Latest / Stuff You Should Know / SYSK's 12 Days of Christmas… Toys: How the Nintendo Entertainment System Changed Gaming Forever
Transcript
- 0:02Speaker 1: Hey, everybody, Chuck here again, continuing on with our twelve
- 0:06Speaker 1: Days of Christmas Toys playlist. Right now, I'm going to
- 0:10Speaker 1: serve up a delicious serving of nostalgia for anybody that's
- 0:14Speaker 1: probably Gen xers would be my guest. But the episode
- 0:18Speaker 1: is how the Nintendo Entertainment System changed gaming forever because
- 0:23Speaker 1: oil Boy did it. Please enjoy.
- 0:29Speaker 2: Welcome to Stuff You Should Know, a production of iHeartRadio.
- 0:39Speaker 3: Hey, welcome to the podcast. I'm Josh and there's Chuck
- 0:42Speaker 3: and we're ten years old right now, and this is
- 0:44Speaker 3: stuff you should know.
- 0:48Speaker 1: Can I go ahead and admit something?
- 0:51Speaker 3: Oh? Yes, I'm nervous though, but yes, go ahead.
- 0:54Speaker 1: Well, I was a little bit old for Nintendo the
- 0:58Speaker 1: Nees system. And that's not to say that kids my
- 1:02Speaker 1: age weren't playing it, but like it really boomed in
- 1:05Speaker 1: popularity right when I was sort of like fifteen sixteen
- 1:09Speaker 1: and starting to sort of drive and get out in
- 1:11Speaker 1: the world. And I also did not own one, so
- 1:16Speaker 1: like I never played Mario Kart and Zelda and sort
- 1:21Speaker 1: of these classic games. Eventually, in college, I remember it
- 1:26Speaker 1: had to have been a Super Nintendo in like ninety two.
- 1:31Speaker 1: My roommate had one, so that's where I first started
- 1:33Speaker 1: playing Super Mario World, and I played stuff like Tetris
- 1:38Speaker 1: and Mario and the game Boy that my brother had.
- 1:42Speaker 1: But I've never owned a Nintendo.
- 1:45Speaker 3: Well, I can tell you that Nintendo came out and
- 1:48Speaker 3: I was ten eleven years old, not driving yet, and
- 1:51Speaker 3: it was and I owned one too, so it was
- 1:55Speaker 3: definitely in my wheelhouse.
- 1:57Speaker 1: Yeah, I mean later in college, my my good friend
- 2:00Speaker 1: Clay got a the first PlayStation and that's where we
- 2:04Speaker 1: started going with Street Fighter and Mortal Kombat. And then
- 2:08Speaker 1: I got on the PlayStation train. But it's just funny
- 2:11Speaker 1: reading through this. I was like, I played some of
- 2:12Speaker 1: these games here and there, but I was not Nintendo kid.
- 2:16Speaker 3: Yeah, I have to say I jumped from Nintendo. I
- 2:18Speaker 3: never had a Super Nintendo or Sega Genesis, but I
- 2:21Speaker 3: have friends who had those. Went off into the N
- 2:24Speaker 3: sixty four world with the GoldenEye.
- 2:27Speaker 1: Yeah, I played that, right. My friend John ed one
- 2:29Speaker 1: of those, and I played a lot of that.
- 2:31Speaker 3: That was so great. And then I got the first
- 2:33Speaker 3: PlayStation too, the first PlayStation, I mean, not to be confusing,
- 2:37Speaker 3: and at that point I realized that I was thinking
- 2:41Speaker 3: about how to play games while I was not playing games,
- 2:44Speaker 3: Like when I was just walking around living life and
- 2:47Speaker 3: I made a decision, a very faithful decision that I've
- 2:49Speaker 3: never regretted, that I was going to give up video
- 2:52Speaker 3: games because I was too addicted to them. Oh wow,
- 2:55Speaker 3: this was college and I never looked back.
- 2:58Speaker 1: Wow, so you were into them, huh?
- 3:00Speaker 3: I was big time into him. Yeah. It was like
- 3:03Speaker 3: this is if it's reaching out from beyond the time
- 3:06Speaker 3: I'm playing it, then Yes, I was a little too
- 3:09Speaker 3: into him if you ask me, was ever a gamer
- 3:11Speaker 3: or anything like that. I just really enjoyed playing games.
- 3:14Speaker 3: Maybe a little too much.
- 3:15Speaker 1: In your favor. In your defense, rather, I would say
- 3:18Speaker 1: that I think everyone who's ever played like Tetris has
- 3:21Speaker 1: Tetris dreams and sees the world has like Tetris boards
- 3:25Speaker 1: occasionally if you're into it. Yeah, and you know my deal,
- 3:29Speaker 1: as you know said before, as I was heavy Atari kid,
- 3:33Speaker 1: big time arcade kid, and then played this kind of
- 3:36Speaker 1: stuff with friends here and there. And then now every
- 3:39Speaker 1: year I'll usually or every couple of years, I'll get
- 3:41Speaker 1: two or three PlayStation games, playing them obsessively for a
- 3:44Speaker 1: couple of months, and then it sits for nine months
- 3:47Speaker 1: to a year.
- 3:47Speaker 3: Yeah, I'm with ye. I think that's healthy. That's a
- 3:50Speaker 3: healthy way to play video games, you know.
- 3:52Speaker 1: Yeah, I still enjoy it though. It's a lot of fun.
- 3:55Speaker 1: But yeah, my buddy Doug Dillard growing up, had one
- 3:58Speaker 1: rich friend and he had a and television, and so
- 4:03Speaker 1: I had kind of some fun today watching the old
- 4:05Speaker 1: because I remember thinking the in television football was really great,
- 4:08Speaker 1: and when I looked at it today, I mean it's
- 4:10Speaker 1: very very basic, but it was pretty good still, like
- 4:13Speaker 1: your calling plays and all the sounds came flooding back.
- 4:17Speaker 1: It was a big rush of nostalgia.
- 4:20Speaker 3: Yeah, it's somehow two bit graphics, I think.
- 4:23Speaker 1: Yeah, And this, to be clear, what we're going to
- 4:25Speaker 1: talk about today is the original NES. This could have
- 4:29Speaker 1: been a two parter if we would have gone down
- 4:30Speaker 1: the road of the sixty four. Like we're not even
- 4:33Speaker 1: talking about the music today at all. No, So there
- 4:36Speaker 1: was plenty more material here. But this is just a
- 4:38Speaker 1: bit of an homage for the Christmas season.
- 4:41Speaker 3: Yeah, because I mean it's the holidays, So one of
- 4:45Speaker 3: the greatest things you can do during the holidays is
- 4:47Speaker 3: reminisced nostalgically about holidays past. And I definitely associate the
- 4:52Speaker 3: NES or other. I didn't realize this until I started
- 4:55Speaker 3: researching it. Some people call it the NESTS. Did you
- 4:57Speaker 3: know that?
- 4:58Speaker 2: No?
- 4:59Speaker 3: Really? Yeah, Some actual like legit gamers call it ness.
- 5:02Speaker 3: Other people call it NES, and apparently there's some big disagreement.
- 5:06Speaker 3: I've always called it NES. Yeah, but I always associate
- 5:09Speaker 3: the NES was a pretty significant portion of my life.
- 5:12Speaker 3: But like it always is tied to Christmas as well.
- 5:16Speaker 1: All right, well, you're gonna wax nostalgic a bit more,
- 5:18Speaker 1: even though I did play a little bit of ease
- 5:20Speaker 1: here and there.
- 5:21Speaker 3: Okay, So one of the things, like the Nintendo Entertainment
- 5:25Speaker 3: System has an amazingly great story to it, like it's
- 5:30Speaker 3: it's just so fun to tell because Nintendo came along
- 5:34Speaker 3: at a time when the video game market in North
- 5:38Speaker 3: America had so totally bottomed out. Yeah, that people looked
- 5:43Speaker 3: at video games like imagine think about how big Atari was.
- 5:47Speaker 3: People looked at it. It crashed so hard that it
- 5:50Speaker 3: was a fad that was never coming back, like it
- 5:52Speaker 3: had already lived its life. Yeah, and Nintendo walked into
- 5:55Speaker 3: this burning city that was the video game industry and said,
- 6:03Speaker 3: let's give this another shot, And they actually managed to succeed.
- 6:07Speaker 1: Yeah, I mean Atari was dead as disco. We talked
- 6:11Speaker 1: a little bit about it before, especially in the ET episode,
- 6:14Speaker 1: and I did a full Atari guest two parter with Strickland.
- 6:20Speaker 1: Yeah back in the day on tech stuff.
- 6:22Speaker 3: I'll bet that was a fun one.
- 6:24Speaker 1: It was a lot of fun. But yeah, ET came
- 6:26Speaker 1: along and certainly didn't kill Atari, but it helped usher
- 6:30Speaker 1: in the end of Atari. And it wasn't just this
- 6:33Speaker 1: one game. It was sort of a flash in the
- 6:36Speaker 1: pan for a few years, and parents were also weighing
- 6:38Speaker 1: in and saying, you know, I don't like my kid
- 6:43Speaker 1: playing this much garbage on the television, Like, I don't
- 6:48Speaker 1: think it's good for their brains. I don't think it
- 6:50Speaker 1: was a part of the Satanic panic necessarily. It was
- 6:53Speaker 1: pre Satanic panic that it was more along the lines
- 6:55Speaker 1: of your writing your brain, right.
- 6:58Speaker 3: So I was that the thing that triggered it? Or
- 7:02Speaker 3: was it the terrible, terrible games that really triggered the
- 7:05Speaker 3: what's called the North American video game crash of nineteen
- 7:08Speaker 3: eighty three. It was the games, wasn't it.
