Latest / Pick Up and Deliver / La Pâtisserie Rococo; Endurance; The Hobbit; Strike (revisited)
Transcript
- 0:03Speaker 1: Welcome to pick up and Deliver the podcast where I
- 0:05Speaker 1: pick up my audio recorder as I step out for
- 0:07Speaker 1: a walk and deliver an episode to you. I stroll around.
- 0:10Speaker 1: I'm Brendan Riley. Well, greetings, listeners. It's a lovely day
- 0:22Speaker 1: here in suburban Chicago, and by lovely I mean the
- 0:25Speaker 1: sky is slate gray with a smooth overcast clouds, but
- 0:28Speaker 1: it's not expected to rain, and the temperatures in the
- 0:30Speaker 1: mid forties, which means.
- 0:31Speaker 2: I've got a jacket hat on but no gloves.
- 0:34Speaker 1: Live in the dream. It is March, and I'm talking
- 0:37Speaker 1: to you about games. Starting to get caught up on
- 0:39Speaker 1: games I've played in the recent past but haven't talked
- 0:42Speaker 1: about yet. I am beginning with January games, and so
- 0:45Speaker 1: we're doing a board game.
- 0:46Speaker 2: Espresso Triple Shot. Order up.
- 0:50Speaker 1: The board game Espresso Triple Shot is a segment in
- 0:53Speaker 1: which I talk about three games I've played recently for
- 0:56Speaker 1: the first time and one game I dusted off. I
- 0:58Speaker 1: tell you about what I thought of the games and
- 1:00Speaker 1: whether I'm planning to play them again. These are generally
- 1:02Speaker 1: not reviews. I usually think of a review as requiring
- 1:05Speaker 1: a few plays and a bit more robust thinking about
- 1:08Speaker 1: the game instead. This is a general conversation about the
- 1:12Speaker 1: game and my first impression, so let's jump into it.
- 1:15Speaker 1: First off, we have La Patisserie Rococo from twenty twenty six.
- 1:19Speaker 1: This is from designer Stefan Maltz and Louis Maltz with
- 1:22Speaker 1: art from Fabris Weiss and published by Eagle Griffin Games.
- 1:26Speaker 1: It is I believe that the graphic design is Ian O'Toole. No,
- 1:31Speaker 1: it's the art is Fabrise Weiss. It doesn't say you o'tools,
- 1:33Speaker 1: so let's assume it's not. La Patisseri Rococo is part
- 1:36Speaker 1: of a set of games we've seen Ego Riffin do
- 1:40Speaker 1: do this a number of times now, where they take
- 1:42Speaker 1: a complex game and they make a slightly lighter version
- 1:45Speaker 1: of it for people to try. It's supposed to play
- 1:47Speaker 1: faster and be a bit easier to play. So this
- 1:50Speaker 1: game is a re implementation of the core mechanisms of
- 1:54Speaker 1: the game Rococo, which is a game about making dresses
- 1:57Speaker 1: in the Rococo period for fancy people. I played that
- 2:01Speaker 1: game one time and I thought it was pretty good,
- 2:03Speaker 1: although pretty complicated, and then I saw that this was
- 2:06Speaker 1: coming out, and I thought maybe given the LAPATISSERII thing
- 2:11Speaker 1: making baking foods and chocolate and stuff is something my
- 2:14Speaker 1: family and Joyce I thought maybe this would be a
- 2:16Speaker 1: good theme, and I thought maybe the Rococo mechanisms would work.
- 2:20Speaker 1: This game came in and we got it to the
- 2:24Speaker 1: table in January. Broadly speaking, the game is very similar
- 2:26Speaker 1: to Rococo in play style. You are a baker and
- 2:30Speaker 1: you're managing a number of assistant bakers, and you are
- 2:34Speaker 1: making your getting ingredients, making pastries, decorating them and then
- 2:39Speaker 1: either selling them to the public or bringing them to
- 2:42Speaker 1: the big dinner that the royals are hosting. And of
- 2:45Speaker 1: course that that choice is complicated because if you sell
- 2:49Speaker 1: them to the public, you get money. You definitely need money,
- 2:51Speaker 1: but then you don't get very many points or any point.
