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345. Cryptid Kids #8: Spilling the Tea
The Cryptid Kids rush to solve the Handra’s riddle as the Observatorium crumbles, and with it, their magic elevator home!
Lessons include: Trying new things and visiting new places can help us find ourselves; everyone deserves a chance to explore and grow.
This story is part of a Guilds & Goblins campaign, where What If World characters (and guests) play an original tabletop RPG for kids and families. Real-life dice rolls, usually with a 20-sided die (or d20), help us tell the story, along with your questions! Start with episodes 327, 328, 330, 331, 341, 342, & 344 Cryptid Kids #1 to #7, to…
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