Latest / Dr Justin Coulson's Happy Families / #1261 - Hooked on Games: How to Help Kids Break Free from Addictive Gaming (feat. Scott Novus, former VP at Disney & gaming expert)
Transcript
- 0:06Speaker 1: It's not every day that we have a former vice
- 0:08Speaker 1: president at the Walt Disney Company on the Happy Families Podcast. Today, though,
- 0:11Speaker 1: is the day where that's happening. Scott Novus is a
- 0:14Speaker 1: video game industry veteran, the founder of Game Truck, the
- 0:17Speaker 1: largest mobile video game party company in the United States,
- 0:21Speaker 1: and a dad of three. He's worked with Disney, He's
- 0:24Speaker 1: created best selling games, He's authored books, and I could
- 0:27Speaker 1: go on and on about Scott Novos's pedigree. Today's a
- 0:33Speaker 1: podcast you do not want to miss if you have
- 0:36Speaker 1: children who game, which is pretty much everyone. Welcome to
- 0:40Speaker 1: the Happy Families Podcast, Real parenting solutions every day on
- 0:43Speaker 1: Australia's most downloaded paring podcast. My name is doctor Justin
- 0:47Speaker 1: Coulson and I am so excited about my conversation Scott Novis.
- 0:51Speaker 1: Welcome to the podcast. Thank you so much for your time.
- 0:54Speaker 2: Oh my gosh, thank you for having me here, Justin.
- 0:56Speaker 2: I appreciate it.
- 0:57Speaker 1: Right now, I reckon there's about fourteen and a half
- 0:59Speaker 1: fifteen million parents who really hate you because they can't
- 1:02Speaker 1: get their kids off the games that you've invented. I'm
- 1:04Speaker 1: obviously stirring a little bit here, but this is an area.
- 1:08Speaker 1: Ninety two percent of Australian parents are worried about the
- 1:10Speaker 1: extent which their children are on screens, whether it's social
- 1:12Speaker 1: media or gaming. And while I'm on this provocative bent,
- 1:18Speaker 1: there's a guy called William Sue. He's a former game developer,
- 1:20Speaker 1: founder of Storm eight. He knows about this as well.
- 1:22Speaker 1: He's launched more than fifty mobile games collectively. They've been
- 1:25Speaker 1: downloaded more than a billion times. They've generated billions of
- 1:28Speaker 1: dollars in sales. And I have a quote here from
- 1:32Speaker 1: a New York Times essay where he says this, I'm
- 1:35Speaker 1: very familiar with game addiction, as that's what I thought
- 1:38Speaker 1: about every day for more than a decade. In brackets,
- 1:40Speaker 1: he says, we sold the company in twenty twenty hed
- 1:43Speaker 1: I hired product managers and engineers to track everything players
- 1:46Speaker 1: did and analyze their behavior. Using the data we collected,
- 1:50Speaker 1: we experimented with every feature of our games to see
- 1:53Speaker 1: which versions allowed us to extract the most time and
- 1:56Speaker 1: money from our players. For us, game addiction was by design.
- 2:02Speaker 1: It meant success for our business. That's the ultimate goal,
- 2:07Speaker 1: he says. This is the compelling statement that really grabs me.
- 2:10Speaker 1: That's the ultimate goal. To build habit forming games that
- 2:12Speaker 1: have players coming back every day. In other words, it
- 2:15Speaker 1: takes away the decision making. We wanted people to reach
- 2:18Speaker 1: for their phones first thing in the morning and jump
- 2:20Speaker 1: right into our games just as they check their social
- 2:22Speaker 1: media and emails. And as I'm reading that. You're not
- 2:25Speaker 1: in your head. And this is not a personal attack
- 2:28Speaker 1: on you. It is a question around the game industry
- 2:31Speaker 1: generally and the impact that it has on families. Now
- 2:35Speaker 1: you talk to parents about how they can navigate this
- 2:38Speaker 1: with their kids, it's almost like you've done a one
- 2:40Speaker 1: eighty I guess in some ways. Talk to me about this,
- 2:44Speaker 1: the complexity around this, and how kids can how families
- 2:49Speaker 1: can have video game time but without the fighting.
- 2:52Speaker 2: If it's okay, justin, I want to expand on what
- 2:54Speaker 2: you're talking about because that just confirms everything that I know.
- 2:57Speaker 2: So I appreciate it. I'm going to go back and
- 2:59Speaker 2: track down that article on add it to my portfolio.
- 3:02Speaker 2: I have studied game addiction for a long time, not
- 3:05Speaker 2: just recently. Addiction is a complicated topic because you have
- 3:09Speaker 2: chemical dependency. I learned this from doctor Mark Gulston about
- 3:13Speaker 2: what is addiction, and it turns out there's a psychological
- 3:16Speaker 2: condition that people get into that is most easily described
- 3:20Speaker 2: as despair. Like literally think of the word despair to unpair.
- 3:25Speaker 2: It is painful to break all of your relationships. And
- 3:28Speaker 2: there's three modes maladaptive strategies humans used to deal with that.
- 3:33Speaker 2: So one of them is that people will think of
- 3:35Speaker 2: it as a job environment. People quit, people can become
- 3:39Speaker 2: reactive or toxic in the work environment, or people can
- 3:43Speaker 2: drop into learned helplessness and numb out. Well, those extremes
- 3:47Speaker 2: are tragic, right, Quitters suicide, people that become reactionary. What's
- 3:53Speaker 2: the extreme form of that violence. We've certainly seen a
- 3:55Speaker 2: growth in that. And the last one is numbing becomes addiction. Now,
- 4:00Speaker 2: when the data indicated for a long time that addictive
- 4:04Speaker 2: play was really limited to about seven percent of gamers
- 4:08Speaker 2: make three to seven percent, was a window the people
- 4:11Speaker 2: fell into that mode. But that radically changed in the
- 4:16Speaker 2: last ten years. And what really got my attention is
- 4:19Speaker 2: you have these nine, ten eleven year old kids that
- 4:23Speaker 2: are demonstrating addictive behaviors, let's call them compulsive obsessive behaviors.
