Latest / Mythic Mind Games / 44 - Chrono Trigger: Time Travel, Lavos, and Childlike Wonder
Transcript
- 0:03Speaker 1: Hello, and welcome to Mythic Mind Games, an extension of
- 0:06Speaker 1: the Mythic Mind Fellowship which pursues wisdom in the paths
- 0:09Speaker 1: between primary and secondary world. I'm doctor Andrew Snyder, and
- 0:12Speaker 1: I'm glad.
- 0:13Speaker 2: That you're here.
- 0:18Speaker 1: Welcome back to Mythic Mind Games. As we can talk
- 0:21Speaker 1: about Corona Trigger this time. And I think that this
- 0:25Speaker 1: was at least most ardently to I guess I'm on
- 0:29Speaker 1: the Jane Austin language here from our movies talk. But
- 0:32Speaker 1: most ardently pushing for this, I think was Michael Kaine.
- 0:35Speaker 1: And so, Michael, why don't you kick us off here
- 0:37Speaker 1: with some opening comments? What makes this game so special
- 0:40Speaker 1: to you?
- 0:42Speaker 3: It's the total package, you know. There's the When it
- 0:45Speaker 3: was made, it was kind of it was considered this
- 0:48Speaker 3: all star team. I don't know if you've ever read
- 0:50Speaker 3: about this, but they were deliberately drawing talent from multiple
- 0:54Speaker 3: different projects that hadn't really worked together to make this
- 0:58Speaker 3: all star game, and that included the character designer that
- 1:02Speaker 3: I believe was the guy that was Dragonball Toriyama, I believe,
- 1:08Speaker 3: the composer, and I think the lead game designer. It's
- 1:11Speaker 3: been a while, I can't remember all the details, but
- 1:13Speaker 3: basically they wanted it to hit on all fronts, so
- 1:18Speaker 3: they got all these really talented guys, and it really
- 1:21Speaker 3: just shows off, you know, it is for the time.
- 1:26Speaker 3: It was just the grand adventure of the Super Nintendo games.
- 1:30Speaker 3: It's like, you know, you've talked about how you thought
- 1:31Speaker 3: the Final Fantasy stuff was had deeper writing, and I
- 1:34Speaker 3: don't have any doubt about that at all. But there's
- 1:37Speaker 3: this corono trigger. The story of it was the first
- 1:41Speaker 3: game that ever really tapped into a sense of wonder
- 1:43Speaker 3: in a way for me that I don't think any
- 1:47Speaker 3: not necessarily anything else ever has, but has been very
- 1:49Speaker 3: rare to do so since then, you know. So there's
- 1:51Speaker 3: this childlike wonder as we're bouncing through time trying to
- 1:55Speaker 3: find the moment that time went wrong that we can
- 1:58Speaker 3: save it and save all of history. And it's got
- 2:01Speaker 3: that that JRPG cast off eclectic characters. You got the
- 2:05Speaker 3: talking frog and the robot man, and the engineer, and
- 2:09Speaker 3: the princess and the and the brooding spoiler, and it's
- 2:13Speaker 3: there's just so much to love about the melodies. I
- 2:16Speaker 3: can I have been singing those melodies most of my life,
- 2:21Speaker 3: you know, at this point.
- 2:23Speaker 2: And oh so good.
- 2:25Speaker 3: There's so much that's so good about it. And you know,
- 2:28Speaker 3: the first, the first the moment that I knew the
- 2:32Speaker 3: game was special was the trial. When the trial went
- 2:37Speaker 3: through and referenced all that stuff you did at the fair,
- 2:40Speaker 3: and as a probably was twelve or thirteen, first time
- 2:44Speaker 3: I was like, oh, all those things mattered. It's just
- 2:48Speaker 3: such a wonderful feeling. But that's enough.
- 2:50Speaker 2: I let someone else go.
- 2:52Speaker 1: Yeah, And that sort of fairy tale, childlike wonder is
- 2:57Speaker 1: exactly why I got a scheme wrong when I first
- 3:01Speaker 1: played it. Only when I first played it, you know,
- 3:03Speaker 1: it's back with the S and E s. But that
- 3:04Speaker 1: doesn't really count because I can't I don't have specific
- 3:07Speaker 1: enough memories to really count that. But when I just
- 3:09Speaker 1: played it recently, it was right after our Final Fantasy run.
- 3:13Speaker 1: I'd actually just finished playing through Tactics again. And you know,
- 3:16Speaker 1: Final Fantasy six, Final Fantasy Tactics, they're both very focused
- 3:20Speaker 1: on the character drama, right, and so it's very much
- 3:22Speaker 1: focused on the characters. And so when I played Croner
- 3:25Speaker 1: Trigger at first, I was thinking, I mean, it's it's
- 3:28Speaker 1: a good game, but it feels really simple, and the
- 3:31Speaker 1: characters don't have a whole lot of depth to them.
- 3:34Speaker 1: I mean something that gets fleshed out a little bit
- 3:35Speaker 1: if you do their optional side quest toward the end,
- 3:37Speaker 1: but really, if you don't do that, they're all pretty
- 3:40Speaker 1: simple characters. But it wasn't until the very end, when
- 3:49Speaker 1: I've already been a little while, is it Marvel? Is
- 3:51Speaker 1: that the princess?
- 3:53Speaker 2: Yeah?
- 3:53Speaker 1: Yeah, yeah, yeah, when she gives Frog a kiss? And
- 3:57Speaker 1: then someone says, you know, isn't that what's supposed to
- 3:58Speaker 1: happen in the fairy tale or something like that, And
- 4:01Speaker 1: then it somedingly hit me, wait a minute, this is
- 4:03Speaker 1: a fairy story, it's not a character drama. And so
- 4:06Speaker 1: that shifts my whole framework as to what I had
- 4:08Speaker 1: just experienced. When what you have is, you know, Krono
- 4:12Speaker 1: is he's a normal guy. Obviously, he doesn't really have
- 4:14Speaker 1: any dialogue, but he seems like a normal guy who
- 4:18Speaker 1: gets swept off into this grand fantastical adventure, which is
- 4:21Speaker 1: the classic kind of fairy story idea that the person
- 4:25Speaker 1: isn't strange, the world is strange. In this case, time
- 4:29Speaker 1: is sort of playing that fairy tale element, I would say,
- 4:32Speaker 1: And so that just totally reworked my whole understanding as
- 4:34Speaker 1: to what I just experienced, which moved it into it
- 4:37Speaker 1: a much higher tier in my perception. So yeah, i'll
- 4:41Speaker 1: call you frame that all right, David, Why do you
- 4:44Speaker 1: tell us something?
- 4:46Speaker 4: Sorry lost my cursor. I played this in ninety five
- 4:51Speaker 4: when it came out. Yeah, And like Michael said, it's
- 4:55Speaker 4: the it's the whole package is incredible music, fun and
- 5:00Speaker 4: interesting combat. And of course Akira Toriyama doing the character
- 5:07Speaker 4: in monster designs, and he did all the character and
- 5:09Speaker 4: monster designs for Dragon Quest and other games as well.
- 5:13Speaker 4: But he is yeah, most known for Dragon Ball Z,
- 5:16Speaker 4: which I was already a big fan of at the time,
- 5:19Speaker 4: even though it hadn't been translated yet because I was
- 5:21Speaker 4: a weirdo. But I loved the non randomized combat. You know,
- 5:27Speaker 4: you saw the enemies on the map and then it
- 5:29Speaker 4: just the combat took place on the map. It was
- 5:32Speaker 4: all kind of choreographed to a certain degree. I really
- 5:36Speaker 4: enjoyed that. Yeah, Like you mentioned the chat micah Yasunori
- 5:43Speaker 4: Mitsuda composed all of the music, and I think he
- 5:46Speaker 4: had like his hard drive crashed. He lost a bunch
- 5:50Speaker 4: of work. He gave himself ulcers. He was working so
- 5:53Speaker 4: hard and got sick. So then Nobu Uimatsu, who did
- 5:57Speaker 4: a lot of the Final Fantasy soundtracks, he had to
- 5:59Speaker 4: stay in and do some of the tracks. But there's
- 6:02Speaker 4: so many songs in this game that the CD soundtrack
- 6:06Speaker 4: is on three discs for a Super Nintendo game, which
- 6:09Speaker 4: is just crazy and unheard of at the time. Yeah,
- 6:13Speaker 4: the there have been a lot of different versions. I've
- 6:16Speaker 4: not played. Did you play it on Steam?
- 6:18Speaker 2: Andrew?
- 6:19Speaker 1: Yeah?
- 6:20Speaker 4: I did, Okay, I know that the Super Nintendo version
- 6:24Speaker 4: was one of those where they kind of played fast
- 6:26Speaker 4: and loose and had fun with the translation. But those
- 6:29Speaker 4: of us who who grew up with that, it's kind
- 6:33Speaker 4: of near and dear to our hearts. Frog speaks in
- 6:37Speaker 4: you know, old English, kind of these zoo Shakespeare.
- 6:41Speaker 3: Yeah, yeah, Tis and thews.
- 6:44Speaker 4: Right, But you are right, Andrew, that if I had
- 6:48Speaker 4: to encapsulate the story it would be difficult to do.
- 6:51Speaker 4: It's really more about just the whole package and the
- 6:56Speaker 4: adventure that you're on. But yeah, it's it's it's a
- 7:00Speaker 4: lot of fun.
- 7:02Speaker 1: Micah tell us about this game.
- 7:04Speaker 2: Yeah.
