Latest / Pick Up and Deliver / BG Stats, revisited
Transcript
- 0:04Welcome to pick up and deliver the podcast where I pick up my audio recorder
- 0:07as I step off the train and deliver an episode to you while I walk
- 0:09home. I'm Brendan Riley. Well, good afternoon, listeners. It is
- 0:23a disturbingly warm afternoon here in suburban Chicago. It is February twenty sixth,
- 0:31and my phone says it's seventy degrees out. That is terrifying. Means I
- 0:36don't have to wear my jacket on the walk home, but yikes. Well,
- 0:40on to more happy news. I've gotten some good feedback from my stats
- 0:44episode. Both Chris Hickman and Gabriel Edge reached out with comment so thanks for
- 0:51those comments, folks. Chris, his first message was like, you can't
- 0:56sort by how often you win a game? What it turns out I just
- 1:00was not looking at the right screen if you go in. Okay, So
- 1:03today I'm going to talk about board game stats the Board game Stats app some
- 1:08more, just because it felt like there was more to say after the last
- 1:11conversation, and both Gabriel and Chris offered useful and helpful thoughts, so this
- 1:22additional commentary reflects their thoughts and comments as well. And then if I have
- 1:26time left over, I'll talk about other game stuff, but I think this
- 1:29will mostly mostly be board game stats Part two. So it occurred to me
- 1:33that I haven't really played around in the app as much as I probably could
- 1:38or should have. So I spent a little bit of time today looking through
- 1:41the help menus and reading about the different features and reflecting on stuff that Chris
- 1:45pointed out to me last time, and I thought I would discuss a little
- 1:49bit more what I found. So one thing was Chris suggested instead of looking
- 1:57at the game pages and seeing how well I did it each game, I
- 2:00could just look at the player page and see how well I do it each
- 2:04game, And turns out, yeah, that's a good way to do it.
- 2:07So there are a variety of different paths that I can use to reflect
- 2:14on my skill in games. From the player page, it shows my win
- 2:17percentage, for example, and I can organize the game by win percentage to
- 2:23see how well I do overall. And one of the things is I find
- 2:24that organizing by win percentage alone is not a very useful metric because every game
- 2:30that I've played one or two times and one when I played it gives me
- 2:34a really high win percentage. So there's just this huge list of games that
- 2:38I have a very high win percentage because I won the first time I played,
- 2:40and I haven't played it again since, which makes for an interesting glance
- 2:44on my board game stats, but not a very interesting glance in terms of
- 2:47conversation with you listeners. That said, there are other things that do present
- 2:53themselves in interesting ways. You can organize by game name, or how many
- 2:59plays you've done, or all sorts of different things, and you'll get a
- 3:01variety of different stats about yourself as a gamer. I also have a number
- 3:07of different things that are interesting. So I have, for example, six
- 3:13thousand, seventy six plays logged in board game Geek or in board game Stats,
- 3:17three hundred eleven of which are ignored. I recently learned about this.
- 3:22I realized that my win stats and other things were getting screwed up by cooperative
- 3:25games because we kind of considered a personal win when there's a cooperative gamer.
- 3:30When I'm looking at somebody's win percentage how often they win at cooperative games,
- 3:34doesn't feel useful to me. So I've been slowly going through and using within
- 3:40the board game stats, there is a place where you can mark this thing
- 3:44that says ignore for statistics, and when you mark ignore for statistics, it
- 3:47still remembers the game played. It still lists like how many times you played
- 3:52it and all of that, but when it calculates your win percentage or any
- 3:54of that, it leaves out any games you've ignored for statistics. So I
- 3:59am making a habit of anytime I play a cooperative game, ignoring for statistics.
- 4:04And I'm also sometimes going back and doing that with old plays of similar
- 4:09games. But I get a lot of different stats out of board game stats.
- 4:13One of my favorites. I have logged plays with one fifty one other
- 4:17people or one fifty two excuse me. So that's pretty fun. In the
- 4:23last six years. Now this includes online play, and so in the last
- 4:28six years I have played with something like a thousand, just over a thousand
- 4:32other people, and that's pretty cool. I've also looked logged sixty eight at
- 4:38different locations, which I think is fun also, So yeah, lots of
- 4:44really interesting things. I've played one hundred and forty nine different games and my
- 4:48h index is twenty nine, meaning that I have twenty nine different games that
- 4:55I have played twenty nine times and Apparently there are not thirty games that I've
- 4:59played thirty times. There could be more than twenty nine that I've played twenty
- 5:01nine times, but definitely not thirty for thirty. So I guess I should
- 5:05go through that list of twenty nine and play them each once see if I
- 5:09can bump that up to thirty. So that's my personal player page. But
- 5:14the real excitement was in the insights page that Chris highlighted for me. Now
- 5:21is I use this regularly insights to look at a variety of things. Usually
- 5:27when I'm doing my top of the Pack episode, I will use insights to
- 5:30discuss how the different games that I've played are reflected. But what I hadn't
- 5:39looked at was a variety of different matrics that are displayed on this The person
- 5:45I played games with most is my wife. She's I've logged seventeen hundred and
- 5:48twenty two games with her, which is roughly somewhere just over twenty five percent
- 5:54of the games I play I play with her, which is a delight.