- 7:10Speaker 1: Well, I mean I think it was the two part thing,
- 7:12Speaker 1: Like kids got a little less interested because the game
- 7:14Speaker 1: started to suck quite frankly, and then I think you
- 7:17Speaker 1: also had parents beating the drum of okay, hey, and
- 7:21Speaker 1: Atari wasn't really coming out with you know, the new
- 7:24Speaker 1: systems weren't that great. The twenty six hundred and the
- 7:26Speaker 1: fifty two hundred came along, I mean, rather the fifty
- 7:30Speaker 1: two hundred followed up, and it was just okay. So
- 7:33Speaker 1: they needed something needed to happen, and that thing that
- 7:35Speaker 1: needed to happen was Nintendo.
- 7:38Speaker 3: Yeah. And also at the same time, one of the
- 7:39Speaker 3: other things that had ushered helped usher out video games
- 7:44Speaker 3: was the personal computers starting to come into the world absolutely,
- 7:48Speaker 3: and with the personal computer, you could like do your taxes,
- 7:51Speaker 3: your kid could like practice math, and they played games
- 7:55Speaker 3: on floppy disc too. So exactly, yes, I played Wolf
- 8:00Speaker 3: and Oh. I'm so glad you said that, because I
- 8:03Speaker 3: was looking at Castle Vania on floppy disk and I'm like,
- 8:06Speaker 3: it came out in nineteen ninety, like I was definitely
- 8:09Speaker 3: playing it before that. It was Wolf and Style. Thank you, man,
- 8:12Speaker 3: you just made a really great neural pathway circuit, like
- 8:16Speaker 3: connect completely in my brain.
- 8:18Speaker 2: Good.
- 8:18Speaker 3: But I saw it described by a guy named Chris
- 8:21Speaker 3: Kohler who wrote an article on this and wired back
- 8:23Speaker 3: in twenty ten. He said that video games were dead, dead, dead,
- 8:28Speaker 3: personal computers were the future, and anything that just played
- 8:31Speaker 3: games and couldn't do your taxes was hopelessly backward. That
- 8:35Speaker 3: was kind of like the premise. So just to get across,
- 8:39Speaker 3: I don't want to beat this jrump too hard, but
- 8:40Speaker 3: to get across how huge the crash was. The video
- 8:44Speaker 3: game crash of North America. In nineteen eighty two, Atari
- 8:48Speaker 3: raked in two billion dollars. Atari alone in nineteen eighty
- 8:52Speaker 3: three they lost five hundred and thirty six million dollars.
- 8:57Speaker 3: That's a swift fall, yes, but that's how quickly that
- 9:00Speaker 3: it happened, and so people basically, if it crashes that hard,
- 9:05Speaker 3: people hate your product. And I think that's kind of
- 9:08Speaker 3: where we were at in nineteen eighty three.
- 9:09Speaker 1: Yeah, but as you pointed out this, we need to
- 9:13Speaker 1: keep pointing out this was the North American crash.
- 9:16Speaker 3: Yeah, good point.
- 9:16Speaker 1: It did not happen in Japan in nineteen eighty three.
- 9:19Speaker 1: They were just like, I don't know what you're talking about,
- 9:21Speaker 1: because we have arcades over here that are flourishing. We
- 9:25Speaker 1: invented Donkey Kong and Donkey Kong Junior. It's still a
- 9:29Speaker 1: lot of fun to play. Those games are still fun
- 9:31Speaker 1: to play, yeah, for sure. And in nineteen eighty this
- 9:35Speaker 1: was a few years before the United States crash, they said, hey,
- 9:38Speaker 1: you know what, there's this gaming thing going on, home
- 9:41Speaker 1: gaming going on in America, and maybe we should get
- 9:44Speaker 1: together a team over here to just sort of poke
- 9:47Speaker 1: around because we're Nintendo. We make a lot of toys
- 9:50Speaker 1: and we have for a long time, and we're big
- 9:52Speaker 1: in the arcade world, but we don't have really a
- 9:54Speaker 1: console system going. And that led to I think actually,
- 9:59Speaker 1: there was a console called the Epoch Cassette Vision in
- 10:03Speaker 1: nineteen eighty one, and it was sort of the biggest
- 10:05Speaker 1: thing in Japan at the time.
- 10:07Speaker 3: But well I think it was kind of the only
- 10:09Speaker 3: thing in Japan at the time.
- 10:10Speaker 1: Too, well, which makes it the biggest. I guess you
- 10:12Speaker 1: could also say it was the smallest. That's true. But
- 10:14Speaker 1: it was not a Nintendo product, right.
- 10:18Speaker 3: No, it absolutely wasn't. In fact, it was Nintendo came
- 10:21Speaker 3: along his rival to this cassette vision, Epoch Cassette Vision.
- 10:26Speaker 3: So the head of Nintendo, Hiroshi Yamauchi, he apparently was
- 10:33Speaker 3: this driving force. He had some really great people working
- 10:36Speaker 3: for him in Japan and in North America, but he
- 10:39Speaker 3: seems to have been this person who would be like,
- 10:43Speaker 3: do this enormous undertaking and do it in an hour
- 10:46Speaker 3: kind of thing. He kind of seems to have had
- 10:48Speaker 3: a sense that there was a really narrow window that
- 10:52Speaker 3: was open right now that could close at any time,
- 10:55Speaker 3: and that they needed to get this stuff done, but
- 10:57Speaker 3: they also needed to do it really well and wright
- 11:00Speaker 3: basically out of the gate. And they actually managed to
- 11:03Speaker 3: because in nineteen eighty three, after just a couple of
- 11:06Speaker 3: years of research and development, they released what's called the
- 11:09Speaker 3: Family Coom or the Family Computer, which was essentially the
- 11:13Speaker 3: direct predecessor of the Nintendo Entertainment system that they released
- 11:17Speaker 3: a couple of years later in North America.
- 11:19Speaker 1: Yeah, I mean, it's not very often that a head
- 11:22Speaker 1: of a company or a boss comes along and says,
- 11:25Speaker 1: I want to do something better and cheaper than what
- 11:28Speaker 1: is currently out there, and it actually happened. And listeners
- 11:32Speaker 1: at home, if you can look this stuff up as
- 11:34Speaker 1: you go safely, please do because just seeing these all
- 11:38Speaker 1: these various units we're going to talk about is really
- 11:40Speaker 1: a lot of fun.
- 11:42Speaker 3: Yeah, they teeter on the edge of being creepy. They're
- 11:45Speaker 3: like at that age, they're not quite wicker wheelchair creepy,
- 11:48Speaker 3: but they're getting there. Give them another decade or so,
- 11:50Speaker 3: you know what I mean.
- 11:51Speaker 1: Yeah, I think they're cool looking. I mean, this is
- 11:53Speaker 1: the kind of thing that would look cool sitting on
- 11:55Speaker 1: a shelf as a collector these days.
- 11:57Speaker 3: I think there's a lot of people who have that.
- 11:59Speaker 1: Actually, oh I'm sure, so look up the epoch cassette
- 12:02Speaker 1: vision because that's kind of fun. But the Famicon was
- 12:04Speaker 1: this red and white box. It top loaded, It had
- 12:08Speaker 1: two wired controllers, and it had very importantly on the
- 12:12Speaker 1: control pad it had. It had the dpad. It had
- 12:15Speaker 1: the directional pad on the left with the up and down,
- 12:18Speaker 1: left and right arrows, and then an A and B button,
- 12:21Speaker 1: which no one knew at the time, but that would
- 12:24Speaker 1: kind of revolutionize the gaming world. As you know, they
- 12:27Speaker 1: got a little fancy over the years, but it's still
- 12:28Speaker 1: sort of that's still the bones of what a controller is.
- 12:32Speaker 3: Absolutely like it was. I can never remember the full quote,
- 12:36Speaker 3: but somebody said it was like they invented the airplane
- 12:39Speaker 3: and got it right fully out of the gate, like
- 12:42Speaker 3: tray tables and everything Essentially, it was like, that's what
- 12:46Speaker 3: they did with that controller design. And now you think
- 12:50Speaker 3: about it, you look at it, like the Nintendo brick
- 12:52Speaker 3: and especially the Famcom controllers, they look so old fashioned.
- 12:58Speaker 1: Yeah, but if you could put.
- 13:00Speaker 3: Yourself in the mindset of somebody in Japan in nineteen
- 13:03Speaker 3: eighty three, if you looked around at the other stuff available,
- 13:07Speaker 3: it was it was just from the future. And that
- 13:10Speaker 3: was one of the things that Nintendo did really really
- 13:13Speaker 3: well during this period. They figured out what everyone thought
- 13:18Speaker 3: the future was, what it contained, what it looked like,
- 13:21Speaker 3: and they gave it to everybody. It was a really
- 13:24Speaker 3: like exuberant time. It was like the future had been
- 13:27Speaker 3: brought to the present and it was all thanks to
- 13:29Speaker 3: Nintendo basically.
- 13:31Speaker 1: So it retailed for about one hundred and fifty bucks
- 13:33Speaker 1: back then, which is what close to five hundred.
- 13:36Speaker 3: Today, Yeah, four hundred something like that.
- 13:38Speaker 1: All right, So, I mean kind of on par with,
- 13:41Speaker 1: you know, the range of even modern gaming. I mean,
- 13:45Speaker 1: what's the new PlayStation like five maybe I don't know,
- 13:49Speaker 1: I'm not sure. I think it's somewhere in there, five
- 13:50Speaker 1: or six hundred bucks.
- 13:52Speaker 3: Do you remember that PlayStation ad that was like for
- 13:54Speaker 3: PlayStation seven it was just people running around the real world.
- 13:57Speaker 3: It was all like VR and augmented reality.
- 14:00Speaker 1: I don't remember that.
- 14:01Speaker 3: It was pretty cool because it came out in like
- 14:02Speaker 3: the nineties and you're like, whoah, and we're pretty close
- 14:05Speaker 3: to that now already, you know.