- 7:05Speaker 1: So I've played through this game I think three times
- 7:07Speaker 1: at this point, and it has been a few years
- 7:09Speaker 1: since I last played it, so I'm gonna be refreshing
- 7:11Speaker 1: myself on it some as we go, But I mean,
- 7:14Speaker 1: I still love the game. Like it was I think
- 7:18Speaker 1: maybe the second RPG I ever played, after Super Mario RPG,
- 7:21Speaker 1: of all things. So I played like Mario PG, Krona
- 7:24Speaker 1: Trigger and then famve C six like almost like back
- 7:27Speaker 1: to back. So I got like three of the greatest
- 7:28Speaker 1: RPGs of all time just to initiate me into the genre,
- 7:32Speaker 1: and I've just loved it ever since. But yeah, Krona
- 7:35Speaker 1: Trigger is one those games that just does kind of
- 7:37Speaker 1: just everything well in a way that is especially mind
- 7:41Speaker 1: blowing from the time. Like, of all the RPGs from
- 7:45Speaker 1: that era, I'm inclined to say Crona Trigger.
- 7:48Speaker 2: Age is the best out of all of them. I
- 7:50Speaker 2: think I.
- 7:50Speaker 1: Saw like a reviewer not too long ago who played
- 7:54Speaker 1: it for the first time, and he said, like, yeah,
- 7:56Speaker 1: if Krona Trigger was released like this year, it would
- 7:58Speaker 1: be in the running for best games of the year
- 8:01Speaker 1: because it ages so well and it's very uh risk,
- 8:07Speaker 1: Like it is an incredibly efficiently told story that gets
- 8:12Speaker 1: you through the major plot beats like bam bam bam
- 8:14Speaker 1: bam event after event, and They're all consistently very engaging,
- 8:18Speaker 1: and you feel like you got what you needed out
- 8:20Speaker 1: of pretty much every scene. At least that's how I
- 8:22Speaker 1: felt like you could finish the whole game in like
- 8:23Speaker 1: less than twenty hours, which you compare that to rpuds now,
- 8:27Speaker 1: which are like one hundred plus, Like it's just that's
- 8:29Speaker 1: super duper fast. As far as like the story, I
- 8:33Speaker 1: do agree with your thoughts Andrew that the characters are
- 8:36Speaker 1: pretty lightweight, like there's not too much going on with them,
- 8:39Speaker 1: except from the Age, who I think is actually a
- 8:46Speaker 1: really kind of there Kronos, like just a player stand in.
- 8:49Speaker 1: He has interesting events that happened to him that recontextualize
- 8:53Speaker 1: how you view the other characters, but he himself is
- 8:56Speaker 1: just kind of there. But the way I think of
- 8:59Speaker 1: it is sort of like kind of like an adventure story,
- 9:03Speaker 1: or like you said, Andrew, I think Fairytale is a
- 9:05Speaker 1: good comparison to where it's not so much about you
- 9:09Speaker 1: like following the arc of the character so much as
- 9:13Speaker 1: kind of just having fun on this adventure in this
- 9:16Speaker 1: world and seeing all the crazy things that are going
- 9:19Speaker 1: on there, and like going through all of the tension
- 9:23Speaker 1: and drama of finding this like incredible, incredibly powerful villain
- 9:29Speaker 1: and seeing kind of how the world is operating in
- 9:31Speaker 1: reaction to him. Like I alluded to this previous talk
- 9:34Speaker 1: with Godzilla, but I kind of think the way Lavos
- 9:38Speaker 1: is used as a villain in this story because he's.
- 9:40Speaker 2: Also not very interesting. It's just a giant alien parasite.
- 9:43Speaker 1: But the way he's used is interesting because it follows
- 9:46Speaker 1: what I think is like that the Monster movie trope
- 9:50Speaker 1: and like where it's done right, where it's like the
- 9:55Speaker 1: monsters just there. It's this force that every just has
- 9:57Speaker 1: to contend with. And one of the interesting things abouts
- 10:02Speaker 1: because it's a time travel story, and time travel stories
- 10:04Speaker 1: are always fun by themselves. You get to go see
- 10:07Speaker 1: every single era and you see how all of those
- 10:10Speaker 1: eras are dealing with the reality of Lavos, like kind
- 10:13Speaker 1: of as they're discovering he's there, they're trying to figure
- 10:15Speaker 1: out like, Okay, are we all actually going to die?
- 10:18Speaker 1: Or like are we going to do something about it?
- 10:20Speaker 1: Are we going to try to harness his power and
- 10:22Speaker 1: do something with it? And you get kind of this
- 10:25Speaker 1: almost like sociological study, depending on how deeply you want
- 10:28Speaker 1: to dig into it, of like how different kinds of
- 10:32Speaker 1: people react to that sort of thing. But of course
- 10:35Speaker 1: you're these kids on this adventure. You're like, we're going
- 10:38Speaker 1: to try and figure out a way to stop this
- 10:40Speaker 1: horrible thing from destroying the world. And that's where it
- 10:43Speaker 1: gets fun. And as a as a kid, I mean,
- 10:46Speaker 1: that was all I really need. I loved, loved that
- 10:48Speaker 1: kind of plant so well.
- 10:49Speaker 3: And you know, if you really want to take the
- 10:51Speaker 3: deep dive on the interesting if you can, if you
- 10:53Speaker 3: treat the planet and its history is the main character,
- 10:57Speaker 3: you know, you can go a lot further of of
- 11:00Speaker 3: how it's character changes and the people and all of that,
- 11:04Speaker 3: especially if you know, if you treat the planet as
- 11:06Speaker 3: kind of a fate. You know, as we start, as
- 11:09Speaker 3: in the scene that Andrew's background, you know, is kind
- 11:11Speaker 3: of one of the money conversations in the story. But
- 11:15Speaker 3: it's very much a setting story. The story is about
- 11:18Speaker 3: the setting and piecing together all the puzzles as you bounce,
- 11:22Speaker 3: especially for the first roughly two thirds I think about
- 11:27Speaker 3: by the time really it's Zeal that the last pieces.
- 11:30Speaker 2: Fall into place.
- 11:31Speaker 3: That when you go to Zeal, But as you're going
- 11:33Speaker 3: back and forth and getting pieces and realizing you had
- 11:35Speaker 3: pieces wrong. You're like, what is where did it go wrong?
- 11:39Speaker 3: As you go back and forth and finally land in
- 11:42Speaker 3: this one specific time period that has the missing puzzle
- 11:45Speaker 3: pieces for you, you know, and you really just understand,
- 11:48Speaker 3: like I said, the character of this world and the
- 11:50Speaker 3: people and especially the ones that did it wrong, you know.
- 11:54Speaker 1: Yeah, and not coincidentally, zeal is my favorite part of
- 11:56Speaker 1: the game by far.
- 11:57Speaker 2: Oh. It's wonderful, interesting.
- 12:00Speaker 3: Wonderful, and the music just immediately catches you. Is different
- 12:04Speaker 3: from the rest of the game because it suddenly catches
- 12:06Speaker 3: you less with this not romantic or medieval or far future,
- 12:12Speaker 3: but with this very very floaty, mystical sound where there's
- 12:19Speaker 3: it's not a it's not that it doesn't have a
- 12:22Speaker 3: pitch center, because it does have a pitch center, you know.
- 12:24Speaker 3: It's not like you know, the dream music that's in
- 12:26Speaker 3: everything Do Do Do Do Do Do Do? You know
- 12:28Speaker 3: it has no pitch center, right, So it's not fully
- 12:32Speaker 3: like that, but it's it's it's it's it's it's hideous.
- 12:37Speaker 3: It doesn't want to nailed, Yes, it doesn't doesn't want
- 12:41Speaker 3: to It doesn't want to get nailed down to this
- 12:42Speaker 3: one spot. It's dream like, right, And so you go
- 12:46Speaker 3: through all that until you eventually get to the last
- 12:49Speaker 3: of the cities and zeal And, suddenly the soundtrack changes
- 12:52Speaker 3: to this very dark right and so suddenly you're like,
- 12:59Speaker 3: this isn't the happy, go lucky place after all. Something
- 13:02Speaker 3: is deeply, deeply wrong with what's happening here. Just wonderful storytelling,
- 13:07Speaker 3: just with that change of soundtrack, in that moment when
- 13:10Speaker 3: you step into I don't remember the names of the cities,
- 13:13Speaker 3: but when you get to that last one.
- 13:17Speaker 1: And of course there's it's not quite as pronounced, but
- 13:20Speaker 1: there's still some degree of environmentalist themes at play, like
- 13:24Speaker 1: you get in Final Fantasy, where you know, the Lavos,
- 13:28Speaker 1: who is this like alien parasite, you know, he they're
- 13:31Speaker 1: harnessing his power to basically fuel this utopia right through there.
- 13:35Speaker 1: That's where they're getting their source of magic from. But
- 13:38Speaker 1: of course in so doing, they're really prepping him to
- 13:40Speaker 1: consume the planet. So there's definitely something of that. I guess,
- 13:45Speaker 1: I don't know, does that very like typical in JRPGs
- 13:48Speaker 1: more generally, I very much associate that with Final Fantasy,
- 13:51Speaker 1: But I don't know, you know.
- 13:53Speaker 3: It's it's it's very common in studio Ghibli as well.
- 13:56Speaker 3: You know you you you've you've had wat seen your
- 13:58Speaker 3: first studio Ghibli, Right, Andrew, I saw Mononoke. You know
- 14:01Speaker 3: which is?
- 14:02Speaker 2: Which is?
- 14:04Speaker 3: I call it an ecological fable right there. There is
- 14:10Speaker 3: definitely a a in Japanese fantasy, a very strong thread
- 14:17Speaker 3: of nature. What's the word I'm looking at, conscientiousness.
- 14:23Speaker 2: Living in harmony with it? Yeah, I agree.
- 14:28Speaker 4: Yeah, because in zeal you have the floating magical kingdom,
- 14:32Speaker 4: but there are people just living in squalor down on
- 14:35Speaker 4: the frozen waste of the surface in the same time period.
- 14:39Speaker 4: So there's that juxtaposition as well.
- 14:42Speaker 3: And harmony is always an Eastern idea, you know, the
- 14:45Speaker 3: idea of things that are in balance with each other.
