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RL Was Broken at Every Level - With Joseph Suarez (PufferAI)
In this episode, Joseph Suarez from PufferAI explains why he thinks RL never had an algorithm problem, but it had a code problem. Every part of the standard RL stack was running about a thousand times slower than it should have been, and once that got fixed, problems that used to take months started getting solved in seconds on one GPU. We talk about what makes a simulator good for RL, why most of their sims run on CPU, what he wants to do with scientific simulation, and why he open sources all of it instead of writing papers.
Key topics
Types of RL and their applications
Challenges in…
The skinny
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