Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Dice Chain: Links 1-3
Transcript
- 0:32Speaker 1: FIRST LINK Eristan and Ivar were riding on the queen's
- 0:39Speaker 1: new road. Crisp autumn air, carrying the scent of dry leaves,
- 0:43Speaker 1: mingled with the familiar smells of his horse, armor, and saddle.
- 0:47Speaker 1: Trees dressed in shades of amber, gold, and russet lined
- 0:51Speaker 1: the path, dropping their leaves in gentle spirals to the ground.
- 0:55Speaker 1: Two days ago, Eristan had been called Sir Eristan, the
- 0:59Speaker 1: Hedge Knight. Now he was a lord. Lord Aristan of
- 1:04Speaker 1: Gant Manor. That would take some getting used to. He
- 1:07Speaker 1: had never been to Gant County before, though he would
- 1:10Speaker 1: see it soon. One more day on the new road
- 1:12Speaker 1: was all it would take, barring unforeseen hindrances. Aristan glanced
- 1:18Speaker 1: over at Ivar, riding at his side in silence. The boy,
- 1:22Speaker 1: who had served him faithfully for the past three years,
- 1:24Speaker 1: was probably as apprehensive as he was. If Aristan knew
- 1:28Speaker 1: little about how to be a lord, Ivar knew less
- 1:30Speaker 1: about being a proper valet In any event, Eristan supposed
- 1:34Speaker 1: they would have to learn to adjust, and perhaps it
- 1:37Speaker 1: would not be so unpleasant to spend the rest of
- 1:39Speaker 1: his days eating hot food, and the rest of his
- 1:41Speaker 1: nights sleeping in a bed. Of course, these comforts were
- 1:44Speaker 1: not guaranteed. The queen's treasurer, the sour-faced man, with beetle
- 1:48Speaker 1: eyes and a bent back, had seemed to enjoy signing
- 1:51Speaker 1: the deed over to Eristan too much. As the ink
- 1:55Speaker 1: was drying, he had made the snide remark that Gant
- 1:57Speaker 1: Manor was little more than a hovel, and that Ariston
- 2:00Speaker 1: should not consider himself much higher than a peasant for
- 2:02Speaker 1: becoming its lord. Ariston had later spoken to the sheriff,
- 2:06Speaker 1: a man he mostly trusted, and had learned that Gant
- 2:08Speaker 1: County was infested with thieves. It didn't take much wit
- 2:12Speaker 1: to deduce that his promotion came with the expectation that
- 2:15Speaker 1: he would civilize the region. Ariston smiled wryly. He was
- 2:19Speaker 1: optimistic that the word hovel was hyperbole. Officially, his lordship
- 2:23Speaker 1: was a reward for the significant role he'd played in
- 2:26Speaker 1: quashing a recent rebellion. The Queen had him, and men
- 2:29Speaker 1: like him, to thank for securing her next several years
- 2:32Speaker 1: of unchecked reign. Welcome to Dice Chain, a system-fluid, story-persistent, multi-author,
- 2:48Speaker 1: hybrid actual play. The story that you'll hear is a
- 2:51Speaker 1: solo RPG expressed as an audio drama. The idea is
- 2:54Speaker 1: to create a chain story with subsequent links written and
- 2:57Speaker 1: produced by a variety of authors, each of whom will
- 3:00Speaker 1: add their own style. While I have the narrative paused,
- 3:03Speaker 1: I'd like to quickly roll up the character of Lord Aristan.
- 3:06Speaker 1: I'm using basic D & D as my system of preference,
- 3:08Speaker 1: so let's get some dice and begin. Lord Aristan is
- 3:12Speaker 1: a second level fighter. As such, he will get 2d8
- 3:15Speaker 1: hit points. Rolling. 11 is the result. His stats will
- 3:20Speaker 1: be rolled using 3d6, but I will arrange the results
- 3:23Speaker 1: to preference. The rolls are... 13 9 11 17 11
- 3:33Speaker 1: 15 My goodness, those are impressive rolls. I'm assigning them
- 3:37Speaker 1: as follows. 15 for Strength 9 for Intelligence 11 for
- 3:41Speaker 1: Wisdom 11 for Dexterity 13 Constitution 17 Charisma For his Strength...
