Latest / Critical Error / Nintendo Adults
Transcript
- 0:00Oh, Peter, do you want to go to the
- 0:01happiest place on earth?
- 0:03>> Did we finally get a company card so
- 0:05that we can go to Disney World?
- 0:06>> No, we're going to the Nintendo store in
- 0:09New York City.
- 0:10>> A critical error is an error which the
- 0:12OS cannot reasonably ignore. Sh. Jake
- 0:15Steinberg is a streamer and writer and
- 0:17certified yapper. Complimentary. Peter
- 0:20Hunt
- 0:21tech is a YouTuber, journalist, and
- 0:24certified yapper. Derogatory. These are
- 0:27the things they cannot reasonably
- 0:28ignore. There's something interesting,
- 0:30Jake. Yesterday, as we were recording
- 0:32this was March 10th, Mario Day. A day to
- 0:35celebrate Mario, your favorite little
- 0:37guy, you know. And uh what I find
- 0:39interesting about this is this is
- 0:41entirely a marketing beat by Nintendo,
- 0:43right? I I think it's it's it's very
- 0:45easy to see that it is this giant
- 0:47marketing beat. And yet,
- 0:50everyone seems to just accept it for
- 0:52what it is and not really question it at
- 0:54all. And I find this really curious
- 0:55because I feel like if another company
- 0:57like like Sony did this or or Xbox did
- 1:00this, I think that people might push
- 1:02back on it a lot more than we do with
- 1:05Nintendo. And it it after Mario Day this
- 1:08year, it just like left me thinking like
- 1:10why don't we talk about Nintendo the
- 1:13same way we talk about these other
- 1:14companies.
- 1:15It's almost a compliment to Nintendo. I
- 1:18think when you really think about it
- 1:19because um like you said other companies
- 1:22I do love imagining a Kratos day. I love
- 1:25imagining
- 1:26>> I mean they do have Last of Us Day, you
- 1:28know, but like
- 1:29>> that's true,
- 1:30>> BUT IT'S IT'S NOT as widespread as Mario
- 1:34Day,
- 1:34>> right? And I think that there is
- 1:36something almost culturally legitimate
- 1:38we could say about Mario Day. And I
- 1:40think it's like asking um why that is.
- 1:44So I think what I want to bring do here
- 1:45is bring in something comparative which
- 1:48is not another video game uh property
- 1:51but instead
- 1:52>> Disney.
- 1:53>> I think Disney characters, Disney
- 1:56movies, we have a lower propensity of
- 2:00seeing Disney characters as like
- 2:02intellectual property as products in the
- 2:05way that I think corporate mascots
- 2:06almost always are. Um, and Disney
- 2:09characters because of their cultural
- 2:11prominence are shared
- 2:14>> almost like mythology like like they're
- 2:16a like these are important stories in
- 2:18our culture. So there is this again we
- 2:21could say shared cultural mythology
- 2:23where um it's not oh Disney's promoting
- 2:26Mickey Mouse again. It's like no Mickey
- 2:28Mouse is a part of my childhood. Mickey
- 2:30Mouse is a part of my cultural history.
- 2:32And I think Nintendo has actually
- 2:33achieved something similar because Mario
- 2:36is discussed like a like a person, like
- 2:39a guy, like a [laughter] Yeah, it's like
- 2:42almost he's like a guy that we all know.
- 2:46>> And it's funny because Mario's been in
- 2:47so many games and exists in so many
- 2:49forms that he grows beyond any
- 2:53particular form. When we talk about
- 2:55Mario, we're actually talking about the
- 2:56image of Mario that exists separate from
- 2:59any single game. Yeah, he is like in the
- 3:01same way that we talk about Mickey
- 3:02Mouse. We all know who Mickey Mouse is.
- 3:04What are we picturing? Are you and I
- 3:05picturing the same thing? I don't really
- 3:06know,
- 3:07>> right? So, it's this um so I think what
- 3:10we're trying to say here, what I'm
- 3:11trying to say here is that Mario is
- 3:13actually a cultural figure in a way that
- 3:17maybe few other video game characters I
- 3:21think there's one have have
- 3:24could challenge.
