Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 76
Transcript
- 0:03Speaker 1: Yes, yes, open it up, my boiler.
- 0:06Speaker 2: Let's see if we've found what we've come all this
- 0:08Speaker 2: way for and shed no small.
- 0:11Speaker 1: Amount of blood or open it up. Ah, careful, now careful.
- 0:18Speaker 1: What what is it? Master?
- 0:22Speaker 2: It looks like some kind of barb or a claw,
- 0:26Speaker 2: a stinger perhaps, But I've never seen a scorpion of
- 0:30Speaker 2: this size. M Oh my boy, this barb is no
- 0:38Speaker 2: scorpion's tool. Yes, is the tail of nothing short of
- 0:44Speaker 2: a mantacre and an old one.
- 0:47Speaker 1: By the size of it. Careful, now, careful, the spell
- 0:52Speaker 1: will be complete at the last.
- 0:54Speaker 2: Ha ha ha ha ha ha.
- 0:56Speaker 1: Ha ha ha. Hey everybody, this is Brandish Gilhelm and
- 1:02Speaker 1: you are listening to Tale of the Manticore. The following
- 1:09Speaker 1: podcast is intended for a mature audience. Listener discretion is advised.
- 1:28Speaker 1: Welcome back to Tale of the Manticore Season two. Like
- 1:32Speaker 1: the creature from which it takes its name, Tale of
- 1:35Speaker 1: the Manticore is a mashup, a crossbreeding between two different
- 1:38Speaker 1: species of storytelling. Here you will find the unpredictability of
- 1:42Speaker 1: old school RPG, paper and dice games with the story
- 1:46Speaker 1: craft of a dark fantasy novel. No character is sacred
- 1:50Speaker 1: and no character will be spared if the dice decide
- 1:52Speaker 1: their fate is at hand. According to lore, the tale
- 1:56Speaker 1: of a Manticore is barbed with cruel iron spikes. There
- 2:01Speaker 1: will be much pain in the days ahead, last time
- 2:12Speaker 1: until of the Manticor. Chapter seventy five begins with Basu
- 2:17Speaker 1: treating the remains of the two banished demons with holy
- 2:19Speaker 1: water in order to fortify the barrier between the Abyss
- 2:22Speaker 1: and the prime material Plain. The clerk had retrieved the
- 2:25Speaker 1: water from Erness's private chapel at the Church of the
- 2:28Speaker 1: Sacred Flame. It turns out while there he also collected
- 2:32Speaker 1: the high Priestess's holy symbol and the bejeweled relic symbol
- 2:35Speaker 1: that had originally been used to bind the succupice below
- 2:38Speaker 1: the church. When the party leaves the Hezro's cavern, they find,
- 2:42Speaker 1: of all things, a gallery in the next room. Being
- 2:45Speaker 1: so far underground is not the strangest thing about the gallery.
- 2:49Speaker 1: The species are surprised to see that all of the
- 2:51Speaker 1: portraits hanging in it are of the same person, King Colfrey.
- 2:55Speaker 1: Things get weirder still for Cat'spaine when the portraits start
- 2:58Speaker 1: talking to him. When he realizes no one else can
- 3:01Speaker 1: hear them. Katspain decides to ignore the talkative king and
- 3:04Speaker 1: the office of power he makes, and convinces his companions
- 3:07Speaker 1: to leave the gallery by pointing out that they are
- 3:10Speaker 1: running low on lantern oil. In the next spase, the
- 3:13Speaker 1: pieces discover a dining room. In it is a table
- 3:16Speaker 1: heaped with fragrant food tapestries wring the feast, with each
- 3:20Speaker 1: showing one of the companions in some disturbing and different way.
- 3:24Speaker 1: Despy Yellowfli's instructions to touch nothing, Shawne tears hers from
- 3:28Speaker 1: the wall and instantly dispels the illusion that fills the room.
- 3:31Speaker 1: Now the companions see that they are actually in a
- 3:34Speaker 1: crypt where there had been a table. There is now
- 3:37Speaker 1: an empty sarcophagus where Cat'spin's tapestry had been. There is
- 3:41Speaker 1: now an exit. Chapter seventy six, Part one, day, one
- 3:53Speaker 1: hundred and eighty four, time unknown, one hour of lantern
- 3:59Speaker 1: fuel remains. Party status Yellowfly twenty six of fifty hit points,
- 4:07Speaker 1: Shawne eighteen of thirty five, Jase twenty seven of thirty eight,
- 4:15Speaker 1: Kat's Pain nineteen of twenty three, Basu twelve of twenty
- 4:21Speaker 1: three spells available. Kat's Pain has memorized detect magic, mirror,
- 4:29Speaker 1: image and dimension door. Basu has prayed for light, bless
- 4:36Speaker 1: and locate object. Basu had nodded when Kat's Pain told
- 4:44Speaker 1: his companions he suspected there might be a greater demon
- 4:47Speaker 1: the other two had served. In truth, he knew a
- 4:50Speaker 1: little of demonology, but still felt the terrible sensation of
- 4:53Speaker 1: a weight on his heart that had started after they
- 4:56Speaker 1: had passed through the door with a face that seemed
- 4:59Speaker 1: like ages ago. In reality, it had happened only a
- 5:03Speaker 1: few hours before. He and his companions had passed through.
- 5:07Speaker 1: The exit revealed where Katspin's tapestry had been before Shawnee
- 5:10Speaker 1: had dispelled the illusion and were now in a small
- 5:13Speaker 1: passage with a low ceiling that made him feel claustrophobic.
- 5:17Speaker 1: In front of him was Katspin gripping his lantern. The
- 5:20Speaker 1: light from it seemed dimmer than it had been before.
- 5:24Speaker 1: Bazzi didn't know that the wizard was having a hard
- 5:26Speaker 1: time concentrating. Armies of thought and emotion battled within him.
- 5:31Speaker 1: One of those emotions was anger. Had an yellowfly threatened
- 5:34Speaker 1: him when he had said, listen carefully. If you suspect
- 5:38Speaker 1: anything else, I'd urge you to share it now, Katspin
- 5:42Speaker 1: considered the enameled dagger in his right hand, how easy
- 5:45Speaker 1: it would be to plunge it between the fighter's shoulder blades.
- 5:49Speaker 1: Another emotion vying for dominance in his heart was desire.