- 14:07Speaker 1: Oh for sure. They bundled the Donkey Kong and Donkey
- 14:11Speaker 1: Kong Junior games and the Popeye games, which were basically
- 14:15Speaker 1: about the same quality as you would get at the arcade.
- 14:18Speaker 3: Yeah, it was huge.
- 14:19Speaker 1: It was a huge deal. I mean, especially if you
- 14:21Speaker 1: grew up playing Atari. I loved Atari, but Atari was
- 14:25Speaker 1: Atari and it had a lot of limits. And this
- 14:27Speaker 1: was you know, you went to the arcade so you
- 14:29Speaker 1: could play games better than Atari. Now you could do
- 14:31Speaker 1: it at home.
- 14:32Speaker 3: Right, Yeah, so that was an enormous progression. But it
- 14:35Speaker 3: wasn't just like the graphics the quality of the look
- 14:39Speaker 3: of it. It was also the gameplay too, Like it
- 14:41Speaker 3: was way more fun than most of the games you
- 14:44Speaker 3: were going to play on an Atari. It was just
- 14:46Speaker 3: funner to play some of these famcom games. And it
- 14:50Speaker 3: took off like a rocket. It knocked the epoch cassette
- 14:54Speaker 3: vision right off of the top place into the history books.
- 14:57Speaker 3: Basically essentially. Yeah, they saw half a million units in
- 15:01Speaker 3: two months after its release. I think by the end
- 15:05Speaker 3: of nineteen eighty four, they'd sold two and a half
- 15:07Speaker 3: million units, so in about a year or so. And
- 15:10Speaker 3: they were like, Okay, I think we're definitely onto something,
- 15:14Speaker 3: and they had enough hubris enough I guess, at least
- 15:18Speaker 3: self assurance that they set their sights on North America again,
- 15:22Speaker 3: which was a tattered, burning ruin as far as video
- 15:26Speaker 3: games were concerned.
- 15:27Speaker 1: It's a great spot for a break.
- 15:29Speaker 2: I think so too, all right.
- 15:51Speaker 1: I think where we left off the United States was
- 15:54Speaker 1: a version of Cormac McCarthy's The Road. Yeah, yeah, and
- 15:59Speaker 1: The Walking Dead. And Nintendo came along and said we
- 16:02Speaker 1: are going to save you and bring you into the future.
- 16:05Speaker 1: And it was a tough sell at first in the
- 16:07Speaker 1: US because, like you said, the video game craze for
- 16:12Speaker 1: lack of a better word, had kind of come and gone.
- 16:14Speaker 1: This was nineteen eighty five. Parents were still not you know,
- 16:18Speaker 1: they were like, I'm glad that went away, basically, and
- 16:21Speaker 1: now we have these PCs in our homes and my
- 16:23Speaker 1: kid can play Oregon Trail or whatever. And they seem
- 16:25Speaker 1: happy enough with that, and Nintendo knew all this was
- 16:29Speaker 1: going on. They knew it was going to be a
- 16:30Speaker 1: tougher sell that they knew, so they knew they had
- 16:32Speaker 1: to come up with something awesome. And their first crack
- 16:36Speaker 1: at that was something called the AVS, the Advanced Video System,
- 16:40Speaker 1: And they said, we'll give it a keyboard, so it
- 16:42Speaker 1: looks like a computer. It'll have a little cassette disk drive,
- 16:46Speaker 1: it'll be able to do some stuff. It'll but you know,
- 16:49Speaker 1: they bundled it with all kinds of fun stuff. It
- 16:51Speaker 1: had a joystick, it had a keyboard like a musical keyboard,
- 16:54Speaker 1: and it had this wireless which is we'll explain how
- 16:58Speaker 1: all this works in a little bit. It's pretty cool.
- 17:00Speaker 1: But it had a little raygun, a little zapper.
- 17:03Speaker 3: Yeah, and you really said a mouthful with the word wireless. Man.
- 17:07Speaker 3: This was nineteen eighty five, and this Advanced Video System
- 17:10Speaker 3: came out with wireless controllers like it was. That's really impressive.
- 17:15Speaker 3: And it was really slick looking too, like really futuristic looking.
- 17:19Speaker 3: But also yes, they put enough computer peripherals in it
- 17:25Speaker 3: that it did it didn't look like a video game system, right. Yeah,
- 17:28Speaker 3: So they took it to CEES. The January version that
- 17:32Speaker 3: I think even back then was in Vegas. But it's sorry,
- 17:35Speaker 3: it's the Consumer Electronics Show, right.
- 17:39Speaker 1: Yeah, I've never been to that, of you.
- 17:41Speaker 3: No, huh. Stricklin has great stories from it, though.
- 17:43Speaker 1: Yeah, he goes every year, I think, I think so.
- 17:46Speaker 3: But at CES in January nineteen eighty five, they're like,
- 17:49Speaker 3: here you go, everybody, here's the future, the advanced video system.
- 17:53Speaker 3: And no one cared at all about it. They didn't
- 17:57Speaker 3: even get people coming over to play, to mess around.
- 18:00Speaker 3: No one could have cared less about that thing.
- 18:04Speaker 1: Yeah, which is a little bit surprising looking back, because
- 18:08Speaker 1: the games were good and they knew that. I guess
- 18:11Speaker 1: they were just a little gun shy, But it seems
- 18:13Speaker 1: like Atari made so much money. I'm surprised there wasn't
- 18:16Speaker 1: someone that was like, hey, maybe round two is going
- 18:20Speaker 1: to be a real thing. But it, you know, it
- 18:21Speaker 1: didn't work. They didn't get any response.
- 18:23Speaker 3: No, And I think that really goes to just kind
- 18:25Speaker 3: of underline just how bad a reputation video games had, because,
- 18:30Speaker 3: you know, Dave points out that the consoles that had
- 18:34Speaker 3: been going for like one hundred, one hundred and fifty
- 18:37Speaker 3: dollars the year before, these retailers were stuck with them,
- 18:40Speaker 3: and they were selling them for like forty bucks, which
- 18:43Speaker 3: is how much the games used to go for. Now
- 18:45Speaker 3: the games were like four dollars. So the retailers have
- 18:48Speaker 3: been so badly burned. I think they all got caught
- 18:50Speaker 3: with these hot potatoes when the crash happened that they
- 18:53Speaker 3: were like never again. Yeah, and that's what Nintendo was
- 18:56Speaker 3: working against, which is as Dave Dave again, Dave helped
- 18:59Speaker 3: us with this, as you were either a very foolish
- 19:02Speaker 3: company to try this or a very smart one because
- 19:05Speaker 3: again it had a terrible reputation, but that also meant
- 19:08Speaker 3: that there was no competition in this enormous market right now.
- 19:12Speaker 1: Yeah. Absolutely, So they knew they had to have almost
- 19:16Speaker 1: like a trick to get their foot in the door,
- 19:19Speaker 1: and they came up with one and they found this.
- 19:22Speaker 1: Uh is Gaming Historian Is it a I know it
- 19:25Speaker 1: had a YouTube channel, but is it also just a
- 19:27Speaker 1: full website.
- 19:28Speaker 3: I don't know. All I know is of the YouTube
- 19:31Speaker 3: channel where they make really high quality YouTube videos that
- 19:34Speaker 3: are really interesting.
- 19:36Speaker 1: It's good stuff. But someone at Gaming Historian came up
- 19:38Speaker 1: with this very app metaphor about a trojan horse, and
- 19:40Speaker 1: that's kind of what they were looking for was a
- 19:43Speaker 1: way to get these things in the home by almost
- 19:46Speaker 1: tricking parents into thinking it wasn't a gaming system and
- 19:49Speaker 1: it was more just sort of like a toy because
- 19:51Speaker 1: kids still got and bought or you know, received toys
- 19:54Speaker 1: and stuff. It's not like they shut down the toy industry.
- 19:58Speaker 1: It was just home video game. So what they invented
- 20:00Speaker 1: was the ROB the rob the robotic Operating Buddy, which
- 20:04Speaker 1: is a very sweet name. You should totally go look
- 20:08Speaker 1: at ROB online and especially YouTube videos of rob and
- 20:12Speaker 1: action and just be prepared for the speed of ROB.
- 20:20Speaker 3: Right. But the thing is ROB was a robot. He
- 20:24Speaker 3: moved and he functioned, He interacted with the games that
- 20:27Speaker 3: they came up.
- 20:28Speaker 1: With very slowly, right, very slowly.
- 20:31Speaker 3: But this was a time where like robots were kind
- 20:33Speaker 3: of hard to come by. Yeah, they were not like that.
- 20:36Speaker 3: It was not an easy thing to get your hands on.
- 20:38Speaker 3: And now all of a sudden there's this company saying like, hey,
- 20:40Speaker 3: we have this whole thing and it has a robot too. Yeah,
- 20:43Speaker 3: and it was one of the greatest strokes of marketing
- 20:46Speaker 3: genius that any company's ever come up with. As we'll see.
- 20:49Speaker 1: Yeah, I mean what they ended up with was a
- 20:51Speaker 1: robot that didn't I mean, it functioned as it should,
- 20:56Speaker 1: but like I said, it's super super slow. They only
- 20:58Speaker 1: ended up having a couple of games you could use
- 21:00Speaker 1: the robot, and it was just sort of a sneaky
- 21:02Speaker 1: way to get these consoles in the door. And because
- 21:07Speaker 1: it was all part of the same system and that's
- 21:10Speaker 1: how it worked, they managed to get the little Trojan
- 21:12Speaker 1: Horse robot through the door. And thanks to a guy
- 21:16Speaker 1: named Lance bar he helped design a lot of this stuff.
- 21:21Speaker 1: He designed the Zapper ray gun, which we'll talk a
- 21:23Speaker 1: little bit more about in a sec but he designed
- 21:26Speaker 1: it as a front loading system, which made sort of
- 21:29Speaker 1: people think of VCRs. It was also a very they
- 21:32Speaker 1: call it zero four solution, so there wasn't a lot
- 21:35Speaker 1: of wear on the on the cartridges and it just
- 21:39Speaker 1: worked really well.