- 4:29Speaker 2: What the heck? They don't have any of the hallmarks,
- 4:31Speaker 2: so it would indicate the emotional distress. They're not socially isolated,
- 4:35Speaker 2: they're not locked up. I mean they're like in loving
- 4:37Speaker 2: families that are supporting them. They're in schools, they're like,
- 4:41Speaker 2: nothing about their environment should predict this behavior. What is
- 4:43Speaker 2: going on? And what really came to my attention through
- 4:48Speaker 2: Professor Jonathan Height's book, The Anxious Generation, was the awareness
- 4:52Speaker 2: that exactly what's too indicated. They changed the algorithm they
- 4:56Speaker 2: were developing to. The algorithm we were developing to is
- 5:00Speaker 2: is called the self determination theory. It's part of Mihail
- 5:04Speaker 2: check sent me High's flow. It has three components autonomy, mastery,
- 5:10Speaker 2: and relatedness. And I'll come back to that. What changed
- 5:15Speaker 2: is they started developing too a different algorithm. As an
- 5:19Speaker 2: algorithm started coming out in early two thousands. They started
- 5:22Speaker 2: teaching it at Stanford and other schools, and it's called
- 5:25Speaker 2: the Hook algorithm. And the Hook algorithm does something that
- 5:29Speaker 2: is I don't agree with it, but it's exactly what
- 5:32Speaker 2: Sue talked about. We developed companies like we did the
- 5:38Speaker 2: most insane thing ever as a population. We started valuing
- 5:41Speaker 2: companies on how much attention they could steal, not the
- 5:45Speaker 2: value they delivered to their users, and it started in
- 5:48Speaker 2: social media. It was only a matter of time before
- 5:50Speaker 2: it spread to games. Notice who talked about mobile games.
- 5:54Speaker 2: He talked about like this was the turning point that
- 5:58Speaker 2: is wrecking everything. Is putting the Internet in kids' hands
- 6:02Speaker 2: twenty four to seven. It's with them everywhere, and that
- 6:06Speaker 2: is radically different than the old laptop gaming and console
- 6:10Speaker 2: gaming where you weren't going to lug your TV around
- 6:13Speaker 2: with you, right, you just you got up and walked away.
- 6:16Speaker 2: And also most of the games were barely ever online
- 6:20Speaker 2: and they didn't need online to play. And so what
- 6:23Speaker 2: did they do with the hook algorithm? So there's a
- 6:27Speaker 2: couple of things that I think would help your audience
- 6:30Speaker 2: understand what is actually happening and why this is so
- 6:33Speaker 2: devastating for their kids. So do I have your permission
- 6:36Speaker 2: to share? Because I want to back up so they
- 6:38Speaker 2: can understand, like why the hook algorithm is such a
- 6:41Speaker 2: problem for kids.
- 6:42Speaker 1: Yeah, just before you step into that, self determination theory
- 6:45Speaker 1: is the very foundation of pretty much all of the
- 6:46Speaker 1: work that I do. So happy families listeners are familiar
- 6:50Speaker 1: with me talking about how children need to feel like
- 6:52Speaker 1: they're getting a sense of progress and mastery. That's the
- 6:55Speaker 1: confidence need.
- 6:56Speaker 2: It's standing the familiar when you already know in your
- 6:58Speaker 2: audience know what I'm talking about.
- 7:00Speaker 1: And even that need for autonomy raight, the need to
- 7:02Speaker 1: feel choiceful. So that makes sense. But the hook algorithm,
- 7:06Speaker 1: which is, I know something that near Ale talks about
- 7:09Speaker 1: in his very popular book. That's something that we don't
- 7:12Speaker 1: talk about a whole lot here at all, the hijacking
- 7:14Speaker 1: of neural architecture by the world's smartest people from MIT
- 7:18Speaker 1: and Stamford and so on. So let's step into that.
- 7:21Speaker 2: Okay, So humans are unique for a couple of reasons,
- 7:25Speaker 2: a bunch of reasons, but there's two in particular. So
- 7:27Speaker 2: number one, and I learned this from Gabermante and his
- 7:30Speaker 2: book Scattered Minds. So this touches into how our brains develop,
- 7:35Speaker 2: and it touches into ADHD but also neurodivergence, and what's
- 7:39Speaker 2: not becoming the spectrum of autism is just how our
- 7:43Speaker 2: brains developed. And step one is we are the only
- 7:46Speaker 2: animal that our brain quadruples in size after birth. Wales
- 7:50Speaker 2: and elephants might be born with a bigger brain, but
- 7:53Speaker 2: it doesn't get much bigger. Number two one the hit
- 7:56Speaker 2: list of brain growth or chimpanzees with a doubling that
- 7:59Speaker 2: means fold increase, and by five years old, the average
- 8:02Speaker 2: human has ninety percent of the brain size they're going
- 8:05Speaker 2: to have as an adult, but more neural connections. That
- 8:10Speaker 2: mean kids are just a little bundle of potential. And
- 8:12Speaker 2: if you've ever seen that, like kindergartener, maybe learn how
- 8:15Speaker 2: to throw a ball or kick or unskilled, that's it right,
- 8:19Speaker 2: they are just ready to get wired up to get
- 8:21Speaker 2: good at something. Now. The second thing that makes humans
- 8:25Speaker 2: unique in the mammalian species. Every other mammal goes from
- 8:29Speaker 2: birth to reproductive age as fast as possible. Our neighbor's
- 8:33Speaker 2: dog was three years old when they had our labrador puppy,
- 8:37Speaker 2: Cookie three three years old, ready to reproduce. Humans don't
- 8:43Speaker 2: do that. We pause for seven years before puberty starts.
- 8:48Speaker 2: Seven years. What is happening in that seven year window, Well,
- 8:53Speaker 2: there's some research that was done that indicates what's happening
- 8:58Speaker 2: for kids in that seven year window is that that
- 9:00Speaker 2: is when we absorb our culture, not just the family.
- 9:05Speaker 2: We're part of the community, like it goes all the
- 9:07Speaker 2: way to the bones. That is where you're going to
- 9:09Speaker 2: build your cultural identity. If we dropped you in let's
- 9:12Speaker 2: say Japan before you know. In that seven year window,
- 9:17Speaker 2: you will not only speak fluently and natively, you'll get
- 9:20Speaker 2: the jokes, you'll know the food. You'll have a sense
- 9:23Speaker 2: of the design and the tastes of it, the smells
- 9:25Speaker 2: of it. You'll feel Japanese. If we pull you before nine,
- 9:29Speaker 2: you'll lose it. If we add you after thirteen, you'll
- 9:32Speaker 2: always feel like a foreigner, even if you learn to
- 9:34Speaker 2: speak fluently. So there's some magic that's getting baked into kids' brains.
- 9:39Speaker 2: Now let's go to the hook algorithm. What are they doing?
- 9:42Speaker 2: We as humans don't learn the way we think we learn.
- 9:45Speaker 2: We have baked into us a little trial and error loop.