- 14:50Speaker 3: You know, things opposing forces that aren't necessarily good or evil,
- 14:55Speaker 3: but are inappropriate balance with each other and therefore not
- 14:57Speaker 3: destroying each other. Yeah.
- 15:00Speaker 1: I feel like with this new exchange happening on x
- 15:03Speaker 1: right now, I need to reach out to Japan and
- 15:04Speaker 1: get some people over here.
- 15:06Speaker 2: I'm not aware of what we're talking about. Oh, it
- 15:11Speaker 2: is wild on Twitter right now. Idea.
- 15:14Speaker 1: Yeah, I guess the you know, Muscan whoever else is
- 15:17Speaker 1: in charge of making things happen has I don't know
- 15:20Speaker 1: they tweaked algorithm, but I don't know exactly what they've done.
- 15:22Speaker 1: But it's flooded with Japanese tweets now oh okay, and.
- 15:26Speaker 3: It's like wholesome American conversations. Everyone's having fun and posting
- 15:31Speaker 3: pictures of huge cuts of barbecue and sushi and it's
- 15:36Speaker 3: it's okay.
- 15:36Speaker 1: It feels almost like it changed like the fundamental nature
- 15:40Speaker 1: of Twitter, where it was like the most.
- 15:42Speaker 2: Toxic of the social media platform. It's very like this
- 15:44Speaker 2: is the most false someone.
- 15:45Speaker 1: It feels weird Japanese America love fest that's going on
- 15:49Speaker 1: right now.
- 15:50Speaker 2: I'll have to get in there.
- 15:51Speaker 4: My timeline was a lot of Japanese stuff anyway, so
- 15:54Speaker 4: maybe I didn't notice that.
- 15:57Speaker 2: Yeah.
- 15:58Speaker 4: Well, one of the things I wanted to bring up
- 16:01Speaker 4: is that this game begins with arguably the most common
- 16:06Speaker 4: video game trope, and that's someone calling your character's name
- 16:09Speaker 4: and your character waking up. I think it's just an
- 16:12Speaker 4: easy way for you to feel like you're being born
- 16:14Speaker 4: into whatever this world is. You know, O Kering of
- 16:17Speaker 4: time does it? There are dozens of games I've played it.
- 16:21Speaker 4: It's almost a joke.
- 16:22Speaker 3: Really, what's really funny is you know that that that
- 16:26Speaker 3: that's the story beginning by the protagonist waking up. It
- 16:31Speaker 3: is such a mainstay that it's kind of a forbidden
- 16:36Speaker 3: trope in the West now, like like there, that is
- 16:40Speaker 3: an absolute no go if you are submitting a manuscript
- 16:44Speaker 3: to any editor or publisher, they will just immediately reject
- 16:48Speaker 3: it if the story begins with the protagonist waking up.
- 16:52Speaker 1: Right, it's true where this happens. And then I realized,
- 16:56Speaker 1: oh crap, right, but I like that funny released every year?
- 17:01Speaker 3: Well, I think, But I think it also works a
- 17:04Speaker 3: little differently in a video game than it does in
- 17:07Speaker 3: other forms of media, because the video game is you
- 17:12Speaker 3: are receding from yourself and you are waking up as
- 17:16Speaker 3: someone else in a different world. So, you know, Krono's
- 17:18Speaker 3: eyes awaken and there you are in that world, you know.
- 17:22Speaker 3: So I think functionally there's a reason it's such a
- 17:25Speaker 3: staple in you know, certain kinds of video games.
- 17:30Speaker 4: Right, because you can't really start the game in the
- 17:33Speaker 4: real world often, or at least not at this time period.
- 17:36Speaker 4: You couldn't, you know, like when Lewis and a lot
- 17:39Speaker 4: of fairy stories often begin in the real world, and
- 17:43Speaker 4: then you go with that character in the fantasy world.
- 17:46Speaker 4: I mean even Harry Potter does it and things like that.
- 17:48Speaker 4: So yeah, I guess it's just the way to draw
- 17:52Speaker 4: you in. And like you said, Micah, he's just a
- 17:55Speaker 4: stand in for you. Crono doesn't speak at all through
- 17:59Speaker 4: through any of the plot.
- 18:00Speaker 3: I have always loved when video games pull off the
- 18:05Speaker 3: silent protagonists. Well, you know, it's just such a strange
- 18:10Speaker 3: storytelling convention that only is possible in a video game, right,
- 18:17Speaker 3: And so it's it's a storytelling convention that really developed,
- 18:21Speaker 3: like yes, in the nineties, and it's kind of rare
- 18:23Speaker 3: these days, but you'll still see some indie devs do it.
- 18:26Speaker 3: But there's a bunch of classic examples from the nineties,
- 18:30Speaker 3: and it's just it's just so fascinating that they managed
- 18:35Speaker 3: a good the good writers and the good versions of
- 18:38Speaker 3: it where all these characters have this conversation around this character,
- 18:41Speaker 3: but that character never says anything and it's okay, and
- 18:44Speaker 3: it just and they're not being left out. Somehow it works,
- 18:47Speaker 3: you know, it's just it's clever. It's clever, and when
- 18:49Speaker 3: it works, it's it's so uniquely unique to video games. Yeah,
- 18:54Speaker 3: and Cose is one of the the prime examples of it.
- 18:59Speaker 1: Yeah, this is a slight title, but you mentioned like
- 19:01Speaker 1: indie games. Like one of the things that I think
- 19:03Speaker 1: shows like how influential Prono Trigger has been is how
- 19:07Speaker 1: many people try to say they're like play making a
- 19:10Speaker 1: game like Crono Trigger, Like off the top of my head,
- 19:13Speaker 1: like a couple of recent indie games that came out
- 19:15Speaker 1: were like Chained Echoes and See of Stars, and they
- 19:18Speaker 1: both build themselves that way, like we're yeah, yeah, and
- 19:23Speaker 1: I haven't played Set of Stars. I play Chained Echos.
- 19:25Speaker 1: It's never really good, but they're really interesting how people
- 19:29Speaker 1: try to ape that design because it just does so
- 19:31Speaker 1: many things well.
- 19:33Speaker 2: Chained Echoes is incredible. I also have not played Sea
- 19:35Speaker 2: of Stars. Though.
- 19:37Speaker 3: If you enjoy Crowno Trigger, you're gonna like it. There
- 19:39Speaker 3: there are there are a bunch of things, even even
- 19:42Speaker 3: in the construction of the plot, which you're like, you'll
- 19:44Speaker 3: get to it and like, ah, yes, this is definitely
- 19:46Speaker 3: an homage to Chrono Trigger. You know, it's a loving homage,
- 19:49Speaker 3: but you'll enjoy it. Well.
- 19:51Speaker 4: Another trope that I love is anytime that a villain
- 19:56Speaker 4: joins with the heroes, whether it's just for the purpose
- 19:59Speaker 4: of you know, defeating a common foe, or especially if
- 20:03Speaker 4: they repent and reform.
- 20:05Speaker 2: But you know that's not.
- 20:07Speaker 4: Always possible, as we've talked about, like in some of
- 20:09Speaker 4: the Star Wars movies and things, depending on what your
- 20:12Speaker 4: villain has done before they reform. Like sometimes in a
- 20:15Speaker 4: story you can tell they're going to reform because they
- 20:17Speaker 4: never do anything that bad before they become a good guy,
- 20:21Speaker 4: so that we can still relate to him. But in
- 20:24Speaker 4: this one, you understand his motives and you know, yes,
- 20:30Speaker 4: he's trying to summon Lavos, but he wants.
- 20:32Speaker 2: To kill Lavos. That's why he's trying to summon it.
- 20:35Speaker 4: So it's like you were saying, Michah, he's an interesting,
- 20:39Speaker 4: deep character and it's really cool. I remember being surprised
- 20:43Speaker 4: that he joined the team, but I enjoyed that.
- 20:46Speaker 1: So I don't know if this should be a marker
- 20:49Speaker 1: save for me or not. But when I first played
- 20:50Speaker 1: the game, I actually let Frog kill Magus, so I
- 20:54Speaker 1: never recruited him, and that very slightly changes the ending
- 20:57Speaker 1: where you I think you see Frog transformed back into
- 21:00Speaker 1: his original form.
- 21:01Speaker 2: It was like, was it Glenn was his original namely
- 21:04Speaker 2: that a mentor.
- 21:04Speaker 1: But yeah, so I thought that was like the right
- 21:08Speaker 1: choice to make. But ever since since then, I've been like, no,
- 21:10Speaker 1: I want the party member, Like Magus is cool to
- 21:12Speaker 1: have in your party.
- 21:14Speaker 4: Yeah, yeah, and Andrew, did you did you recruit him?
- 21:21Speaker 1: I recruited him because I wanted the party member.
- 21:23Speaker 2: Okay, I see him sitting there on your shoulder right now.
- 21:26Speaker 3: It's it's like you get a little devil and an
- 21:29Speaker 3: angel on the shoulder, you got a Magus on your shoulder.
- 21:32Speaker 3: It's funny because yeah, I'll recruit him just about every time,
- 21:36Speaker 3: but I'll almost never use him because I don't want
- 21:38Speaker 3: to use that extra accessory to give him access to
- 21:41Speaker 3: the triple text with the rest of the team. So
- 21:44Speaker 3: I don't actually like using him, despite the fact that no,
- 21:47Speaker 3: I'm going to fill that roster out. But no, I
- 21:50Speaker 3: always love Magus because I like villains that are you
- 21:58Speaker 3: can you can have a couple of different extremes with villains.