- 3:25>> Who's your other one?
- 3:27>> Pikachu.
- 3:28>> That is correct. Yes. That is correct.
- 3:31That is actually 100% correct. And it's
- 3:32interesting because I think there's like
- 3:34obviously uh uh Nintendo
- 3:38owns does Nintendo own Pokemon or are
- 3:40they separate companies? There's like
- 3:42some sort of like shared right.
- 3:44>> There is a um threepart sharing of
- 3:48Pokemon. Let's
- 3:49>> And I just And I [laughter] love that,
- 3:51you know, I just love corporate
- 3:55rights. Um but no, I think I think that
- 3:57like
- 3:57>> put Nintendo and then the third thing.
- 3:59Yeah.
- 3:59>> Yeah. I I do I 100% agree with you. I
- 4:02100% agree with the idea of like uh
- 4:04Disney princesses are sort of like uh uh
- 4:07larger than the brand themselves, right?
- 4:09Cuz Mario to me is larger than the brand
- 4:11of Nintendo cuz
- 4:14he's in so many things and as Nintendo
- 4:17has expanded into doing movies and
- 4:20things, theme parks and all this, he's
- 4:23just gotten bigger and bigger and
- 4:24bigger,
- 4:25>> right? And so what I find so fascinating
- 4:27about the idea of Mario Day though is
- 4:29that people who I think are largely uh
- 4:33uh pretty savvy to these sorts of
- 4:35things. I I would like even include
- 4:37ourselves in this. Um there's a certain
- 4:39level of sort of just giving into a
- 4:42major marketing beat that happens every
- 4:44single year for a company. And like I
- 4:46said, I think like other studios or or
- 4:50you know, game uh makers, whatever, when
- 4:54they try to do this, I do think that
- 4:55there's a more skepticism to them. So
- 4:57like for example, Last of Us Day, it
- 4:59used to be called Outbreak Day and then
- 5:00we had, you know, a pandemic. Um
- 5:04>> I this is new to me. I didn't realize
- 5:05that. That's that's quite funny. Okay.
- 5:07>> Oh, yeah. No, they changed it because it
- 5:09was uh that year they were like, "Hey,
- 5:11we're [laughter] No, we're done."
- 5:13>> Weird. Okay. Yeah. Um but uh uh cuz it
- 5:16was like whatever it's like October
- 5:18something which is like when it like
- 5:19happens in the last of us. Um
- 5:22>> don't want to go to the sale [laughter]
- 5:24page and be like be like um don't be
- 5:27confused with that it links to the Last
- 5:29of Us day. [laughter]
- 5:30>> Yes. But uh uh I think that that most
- 5:35people recognize that The Last of Us Day
- 5:37is an opportunity to sell t-shirts,
- 5:40>> you know, like like pretty much every
- 5:42single post for Last of Us Day is like,
- 5:43"Hey, check out our our Sony merch," you
- 5:47know?
- 5:47>> Yeah.
- 5:48>> And what's funny is Mario Day is the
- 5:50same thing, but the there's a there's
- 5:53significantly in my experience less
- 5:55cynicism that's that's pointed towards
- 5:57it because what did they announce on
- 5:59Mario Day this year? They showed off a
- 6:01new trailer for the Mario movie that's
- 6:03coming out in April. They showed off a
- 6:05bunch of new uh Mario Lego sets. Uh, you
- 6:08know what I mean? They made the promise
- 6:10of more to come. Hey,
- 6:12>> we can't wait to show you what else is
- 6:13to come. What's that?
- 6:14>> Don't forget the biggest announcement of
- 6:15Mario Day.
- 6:16>> I'm forgetting the biggest announcement
- 6:17of Mario.
- 6:17>> Trailer and release date for Yoshi and
- 6:18the Mysterious Book. Thank you very
- 6:19much.