- 3:47Speaker 1: Lord Aristan will get a plus one bonus to hit
- 3:50Speaker 1: and damage when using melee weapons. He'll also get plus
- 3:53Speaker 1: one hit point per level for his high constitution, raising
- 3:55Speaker 1: that total to 13. His 17 in charisma will mostly
- 3:59Speaker 1: be used to affect reaction rolls, but could also affect
- 4:01Speaker 1: other elements of gameplay like henchman morale, for example. A
- 4:05Speaker 1: few more details. I envision this character as being in
- 4:08Speaker 1: his 30s. He's never been rich, and he has always
- 4:11Speaker 1: lived from job to job as a knight for hire.
- 4:14Speaker 1: He is cautiously optimistic about what he'll find when he
- 4:17Speaker 1: reaches Gant Manor. I think that's enough information for now.
- 4:21Speaker 1: Let's get back to the story and find out what
- 4:23Speaker 1: happens next. The pair rode in silence for most of
- 4:32Speaker 1: that day. With the closest village 20 miles to their
- 4:35Speaker 1: back and their destination yet 15 ahead, Common sense told
- 4:39Speaker 1: Aristan that this stretch of road was the most likely
- 4:42Speaker 1: place to encounter trouble. That's why, when he spotted the
- 4:45Speaker 1: mounted figure up ahead, he felt more reluctant acceptance than
- 4:48Speaker 1: surprise or alarm. Although the other rider was still some
- 4:51Speaker 1: distance away, he could easily see the familiar glint of
- 4:54Speaker 1: sun on steel. The steed, like his, was a warhorse,
- 4:58Speaker 1: several hands higher than a typical riding horse like Ivar's.
- 5:02Speaker 1: A grey pennant fluttered from a lance, though it was
- 5:04Speaker 1: yet too far away to make out the crest if
- 5:06Speaker 1: it had one. The rider lowered his weapon, and then
- 5:08Speaker 1: lifted it high once again. This was a formal sign
- 5:11Speaker 1: of challenge, and showed that his adversary was no highwayman.
- 5:14Speaker 1: They might be a relative of someone Aristan had killed.
- 5:17Speaker 1: There was no shortage of those. Or, it might be
- 5:19Speaker 1: someone who felt that the ownership of Gant Manor rightly
- 5:21Speaker 1: belonged to them. It didn't matter. Aristan had faced many
- 5:25Speaker 1: foes in the past, and while he still sat upright
- 5:28Speaker 1: in his saddle, they were all lying in the ground.
- 5:32Speaker 1: He turned towards Ivar with a creak of leather.' Sword,'
- 5:36Speaker 1: he said. Ivar, ever obedient, handed him the weapon. Aristan
- 5:40Speaker 1: buckled it to his belt.
- 5:42Speaker 2: Shield.
- 5:43Speaker 1: The shield was handed up and strapped to his left forearm. Helm.
- 5:47Speaker 1: Ivar passed along the bassinet helmet and the newly entitled
- 5:50Speaker 1: lord clapped it on his head. Aristan carried his own lance.
- 5:55Speaker 1: He pulled it free from his leather holster and held
- 5:57Speaker 1: it aloft, returning the other's salute. His steed wickered, understanding
- 6:01Speaker 1: what these preparations signified. Men. Aristan dug in his spurs
- 6:06Speaker 1: and began his charge.
- 6:19Speaker 3: Second Link For this second session, as this is a
- 6:25Speaker 3: system-fluid adventure, I've converted Lord Aristan to my old-school gaming
- 6:31Speaker 3: system of preference, Shadowdar. There is no Knight class in
- 6:36Speaker 3: this game, so using the Desert Rider class from Shadow
- 6:40Speaker 3: Dark's Cursed Scroll 2 as a template, I've created a
- 6:43Speaker 3: homebrew Knight class, and I've matched the stats and hit
- 6:47Speaker 3: points that John rolled. Aristan is prepped and ready for combat.