- 22:00Speaker 3: You can have the the too sympathetic kind of modern oh,
- 22:04Speaker 3: I understand why they're doing what they're doing sort of thing,
- 22:07Speaker 3: or you can have the flip side of where they're
- 22:08Speaker 3: a total psychopath and there's there's a place for all
- 22:10Speaker 3: of that. But Maggus is interesting and that he has
- 22:14Speaker 3: a very clear purpose, he has a an ethic behind it,
- 22:18Speaker 3: and that he's going to it's his sister. You know,
- 22:22Speaker 3: he's looking after, trying to protect and save his sister, right,
- 22:26Speaker 3: which in and of itself is a noble thing. But
- 22:30Speaker 3: it's it's that, you know, that character that only has
- 22:34Speaker 3: one guiding principle and will therefore do anything for that
- 22:38Speaker 3: one guiding principle. You know, it's always makes for a
- 22:41Speaker 3: great kind of story, turns him into a brooding, emo
- 22:47Speaker 3: goth kind of guy. But you know, he's he's still
- 22:50Speaker 3: he's still an all time favorite, a great great musical
- 22:53Speaker 3: motif too.
- 22:55Speaker 1: Yeah, the single principle turning you to basic Anakin storyliner. Yeah,
- 23:07Speaker 1: he's like a much more interesting yeah, like mechanically, like
- 23:14Speaker 1: what Michael was saying. Yeah, he's like the one party
- 23:17Speaker 1: member who doesn't have dual texts with the other party members.
- 23:21Speaker 1: And that's why I also did to not use him,
- 23:23Speaker 1: because like the dual techs are so fun to use,
- 23:27Speaker 1: and that was another like thing that was I don't
- 23:29Speaker 1: know if I would call it life necessarily revolutionary for
- 23:31Speaker 1: the time, but like the idea that you have multiple
- 23:33Speaker 1: party members doing joint attacks was is actually very unusual
- 23:37Speaker 1: even to this day.
- 23:40Speaker 4: It was really cool. I mean it was on the
- 23:41Speaker 4: cover of the box. They're doing one on the cover
- 23:43Speaker 4: of the box.
- 23:45Speaker 1: It was great and adds something to the sort of
- 23:47Speaker 1: fellowship vibe and that you know, they all can do
- 23:50Speaker 1: something special in their various combinations together. And so even
- 23:53Speaker 1: though one hand it's just a cool gameplay dynamic, it
- 23:56Speaker 1: also I think does add something to the general vibe
- 23:59Speaker 1: that they're giving you. And with Magas it further establishes
- 24:03Speaker 1: how isolated a personality he is because it's a lot
- 24:06Speaker 1: to work with.
- 24:06Speaker 2: Them with do dual texts. It's just like I'm gonna
- 24:08Speaker 2: do my own thing.
- 24:09Speaker 3: You have to waste an accessory slot just to get
- 24:12Speaker 3: access to something extra with them. Yeah.
- 24:16Speaker 4: Yeah, And it does, from a gameplay perspective, encourage you
- 24:18Speaker 4: to try all the different combinations of characters just to
- 24:21Speaker 4: see what kind of things you can do.
- 24:23Speaker 3: What can Frog and the fire wielding engineer do together.
- 24:28Speaker 3: You know, you start wondering, like what am I missing
- 24:31Speaker 3: by not putting those two in the party together.
- 24:33Speaker 4: But there was one part of the game that always
- 24:37Speaker 4: bugged me, and it's when you and I don't know
- 24:40Speaker 4: how it's translated in newer versions. I've pretty much only
- 24:42Speaker 4: ever played the original. I played the PlayStation version a
- 24:46Speaker 4: little bit. I honestly don't like the fully animated cut
- 24:49Speaker 4: scenes that they stuck in instead of the in engine
- 24:51Speaker 4: cut scenes.
- 24:52Speaker 3: I like seeing them. I like seeing them, but I
- 24:55Speaker 3: don't like seeing them when I'm playing the game, right,
- 24:57Speaker 3: because it's not supposed to be there for me.
- 25:01Speaker 1: One version, it was, yeah, a little.
- 25:04Speaker 3: Option to turn them off by any chance, I don't see.
- 25:07Speaker 1: But yeah, I could probably just delete the files. I mean, yeah,
- 25:12Speaker 1: they're they're cool, but it did feel like they didn't
- 25:14Speaker 1: belong there.
- 25:15Speaker 4: Right, Well, when you first go back in time, it's
- 25:19Speaker 4: to six hundred a d right or I can't. Yeah,
- 25:22Speaker 4: you're in a thousand, and then you go back to
- 25:24Speaker 4: six hundred.
- 25:25Speaker 2: Is that right?
- 25:26Speaker 4: Okay, Yeah, that's the medieval era, right, And you have
- 25:29Speaker 4: to rescue Marl's ancestor, and when you failed to do it,
- 25:32Speaker 4: Marl disappears, you know, and when you do the things
- 25:37Speaker 4: that need to be done to bring her back. She
- 25:39Speaker 4: talks about what a horrible feeling was, and she says
- 25:42Speaker 4: is that what it feels like to die, And they
- 25:45Speaker 4: never do anything with that, And I just want to say,
- 25:48Speaker 4: you didn't die, you cease to have ever existed, which
- 25:51Speaker 4: is a very different. It's a theological problem brought up
- 25:55Speaker 4: by time travel stories, but it's very different from dying
- 25:59Speaker 4: to have never existed at all.
- 26:03Speaker 1: Yeah, and I they very much could have just sip
- 26:07Speaker 1: that altogether.
- 26:08Speaker 2: Yes, it's really a weird downer moment.
- 26:10Speaker 3: You are almost never going to find a time travel
- 26:14Speaker 3: story that is actually internally consistent, and you'll find there's
- 26:18Speaker 3: quite a few places you can find that are not
- 26:20Speaker 3: internally consistent within Crono Trigger. But the game doesn't ask
- 26:25Speaker 3: you to deeply think about some of the mechanistic aspects
- 26:30Speaker 3: of time travel, but just kind of accept what's going on.
- 26:35Speaker 3: And you know, the whole Marl scene is actually one
- 26:38Speaker 3: of the you know, the strange ones out just like
- 26:40Speaker 3: you're talking about, it's like, why does she take so
- 26:42Speaker 3: long to reappear? Yeah, stuff like that. You're not supposed
- 26:46Speaker 3: to question that she doesn't reappear until you get there
- 26:48Speaker 3: because it's dramatic, right, It's it's telling a dramatic story.
- 26:52Speaker 3: And so when you get back to the room, she
- 26:54Speaker 3: comes back, and You're right, it is an interesting theological question.
- 26:59Speaker 3: It's not that she never existed, because clearly she kept
- 27:01Speaker 3: existing on some sense, you know, she was just discarded
- 27:06Speaker 3: out of time in some way, which is somewhat horrible
- 27:10Speaker 3: to think about. And I think I think in a
- 27:12Speaker 3: way the Quasi sequel sort of deals with that sort
- 27:15Speaker 3: of stuff too, if I'm not mistaken. I've never gotten
- 27:17Speaker 3: around to playing it because I'm happy with Crono Triggers ending.
- 27:20Speaker 1: But yeah, I was literally just thinking that, Yeah, Crona
- 27:22Speaker 1: Cross does try to deal with the split timelines problem,
- 27:26Speaker 1: which Crowno Trigger.
- 27:27Speaker 2: Doesn't even bother with. Split timeline exists, like this is
- 27:29Speaker 2: all one timeline. We just all know it.
- 27:31Speaker 3: Even as far back as the nineties, you could find
- 27:33Speaker 3: fan websites that are tracing all these timelines and trying
- 27:38Speaker 3: to work out and explain all these things that happened
- 27:41Speaker 3: because of Crowno Trigger. I mean early nineties fan websites.
- 27:44Speaker 3: It was. They were great. I wonder if any of
- 27:46Speaker 3: those still exists. I'll have to go looking, because those
- 27:48Speaker 3: were it was just a special time of web design.
- 27:52Speaker 2: I'll just saying like that, you.
- 27:53Speaker 1: Know, let me go check my Zenga.
- 27:58Speaker 4: Well, we're talking about time travel stories. Yeah, Like in
- 28:01Speaker 4: Back to the Future, you know, he's got the photo
- 28:03Speaker 4: of him with his siblings and they're like gradually disappearing,
- 28:07Speaker 4: And I'm like, nobody takes a photo of half a person.
- 28:09Speaker 2: That doesn't make any sense. Why would that have happened?
- 28:12Speaker 4: But I would argue the most internally consistent time travel
- 28:17Speaker 4: story is Bill and Ted's Excellent Adventure because it sounds goofy,
- 28:22Speaker 4: but they are consistent throughout. Everything that happens in that
- 28:27Speaker 4: story had always happened and.
- 28:29Speaker 2: Was always going to happen.
- 28:31Speaker 4: I mean, Ted's dad's keys are missing at the beginning,
- 28:34Speaker 4: they discover, hey, we're the ones who stole them, you know,
- 28:36Speaker 4: things like that. It's not like I am in the future.
- 28:39Speaker 4: I'm going to send my best soldier back in time
- 28:42Speaker 4: to be my own dad or something like that. Like
- 28:44Speaker 4: it's all very consistent. But Okay, that was an aside.
- 28:49Speaker 1: We're going to throw that into the movies podcast.
- 28:51Speaker 2: Yes, I.
- 28:53Speaker 3: Could be like, wow, So the other sense, you know,
- 28:59Speaker 3: obviously full spoiler here, but the other like, really, the
- 29:03Speaker 3: most special moment for me in the game is when
- 29:06Speaker 3: the main character just really unexpectedly dives sacrifices himself for
- 29:11Speaker 3: the entire party, and his dead Just god, you watch
- 29:15Speaker 3: the main character actually get like vaporized and you see
- 29:18Speaker 3: the little particles drift away. He's gone. You know as
- 29:22Speaker 3: a kid that it was a moment that was when
- 29:27Speaker 3: you finally regain control. You know, the game has always
- 29:30Speaker 3: locked Chrono into party spot number one, and when you
- 29:34Speaker 3: finally regain control Party slot number one, you can put
- 29:37Speaker 3: whoever you want in there, and you're like, he's actually gone.
