SPEAKER_00: Yeah.
- 38:16SPEAKER_00: So when you were talking there,
- 38:17SPEAKER_00: it just reminded me of like,
- 38:19SPEAKER_00: well,
- 38:19SPEAKER_00: you know,
- 38:20SPEAKER_00: in Canada,
- 38:21SPEAKER_00: we're not exactly thrilled about buying American these days.
- 38:24SPEAKER_00: No.
- 38:25SPEAKER_00: And I think there's the last few months, the turmoil of it.
- 38:31I think have made clear to a lot of people that they can't rely
- 38:37on trade with the U.S.
- 38:39SPEAKER_00: the way they used to.
- 38:40SPEAKER_00: It was taken as a given that there would be access to the U.S.
- 38:44SPEAKER_00: market, especially in Canada.
- 38:47We have a subscriber survey for The Logic that we're running
- 38:50right now about how
- 38:52SPEAKER_00: the tariffs impacted your organization.
- 38:55And the last question on it is,
- 38:58do you think that trade relations with the U.S.
- 39:00SPEAKER_00: will ever go back to the way they were?
- 39:04SPEAKER_00: And it's still running.
- 39:06SPEAKER_00: I guess it'll be closed by the time this actually airs.
- 39:09SPEAKER_00: But taking a peek at the early results anyways,
- 39:13SPEAKER_00: it was something like 80% of the people were saying no.
- 39:16SPEAKER_00: It just won't be the same.
- 39:18And our prime minister at the moment,
- 39:20we're in the middle of an election campaign.
- 39:22Mark Carney is saying like that era of close Canadian
- 39:26cooperation with the U.S.
- 39:28SPEAKER_00: and economic and military ties that we had.
- 39:31SPEAKER_00: That era is over.
- 39:33SPEAKER_00: We're absolutely willing to resume this.
- 39:37SPEAKER_00: better trade deals and situations with them.
- 39:42But we cannot go back to the kind of interdependence that we
- 39:46had taken for granted for decades.
- 39:50And I think a lot of the world looking at this has to come to
- 39:55the same conclusion.
- 39:57SPEAKER_00: If you're a manufacturer selling things from China or Vietnam,
- 40:03you have to understand that even if there is an administration
- 40:07change here and you
- 40:08SPEAKER_00: get someone that is more in the mold of past presidents,
- 40:13that return to normalcy or whatever is one election away from
- 40:18just evaporating.
- 40:20SPEAKER_00: There is no...
- 40:22SPEAKER_00: No certainty with the U.S.
- 40:24SPEAKER_00: in the way that basically the entire world used to think there was.
- 40:29So this is not a temporary situation that will,
- 40:34you know,
- 40:35everything goes back to normal.
- 40:36SPEAKER_00: We are looking at a readjustment that will change the way,
- 40:41SPEAKER_00: you know,
- 40:41SPEAKER_00: obviously games,
- 40:42SPEAKER_00: but everything.
- 40:44SPEAKER_00: operates going forward.
- 40:46SPEAKER_00: And the genie is out in the bottle.
- 40:52And you're going to see people doing more working around the
- 40:57United States,
- 40:58I think.
- 40:58You'll also see a lot of companies moving into the United
- 41:02States to make things in the U.S.
- 41:04SPEAKER_00: and sell things to Americans.
- 41:06But I don't think there will be the same utter reliance and
- 41:10dependence on the
- 41:11SPEAKER_00: market that they're used to.
- 41:12SPEAKER_02: Yeah.
- 41:13SPEAKER_02: But from a games point of view,
- 41:14SPEAKER_02: obviously,
- 41:14SPEAKER_02: it's the biggest market for video games in the world,
- 41:16SPEAKER_02: particularly console games.
- 41:18SPEAKER_02: And if you can't sell the hardware there,
- 41:21SPEAKER_02: or you can't sell it at a reasonable cost,
- 41:23SPEAKER_02: the impact is on jobs.