- 6:53Speaker 3: For his foe, I'm using the Knight stat block in
- 6:56Speaker 3: the Core Rules Bestiary, and in the absence of Lance Rules,
- 7:00Speaker 3: I'm going to homebrew something. I'm a big fan of
- 7:04Speaker 3: the Mythic Game Master emulator, and so I'm going to
- 7:07Speaker 3: use that too, both for a scene check and to
- 7:10Speaker 3: capture characters and threads. Let's see how this plays out.
- 7:22Speaker 3: The warhorses thundered towards one another, sweat glistening on their
- 7:26Speaker 3: flanks and eyes wild as both lances lowered in deadly promise.
- 7:32Speaker 3: Time slowed for Ariston, his reality shrinking down to nothing
- 7:36Speaker 3: at the tip of his lance and his rapidly approaching opponent.
- 7:40Speaker 3: It was the pennant that undid him, the black saltire
- 7:45Speaker 3: on a grey field. That coat of arms belonged to
- 7:49Speaker 3: House Buckthine, which meant that the night he faced could
- 7:53Speaker 3: only be Sir Wallace Buckthine. Years ago, They had fought
- 7:59Speaker 3: side by side during the uprising of the Black Banner,
- 8:02Speaker 3: defending Queen Rhiannon's throne against the rebellious Duke of Morlane.
- 8:07Speaker 3: Buckvine was a fearsome warrior, huge and imposing, his mere
- 8:12Speaker 3: presence on the battlefield a rallying point for men, even
- 8:15Speaker 3: in the gravest of peril. Ariston had trusted him with
- 8:19Speaker 3: his life, even calling him friend, right up to the
- 8:23Speaker 3: Duke's final assault on Fort Dunmere. It was on that
- 8:27Speaker 3: day at that critical hour that Sir Buckvine and his
- 8:31Speaker 3: promised reinforcements had failed to appear. The assault on the
- 8:36Speaker 3: Queen's fortress had so very nearly succeeded, and the cost
- 8:40Speaker 3: had been terrible. Hundreds dead. Ariston himself had barely survived
- 8:45Speaker 3: the day, and of course, Morlane had escaped. Buckvine had
- 8:51Speaker 3: arrived late, replete with excuses, but rumours had swirled in
- 8:56Speaker 3: the aftermath of the battle, that he had turned his coat,
- 8:59Speaker 3: sworn fealty to the Duke, and sold his sword for
- 9:02Speaker 3: the promise of land and gold. Ariston never saw proof
- 9:07Speaker 3: that the trust was gone. Perhaps Buckvine had been a traitor.
- 9:13Speaker 3: Perhaps he was merely a survivor. Either way, Ariston had
- 9:18Speaker 3: never forgiven him. Which is why, when the twin lances
- 9:23Speaker 3: slammed into opposing shields with the force of twin-horsepower battering rams,
- 9:28Speaker 3: Aristin's aim was ever so slightly off. His lance splintered
- 9:34Speaker 3: and shattered on Buckvine's shield, and it was all he
- 9:36Speaker 3: could do to keep his own shield between Buckvine's lance
- 9:40Speaker 3: tip and his helmet. Even so, the physical impact left
- 9:44Speaker 3: him momentarily dazed. He was dimly aware that if he
- 9:48Speaker 3: didn't recover fast, Buckvine would break and come for another pass.