- 21:40Speaker 3: Plus it looked like you said, it looked like a VCR.
- 21:43Speaker 3: Those were wildly popular at the time, and I don't
- 21:46Speaker 3: think we said chuck. So that January CEES was just
- 21:51Speaker 3: a complete like catastrophe for Nintendo. They'd spent all this
- 21:54Speaker 3: time coming up with the advanced video system and it
- 21:59Speaker 3: went nowhere. So again the head of the company Hiroshi
- 22:02Speaker 3: Yamauchi told a couple of people like, hey, redesign this
- 22:06Speaker 3: in an hour, and they did. And Lance Barr was
- 22:08Speaker 3: the guy who did it, and he knocked it out
- 22:10Speaker 3: of the park because the NEES as it debuted later
- 22:14Speaker 3: on in North America was essentially what he came up
- 22:17Speaker 3: with in that one hour that he was given to
- 22:19Speaker 3: do it. So they had they did all this and
- 22:24Speaker 3: had it done in time for the July nineteen eighty
- 22:28Speaker 3: five CEES like six months after that huge colossal failure.
- 22:32Speaker 3: They went back to the drawing board and came back
- 22:35Speaker 3: in six months with the Nintendo Entertainment System fully fleshed out,
- 22:39Speaker 3: including Robot and zappor Gun.
- 22:42Speaker 1: Well notably Robot, because that's what it all. Anyone cared
- 22:45Speaker 1: about it.
- 22:46Speaker 3: First, Yeah, for sure.
- 22:47Speaker 1: Like at CES, the NES system was sort of to
- 22:50Speaker 1: the side and everyone was just trying to get their
- 22:53Speaker 1: hands on Rob and play Gyromite, which I'm telling you
- 22:58Speaker 1: you got to just spend five minutes watching Rob play
- 23:01Speaker 1: this game, because he shows a split screen of the
- 23:05Speaker 1: the TV screen of what's happening on the game, which
- 23:08Speaker 1: really isn't much, and then Rob just very slowly picking
- 23:11Speaker 1: up these spindle tops and making them spin.
- 23:15Speaker 3: Yeah, and I wasn't the the game historian video that
- 23:20Speaker 3: that really kind of went into detail about how Rob
- 23:22Speaker 3: played and setting up his accessories and everything.
- 23:24Speaker 1: I watched a bunch of them.
- 23:25Speaker 3: Yeah, I'm not sure, Okay, I think it was that one.
- 23:27Speaker 3: If not, it was another one I saw it where
- 23:29Speaker 3: they really kind of showed like the idea of Rob
- 23:32Speaker 3: was pretty ingenious. He was player too, but you were
- 23:36Speaker 3: actually playing together like you in gyro Might. You were
- 23:40Speaker 3: kind of running through this maze and there were like
- 23:42Speaker 3: pillars that you couldn't get past. You had to get
- 23:45Speaker 3: Rob to do it for you. And again he got
- 23:48Speaker 3: some lunch so slowly. Yeah, good, get an eye, examine
- 23:52Speaker 3: your glasses. Made in an hour or two and then yeah,
- 23:55Speaker 3: he would have completed that and you could advance to
- 23:58Speaker 3: the next column or whatever. It was a great idea.
- 24:00Speaker 3: It was a cool concept, but it just the execution
- 24:03Speaker 3: was terrible. But he essentially just pushed the buttons on
- 24:06Speaker 3: the player two controller, So if you got tired and
- 24:08Speaker 3: frustrated of waiting for Rob, you could just push the
- 24:11Speaker 3: buttons on the player two controller yourself and play gyro
- 24:14Speaker 3: Mighte that way. But the point was They don't seem
- 24:18Speaker 3: in retrospect to have really thought Rob was going to
- 24:21Speaker 3: take off. In fact, the games that they he came
- 24:26Speaker 3: with in North America were the Japanese versions. They hadn't
- 24:29Speaker 3: even bothered to make the North American version of these.
- 24:32Speaker 3: They just put like kind of this like like fix
- 24:34Speaker 3: on it that made it compatible with the North American system.
- 24:39Speaker 3: But when you loaded up gyro Mighte, the intro screen
- 24:44Speaker 3: showed the Japanese name for it at the very beginning
- 24:48Speaker 3: of it.
- 24:48Speaker 1: I feel like I saw other games that had Japanese
- 24:50Speaker 1: writing and stuff. Yeah, I don't know, maybe it's a memory.
- 24:55Speaker 1: It may have just been like boot up screens or something.
- 24:58Speaker 1: So they decide it was such a you know, I
- 25:01Speaker 1: grabber at cees that they decided, all right, let's go
- 25:04Speaker 1: to New York City and let's test it out there
- 25:07Speaker 1: in one city, roll it out, see what happens. The
- 25:11Speaker 1: New York retailer said, hey, buddy, I got look at this.
- 25:15Speaker 1: I got a warehouse full of Atari's over here that
- 25:17Speaker 1: I can't even give away, like I don't know about
- 25:20Speaker 1: a new gaming system. And they said, all right, here's
- 25:22Speaker 1: what we'll do. We will ship them to your store
- 25:26Speaker 1: from Japan for free. We will. You can just sell
- 25:30Speaker 1: what you sell and pay us for those. Whatever you
- 25:32Speaker 1: don't sell you can return to us. We'll take them back.
- 25:35Speaker 1: We'll send over a team in your store to set
- 25:39Speaker 1: up these big marketing interactive marketing displays, and we'll we'll
- 25:43Speaker 1: take on all of the risk and all you guys
- 25:45Speaker 1: got to do is try and sell some of these.
- 25:47Speaker 1: And they went, yeah, all right.
- 25:51Speaker 3: That was a great Joe Pesci by the way, saw
- 25:53Speaker 3: Joe Pecchi. So yeah, they did this in five hundred stores.
- 25:56Speaker 3: And normally, when you when you did like kind of
- 25:58Speaker 3: a soft test release of something like this, you might
- 26:01Speaker 3: choose like to Peka Kansas, or's somewhere that no one
- 26:04Speaker 3: cares about, right, But they went full bore and hit
- 26:08Speaker 3: New York City. And I think I've seen it, you know,
- 26:11Speaker 3: mentioned a few times that like it was based on
- 26:13Speaker 3: that that Frank Sinatra song, the idea that you if
- 26:16Speaker 3: you made it in New York, you could make it anywhere,
- 26:18Speaker 3: and they they did make it in New York. Oh,
- 26:21Speaker 3: I can't remember.
- 26:22Speaker 1: I want to rock one, okay, I want I want
- 26:29Speaker 1: to hear that version.
- 26:30Speaker 3: Man, I've got that MP three. It's so good. It
- 26:33Speaker 3: still holds up.
- 26:34Speaker 1: I want to rock.
- 26:36Speaker 3: Yeah, the Twisted Sister song.
- 26:37Speaker 1: You got that MP three or MP four, I don't
- 26:41Speaker 1: know what they buy it.
- 26:43Speaker 3: I bought it at Toys r US.
- 26:46Speaker 1: Very cool.
- 26:47Speaker 3: So they they didn't knock it out of the park necessarily.
- 26:51Speaker 3: They sold about half the units that they had produced
- 26:54Speaker 3: for this test market in New York. Yeah, I think
- 26:57Speaker 3: like fifty thousand, but it was enough for Yamauchi to say,
- 27:01Speaker 3: let's give this a try. Let's roll out to the
- 27:03Speaker 3: rest of the country. Another bold move because normally, after
- 27:06Speaker 3: your first test, like run your first test market, you
- 27:12Speaker 3: do like four or five more And he said, now,
- 27:15Speaker 3: let's skip that, Let's just go right to the rest
- 27:17Speaker 3: of the country. And he did.
- 27:18Speaker 1: Yeah. And that was the Christmas season too, So I
- 27:23Speaker 1: get the feeling that they were They weren't super disappointed,
- 27:28Speaker 1: but they weren't super pumped either. It felt like it
- 27:31Speaker 1: was right in that area. And it's funny looking back historically,
- 27:34Speaker 1: like it was right in that zone where it was
- 27:36Speaker 1: just enough to keep it going. And you wonder kind
- 27:38Speaker 1: of the sliding doors pathways that the gaming world would
- 27:42Speaker 1: have taken had it sold thirty thousand units, you know.
- 27:45Speaker 3: Yeah, for sure. I saw somebody say, like Nintendo. Had
- 27:49Speaker 3: Nintendo not been successful, like the games as we know
- 27:52Speaker 3: them today would definitely not exist.
- 27:54Speaker 1: We'd still be playing checkers like a bunch of dopes.
- 27:57Speaker 3: Yeah, and going outside and needs it. So that was
- 28:03Speaker 3: nineteen eighty five holiday season. By nineteen eighty six, they
- 28:09Speaker 3: hit on something else. So like one of the things
- 28:11Speaker 3: that they did was take a poll of that people
- 28:14Speaker 3: in the test market who had bought the Nintendo and
- 28:16Speaker 3: I think like the vast majority of them said that
- 28:20Speaker 3: Rob the Robot was the reason they had bought the
- 28:23Speaker 3: whole system to get that robot. That's how well that
- 28:27Speaker 3: marketing ployee worked. So Rob had kind of served as
- 28:32Speaker 3: purpose though everyone knew he was slow, they weren't releasing
- 28:34Speaker 3: more games for them, so they came up with Originally
- 28:38Speaker 3: the way you bought Nintendo, it was the Nintendo Entertainment
- 28:42Speaker 3: System console, two controllers, the zapper gun, Rob the Robot,
- 28:47Speaker 3: and all of Rob the Robot's accessories, and then two games,
- 28:51Speaker 3: one of which was gyro mighte that game you play
- 28:53Speaker 3: with Rob, Right, Yeah, Okay, that's a lot of stuff,
- 28:57Speaker 3: and of course it was pretty expensive at the time.