- 41:25SPEAKER_02: And it's on jobs.
- 41:25It's worth noting that US makes some of the biggest video games
- 41:28in the world.
- 41:31SPEAKER_02: This will impact those companies, those software companies.
- 41:34SPEAKER_02: I mean,
- 41:34SPEAKER_02: it's worth noting in 2019,
- 41:35the ESA and some others managed to convince the government not
- 41:38to impose tariffs on
- 41:39SPEAKER_02: when they're tariffs on China to impact games consoles.
- 41:41SPEAKER_02: It's possible they could do that this time.
- 41:44There's still opportunities and we'll obviously be keeping on
- 41:46top of all of that.
- 41:48SPEAKER_02: I will end.
- 41:49SPEAKER_02: It's a bit of a long one, this one, but we'll end on one, hopefully,
- 41:55SPEAKER_02: Sort of lighter note, an unusually critical note, I guess.
- 41:58Shira Yoshida has his extended retirement tour going around
- 42:02talking about everything.
- 42:04SPEAKER_02: Clearly the muzzle is off.
- 42:05SPEAKER_02: But he had a pop at Nintendo this week, sort of.
- 42:08SPEAKER_02: He referred to the reveal of the Switch 2 as being a mixed message.
- 42:11SPEAKER_02: I think Nintendo is losing their identity, in my opinion.
- 42:14SPEAKER_02: For me,
- 42:14they're always about creating some new experiences like
- 42:17designing hardware and
- 42:18SPEAKER_02: games together to create something,
- 42:19SPEAKER_02: an amazing new experience.
- 42:21SPEAKER_02: But Switch 2, as we anticipated, is a better Switch, right?
- 42:24SPEAKER_02: It's the larger screen, more powerful processor, higher resolution.
- 42:26They even had a hardware person starting the screen like other
- 42:29platforms do.
- 42:30SPEAKER_02: It's possible to be that the Switch 2 isn't innovative enough.
- 42:33SPEAKER_02: I'm not sure.
- 42:34SPEAKER_02: I understand where this comes from,
- 42:36but I think someone like Shu has been around long enough to
- 42:38know that actually this
- 42:38SPEAKER_02: is more in Nintendo's MO than I think people realize.
- 42:42SPEAKER_02: The SNES was a more powerful NES with more buttons.
- 42:45SPEAKER_02: The GameCube was a more powerful N64 with more buttons.
- 42:48SPEAKER_02: The GBA was a more powerful Game Boy with some more buttons.
- 42:51Even the 3DS,
- 42:52I would argue,
- 42:52I know it had a 3D screen,
- 42:54just a DS,
- 42:55a more powerful DS.
- 42:57SPEAKER_02: The Wii U,
- 42:57SPEAKER_02: in a way,
- 42:58is the only exception following the Wii with a new innovation
- 43:01as opposed to just a
- 43:03SPEAKER_02: more powerful Wii.
- 43:04SPEAKER_02: For me,
- 43:05the Switch 2 being a more powerful version of the Switch is
- 43:07just what Nintendo
- 43:08SPEAKER_02: often do with their second consoles.
- 43:10SPEAKER_02: So I'm not entirely sure I agree.
- 43:11SPEAKER_02: And also,
- 43:11SPEAKER_02: I think the game chat functionality,
- 43:13SPEAKER_02: I played Mario Kart World and talk about that in a moment.
- 43:16SPEAKER_02: So I'm not entirely sure I agree with him,
- 43:17but it's certainly a bit of a consensus at the moment that the
- 43:21Switch 2 is too
- 43:22SPEAKER_02: similar to the Switch 1.
- 43:24SPEAKER_02: I'm not going to give you my opinion, though.
- 43:25I'm going to cut to myself from last week when I just played
- 43:29the Switch 2.
- 43:30SPEAKER_02: I played Mario Kart.
- 43:31SPEAKER_02: I played Metroid.
- 43:32SPEAKER_02: I played Donkey Kong.
