Latest / Pick Up and Deliver / Android: Infiltration; Minotaur Lords; Sherlock Holmes Baker Street Irregulars; Sidereal Confluence (revisited)
Transcript
- 0:00Welcome to Pick Up and Deliver, the podcast where I pick up my audio recorder as I step
- 0:06out for a walk and deliver that episode to you while I stroll around.
- 0:10I'm Brendan Riley.
- 0:12Greetings listeners, it's a lovely day here in suburban Chicago.
- 0:24I'm excited to be out walking.
- 0:26It's actually kind of a gloomy day.
- 0:28It's overcast, but not unpleasantly so.
- 0:30The weather is chilly, but not unreasonable for early April.
- 0:34It really feels more like late March weather, but I'll take it, especially given yesterday
- 0:39when I left the house that felt like 18 degrees I had to get up my dang winter jacket
- 0:42again.
- 0:43So, we're not in that boat anyway.
- 0:46So it's been a couple episodes since I've talked about what I'm playing.
- 0:49So it's time for a board game espresso triple shot.
- 0:52[coffee noises] Order up.
- 0:59I don't know, I like the sound of someone working on a latte.
- 1:01That's my board game espresso sound.
- 1:02I know it sounds kind of silly, but you know when I say order up, I'm serving you a heaping,
- 1:06cup full of board game delight.
- 1:09I have three games I want to talk about today.
- 1:11They're all old.
- 1:13None of them is newer.
- 1:14I think the newest one is 2020, so it's going to be an interesting look back.
- 1:18No new hotness today, but they're all new to me.
- 1:22So now I'm going to talk about is an old time game from my shelf of opportunity.
- 1:28This is Donald X Vaccarino's Android: Infiltration.
- 1:31This is a game I have to look.
- 1:33Go look in the show notes folks, I'll have it there.
- 1:35I have had this game on my top of the stack many times.
- 1:39At least I would say at least three before last month when I achieved it.
- 1:45And it's a game that looked fun to me.
- 1:46I like the theme and I just never got to the table.
- 1:49Well, I've played it now.
- 1:51And you know what?
- 1:52It's pretty good.
- 1:53Android: Infiltration is themed in the Android universe, which is a fantasy flight, moderate
- 2:00retake of the cyberpunk universe.
- 2:02Or they're kind of their own take on it.
- 2:04They use the term "netrunner," which is from the cyberpunk universe, but they expanded
- 2:08out with their own evil corporations and their own technology and all of this.
- 2:13The plot feels almost more like shadow run than cyberpunk.
- 2:18At least in terms of you are a group of mercenaries who have been hired to get into the facility
- 2:25and steal as much data as you can.
- 2:28This is a push your luck game in the long form.
- 2:31So it's not like flip seven or something where you are each round pushing your luck and
- 2:36then stopping or not.
- 2:37It's more like clank where you are delving into the facility, trying to get as much stuff
- 2:43as you can and then get out before everything goes haywire.
- 2:47The way the game works, you set up this trail of rooms that become successively more difficult
- 2:54and valuable.
- 2:55Each player plays a mercenary or we play two players so you get two mercenaries if you two
- 3:00players.
- 3:01And the mercenaries are running into the facility, stealing information, destroying things,
- 3:07evading security, then trying to get out before the security arrives at the end of the
- 3:13game.
- 3:14Like in the adventurers or clank there is a final moment where if you haven't gotten
- 3:19out by the time that happens, you lose.
- 3:21Now in clank of course that final moment happens when your cubes are drawn, you're put out
- 3:26that way and the game just gets successively harder and harder to avoid having your cubes
- 3:29get drawn.
- 3:30In the adventurers, if the path out of the temple, the adventurers the pyramid of Horus.
- 3:37If the path gets blocked by the falling stones, then the ability to get out of the temple
- 3:43is disrupted and that ends the game.
- 3:45In Android: Infiltration there is this counter that goes up to 99 and the way it works is
- 3:52starts at zero zero, it goes up to 99.