- 29:00Speaker 3: So for the national rollout, they kept the Deluxe set,
- 29:03Speaker 3: but they also came up with something called the ANS
- 29:06Speaker 3: Control Deck, which was just the console, two controllers, and
- 29:11Speaker 3: very very importantly Super Mario Brothers. And that was ninety
- 29:15Speaker 3: nine bucks. And they sold those things as fast as
- 29:19Speaker 3: they could make them for the holidays that year.
- 29:22Speaker 1: Yeah, you really can't overstate the importance of Super Mario Brothers.
- 29:26Speaker 1: That was a game that came along and with actually
- 29:30Speaker 1: with a Famicon in nineteen eighty five, and it was
- 29:33Speaker 1: just it was the most advanced looking game and playing
- 29:37Speaker 1: game that any kid had ever seen. It was as
- 29:41Speaker 1: day points out. It was the first game that you
- 29:43Speaker 1: could play and have fun playing forever. Like you could
- 29:48Speaker 1: go on and on finding the hidden worlds, finding the
- 29:52Speaker 1: easter eggs, dropping down pipes into other sections that you
- 29:56Speaker 1: and other levels that you never even knew existed, banging
- 30:00Speaker 1: away hidden bricks, like there were so many discoveries and
- 30:04Speaker 1: places to go in Super Mario Brothers. They created sort
- 30:09Speaker 1: of a new way of gaming, which was like, Hey,
- 30:12Speaker 1: how would you like to be little Josh Clark? How
- 30:15Speaker 1: but put your cigarette down? How would you like to
- 30:18Speaker 1: play a video game? The same one for the next
- 30:21Speaker 1: seven hours?
- 30:22Speaker 3: Hot Dog? That's what I would have said, and that
- 30:27Speaker 3: really hot dog.
- 30:32Speaker 1: It was a whole new deal though, because even when
- 30:33Speaker 1: I played Autari, like we played for hours at a time,
- 30:36Speaker 1: but I don't know, you played a game for thirty
- 30:39Speaker 1: forty five minutes and you'd pop in another. And that's
- 30:41Speaker 1: why you had like forty games in your in your
- 30:44Speaker 1: controller box, because none of them you could play for
- 30:47Speaker 1: hours and hours and hours in a row and not
- 30:49Speaker 1: eventually be like, Okay, this is getting a little bit old,
- 30:52Speaker 1: even as a kid.
- 30:53Speaker 3: Yeah, so the gameplay was just light years ahead of
- 30:56Speaker 3: anything I've almost every single source that I've seen on
- 31:02Speaker 3: the Internet that talks about how Super Mario Brothers change
- 31:05Speaker 3: things uses the word light years ahead, yeah, of everything else,
- 31:08Speaker 3: because it really was. There was a guy named Shigeru Miyamoto.
- 31:12Speaker 3: He designed the game very famously. He obviously became a
- 31:16Speaker 3: legend overnight because of it.
- 31:17Speaker 1: They were also smart enough to do some really savvy
- 31:21Speaker 1: marketing moves which kind of rolled out in a few
- 31:23Speaker 1: different ways. They well, they had a lot of advertising money.
- 31:26Speaker 1: That was sort of a given. They had about twenty
- 31:28Speaker 1: million bucks to spend off the bat, which is a
- 31:31Speaker 1: ton of money for advertising now and then. But they
- 31:34Speaker 1: created a call center. They trained these players and these
- 31:38Speaker 1: gamers basically to master these games and sit on the
- 31:42Speaker 1: phone and you could call a number if you got
- 31:45Speaker 1: stuck and talk to a human being that could walk
- 31:48Speaker 1: you through a level that you couldn't get through. They
- 31:51Speaker 1: had Nintendo Power magazine, which is a very big deal.
- 31:54Speaker 1: And they created the first you know, gaming championships where
- 31:59Speaker 1: and these are still just huge, you know, where kids
- 32:02Speaker 1: and adults alike. You know, now adults from all over
- 32:05Speaker 1: the world come together to battle each other out. And
- 32:08Speaker 1: the very first ones were created by Nintendo with the
- 32:12Speaker 1: Grand Championships at Universal Studios, Hollywood.
- 32:15Speaker 3: Yeah. I hadn't thought about that, but yeah, you can
- 32:17Speaker 3: make the case that they created the esports phenomena. They
- 32:20Speaker 3: lead the groundwork for it to come at least, right
- 32:23Speaker 3: I would think, so, yeah, that's pretty cool. So there
- 32:26Speaker 3: was a poll of Nintendo players after the national rollout
- 32:30Speaker 3: that found that ninety five percent of teams polled said
- 32:33Speaker 3: that they recommended the nes to their friends, and I
- 32:36Speaker 3: think eighty three percent of adults and eighty five percent
- 32:39Speaker 3: of little kids. That is eye popping, and that that
- 32:43Speaker 3: means that they were successful. They used rob to get
- 32:46Speaker 3: their feet in the door, and they knew that if
- 32:48Speaker 3: they just got their console in the hands of Americans,
- 32:50Speaker 3: they would change their minds forever about video games. And
- 32:53Speaker 3: that's exactly what happened.
- 32:55Speaker 1: And they avoided the Atari mistake, which was they did
- 32:59Speaker 1: their best to try and keep bad games from being
- 33:03Speaker 1: able to play it on their system. And that's what
- 33:04Speaker 1: happened with Atari. With the games got so bad. I
- 33:08Speaker 1: mean there are hundreds and hundreds. We talked about this
- 33:11Speaker 1: in the ET game episode, like ET gets unfairly piled
- 33:15Speaker 1: upon because it was just such a big release, but
- 33:18Speaker 1: there were far worst games released on the Atari system,
- 33:23Speaker 1: hundreds and hundreds of really really bad games that just
- 33:25Speaker 1: no one even remembers. And Nintendo saw this play out
- 33:29Speaker 1: in America and knew that they couldn't let that happen
- 33:32Speaker 1: to them, So they designed a proprietary system where you
- 33:37Speaker 1: could only play officially licensed Anys games. It created a
- 33:40Speaker 1: lock chip on their circuit board and only Nintendo officially
- 33:45Speaker 1: licensed games or manufactured games had the lock key or
- 33:48Speaker 1: the key chip to unlock it. And that really kept
- 33:53Speaker 1: quality control, you know, under their wing. They said even
- 33:56Speaker 1: to third parties, they said, you can only make two
- 33:58Speaker 1: of these games a year, Like, don't come at us
- 34:01Speaker 1: with two hundred games, Like make something really really good
- 34:04Speaker 1: that will approve of and we will put the Nintendo
- 34:07Speaker 1: Celo of Quality on the front of the cover.
- 34:10Speaker 3: Yeah. Like they were really nitpicky too, Like as you
- 34:13Speaker 3: were developing the game, you needed to send Nintendo like
- 34:18Speaker 3: explanations of the gameplay, the characters, the design, all that stuff,
- 34:22Speaker 3: and Nintendo would make notes and send it back and
- 34:24Speaker 3: make you change stuff. And that's what you could do
- 34:28Speaker 3: if you had eighty percent of the market as far
- 34:31Speaker 3: as video games were, because people had to come to you.
- 34:34Speaker 3: And it was really smart for them to just kind
- 34:36Speaker 3: of protect their intellectual property like that because it was
- 34:40Speaker 3: so good. But they were basically so heavy handed about it. Yeah,
- 34:47Speaker 3: that they were actually investigated by the FTC at one
- 34:49Speaker 3: point for their licensing practices.
- 34:52Speaker 1: Yeah. I mean, anytime you control that much of a market,
- 34:54Speaker 1: the FTC is gonna sniff around.
- 34:56Speaker 3: Yeah.
- 34:57Speaker 1: And there were other companies out there trying to boo
- 35:00Speaker 1: led games still. There was one called ten Gen that
- 35:04Speaker 1: had a few license games, but they wanted more money,
- 35:07Speaker 1: and so they went to the patent office and said, hey,
- 35:10Speaker 1: can we take a look at that patent for these
- 35:12Speaker 1: lock and key chips, and they said, sure, here it is,
- 35:15Speaker 1: and so they I guess illegally because they ended up
- 35:21Speaker 1: getting sued and Nintendo won. So, I mean, I don't
- 35:25Speaker 1: know how that patent law works. I wasn't. I'm surprised
- 35:27Speaker 1: that you could just go get a patent and rip
- 35:29Speaker 1: it off.
- 35:30Speaker 3: Well, you're supposed to improve upon it. They seem to
- 35:34Speaker 3: have just ripped it off. But I think it's one
- 35:36Speaker 3: of those things that I was like, gray illegal, gray
- 35:39Speaker 3: area that wouldn't be decided anywhere outside of court.
- 35:42Speaker 1: Okay, makes it, you know what I mean.
- 35:44Speaker 3: Yeah, So they just tangan rolled the dice and they
- 35:46Speaker 3: lost essentially, Okay, I think. So, I see, I've actually
- 35:52Speaker 3: heard it both ways. I just wanted to fill it
- 35:54Speaker 3: out by saying the other. So there's this YouTuber named
- 35:58Speaker 3: Ninten Drew and he has a called ten Weird nes
- 36:01Speaker 3: Facts and he talks about that that key chip thing
- 36:05Speaker 3: where people were trying to get around it, and he
- 36:07Speaker 3: said other companies didn't even bother to come up with
- 36:11Speaker 3: a chip. They just used a low voltage spike to
- 36:14Speaker 3: scramble the brains of the lock chip so that it
- 36:19Speaker 3: wouldn't work anymore, and now the game could be played.
- 36:21Speaker 3: And as an example, he used he used a game
- 36:25Speaker 3: from the developer tree and it was for Bible Adventures. No,
- 36:32Speaker 3: I've never even heard of it, but if you put
- 36:33Speaker 3: Bible Adventures in your NES, it would scramble its brain
- 36:36Speaker 3: so that you could play Bible Adventures.