- 5:54Speaker 1: A Zuruzul speaking to him through Carrock's voice had promised power.
- 5:58Speaker 1: Power he had to admit he created desired. Hearing the
- 6:02Speaker 1: demon through Colfrey's voice had been unpleasant, but infinitely preferable
- 6:05Speaker 1: to the horrible falsetto the demon normally used cats being
- 6:09Speaker 1: assumed it had chosen it out of a misguided attempt
- 6:12Speaker 1: to sound kind and gentle. But oh, where was his mind?
- 6:16Speaker 1: Out in the water swimming, he shook his head one
- 6:21Speaker 1: way or another. It would be over soon. Somehow he
- 6:24Speaker 1: could sense that his sometimes patron was close. It was
- 6:27Speaker 1: more than the oppressive weight of the stone and earth
- 6:29Speaker 1: above their heads or the surrounding darkness. He could shiel
- 6:33Speaker 1: it in his blood. What was that noise? There? It
- 6:39Speaker 1: was again? Had he just imagined it? Was he losing
- 6:42Speaker 1: his mind? He looked behind him, and, seeing Bossi's grim expression,
- 6:46Speaker 1: knew that the clearer could heard it too, and was
- 6:48Speaker 1: also trying to ignore it. But that was not going
- 6:51Speaker 1: to be possible. His unholy place would not allow them
- 6:54Speaker 1: a moment's respite. Soon new sounds became audible. Cat's bin
- 7:00Speaker 1: clenched his jaw and willed his legs to carry him forward,
- 7:03Speaker 1: but all they wanted to do was turn and run.
- 7:08Speaker 1: The beleaguered party continued down the hall for several minutes longer.
- 7:12Speaker 1: Eventually it widened and resumed some of its former grandeur,
- 7:16Speaker 1: though it remained bare and dismal. There were no statues
- 7:19Speaker 1: or tapestries, no fountains or decorated arches, only gray stone.
- 7:25Speaker 1: And then up ahead, a pair of double doors opened
- 7:29Speaker 1: to reveal a large chamber. Beyond courage and be ready,
- 7:33Speaker 1: said yellow fly. No one replied, though the terrible sounds
- 7:36Speaker 1: around them grew worse. They approached the heavy doors, which
- 7:41Speaker 1: shone a dull yellow in the companion's lantern light. Drawing near,
- 7:45Speaker 1: they could see that they were made of bronze, and
- 7:47Speaker 1: that some runic patterns had been very lightly etched into
- 7:49Speaker 1: their surface. They were also wide open, so that the
- 7:52Speaker 1: doors were flushed against each wall. As they crossed the threshold,
- 7:59Speaker 1: the party members looked around the room, while the strange
- 8:01Speaker 1: noises all around them continued to grow in volume and number.
- 8:06Speaker 1: They were in a tablet shaped room about forty feet
- 8:08Speaker 1: across and eighty long. The far wall was rounded off
- 8:12Speaker 1: at the corners. Each side wall was scalloped with three
- 8:15Speaker 1: shadow filled alcoves, evenly spaced apart. The ceiling, which was vaulted,
- 8:20Speaker 1: was some thirty feet above the floor. The room was
- 8:23Speaker 1: empty but for six small holes in the floor of
- 8:26Speaker 1: unknown purpose. They lined up with the alcoves, but were
- 8:29Speaker 1: not in them. How deep the holes in alcoves went
- 8:32Speaker 1: was impossible to say in the dim light, just at
- 8:35Speaker 1: the edge of their vision, very difficult to see until
- 8:37Speaker 1: the companions entered further was a slim throne carved from
- 8:40Speaker 1: a single slab of stone. There was a figure in
- 8:43Speaker 1: the chair, a feeble looking body like that of a
- 8:46Speaker 1: very old man. The neck that protruded from the collar
- 8:50Speaker 1: of its rotting robe was broken and jagged, like a
- 8:52Speaker 1: snapped branch. Resting on the figure's knees was its head.
- 8:57Speaker 1: It stared right at the companions from sight lists and
- 9:00Speaker 1: sunken eye sockets, and was framed by a cloud of
- 9:02Speaker 1: gossamer hair. Once the party had entered the room, they
- 9:06Speaker 1: had spread out without going too far in. Jase hung
- 9:09Speaker 1: back by the door, as was his custom. Yellowfly and
- 9:13Speaker 1: Kat'spain were the furthest inn, at about a forty foot
- 9:15Speaker 1: distance from the headless figure on the throne. Shana and
- 9:19Speaker 1: Basu were in the middle. Gotspain said Yellowfly. When he
- 9:22Speaker 1: looked at the wizard, his eyes kindled with a touch
- 9:25Speaker 1: of madness. Can you not do anything to make these
- 9:27Speaker 1: voices stop? Before Katspain could even answer, the room fell
- 9:32Speaker 1: into complete silence, and before anyone could react to that,
- 9:36Speaker 1: the light went out. This is the final room in
- 9:42Speaker 1: the Ruin, and it is where Azorazul resides. Sometimes, when
- 9:46Speaker 1: playing a game of D and D, a combat with
- 9:48Speaker 1: a dangerous enemy can be ruined by the sheer number
- 9:51Speaker 1: of player characters, which invariably leads to more attacks, more actions,
- 9:55Speaker 1: and more chances to affect the outcome. Often, a group
- 9:58Speaker 1: of mid level characters can ease still defeat a single
- 10:01Speaker 1: high level monster through teamwork and by simply overpowering it.
- 10:04Speaker 1: Azorazuol is not that much higher in terms of hittyes
- 10:07Speaker 1: than the companions, and he is alone. But don't be fooled.
- 10:10Speaker 1: The demon is a terrifyingly dangerous foe like others of
- 10:14Speaker 1: its kind. It cannot be destroyed on this plane. It
- 10:16Speaker 1: can only be banished. Of course, Azorazuol has no intention
- 10:20Speaker 1: of letting that happen. It enjoys its time here and
- 10:23Speaker 1: intends to stay. It is eons old and highly intelligent.
