Latest / Pick Up and Deliver / Gravwell 2nd edition, Kingsburg, SET (revisited), Hunt-A-Killer
Transcript
- 0:05Welcome to pick up and deliver the podcast where I pick up my audio recorder
- 0:08as I step off the train and deliver an episode to you while I walk
- 0:11home. I'm Brendan Riley. Well, good evening, friends. It is
- 0:23a cool, dark evening here in suburban Chicago. I'm walking home at about
- 0:27five point thirty from the train, having had another glorious day of teaching in
- 0:32academia. So today I am going to talk to you about a few games
- 0:37that I tried recently. That's right, it's a board game Espresso Triple Shot
- 0:41BLO blog. I don't know what that conversation was about, but did you
- 0:45hear the young people past me? And one of them said, I felt
- 0:48like the lady was going to be sad if I left, so I didn't
- 0:51leave. I'm really kind of intrigued to know what that was about, anyhow.
- 0:55So for those of you new to the podcast, the Boord Game Espresso
- 0:59is a episode format where I review three games in quick succession that I have
- 1:03played like once or twice each. So these are games that I've just scratched
- 1:07the surface of. I can't review them in depth. It may not even
- 1:11be reasonable to call them reviews. But I am exploring what the games are
- 1:15about and giving you kind of first impressions. And then I have one game
- 1:19that I've recently gotten out of the dust, meaning it's been more than a
- 1:22year since I played it, and I talk about the experience of playing that
- 1:25as well. So those are my starting points and let's go from there.
- 1:34So the first game I want to talk about this one. Actually, all
- 1:38of these games, there's a unifying connection of game, of the unifying theme
- 1:42about these games that I haven't hadn't really thought about until just now, but
- 1:47they're all true. All of these games are sort of different versions of games
- 1:51I've played before, not entirely, and you'll see it varies from game to
- 1:55game, but they all have pretty strong connections to other games I've played,
- 1:59so that makes for interesting experience. So let's start out. The first one
- 2:01is grave Well second Edition. The thing that makes this connected is I've played
- 2:07grave Well first Edition actually a couple times. This is the first time i've
- 2:09played the second edition one. So grave Well is a classic. I don't
- 2:15know what you'd call it, a game where you have to read what other
- 2:17people are doing. You can look up at the podcast. I'll put a
- 2:22link in the show notes to my first play of this. Now this is
- 2:25a new version of the game. It's a second edition, and so I'm
- 2:29calling it a new play. It's got a different entry in board game Geek.
- 2:32It is significantly similar. There may have been some rebalancing done, and
- 2:38the big thing is that now they have these special role cards, so when
- 2:42you're playing, you have special specializations that you didn't have before. The basic
- 2:46premise of Gravewell is that you have this spiral on the board and your goal
- 2:50is to get from the inside of the board to the outside, or vice
- 2:53versa. If you're playing with multiple players, you have some people starting near
- 2:55the outside and they're trying to get in, and some people start at the
- 2:59inside and they're trying to get out. And the idea is that you are
- 3:01sort of doing a shared drafting thing where there's a market of cards and you're
- 3:06taking turns grabbing these groups of cards, which usually you can see one of
- 3:09them and the two are hidden, or vice versa, you can see two
- 3:13of them and one are hidden. The ideas you're grabbing these marketed cards and
- 3:16then when everybody's grabbed I think two bunches of them, then you take turns
- 3:21playing. You play your cards in a series of rounds. You choose the
- 3:23card, you all reveal it once, and then you resolve them in alphabetical
- 3:28order. There's twenty six cards in the deck, so A through Z,
- 3:30so you're resolving them in alphabetical order, and each card is one of several
- 3:35different types. The big thing is either it pulls you toward the nearest objects
- 3:39or it pushes you away from the nearest object, and then there's a couple
- 3:43other cards that do other things, but for the most part, it's pull
- 3:46or push, and so the idea is that you are trying to anticipate when
- 3:52your card is going to resolve in the round such that if you do pull
- 3:55toward the nearest object, you do it in such a way that you sling
- 4:00past that object and go in the direction you want to, or vice versa.