- 9:49Speaker 2: And what's important about that is dopamine, which we all
- 9:52Speaker 2: think is sort of the achievement or hormone, does something different.
- 9:56Speaker 2: It really sparks learning. And when it's given in short
- 9:59Speaker 2: little doses, doesn't create satisfaction justin it creates craving. So
- 10:06Speaker 2: if you take that little hit craving thing and you
- 10:10Speaker 2: look at the trial and error, what happens is this
- 10:14Speaker 2: is about behaviors, not concepts, not intellectualism. We're talking like
- 10:19Speaker 2: physical movement, things that you need to do. Think about
- 10:22Speaker 2: picking up let's say a cricket bat. You're in Australia.
- 10:26Speaker 2: You're going to swing it a few times. What is
- 10:28Speaker 2: your brain doing in those first few swings. It's experimenting,
- 10:31Speaker 2: wait and feel. We're built for trial and error, and
- 10:35Speaker 2: what you're trying to do is map my behavior to
- 10:38Speaker 2: the results I get. And your brain is doing that
- 10:40Speaker 2: below the level of conscious thought. You're almost not even
- 10:44Speaker 2: aware that you're doing it. And so what the developers
- 10:47Speaker 2: learned is that if the reward in feedback is unpredictable
- 10:52Speaker 2: and variable, we can extend the window that you stay
- 10:57Speaker 2: in trial and error mode. What they did is they
- 11:01Speaker 2: built an algorithm. It starts with step one, the queue.
- 11:04Speaker 2: So why does every app you install on your phone
- 11:07Speaker 2: ask to turn on notifications Because it's the beginning of
- 11:11Speaker 2: the hook cycle. You've got to queue you to do something.
- 11:14Speaker 2: Then you're going to do a thing. Then we're going
- 11:17Speaker 2: to give you and this is the technical term, a
- 11:19Speaker 2: variable ratio reward. It's unpredictable and it's tuned to be
- 11:24Speaker 2: just the right amount to hold your attention, get you
- 11:27Speaker 2: your dopamine hit that never let you master the algorithm.
- 11:32Speaker 2: Then we're going to move you over to what's called investment,
- 11:35Speaker 2: and if we're lucky, what will happen is you will
- 11:39Speaker 2: start self cuing like a cigarette attic reaching for a cigarette.
- 11:43Speaker 2: And the difference between self determination games and hook games
- 11:48Speaker 2: are self determination is you're building skills that produce mostly
- 11:53Speaker 2: reliable results that you can build on, and you will
- 11:56Speaker 2: quote level up. You will use that skill to get
- 12:00Speaker 2: a largely predictable outcome, and then we'll give you more
- 12:03Speaker 2: complex things to go after, and away you go. That's progress.
- 12:07Speaker 2: Hook other rooms give you illusions of progress, but what
- 12:11Speaker 2: they're really trying to do is keep you stuck in
- 12:14Speaker 2: this trial and error loop, hammering your dopamine to maximize
- 12:18Speaker 2: your craving to the point where you can't even put
- 12:22Speaker 2: it down. And that's the behavior that is absolutely driving
- 12:27Speaker 2: kids and parents and everyone bonkers. It's not a game anymore.
- 12:32Speaker 2: It's not entertainment. Like literally what Sue said, it is
- 12:37Speaker 2: how much money can we make stealing people's attention? And
- 12:41Speaker 2: guess whose attention is almost vulnerable to being stolen?
- 12:44Speaker 1: Your kids for the benefit of people who are not
- 12:47Speaker 1: familiar with persuasive design elements. Would you mind sharing maybe
- 12:51Speaker 1: half a dozen of the most common, the most popular
- 12:54Speaker 1: persuasive design elements in the games that children play today.
- 12:58Speaker 2: Okay, so for me, I am not a designer of
- 13:02Speaker 2: those games. And that's a fantastic question. So here's the
- 13:05Speaker 2: hack I give parents that it would be like if
- 13:08Speaker 2: you want to avoid them, there's three things you can do.
- 13:12Speaker 2: So one of them is it's simple, and I'm not
- 13:15Speaker 2: trying to be Look, I don't own any stock in
- 13:17Speaker 2: video game companies. I don't own a video game company,
- 13:20Speaker 2: so I have no personal stake in this. But Number
- 13:22Speaker 2: one is buy your games, pay for the game. Be
- 13:26Speaker 2: the customer of the developer, be the person that you're
- 13:29Speaker 2: trying to satisfy. Number two, pick games that you can
- 13:32Speaker 2: play offline that do not demand and always on internet connection.
- 13:37Speaker 2: Remember what Sue said about, oh, we're optimizing everything about
- 13:40Speaker 2: the user behavior. They can't do that if you're offline,
- 13:43Speaker 2: they don't know what you're doing. So pick games that
- 13:46Speaker 2: you could play in front of a couch and a
- 13:48Speaker 2: TV with the internet off. Can you play that game?
- 13:51Speaker 2: If you have to be online, You've got to be
- 13:53Speaker 2: extremely cautious about what you're playing because you're dealing with
- 13:57Speaker 2: a company that can outtrack everything you're doing and look
- 13:59Speaker 2: at selling that to somebody the values it more than
- 14:03Speaker 2: you do. And the other third hack is if you
- 14:07Speaker 2: talk to your player and you ask them what is
- 14:12Speaker 2: hard about this game for you? What do you find
- 14:13Speaker 2: interesting or challenging if it's a skill based game. So
- 14:17Speaker 2: let's take Minecraft. Okay, Minecraft generally and ninety nine percent
- 14:22Speaker 2: of the instance, I'm not aware of an instance where
- 14:24Speaker 2: that's become addictive. The way these hook games are. Kids
- 14:28Speaker 2: will talk about I'm learning to use redstone, I'm building something.
- 14:32Speaker 2: They talk like project managers. They have a goal, they're
- 14:35Speaker 2: trying to achieve something. They might be working with friends.
- 14:38Speaker 2: They could take you in the game and show you
- 14:40Speaker 2: what they're doing. It is like a little world they're building.
- 14:44Speaker 2: When they're dealing with a hook game, they start complaining
- 14:47Speaker 2: almost instantly, this is unfair and this is broken, and
- 14:51Speaker 2: this is where you see that like I can't ever
- 14:54Speaker 2: remember seeing my kids rage spike a controller after playing Minecraft.