- 43:33SPEAKER_02: I played a bunch of games at an event in London.
- 43:35SPEAKER_02: And I was joined by Andy Robinson from Video Game Chronicle.
- 43:38SPEAKER_02: to share his views on it as well.
- 43:41SPEAKER_02: And let's cut to that clip.
- 43:43SPEAKER_02: We are at the Nintendo Switch 2 launch event in London.
- 43:48SPEAKER_02: Well, preview event, I guess, press preview event.
- 43:51SPEAKER_02: And I've played a bunch of Nintendo Switch 2 games for the first time.
- 43:54SPEAKER_02: But Andy, this is your second time.
- 43:56SPEAKER_02: Yes, indeed.
- 43:57SPEAKER_02: I'm joined by Andy Robinson of Video Games Chronicle.
- 43:59SPEAKER_01: I'm a Switch 2 event stalwart at this stage.
- 44:02SPEAKER_01: I genuinely have been demoing some demos through press.
- 44:05SPEAKER_01: You did it to me just a minute ago.
- 44:07SPEAKER_01: You told me where to go on the welcome tour.
- 44:08SPEAKER_01: I told the actual staff to get out of the way and showed you around.
- 44:13SPEAKER_01: Has anything changed your mind?
- 44:14SPEAKER_01: Anything you liked?
- 44:17SPEAKER_01: The mouse controls probably convinced me more the second time around.
- 44:20SPEAKER_01: I think it's easy to be a little bit cynical that I'll see a 30,
- 44:25SPEAKER_01: 40 year old mechanic that we're all so used to on our PCs.
- 44:28Can that really be innovative,
- 44:29really be interesting on a console just by itself?
- 44:32SPEAKER_01: But there's a lot of demos here that I got to spend a bit more time with,
- 44:34SPEAKER_01: like Mario Party,
- 44:35SPEAKER_01: for example.
- 44:36where they demonstrate that the force feedback that they're
- 44:38calling HD Rumble 2,
- 44:39SPEAKER_01: and I know that was a big gimmick on the first Switch,
- 44:42SPEAKER_01: but combining that with a traditional mouse actually does really work.
- 44:46SPEAKER_01: It feels like more tangible.
- 44:48SPEAKER_01: There's a minigame on Mario Party where you pull a toy car,
- 44:53SPEAKER_01: as you would in real life,
- 44:54SPEAKER_01: to charge it up and then release it,
- 44:56and you can feel the tension in the mouse as you do it through
- 44:59the force feedback,
- 45:00SPEAKER_01: and it just elevates the experience more than if you were just on a PC,
- 45:04SPEAKER_01: for example.
- 45:04I use the mouse controls on Metroid and I was quite impressed
- 45:07at how you can use
- 45:08SPEAKER_02: the mouse controls and then to switch to normal controls,
- 45:11SPEAKER_02: you just lift it up.
- 45:13And the way I played the Metroid demo was in the more
- 45:16explorative moments,
- 45:18SPEAKER_01: I would play with gyro controls traditionally.
- 45:20And then when I needed more precision,
- 45:22say on a boss fight,
- 45:23for example,
- 45:23I switch the mouse.
- 45:24SPEAKER_01: So that is quite cool.
- 45:25SPEAKER_02: Yeah, it is.
- 45:26SPEAKER_02: What did you make of, because I played Mario Kart.
- 45:29SPEAKER_02: Well, there's two types of demos here.
- 45:30SPEAKER_02: I played the Grand Prix, which was great.
- 45:32mario kart basically and then i played the is it what was the
- 45:35name of the mode the
- 45:36knockout mode which is um it's excellent absolutely uh game
- 45:42changer also a bit of
- 45:43free roaming beforehand which i i did see people enjoying um
- 45:46with a bit of game
- 45:47chat uh in between but i was i thought that was astonishing and
- 45:50my initial thoughts
- 45:51were i feel sorry for that sonic racing game that's coming out
- 45:53this year oh
- 45:54SPEAKER_01: goodness gracious yeah it's um
- 45:58SPEAKER_01: Just by itself, it's Mario Kart on such a larger scale.