- 36:38Speaker 1: I would think some of these might endanger the game
- 36:41Speaker 1: console itself.
- 36:43Speaker 3: You'd think, so, yeah, it's pretty pretty reckless.
- 36:45Speaker 1: Yeah, Jesus killed by Nintendo.
- 36:48Speaker 3: Right.
- 36:49Speaker 1: Uh so Rob did not work out. Poor Rob did
- 36:53Speaker 1: its job and got its foot, the little robotic foot
- 36:55Speaker 1: in the door. But kids were like, this is not
- 36:59Speaker 1: so playing these games, these two games with Rob isn't
- 37:03Speaker 1: where it's at. It's really Super Mario and all these
- 37:05Speaker 1: other games, and so Rob, you know, Dave kind of
- 37:08Speaker 1: funnily points out Rob inevitably ended up kind of in
- 37:12Speaker 1: the closet of every kid that probably owned one, and
- 37:15Speaker 1: it just became about that NES system. But that's not
- 37:19Speaker 1: to say all those peripheries were not a success, because
- 37:23Speaker 1: that zapper and the game Duck Hunt were both big
- 37:27Speaker 1: deals that kids loved to play.
- 37:30Speaker 3: Yeah, and I did not realize this, but the laser gone,
- 37:35Speaker 3: what was it? Called the zapper. It was not. It
- 37:38Speaker 3: didn't shoot anything at your TV because if you stop
- 37:41Speaker 3: and think about it, your TV's not set up to
- 37:42Speaker 3: accept that kind of thing, or your TV screen certainly is.
- 37:45Speaker 3: So what happened instead is it was a light detector.
- 37:48Speaker 3: So when you pulled the trigger on the zapper, your
- 37:52Speaker 3: screen in just a nanosecond, maybe a little slower than that,
- 37:57Speaker 3: but still faster than you could register it, the screen
- 37:59Speaker 3: went and whatever ducks are on the screen turned into
- 38:02Speaker 3: white squares. And if you had the zapper pointing at
- 38:06Speaker 3: the duck when you took the shot, the zapper would
- 38:09Speaker 3: register that white flash of light that was a duck
- 38:12Speaker 3: that square, and it would register it as a hit.
- 38:15Speaker 3: That's how the zapper worked, which is pretty ingenious.
- 38:18Speaker 1: Very ingenious. And the kid thinks it's a laser gun
- 38:21Speaker 1: because they don't know how that stuff works exactly.
- 38:24Speaker 3: There is no kid who picked up the zapper and
- 38:27Speaker 3: didn't go beep beep.
- 38:30Speaker 1: All right, I guess here a minute forty, we'll take
- 38:32Speaker 1: our second break, and we'll come back and talk a
- 38:35Speaker 1: little bit about what happened next.
- 38:59Speaker 3: Okay, Chuck. So there were a couple of other peripherals
- 39:02Speaker 3: that came along that were as man as Rob was,
- 39:07Speaker 3: maybe even a little Mayor. One was the power Pad,
- 39:10Speaker 3: the other was the power Glove. And again these were
- 39:13Speaker 3: things that were really cool and helped advance the any
- 39:16Speaker 3: system and made a bunch of money for everybody, but
- 39:18Speaker 3: when you played with them, they weren't very good.
- 39:20Speaker 1: Yeah, the power pad is was a pad. It had
- 39:24Speaker 1: another use from another company. It was called a fun
- 39:27Speaker 1: and Fitness pad from Bandai, and Nintendo bought them out
- 39:31Speaker 1: and basically repackaged it and said, hey, now you can
- 39:35Speaker 1: do like track and field games by running on this
- 39:37Speaker 1: dumb thing. And that technology is still very popular, like
- 39:41Speaker 1: if you go to arcades, those dance games, and there's
- 39:45Speaker 1: still like I played one not too long ago with
- 39:47Speaker 1: my daughter, daved Busters, where you do like track and
- 39:50Speaker 1: field stuff is still around. But at home a kid
- 39:54Speaker 1: isn't going to do like they're inside kids because they
- 39:57Speaker 1: don't want to be outside running around. Yeah, they want
- 39:59Speaker 1: to be on the ca ouch. And so the power
- 40:00Speaker 1: pad didn't go so well. It ended up in the
- 40:02Speaker 1: closet with Rob almost called him a rod. And then
- 40:08Speaker 1: that glove though, the power glove, it was really cool
- 40:12Speaker 1: and it looks cool today like if imagine people buy
- 40:15Speaker 1: these just for Halloween costumes because it looks kind of neat.
- 40:19Speaker 1: But Punch Out, which is a great boxing game, Power
- 40:24Speaker 1: Glove was kind of the only game where you really
- 40:26Speaker 1: maximized what you could get out of the glove, right.
- 40:30Speaker 3: I also saw there's a scene in the Fred Savage
- 40:33Speaker 3: movie The Wizard where this kid pulls out a power
- 40:36Speaker 3: Glove and plays rad Racer. So he's using it like
- 40:38Speaker 3: he's he's steering. But it just they didn't really develop
- 40:42Speaker 3: any game specifically for the power Glove, so it ended
- 40:45Speaker 3: up it was a little bit because they da've likens
- 40:49Speaker 3: it to WE. Eventually Nintendo came out with the WE system,
- 40:52Speaker 3: which used essentially the same kind of technology, but yeah,
- 40:56Speaker 3: it was ahead of its time, so it ended up
- 40:58Speaker 3: in the closet with the power pad and.
- 41:00Speaker 1: Rob no Man clause.
- 41:02Speaker 3: It's kind full exactly, but as kind of clunky as
- 41:06Speaker 3: those were. That controller we talked about that was revolutionary.
- 41:11Speaker 1: Yeah, there's a writer, a game pro named ty K
- 41:13Speaker 1: Kim who came up with this cool analogy that they found,
- 41:16Speaker 1: which is that what Nintendo had landed on with that
- 41:20Speaker 1: controller was what Kim referenced as the language of console gaming,
- 41:26Speaker 1: and that really kind of locks it down as to
- 41:29Speaker 1: what they did. Like you know, we were talking earlier
- 41:31Speaker 1: about that first nes brick. You know, it was all
- 41:35Speaker 1: kind of there, like they grew and morphed, but that
- 41:38Speaker 1: directional pad was revolutionary. Those buttons were revolutionary, and they
- 41:43Speaker 1: landed on the idea of a kid holding something in
- 41:47Speaker 1: their two hands and mainly using their thumbs to operate it.
- 41:53Speaker 1: Thumbs and pointer fingers, I guess now, but mainly thumbs.
- 41:55Speaker 3: Yeah, because with the Atari joystick you would use your
- 41:58Speaker 3: thumb for the red but but you used your whole
- 42:01Speaker 3: hand to move the joystick. This was just totally different,
- 42:05Speaker 3: and it was really simple. It was really sleek. Everything
- 42:09Speaker 3: was laid out just right, and it was it was
- 42:12Speaker 3: just so perfectly made out of the gate that, like
- 42:14Speaker 3: you're saying, it just laid the groundwork for all of
- 42:18Speaker 3: the console controllers to come even today still it's based
- 42:22Speaker 3: on those.
- 42:23Speaker 1: Yeah, they had. It didn't start there. They had it
- 42:25Speaker 1: initially on this handheld game called a Game and Watch,
- 42:29Speaker 1: which if you look this it looks like it's sort
- 42:31Speaker 1: of the predecessor to the game Boy, and it's called
- 42:33Speaker 1: a Game and Watch because it had a clock on it,
- 42:38Speaker 1: so it told told the time in it was a game,
- 42:40Speaker 1: so they call it the game and Watch. But that's
- 42:42Speaker 1: where the dpad came from. And Donkey Kong is a
- 42:46Speaker 1: game that really took great advantage of the D pad,
- 42:52Speaker 1: and it was it just seemed like the natural. And
- 42:55Speaker 1: now they make the little mini joysticks which are which
- 42:59Speaker 1: are great, but some I think the I think the Xbox.
- 43:04Speaker 1: Do they have joy stix or do they still use
- 43:06Speaker 1: that depad?
- 43:07Speaker 3: I don't know, remember addicted, so I gave it up.
- 43:10Speaker 1: So you never played an Xbox?
- 43:12Speaker 3: No, No, I've seen ads for it, but I can't
- 43:16Speaker 3: recall the controller.
- 43:18Speaker 1: Yeah, I played a lot of my same friend John Pindell,
- 43:22Speaker 1: who you know. John's backstage in New York. John, he
- 43:25Speaker 1: had the N sixty four. He was my Golden Eye partner.
- 43:28Speaker 1: But he also got an Xbox and we were both
- 43:32Speaker 1: addicted to the Tony Hawk skating game for about a year.
- 43:37Speaker 3: Oh yeah, that was a good game.
- 43:39Speaker 1: And that was a game that carried with you in
- 43:41Speaker 1: real life because if you played enough Tony Hawk, you
- 43:43Speaker 1: would just someone who'd never skateboarded. You would be walking
- 43:45Speaker 1: around in the world and going like I could totally
- 43:47Speaker 1: grind that gutter on top of that that roof. It's
- 43:52Speaker 1: pretty funny.
- 43:53Speaker 3: So the another thing that those controllers did was give
- 43:57Speaker 3: us the cheat code. Yeah, I guess you could conceivably
- 43:59Speaker 3: do it on like an Atari joystick. But they really
- 44:02Speaker 3: came along thanks to the NES because there was a
- 44:06Speaker 3: developer who was trying to turn the arcade game Gradius
- 44:09Speaker 3: into a Nintendo game, and it was really hard, so
- 44:13Speaker 3: he created this cheat code to make it easier to
- 44:17Speaker 3: kind of game test for him so he wouldn't have
- 44:18Speaker 3: to start over every time, and is extraordinarily famous. Up up, down, down, left, right, left, right,
- 44:24Speaker 3: be a start. And that's called the Konami code because
- 44:28Speaker 3: the guy worked for Konami and it worked for Gradius,
- 44:30Speaker 3: but he became much more famous with the game Contra.