- 3:55Once the number should exceed 99, the game is over.
- 3:58At the beginning it's not going up at all or it's going up like one or two per turn,
- 4:04but as the game goes along and you activate more alarms, then it goes up more and more
- 4:08each turn until eventually you lose.
- 4:12We lost.
- 4:14I made a tactical blunder and accidentally set off the alarm in a way that none of us made
- 4:21it out of the game.
- 4:23It's sort of like somebody picking up a whole bunch of treasure in deep sea adventure, they
- 4:27can tank the thing for everybody and that's what happened for us.
- 4:30But it is an interesting system and pretty fun enough so that I'm considering not putting
- 4:35it into the math trade which I'm about to participate in, but instead keeping it because
- 4:39it is themed around the netrunner universe which as you know is one of my favorites and I
- 4:44really like the style of it.
- 4:47So that is Android Infiltration from Donald X Vacarino, published in 2012.
- 4:52Donald X Vacarino is of course the designer of Dominion.
- 4:56Next up another game I got to try.
- 4:57I talked about this a little bit in the Fantasy Flight Games 2004 catalog episode.
- 5:03This is Minotaur Lords.
- 5:05Minotaur Lords was published in 2004 designed by Reiner Knizia, published by Fantasy Flight
- 5:11Games.
- 5:12Rob tells me he saw that there is another game that is also called something
- 5:17Lords and if you get that one you can combine it with this one so you have multiple decks.
- 5:22Reminds me a little bit of like the Vlada Chvaatil game Tash Kalar in terms of the combined ability
- 5:29in the different decks.
- 5:30The gameplay is not at all similar.
- 5:33In terms of gameplay the closest thing I can think of is something like a battle line in
- 5:38which you have a series of contested spaces and each player is bringing units to the board
- 5:45with which they will contest those spaces.
- 5:48There is a Red Deck and a Blue Deck and you play Best of 3 and after each game the loser
- 5:55gets to change their deck some or maybe both people do.
- 5:59I think just the loser gets to change their deck a little bit to try to anticipate what's
- 6:04happening with the other person's deck.
- 6:06I think once you've played a few times then you can start altering the deck as you go.
- 6:11I don't really remember what the factions are but the idea is sort of asymmetric abilities.
- 6:16They are engaging with the game in slightly different ways and so you are bringing different
- 6:20sets of skills to the table to have this battle over these control points.
- 6:26A newer game that feels similar in terms of the outcome is Drones vs Seagulls which
- 6:32I mentioned a couple times is a very similar game and that one again there's like 7 control
- 6:37points I think instead of 5 but the game works very similarly on your turn.
- 6:42You try to gain control of as many control points as you can.
- 6:46Your opponent is trying to get control of those points on their turn.
- 6:51The lever has the most control points at the right moment wins the game.
- 6:59[jackhammer noises in the background] I'm walking by a construction site right now.
- 7:03The long and short of it was: for us the game felt really unbalanced.
- 7:06The two decks that we had one of the decks had these cards that cascaded points off of
- 7:12one another so they'd have like a strength of 2 but they have a strength of 2 for each
- 7:18other card of that type that's on the board.
- 7:20So we literally had a round where Rob drew 3 or 4 of those in his deck and was able to
- 7:25put them out and there was nothing I could do like it was literally impossible with the
- 7:29cards I had to get enough resistance out that he couldn't win the next round or whatever.
- 7:35And this happened a couple times.
- 7:37Now it's certainly possible that A) I'm bad at the game.
- 7:41Absolutely I could have been.
- 7:42B) we're misreading a rule somewhere.
- 7:45The one we thought about was maybe you only get the benefit if they're in the same location.
- 7:50Not on your board but the rules written pretty clearly that they're on your board so that
- 7:54part didn't feel true or see that it's hideously unbalanced which this is a Reiner Knizia game...
- 8:02he is not known for making hideously unbalanced games.