- 10:27Speaker 1: Most of all, it has had time to prepare for
- 10:29Speaker 1: the PCs, and to some degree it knows their thoughts
- 10:33Speaker 1: and feelings. More on that in a few minutes. For now,
- 10:36Speaker 1: we only need to consider that it has superpowered versions
- 10:39Speaker 1: of all the demonic powers that Succubis and Heso demons had,
- 10:43Speaker 1: namely infra vision, create darkness, charm, person esp claire, audience suggestion,
- 10:50Speaker 1: and telegnesis. It does not share the Sccubas's shape changeability
- 10:54Speaker 1: or the Hesro's special stench defense. But these innate powers
- 10:58Speaker 1: are just the tip of the iceberg, as we will
- 11:00Speaker 1: soon find out. There was a tremendous bang from behind them,
- 11:10Speaker 1: followed by Jase's voice in the dark well locked in.
- 11:14Speaker 1: Then there was a new sound, a distant rattle of
- 11:16Speaker 1: chains coming from beneath the floor. Kat's ban was shaking,
- 11:22Speaker 1: even though it was beheaded and withered. He had recognized
- 11:25Speaker 1: the slight figure on the throne as his old master,
- 11:27Speaker 1: Carrick Malmar. He also knew with equal certainty that it
- 11:31Speaker 1: wasn't the archmagis not any more. He fumbled with his lantern,
- 11:36Speaker 1: feeling inside, but he yanked his hand back when his
- 11:38Speaker 1: fingers touched flame. He suddenly realized that the darkness was supernatural.
- 11:43Speaker 1: Panic seized his brain. What were they going to do? Courage,
- 11:48Speaker 1: repeated Yellowfly. He hadn't needed to burn his fingers to
- 11:51Speaker 1: understand what was happening. Katspin could hear the fighter near by,
- 11:55Speaker 1: adjusting and shifting his feet. He didn't know it, but
- 11:58Speaker 1: Yellowfly was trying to locate the floor horse, intending to
- 12:01Speaker 1: cover it with his boot. From close by came Shawnee's voice,
- 12:05Speaker 1: small and tremulous, Passu, where are you? I'm frightened? And
- 12:11Speaker 1: then the clerk's reply.
- 12:12Speaker 2: And right, yes, Shanee.
- 12:14Speaker 1: Where The sound of rattling chains beneath them grew louder
- 12:19Speaker 1: and more urgent.
- 12:20Speaker 2: Passu, do not push away your fair shine, said the cleric.
- 12:24Speaker 2: A fear reminds us that we have something worth fighting for.
- 12:28Speaker 1: The sounds became louder still, and Bazu felt Shawnee's groping
- 12:32Speaker 1: hand touch his shoulder above the rim of his shield.
- 12:35Speaker 2: Use your fear that it filled you with determination to
- 12:38Speaker 2: keep what is yours, and may the light of saddahal
- 12:41Speaker 2: give us all strength.
- 12:44Speaker 1: Shawnee and the others blinked against the sudden light that
- 12:47Speaker 1: showed the chamber, so that it was even brighter than
- 12:49Speaker 1: it had been in the glow of Katspian's lantern. Bazzi's
- 12:53Speaker 1: holy symbol was gripped in his right hand. His quarter
- 12:56Speaker 1: staff was on the ground. Shawnee flicked her eyes up
- 12:59Speaker 1: to the figure on the throne, half expecting the headless
- 13:02Speaker 1: corpse to be on its feet. It remained in the
- 13:05Speaker 1: same position they had found it, but now its eyes
- 13:07Speaker 1: blazed with hellish light. Yellowfly saw it too, Shawnee, your bow,
- 13:13Speaker 1: he yelled. She obeyed, pulled her bow from her shoulder,
- 13:16Speaker 1: and knocked an arrow in one fluid motion. Pulling back
- 13:19Speaker 1: the string, she let an arrow fly just as six
- 13:22Speaker 1: chains burst from the holes in the floor and snakelike
- 13:25Speaker 1: lunged at the companions and jurycombat azorzul Is using his
- 13:35Speaker 1: innate demonic power of telekinesis to control these long lengths
- 13:39Speaker 1: of chain and use them as weapons. But by d. M.
- 13:43Speaker 1: Fiat I'm going to let Shawnee get her shot off
- 13:45Speaker 1: before we go to initiative. With her skill and dexterity considered,
- 13:49Speaker 1: and since the target is at short range and is
- 13:51Speaker 1: not trying to avoid her attack, I'll say she'll only
- 13:54Speaker 1: miss on a roll of three or less on a
- 13:56Speaker 1: D twenty. The roll the seventeen that's basically a bull's eye.
- 14:01Speaker 1: She puts an arrow right into the headless body's heart,
- 14:04Speaker 1: but it appears to have no effect at all, and
- 14:06Speaker 1: the chains proceed to lash out that the companions. Let's
- 14:10Speaker 1: begin round one initiative. The party A four Azorazul a
- 14:18Speaker 1: five Azorzul acts first. None of its chains will target cat'spain.
- 14:22Speaker 1: So of the six, I'm going to say that two
- 14:25Speaker 1: target Yellowfly. One targets Basu and one Shawne. The other
- 14:29Speaker 1: two cannot reach the companions this round and will essentially
- 14:32Speaker 1: serve only to block the way between the PCs and
- 14:34Speaker 1: their enemy. Another ruling I'm making on the fly is
- 14:37Speaker 1: that the chains will each get a plus three to
- 14:39Speaker 1: hit and do one to six points of damage. Yellow
- 14:42Speaker 1: flyes AC is a sixteen, so the chains need a
- 14:44Speaker 1: thirteen to hit. The rolls A nine and a five
- 14:49Speaker 1: means the fighter can parry them with the silverthorn. Bazu
- 14:53Speaker 1: has the same ac so I'm hoping to roll under
- 14:55Speaker 1: thirteen again A four. Lucky Bazu get his shield up
- 15:00Speaker 1: and blocks the whipping chain. Shawnee has an armor class
- 15:04Speaker 1: of just fourteen. A Zorzuo will need an eleven to
- 15:07Speaker 1: hit her, rolling another four. Very lucky. Indeed, now it's
- 15:13Speaker 1: the companion's turn to act. Shawnee has taken her shot
- 15:16Speaker 1: and Basu has used up his action with his casting
- 15:19Speaker 1: of light. That leaves the Yellowfly Cat's pain and Jase.
- 15:23Speaker 1: Yellowfly will try to reach the headless figure on the throne.