- 44:33Speaker 1: I never I guess you played a lot of Contra probably,
- 44:36Speaker 1: huh for sure? Now what was Contra? I don't even know.
- 44:39Speaker 3: It was a really kind of groundbreaking shooter game where
- 44:44Speaker 3: I saw it described well as like a cross between
- 44:47Speaker 3: Rambo and Aliens. Ah. Okay, so if I remember correctly,
- 44:51Speaker 3: you're into some sort of weird other world and you
- 44:54Speaker 3: and your buddy are kind of like buff and where
- 44:56Speaker 3: like headbands and you have like spiky blonde hair. Oh yeah,
- 45:00Speaker 3: but and you just shoot all sorts of stuff and
- 45:02Speaker 3: it's really neat because you get different kinds of weapons
- 45:04Speaker 3: that shoot in different ways. And now you're like, this
- 45:07Speaker 3: is clunky and old, But at the time it was,
- 45:10Speaker 3: there was just again, nothing like it on the market,
- 45:13Speaker 3: Like a lot of the games that we understand today
- 45:16Speaker 3: originated on the NES.
- 45:18Speaker 1: Yeah, for sure, I think I've seen Contra that sounds familiar.
- 45:21Speaker 3: But if you did the up, up, down, down, left, right, left, right,
- 45:24Speaker 3: BA start with Contra, if you did it at the
- 45:27Speaker 3: intro screen right before the game started, you would get
- 45:31Speaker 3: thirty extra lives which you could use to great effect.
- 45:34Speaker 1: Oh that's great. They ended up it's a staggering number,
- 45:39Speaker 1: still considering that they were kept a sort of a
- 45:42Speaker 1: heavy hand on the amount of games being produced, but
- 45:45Speaker 1: they ended up with close to seven hundred games for
- 45:48Speaker 1: the original NES. And I think in ninety five is
- 45:54Speaker 1: when they launched the sixteen bit No No No Super
- 45:57Speaker 1: Niningenda was ninety one, and that was the one that
- 46:00Speaker 1: I guess my roommate had where I ended up playing
- 46:02Speaker 1: a lot of Super Mario and then Super Mario two
- 46:05Speaker 1: and three of course came along. We already mentioned punch Out.
- 46:09Speaker 1: That was I remember playing punch Out. That was a
- 46:11Speaker 1: great game. Mike Tyson was the biggest boxer in the
- 46:14Speaker 1: world at the time. But there is a little fun
- 46:17Speaker 1: fact that Dave dug up and I think I remember this,
- 46:19Speaker 1: but the arcade punch Out had a boxer. The Russian
- 46:24Speaker 1: boxer's name was Vodka drunken Ski, so great.
- 46:30Speaker 3: And he got changed to Soda Popinski very famously. Anyone
- 46:33Speaker 3: who played punch Out is very familiar with Soda Popinski.
- 46:36Speaker 3: And one of the big revelations of my childhood was
- 46:40Speaker 3: that the great tiger who wore a turban with a
- 46:42Speaker 3: gem on it. His gem flashed before he came at
- 46:46Speaker 3: you to throw a punch. When I realized that you
- 46:48Speaker 3: could pretict it, yeah, it just changed my life.
- 46:52Speaker 1: That's funny. It changed your line.
- 46:54Speaker 3: It did.
- 46:55Speaker 1: Hey, you might never become a podcaster. You never know.
- 46:58Speaker 3: It's possible. That whole glass or the sliding doors, glass.
- 47:02Speaker 1: Doors, yeah, the glass ceiling, yeah, different thing.
- 47:06Speaker 3: So what else, Chuck, There's some other ones too that
- 47:09Speaker 3: we have to shout out.
- 47:10Speaker 1: Well, I'll shout out Tetris because that's a game I
- 47:12Speaker 1: played a lot on the game Boy talk about addictive,
- 47:16Speaker 1: Tetris was super addictive. I think I literally owe Tetris
- 47:20Speaker 1: to my car packing skills today when we go on
- 47:24Speaker 1: road trips and stuff, Emily, I always still jokes like,
- 47:26Speaker 1: Chuck is going to Tetris this thing. It was great.
- 47:29Speaker 1: Tetris is a very simple game. If you've never played it,
- 47:33Speaker 1: it's uh oh, I don't even know if it's worth describing,
- 47:37Speaker 1: but it's It's a game where you stacked different shaped
- 47:40Speaker 1: blocks right, and when you got solid lines, a line
- 47:43Speaker 1: would disappear, and the whole goal of this game is
- 47:46Speaker 1: to to keep those lines low. And as it built
- 47:48Speaker 1: higher and higher and higher, there was less room for
- 47:51Speaker 1: those blocks to drop, and it would go seemingly go
- 47:53Speaker 1: faster and faster.
- 47:56Speaker 3: Very yeah, especially as they just kept building up and
- 48:00Speaker 3: they're dropping then it's like it drops right onto another block.
- 48:03Speaker 3: You're up that high. It's just like you know, it's
- 48:06Speaker 3: just it is very stressful, it is, but it was
- 48:08Speaker 3: fun well.
- 48:09Speaker 1: And it's also I think one of the more satisfying
- 48:12Speaker 1: games ever invented in that when you would things would
- 48:15Speaker 1: get a little hairy, and if you got like two
- 48:18Speaker 1: in a row of the exact ones that you needed
- 48:21Speaker 1: and made I think it was a Tetris when you
- 48:23Speaker 1: got like was it like five or was it four?
- 48:26Speaker 3: I don't remember, blobably four because the tallest block was
- 48:29Speaker 3: four high?
- 48:29Speaker 1: Was it four high? But it would make all four
- 48:31Speaker 1: disappear at once, And if you got a couple of
- 48:33Speaker 1: those and you went from like seventy percent high to
- 48:37Speaker 1: down to like twenty percent in an instant, there's no
- 48:40Speaker 1: feeling like that.
- 48:41Speaker 3: No, No, Tetris was pretty good. I loved it too.
- 48:44Speaker 1: It was awesome.
- 48:45Speaker 3: I want to shout out some other ones. There was
- 48:47Speaker 3: another one, Metroid, which I rented countless times for an
- 48:52Speaker 3: entire weekend from Blockbuster, and it would spend the entire
- 48:56Speaker 3: weekend with friends trying to beat it. And if I
- 48:58Speaker 3: remember correctly, I never beat Metroid. But it was really
- 49:02Speaker 3: groundbreaking in that there wasn't like some path you had
- 49:04Speaker 3: to stick to, like you were meant to explore these
- 49:07Speaker 3: vast areas and find stuff before you could advance to
- 49:11Speaker 3: the next level. That was pretty new actually, So Metroid
- 49:15Speaker 3: was groundbreaking too. And then there are other ones that
- 49:17Speaker 3: were just fun to play, like ice hockey. Did you
- 49:19Speaker 3: play that one.
- 49:21Speaker 1: I was always into sports games, so I was. I
- 49:23Speaker 1: played hockey and golf and what about tennis? Tennis? I
- 49:27Speaker 1: played all those.
- 49:28Speaker 3: It was fun. Did you play the MLB Baseball game.
- 49:31Speaker 1: I'm not sure if I played that one.
- 49:32Speaker 3: That one was very addictive. RC pro Am Ductails was
- 49:36Speaker 3: actually a lot of fun. And then there was an
- 49:39Speaker 3: army one called jack Hole. And then if you liked
- 49:41Speaker 3: skateboarding at the time, which I did, there was Skate
- 49:44Speaker 3: or Die, which was pretty good, but my money was
- 49:46Speaker 3: on Town and Country Designs Skate and Surf I think
- 49:50Speaker 3: it was called, and you could skateboard and then you
- 49:53Speaker 3: would go surf and it was a lot of fun
- 49:55Speaker 3: to play too.
- 49:55Speaker 1: Yeah. I was so into the sports games, and I
- 49:59Speaker 1: still play the PlayStation what is it, PGA two K
- 50:04Speaker 1: for their golf game. It's still a lot of fun.
- 50:06Speaker 1: But I played. I was addicted to the Atari Beach
- 50:09Speaker 1: volleyball game, wherein it was two players aside and both
- 50:14Speaker 1: players were connected to one another. They could not move independently,
- 50:19Speaker 1: so when you're moving your joystick around, they're both running
- 50:22Speaker 1: in the exact same pattern.
- 50:24Speaker 3: Yeah, that's hilarious. That sounds. It reminds me of another
- 50:27Speaker 3: game that Dave dug up called Chase the Chuck Wagon,
- 50:30Speaker 3: which was just about as bad as it got for
- 50:32Speaker 3: atari where a dog chases the wagon from the chuck
- 50:35Speaker 3: Wagon commercials.
- 50:36Speaker 1: It's a branded game.
- 50:37Speaker 3: Poop out, Yeah, who would have thought? And then it
- 50:40Speaker 3: would poop out like food and the dog would eat
- 50:42Speaker 3: the food. That was like the point of the game.
- 50:44Speaker 1: You should speak a little bit about Zelda though, the
- 50:46Speaker 1: legend of Zelda. That's a game again that by the
- 50:49Speaker 1: time that came out, it felt like a kid's thing,
- 50:53Speaker 1: and again we couldn't afford an nes So what was
- 50:56Speaker 1: Zelda all about?
- 50:58Speaker 3: So I never liked Zeldah. It did something to my
- 51:03Speaker 3: mind or my brain that was not comfortable. I don't
- 51:06Speaker 3: know why. Wow, It's almost like have you ever what's
- 51:09Speaker 3: your grocery store? Kroger, Republics?