- 9:53Speaker 3: If that happened... he would be all but defenseless. Get
- 9:58Speaker 3: into melee, he hissed at himself. his steed turning in
- 10:01Speaker 3: place as he reached with numb fingers for the hilt
- 10:04Speaker 3: of his sword. We started that scene with the mythic
- 10:15Speaker 3: Chaos Factor at five. and a scene check revealed what
- 10:19Speaker 3: the scene started as expected. I checked to see if
- 10:23Speaker 3: the knight would press his attack, which seemed pretty likely,
- 10:26Speaker 3: and sure enough, he did. Then I checked to see
- 10:30Speaker 3: if he could make out and recognize the pennant, which
- 10:33Speaker 3: again he did, and so I asked Mythic to describe
- 10:36Speaker 3: the knight it belonged to. Mighty and expected were my keywords,
- 10:42Speaker 3: and from those I came up with that tale about
- 10:44Speaker 3: the mighty warrior not pitching up to the battle when
- 10:47Speaker 3: he was expected to. Next, I rolled attack rolls for
- 10:52Speaker 3: both sides. Both missed, and due to the misses, they
- 10:56Speaker 3: each had a 50-50 chance for their lance to break. Naturally,
- 11:01Speaker 3: it was Lord Ariston who got the worst of it.
- 11:05Speaker 3: And so, we have a new character for the Mythic List,
- 11:08Speaker 3: along with some backstory. And I think I'm going to
- 11:11Speaker 3: add the thread the mystery of Sir Buckthine, to represent
- 11:15Speaker 3: both his behaviour on the day of the siege of
- 11:17Speaker 3: Fort Dunmere, and his motives for this current attack. Let's
- 11:22Speaker 3: get back to our battle. Instincts honed of years of
- 11:34Speaker 3: training and combat kicked in, and the razor-sharp longsword sang
- 11:38Speaker 3: as it was drawn. You'll rue the day you sort
- 11:42Speaker 3: me out, Buckvine, Ariston snarled, lashing out with deadly intent.
- 11:48Speaker 3: But the big knight's only reply was a mocking laugh.
- 11:52Speaker 3: They set to, hacking, thrusting, blocking and parrying as their
- 11:57Speaker 3: horses tightly circled one another. Blows hammered against shields, those
- 12:03Speaker 3: few that got through deflected by heavy armour. But almost
- 12:06Speaker 3: from the outset, Ariston could sense that he was badly outmatched.
- 12:12Speaker 3: His opponent was stronger than he was, with greater reach,
- 12:16Speaker 3: and although Aristin might normally have had the slight advantage
- 12:19Speaker 3: in speed, that jarring lance blow had rendered his shoulder
- 12:24Speaker 3: and his arm numb. He swung too slow, and Buckvine
- 12:29Speaker 3: seized the opportunity. Pinning Aristin's shield, he hammered his blade
- 12:34Speaker 3: into the side of the smaller knight's helmet, leaving a
- 12:36Speaker 3: deep dent and ringing it like a bell. It was
- 12:40Speaker 3: all Aristan could do to keep his saddle. He flailed wildly,
- 12:44Speaker 3: half deafened and half blind, but it was all up
- 12:48Speaker 3: for him. With contemptuous ease, Sir Buckfine slammed the pommel
- 12:53Speaker 3: of his sword into Aristan's helm, and as the new
- 12:57Speaker 3: Lord of Gant Manor toppled from his horse, the world
- 13:01Speaker 3: went black.
- 13:04Speaker 1: My family has served the oath for generations. Guarded that
- 13:09Speaker 1: which was left to us without ever knowing the truth
- 13:11Speaker 1: of it. I am not one of them. I broke
- 13:16Speaker 1: my oath, broke into the crypt, and found a woman
- 13:22Speaker 1: and a weapon. Together, they would lead me across streams
- 13:26Speaker 1: of time into the paths of demons and gods.
- 13:32Speaker 3: The Dark Razor Chronicles, a serialized dark fantasy podcast Available
- 13:38Speaker 3: wherever you listen.
- 13:45Speaker 2: Third Link Lord Ariston blinks his eyes as he struggles
- 13:50Speaker 2: to regain his faculties. A dull, throbbing ache fills his head.
- 13:55Speaker 2: As he tries to raise his hand to rub the
- 13:57Speaker 2: disorientation from his eyes, his hand catches and he becomes
- 14:01Speaker 2: aware of manacles binding him to something. Shaking his head,
- 14:06Speaker 2: he pushes through the haze and the swirling images before
- 14:09Speaker 2: his eyes resolve into a dimly lit sitting room in
- 14:13Speaker 2: what looks to be a rustic cabin. More importantly, Wallace
- 14:18Speaker 2: Buckvine sits on a stool across from him, sharpening a
- 14:21Speaker 2: nasty-looking dagger. Buckvine looks up as the manacles clank and
- 14:26Speaker 2: he frowns, anger burning in his eyes. Welcome to Gant Menor, traitor.
