Latest / Pick Up and Deliver / Weird Scoring Conditions
Transcript
- 0:00Welcome to Pick Up and Deliver the podcast where I pick up my audio recorder when
- 0:07I step off the train, and deliver an episode to you while I walk home.
- 0:10I'm Brendan Riley.
- 0:12Well, it's a lovely day here in suburban Chicago.
- 0:24I'm on my way home after having gone into campus for a meeting.
- 0:28The birds are chirping and I'm happy to be talking with you.
- 0:32Well, planning to talk about, I thought I would start with thinking a little bit about
- 0:42weird scoring conditions.
- 0:44What was it that made me think of this?
- 0:46Oh, so the other day I in my music shuffling, I was just listening to a variety of different
- 0:53tunes in my MP3 library.
- 0:56I happened across an old song from Moxy Fruvous, which is a Canadian mostly acapela
- 1:02band from the 90s and they had a song they performed in their live album called
- 1:07Lowest Highest Point.
- 1:08It was like a trivia quiz for the audience and they said which state has the lowest
- 1:15highest point and then they did a song, (singing) Lowest Highest Point, Lowest Highest Point, etc.
- 1:21And the idea was, it's just which state do you think it is?
- 1:24It got me thinking that it might be interesting to talk about interesting scoring conditions.
- 1:29One of my favorite things about playing a new board game is discovering that it has an
- 1:35interesting scoring condition, something counterintuitive, something weird, something that makes
- 1:40you think about the game in a different way.
- 1:44Most games have uninteresting scoring conditions - earn the most points being the most common
- 1:51one, have the most money being the second common one, which is basically earn the most points.
- 1:55I thought that it would be interesting to explore five different interesting win conditions
- 2:02and talk a little bit about why I find them interesting and go from there.
- 2:07So start with I do want to go to acknowledge:
- 2:08I did in a quick glance at the Pick Up and Deliver pages.
- 2:14I believe that I did do one previous show where I talk about an issue sort of related to
- 2:19this and that is there's an episode I did called Currency As Points where I was specifically
- 2:25talking about how I like when a game makes you think about spending your points to do things.
- 2:30Any game that uses money as the final score and you have to spend money to do stuff is already
- 2:36doing Currency As Points but there are some games where you just have to give up points in
- 2:40order to do things.
- 2:42One example that came to mind was Small World where you have to give up points in order to
- 2:48choose a different faction or a guy a project where if you want to take a bonus from one of your
- 2:56opponents doing it doing an advancement you have to spend points to do that and there's an interesting
- 3:02trade-off to think about like getting a bet getting a benefit in the game but giving up some of your
- 3:08scoring edge to do so and you know I like that trade-off. We're not talking about that today
- 3:14necessarily but I do want to mention it. I'll put a link in the show notes if you want to go
- 3:18back and review that episode. It was a long time ago but I thought I would talk about five different
- 3:24endgame conditions or win conditions that I think are pretty cool and always make me interested
- 3:31in again. The first one is the first one I want to talk about is sort of in its strongest mode
- 3:38in Cockroach Poker but appears in a number of other modes as well in a slightly less dramatic way
- 3:45and this is just one loser. Now in Cockroach Poker there is no winner of the game. If you haven't
- 3:51played that game it's a memory game where you're passing it on cards and telling each other the cards
- 3:54are this or that and if somebody incorrectly challenges those cards a certain number of times they
- 3:59lose the game. When they lose the game that's the game is over one person lost everybody else wins
- 4:04and can laugh at them but there are a number of other games where when one person loses enough
- 4:10that ends the game and then the winner is the person who has the most points or most money or whatever.