- 14:58Speaker 2: But when you're in an addictive they don't even know
- 15:01Speaker 2: what they're doing. They have a hard time describing it,
- 15:03Speaker 2: but they'll begin to tell you where the game is broken,
- 15:06Speaker 2: or I can't sleep at night, or like it's almost
- 15:09Speaker 2: like a trauma conversation. So one of the biggest clues
- 15:12Speaker 2: is how does your child think about and discuss playing
- 15:16Speaker 2: the game. And if they're using the language of progress,
- 15:20Speaker 2: you're probably playing a good game. If they're using the
- 15:23Speaker 2: language that talks about suffering or things that sound like
- 15:26Speaker 2: suffering or unfairness, think of it this way. Do they
- 15:31Speaker 2: sound empowered or do they sound like a victim. If
- 15:34Speaker 2: they sound like a victim, get them away from that game.
- 15:36Speaker 2: If they sound like they're developing skills and growing, that
- 15:40Speaker 2: might be a game that is Spend some more time
- 15:43Speaker 2: and understand what's going on there. There's a higher probability
- 15:46Speaker 2: that's a safer game. But the mechanisms that I most
- 15:50Speaker 2: see with the hook games are they hide critical elements
- 15:54Speaker 2: off screen. There's nothing you can do as a player
- 15:58Speaker 2: to control the probability of a better outcome. Like things
- 16:02Speaker 2: just show up like here's a loot crate or here's
- 16:05Speaker 2: a bunch of gems, go ahead and match it. Like
- 16:07Speaker 2: the preconditions are masked from the player and they're just
- 16:10Speaker 2: presented with another situation. They're presented with another situation. And look,
- 16:15Speaker 2: we see this in social media right the number one
- 16:19Speaker 2: variable racial reward is people's fickle approval. Go talk to
- 16:24Speaker 2: people that are on social media, ask them what's the
- 16:26Speaker 2: result you're gonna get on that post. They're like, I
- 16:28Speaker 2: have no idea. It's all trial and error. I'm just
- 16:31Speaker 2: gonna keep coming back until I get one that hits,
- 16:33Speaker 2: and I'm gonna tune it. I'm gonna tweek it until oh,
- 16:35Speaker 2: that doesn't work anymore. And the games are not doing
- 16:38Speaker 2: that faster. More systematically is if the outcome is detached
- 16:43Speaker 2: from the behavior, you only get that randomness reward. That's
- 16:47Speaker 2: when you're in trouble.
- 16:56Speaker 1: Scott, one of my favorite things to do when I'm
- 16:57Speaker 1: presenting on screens and kids in a parent's setting. When
- 17:02Speaker 1: I'm running, one of my presentations is to pull out
- 17:04Speaker 1: the book Percy Jackson and the Lightning Thief. I'm sure
- 17:08Speaker 1: you know it well, and there's this scene as Percy
- 17:11Speaker 1: and Annabeth and Grover are racing across the United States.
- 17:14Speaker 1: They're trying to save the world, trying to save his mom,
- 17:15Speaker 1: all that sort of stuff. They end up in Las
- 17:17Speaker 1: Vegas at the Lotus Hotel and Casino. They're exhausted, they
- 17:22Speaker 1: need a break. They walk in and instead of freshening
- 17:26Speaker 1: up and getting the rest that they need, they're drawn
- 17:29Speaker 1: into the games room. This is games room, especially for kids,
- 17:33Speaker 1: and Percy has this interaction where the whole it says,
- 17:37Speaker 1: the whole lobby was a giant game room, and I'm
- 17:38Speaker 1: not talking about cheesy old pac Man games or slot machines.
- 17:41Speaker 1: Then he describes how incredible it was and how they
- 17:44Speaker 1: started playing and he got really into it. And he's
- 17:46Speaker 1: talking to this guy called Darren Daubrn and the guy
- 17:50Speaker 1: keeps using words like groovy, and then as they're having
- 17:53Speaker 1: this conversation, he realizes that he uses different language. He
- 17:58Speaker 1: only feels like he's been two two weeks in the
- 18:00Speaker 1: games room, but when he asks him what year it is,
- 18:03Speaker 1: Darren says nineteen seventy seven. Then he meets someone from
- 18:06Speaker 1: nineteen eighty five, someone from nineteen ninety three. They all
- 18:09Speaker 1: claimed they hadn't been in here very long, a few days,
- 18:11Speaker 1: a few weeks at most. They didn't really know and
- 18:13Speaker 1: they didn't care. And then the penny Drop says, this
- 18:16Speaker 1: moment of insight, then it occurred to me, how long
- 18:19Speaker 1: had I been here? It seemed like only a couple
- 18:21Speaker 1: of hours, But was it I tried to remember why
- 18:23Speaker 1: were we here? So I love this. He's completely forgotten
- 18:25Speaker 1: that he's trying to save the world because he's so
- 18:27Speaker 1: enmeshed in the game. He goes over to Annabeth, still
- 18:29Speaker 1: building her city. Come on, I told her, We've got
- 18:32Speaker 1: to get out of here. No response. I shook her, Annabeth.
- 18:35Speaker 1: She looked up, annoyed. What we need to leave? This
- 18:39Speaker 1: place is a trap, Anabeth. There are people here from
- 18:42Speaker 1: nineteen seventy seven, kids who have never aged. You check
- 18:46Speaker 1: in and you stay forever. What's your response?
- 18:50Speaker 2: One of the groups of people and one of the
- 18:52Speaker 2: reasons I do what I do. I coach use baseball
- 18:55Speaker 2: for fourteen years, and I'm very passionate about reason good man,
- 18:58Speaker 2: but also helping other men. Families are as good men.
- 19:01Speaker 2: Moms will come to me because they've got a boy
- 19:03Speaker 2: who's stuck in gaming, and by the time they're in
- 19:06Speaker 2: their early twenties or mid twenties and they have become Hickey,
- 19:10Speaker 2: Gamori or neat, not employed in education or training. That
- 19:15Speaker 2: is a heavy lift to get a kid out of
- 19:18Speaker 2: that room. But if we can reach them at the
- 19:20Speaker 2: age we're talking about, if we can reach him in
- 19:23Speaker 2: that magic window, that seven to thirteen, that seven year window,
- 19:28Speaker 2: and give them a sense of purpose and direction and
- 19:32Speaker 2: keep games as just an interesting challenge part of their lives,
- 19:35Speaker 2: something fun to do, but not this sole purpose of
- 19:38Speaker 2: their lives. We have a much better chance of preventing
- 19:41Speaker 2: these kids from getting lost. We are missing, by some counts,
- 19:45Speaker 2: six hundred thousand millennial men from the workforce, and gen
- 19:48Speaker 2: Z's right on their heels, and Alpha right after him,
- 19:52Speaker 2: and so I think that's a real thing. I think
- 19:54Speaker 2: it's a real phenomenon in our economy, and we're seeing
- 19:57Speaker 2: it globally. They're just they're checking out.