- 46:02SPEAKER_01: The tracks are interconnected, they're seamless.
- 46:05That mode demonstrates better than anything we've seen in any
- 46:07demo so far,
- 46:08SPEAKER_01: what they're trying to achieve with this title.
- 46:10In the knockout mode,
- 46:11you play through four courses that are directly connected.
- 46:15You'll go for a city and then you'll go for a desert canyon and
- 46:17then you'll be in a swamp.
- 46:19SPEAKER_01: And it's all completely seamless.
- 46:21SPEAKER_01: You don't really get to see that in traditional GP.
- 46:23SPEAKER_01: But just by itself, the races, there's 24 players this time.
- 46:27SPEAKER_01: It's complete carnage by the end, right?
- 46:30SPEAKER_01: Playing is believing.
- 46:31SPEAKER_02: I think it gets less carnage as it goes on.
- 46:33It starts off with so many players because you knock out as you
- 46:36go for each checkpoint.
- 46:37SPEAKER_01: So it's a lot of fun.
- 46:38SPEAKER_01: That really convinced me.
- 46:39SPEAKER_01: As a fan...
- 46:42SPEAKER_01: I wasn't sure before we got to see the big Switch 2 Direct,
- 46:45SPEAKER_01: whether a Mario Kart game could really carry for me a launch lineup.
- 46:48SPEAKER_02: I was expecting Donkey Kong, basically Mario, but with Donkey Kong.
- 46:51SPEAKER_02: And it's not what that game is.
- 46:53SPEAKER_02: And obviously, because Mario Kart is clearly the hero title, it's not...
- 46:58it's not will it get the same focus when it comes out it's only
- 47:00out a month later i
- 47:01mean you always have to attach a caveat when you're being
- 47:03critical of a nintendo
- 47:04game that we're judging it on a nintendo scale right yeah it's
- 47:07clearly going to be
- 47:07a very very good game i have a lot of faith into it but i agree
- 47:10with you it's um it
- 47:12didn't it's very limited it's a small demo for what's
- 47:14presumably a very big game
- 47:16and i'm still unconvinced just how good the core mechanic is
- 47:19the destruction the
- 47:20SPEAKER_01: smashing through stuff i've been told that
- 47:23Perhaps it would be better in a normal playing environment
- 47:26because the sound is
- 47:26SPEAKER_01: supposed to really elevate the feedback of smashing through the scenery.
- 47:31SPEAKER_01: But still, I've got a lot of question marks around it.
- 47:34SPEAKER_01: I'm eager to see more of what that game's about.
- 47:36SPEAKER_02: It's interesting.
- 47:37SPEAKER_02: I really enjoyed the Metro demo,
- 47:38but it felt more like a demo built for a space like this than a
- 47:41Metro game.
- 47:42SPEAKER_02: And oddly, things like Welcome Tour, which I quite enjoyed.
- 47:45I remember really enjoying 1-2 Switch when I came to the Switch
- 47:491 event eight years ago.
- 47:51SPEAKER_02: And that obviously was a bit rubbish when it came out.
- 47:54I think the press has become quite savvy now to which games are
- 47:57actually a lot more
- 47:58fun when you're playing them at an event with lots of other
- 48:01journalists playing
- 48:02SPEAKER_01: with you,
- 48:03SPEAKER_01: with basically staff excitedly cheering you on.
- 48:06I think we probably attach that caveat to the Mario Kart
- 48:08Knockout Tour as well.
- 48:10How funny is that going to be in a real-world environment when
- 48:12you're getting
- 48:12SPEAKER_01: absolutely battered by,
- 48:13SPEAKER_01: you know,
- 48:15SPEAKER_01: 23 other 13-year-olds from Eastern Europe?
- 48:17SPEAKER_01: Oh, yeah.