- 2:53Speaker 1: The game is built around. The core mechanism is a
- 2:56Speaker 1: drafting market in which you are getting cards each round.
- 3:00Speaker 1: You get two new employees each round, and you can
- 3:04Speaker 1: use those employees in that round. You also have to
- 3:07Speaker 1: get rid of one card from the ones you draft
- 3:10Speaker 1: the game, So the games it's a little bit deck building,
- 3:13Speaker 1: a little bit hand management. It's kind of right on
- 3:15Speaker 1: the border between those two. And it turns on this
- 3:18Speaker 1: idea of all of the employees you hire are better
- 3:21Speaker 1: than the starter employees that you have. Most of them
- 3:23Speaker 1: have a bonus thing. And the employees come in two forms.
- 3:26Speaker 1: They come as chefs or assistant chefs. The chefs are
- 3:29Speaker 1: able to do some things and they refuse to do
- 3:31Speaker 1: other things, and the assistant chefs vice versa. Have some
- 3:34Speaker 1: things that they do the chefs won't do, and they
- 3:36Speaker 1: have some things that they can't do. But each card
- 3:40Speaker 1: you hire also has a secondary bonus power that it does,
- 3:43Speaker 1: and so this is an action efficiency game. It's about
- 3:46Speaker 1: playing your employees in the most efficient way. I enjoyed
- 3:49Speaker 1: this game. I would want to play it a couple
- 3:50Speaker 1: more times before I figure out whether it's.
- 3:52Speaker 2: A keeper or not.
- 3:53Speaker 1: Honestly, from first impressions, it's probably not a keep. My
- 3:56Speaker 1: guesses will play it a handful of times, and then
- 3:58Speaker 1: I'll be happy to pass it along. I need to
- 4:00Speaker 1: check in with my wife she liked it enough to
- 4:02Speaker 1: play it again if she didn't. Maybe it goes into
- 4:05Speaker 1: the math trade. Here in April feels very fast, but
- 4:09Speaker 1: it's a brand new game, which means that it'll bring
- 4:11Speaker 1: a high trade price in the math trades. So maybe
- 4:14Speaker 1: I can get something really goox Change, so we'll see.
- 4:17Speaker 1: I thought it was fine. I wasn't super captivated by it,
- 4:21Speaker 1: which maybe I should have seen coming because I wasn't
- 4:22Speaker 1: super captivated by Rococo. I did not like Rococo as
- 4:25Speaker 1: much as I thought I was going to when years
- 4:27Speaker 1: ago first impression it was okay. That is La Patisseri Rococo,
- 4:32Speaker 1: a twenty twenty six release. Next up, we have Endurance.
- 4:34Speaker 1: This is the game I got for Christmas. It is
- 4:36Speaker 1: designed by.
- 4:37Speaker 2: Amabel Holland, with art by Amabel Holland and published by
- 4:40Speaker 2: Holland Spiel.
- 4:41Speaker 1: Amabel Holland is an idiosyncratic designer who has a lot
- 4:46Speaker 1: of designs to her name, and they tend to be
- 4:48Speaker 1: wild and interesting. I haven't played very many of them.
- 4:50Speaker 1: I've heard about them a lot, mostly from the So
- 4:53Speaker 1: Very Wrong About Games podcast Mark Designs. This one is
- 4:57Speaker 1: one of my favorite themes for a game I've been countered.