- 20:00Speaker 1: Yeah, And the danceta of effect of that is you're
- 20:03Speaker 1: not going to find somebody who's romantically interested in you,
- 20:05Speaker 1: which makes it harder to form families, and it makes
- 20:07Speaker 1: it harder to get the progression that's necessary to live
- 20:10Speaker 1: a fulfilling and relational life.
- 20:12Speaker 2: Right in the United States, sixty seven percent of college
- 20:17Speaker 2: students are now women. And in my family, some of
- 20:20Speaker 2: the girls that started asking where are the guys. Yeah,
- 20:25Speaker 2: these are massive changes that are happening to our culture
- 20:28Speaker 2: that have long term implications we don't fully understand yet.
- 20:31Speaker 2: But I find it hard to believe that we could
- 20:33Speaker 2: be blase about watching a huge chunk of the population
- 20:38Speaker 2: just vanish.
- 20:39Speaker 1: This place is a trappy checking you stay forever. I
- 20:41Speaker 1: love it. Your father three. Have any of your children
- 20:45Speaker 1: had compulsive, problematic, or even addictive tendencies when it comes
- 20:48Speaker 1: to games? Clearly games have been a big part of
- 20:50Speaker 1: your family's life.
- 20:51Speaker 2: Oh yeah, Well for me, it started with my oldest
- 20:56Speaker 2: and we didn't get into we were really in that.
- 21:01Speaker 2: Their version of cell phones were flip phones or sidekicks
- 21:05Speaker 2: with texting like the internet smartphone. They were adult, not adults,
- 21:11Speaker 2: but they had hit high school by the time the
- 21:15Speaker 2: iPhone came out. It was too expensive to give it
- 21:17Speaker 2: to them, so they didn't really get it till college.
- 21:20Speaker 1: Yeah, it might all spend the same born in the
- 21:21Speaker 1: light naughties and mid twenties now and just kind of
- 21:24Speaker 1: a skyped that in a way that the younger kids didn't.
- 21:27Speaker 2: Right, And I want to go back to the brain
- 21:29Speaker 2: development and why it's different for a second, because the
- 21:33Speaker 2: part of your head that protects you from these algorithms
- 21:36Speaker 2: is your executive function. That doesn't begin to develop in
- 21:40Speaker 2: humans until high school. So my kids, by the time
- 21:43Speaker 2: they got smartphones were already protected from it because their
- 21:46Speaker 2: brains were finishing developing. That when you're dealing with kids
- 21:48Speaker 2: that are thirteen or younger, or sixteen or younger, they
- 21:51Speaker 2: don't even have it yet. You as an adult or
- 21:54Speaker 2: having a completely different experience with these games than your
- 21:56Speaker 2: kids are. They don't have the circuitry in their heads
- 21:59Speaker 2: to protect them from the algorithm, so they're even more vulnerable.
- 22:02Speaker 2: So the issues that we have with my kids was
- 22:05Speaker 2: understanding how to end game time. And this is something
- 22:09Speaker 2: I've coached a lot of parents on is how does
- 22:12Speaker 2: it video game end? But we know how board games end,
- 22:16Speaker 2: we know how sports games end. But there's a million
- 22:18Speaker 2: ways at games end, and some of them you can
- 22:20Speaker 2: turn off, some of you can't even pause. And I
- 22:23Speaker 2: don't know a single parent that would walk out into
- 22:27Speaker 2: the middle of a baseball pitch while their kid is
- 22:29Speaker 2: getting ready to throw a pitcher and graunded by the collar,
- 22:31Speaker 2: going we're going to dinner now. It would be humiliating.
- 22:35Speaker 2: Nobody would do that. But I see parents do that
- 22:38Speaker 2: to their kids with video games because number one, all
- 22:41Speaker 2: they see as a kid with headphones are going to screen.
- 22:43Speaker 2: They have no idea they're playing with anyone. They have
- 22:46Speaker 2: no idea they're playing against another team, and they're clueless
- 22:49Speaker 2: that there's an audience. During COVID, we did thousands of
- 22:53Speaker 2: online tournaments for high schools and colleges, isolated kids who
- 22:57Speaker 2: couldn't go anywhere. We had nine spectators for every player.
- 23:01Speaker 2: It was crazy. So for your child emotionally ripping them
- 23:06Speaker 2: out of that environment, guess what it really them off
- 23:10Speaker 2: because it would have set anybody to get yank out
- 23:12Speaker 2: of the middle of work or lose work or whatever.
- 23:15Speaker 2: And so most of the instruction I did was to
- 23:17Speaker 2: help parents understand how to end game time without a fight.
- 23:21Speaker 2: And the key was number one, know how the game ends.
- 23:25Speaker 2: Number two, Negotiate with your kid how they're going to
- 23:28Speaker 2: end before they begin, and give them a choice. Hey,
- 23:32Speaker 2: we're in the car at five o'clock sharp, are you
- 23:34Speaker 2: sure you want to jump in that online game with
- 23:36Speaker 2: your friends? Uh, I'll play a Nintendo instead because I
- 23:39Speaker 2: can pause that, I can stop it without stress. And
- 23:43Speaker 2: the third one is a thing we do thousands of
- 23:46Speaker 2: times every month. When it's a few minutes before game
- 23:49Speaker 2: time is over. We flick the lights in the room.
- 23:52Speaker 2: We don't yell at them We don't scream at them,
- 23:54Speaker 2: we don't touch them. We flick the lights. Humans are
- 23:57Speaker 2: super sensitive to peripheral vision. And when the entire lights
- 24:00Speaker 2: in your rooms start going on and off, they're gonna
- 24:02Speaker 2: look up. That's your cue. Gently touch them on the
- 24:05Speaker 2: shoulder and go. You have five minutes to wrap this up,
- 24:08Speaker 2: reinforce their sense of agency, their sense of control. They've
- 24:12Speaker 2: agreed to end game time on time. And what I
- 24:14Speaker 2: hear is ninety five to ninety eight percent of the
- 24:16Speaker 2: time kids and they'll wrap it up, they get up
- 24:20Speaker 2: and they move on when it's a healthy game. I
- 24:22Speaker 2: even hear this from the kids, Oh my god, I
- 24:24Speaker 2: can put this game down. They feel like they've gotten
- 24:28Speaker 2: agency back, they feel like they've gotten control back. And
- 24:32Speaker 2: what I hear from my friends that are family therapists,
- 24:35Speaker 2: the psychologists, when they're playing the addictive games, it's a
- 24:37Speaker 2: meltdown and the kid is out of control. They're just regulated.