- 15:26Speaker 1: A successful dexterity check will be required before he can
- 15:28Speaker 1: do that, however, as a pair of swinging chains block
- 15:31Speaker 1: the way, he'll need to roll a twelve or under
- 15:33Speaker 1: underty twenty. Here's the roll. Oh no, A twenty. That's
- 15:38Speaker 1: a critical fail. Has the luck run out already? I'm
- 15:42Speaker 1: going to rule that not only is Yellowfly unable to
- 15:44Speaker 1: reach his target, but that one of the chains wraps
- 15:46Speaker 1: around his legs and yanks him off his feet. The
- 15:50Speaker 1: fighter hits the floor hard and gets the wind knocked
- 15:52Speaker 1: out of him. He'll lis his action next round. For
- 15:55Speaker 1: this failure, Cat's Pain is the next to go. He
- 15:57Speaker 1: casts the spell mirror Image. Suddenly there are four Cat's
- 16:03Speaker 1: Bains in the room, each one identical to the other
- 16:05Speaker 1: in looks and in action. Jase is the last to go.
- 16:09Speaker 1: The most logical thing for him to do is to
- 16:12Speaker 1: push against the bronze double doors and try to create
- 16:14Speaker 1: some way to retreat in case that should be necessary.
- 16:17Speaker 1: Although he tries with all his might, he has no
- 16:19Speaker 1: chance to succeed. This is because after pulling the doors
- 16:22Speaker 1: shut with telekinesis, as or Zul then cast the spell
- 16:26Speaker 1: wizard Lock upon them. No one is getting out of
- 16:29Speaker 1: here until one of the two sides has been defeated.
- 16:32Speaker 1: And on that note, we are on two round two initiative.
- 16:37Speaker 1: The party the five thesore Azuel the five Interesting combat
- 16:43Speaker 1: will be simultaneous. I'll do Azorazul's turn. First. Yellowfly is
- 16:48Speaker 1: now on the ground, and the chain that is wrapped
- 16:50Speaker 1: around his legs will try to fully bind him. At
- 16:53Speaker 1: the same time the other one will whip him. Both
- 16:56Speaker 1: need to make us successful to hit. To succeed, the
- 16:58Speaker 1: first chain rolls an eleven is less than the thirteen
- 17:02Speaker 1: and needs meaning Yellowfly is able to squirm free get
- 17:05Speaker 1: off me. While the fighter is getting to his feet,
- 17:07Speaker 1: the other chain lashes him and at nineteen means it
- 17:11Speaker 1: connects ruthlessly, slashing his back while he's rising. Damage will
- 17:15Speaker 1: be just one point. Yellowfly has twenty five left and
- 17:20Speaker 1: first blood has been drawn. Four chains remain, and at
- 17:23Speaker 1: this time the Zorazul directs three of them to attack
- 17:26Speaker 1: Kat'span's mirror images. The other will choose a random target,
- 17:30Speaker 1: but will do the three first. Cat'span's AC is only eleven,
- 17:35Speaker 1: so an eight on a D twenty indicates a hit.
- 17:37Speaker 1: Here come the rolls four, two, and sixteen. Amazingly, only
- 17:43Speaker 1: one chain hits and a single mirror image is dispelled.
- 17:48Speaker 1: The last chain will attack Jase. I guess that means
- 17:52Speaker 1: the fighter has left his position by the door and
- 17:54Speaker 1: entered the fray. Jase's armor class is sixteen, so the
- 17:57Speaker 1: chain will hit on a roll of thirteen or better
- 18:00Speaker 1: a six. He faints left, goes right, and the chain
- 18:04Speaker 1: lashes empty air.
- 18:05Speaker 2: Woo.
- 18:06Speaker 1: Now the pieces may take their actions. Cat'spain is surrounded
- 18:09Speaker 1: by apparently living chains that Lumen's way like cobras under
- 18:12Speaker 1: a faker's tune. He doesn't have any spells that might
- 18:16Speaker 1: be useful right now, so he swipes his dagger of
- 18:18Speaker 1: negation at one of the chains. I'll say the chains
- 18:21Speaker 1: have an armour class of hmm, what makes sense, same
- 18:24Speaker 1: as chain mail? Why not ac fourteen. Cat's Pain then
- 18:28Speaker 1: needs a thirteen to hit. After factoring in his level
- 18:31Speaker 1: bonus and his strength penalty, his roll twenty. Well, here's
- 18:36Speaker 1: a question. The chains themselves do not really have hit points,
- 18:40Speaker 1: but might the dagger have a negation effect on them
- 18:42Speaker 1: at least temporarily? With that twenty, I'll rule that the
- 18:46Speaker 1: chance for negation is doubled. This means there's a sixty
- 18:49Speaker 1: percent chance for the strand of magic that animates this
- 18:51Speaker 1: chain to be severed in ninety four. Too bad, Katspain's
- 18:56Speaker 1: effort is wasted, and his dagger glances across the metal
- 18:59Speaker 1: lynx harmlessly. Like Cat's Pain, Basu doesn't have any spells
- 19:03Speaker 1: that might help in this situation, but he can attempt
- 19:06Speaker 1: to turn their.
- 19:07Speaker 2: Opponent begone enemy of the Light, he.
- 19:10Speaker 1: Declares, brandishing his symbol at the headless figure on the throne.
- 19:14Speaker 1: A Zorazul has so many hit dice as to be
- 19:16Speaker 1: literally off the charts where turning is concerned. If I
- 19:19Speaker 1: follow the pattern on that chart, I see that Basu
- 19:22Speaker 1: will need to roll an eleven or twelve on two
- 19:24Speaker 1: six to succeed in his attempt. His role I'm ten
- 19:30Speaker 1: so close but almost succeeded, is failed. Oddly, the turn
- 19:35Speaker 1: attempt does not produce any reaction at all. Jace, not
- 19:39Speaker 1: knowing what else to do, will try to slash at
- 19:41Speaker 1: one of the chains. Only on a natural twenty will
- 19:44Speaker 1: this have any effect at all? The roll a twelve
- 19:47Speaker 1: means it's a fruitless effort. Over to Yellowfly. He loses
- 19:52Speaker 1: his turn due to his crit fumble last round, but
- 19:54Speaker 1: I'll allow him to call over to Shawney as a freaction.