- 5:00Speaker 1: It's about the Shackleton Endurance Expedition. Shackleton led an expedition
- 5:04Speaker 1: to try to go to the South Pole and the
- 5:06Speaker 1: ship got stuck in the ice, sort of famously. They
- 5:09Speaker 1: spent like a year and a half stranded in various
- 5:12Speaker 1: places and managed to reconnect with civilization and bring all
- 5:16Speaker 1: of the men on the expedition back alive. It's an
- 5:18Speaker 1: astounding feat of survival and cooperation. And if you get
- 5:22Speaker 1: a chance to read Endurance, the book by Shackleton about
- 5:26Speaker 1: the expedition, you should it's amazing. So this game is
- 5:28Speaker 1: simulating that experience. And there's a really interesting note at
- 5:32Speaker 1: the beginning. Holland writes about how most simulation games that
- 5:36Speaker 1: are simulating historical events, one of the criteria people use
- 5:40Speaker 1: to rate if they're good or not is when you're playing,
- 5:43Speaker 1: do you end up with the result from history. If
- 5:45Speaker 1: you do, it's seen as a good outcome. If you don't,
- 5:48Speaker 1: most of the time as a bad outcome or a
- 5:51Speaker 1: bad simulation. Holland makes the argument in her setup for
- 5:56Speaker 1: the game that the events of the Endurance Expedition and
- 6:00Speaker 1: We're so wildly improbable that a simulation where you accomplished
- 6:04Speaker 1: that most of the time would be a bad simulate,
- 6:06Speaker 1: and it should be very hard to do. And that's
- 6:08Speaker 1: the way the game. I played one round of it.
- 6:09Speaker 1: I didn't even get to stage three. I think there's
- 6:12Speaker 1: five stages. Stage three involves the whole camp moving. I
- 6:15Speaker 1: did not quite get there before I had enough problems
- 6:18Speaker 1: that we lost, so I certainly am no Shackleton.
- 6:21Speaker 2: I'm looking forward to playing it again. I haven't gotten
- 6:23Speaker 2: around to it.
- 6:23Speaker 1: It's a pure solo game, and so that limits the
- 6:27Speaker 1: amount of times I'm gonna play it because I don't
- 6:28Speaker 1: generally play solo game very much. But I'm very excited
- 6:31Speaker 1: to keep trying it, and it's definitely going to stand
- 6:33Speaker 1: my collections. It's interesting in weird games. That's Endurance, the
- 6:36Speaker 1: twenty twenty three game from a Bell Help. I had
- 6:38Speaker 1: a chance to dust off a very silly game. This
- 6:40Speaker 1: was Strike. Strike as a game I've heard about in
- 6:43Speaker 1: a variety of places, most strongly on the Rolling Dice
- 6:47Speaker 1: in Taking Names podcast and on the board game the
- 6:52Speaker 1: one with Ambi and Crystal the podcast way in Crystal,
- 6:56Speaker 1: I can't what's called well anyway, both of them and
- 6:59Speaker 1: the Rolling Dice in Taking Names, guys really like Strike
- 7:03Speaker 1: as a game to play. It is a relatively simple game.
- 7:06Speaker 1: You have a bowl, it's a special bowl with like
- 7:08Speaker 1: a spongy material at the bottom, maybe new, and then
- 7:10Speaker 1: a whole bunch of custom dice, which are basically one
- 7:13Speaker 1: two three four five or two three four five six
- 7:16Speaker 1: and an X one two, three, four, five in it.
- 7:18Speaker 1: And the idea is you throw a die or dice
- 7:21Speaker 1: your choice into the bowl, and I think you can
- 7:24Speaker 1: you can throw more than if you want. You throw
- 7:26Speaker 1: a die into the bowl, and after it's done rolling,
- 7:29Speaker 1: if it matches any of the other dice in the bowl,
- 7:32Speaker 1: you collect all the dice that matt If there are
- 7:35Speaker 1: multiple payers, like let's say there's three dice in the
- 7:37Speaker 1: bowl already and you roll a die in and it
- 7:40Speaker 1: ends up being two twos and two fours, you get
- 7:42Speaker 1: to collect all the dice. If after you roll you
- 7:44Speaker 1: haven't collected any dice, you can roll again and add
- 7:47Speaker 1: another die to the bowl. If the bowl if the
- 7:49Speaker 1: die bounces out when you roll it too bad, it's gone.