- 4:15The example that I'm thinking of lately is That's Not a Hat which if you've played Cockroach Poker
- 4:21and then you go play That's Not a Hat you're like oh this is an iteration on this idea. It's a fun one
- 4:26and I actually like That's Not a Hat better than Cockroach Poker but they're very similar games
- 4:31in a lot of ways but the idea of That's Not a Hat again when somebody loses enough to get a certain
- 4:40number of negative points then the game ends and the person the people, the person are people who have
- 4:44the fewest negative points win the game. I know that there are other games out there where the game ends
- 4:50when somebody loses and then we determine the winner. I can't think of any others off the top of my
- 4:57head but I know there are others so I would say that's an interesting win condition to me is like
- 5:02the game ends when somebody loses and then we determine a winner or not. All right the second one I
- 5:08wanted to point to is: I like end game conditions where it's points but the points come from making
- 5:13your own point choices. Now on some minor games the way this will work is something like in like
- 5:20Coimbra or Shipyard there will be condition end game scoring conditions that you're aiming for
- 5:27and if you achieve those then you get points. If you're playing Shipyard with the variant rule where
- 5:32all five instead of getting an individual scoring condition which is more traditional in terms of
- 5:38scoring instead there are five on the board and you can aim for one to resolve that feels interesting
- 5:45to me you are deciding on your own win condition. A more dramatic version of this is the card game
- 5:51Arboretum. Arboretum you're building a display of trees and you score the trees where you have the
- 5:58most trees in that number I believe if you have the most trees in a line of anyone else then you get
- 6:05to score that kind of tree you also have to have in your hand the highest value card of anyone else
- 6:13of that type of tree so like if you want to score an oak tree you have to have a line the biggest
- 6:18line of oak trees in your in your park then you also have to have the highest value oak tree in order
- 6:24to score those things you need both as I recall it's possible that you just score your line of oak trees
- 6:30if you have the highest number but I think you have to have both so there's an interesting element where
- 6:34you're trying to hold on to a really high number to screw your opponent out of scoring and that's
- 6:39really fun so if you haven't if you haven't tried Arboretum it's worth a try if you remember it is a
- 6:44ridiculously mean game so make your own scoring else I said Coimbra because in Coimbra there are a number
- 6:50of scoring conditions that you can activate by going around on the board and so you kind of get
- 6:56to decide which ones you want to try to score. All right next up I wanted to mention bottom
- 7:03loser/top loser and these are games that usually have some sort of win condition that's determined by
- 7:09points and so there's not anything really special about that except that you usually also have
- 7:17a secondary rule where if you are the bottom loser or the top winner then you don't win because
- 7:24you are the bottom loser or the top winner and there are a couple different games I can think of
- 7:29like that in High Society if you have spent the most money you lose the game even if you
- 7:36even if you have the most points so there's an element of you want to get the most points but you
- 7:42don't want to spend the most money because then you're poor and the whole thing of High Society is
- 7:47you're not supposed to be poor. Similarly in QE if you spend the most money in that game you also lose
- 7:55and then you win if you have the most points after the person who spent the most money is eliminated.
- 8:02So both of those games turn on the idea of their auction game so you're trying to decide how much
- 8:06to spend but if you spend too much then you lose the game even if you got the most points.