- 19:57Speaker 1: He saw how ineffective her arrow was and figures their
- 20:00Speaker 1: enemy must be resistant, like the yeth Hound and the
- 20:03Speaker 1: Secubists were. Shaannay might have figured it out herself. Regardless,
- 20:07Speaker 1: Yellowfly calls out, use your sword, Shawnee. The young rogue
- 20:11Speaker 1: throws her bow to the ground and draws the sentinel,
- 20:15Speaker 1: and then something very strange happens. Shawnee had intended to
- 20:20Speaker 1: cut her way forward, reach the figure on the throne
- 20:23Speaker 1: and strike it down, but the moment she draws the sentinel,
- 20:26Speaker 1: the sword pulses with a bright white light, and she
- 20:29Speaker 1: feels her arm roughly pulled to the right so that
- 20:32Speaker 1: the sword's tip points at the middle recessed alcove. At
- 20:36Speaker 1: first she sees only shadow there, but then the sentinel
- 20:40Speaker 1: pulses again and a small shadowy figure appears there in
- 20:46Speaker 1: the alcove. Is another headless old man, like the one
- 20:50Speaker 1: on the throne. No, it is the same person, no
- 20:54Speaker 1: less a mirror image than the copy's Catspane has summoned.
- 20:57Speaker 1: The figure grips its head in the left hand by
- 20:59Speaker 1: the hair, and it dangles like a full sack from
- 21:02Speaker 1: the slender fingers. In one notable way, this figure is
- 21:06Speaker 1: different from the one on the throne. Above its broken
- 21:09Speaker 1: neckbone is a purple black cloud of vapor, roughly shaped
- 21:12Speaker 1: like a human head. The longer and with alien features.
- 21:16Speaker 1: Circling its brow is a thin ring of swirling, wily
- 21:20Speaker 1: gray smoke. Something completely unexpected has happened here, and I
- 21:29Speaker 1: don't mean that just in a narrative way. This is
- 21:31Speaker 1: not some gotcha moment I've been keeping in my pocket,
- 21:34Speaker 1: but a completely organic twist stemming from a previous random
- 21:37Speaker 1: dye roll. Remember when Shawnee found culfree sword and I
- 21:41Speaker 1: rolled up its special ability. I ended up naming it
- 21:44Speaker 1: the Sentinel because those rolls determined that it had the
- 21:46Speaker 1: ability to detect invisible objects. At the time, I figured
- 21:50Speaker 1: such a power would never come into play, so I
- 21:52Speaker 1: changed the ability to include invisible beings so long as
- 21:55Speaker 1: the sword was in Shawnee's hand, and now, amazingly medically
- 22:00Speaker 1: even the sword has fulfilled the purpose for which it
- 22:03Speaker 1: was created. In order to fully explain, I'm going to
- 22:06Speaker 1: need to go back and reveal Azorzul's strategy. Before we
- 22:10Speaker 1: can do that, we first need to know what Asozul
- 22:13Speaker 1: is and what he can do. I'm using the lych
- 22:16Speaker 1: stat block from the A, D and D Monster Manual one,
- 22:19Speaker 1: but with some tweaks and changes. I'm calling Azorazul a
- 22:23Speaker 1: demonic Lich, something of a Homebrew monster. In short, a
- 22:26Speaker 1: demonic Lich has some of the innate powers that most
- 22:29Speaker 1: demons share, resistance to normal weapons, the ability to create darkness,
- 22:33Speaker 1: and telekinesis. Notably, they do not have the teleportability, nor
- 22:38Speaker 1: do they have the power to summon other demons. They
- 22:40Speaker 1: do have some scrying powers, however, so Azorazuel has always
- 22:44Speaker 1: known what the pieces are in the dungeon, and to
- 22:46Speaker 1: some extent, what they've been thinking and feeling with eleven
- 22:50Speaker 1: hit dice and an ac of nineteen. A demonic Lich
- 22:53Speaker 1: is a tough monster, but what really makes it dangerous
- 22:56Speaker 1: is its ability to possess a mortal victim. Azor Zul
- 23:00Speaker 1: prefers powerful fighters like the Warrior Vinces or high level
- 23:03Speaker 1: wizards like Carrick Malmar to possess. This is because it
- 23:07Speaker 1: takes on the abilities of the host mortal, and so
- 23:10Speaker 1: currently it has access to all of Karrik's spells in
- 23:13Speaker 1: addition to its innate powers. So Azorazuel is like a Lich,
- 23:17Speaker 1: But isn't it by the book Lytch. I've posted a
- 23:19Speaker 1: full description on the blog if you'd like to see it,
- 23:22Speaker 1: including the full spell list, but to keep things brief
- 23:25Speaker 1: for now, I'll just mention the spells I think it
- 23:27Speaker 1: might use here. They are Magic, Missile, phantasmal Force, dispell, Magic, polymorph, other,
- 23:34Speaker 1: and feeble Mind. Previous to this encounter, Azorzul pre cast
- 23:39Speaker 1: improved Invisibility and projected Image, a sixth level spell that
- 23:43Speaker 1: creates an illusory double from which it may cast spells
- 23:47Speaker 1: that's the figure on the throne. As I'm sure you've
- 23:49Speaker 1: guessed early in the encounter, it used its innate powers
- 23:52Speaker 1: of darkness, then Telekinesis to close the doors, then the
- 23:56Speaker 1: spell wizard lock to drop the pieces inside, and the
- 23:58Speaker 1: Telekinesis again animate the chains once it had them boxed in.
- 24:02Speaker 1: Its plan was to stand in the alcove, invisible while
- 24:05Speaker 1: slashing at the PCs with chains until only cat'spain remained.
- 24:10Speaker 1: Of course, he did not prepare for the presence of
- 24:12Speaker 1: a magic sword that could detect the invisible, and like
- 24:16Speaker 1: I said before, neither did I. To be honest, I'd
- 24:18Speaker 1: forgotten about the sword's power until after I'd played through
- 24:21Speaker 1: the first round of combat. Now that Assorzul's plan to
- 24:25Speaker 1: kill the companions at its leisure is ruined, I have
- 24:28Speaker 1: no idea what's going to happen next, but there's only
- 24:31Speaker 1: one way to find out. Let's return to the combat
- 24:33Speaker 1: and see how this second phase of the encounter will proceed.