- 8:05That said, we played two games they were both over very quickly because the blue side just
- 8:10had these cards that compounded each other's strength in a way that we couldn't find anything
- 8:14in the red deck that had anything like that strength.
- 8:18So we played it twice in about half an hour or 45 minutes and we were like well I guess
- 8:22Minitar Lords is not for us.
- 8:24At least it wasn't for me.
- 8:25Maybe Rob is going around trying to get everybody to play at Rob are you?
- 8:29Are you still playing Minitar lords?
- 8:31Head over to board game geek guild 3 2 6 9 and let the listeners know.
- 8:34But I didn't really enjoy that much.
- 8:37So that is Minotaur Lords from designer Reiner Knizia and publisher Fantasy Flight games
- 8:42published in 2004.
- 8:442004.
- 8:45I didn't get a chance to dust off one of my top 50 games this is Sidereal Confluence.
- 8:50I didn't even have to make this happen.
- 8:53Somebody came to our toggle game night with a copy of Sidereal Confluence and said hey
- 8:58everybody let's play this.
- 8:59It was great.
- 9:00I didn't have to teach it.
- 9:01I just got to sit down and play.
- 9:03I will say I was a little rusty on the basic flow of the game.
- 9:08The person who set it up did do a sort of semi reminder of a teach but particularly
- 9:13the way that certain things move around I was a little rusty on so it took me a little
- 9:18while to get my sea legs under me again.
- 9:20But it is a really interesting game.
- 9:22I like the distinction or difference between the way the different factions play the kinds
- 9:27of machines you have and what they do.
- 9:30I like the wheeling and dealing of trying to get people to give you stuff that you want
- 9:34and trying to give people stuff they want.
- 9:36I felt like this game I didn't have a good sense of how to make my faction do what it wanted.
- 9:40I think early on I made a really bad trade that hurt my economy in a way that I don't think
- 9:44I ever recovered but I don't know for certain that that's true.
- 9:47The game is only six rounds so I guess that means a bad trade early on can really hurt
- 9:52you or there's not really enough room for it to hurt you dramatically either way.
- 9:57So I didn't do very well but I had a good time and I love the system of Sidereal Confluence.
- 10:03This did really make me want to play it again hopefully with some of the expansion content
- 10:08at some point because while I have played it twice since I got the expansion I have not
- 10:13yet used any of the expansion material just because I haven't had a chance to try it.
- 10:20And I hesitate to inflict an expansion material on people who are new to the game.
- 10:25So that was my experience with Sidereal Confluence again a game I think is really fun.
- 10:33I didn't explain how it plays.
- 10:34If you haven't encountered me talking about before or haven't heard about it on the podcast
- 10:39Sidereal Confluence is a game about trading.
- 10:42The subtitle is Trading and Negotiation in the Elysium Quadrant.
- 10:47The idea is that players are representatives of alien races making their way into an intergalactic
- 10:55trading alliance.
- 10:57It is a game designed so that the player who trades the most and best will win rather
- 11:03than being the player who sort of manipulates people or cheats people.
- 11:06In fact the game specifically disallows cheating or reneging on your deals.
- 11:13You're not allowed to say "hey I'll make a deal with you" and then not do it later.
- 11:17The game does allow long term trades which there are a lot of games that allow long term
- 11:21trades but don't allow, don't have any regulation against stiffing somebody so you can say like
- 11:26hey if you give me three gold this round I'll give you six gold next round and then you
- 11:31just not give them six gold in the game.
- 11:34Many games would not have a response to that.
- 11:37Sidereal Confluence has a specific rule that you have to meet your obligations and if you
- 11:41can't there's dire penalties to be had.
- 11:45So that part I find pretty interesting and fun.
- 11:48I like the way that the technologies come out and the way that as time goes on you get
- 11:52more and more stuff you can do because as people invent technologies it opens up cards
- 11:57that you get to use.
- 11:58I like that part.
- 11:59I just am not very good at it.