- 51:11Speaker 1: I can't remember both, but generally publics.
- 51:14Speaker 3: Okay. So there's a lot of people out there who
- 51:17Speaker 3: are only publics and only Kroger. And I think my
- 51:19Speaker 3: theory is is that they're laid out in a certain
- 51:22Speaker 3: way that they appeal to one type of person and
- 51:24Speaker 3: then the other one appeals to a different type of person.
- 51:26Speaker 3: So if you are a public's person and you go
- 51:29Speaker 3: into a Kroger. It feels weird and out of place
- 51:32Speaker 3: and reality is just slightly askew. That's how Legend of
- 51:35Speaker 3: Zelda Baby feels. So I never got into it, but
- 51:38Speaker 3: I know some people like have essentially dedicated their lives
- 51:41Speaker 3: to that game, like beyond playing, it's like probably dress
- 51:45Speaker 3: up as link the main character, have like all sorts
- 51:48Speaker 3: of toys and stuff like that. Like, Legend of Zelda
- 51:50Speaker 3: was really big too.
- 51:51Speaker 1: Yeah, and it was certainly not the first open role game,
- 51:54Speaker 1: but and I think there's not a solid agreement on
- 51:57Speaker 1: what that was. There are some arguments for the Great
- 52:01Speaker 1: Atari Game Adventure that was the first open world game
- 52:05Speaker 1: I played, right, Really, your avatar was a square, but
- 52:10Speaker 1: it was so much fun because you could go anywhere
- 52:12Speaker 1: for the first time. It was really different and new.
- 52:15Speaker 1: But I think Zelda is kind of regarded as the
- 52:18Speaker 1: Legend of Zelda as one of the first open world
- 52:22Speaker 1: like really good open world games. I guess right, Yeah,
- 52:25Speaker 1: it advanced.
- 52:25Speaker 3: Ones and it was by the same guy who did
- 52:28Speaker 3: Super Mario Brothers, so that's not surprising. Yeah, what else
- 52:32Speaker 3: you got, Chuck, I mean, not a whole lot else.
- 52:35Speaker 1: I guess we should. We should definitely talk about blowing
- 52:37Speaker 1: in those cartridges, because I even made that joke before
- 52:40Speaker 1: we recorded because my microphone wasn't working and Dave, who's
- 52:44Speaker 1: sitting in for Jerry, said, unplug the cable and just
- 52:47Speaker 1: plug it back in. I said, should I blow in it?
- 52:50Speaker 3: Right? And you don't want to? Actually? So did you
- 52:52Speaker 3: know about that? Right?
- 52:54Speaker 1: I blew in a lot of cartridges Atari cartridges too.
- 52:57Speaker 3: So that was the thing. If you're Nintendo cartridge didn't work,
- 53:02Speaker 3: you would take it out of the VCR like entry
- 53:05Speaker 3: point and you would blow on it. Everyone blew on it,
- 53:09Speaker 3: and you put it back in and it would work.
- 53:11Speaker 3: The thing is, it wasn't doing anything when you blew
- 53:14Speaker 3: on it. You weren't helping it. It just hadn't made
- 53:17Speaker 3: the correct connection the first time. So when you took
- 53:19Speaker 3: it out and put it back in, the chances were
- 53:22Speaker 3: that you were making the correct connection then and then
- 53:24Speaker 3: the game would work. But you, being a dumb ten
- 53:26Speaker 3: year old, thought, well, I blew on it, so that
- 53:28Speaker 3: fixed it. But the Nintendo long said do not blow
- 53:33Speaker 3: on these things. It's actually bad for them, and no
- 53:36Speaker 3: one listened until there was this guy who came along
- 53:39Speaker 3: and actually ran a study, the first, the world's first
- 53:42Speaker 3: study on what blowing on a Nintendo cartridge.
- 53:45Speaker 1: Does, and it didn't work. This is in twenty twelve.
- 53:48Speaker 1: His name was Frankie Bitruelo. And you know it's a
- 53:51Speaker 1: very rudimentary study, but I mean, how else you gonna
- 53:54Speaker 1: do it. You're gonna have a control game you don't
- 53:56Speaker 1: blow into, and you're gonna have a game you blow into.
- 53:59Speaker 1: And after how long did he do this?
- 54:03Speaker 3: Thirty days? Every day for thirty days.
- 54:05Speaker 1: The guy spent a month blown on this game. Took
- 54:08Speaker 1: this the blown cartridge out at the end and showed
- 54:11Speaker 1: that it was. It was corroded and kind of gross.
- 54:15Speaker 1: And it's funny, like you don't know what kid. You
- 54:19Speaker 1: always wonder who invented this, because every kid did it,
- 54:22Speaker 1: because every kid saw another kid do it, who just
- 54:25Speaker 1: got it from some other kid. But it was just
- 54:28Speaker 1: sort of known, like you would take it out and
- 54:30Speaker 1: it was always the same thing. You would do it
- 54:31Speaker 1: really quick and just go and like run the cartridge
- 54:35Speaker 1: back and forth in front of your mouth and then
- 54:37Speaker 1: stick it back in.
- 54:38Speaker 3: Yeah, I mean that sound just triggered a tidal wave
- 54:41Speaker 3: of nostalgia and Chuck, that was amazing. I don't remember that,
- 54:45Speaker 3: so don't blow in your Nintendo cartridges people who still
- 54:49Speaker 3: play Nintendo Original nes.
- 54:51Speaker 1: Maybe should follow this up again one day.
- 54:54Speaker 3: To do one on the music of Nintendo.
- 54:56Speaker 1: Well, it just sort of everything we didn't cover because
- 54:58Speaker 1: the n sixty four was such a big deal. And sure,
- 55:01Speaker 1: I don't know, this could be a two part a
- 55:03Speaker 1: separated by time and space.
- 55:04Speaker 3: Okay, I like that idea, Chuck, Let's definitely do that.
- 55:09Speaker 3: And in the meantime, since Chuck and I just hashed
- 55:11Speaker 3: out a second part to this episode, of course, that
- 55:14Speaker 3: means we've just unlocked listener mail.
- 55:20Speaker 1: Maybe next Christmas it can be our you know, because
- 55:24Speaker 1: this is kind of every year we try to do
- 55:26Speaker 1: a toy, a famous toy.
- 55:28Speaker 3: Yeah, no, I have the same thought. I just didn't
- 55:30Speaker 3: want to spill the beans.
- 55:31Speaker 1: Oh all right, consider them spilled.
- 55:35Speaker 3: Yeah, they're spilled all over.
- 55:36Speaker 1: All right, speaking of spilling all over, this is a
- 55:39Speaker 1: correction that on something you said that I don't know
- 55:42Speaker 1: how I didn't catch this, but it's the we'll call
- 55:45Speaker 1: it the Great nutter butter Controversy of twenty two. Hey, guys,
- 55:51Speaker 1: At the end of the Vaudeville episode. Josh said, it's
- 55:53Speaker 1: weird how there were two types of Nutter butters and
- 55:56Speaker 1: they're totally different, the wafery kind and then the peanut
- 55:59Speaker 1: shaped cook And I don't remember what I said. It
- 56:02Speaker 1: must have just been like, huh, I think that's exactly
- 56:06Speaker 1: what you said. And you mentioned both of the same logo,
- 56:08Speaker 1: same packaging, which is not true, just two different types
- 56:11Speaker 1: of peanut butter cookies. And I guess this is what
- 56:13Speaker 1: you're talking about beause we had a bunch of people
- 56:15Speaker 1: right in. The peanut shaped cookies are the Nutter butters, Josh,
- 56:18Speaker 1: but the other wafery treats are nutty buddy bars. Did
- 56:23Speaker 1: you look? Is this what you meant?
- 56:26Speaker 2: Now?
- 56:26Speaker 3: I think this person is from an alternate Bear and
- 56:28Speaker 3: Saine Bear's dimension, because in in our dimension that there
- 56:31Speaker 3: it's the same thing, same package, same names, everything, just
- 56:34Speaker 3: different cookies.
- 56:35Speaker 1: But is the is the nutty buddy what you were
- 56:38Speaker 1: thinking of?
- 56:38Speaker 2: Though?
- 56:39Speaker 1: Is what I want to know.
- 56:40Speaker 3: In that person's dimension? Yes, okay, okay.
- 56:44Speaker 1: It's easy to get a mixed up guys if you
- 56:46Speaker 1: are not a true nut specialist. And Chuck didn't pick
- 56:53Speaker 1: up on it, which was weird. Because I love both.
- 56:56Speaker 1: I don't never buy these, of course, but boy, a
- 56:58Speaker 1: little Debbie Nutty bar who so good.
- 57:02Speaker 3: I think you would like the other version of Nutter Butters,
- 57:04Speaker 3: the kind of wayfer you one. I think you would
- 57:06Speaker 3: really like it.
- 57:07Speaker 1: That's the Nutty Bar or the Nutty Buddy.
- 57:10Speaker 3: No, that's the Nutter Butter. But I know what you're saying.
- 57:14Speaker 3: Oh man, who wrote this email?
- 57:16Speaker 1: This is George. I think George is going to be
- 57:18Speaker 1: more confused now than ever.
- 57:20Speaker 3: So George says, PS, gotta go, it's raining donuts again outside.
- 57:26Speaker 3: Thanks a lot, George. We appreciate the dispatch from your dimension.
- 57:30Speaker 3: Hopefully you guys are having a happy holiday season there too.
- 57:33Speaker 3: And if you want to be like George and reach
- 57:35Speaker 3: out and say hello, you can do that in an email.
- 57:39Speaker 3: Send it to Stuff podcast at iHeartRadio dot com.
- 57:45Speaker 1: Stuff you Should Know is a production of iHeartRadio. For
- 57:48Speaker 1: more podcasts my heart Radio, visit the iHeartRadio app, Apple Podcasts,
- 57:53Speaker 1: or wherever you listen to your favorite shows.