- 24:43Speaker 1: After the defeat of Lord Goddard, Katspain had had a
- 24:46Speaker 1: nightmare in which he was visited by the phantom of
- 24:48Speaker 1: his former master. Now he stares in a horror at
- 24:52Speaker 1: that nightmare. Come to life. The thing that materializes in
- 24:56Speaker 1: the alcove is almost identical to the specter from his dream,
- 25:00Speaker 1: wears rotted robes which show Karak's emaciated body underneath, and
- 25:04Speaker 1: it covers a few inches above the ground with the
- 25:06Speaker 1: toes of its bare feet pointing down. Presently, it floats
- 25:09Speaker 1: out of the alcove directly at them, lifting up its
- 25:12Speaker 1: free hand. Dark magical energies crackle in the air around
- 25:16Speaker 1: it as it does so. At the same time, near
- 25:19Speaker 1: to where Yellowfly is standing, the duplicate Carrick Malmar slumps
- 25:22Speaker 1: forward in its seat like a puppet that has suddenly
- 25:25Speaker 1: had its strings cut. A jagged neck bone points a
- 25:28Speaker 1: Yellowfly as though in accusation, and the shoulder blades stick
- 25:31Speaker 1: out like broken bird wings. Yellowfly pulls his gaze away
- 25:34Speaker 1: from it and looks wide eyed at what he now
- 25:37Speaker 1: understands to be the real threat. The demon Litch hovers
- 25:40Speaker 1: in the air, projecting hate and menace. I think we
- 25:44Speaker 1: are into the true battle now. Both sides would be
- 25:47Speaker 1: taking big swings starting this round, and so I'm going
- 25:50Speaker 1: to add spell casting declarations to the initiative section. I'm
- 25:53Speaker 1: not sure if I'm ready for this, but all the same.
- 25:56Speaker 1: Let's begin round three initiative declarations. Cat Spain will cast
- 26:02Speaker 1: Dimension Door, the Zorzul will cast feeble Mind. The party
- 26:09Speaker 1: a six. Yes, it goes without saying that it is
- 26:12Speaker 1: critical that they win the initiative because feeble Mind is
- 26:15Speaker 1: effectively a one shot kill. Still, they aren't in the
- 26:18Speaker 1: clear yet. Here comes Asorzul's role five. This could be
- 26:23Speaker 1: a real breakthrough moment if the pieces can manage to
- 26:26Speaker 1: get past the Demon Lynch's armor class and disrupt that spell.
- 26:30Speaker 1: Let's see if they do. First up will be Jase,
- 26:32Speaker 1: whose weapon cannot harm the Demon Lynch. He doesn't know
- 26:35Speaker 1: that for certain, so he will take a swing. He
- 26:38Speaker 1: needs a sixteen to hit a one. You know, I
- 26:42Speaker 1: think when Jayce brings his sword down over the apparition,
- 26:45Speaker 1: the blade shatters against it as though he had struck
- 26:47Speaker 1: a stone pillar. Yeah, Jase is now weaponless and his
- 26:51Speaker 1: arm is numbed. He will lose his next turn. That
- 26:54Speaker 1: was not an auspicious start to this round. I hope
- 26:57Speaker 1: he'll a fly can do better. He needs at least
- 26:59Speaker 1: a nine to hit it with the Silverthorn. The roll eleven.
- 27:03Speaker 1: It's not a great roll, but it is enough, the
- 27:06Speaker 1: Silverthorne cuts a line of white light into the Demonlitch.
- 27:09Speaker 1: Doing seven plus five is twelve points. Good job, you'll
- 27:14Speaker 1: a fly. The Zorzul goes down to forty hit points,
- 27:17Speaker 1: and more importantly, its spell is disrupted. Kat'spain will now
- 27:22Speaker 1: cast his spell Demension Door. He's going to attempt a
- 27:25Speaker 1: kind of combo by casting the spell, so Shawnee can
- 27:28Speaker 1: step through it and appear right behind their enemy. This
- 27:31Speaker 1: will give her a backstab attempt. The wizard draws a
- 27:33Speaker 1: line in the air with his finger and splits it
- 27:35Speaker 1: into a shimmering portal of gold. Shawnee steps through and
- 27:40Speaker 1: thrusts the sentinel of the demon Litch with all her might.
- 27:43Speaker 1: She'll need a nine on the die all things considered
- 27:46Speaker 1: her role. Oh no, only a four. The Zorazul has
- 27:51Speaker 1: other worldly intelligence. It saw what the Pear had in
- 27:53Speaker 1: mind and shoved Shawnee out of the way with the
- 27:56Speaker 1: telekinetic pulse before she gets shrink. Basu may now take
- 28:00Speaker 1: his turn. Literally, I'm going to let him attempt another
- 28:03Speaker 1: turn undead, since his last one was directed at a decoy.
- 28:06Speaker 2: In Saidan's name, my banish the demon.
- 28:09Speaker 1: He cries only on a roll of eleven or twelve?
- 28:12Speaker 1: Will he succeed the role A five? Bazu watches in
- 28:17Speaker 1: horror as his holy symbol rusts in his hand and
- 28:19Speaker 1: then disintegrates into powder.
- 28:23Speaker 2: It cannot be.
- 28:24Speaker 1: Because as Arazul's casting has been disrupted. This round is
- 28:27Speaker 1: now over and we move into round four initiative declarations.
- 28:33Speaker 1: As Azul will cast magic missile once again. It is
- 28:36Speaker 1: critical that the PCs win initiative. If they do not,
- 28:40Speaker 1: it is likely that one of them will die. Here
- 28:43Speaker 1: goes nothing the party A five, yes, a great role. Now,
- 28:48Speaker 1: unless this Arazuel gets a six, they should be all right.
- 28:52Speaker 1: The demon Lynch's role Are you joking? A six? You
- 28:56Speaker 1: know this is going to be bad. Even though Yellowfly
- 28:59Speaker 1: prop presents the biggest threat to a z Orzul given
- 29:02Speaker 1: that he holds a silverthorn, there is also a clericat
- 29:05Speaker 1: all in the room. I think there's an even chance
- 29:07Speaker 1: for a Zorazul to target either man rolling high low
- 29:11Speaker 1: to determine the target low will be yellowfly on a
- 29:14Speaker 1: D six A four. It's Basu. I was afraid of that.
- 29:19Speaker 1: Here's what happens. The spectral figure hovers further off the ground,
- 29:23Speaker 1: so that it towers several inches taller even than yellowfly.