- 14:36Speaker 2: As the links in these chains are as fluid as
- 14:38Speaker 2: the rivers that flow through the county of Gant, we
- 14:42Speaker 2: shift to a new system called Songs and Sagas by
- 14:45Speaker 2: the phenomenal RP of Fari RPGs. Songs and Sagas is
- 14:49Speaker 2: like classic OSR, reimagined, and as such, it is fairly
- 14:53Speaker 2: rules light. I've adapted Lord Ariston, yes, he survived, as
- 14:57Speaker 2: best I can. He has a strength of three, a
- 15:00Speaker 2: dexterity of one, a willpower of one, and a heart
- 15:02Speaker 2: of three. His initial resilience, his hit points, was 13,
- 15:07Speaker 2: but to reflect the after effects of his duel with Buckvine,
- 15:10Speaker 2: he's currently at 1 resilience. He has the Guardian background,
- 15:14Speaker 2: which allows him to burn a card to gain extra
- 15:16Speaker 2: defense against incoming damage. Maybe that's why he survived. I'll
- 15:21Speaker 2: explain burning a card if and when we get to it.
- 15:25Speaker 2: For now, we have to define this scene. I already
- 15:27Speaker 2: rolled for this scene using the Mythic GME rules. My
- 15:30Speaker 2: initial imagining of this scene was that Ariston awoke on
- 15:34Speaker 2: the road, but I rolled above the chaos factor of 6,
- 15:37Speaker 2: which results in an altered scene. I've chosen to interpret
- 15:40Speaker 2: that as Ariston waking somewhere else, and that's when it
- 15:44Speaker 2: struck me. What if there's already an inhabitant of Gant Manor?
- 15:48Speaker 2: Because of this, I'm going to set the risk rating
- 15:51Speaker 2: of this scene at 2. When we need to make
- 15:53Speaker 2: a check, I'll be drawing two cards from my deck
- 15:56Speaker 2: to represent the risk rating. Any black cards will increase
- 15:59Speaker 2: the difficulty of the check by two. Alright, I think
- 16:02Speaker 2: that's enough of the mechanics for now. Let's get back
- 16:04Speaker 2: to Gant Manor and envision what comes next for poor
- 16:07Speaker 2: Lord Ariston. Ariston tries to speak, but his throat is
- 16:12Speaker 2: dry and his voice rasps as his lips move. He
- 16:16Speaker 2: clears his throat and looks up at Buckvine, this time
- 16:19Speaker 2: managing to squeeze out a few words. You are the traitor.
- 16:24Speaker 2: Buckvine flushes and gestures the knife in his direction. How
- 16:27Speaker 2: dare you, sir? It was you who turned your coat
- 16:30Speaker 2: when our lord was at his greatest need. Ariston squints,
- 16:34Speaker 2: struggling against the lingering pain in his skull. What are
- 16:37Speaker 2: you talking about? It was you who arrived late to
- 16:40Speaker 2: the battle, and because of that failure, the day was
- 16:43Speaker 2: almost lost, and he died because of your treachery. Standing
- 16:47Speaker 2: rapidly and kicking the stool away from him, Buckvine storms
- 16:51Speaker 2: forward and presses the blade to Ariston's throat. No, it
- 16:54Speaker 2: was you who went over to the witch. You betrayed
- 16:57Speaker 2: our king, and because of it, a usurper sits on
- 17:00Speaker 2: his throne. Confusion floods through him.
- 17:03Speaker 1: Wallace, what are you saying?