- 7:52Speaker 2: If you roll any xs, all the x'es are removed
- 7:55Speaker 2: from the game.
- 7:56Speaker 1: And like I said, if you have an roll any matches,
- 7:58Speaker 1: you collect those matches and your turn is over.
- 8:00Speaker 2: The goal of the game is to be the.
- 8:01Speaker 1: Last one with any dice left, and people go around
- 8:04Speaker 1: and collect the dice as they roll well or lose
- 8:07Speaker 1: dice as they roll poorly. The big swing in the
- 8:09Speaker 1: game is if you manage to collect all the dice
- 8:11Speaker 1: out of the bowl.
- 8:12Speaker 2: Then the next.
- 8:13Speaker 1: Player has to roll all their dice into the bowl,
- 8:15Speaker 1: however many they have, and if they don't get any matches,
- 8:17Speaker 1: they're out because they're out of dice. It's a very
- 8:19Speaker 1: silly game. There's a little bit of skill in terms
- 8:22Speaker 1: of managing your odds, but it's very much luck. But
- 8:25Speaker 1: it's a lot of fun. I enjoy it. It's not
- 8:27Speaker 1: a game I've played for a while. In fact, it
- 8:29Speaker 1: had been some amount of time that I did not
- 8:31Speaker 1: write down a couple of years since I had last
- 8:33Speaker 1: played Strike. But it's always a good time when you
- 8:35Speaker 1: get a chance. It's a nice little dexterity game that
- 8:39Speaker 1: everybody can endule. That is Strike, the Dice Game, designed
- 8:42Speaker 1: by Dieter Nubu with art from Friend's Volwinkle. I'm not
- 8:46Speaker 1: sure what the art, guess the cover and published by Ravensburg.
- 8:50Speaker 2: That's Strike from twenty twelve.
- 8:52Speaker 1: Finally, the last game I want to talk about today
- 8:54Speaker 1: is The Hobbit There and Back Again. This is a
- 8:56Speaker 1: twenty twenty five release from designer Reiner Kinitzia. I'd reach out.
- 9:00Speaker 1: He's an interesting guy. I'm joking, of course, He's designed
- 9:03Speaker 1: hundreds of Games. The art is done by Lorenzo Colin
- 9:07Speaker 1: Jelly and it's published by Office Dog. The Hobbit There
- 9:11Speaker 1: and Back Again is a roll and Right game set
- 9:13Speaker 1: in the set in the story of the Hobbit. Each
- 9:16Speaker 1: player gets a book of very thick cardboard roll and
- 9:21Speaker 1: right tablets that have like there's like eight different boards
- 9:25Speaker 1: in the book. So when you go to play, you
- 9:28Speaker 1: pick which part of the Hobbit adventure you're going to enact,
- 9:32Speaker 1: and then everybody turns to that page and then it's
- 9:34Speaker 1: a roll and right game. It's a dice drafting game
- 9:37Speaker 1: where when it's your turn, you roll all the dice
- 9:39Speaker 1: and you draft one of them, and it goes around
- 9:41Speaker 1: and everybody takes a die and then I think the
- 9:43Speaker 1: person who rolled the original one gets a second die.
- 9:46Speaker 1: You mark off stuff on the map or on your
- 9:48Speaker 1: map using the die you took, and then it's the
- 9:51Speaker 1: next players. This is a roll and right in the
- 9:52Speaker 1: spirit of the load and roll and Rights of MotorCity
- 9:56Speaker 1: game works, for example, where there are slots of boxes
- 10:01Speaker 1: to fill up, and once you fill them up, then
- 10:03Speaker 1: you get a bonus that allows you to mark other things.