- 24:42Speaker 2: They're miserable. So it's miserable for everybody because we're giving
- 24:47Speaker 2: them free games. I feel bad for parents. They think
- 24:51Speaker 2: they're giving their kid a toy.
- 24:52Speaker 1: We really emphasize real solutions for parents. So struggling with
- 24:56Speaker 1: this and what you've just stepped us through. There is
- 24:58Speaker 1: so valuable. The challenge that I know parents are going
- 25:03Speaker 1: to face as they listen to that is but what
- 25:06Speaker 1: about the five percent who don't respond? What about the
- 25:09Speaker 1: five percent who when the lights start flashing, say no
- 25:13Speaker 1: and they start the meltdown already, or they say I
- 25:15Speaker 1: need fifteen more minutes, I'm not ready yet. What kind
- 25:19Speaker 1: of response do you have for that?
- 25:21Speaker 2: Okay, so let me expand that. A lot of y'all
- 25:25Speaker 2: have very smart kids, and so they will try to negotiate, well,
- 25:30Speaker 2: let me just finish this match, and then they'll jump
- 25:32Speaker 2: into a match mode that never ends. Right. There'll be
- 25:35Speaker 2: all sorts of games are going to play, and part
- 25:38Speaker 2: of that is welcome to be an adult and a
- 25:40Speaker 2: parent and work with them. I am a fan of
- 25:46Speaker 2: getting off games the kids themselves lose the ability to
- 25:52Speaker 2: self terminate if the player cannot voluntarily end the game.
- 25:56Speaker 2: Because that's really what the difference is, right is, most
- 26:00Speaker 2: of the friction with my kids was built around me
- 26:04Speaker 2: forcing an end condition on them while they were in
- 26:06Speaker 2: the middle of something at grossing, and that could be
- 26:09Speaker 2: pretty disturbing. What we're talking about now is a difference
- 26:12Speaker 2: between that condition and I'm hooked, and I am not
- 26:17Speaker 2: a fan of hooked games. I'm like, get off of them,
- 26:20Speaker 2: get away from them. There's better things to be doing
- 26:23Speaker 2: with your time. There's no good outcome from being in
- 26:26Speaker 2: this hooked environment. And we haven't even talked about how
- 26:29Speaker 2: can none of these companies do age verification? There was
- 26:33Speaker 2: a a I think it was Ubs Wahlberg, and there's
- 26:35Speaker 2: some analysis of some of these game platforms. I have
- 26:37Speaker 2: bad news for you. Guess what the number one platform
- 26:42Speaker 2: for pedophiles is now games? Young kids play free games? Yeah,
- 26:46Speaker 2: Red Books, Yes, one hundred percent. And you have the
- 26:50Speaker 2: most valuable company on the planet, or one of them,
- 26:53Speaker 2: Meta that somehow can't manage to do age verification. We
- 26:58Speaker 2: do an age verification all the time the real world.
- 27:00Speaker 2: Why can't we do it online? We don't want to.
- 27:03Speaker 2: They don't want to change their model, so it doesn't
- 27:06Speaker 2: help parents like I think kids. I think parents and
- 27:09Speaker 2: kids deserved as the same protections online that they get
- 27:11Speaker 2: in the real world. But your question was what do
- 27:14Speaker 2: I do about the five percent? Well, I would start
- 27:17Speaker 2: with one. If you're seeing that behavior, go through the
- 27:20Speaker 2: question process, can you play that game offline? Well, why
- 27:23Speaker 2: don't we try to move into a game we can
- 27:24Speaker 2: play offline. If you walk your way through buying a
- 27:27Speaker 2: game that can be played offline and you're still seeing that,
- 27:30Speaker 2: then I would encourage you to see professional help because
- 27:32Speaker 2: your child is likely going to be suffering from compulsive
- 27:36Speaker 2: gamer syndrome. I think they call it. But if you
- 27:41Speaker 2: just start taking away, and this is the stuff we
- 27:42Speaker 2: see over and over again is if you detox right,
- 27:46Speaker 2: take it away, get them out, get them moving, get
- 27:49Speaker 2: them out in a natural environment, get them into nature,
- 27:51Speaker 2: get them to decompress. It's like taking their phones away. Man,
- 27:55Speaker 2: it makes a huge difference. And that's one of probably
- 27:59Speaker 2: one of the single biggest things that we see is
- 28:04Speaker 2: it's how dangerous the phones are and the tablets. Is
- 28:07Speaker 2: that that's where a lot of these games and shovelwear
- 28:09Speaker 2: come from. You know. Some of the tips are make
- 28:13Speaker 2: sure your phone has a bedtime, no screens in the
- 28:16Speaker 2: bedroom at night. Lots of parents think, oh, my kid
- 28:19Speaker 2: is oh they turned the screens off, Like no, they
- 28:21Speaker 2: don't think wit to U fall sit and they get
- 28:22Speaker 2: up and go play again. And teachers just ask your teachers,
- 28:25Speaker 2: is my kid palling a sleeping class. That's your single
- 28:28Speaker 2: biggest clue that kids are sneaking more game time. I
- 28:31Speaker 2: have a friend who found their son had a burner
- 28:34Speaker 2: phone so they could be online with games a burner phone,
- 28:39Speaker 2: Are you kidding me? Like, the links they're going to
- 28:43Speaker 2: because they're hooked are just crazy. So part of it
- 28:46Speaker 2: is getting them away from that and then getting them
- 28:49Speaker 2: into an environment where they're they've got control. That's the
- 28:54Speaker 2: biggest thing is are these games either reinforcing their sense
- 28:58Speaker 2: of agency or these games completely deleting it? And step
- 29:03Speaker 2: one is get rid of the games that are deleting
- 29:06Speaker 2: their sense of agency. Then walk yourself through the progression,
- 29:09Speaker 2: and if you get to the end of your rope
- 29:11Speaker 2: they really can't let it go, then you probably need help.
- 29:15Speaker 1: If we want to have effective conversations with our children
- 29:19Speaker 1: about reducing screen time and gaming time, or at least
- 29:24Speaker 1: making sure that it's healthier and productive than many parents
- 29:28Speaker 1: feel that it is. What do you encourage parents to do?