- 17:05Speaker 2: We have no king, only a queen. Rhiannon, long may
- 17:08Speaker 2: she reign, defeated that traitor Morlane. Buck finds scowls. Even
- 17:13Speaker 2: now you spew her foul lies. Rhiannon, the Dunmer witch,
- 17:18Speaker 2: tried to poison King Morlane. We tracked her to her lair,
- 17:21Speaker 2: and we each took a flank. But when I arrived,
- 17:24Speaker 2: you were already in her grasp. Let's go ahead and
- 17:27Speaker 2: make our first roll. I think this is a willpower
- 17:29Speaker 2: test for Ariston to try and puzzle through what is happening.
- 17:33Speaker 2: The base difficulty is 12, but I'm gonna draw two
- 17:35Speaker 2: cards and see if that goes up at all. One black,
- 17:39Speaker 2: one red. So the difficulty is going to go up
- 17:41Speaker 2: to 14. Ariston has a willpower of one, so I'm
- 17:44Speaker 2: going to roll a d20 and add plus one. If
- 17:49Speaker 2: it beats a 14, it's a success. Five on the
- 17:53Speaker 2: die is not going to do it. So that is
- 17:55Speaker 2: a failure, which is a setback, which means I mark
- 17:58Speaker 2: an XP, but now introduce a consequence. I think I've
- 18:02Speaker 2: got it. Ariston doesn't quite know what's happening here. Maybe
- 18:06Speaker 2: it's the hammering in his head, or perhaps he's just
- 18:08Speaker 2: not that smart. But he says, Buckvine, you're either mad
- 18:12Speaker 2: or a fool. Because Queen Rhiannon is the rightful ruler,
- 18:15Speaker 2: and Duke Morlane is the vile traitor. And you with him.
- 18:21Speaker 2: Buckvine snarls and backhands him with the force of a
- 18:23Speaker 2: tree falling. Blood spatters across the wooden floor and across
- 18:29Speaker 2: a clothed leg. For the first time, Ariston realizes he's
- 18:32Speaker 2: not alone with Buckvine. His squire, Ivar, is bound and gagged,
- 18:37Speaker 2: staring wide-eyed at the unfolding scene. I should strike you
- 18:41Speaker 2: down this very moment, sir, for the lies spilling from
- 18:44Speaker 2: your lips. Buckvine rages. Ariston spits a glob of blood
- 18:48Speaker 2: on the wooden floor and says, Why haven't you then?
- 18:51Speaker 2: I'm at your mercy. You could be done with it
- 18:54Speaker 2: in a flick of that blade. Buckvine turns away. Your
- 18:58Speaker 2: life is in King Molaine's hands. His judgment will determine
- 19:02Speaker 2: your fate. The anger in his voice still simmers, but
- 19:07Speaker 2: there's something else there as well.
- 19:09Speaker 1: Sorrow.
- 19:10Speaker 2: Wallace, Ariston says, his voice soft and tremulous. You were
- 19:15Speaker 2: my dearest friend once. I do not understand these words
- 19:19Speaker 2: you speak. They make no sense. But I beg of you,
- 19:23Speaker 2: release me and come back with me. The kingdom needs you.
- 19:28Speaker 2: Let's go ahead and make another trial roll, this time
- 19:30Speaker 2: with heart. But I think this difficulty is a base 15.
- 19:34Speaker 2: It's going to be a hard sell for Buckvine to
- 19:37Speaker 2: even talk to Ariston civilly. Drawing two cards, a diamond
- 19:42Speaker 2: and a spade. So that's plus two to the difficulty
- 19:44Speaker 2: for a total of 17. Ariston has a plus three
- 19:48Speaker 2: for heart, which means I have to roll a 15
- 19:51Speaker 2: on the die. Here we go. Ugh, 12 total is
- 19:55Speaker 2: not going to do it. Well, at least I get
- 19:58Speaker 2: another XP. But I really need to succeed at a
- 20:00Speaker 2: roll some point. Buckvine doesn't turn around. He says quietly now,
- 20:06Speaker 2: Tomorrow I will take you to Morlane. and he will
- 20:09Speaker 2: command your death. We will have no more words until then.