- 4:02If you're pushing away from the object, you want to push away from
- 4:06it with the goal of going the direction you want to. The big gimmick
- 4:13of the game is that you always have to that you're always affected by the
- 4:15object that's closest to you, and so it often happens if you misread the
- 4:20situation or don't play something in the right order. What will happen is you'll
- 4:26get your card that lets you move toward the nearest object, will get resolved
- 4:31right after another opponent stops just behind you, and then you get yanked backwards
- 4:38instead of forwards. So there's an element of push me, pull you,
- 4:42an element of reading your opponents and trying to figure out what they're gonna do.
- 4:45The second edition changes a couple of things. One, the ship models
- 4:47are unique, so there's five different sculpts or whatever, rather than just being
- 4:53all the seamship and different colors. Secondly, the obstacles that you put on
- 4:58the board are unique. I think the original game they were just tokens.
- 5:01And then the main thing is that you have these faction cards that you can
- 5:06take that give you a special power you can use, and you get a
- 5:10couple different powers and you can charge them up, and there's a couple just
- 5:12a couple extra rules that make the game more interesting. This could this difference
- 5:15could very well have been an expansion, but the original game had gone out
- 5:19of print and so Renegade Games brought it back. It's designed by Corey Young,
- 5:25beautiful new art from Kwanchai Moria and Renegade Game Studios is your producer of
- 5:30Grave Well second edition. Well worth taking a look at if you get a
- 5:34chance. Definitely fun to play. Next up is a game, again like
- 5:39grave Well, that I've played in a different form. This is Kingsburg.
- 5:43Now. Kingsburg is a classic. It came out in two thousand and seven,
- 5:48designed by Andrea Chiariso and Luca Iyaneko, published by a bunch of different
- 5:57companies. I'm not sure who publishes it or who did. And the idea
- 6:01is that you have this display of different nobles that you can try to curry
- 6:06favor with, and those nobles will give you benefits, and each person can
- 6:12only curry favor with one noble per round, and those benefits then allow you
- 6:15to build up resources in your player area, which gives you more efficiency in
- 6:20the next round, and so on. It is a sort of efficiency puzzle,
- 6:28a tactical efficiency puzzle where you're trying to get the most efficient engine,
- 6:32going to give yourself points and money and resources, but also responding to the
- 6:40dice that you roll. So the game because you start rolling three dice I
- 6:44think just two dice actually, and you're choosing whether to put them on a
- 6:47single space that adds up to the dice that are added up, or actually
- 6:53you're rolling three dice, or are you putting them on two different spots or
- 6:57three different spots. But the thing is, once someone has put a die
- 6:59on spot, you can't put one there, So there is a push your
- 7:02luck element to it as well. When I say this is a game like
- 7:04another game I've played. After they made Kingsburg, the same company released an
- 7:10alternative version of it called Kingsport Festival, which functioned like Kingsburg, except now
- 7:15you're playing in Arkham, Massachusetts, and it is HP Lovecraft themed. The
- 7:20resources become different kinds of negative Cuthulhu type energy, and otherwise the game is
- 7:27very similar, but a bit more thematic. So I will say if this
- 7:31gives you a prelude to what I'm gonna say about Kingsburg. I played Kingsport
- 7:34Festival twice and then I sold it, and I would do the same with
- 7:39Kingsburg. I thought Kingsburg was fine. I know there are some people who
- 7:43really like it, and I don't understand why, particularly because the game doesn't
- 7:47seem to have any variety in how it's set up, so every time you
- 7:51play, it's going to be the same buildings, which means it's identical play
- 7:56and it's just about the tactics of the dice. It just doesn't do a
- 7:59lot for me. I mean, I can understand. I think I can
- 8:01see what people like in it, and if you get a chance to play,
- 8:05it's definitely worthwhile. It's in the certainly in top half of games.