- 29:26Speaker 1: In his left hand, it lifts the severed head of
- 29:29Speaker 1: Kroc Melmar. The head's eyes snap open, glowing orange from
- 29:35Speaker 1: them and from the mouth, which hangs open. Three black rays,
- 29:38Speaker 1: thin as cobwebs, lands out to strike Bazu in the chest.
- 29:45Speaker 1: They shear through his chain mail and pierce his heart.
- 29:48Speaker 1: The cleric cries out in agony. This is going to
- 29:51Speaker 1: be bad because as an eleven hit dye monster, this
- 29:54Speaker 1: bell will do five D six plus five points of damage.
- 29:58Speaker 1: Basu's life is in the hands of his now, but
- 30:00Speaker 1: there's not much hope. Basu only has twelve had points.
- 30:04Speaker 1: It's going to take a miracle rolling fivety six plus
- 30:07Speaker 1: five twenty seven point of damage. The rays burned a
- 30:14Speaker 1: black hole the size of a fist in the cleric's chest.
- 30:18Speaker 1: His eyes roll up into the back of his head,
- 30:20Speaker 1: and he drops lifeless to the floor, with vapor rising
- 30:23Speaker 1: from the crater where his heart had been it. There's
- 30:32Speaker 1: no time to mourn nor to think about the implications
- 30:34Speaker 1: of Basu's death. This combat is still very much ongoing.
- 30:39Speaker 1: The remaining party members may take their turn. Now. Jase
- 30:42Speaker 1: has lost his turn due to his crit fumble last round,
- 30:45Speaker 1: though to be honest, I have no idea what he
- 30:47Speaker 1: might have even tried to do. Shawnee no longer has
- 30:50Speaker 1: her backstab bonus and now needs a thirteen to hit
- 30:53Speaker 1: the role nineteen. Heck yeah, Shawne, she'll do points of damage.
- 31:02Speaker 1: Yellowfly is up next. He wants to rule a nine
- 31:05Speaker 1: or better a ten that just makes it. The Silver
- 31:09Speaker 1: Thorn strikes a second time, four just six points. Kat
- 31:14Speaker 1: Spain is the last to go this round. He does
- 31:16Speaker 1: have a magical weapon, and he's pretty much out of
- 31:18Speaker 1: spells unless now I should have thought of it before
- 31:22Speaker 1: the declaration. He could have potentially read a spell from
- 31:25Speaker 1: his book straight off the page, but I can't allow
- 31:27Speaker 1: with this round. It's too bad I didn't think of
- 31:29Speaker 1: it earlier. He'll try with the Dyker. He needs a
- 31:32Speaker 1: seventeen or better, but you know he has done this
- 31:34Speaker 1: kind of thing before. Will he do it now? That
- 31:38Speaker 1: ten means he does not, And since Azul has no
- 31:41Speaker 1: buffs currently in effect has nothing to try to negate either.
- 31:44Speaker 1: And so this round is over and we are onto
- 31:47Speaker 1: round five. Initiative declarations. Kat Spain will read magic missile
- 31:53Speaker 1: directly from his spell book, erasing it forever. The zorazul
- 31:57Speaker 1: will cast polymorph other I think you go without saying
- 32:00Speaker 1: that winning the initiative is more important than ever. Here
- 32:04Speaker 1: we go the party before the zorazuel a five. Oh no,
- 32:12Speaker 1: that's really bad. Once again, a Zorzul lifts the severed
- 32:16Speaker 1: head of carric Melmar into the air. This time, while
- 32:20Speaker 1: the eyes glow orange, a translucent purple tendril pokes out
- 32:23Speaker 1: of its mouth and then shoots towards the Yellow Fly.
- 32:27Speaker 1: As a ninth level fighter fly has a reasonable chance
- 32:29Speaker 1: to save versus spells A twelve or better will do it.
- 32:33Speaker 1: His roll oh a fourteen on the die, Yellowfly slices
- 32:38Speaker 1: the purple tendril in two before it reaches him, narrowly
- 32:41Speaker 1: avoiding being turned into a I'm actually not sure something
- 32:45Speaker 1: bad anyway. Now is the companion's turn, and considering the
- 32:49Speaker 1: death of their friend, they have got a thirst for vengeance.
- 32:53Speaker 1: Catspane drops his dagger, pulls his spell book from his bag,
- 32:56Speaker 1: and opens it to the correct page. Without needing to
- 32:58Speaker 1: think about it. He reads the spell magic Missile right
- 33:02Speaker 1: off the page. The eye in his forehead snaps open
- 33:05Speaker 1: and rips out a trio of searing white bolts, which
- 33:08Speaker 1: slam into his or Zula four, rolling three D six
- 33:11Speaker 1: plus three fourteen points of damage for the first time,
- 33:17Speaker 1: the demon looks truly hurt. In fact, it has just
- 33:21Speaker 1: fifteen hit points left, but the companions are not done.
- 33:24Speaker 1: Shawnee swings the Sentinel A nineteen hits and she does
- 33:30Speaker 1: three points of damage. Yellowfli is right beside her, timing
- 33:35Speaker 1: his blow so that it follows Shawne's His attack roll
- 33:39Speaker 1: another nineteen while the Silverthorn sings as it cuts a
- 33:43Speaker 1: deep gash into Zorzuola four eight points pah, and we
- 33:49Speaker 1: are still not done because Jace has picked up kat'
- 33:52Speaker 1: Spain's dagger and is trying to flank their enemy. He'll
- 33:55Speaker 1: need a fifteen or better to connect. His roll A
- 33:59Speaker 1: two means he is shoved back by a telekinetic wave
- 34:02Speaker 1: before he can get close. That's it for this round.
- 34:06Speaker 1: I have a feeling that the next one will be
- 34:08Speaker 1: the final round. Azorazul is out of killer spells, but
- 34:12Speaker 1: it can still make one more big move. It has
- 34:14Speaker 1: the inateability to possess a victim, and this is not
- 34:17Speaker 1: a spell that could be disrupted. It's probably going to
- 34:20Speaker 1: come down to who wins initiative. Ready to find out
- 34:23Speaker 1: what happens? It is round six initiative declarations. Cat Spain
- 34:30Speaker 1: will read Burning Hands directly from a spellbook, erasing it forever,
- 34:35Speaker 1: and here come the rules the party A three Azorazul
- 34:43Speaker 1: A five. Oh, brother, that is not what I wanted
- 34:46Speaker 1: to see. A Zorzul is going to attempt to possess
- 34:49Speaker 1: one of the remaining PCs. But who will he target?