- 20:13Speaker 2: And he strides out of the room, slamming the door
- 20:16Speaker 2: behind him. Silence fills his absence for a moment, then
- 20:20Speaker 2: Ariston looks to his squire, bound and gagged on the floor.
- 20:25Speaker 2: The boy's eyes are wide with fear and confusion, but
- 20:28Speaker 2: Ariston meets his gaze and says, Fear not, Ivar. Tomorrow
- 20:33Speaker 2: is a long way off, and there is much yet
- 20:35Speaker 2: to be done. I think that ends our scene. I
- 20:40Speaker 2: don't think there are any updates for characters, but there's
- 20:43Speaker 2: definitely a thread to update. First, is Ariston dead? Not yet,
- 20:47Speaker 2: but quite possibly soon. Second, the mystery of Buckvine deepens.
- 20:51Speaker 2: Why does he believe Morlain is king and Rhiannon is
- 20:54Speaker 2: a witch usurper? What's the actual truth here? For our
- 20:58Speaker 2: next scene, Ariston and Ivar attempt their escape. The chaos
- 21:01Speaker 2: factor definitely goes up because Ariston had no control in
- 21:05Speaker 2: that scene whatsoever, so it's going to rise to a seven.
- 21:08Speaker 2: Rolling a D10 against the chaos factor to see if
- 21:11Speaker 2: our scene has an alteration or not. Yeah, that's a one,
- 21:15Speaker 2: so yes, it is definitely altered. Let's roll a D10
- 21:18Speaker 2: on the mythic scene adjustment table to see what that
- 21:21Speaker 2: alteration is. A seven, that's two adjustments. Okay, this is
- 21:26Speaker 2: going from bad to worse. A five and a one,
- 21:31Speaker 2: remove an object and remove a character. Oh, I know
- 21:36Speaker 2: exactly what this means. Ariston is just beginning to formulate
- 21:41Speaker 2: a plan when the door opens once more. This time,
- 21:43Speaker 2: two men he doesn't recognize file into the room. One
- 21:47Speaker 2: moves to Ivar's feet, but the other saunters over to
- 21:49Speaker 2: where Ariston is bound and spits on him. Come on, Grell,
- 21:53Speaker 2: the other man says, but Grell leans down and leers
- 21:56Speaker 2: in Ariston's face. What a pain in the lord you make,
- 22:01Speaker 2: he says, breath smelling heavily of ale. Ariston stares him down,
- 22:06Speaker 2: forcing the man's gaze to drop. But icy realization hits
- 22:10Speaker 2: when Grell's eyes widen. Rough hands pull at the chain
- 22:14Speaker 2: around his neck where the signet ring hangs. The silver
- 22:18Speaker 2: band with his symbol dangles in the air between them.
- 22:21Speaker 2: Then Grell rips it from his neck and holds it up. Look, Dale,
- 22:25Speaker 2: I'm lord of gotten matter now, eh? Dale shakes his
- 22:29Speaker 2: head and says, Get out of here, you lout. But
- 22:32Speaker 2: fine once it's finished. Grell shrugs, shoves the ring in
- 22:35Speaker 2: his pocket, and strides over to Ivar's shoulders. Together, they
- 22:38Speaker 2: lift the squire and start carrying him out of the room.
- 22:42Speaker 2: He begins to struggle as Ariston says, Where are you
- 22:45Speaker 2: taking my squire? Grell slugs Ivar in the stomach, almost
- 22:49Speaker 2: dropping him in the process, and the squire ceases his resistance.
- 22:54Speaker 2: Without answering Ariston's question, they carry Ivar out through the
- 22:57Speaker 2: door and slam it behind them. Left alone, Ariston struggles
- 23:02Speaker 2: against his bonds with a building rage. He had been
- 23:05Speaker 2: determined to bear the insults, but Taking his squire, that
- 23:08Speaker 2: was beyond the pale. Bracing himself against the pillar, he
- 23:11Speaker 2: pulls the manacles taut and tries to draw his arms together,
- 23:15Speaker 2: muscles straining against the thick metal chains. Time for another roll.