- 8:09I wouldn't put it in the don't play this category, but it really didn't
- 8:13do a lot for me, and I don't see myself wanting to seek it
- 8:18out to play again. Now, if I were somewhere and somebody brought out
- 8:20Kingsburg and said, hey, I really want to play this, Do you
- 8:22want to play with me? I probably would say sure. Although if there
- 8:26were two games being loaded up and Kingsburg was one of them and something Else
- 8:30was one of the others, I would probably want to play that something Else
- 8:33unless it were something I actively disliked. So Kingsburg right on that bubble of
- 8:37almost not almost, not intriguing enough for me to want to play. Nonetheless,
- 8:43I do encourage you to check it out if you get a chance.
- 8:45Maybe it'll appeal to you more than it appeals to me. Or if you
- 8:48want a Cuthulhu version, you could check out Kingsport Festival. If you want
- 8:52to hear my thoughts on that, you can check out the link in the
- 8:54show notes to the episode where I talk about Kingsport Festival. All right,
- 8:58next up is my game that I got out of the dust. This is
- 9:01the game I haven't played for a long time. In fact, this might
- 9:03be the longest out of the dust play that I've recorded now, arguably anything
- 9:09before twenty fifteen. I really just have to say I played it sometime before
- 9:13twenty fifteen. It's reasonable for me to say, yes, I know I
- 9:16played it, but it might not be reasonable for me to know how long
- 9:20ago I played it, since if it's before twenty fifteen, I wasn't recording
- 9:24it. That said, I know that I played Set when I was in
- 9:28graduate school. I do not recall playing Set since graduate school, so I
- 9:35think twenty years is a reasonable estimation of the last time I played it.
- 9:39So that's right I'm talking about the game set. Set is kind of a
- 9:43nerdy party game. It's got a pretty simple premise. You put out I
- 9:46think sixteen cards, and then if people go too long without engaging with them,
- 9:50you put out another four. And the idea is what you're looking at
- 9:54the cards and you're trying to find a set of things among the cards.
- 9:58They have three different shapes, to different numbers of shapes, and three different
- 10:03textures, so like they could be round or triangular or square. They could
- 10:09be filled in or dash line or hollow, and they can be red or
- 10:15blue or green. I don't remember exactly, but that gives you an idea.
- 10:18And the idea is when you on there be one, two, or
- 10:20three of them on any given card, So you have all these different sort
- 10:24of axes by which you can identify a set. And what you need to
- 10:28do is find a set of three cards that are either all the same or
- 10:31all different for each characteristic. So they could be the same color, the
- 10:37same shape, the same number, but different filled inness. So there could
- 10:43be hollow, stripe and solid but the same number, same color, same
- 10:50shape. Similarly, you could have different number, same color, same shape,
- 10:54different hollowness and that would count. So basically you have to say they're
- 10:58all the same or they're all different for each these four stats. And if
- 11:01you find a set that includes that combination, then you get to take this
- 11:05at you say, set and you grab those three cards and then that goes
- 11:09in front of you, and that's points. The game goes until the deck
- 11:11runs out, and it's a speed game, so everybodys staying around y'all are
- 11:16watching. You say set, and you grab the set, then the next
- 11:18cards come out. Not surprisingly, the player who did best at this is
- 11:22the one who'd played it a lot, but other players did very well also.
- 11:26I did not do the worst. I did have a couple of students
- 11:28who played this at my board game society at my college who literally got no
- 11:31set. But I was not much better. I'd get like in a game.
- 11:35I think we played a couple games of it. I only logged one,
- 11:37but we played a couple games of it, and in those couple games
- 11:41of it, I got one or two per round. The winners would get
- 11:46you ten or fifteen each. So I was very, very bad at this
- 11:50game. I don't know if it's a combination of not being used to creating
- 11:54the sets, or also being old so my mind is slowing down, or
- 12:00I don't know what. Maybe it just wasn't the kind of thinking I can
- 12:03do quickly. But regardless of how you assess it, boy, I did
- 12:07not do well at set. That said, I enjoyed it quite a bit.