- 34:53Speaker 1: Kat Spain was always his intended host, but he's also
- 34:56Speaker 1: the obvious choice. If he did target Cat Spain, saving
- 35:00Speaker 1: throw would be at twelve, same for Yellowfly. Jace's safe
- 35:04Speaker 1: is fourteen, while Shawne's is only ten. Hmm, okay, I've
- 35:09Speaker 1: made my choice and I know who was our Zuel
- 35:11Speaker 1: will try to possess. Here's my role. I got a seven.
- 35:17Speaker 1: The demon lych pulls back and then surges forward, right
- 35:21Speaker 1: into the Silverthorn, the Sentinel and Jase's dagger, which flash
- 35:25Speaker 1: out as one and cut it down, dropping it to
- 35:28Speaker 1: the floor. The ghostly alien head above the broken spine
- 35:32Speaker 1: has disappeared, and the glowing eyes of the severed head
- 35:35Speaker 1: are now dark. The full companions stand over the headless
- 35:39Speaker 1: body breathing hard? Is it? Asked Shawnee deed wit kiddy.
- 35:47Speaker 1: Jace looks unsure. I think so, replied the Yellowfly. His
- 35:54Speaker 1: voice is labored and rasby. He looked over to the
- 35:57Speaker 1: far end of the room. The throne was now in caspine.
- 36:02Speaker 1: What do you think? It's not dead? But I think
- 36:06Speaker 1: we've banished it, so it's over. It's over, Sony, the
- 36:14Speaker 1: young thief walked over to Basi's body. Now that he
- 36:17Speaker 1: was dead, the divine light that he had conjured to
- 36:20Speaker 1: defeat the demon's darkness was beginning to fade, and the
- 36:23Speaker 1: glow of their lantern light was taking over the illumination
- 36:26Speaker 1: of the chamber. Poor Bassi, she whispered. He's with his
- 36:31Speaker 1: God now, I suppose, said the Yellowfly sourly. He regarded
- 36:36Speaker 1: the feeble, flickering light of their lantern. We should go.
- 36:41Speaker 1: Jase walked over to the double door. Do you think
- 36:44Speaker 1: it whatever magic they lock these doors is gone too.
- 36:48Speaker 1: Try them, yellow Fly suggested. Jase did and found that
- 36:52Speaker 1: they swung open easily. I'll get Bazzi's body, said yellow
- 37:00Speaker 1: after sheathing the silverthorn.
- 37:02Speaker 2: We still have to seal the demon's remains.
- 37:05Speaker 1: It was Kat's Pain who had taken one of the
- 37:07Speaker 1: vials of holy water from Basu's bag. He poured it
- 37:10Speaker 1: over his former master's head, which laid on the floor
- 37:13Speaker 1: looking like a rotten pumpkin. Once the vial was empty,
- 37:17Speaker 1: he picked the head up by the hair and said.
- 37:20Speaker 2: Oh, we'll put this and the other demonic remains in
- 37:23Speaker 2: the sarcophagus.
- 37:29Speaker 1: Kat'spain, Jase, and Shawney left the room, walked up the
- 37:32Speaker 1: hallway and back into the crypt where the illusory dining
- 37:35Speaker 1: hall had been. They put Kerk's head, the black and
- 37:38Speaker 1: torn skull, and the glassy eye into the sarcophagus, and
- 37:42Speaker 1: then together they heaved the lid back into place. Since
- 37:46Speaker 1: Basi was gone and no one else knew the words,
- 37:49Speaker 1: there was no prayer to seal the demons inside, but
- 37:52Speaker 1: Katspain took the ancient symbol from Basu's bag and Aranessa's cymbals,
- 37:55Speaker 1: who he laid them on top of the sculptured stone lid.
- 38:00Speaker 1: I suppose that we'll have to do, he said. There
- 38:04Speaker 1: were three daemons, said Jesse, we're two holy symbols. Be enough.
- 38:11Speaker 1: Silence was the only response, and when a grim faced
- 38:15Speaker 1: yellow fly appeared with Basu's body in his arms. The
- 38:18Speaker 1: companions simply looked at each other and knew that it
- 38:21Speaker 1: was time to go. Wait, said Shahnay. They had already
- 38:25Speaker 1: started to leave when she spoke, but she went back
- 38:28Speaker 1: to the sarcophagus lid and reached behind her head. With
- 38:30Speaker 1: both hands. She undid the cord that held Damn's orphaned
- 38:35Speaker 1: key and laid it beside the other two holy symbols. There,
- 38:40Speaker 1: she said, behind her, the light from Kat Spain's lantern
- 38:44Speaker 1: flickered to all of my wonderful listeners. Thank you. This
- 39:42Speaker 1: Second Tale has been running for over two years, and
- 39:45Speaker 1: I am so grateful for your company by gratitude, also
- 39:49Speaker 1: for all of your reviews, emails and comments. Your support
- 39:52Speaker 1: is both uplifting and validating. I appreciate it more than
- 39:55Speaker 1: I can say. Special thanks is due to the many
- 39:59Speaker 1: many voice actors, artists, and other creatives who have volunteered
- 40:02Speaker 1: their talents to the show. Appropriately. This final episode features
- 40:06Speaker 1: the entire Tumbledye team of Kay Allen, Kevin Barringer, and
- 40:10Speaker 1: Andrew Flack in their longtime roles of Kat's Baine Jason Bazu.
- 40:14Speaker 1: I've had many actors step up to offer recurrent roles
- 40:17Speaker 1: and multiple appearances, and I am grateful to all of them,
- 40:19Speaker 1: believe me, but Team Tumbledeye must receive a special thanks
- 40:23Speaker 1: for having appeared in some combination in almost every episode.
- 40:27Speaker 1: Thank you, my friends, How can I ever repay you.
- 40:31Speaker 1: The next installment of Tale of the Manticor will be
- 40:33Speaker 1: a retrospective and perspective of the same type I made
- 40:36Speaker 1: after season one. In it, I'll share some thoughts on
- 40:39Speaker 1: the past couple of years and also discuss the future
- 40:42Speaker 1: of the show. But as for season two, that's a rap.
- 40:46Speaker 1: Thanks again for joining me on this game, story, and
- 40:49Speaker 1: adventure where chaos rules.