- 29:31Speaker 1: How do you guide them so that the kids aren't
- 29:33Speaker 1: running around behind their back and being deceitful, or so
- 29:36Speaker 1: that World War three isn't blowing up in the living
- 29:38Speaker 1: room in the middle of this game.
- 29:40Speaker 2: Part of the reason I'm doing this to get out
- 29:41Speaker 2: and talk is that it's tough. Like keeping phones out
- 29:47Speaker 2: of the hands of kids is extremely difficult. And the
- 29:51Speaker 2: world probably you and I grew up in, which is hey,
- 29:53Speaker 2: go out and play with your friends. You send kids outside.
- 29:56Speaker 2: Today there's nobody out there.
- 29:57Speaker 1: I say to my kids all the time, I wish
- 29:59Speaker 1: you could have the childhood that I had that was
- 30:02Speaker 1: so it was so active, it was so social, it
- 30:04Speaker 1: was so so engaged in the world around us, instead
- 30:08Speaker 1: of sitting on the carpet in the living room and
- 30:11Speaker 1: staring at a screen and being with your friends there.
- 30:14Speaker 1: It's just I feel like we lived in such a
- 30:17Speaker 1: rich world relative to what we have today. For the kids.
- 30:21Speaker 2: Look, let's you know, let's be honest. Like my wife
- 30:24Speaker 2: and I as parents struggle with how much we're on
- 30:26Speaker 2: our phones. We struggle. My son was the one that
- 30:29Speaker 2: came in because by the time they're in their twenties now,
- 30:31Speaker 2: they are wanting to spend more time with us. He
- 30:35Speaker 2: had the phone stack. We went to dinner and he goes, okay, everybody,
- 30:38Speaker 2: stack your phone's up. Whoever pulls our phone first is
- 30:41Speaker 2: paying for dinner, you know. And it was like, I
- 30:44Speaker 2: love he came up with that. I loved that one.
- 30:46Speaker 2: That was great. But at the end of the day,
- 30:50Speaker 2: it's do they need a smartphone or do they need
- 30:53Speaker 2: a phone? And when I talked to educators are like,
- 30:56Speaker 2: we don't want your kids on their phone in school.
- 30:59Speaker 2: So there's a bit movement right now in the US.
- 31:01Speaker 2: I think they just passed it in New York to
- 31:03Speaker 2: have phone free schools, and I'm all for that. So
- 31:06Speaker 2: some of this is we need some legislation, we need
- 31:09Speaker 2: to set some ground rules. These are our communities, our economies,
- 31:13Speaker 2: and I think parents need to be aware of what's
- 31:16Speaker 2: happening and we need to demand protections for our kids.
- 31:19Speaker 2: Until that happens. I'm currently researching what are some of
- 31:23Speaker 2: the best most effective software solutions, But what we keep
- 31:27Speaker 2: hearing is whatever you install some IP blocker on the phone,
- 31:31Speaker 2: or you get a rout or whatever, the kids just
- 31:33Speaker 2: go to a website at school, to go to a
- 31:35Speaker 2: friend's house to look up how to get around it,
- 31:37Speaker 2: and I get around it. And what we never had
- 31:41Speaker 2: to do I don't do in my house. But what
- 31:43Speaker 2: I've heard people have success with is specifically the devices,
- 31:47Speaker 2: is lock them up, like physically make sure you have
- 31:51Speaker 2: that device in your hands at night at bedtime, and
- 31:55Speaker 2: it gets locked and only the parents have access to it,
- 31:58Speaker 2: and that activity makes a big difference. What I've seen
- 32:05Speaker 2: now that is a new thing is schools, well meaning
- 32:08Speaker 2: schools are giving kids chromebooks and the kids are getting
- 32:13Speaker 2: the free games through the chromebooks. And I've been like,
- 32:17Speaker 2: go get a console. They're not that expensive compared to
- 32:21Speaker 2: the misery you're suffering. And when the kid has redirected
- 32:26Speaker 2: to a safer form of play, like they just I
- 32:29Speaker 2: just hear they're like, oh my god, we can end
- 32:31Speaker 2: game time without a fight. Even our son is happier
- 32:34Speaker 2: and they're having healthier conversations. So Arthur Brooks talked about
- 32:39Speaker 2: it is sometimes you can't eliminate something, but you can
- 32:42Speaker 2: replace it. And so that's one of the key is
- 32:45Speaker 2: that can you replace it with something healthier? And I'm
- 32:49Speaker 2: not an expert in social media, I know girls are suffering.
- 32:52Speaker 2: And what's happened is this attention stealing economy hurts boys
- 32:57Speaker 2: by giving them fake agency. They're not really doing anything,
- 33:01Speaker 2: but the game makes them feel like they are, so
- 33:04Speaker 2: they're are pretending to do risky things and pretending to
- 33:07Speaker 2: develop skills and they're not really. And girls are seeking
- 33:10Speaker 2: community and they're going out and they're pretending to see community,
- 33:13Speaker 2: but they're not really the biggest thing we need and
- 33:16Speaker 2: this is that huge opportunity for NGOs, faith organizations and
- 33:20Speaker 2: even schools. But kids really need is they need to
- 33:24Speaker 2: get out in environments where they're face to face doing
- 33:28Speaker 2: something at the same time and high commitment, hard to join,
- 33:31Speaker 2: hard to leave, so they have a reason to stick
- 33:34Speaker 2: together and work out all the bumbling social awkwardness that
- 33:39Speaker 2: is part of growing up and learning to be human.
- 33:41Speaker 1: Scott, we need to start to move towards conclusion. For
- 33:45Speaker 1: a lightning round. Yes, no questions, short answers.
- 33:48Speaker 2: I'll do my best.
- 33:49Speaker 1: I know that whenever I do one of these, I'm like, oh,
- 33:52Speaker 1: but this is so much more. I want to say,
- 33:53Speaker 1: let's see how we go. If you do need to expand,
- 33:56Speaker 1: let's keep it really taught. Question number one, and these
- 33:58Speaker 1: are intentionally meant to be provocative. Number one. Are parents
- 34:02Speaker 1: who allow high levels of, if not unlimited, gaming access
- 34:06Speaker 1: failing their children?
- 34:08Speaker 2: No, I cannot say that definitively.
- 34:10Speaker 1: Did your Disney background make you more lenient about screen time?
- 34:15Speaker 1: Than other parents that you've seen.
- 34:18Speaker 2: No, I was already in the video game industry before
- 34:21Speaker 2: I joined.
- 34:23Speaker 1: Disney Roadblocks yes or no. No, absolutely not Fortnite Yes
- 34:28Speaker 1: or no, absolutely not Minecraft.