- 5:57I will say, I have a spreadsheet here that shows my in the insights
- 6:02by player, there is a list of a number of things. There's a
- 6:05list of how many games you've played. There's a list of the number of
- 6:12different games played. There is a list of number of different locations that player
- 6:15has played at, the number of different players you've played with the total time
- 6:20played. So if you use the time or feature, it will track that
- 6:26the number of wins in non ignored plays, meaning how often, how many
- 6:30times total have you won. Then it's got your win percentage, and then
- 6:34it's got your win chance, and it's win chance that is particularly interesting to
- 6:40me, and win percentage. So win chance is calculated as the likelihood that
- 6:46you'll win a game if you play it, and your win percentage indicates or
- 6:50excuse me, the win chance is the calculation of your the possibility that you
- 6:58could win. You can win the game just based on player account. It
- 7:01is literally the number that I was wondering about when we were talking about setting
- 7:05up games. The personal win percentage is shaped around the idea of calculating all
- 7:12of these numbers to give you a sense of are you more likely or less
- 7:15likely to win a game than you should be? And the nice thing about
- 7:18the insights page is that it displays that number in color. It gives you
- 7:24a cheerful green Actually it's a dark kind of foresty green if you are above
- 7:30what your win percentage would be or what I was calling your fair wind your
- 7:33fair win chance, and it's red if your number is below your win chance.
- 7:40So in any given game you play, the chance that you win the
- 7:44game is indicated in green. Your personal win chance is indicated in green if
- 7:48you're likely to win, and red if you're not likely to win. So,
- 7:53in that regard, my personal win chance is thirty seven percent. That
- 7:58means in any given well, my personal win percentage is thirty seven percent,
- 8:03my personal win chance is thirty eight percent. So I am slightly less likely
- 8:07to win a game that I play, then would be my fair share of
- 8:13games that I play. I think that's really interesting to see sort of how
- 8:18the app imagines you, what the apps has your chances are, and how
- 8:22it imagines it are. Now, what I have not figured out how to
- 8:24do is to look at that number by game. I wonder if it's possible
- 8:30to look at that number from game to game. They have your win percentage
- 8:33on games you look at, but they don't say your win chance, which
- 8:37again is determined by a lot of things, but should be determined by the
- 8:41number of players in the game, and I don't see that particular stat in
- 8:48this display. But all in all, some really interesting stuff going on in
- 8:52board game stats, And if you haven't looked around in there, I recommend
- 8:56it because there's a lot more than I realized is going on in those charts.
- 9:00So what insights have you found in board game stats? I'd love to
- 9:03hear head over to board game geet guild three two six nine and share those
- 9:07with me. Well, I've got a little bit of time before I get
- 9:09home, so I wanted to share a little bit more about games we've been
- 9:13playing lately. I'm not going to talk about any new games right now,
- 9:16but I think there's some interesting stuff to share. Particularly, I'm very excited
- 9:22the new campaign for Arkham Horror is out. It's called the Campaign or the
- 9:30Festival of Hemlock Veil. It's got a sort of cheery orange cover and beautiful
- 9:35imagery that reminds me a little bit of something like Midsummer It feels like full
- 9:41horror, and in fact that is the idea, Like there's an island and
- 9:45there's people on the island that are having some sort of terrifying ceremony and as
- 9:48a investigator. You're going there to find out what's going on with the ceremony,
- 9:52and you're probably in trouble, so that's exciting. I got both the
- 9:58campaign expansion and the Vestigator expansion for that. It was sort of fun.
- 10:01I went to the game store and I was just looking around and I saw
- 10:05this expansion on the shelf. I was like, oh, wow, how
- 10:07exciting. I really want to get this. So I wroughte up to the
- 10:11counter and I said, oh, I'm very excited for this. I didn't
- 10:13even realize it was out. I had heard they were working on another one,
- 10:16but I didn't remember whether I had ordered it or not. Can you
- 10:20check? And so they checked, and in fact, I had ordered it,
- 10:22and they did have a copy waiting for me behind the shelf or in
- 10:26the back room, which I don't know. Maybe they emailed me about it
- 10:28and I missed it, or it was busy and they didn't email me,
- 10:31or it got caught in spam or something, so I didn't have it.