- 29:42Speaker 3: They actually did that, And it's just such a cool
- 29:47Speaker 3: narrative thing in a video game to just remove the
- 29:51Speaker 3: character that you're invested in as yourself, the the silent
- 29:55Speaker 3: protagonist that you're supposed to be identifying with that's on
- 29:58Speaker 3: this adventure. He's just on, yeah, which is really just
- 30:02Speaker 3: was just such a fascinating story for a video game
- 30:05Speaker 3: to do. And yes, you can get him back, you
- 30:08Speaker 3: can do everything. It's time travel, you know, so you
- 30:10Speaker 3: can go to the outlandish Ends to use the Chrono
- 30:15Speaker 3: trigger change time and get him back. But it's still
- 30:20Speaker 3: just a great it's just a great twist of the plot.
- 30:25Speaker 1: Yeah, there's definitely a good dramatic element. I'm sure, especially
- 30:28Speaker 1: at the time, but the way that you bring him
- 30:31Speaker 1: back is so comical. When you go there, you swap
- 30:35Speaker 1: out a dummy essentially so that you can pull him back.
- 30:40Speaker 3: I will say that getting the dummy is the actual
- 30:43Speaker 3: worst part of the game. The mini game to get
- 30:45Speaker 3: the dummy is the worst part of the game. That
- 30:48Speaker 3: is aged the worst.
- 30:49Speaker 4: So I always do it first, just to get it
- 30:51Speaker 4: out of the way so I don't have to come
- 30:52Speaker 4: back and do it for food.
- 30:54Speaker 3: While I'm at it, I always forget. I always forget,
- 30:58Speaker 3: and then then I get to that spot, I'm like, oh.
- 31:00Speaker 2: I've got to go do the thing.
- 31:02Speaker 1: And the Steam keyboard controls are awful on that.
- 31:05Speaker 3: Awful awful because they make a little bit of sense,
- 31:09Speaker 3: and a controller when you've lined up your buttons in
- 31:12Speaker 3: that right spot right and so then when you're on
- 31:14Speaker 3: a keyboard and you've probably the buttons are probably not
- 31:16Speaker 3: mapped in any way that makes any sense.
- 31:19Speaker 1: What button? I hit the same problem with uh. I
- 31:22Speaker 1: just recently finished f F seven on Steam, and some
- 31:25Speaker 1: of some of the mini games, I just kept forgating,
- 31:27Speaker 1: what's up pressing?
- 31:28Speaker 2: You know you can use a controller, I.
- 31:31Speaker 1: Know, I just haven't got it, and I guess I
- 31:32Speaker 1: probably should have some point. Yeah, my girlfriend's actually playing
- 31:36Speaker 1: through crner trigger right now and she's at the point
- 31:38Speaker 1: right now where you go up I forget the name
- 31:40Speaker 1: of the mountain is, but the one you go up
- 31:42Speaker 1: to to save Krono, and that's where you fight all
- 31:45Speaker 1: of the Lavos spawn, which is an interesting little world
- 31:47Speaker 1: building bit. It's like, oh, this horrible parasite is here.
- 31:50Speaker 1: He's destroyed the world and now he's just hatching a
- 31:53Speaker 1: bunch of copies of himself to go conquer other planets.
- 31:56Speaker 1: But fighting those is really annoying, and she has trouble
- 31:58Speaker 1: with them because like, if you're not careful how you
- 32:00Speaker 1: attack them, they retaliate, and the yeah, if.
- 32:03Speaker 3: You're not prepared, that's that is one of the hardest
- 32:05Speaker 3: non boss bites in the game, basically those yeah, yeah,
- 32:14Speaker 3: And that's another great thing. There are what is it
- 32:17Speaker 3: seventeen ending variants.
- 32:20Speaker 2: I want to say thirteen, but they might have added
- 32:22Speaker 2: some later releases.
- 32:23Speaker 3: Maybe, so thirteen might be correct. It's a prime number,
- 32:26Speaker 3: it's close enough. And what's fun is that there are
- 32:32Speaker 3: several most of them, many of them are not very serious,
- 32:36Speaker 3: and they are new game plus sort of things, right,
- 32:39Speaker 3: and they're fun to do, they're they're fascinating, especially for
- 32:42Speaker 3: the time that you know that you can go to
- 32:45Speaker 3: new game plus go halfway through the game into the
- 32:50Speaker 3: reptite plot line, bounce out of the reptipe plot line,
- 32:54Speaker 3: and go kill Lavos such that the reptites win and
- 32:58Speaker 3: there's no humans anymore and everybody a reptile, right, It's
- 33:01Speaker 3: like somebody and that era went to a lot of
- 33:04Speaker 3: effort to think through and actually add that when you
- 33:07Speaker 3: know that was art assets they had to make for that,
- 33:10Speaker 3: you know, right, But even within on the first playthrough,
- 33:16Speaker 3: there's quite a few different routes which I would consider
- 33:19Speaker 3: probably the intended route is going to the Black Omen,
- 33:23Speaker 3: going through you know, fighting Queens zeal and fighting Lavos
- 33:27Speaker 3: and all that. But you can just at any time
- 33:31Speaker 3: go use the bucket in the at the end of
- 33:34Speaker 3: time to go to nineteen ninety nine and go fight
- 33:39Speaker 3: Lavos on foot and then proceed from there. Or you
- 33:43Speaker 3: can in you can take the epoch to nineteen ninety nine,
- 33:51Speaker 3: and this is the one that actually is the most functional.
- 33:53Speaker 3: You can crash the epoch through Lavos's outer shell and
- 33:57Speaker 3: skip the first modes and skip directly to the later
- 34:01Speaker 3: ones by sacrificing your time machine. You know, it's just
- 34:05Speaker 3: interesting as a kid, That's what I did. You know,
- 34:08Speaker 3: that was just the first one that I did. I
- 34:09Speaker 3: was like, I've got a time machine. I'm just taking
- 34:11Speaker 3: it to the boss, you know. But you know, we
- 34:16Speaker 3: take those things for granted a little more now. We
- 34:18Speaker 3: expect multiple endings in our RPGs because we've done all
- 34:22Speaker 3: these things. We want them to matter. But that was
- 34:25Speaker 3: the first one that I know of that really had
- 34:28Speaker 3: multiple things that did matter.
- 34:33Speaker 1: I think Corona Trigger is still unusually ambitious by today's standards,
- 34:38Speaker 1: with the number of endings that it's got and like
- 34:40Speaker 1: how different they are from each other. It also, I
- 34:43Speaker 1: think Corner Trigger might have been the first major game
- 34:45Speaker 1: to do the new glaidon plus concept that you were
- 34:48Speaker 1: talking about as well. That's all that is much more
- 34:50Speaker 1: common now to where it's like, hey, let's replay the
- 34:53Speaker 1: game again, but with all the stuff that we got
- 34:55Speaker 1: at the end, and you go either like keep everything
- 34:58Speaker 1: at the same level, like Coronator does, you just have
- 35:00Speaker 1: a power fantasies you blow through everything, or a lot
- 35:03Speaker 1: of games will just level up everything to match now
- 35:05Speaker 1: just so you actually are still challenged. But uh, coroner
- 35:09Speaker 1: trigger I think is still pretty unusual in that it
- 35:12Speaker 1: combines that with like alternate storytelling pads to where you
- 35:16Speaker 1: actually have that option of like, yeah, you go to
- 35:19Speaker 1: the Millennial fare at the beginning, don't even have any
- 35:21Speaker 1: party members. You could just go straight fight. Lavas has
- 35:23Speaker 1: just grown up at that point in the beginning of
- 35:24Speaker 1: the game, and I forget what exactly happens to the
- 35:27Speaker 1: ending at that point, but it's like you just cut
- 35:29Speaker 1: past the entire story and that's an option, and it's
- 35:33Speaker 1: I don't know, I think it's kind of cool that
- 35:34Speaker 1: they dread that.
- 35:35Speaker 3: So it looks like there are in the original game,
- 35:37Speaker 3: there are thirteen endings, including the bad ending and they
- 35:42Speaker 3: count that and then the standard win victory that beyond
- 35:46Speaker 3: time ending. There are five sub variants, depending upon whether
- 35:51Speaker 3: the epoch is still around. There's the one they float
- 35:55Speaker 3: away on the balloons. There's the cat one, There's the
- 35:56Speaker 3: save the Chancellor one if you never rescued the real chance,
- 36:00Speaker 3: or there's on that day ten years ago. I'm not
- 36:03Speaker 3: sure which one that is. So there's there's there's five
- 36:06Speaker 3: of them. So it does come to close to seventeen
- 36:08Speaker 3: if you count sub variants, but you're right, there's thirteen.
- 36:11Speaker 1: There is also I was remembering now, So I played
- 36:13Speaker 1: the Nintendo DS version, which I think most people will
- 36:16Speaker 1: tell you is the best of the versions it has
- 36:20Speaker 1: because it's it does every it doesn't really mess anything
- 36:22Speaker 1: up on the port, it adds some quality of life stuff,
- 36:25Speaker 1: and it adds extra content. Most the extra content is
- 36:28Speaker 1: not that great. Yeah, but you do get one cool
- 36:32Speaker 1: new ending where you go and I forget exactly it's
- 36:37Speaker 1: something happens with Shala and like you fight this alternate
- 36:40Speaker 1: version of Lavos called like the Dream Devour or something,
- 36:44Speaker 1: which is actually based on the Boss of Chrona Cross,
- 36:47Speaker 1: because I think they're trying to clumsily lead into the
- 36:49Speaker 1: Coronocross story and they don't do it great, but it
- 36:52Speaker 1: is kind of cool that they did add like this
- 36:54Speaker 1: whole extra thing involving Shalla because she was one of
- 36:56Speaker 1: the main dangling plot threads from the end of the
- 36:58Speaker 1: original game. But that last boss is really really hard,
- 37:01Speaker 1: like way harder than anything in Base Creditor. So Andrew,
- 37:05Speaker 1: how many endings did Juicy or which ending did Juicy?