- 48:18Well,
- 48:18you're surrounded by people screaming,
- 48:20yeah,
- 48:20girl,
- 48:21when you click me.
- 48:21We'll get a different kind of screaming,
- 48:23presumably,
- 48:24when you're playing on real Switch.
- 48:26SPEAKER_01: If you've played for your game chat, anyway.
- 48:28SPEAKER_02: Well, I mean, I've pre-ordered it.
- 48:29SPEAKER_02: I'm excited for the console.
- 48:31SPEAKER_02: Mario Kart does look like a step up.
- 48:33SPEAKER_02: Donkey, I'm not too sure about.
- 48:34SPEAKER_02: I enjoyed Welcome Tour.
- 48:35SPEAKER_02: I enjoyed Metroid.
- 48:37SPEAKER_02: It does feel like a continuation of the Switch story rather than a reset.
- 48:43SPEAKER_02: And I don't know why I always expected that.
- 48:45SPEAKER_02: It's kind of what people wanted.
- 48:46SPEAKER_02: It's what I'm asking for.
- 48:47SPEAKER_02: But I think when I see it,
- 48:49SPEAKER_02: I'm like,
- 48:49SPEAKER_02: oh,
- 48:49SPEAKER_02: this is just my console carrying on a lot more powerful.
- 48:52SPEAKER_02: Here's the next batch of games.
- 48:54SPEAKER_02: Some of them Metroid will be playable on the older one and go ahead,
- 48:57SPEAKER_02: which isn't quite as exciting as it used to be.
- 48:59SPEAKER_02: But I think that's that's that's that's consoles now.
- 49:02SPEAKER_01: That's consoles.
- 49:03SPEAKER_01: I mean, this is Nintendo's PS5 Xbox.
- 49:07series x moment right where we turn the console on expecting a
- 49:10brand new experience
- 49:11or older people like us do and you're like oh all my games are
- 49:15there and it's it's
- 49:16it's a smoother trend it's not the big reset that we've been
- 49:19trained to to get used
- 49:21to but maybe that's a maybe that's a great thing right it's a
- 49:24better a better
- 49:25switch um i really think that pretty much anything is going to
- 49:28be able to run on
- 49:29this console now if it can run ps4 games then it can run pretty
- 49:32much anything right
- 49:32SPEAKER_02: yeah
- 49:33Yeah,
- 49:33and obviously with modern developers going cross-generation and
- 49:37it's fixed up.
- 49:38SPEAKER_02: Well, thank you, Andy.
- 49:39SPEAKER_02: Thank you for your opinions.
- 49:40SPEAKER_02: And I'll go back to myself in the studio.
- 49:44SPEAKER_02: That was my take on the Switch 2 after I played it.
- 49:45SPEAKER_02: Brendan, have you been paying attention to Switch 2?
- 49:47SPEAKER_02: You're not much of a Nintendo person, are you, Brendan?
- 49:50SPEAKER_00: I am.
- 49:51SPEAKER_00: You are a Nintendo person.
- 49:52I've been much more of a Nintendo person than...
- 49:55I think the Vita dying was what did it to me.
- 50:00SPEAKER_00: After the Vita, I've been pretty much all Nintendo since then.
- 50:04SPEAKER_00: But yeah, I've been paying enough attention and...
- 50:09SPEAKER_00: I mean,
- 50:09SPEAKER_00: for years beforehand,
- 50:11SPEAKER_00: I think a lot of people,
- 50:12SPEAKER_00: myself included,
- 50:13SPEAKER_00: were saying,
- 50:13SPEAKER_00: look,
- 50:14SPEAKER_00: Nintendo,
- 50:15SPEAKER_00: we know about your whole innovation thing.
- 50:17SPEAKER_00: We want to do new things.
- 50:19SPEAKER_00: This time, please, just more powerful, the same thing.
- 50:23SPEAKER_00: Do the obvious for once.
- 50:25SPEAKER_00: Don't do like an innovation and force it in there and it sucks.
- 50:31SPEAKER_00: Don't do that.