- 12:01Good all and all.
- 12:02It's an interesting goofy game really a fun chance to play whenever I get a chance.
- 12:06That's Sidereal Confluence.
- 12:08The original subtitle was trading and negotiation in the Elysium quadrant.
- 12:12I think at this point they just call it Sidereal Confluence.
- 12:16So that was my, oh and that was two years and some number of days dusty.
- 12:20Not two years one month somewhere less than a month off of two years.
- 12:24Finally the last game I want to talk about today is Sherlock Holmes and the Baker Street
- 12:28Irregulars.
- 12:32The should not be confused with Sherlock Holmes consulting detective the Baker Street Irregulars
- 12:34which is the green box of that really fun mystery game.
- 12:39Instead Sherlock Holmes and the Baker Street Irregulars is a comic book mystery game from
- 12:45van ryder games and it's a really, it's a weird, it's an interesting weird system.
- 12:52In the game you play one of four different members of the Baker Street Irregulars, this group
- 12:59of children like homeless children and vagabonds that Sherlock Holmes is training to be detectives
- 13:05and you are sent off on missions and the game is played with comic books.
- 13:11The comic books remind me of the old choose your own adventure D&D books.
- 13:15They weren't D&D specifically these the ones I had but they were like: you're in the Grand
- 13:19Hallway.
- 13:20If you go left you go to this number if you go forward you go to that number which is kind
- 13:25of like a choose your own adventure but slightly different.
- 13:28In this one there's a map of London and you are navigating your way down the map around
- 13:32the map of London looking at different places finding different interactions and each player
- 13:38has their own comic book which shares many of the images and ideas from the locations
- 13:45you're going but also different slightly based on your skills.
- 13:48So if you're the character who has a lot of charisma you might have an ability to talk to
- 13:52somebody and if you're the character who is a bruiser you might not have that ability.
- 13:57So the different interactions that you can have based on the numbers in the books are
- 14:03pretty it's a really interesting system.
- 14:06It is much more "choose your own adventure" mystery game rather than any other kind of game.
- 14:11It is not a cooperative mystery solving game with a really neat format, this comic book
- 14:16format.
- 14:17We did one of the mysteries there are four I believe in the set although they're all interwoven
- 14:23in the book itself which works really nicely because that means there's a lot of stuff
- 14:27in each round that isn't part of the mystery you're seeing so you can't accidentally see
- 14:31something that would ruin it because there's so much that is part of it.
- 14:35So that works really well.
- 14:37I thought it was really fun.
- 14:39The designer is Cedric Asana and the art is done by Grilan looks like Gremlin without
- 14:44the m, Grilan.
- 14:46It's published in the United States by Van Ryder games.
- 14:48Did you get a chance to play this one?
- 14:50I would recommend it.
- 14:51It's really interesting at the same time it's definitely a try someone else's copy thing.
- 14:56I mean you know you could buy it and support Van Ryder games but it is you know a one-play
- 15:00game.
- 15:01It took us about 45 minutes to play one of the mysteries and there's only four mysteries
- 15:07in the box.
- 15:08So in terms of one-play games it's relatively slim.
- 15:11That said I think it cost me 20 or 25 dollars and an unlock costs 15 and that's or the
- 15:17the old single episode unlocks costs 15 or exit costs 15 and those take an hour to play
- 15:21so my lives may vary.
- 15:23But definitely worth it taking a look if you get a chance.
- 15:26Well that's it for my board game espresso.
- 15:27What games have you tried out lately?
- 15:29Head over to board game geek guild 3269 and share your thoughts there.
- 15:33See if Rob showed up to tell us the answer to whether or not he's playing a lot of
- 15:37minotaur lords or not.
- 15:38Well thanks for joining me.
- 15:39I'm off today.
- 15:40I hope you next walk
- 15:41is as pleasant as mine was.
- 15:42Bye bye.
- 15:43[Music]
- 16:04Brought to you by Rattlebox Games.
- 16:07[Music]