- 37:09Speaker 1: I mean, I did some version of the main canonical ending.
- 37:14Speaker 3: Did you go to the to the black Omen?
- 37:17Speaker 1: Yes, I did.
- 37:17Speaker 3: To fight all the way through that last dungeon.
- 37:19Speaker 2: Okay, yep, it's a fowesome dungeon too, so you don't
- 37:22Speaker 2: want to skip that.
- 37:22Speaker 1: And I went through it in a couple different timelines.
- 37:25Speaker 1: You know, you go through, go back, and you can
- 37:27Speaker 1: hoff into again at the other time to get more
- 37:29Speaker 1: things inside.
- 37:30Speaker 3: I did that.
- 37:31Speaker 2: Yeah, I forget that that's.
- 37:33Speaker 3: Even possible, but you're right. That's That's another little ambitious
- 37:37Speaker 3: thing that they thought about, is that you can get
- 37:39Speaker 3: a treasure chest in the future, go back and get
- 37:42Speaker 3: it in a previous era in some cases, and it's
- 37:45Speaker 3: it's there because you didn't get it yet.
- 37:47Speaker 2: Right.
- 37:48Speaker 3: That's such a little thing that that, you know, they
- 37:51Speaker 3: they thought to include it. Just it just makes it
- 37:53Speaker 3: so much better.
- 37:54Speaker 2: It's just so good.
- 37:55Speaker 1: Again, it doesn't work with the standard set by Bill
- 37:57Speaker 1: and Head, but it does work.
- 37:58Speaker 2: In that did you uh.
- 38:04Speaker 4: Like go back and uh oh, shoot, what's what's the girl?
- 38:08Speaker 4: The inventor girl's name that's not Bulma but is Bulma
- 38:11Speaker 4: Luca Luka Luca? Yeah, did you save her mother's legs?
- 38:15Speaker 2: Did you did you do that?
- 38:16Speaker 1: I don't think I did. Oh, that would be super
- 38:19Speaker 1: annoying on a keyboard. Do you have a spell out
- 38:22Speaker 1: her mom's name right right?
- 38:24Speaker 3: L A R A.
- 38:25Speaker 2: It was l A R A on the Super Nintendo controller.
- 38:28Speaker 2: Was her mom's name.
- 38:29Speaker 4: You had to punch that in the computer, and then
- 38:31Speaker 4: you your mom who's stuck in the machine doesn't lose
- 38:34Speaker 4: her legs, and then she's not just angry and brooding
- 38:37Speaker 4: in the future. And it's a great little bit because
- 38:40Speaker 4: when you go back, she's sitting in the chair like
- 38:42Speaker 4: she always is, except she stands up.
- 38:45Speaker 3: Yeah, And it is super hard on the keyboard.
- 38:49Speaker 2: Is it literally the keys L A R A on
- 38:51Speaker 2: the keyboard or.
- 38:52Speaker 3: It's basically whatever the bound equivalent of the L button,
- 38:57Speaker 3: the A button, the R button, the A button. And
- 38:59Speaker 3: because it's so finicky and precise with the timing for
- 39:02Speaker 3: that input, you get there and you're like, oh, no,
- 39:06Speaker 3: oh no, what wrong? It's it's over if you hit
- 39:09Speaker 3: a wrong and.
- 39:10Speaker 4: You hear a scream and you just failed, and history
- 39:14Speaker 4: repeated itself, but the future refused to change.
- 39:18Speaker 2: But the future change. Those famous quotes from older video games.
- 39:23Speaker 3: It's great. It's a good memorable.
- 39:25Speaker 4: Line there's other funny things like that mayor whose kids
- 39:29Speaker 4: are like who do I hate the most?
- 39:31Speaker 2: My dad? Of course? And then you can change some
- 39:34Speaker 2: things and they're like who do I love the most?
- 39:35Speaker 3: My dad?
- 39:36Speaker 2: Of course?
- 39:37Speaker 1: Yeah, yeah, like all those like it, Like because like
- 39:40Speaker 1: the last third of the game ish where it opens
- 39:42Speaker 1: up and you can just go do a bunch of stuff,
- 39:44Speaker 1: Like all the side quests that you do then are
- 39:46Speaker 1: super super cool and interesting and they do fun things
- 39:49Speaker 1: of time travel, like what what you're talking about.
- 39:51Speaker 4: My favorite is the one with Robo and him staying
- 39:54Speaker 4: in the past to help you build turn the desert
- 39:56Speaker 4: back into a forest, and then you just pull this
- 40:01Speaker 4: robot covered in a sheet that's been kept at like
- 40:06Speaker 4: a shrine at the church and reactivate them. And yeah,
- 40:10Speaker 4: it's just it's a clever, clever idea.
- 40:13Speaker 1: It does feel kind of like when they were developing it,
- 40:15Speaker 1: they just got all the team into a room and
- 40:16Speaker 1: just whiteboarded, like, Hey, what are all the different ideas
- 40:18Speaker 1: you guys have for time travel that we could play with.
- 40:20Speaker 1: They just tried to work as many of them as
- 40:22Speaker 1: they could.
- 40:23Speaker 2: Well.
- 40:23Speaker 4: The I was thinking about how the three gurus have
- 40:26Speaker 4: the traditional names of the wise men from the Bible,
- 40:30Speaker 4: and I sadly learned today that they don't have those
- 40:35Speaker 4: names in the Japanese version. That's just a localization thing. Yeah,
- 40:39Speaker 4: so what are they the Japanese? Yeah, all, I I
- 40:42Speaker 4: don't think they mean much. It's like boku hoku and
- 40:49Speaker 4: something else like that, Like they they rhymed with each other,
- 40:52Speaker 4: but I don't think they meant no.
- 40:53Speaker 3: That's that is one of those you know, the age
- 40:56Speaker 3: old endless argument, one of them relating to Japanese media
- 41:01Speaker 3: is translation versus localist you all and all this this stuff,
- 41:07Speaker 3: and you know, I get it, I get it, especially
- 41:10Speaker 3: bad localizers that are you know, inserting bad culture and
- 41:13Speaker 3: maliciously changing meanings.
- 41:15Speaker 2: I get it. It's bad stuff.
- 41:17Speaker 3: But there's something to be said for interesting, innocent, well
- 41:21Speaker 3: done localization like that. We're somebody who's translating to English
- 41:26Speaker 3: is sitting there and thinking, what what are these guys
- 41:28Speaker 3: like in the English context? And and you know, these
- 41:32Speaker 3: guys give gifts. So we've got three wise men that
- 41:35Speaker 3: give gifts.
- 41:36Speaker 2: Let's do it.
- 41:37Speaker 3: And they give they give gifts to the guy that
- 41:39Speaker 3: sacrifices his life and dies and comes back back. So yeah,
- 41:42Speaker 3: let's go with Beltasaar milkyor and.
- 41:47Speaker 2: Uh the guy.
- 41:52Speaker 3: You know. So that's fascinating.
- 41:57Speaker 2: I didn't know that, and I.
- 42:02Speaker 3: See something to go, oh, Japan didn't mean that. But
- 42:04Speaker 3: then this just this thinking that all my life I've
- 42:07Speaker 3: had this slightly different version where somebody, like I said,
- 42:13Speaker 3: somebody in good faith tried to add some meaning to
- 42:16Speaker 3: it in a way that wasn't deconstructive at all. Should
- 42:19Speaker 3: they have done it? I don't know. That's that big
- 42:21Speaker 3: conversation between translation and localization, you know, and there's there's
- 42:25Speaker 3: real arguments for both if they're done in good.
- 42:27Speaker 2: Faith, you know.
- 42:27Speaker 1: That's that's fascinating, and especially it works since obviously this
- 42:31Speaker 1: is a Christian game. They got BC and AD right,
- 42:36Speaker 1: I remember it blew my mind as a different game,
- 42:38Speaker 1: but it blew my mind when I learned that dry
- 42:40Speaker 1: bones in Mario, I'm assuming we're named after the dry
- 42:44Speaker 1: bones in Ezekiel that it reassembled, and I was like, oh,
- 42:49Speaker 1: a biblical reference in Mario. Well, hey, that's a Christian, right,
- 42:54Speaker 1: So that's right.
- 42:55Speaker 2: Yeah, he prays he's got a cross. Mario is Italian,
- 42:59Speaker 2: so you maybe we don't have Ian here to argue that.
- 43:05Speaker 2: Colonel triggers Chris Rick. I was trying to think.
- 43:10Speaker 1: I already said my favorit. Part of the game is
- 43:11Speaker 1: zeal that's interesting. There's a mammon machine. I learned later
- 43:15Speaker 1: what that meant had to do with money or something.
- 43:17Speaker 3: Okay, okay, there's a question, what is that in Japanese?
- 43:20Speaker 2: Yeah, it's probably not that interesting associated with greed.
- 43:26Speaker 3: It's greed for power, right right, I mean, so that's
- 43:30Speaker 3: the thing. It's it's a good I'm seeing if I
- 43:34Speaker 3: can find something real quick.
- 43:35Speaker 2: Sure I'm not seeing Japanese name for the man, and.
- 43:40Speaker 3: It looks like it translates more literally to something like
- 43:43Speaker 3: demon machine or devil vessel.
- 43:45Speaker 2: Okay, that's what.
- 43:47Speaker 3: So the English localization is indeed a localization creative choice.
- 43:51Speaker 3: So it invo evokes the greed.
- 43:55Speaker 1: Kind of uman of greed essentially, which works, you know,
- 43:59Speaker 1: the expressing.
- 44:00Speaker 3: And that's also interesting because you know, Nintendo in the
- 44:05Speaker 3: nineties has an interesting reputation of actually removing religious symbolism
- 44:10Speaker 3: from so very famously. The first one that comes to mind,
- 44:15Speaker 3: and I know there's a bunch of them, is the
- 44:18Speaker 3: very first Zelda game, the Legend of Zelda. In English,
- 44:21Speaker 3: there is a magic Book and the Magic Book.