- 50:33SPEAKER_00: Don't try and catch lightning in a bottle a second time.
- 50:37SPEAKER_00: And they listened to us.
- 50:42SPEAKER_00: So now this is, yeah, this is what we asked for.
- 50:44SPEAKER_00: So be happy with it.
- 50:46But I don't think of it as like a sign that Nintendo has
- 50:52clearly lost its way or anything.
- 50:54SPEAKER_00: I do think...
- 50:57We're probably seeing a more clear glimpse of what Nintendo is
- 51:03like in the future without...
- 51:06SPEAKER_00: I mean,
- 51:06SPEAKER_00: they haven't had Iwata at the helm for a while now,
- 51:09SPEAKER_00: but Iwata was behind the Switch.
- 51:13SPEAKER_00: Miyamoto is... I mean, hopefully he's taking the scare these days.
- 51:19SPEAKER_00: Making movies.
- 51:21SPEAKER_02: Making movies and museums, and he's in that space, isn't he?
- 51:26SPEAKER_00: Yeah,
- 51:27he is not going to be driving Nintendo forward in the future
- 51:31the way that he always
- 51:32SPEAKER_00: has been in the past.
- 51:35SPEAKER_00: And Nintendo was not just Iwata and Miyamoto.
- 51:38SPEAKER_00: There's an entire organization of hundreds,
- 51:44thousands of people that have a lot of them been there for a
- 51:46very long time and are
- 51:47SPEAKER_00: part of the fabric and the DNA of the company.
- 51:50SPEAKER_00: So it's not like evaporating overnight or anything.
- 51:53SPEAKER_00: But you have a transition in leadership here, and that is...
- 52:01SPEAKER_00: that's going to have, you know, impacts on the way the company looks.
- 52:08SPEAKER_00: Sort of.
- 52:09SPEAKER_02: I guess maybe from a hardware point of view,
- 52:11but Donkey Kong Bonanza is completely different to anything I
- 52:14expected it to be.
- 52:14SPEAKER_02: I'm not sure I liked it, as I said.
- 52:16SPEAKER_02: And,
- 52:16SPEAKER_02: you know,
- 52:18there was Dragon Drive and there was all the sort of stuff that
- 52:21you expect from the
- 52:24SPEAKER_02: Nintendo weirdness.
- 52:25SPEAKER_02: It just didn't necessarily come through in the hardware.
- 52:28SPEAKER_02: It's a sort of, you know,
- 52:30SPEAKER_02: It's the software side of things.
- 52:31I think the most innovative thing they did with the 3DS was
- 52:33never the 3D screen.
- 52:33SPEAKER_02: It was the street pass stuff.
- 52:35SPEAKER_02: That's the stuff I want to see about.
- 52:37SPEAKER_02: But anyway, I think we've run out of time by the...
- 52:42SPEAKER_02: As is always the case, it zips by when I'm talking to you.
- 52:44SPEAKER_02: Or when we talk Nintendo.
- 52:46SPEAKER_02: Certainly when we talk Nintendo.
- 52:47SPEAKER_02: I'm probably a little bit quiet on Nintendo for a few weeks now.
- 52:50SPEAKER_02: It has dominated the agenda a little bit alongside tariffs.
- 52:54Hopefully next week there will be a little bit,
- 52:56we'll have some other new stuff next week.
- 52:58SPEAKER_02: We've also talked a lot about movies lately and Minecraft films.
- 53:01SPEAKER_02: But next week,
- 53:02SPEAKER_02: we will have a special feature show with another game studio,
- 53:05SPEAKER_02: which you can stay tuned for that on the Tuesday.
- 53:08SPEAKER_02: And then we'll be back for our news analysis show next Thursday.
- 53:10SPEAKER_02: Brendan, thank you for joining us.
- 53:12SPEAKER_02: It's a pleasure to be talking to you about video games again.
- 53:15And for everyone watching at home or listening at home,
- 53:18thank you for tuning in.