- 10:05Speaker 1: It's also focused on a map, so as you're filling
- 10:08Speaker 1: things out, you are making progress up a map, and
- 10:11Speaker 1: there are some timed bonuses where if you're the first
- 10:14Speaker 1: one to achieve it, you get it. Everyone else has
- 10:16Speaker 1: to cross it up. The art in the Hobbit There
- 10:19Speaker 1: and Back Again is really cartoony. It's contemporary looking, but
- 10:23Speaker 1: it has a feel a slight homage to the character
- 10:27Speaker 1: designed from Ralph Bakshi.
- 10:28Speaker 2: I think it's not.
- 10:29Speaker 1: The psychedelic, but that's what it reminds me of. It's
- 10:32Speaker 1: kind of cartoony, less than sort of fantastic monumental, the
- 10:37Speaker 1: way that Lord of the Rings art tends to be
- 10:39Speaker 1: more silly. We've played three of the different missions. I
- 10:43Speaker 1: think there's twelve. There's ten or twelve, maybe there's eight.
- 10:46Speaker 1: We've played about a quarter of them, and it's fine.
- 10:49Speaker 1: I enjoyed what we were playing. There's interesting things to do,
- 10:54Speaker 1: but nothing too compelling terms of what's available there. In
- 10:58Speaker 1: term playing it, I didn't say like, oh, oh, here's
- 11:00Speaker 1: a mechanism I've never seen before. Oh this is a
- 11:02Speaker 1: thing I'll be really excited to tell people about.
- 11:05Speaker 2: It was fine. It's a roll and right.
- 11:06Speaker 1: If you like those kinds of games, that probably suits
- 11:09Speaker 1: not a whole lot to point to that's dramatically different
- 11:12Speaker 1: than what other rollin Rhiner are due the shared goals
- 11:16Speaker 1: part is probably the most interesting there. There are a
- 11:18Speaker 1: lot of rolling rights that don't do that, although there
- 11:20Speaker 1: are some and I think if you look at the
- 11:22Speaker 1: Motor City game Works ones there's.
- 11:25Speaker 2: A lot of that there.
- 11:26Speaker 1: Also reminded of like in Welcome to when you hit
- 11:29Speaker 1: certain goals, then everybody else can't get those goals. It's
- 11:32Speaker 1: most similar to that. The production design is really nice.
- 11:36Speaker 1: Like I said, the graphic design is cute, and the
- 11:39Speaker 1: way that you're writing things. The things you're writing on
- 11:42Speaker 1: are these hard cardboard tablets booklets that have different pages
- 11:47Speaker 1: for each of the differ. It comes with whiteboard markers
- 11:50Speaker 1: and so it is a whiteboard roll. And right, that's
- 11:53Speaker 1: the hobbit there and back again from Reiner Knittzia on five.
- 11:57Speaker 1: So those are some games I've tried recently. I would
- 12:00Speaker 1: love to hear from you what games you've been playing.
- 12:03Speaker 1: Head over to board game Geek guild three two six
- 12:05Speaker 1: y nine and share your thoughts in the comments there.
- 12:07Speaker 1: If you get an opportunity, you could also send me
- 12:10Speaker 1: a direct message on board game Geek wombat nineteen nine
- 12:13Speaker 1: is my username. I'm happy to hear from you or
- 12:16Speaker 1: correspond with you. I as to play a lot of
- 12:18Speaker 1: games on Board Game Arena if you'd like to join
- 12:20Speaker 1: me there. Wombat nineteen nine is my user name there
- 12:22Speaker 1: as well. I play regular games with at least three
- 12:25Speaker 1: different listeners, Hello listeners, and it would be fun to
- 12:28Speaker 1: play more. Well, I'm just about to the library where
- 12:30Speaker 1: I'm gonna pick up some books in a couple of movies,
- 12:32Speaker 1: so this is an excellent opportunity to say thanks for
- 12:35Speaker 1: joining me on my walk today.
- 12:37Speaker 2: I hope that your next walk is as.
- 12:38Speaker 3: Closed as mind was. Bye Bye, Brought to you by
- 13:02Speaker 3: Rattlebox