- 44:26Speaker 2: What does it do?
- 44:26Speaker 3: Is it shoot a little projectiles? I can't remember what
- 44:29Speaker 3: is the matter?
- 44:30Speaker 2: It makes your fire at the end of the magic
- 44:33Speaker 2: wand I think is what it does.
- 44:35Speaker 3: Yeah, so it's up great for the magic Well in Japanese?
- 44:39Speaker 3: Does anyone want to know what the Magic Book is?
- 44:44Speaker 2: I believe did they?
- 44:45Speaker 3: Did they change the symbol on the front or did
- 44:47Speaker 3: they not change that?
- 44:48Speaker 2: Yeah? I think it may still have a cross on
- 44:50Speaker 2: the phone.
- 44:51Speaker 3: Okay, it's still it still does have a cross. Yeah,
- 44:53Speaker 3: it still does have a cross on the front. So
- 44:55Speaker 3: it's interesting that Nintendo of America had that reputation of
- 45:00Speaker 3: wiping out religious imagery and stuff when they could and language,
- 45:07Speaker 3: and yet somebody added in some extra religious illusions in
- 45:12Speaker 3: the chrono trigger in the process of localization.
- 45:16Speaker 2: Yeah, they just went for more obscure religious references and
- 45:19Speaker 2: it does.
- 45:19Speaker 3: Yeah, that's true. And it doesn't feel out of place too,
- 45:22Speaker 3: because we know that we know that Japanese RPGs love
- 45:27Speaker 3: alluding to Christian terms and things like that, especially late
- 45:30Speaker 3: in the period immediately after that. They love using especially
- 45:35Speaker 3: Catholic imagery and symbolism. Any oh, man, see I learned
- 45:40Speaker 3: something about one of my favorite games tonight. I'm just happy.
- 45:44Speaker 1: You know, it is interesting that Japan would be too
- 45:47Speaker 1: Christian for American autos.
- 45:51Speaker 4: Yeah, well, Ozzie, Slash and Flea are obviously localization things
- 45:57Speaker 4: as well, but I did not know.
- 45:59Speaker 2: I just looked it up.
- 46:00Speaker 4: They are vinegar, soy, sauce and mayonnaise in Jepany.
- 46:06Speaker 1: That changes my view of Chronocross, which tries to do
- 46:09Speaker 1: a lot of the same things. Like there's this goofy
- 46:11Speaker 1: pair that follows you around called Sultan Pepor the whole time,
- 46:14Speaker 1: and I think Ozsi at least Ozzy and maybe also
- 46:17Speaker 1: Slashing Free actually cameo.
- 46:19Speaker 2: In Cronacross as well. But that's a very Kiratriyama thing.
- 46:23Speaker 4: I mean, all the dragon Ball characters, a lot of
- 46:25Speaker 4: them named after vegetables, lots of weird borrowed English.
- 46:29Speaker 2: So Vegeta actually is named after a vegetable, well, carrot,
- 46:35Speaker 2: and and like there's rabits and Napa and they're all
- 46:39Speaker 2: of the sayings, I'll have these vegetable names. We're getting
- 46:42Speaker 2: way off course, and it's still the same artist. Yes,
- 46:47Speaker 2: they worked on Crono Trigger.
- 46:49Speaker 3: Oh man, so the next the next time I play
- 46:53Speaker 3: Chrono Trigger. I am going to be checking all sorts
- 46:56Speaker 3: of localizations. I think I'm gonna when I come across
- 46:58Speaker 3: a set of names or then it's termed, I'm gonna
- 47:01Speaker 3: have to check in because that's just fascinating.
- 47:04Speaker 2: Yeah, speak of that.
- 47:04Speaker 1: So one interesting thing as far as again talk about
- 47:06Speaker 1: Kernel triggers legacy, Like I feel like this is one
- 47:09Speaker 1: of those weird series that Square now Square Enix has
- 47:13Speaker 1: that they've never been able to figure out what to
- 47:14Speaker 1: do with. Like they made a sequel with Cronocross, which
- 47:17Speaker 1: feels completely different from Prono Trigger, Like, uh, it's to
- 47:21Speaker 1: the point where I'm like, why did you even make
- 47:23Speaker 1: it a Chrono game, Like, just do a different thing
- 47:25Speaker 1: with it. But ever since that, we have not gotten
- 47:27Speaker 1: another Chrono game, like it was rumored we get like
- 47:29Speaker 1: something called Chrono Break. Who knows how much of a
- 47:31Speaker 1: thing that ever was. But by now it's been what
- 47:34Speaker 1: like twenty thirty years how long it's been since Cronacross, and.
- 47:39Speaker 3: We live in the age of the Endless Remake and
- 47:41Speaker 3: we haven't even gotten really a remake or a remaster
- 47:46Speaker 3: of Chrono Trigger either, which you would you would write,
- 47:50Speaker 3: but you would think that that that'd be the the
- 47:53Speaker 3: thing that they would do in an attempt to print money,
- 47:55Speaker 3: which could obviously go very very wrong, because I mean,
- 47:58Speaker 3: look at that background behind Andrew. It had the graphics
- 48:01Speaker 3: having aged today in thirty years, right, it's it's still
- 48:04Speaker 3: just a gorgeous piece of art, but it's it's you're right,
- 48:09Speaker 3: it's amazing. It's they haven't known what to do with it.
- 48:11Speaker 3: They lightning struck and they've just kind of sat with it.
- 48:19Speaker 1: Yeah, And I think like because they have Square has
- 48:22Speaker 1: done like big three D remakes of stuff obviously found
- 48:25Speaker 1: this It's even remake happened like, uh, it's board scared,
- 48:28Speaker 1: but like Trials of Mana got a full three D remake,
- 48:30Speaker 1: Romancing Saga two got a full three D remake, and
- 48:34Speaker 1: like these are like super ob scared. Dame Krona Trigger
- 48:35Speaker 1: would make way more money than any of them. But
- 48:39Speaker 1: uh yeah, like I think it might be like how
- 48:41Speaker 1: timeless the graphics are where they're kind of a little
- 48:44Speaker 1: scared of what would happen. Like they might be able
- 48:46Speaker 1: to pull it off with like an HD two D look,
- 48:49Speaker 1: but like a full three D would just feel very different.
- 48:52Speaker 3: They are like they are scared that that someone is
- 48:55Speaker 3: gonna cut the mom is going to come and burn
- 48:58Speaker 3: down their studio, get the pitchforks? What are they doing?
- 49:02Speaker 2: So?
- 49:02Speaker 1: Who knows what the future holds for this series. I
- 49:04Speaker 1: don't know if I even necessarily want a sequel at
- 49:07Speaker 1: this point, because it's like it Cronocross.
- 49:09Speaker 2: Didn't do it.
- 49:10Speaker 1: I don't know if another tip would do any better
- 49:12Speaker 1: because and like we lost some of the creators.
- 49:14Speaker 2: By the way, I know a.
- 49:15Speaker 3: Lot of people that really love Crono Cross too, because
- 49:18Speaker 3: apparently it is a very good game, and it's an
- 49:20Speaker 3: interesting game and has a billion characters apparently, But you know,
- 49:27Speaker 3: I think it's generally that kind of that feeling that
- 49:30Speaker 3: it's not a good sequel. It's a great game that's
- 49:32Speaker 3: not a good sequel.
- 49:34Speaker 2: That's exactly my opinion, which which is.
- 49:35Speaker 3: Why I've always just said, even though it's finally available
- 49:39Speaker 3: on Steam, I've just been like, no, I'm just gonna.
- 49:42Speaker 2: Let it lie.
- 49:43Speaker 3: I'll be happier to let it lie.
- 49:46Speaker 1: Yeah, it's very much a flawed masterpiece. Like you mentioned,
- 49:49Speaker 1: it has like thirty party members, like almost none of
- 49:51Speaker 1: them get any development at all, Like you barely meet
- 49:54Speaker 1: them and then they're in your party and you never
- 49:56Speaker 1: hear from them again, so it's it's got your decisions.
- 50:01Speaker 1: It's combat system is totally different, like you don't have
- 50:05Speaker 1: active time anymore. There's not really I think technically there's
- 50:08Speaker 1: dual text, but I never even found a dual tech
- 50:10Speaker 1: and my entire time playing the game, the art style
- 50:13Speaker 1: doesn't look at all similar. Soundtrack's amazing. That one is
- 50:17Speaker 1: also done by Mitsuda, and it's a much darker story
- 50:21Speaker 1: and it feels almost deconstructionist with how it approaches the
- 50:25Speaker 1: characters and stuff in the first game. When it finally
- 50:27Speaker 1: brings them in very late, it's like, wait, they kind
- 50:30Speaker 1: of just didn't quite achieve what they wanted, Like what's
- 50:33Speaker 1: going on here? The story doesn't explain itself well. But
- 50:37Speaker 1: it is still a really fun game, and it does
- 50:39Speaker 1: some really fascinating things when you start begging into especially
- 50:42Speaker 1: with the multiple timeline stuff. And it has one of
- 50:44Speaker 1: my favorite I won't spoil that game since we're talking
- 50:47Speaker 1: about this one, but it has one of my favorite
- 50:50Speaker 1: sequences where you go through kind of this dystopian environment
- 50:54Speaker 1: with probably some of my favorite music ever in a
- 50:56Speaker 1: video game. Yeah, it's interesting to play. I will recommend
- 51:01Speaker 1: playing it just for how interesting it is. But if
- 51:05Speaker 1: you just want more chrono trigger, it's not that. It's
- 51:07Speaker 1: absolutely not that, like you're getting a totally different game.