- 34:31Speaker 2: Yes.
- 34:32Speaker 1: We talked about this before, but I'd like to get
- 34:34Speaker 1: some clarity on it. Is the gaming industry deliberately designing
- 34:38Speaker 1: addictive mechanics that target children.
- 34:42Speaker 2: There are studios and companies that are doing what you're describing.
- 34:48Speaker 2: There are many companies that are not. It is a
- 34:51Speaker 2: diverse industry, and there are some great companies out there
- 34:54Speaker 2: producing great, engaging entertainment. And that's part of the reason
- 34:57Speaker 2: I'm doing what I'm doing. I'm angry at the industry
- 35:00Speaker 2: I love that can create fun, compelling, great entertainment is
- 35:05Speaker 2: being co opted by thieves. It's not right, Scott.
- 35:10Speaker 1: Do you believe violent games desensitized children to real world violence?
- 35:17Speaker 2: Man, No, I've wrote enough studies to indicate that's likely
- 35:22Speaker 2: not true.
- 35:24Speaker 1: Is the rise of gaming culture creating a generation that
- 35:28Speaker 1: is less equipped for physical and face to face social
- 35:31Speaker 1: realities and challenges.
- 35:33Speaker 2: I didn't get to talk about it, but we were
- 35:35Speaker 2: seeing a rise in what they're calling synthetic or virtual autism,
- 35:41Speaker 2: steering at glass is breaking the kid's connection between how
- 35:45Speaker 2: their behavior affects other people. They don't recognize the cues. Well,
- 35:49Speaker 2: they're becoming face blind. They're losing the ability to read
- 35:53Speaker 2: other people's emotions, and we're seeing a up to four
- 35:56Speaker 2: or five year degradation or slow down and social emotional intelligence. Like,
- 36:02Speaker 2: there's data to indicate this is true. This is not
- 36:04Speaker 2: an opinion.
- 36:05Speaker 1: And the last question, do you think the metaverse will
- 36:07Speaker 1: eventually replace traditional childhood experiences?
- 36:10Speaker 2: Here's what we're fighting is if it's not the metaverse.
- 36:14Speaker 2: This was the whole premise behind Jonathan Height's book, is
- 36:17Speaker 2: that we've moved to a phone based childhood instead of
- 36:20Speaker 2: a play based childhood. We need to get back to
- 36:22Speaker 2: a play based childhood because you're priming. The culture our
- 36:27Speaker 2: kids are absorbing is now Internet culture, not our culture,
- 36:32Speaker 2: not real world culture, but an environment that prioritizes novelty
- 36:39Speaker 2: over norms and normallessness is really deeply unhealthy for humans.
- 36:46Speaker 2: We need a community to be a part of to
- 36:49Speaker 2: experience our individuality. Individuality and isolation is not individuality, it's pain.
- 36:55Speaker 2: And so yeah, I really am a firm believer now
- 37:00Speaker 2: that we have to get back to a play based childhood.
- 37:03Speaker 1: Scott, you're doing amazing work. The conversation that we've had
- 37:06Speaker 1: today is so important for parents. His kids love to game,
- 37:09Speaker 1: and you've provide us with some number one great information,
- 37:12Speaker 1: but um to some really practical strategies to assist when
- 37:15Speaker 1: things get tricky around kids screens, games and the conflict
- 37:20Speaker 1: that can sue. As we wrap up, is there anything
- 37:23Speaker 1: that you want people to know?
- 37:25Speaker 2: There's one thing we didn't touch on is it's very
- 37:29Speaker 2: important to me. This is something I try to catch
- 37:31Speaker 2: a lot of parents on is focus on that social
- 37:34Speaker 2: emotional development. Don't I don't get obsessed with absolute screen time.
- 37:39Speaker 2: If my kids are in front of a console playing
- 37:42Speaker 2: with their friends in person hours, let them have at it, right,
- 37:45Speaker 2: it's a social engaging interaction dynamic. If they're online by
- 37:49Speaker 2: themselves playing with god knows who, or they're on their
- 37:52Speaker 2: phone playing with god knows who, ten or fifteen minutes
- 37:55Speaker 2: might be too long, and so it's really about what
- 37:58Speaker 2: is the social environment that they're learning from, and that's
- 38:02Speaker 2: the piece that we want to optimize around. And I
- 38:05Speaker 2: encourage parents play the games with your kids. If you
- 38:08Speaker 2: can't play with them, that's another big red flag. In fact,
- 38:12Speaker 2: playing badly is a gift because these kids are not
- 38:17Speaker 2: seeing what it looks like to struggle. Everybody's presenting perfect
- 38:20Speaker 2: appearances online in games and social media, and so they
- 38:24Speaker 2: think they're the only ones struggling. Emotionally, show them what
- 38:27Speaker 2: it looks like for a mature adult to struggle to
- 38:29Speaker 2: learn to do something well, and normalize those behaviors with them.
- 38:33Speaker 2: But I hear over again from parents is it dramatically
- 38:37Speaker 2: changes the conversations they have with their kids around gaming
- 38:40Speaker 2: and on how their kids are feeling.
- 38:42Speaker 1: Scott's such a valuable discussion. If people want more information
- 38:46Speaker 1: about you and what you do, where should they go
- 38:49Speaker 1: and how can they be in touch?
- 38:51Speaker 2: Scottnovis dot com is my personal website. I wish we
- 38:55Speaker 2: had operations in Australia. Game truck dot com is that
- 38:59Speaker 2: if you want to know more about the company I founded.
- 39:01Speaker 2: But if you want to reach me, Scottnervous dot com
- 39:03Speaker 2: is the best way to reach out to me, and
- 39:05Speaker 2: I'm most active on LinkedIn.
- 39:07Speaker 1: Willing to all of those resources. In the show notes,
- 39:10Speaker 1: Scott has been such a such a delight to have
- 39:12Speaker 1: you on and so grateful for what you've shared.
- 39:14Speaker 2: Thank you was that helpful?
- 39:16Speaker 1: So helpful. I know every parent who's listener is going
- 39:18Speaker 1: to be like, oh yeah, I'm going to do the lights.
- 39:20Speaker 1: The Happy Families podcast is produced by Justin Roland from
- 39:23Speaker 1: Bridge Media. For more information about making your family happier,
- 39:28Speaker 1: you can visit us at happy families dot com dot
- 39:30Speaker 1: you and check out some of my webinars about keeping
- 39:34Speaker 1: kids in healthy relationships with their screens happy families dot
- 39:39Speaker 1: com dot you,