- 10:35But that means I got ten percent off because I had pre ordered it,
- 10:39which unfortunately in Chicagoland, just means I don't have to pay the tax,
- 10:43but still ten percent, So very excited for that. I'm not sure when
- 10:48we'll play it next, because usually when we play that with my son,
- 10:50it's as a campaign game, and right now we just started a different win
- 10:54which I haven't talked about on the podcast yet, so I'm keeping it secret,
- 10:58but that will probably be something will do soon down the line, certainly,
- 11:03although I was looking forward actually to going back to some of the older
- 11:05campaigns that we that my wife and I played years ago, and now that
- 11:09my son is playing with us, we could return to. But we can
- 11:11play the new one. That's fine. There's one other bit of gaming news
- 11:15that I thought was interesting and maybe worth talking about for the last five minutes
- 11:20here. It is not board gaming, but rather video gaming. And you
- 11:22know, I don't do much video gaming, although I have recently bought a
- 11:26new computer, as I mentioned, and that new computer allows me to play
- 11:28games. I am able to play newer games. Mostly I have been playing
- 11:33Slay the Spire, which I had before, and I started Fear To and
- 11:39titan Fall, both of which Fear Too. I have titan Fall or titan
- 11:41Fall two, excuse me, my son had and I started playing those.
- 11:46They're both good. I just haven't found a lot of time to progress through
- 11:48them. But I saw this article and I wanted to talk about something that
- 11:52is related to the casual game fad. In the sometime in the two thousands
- 11:58to thousand and eight, let's say twenty ten, maybe twenty twelve, there
- 12:05was a new kind of game emerging in the Facebook marketplace where it was a
- 12:09plugin that you could put in Facebook and then you could play this game in
- 12:11Facebook. And the game that was most popular in this platform was a game
- 12:16called Farmville. Now, Farmville is a model of game that we see all
- 12:20the time now, which is you have a some sort of space and you
- 12:26do things in that space to get more stuff. In Farmville, you would
- 12:31plant cows, or you would start a task with your different farm things and
- 12:35or you'd plant crops or say, milk your cows or something. And the
- 12:39way the game worked, there was a certain amount of time in real time
- 12:43that you had to wait before you could get the harvest from that process.
- 12:48So, like say we're going to milk your cows. It would take five
- 12:50minutes to milk your cows. And then once you were done milking your cows,
- 12:54a little pale with milk and it would appear on the barn and you
- 12:58had to click it to say, sell that milk or put that milk in
- 13:01the dairy storage facility or something. And the trick was, if you didn't
- 13:05click that milk, then say, let's say in half an hour, it
- 13:09would spoil and then it's only worth half as much or it's not worth anything
- 13:11at all. But it would sit there spoiling until you go and click it
- 13:15to get rid of it. So either way you have to click it.
- 13:16But if you don't click it fast enough, you get a penalty instead of
- 13:20a bonus, or you get nothing. So Farmville was wildly popular, but
- 13:24there were people who said it was not good for players. It's not a
- 13:28good game. It was about activating your baser instincts, but not about engaging
- 13:33you or telling a story or helping you become a better person. It was
- 13:35sort of serotonin purified well. Game designer Ian Bogost designed a game called Cow
- 13:43Clicker, in which you would download the game and you get a cow,
- 13:46and once a day or once it'd be six hours or something, you can
- 13:48click on it and you get a point, and if you have done this
- 13:52enough times, then you can use your points to buy something like say a
- 13:54cow that faces the other way. It was all very simple, and it
- 13:58was meant to be a stre of games like Farmville. Well, his problem
- 14:01was that people started playing it as though it was not a satire, as
- 14:05though it was real, and they went kind of crazy for it. Well,
- 14:09he eventually stopped the game, and there was a bunch of stuff that
- 14:11happened. But you know, the long and short of it was the was
- 14:16this satire of this kind of game? Well, I just read the other
- 14:18day that there is somebody making six figures selling a game called like Otter Petter
- 14:24or Otter Stroker. I think where you It's a picture of an otter and
- 14:28you click a button to pet the otter. That's all it does. And
- 14:30they have a whole bunch of different ones with different animals, but they cost
- 14:33money to download, and people are paying that money. I don't really know
- 14:37what that means. I don't have any answer for it. I don't have
- 14:39a round button to put here at the end of the episode about it.
- 14:43But life imitates art imitates life. It's how I feel, and art is
- 14:46imitating life in this situation. Because yeah, because coup clicker has become a
- 14:52real thing. So with that in mind, I'm going to call it a
- 14:56day and wish you best of luck. Thank you for joining me on my
- 15:01walk today, I'll be your next walk is as present as mine was.
- 15:05Good Bye, brought to you by rattle Box