- 51:09Speaker 3: The good thing is there are about fifty indie games
- 51:12Speaker 3: that try and make more chrono trigger. So if you
- 51:14Speaker 3: need that, it's scratched. There are games that try and
- 51:17Speaker 3: scratch that itch for better or for worse. Yeah, absolutely,
- 51:27Speaker 3: but yeah, absolutely amazing game. I can hear all of
- 51:31Speaker 3: the texts and the sound effects, just like playing in
- 51:35Speaker 3: My Soul. To this day, Loumiere has like this crunchy
- 51:39Speaker 3: sound Antipode three, These just crunchy sound effects that just
- 51:42Speaker 3: push that little sound chip to the max. I just
- 51:46Speaker 3: it's just burnt into my memory. That game is just
- 51:48Speaker 3: burnt into.
- 51:49Speaker 2: My memory forever.
- 51:50Speaker 3: It's just there's just so much about it.
- 51:52Speaker 2: Yeah, I'm remembering Shalla's theme right now. It's very instinct.
- 51:57Speaker 3: Yeah, And if you want to go and look, I
- 52:00Speaker 3: don't know if anybody likes the whole realm of you know,
- 52:05Speaker 3: people remixing video game you know, soundtracks and rewriting and
- 52:09Speaker 3: reorchestrating and things like that, there's probably more. Shala's theme
- 52:13Speaker 3: is probably one of these single most remade video game
- 52:17Speaker 3: soundtracks of all time. Way back in the day, early
- 52:20Speaker 3: early two thousands, it was a website that was oc
- 52:23Speaker 3: remix NEYB. I know that Overclocked Remix.
- 52:26Speaker 2: I have downloaded so many songs from them.
- 52:27Speaker 3: Uh huh, uh huh. There were so you know, that
- 52:30Speaker 3: was pre YouTube. You know, that was where guys that
- 52:34Speaker 3: had sound libraries and some of them were recording with
- 52:37Speaker 3: guitars and stuff, were uploading MP three's of you know,
- 52:41Speaker 3: video game tracks that they'd remade the music too. You know,
- 52:44Speaker 3: there were more Chrono Trigger tracks by three or four
- 52:50Speaker 3: times than the next closest game, and there were more
- 52:53Speaker 3: remakes of Shala's theme than any other track by an
- 52:57Speaker 3: order of magnitude, even in like thousand and two, you know,
- 53:01Speaker 3: two thousand and three, and to this day, if you
- 53:03Speaker 3: went to YouTube and you type Shala's theme, you will
- 53:06Speaker 3: find probably you could probably dig and find hundreds of
- 53:10Speaker 3: them dating back for the last fifteen years of YouTube's
- 53:13Speaker 3: history of people lovingly remaking that theme over and over
- 53:17Speaker 3: and over. Yeah, definitely a legacy, definitely a legacy there.
- 53:23Speaker 1: It really is incredible how just the artistic quality that
- 53:27Speaker 1: you get in the s and e sgrpgs, especially something
- 53:30Speaker 1: like Chrona Trigger, which has definitely a unique aesthetic which
- 53:34Speaker 1: has been said could pass as a modern game of
- 53:38Speaker 1: the kind in a way that say, you know, Final
- 53:40Speaker 1: Fantasy six, you go back and play that, and the
- 53:43Speaker 1: general aesthetics, it feels like you're playing a retro game, right,
- 53:46Speaker 1: Whereas Crona Trigger is much smoother, it still has that beauty,
- 53:49Speaker 1: the music still very much you know pops today. It's
- 53:53Speaker 1: just it's incredibly the artistic quality that could put into
- 53:56Speaker 1: those cartridges, right.
- 54:02Speaker 3: And you know, that's another thing that that is really
- 54:07Speaker 3: kind of unique to video games of that time period.
- 54:10Speaker 3: Somewhat in the later time period, but especially for the
- 54:13Speaker 3: kind of that that sixteen and eight bit era was.
- 54:18Speaker 3: Those systems were very limited in their capabilities.
- 54:22Speaker 2: Right.
- 54:24Speaker 3: You can go through and you can watch people talking
- 54:26Speaker 3: about that the weird tricks and things that they did that, oh,
- 54:28Speaker 3: there wasn't enough sound, There wasn't enough sound channels for
- 54:32Speaker 3: them to make this music track like they wanted, and
- 54:35Speaker 3: so they tapped into basically doing something else that used
- 54:40Speaker 3: this other thing that created a buzz of distortion that
- 54:44Speaker 3: they used for percussion at you know, specific times. And
- 54:47Speaker 3: you find those limitations that they worked with and all that,
- 54:50Speaker 3: all those things, and you you also find with the
- 54:54Speaker 3: Super Nintendo era, especially that not every game cartridge was equal.
- 55:01Speaker 3: They cost ratit, they cost different amounts because there were
- 55:04Speaker 3: different chips inside some of the cartridges that allowed them
- 55:07Speaker 3: to do different things. And I believe Chrono Trigger is
- 55:10Speaker 3: one of them because it has the flat the flat
- 55:13Speaker 3: world where there's like the scaling three D section. So
- 55:16Speaker 3: I'm pretty sure that Chrono Trigger is one of them,
- 55:18Speaker 3: because I don't think the base cartridges had that that
- 55:22Speaker 3: that three D capability. So it's really interesting that those
- 55:26Speaker 3: guys that were basically locked into very specific capabilities, specifically
- 55:33Speaker 3: with a few of those games in that Super Nintendo era,
- 55:35Speaker 3: really did things that just don't look like the other
- 55:38Speaker 3: stuff of that era. Yeah, I remember seeing a Chrono Trigger. Yeah,
- 55:43Speaker 3: Crono Trigger also had more a bigger hard drive the
- 55:47Speaker 3: memory on it. It wasn't a hard drive obviously. I
- 55:49Speaker 3: remember seeing advertisements and like Nintendo Power that they're like
- 55:52Speaker 3: the thirty two megabyte Adventure.
- 55:54Speaker 2: Right, actually megabait megabyte, you are correct.
- 55:59Speaker 3: But it's huge.
- 56:01Speaker 1: It was huge.
- 56:02Speaker 3: Yeah, you know, and you think about all of that
- 56:04Speaker 3: that love and care that they crammed within the limitations
- 56:07Speaker 3: of that system to create something that still stands up
- 56:13Speaker 3: very well today. It's really impressive. You know, it's not
- 56:19Speaker 3: a good thing sometimes to have unlimited, seemingly unlimited capabilities,
- 56:24Speaker 3: because then you don't really don't really dial into your
- 56:28Speaker 3: resources and the things that you have, and you take
- 56:30Speaker 3: things for granted as opposed to you know, those guys
- 56:33Speaker 3: that are looking, this is the absolute limits of what
- 56:35Speaker 3: this could What are the at what are the absolute
- 56:37Speaker 3: limits that we can't do any more than this? So
- 56:39Speaker 3: what how do we take that to the absolute most?
- 56:41Speaker 3: And by golly, it's the test of time.
- 56:44Speaker 1: So, yeah, it's an incredibly ambitious game, like in just
- 56:48Speaker 1: every dimension. It feels like it's like it's like one
- 56:51Speaker 1: of those last super n S games that was just
- 56:53Speaker 1: like the masters of their craft working on it. That's
- 56:56Speaker 1: one of the reasons it's soakabul Yeah. And so even
- 56:59Speaker 1: though it's not a terribly complicated game on a philosophical level,
- 57:05Speaker 1: I don't think it needs to be.
- 57:06Speaker 2: I think it is.
- 57:07Speaker 1: Overall it's a fairly simple game that provides just the
- 57:12Speaker 1: fun adventure with great music, great artistry, and I think
- 57:19Speaker 1: it's okay that it is just that right. It is
- 57:21Speaker 1: more of a fairy story than a character drama, and
- 57:23Speaker 1: I think it does what it does very well in
- 57:25Speaker 1: a way that obviously has left a legacy of nostalgia
- 57:28Speaker 1: for a great many people, precisely for that reason that
- 57:33Speaker 1: it just the experience sticks with you, I think, even
- 57:37Speaker 1: more so than say the plot right, So good. Anyone
- 57:42Speaker 1: have any other final works to say before we go
- 57:44Speaker 1: and wrap, Well, thank you guys for really leading this conversation.
- 57:49Speaker 1: I didn't have as much as say this time, but
- 57:51Speaker 1: so I appreciate you guys doing that. The next thing
- 57:53Speaker 1: we'll be talking about in a couple of weeks is
- 57:56Speaker 1: Outer Wilds, which also was a Michael recommendation. So if
- 57:59Speaker 1: you have and play that, make sure that you do,
- 58:01Speaker 1: and we will talk about it. Then thank you for
- 58:04Speaker 1: listening to Mythic Mind games. If you enjoyed this conversation
- 58:07Speaker 1: and you would like to support us, and if you
- 58:09Speaker 1: would like to join us in any of these conversations,
- 58:12Speaker 1: then head over to Patreon dot com slash Mythic Mind.
- 58:16Speaker 1: Even just five dollars a month provide to you with
- 58:17Speaker 1: access to all three Mythic Mind podcasts, delivered early and
- 58:21Speaker 1: ad free. Into a single feed that includes Mythic Mind Games,
- 58:24Speaker 1: Mythic Mind Movies, and the main Mythic Mind podcast. Or
- 58:28Speaker 1: if you want to keep listening for free, then by
- 58:30Speaker 1: all means, continue to do that, and I would encourage
- 58:33Speaker 1: you to leave us a five star review on Apple Podcasts,
- 58:35Speaker 1: Spotify and wherever else you can do that. And if
- 58:38Speaker 1: you are going to keep listening on the freebe feeds,
- 58:41Speaker 1: then the next thing to come out from Mythic Mind
- 58:43Speaker 1: will be on Monday, as we continue with Boethius's The
- 58:47Speaker 1: Constellation of Philosophy, and then we will be back here
- 58:50Speaker 1: on Mythic Mind Games in a couple of weeks or
- 58:53Speaker 1: so to discuss the outer Wilds and so look forward
- 58:56Speaker 1: to that. But until next time, farewell,