- 23:19Speaker 2: Once again, I think the risk rating here is 2,
- 23:22Speaker 2: so I'll draw 2 cards. I also think, unfortunately, that
- 23:25Speaker 2: brute forcing these chains is going to be very difficult,
- 23:28Speaker 2: so again, that's a base of 15. Two red cards,
- 23:31Speaker 2: which means the difficulty doesn't increase, thank the gods. Ariston
- 23:35Speaker 2: has a strength of three, so I need a 13
- 23:37Speaker 2: or higher on the die to succeed. Well, 13 total
- 23:42Speaker 2: is definitely not enough. Marking experience, which is great, except
- 23:47Speaker 2: I really do need to succeed on a roll at
- 23:49Speaker 2: some point. Ariston strains for several minutes, but the chain
- 23:53Speaker 2: links are thick and well-made. The manacles aren't going to budge.
- 23:57Speaker 2: Throwing them down, he growls in frustration and looks around
- 24:00Speaker 2: the room. Is there anything within reach that could be
- 24:03Speaker 2: remotely of use? Time for a fate check. I think
- 24:06Speaker 2: it's unlikely, so that's a minus one, but a plus
- 24:09Speaker 2: two for the chaos factor of seven. Rolling 2d10, plus
- 24:12Speaker 2: a cumulative of one, 14 total, which is a yes.
- 24:16Speaker 2: What could it be? Let's roll on the elements objects table. D100, 28,
- 24:20Speaker 2: that's enormous, and an action. 89, suppress. Ariston looks around
- 24:27Speaker 2: and sees Ivar's cloak lying close to where he'd been.
- 24:30Speaker 2: They must have come loose when he was struggling. Using
- 24:33Speaker 2: a foot, he drags it to him and turns it
- 24:35Speaker 2: over in his hand until he finds a cool piece
- 24:37Speaker 2: of metal caught in it. The brooch he gifted his
- 24:40Speaker 2: squire before they set out for Gant Manor. He stabs
- 24:44Speaker 2: it into the keyhole of the manacle and starts digging around,
- 24:47Speaker 2: hoping against hope for the sound of freedom. Time for
- 24:51Speaker 2: another trial roll, this time plus dexterity. I think it's
- 24:54Speaker 2: a normal difficulty of 12, but I just drew two
- 24:57Speaker 2: black cards, so it's actually going to be a 16.
- 25:01Speaker 2: Plus one for dexterity? That's a seven total. Poor Ariston.
- 25:07Speaker 2: The pin snaps inside the metal lock, and the jagged
- 25:11Speaker 2: piece slashes across his arm. Snarling in pain, he throws
- 25:15Speaker 2: the remainder of the brooch against the wall, cursing the
- 25:17Speaker 2: gods with every breath before slumping into a pile of apathy.
- 25:22Speaker 2: There's no escaping his bonds. No hope for escape at all.
- 25:28Speaker 2: A door behind him opens, and a pair of soft
- 25:31Speaker 2: footfalls pad along the wooden slats. Ariston raises his head
- 25:36Speaker 2: and turns, straining to see, but he can only make
- 25:40Speaker 2: out a figure in a cloak, hood drawn close over
- 25:44Speaker 2: their face. The figure rounds the pillar Ariston is bound
- 25:48Speaker 2: to and stands before him. Hands rise and cast the
- 25:52Speaker 2: hood back. And Ariston's eyes widen. Link 1.
- 26:02Speaker 1: Was created by me, John, from Tale of the Manticore.
- 26:04Speaker 1: Link 2 was produced by Carl White of the Lone
- 26:06Speaker 1: Adventurer podcast. And Link 3 by Steve Morrison of Errant Adventures.
- 26:24Speaker 1: You can find all of these shows anywhere you find podcasts.
- 26:27Speaker 1: Please check them out. Episode 2 will be out shortly
- 26:31Speaker 1: with a brand new group of player creators. Until then,
- 26:35Speaker 1: you can always find new and exciting solo RPG pods
- 26:38Speaker 1: at solarworldplayersnetwork.com.