- 8:11And then there are games where there's a bottom loser as well sometimes it'll be the person with
- 8:16the fewest the lowest score in some secondary track is out the best example of this or my favorite
- 8:24example of this is taught in A Study in Emerald. A Study in Emerald is an excellent Martin Wallace
- 8:33area control game where players are in one of two teams and you don't know who's on your team
- 8:38or not except by their actions and maybe what they say and at the end of the game everyone reveals
- 8:43their team and then you look at the scoreboard and whichever player on the board has the lowest score
- 8:50everyone on their team is out of the game and then the winner is the person with the highest score
- 8:56who wasn't on the team with the person who had the lowest score it's a great and wild
- 9:00result that I just I really enjoy so that's bottom loser/top loser as in the side it also strikes me
- 9:11one one that I didn't mention that I do find a lot of fun our individual scoring
- 9:16individual win conditions where each player has their own thing they're trying to do and the game
- 9:22ends if one of them accomplishes it the best example I can think of for that is Nanty-Narking but of
- 9:27course ROOT also has that element now in ROOT you know what everybody's win condition is. In Nanty Narking
- 9:35you know what all the possible win conditions are but it's secret who has which one so a part of the
- 9:40game is trying to figure out who's going for what and not let anybody achieve any of the win
- 9:44conditions because they might be going for that one I'll call that an honorable mention no it's not
- 9:49one of my five all right so the last one is gonna go back to a mystery I started at the being the
- 9:54episode. Pay attention friends that's what's you that's what you call a narrative cohesion. it's going
- 10:00back to the idea of the lowest highest point, Now there are two games I want to point to that have
- 10:05interesting lowest highest point mechanisms the first is gonna be Tigris and Euphrates although
- 10:11this stands in for many Reiner Knizia games that do this and many other games that do the same thing
- 10:17which is there are a variety of scoring conditions or ways that you can score different things
- 10:22and at the end of the game you look at those categories in whichever category you've scored lowest in
- 10:27that's the category that is actually your score so in tigers and your friddies you want to have
- 10:33as many points as you can in a lot of things but as I recall the one you scored worst in is the one
- 10:38that you score similarly in the game Between Two Cities you have two cities and one of them will
- 10:45have one score and one have another whichever score is lower that is the score that you get to
- 10:49use as your score for the game so there's an interesting balance there where if your second city
- 10:57is the lower score for both you and your opponent then you have a tie and you have to see who do
- 11:01better on your better city but I really like that balance because the game forces you to try to
- 11:07keep them even, but I think the game if I'm going to point to one game that I think has the most
- 11:13interesting win conditions this is the game Lords of Xidit. Now Lords of Xidit is a weird game it is a
- 11:20programming game where you are arranging different adventurers and you're going around a map collecting
- 11:27different kinds of points and there are three different ways that you can collect points as I recall
- 11:32I don't remember the specifics of each one but there are three different ways you can collect
- 11:36points you can put points in the wizard towers you can earn points from saving cities and
- 11:42there's one other way that you can earn points and all but all three of these different point
- 11:50structures you earn different amounts of them from different things you do and you get some flexibility
- 11:57into like contributing them or whatever but your goal is to look at them in a variety of ways and the
- 12:04game lists has all three metrics in order and what makes the game really interesting is that when you
- 12:12get to the end of the game this is randomized which three is it is for second or third when you get
- 12:16to the end of the game we examine scoring condition one first whichever of the three forms and
- 12:23whomever has the worst score in that category is out of the running for winning the game
- 12:28they're out of the game then we go on to category two we look at category two whoever has the worst
- 12:34score of the remaining players in category two is out of running for winning the game then we go
- 12:39on to category three of the remaining players whoever has the best score wins the game so that one is
- 12:45really the lowest highest point what a fascinating score mechanism and boy does it bend your brain
- 12:51when you're trying to decide where to put your energy to the point that for some people it ends up
- 12:55being really hard to just figure out what you're supposed to be doing because it's so brain-vending
- 13:01but it's really fun and I sure enjoy it so loads of zidit coolest scoring mechanism that I can point
- 13:08to today so what games did I miss what games would you add what mechanisms would you add for cool
- 13:14scoring mechanisms to think about these could be games where you win not having the most points but
- 13:19I'd love to know what it is about specific sets of points that makes you think x y or z share your
- 13:25thoughts over on board game geek and guild three two six nine and or send me a message wombat929
- 13:29is my username there brendan@rattleboxgames.com is my email address I'd love to hear from you
- 13:36to know what are your thoughts on these specific elements. well thanks for joining me on my walk today
- 13:41so I hope you're next walk is as pleasant as mine was. Bye bye
- 13:50(upbeat music)
- 13:53(upbeat music)
- 13:55- Brought to you by Rattlebox Games
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