- 12:11I think it's a really interesting game. I like real time games generally,
- 12:15and I'd be happy to play it again anytime soon. So that's my
- 12:18dusty game set, which I think I played last in Boy I don't know,
- 12:24a really long time ago, twenty years or so, and it came
- 12:26out in nineteen eighty eight. Was designed by Marcia J. Falco and published
- 12:33by Sech Enterprises, so it does its own game. Finally. The third
- 12:35new game that I tried this time around is hunter Killer Murder at a Dive
- 12:41Bar. Now, I have not played any other hunter Killer games, but
- 12:45I have played lots of other detective games, particularly Sherlock Holmes Consulting Detective,
- 12:50which feels to me like the closest to the hunter Killer mode. In Sherlock
- 12:54Holmes, you get a newspaper, you get a map, you have people
- 12:58you can question, you have to find out the answer, and you don't
- 13:01get a lot of narrative guidance. When Hunter Killer you get a big pile
- 13:05of artifacts and not a lot of narrative guidance, and you have to from
- 13:09the different artifacts you have to solve the mystery. Now the game does not
- 13:13restrict any of them. At the beginning, they all come sort of just
- 13:16jumbled in, but over time you come to figure out which ones are valuable
- 13:20and what they mean. There'll be references to one piece of evidence in another
- 13:24piece of evidence. There's witness statements. That's on the premise, feels very
- 13:28much like you've gotten a police case report and now you're going to try to
- 13:33solve the mystery of the murder documented by that case. That's kind of the
- 13:39general gist of it. Now, my daughter had done a bunch of these.
- 13:41She got actually one year for Christmas. She got a subscription to them,
- 13:46and she got one every other month for a year, and that's pretty
- 13:50neat. But we didn't do those with her. She did them by herself,
- 13:52and I think it was one long case over the course of the year.
- 13:56By contrast, this was a single, self contained thing. It is
- 13:58something you can buy at targe. In fact, I've seen it there a
- 14:01number of times. I got it at Goodwill for two bucks, which is
- 14:03great because it's a one play thing and then once you're done with it,
- 14:05you give it away. There's not much point in keeping it, I guess
- 14:09for collection. But you can't play it again, you remember the solution.
- 14:13It's pretty neat. The artifacts are a little bit more interesting than say the
- 14:18stuff you get in an unlock or an exit or Sherlock Holmes, and there's
- 14:20more variety, and so from that perspective it is kind of immersive. It's
- 14:24not clear why you're being asked to do it. I think the game gives
- 14:26us a narrative hook we are detectives or something, but ultimately that part was
- 14:31not as strong, and frankly, the mystery was not very difficult. As
- 14:35you walk through the evidence, each piece of evidence really very clearly pointed somewhere.
- 14:39So you got to the end and there's no ambiguity. There's not a
- 14:43lot of leaps to make in terms of deduction, but it was still fun.
- 14:46So if you get a chance to play Death of the Dive Bar or
- 14:50any of the other Hunt to Killer mysteries, I would recommend trying them.
- 14:52I know I will try more if I get the opportunity. I'm not sure
- 14:56I'm going to go out and buy them at full price, though maybe that
- 14:58gives you a little bit of a sense of what I thought of it.
- 15:01Well, that brings me to the end of my board game Espresso episode,
- 15:05What have you been playing lately? I would love to hear that from you.
- 15:09You can let me know over on board game Geek and Kild three two
- 15:11sixty nine, where you can share that information. I'd love to hear it.
- 15:15I'd also love to know what you're going to play soon, and if
- 15:18you've gotten any games out of the dust. Oh, that reminds me.
- 15:22The Hunter Killer game was designed by Casey Cheney and Carlea hold Jensen. Head
- 15:28over to board game Geek Guild three two six nine and let me know what
- 15:31you've been playing. I'd love to hear from you. You could also email
- 15:35me Brendan at rattoboxgames dot com or send me a message through board game Geek.
- 15:39Wombat ninety two nine is my user name there. Let's love to play
- 15:41games on board game Arina, so send me a message there and we can
- 15:45play a game there too. Thanks for joining me today. So that's about
- 15:48it for my journey today. I hope that your next walk business pleasant as
- 15:52mine was brought to you by rattle Box. Bye bye