- 6:20>> Huge. And I'm so sorry. And I'm so sorry
- 6:22for for neglecting Yoshi and the
- 6:23Mysterious Book in this moment. I
- 6:25apologize.
- 6:26>> May 21st. I'll be there, baby.
- 6:28>> But yeah, you know what I mean? Like
- 6:29like what's interesting is it's doing
- 6:31the exact same thing. And I'm just
- 6:32curious, what do you think it is? Of
- 6:34course, you mentioned the the Disney
- 6:35princessification of Mario, but is there
- 6:39something else? Is it just the fact that
- 6:40that we give Nintendo such a big pass
- 6:43when it comes to these sorts of things
- 6:45because we just like Nintendo games?
- 6:47>> Okay, so stay with me on this. I think
- 6:50that when we talk about Nintendo and how
- 6:53we talk about Nintendo, the core thing
- 6:56that we need to kind of challenge and
- 6:58isolate is how we think about Nintendo
- 7:02that in a way that is different from
- 7:03these other companies, which I think is
- 7:04what you're circling here. And I love
- 7:06this very famous Michelle Fuko uh essay
- 7:09called what is an author? And it's this
- 7:12idea that um there's this idea in there
- 7:14about how an author's name will become a
- 7:18category that organizes meaning. So you
- 7:21see this all the time uh Shakespearean
- 7:23Kafka-esque. What are we saying? We're
- 7:25not talking about the people. We are
- 7:26talking about concepts. We're talking
- 7:28about how concepts are organized. And I
- 7:30think you see this happen because of the
- 7:33size of Nintendo in our culture. how so
- 7:37many people tie that culture to um their
- 7:40coming of age, their growing up to
- 7:42toemic parts of their lives that you can
- 7:44see people say things like
- 7:48>> Nintendo would never do that. That
- 7:50doesn't feel very Nintendo. This is
- 7:52classic Nintendo,
- 7:54>> dude. In the way that
- 7:57like, you know, we talked I don't last
- 8:00week, two weeks ago about like Phil
- 8:02Spencer like sort of like trying to
- 8:04become the like I'm just your friend.
- 8:06Xbox is actually just your friend
- 8:09and everyone, not everyone, but like I I
- 8:11think a lot of people see right through
- 8:13that. Nintendo has done that and people
- 8:17don't see that at all. And it's exactly
- 8:19what you're saying. There's so many
- 8:20things like, "Well, Nintendo wouldn't do
- 8:22that." Or, "Well, hey, they're just
- 8:23protecting their IP, their copyright."
- 8:26Like, okay, well,
- 8:27>> do we need to send a man to prison for
- 8:29life?
- 8:30>> Sure. Sure. Sure. And I think um
- 8:32obviously we can acknowledge that
- 8:33Nintendo is simply a massive uh
- 8:36multinational corporation with with
- 8:38dozens maybe hundreds I don't know teams
- 8:40and strategies but largely in the
- 8:42discourse I do think we tend to treat
- 8:44Nintendo like a single creative
- 8:47personality. So
- 8:49>> yes it feels like it feels like we're
- 8:51just like boiling Nintendo down to just
- 8:53Shigiro Miiamoto.
- 8:55>> Yeah, dude.
- 8:55>> I think they kind of want that cuz they
- 8:57bring them out all the time, right? they
- 8:58they have like their lead designers of
- 9:00different games, ANOMA, right, showing
- 9:02up anytime. It's like, okay, we're going
- 9:03to talk about Zelda. Um, and
- 9:05[clears throat] yeah, I it does feel
- 9:06like they are trying to make it seem
- 9:08like it is like it's just like seven
- 9:10people who are all just hanging out
- 9:12making games and it's like I don't think
- 9:14that's true at all.
- 9:15>> It's it's funny you see this with so
- 9:16many of these kind of hugely culturally
- 9:19impactful corporations. How many times
- 9:21in the modern context is Walt Disney
- 9:24weirdly evoked when talking about
- 9:26Disney? How many times is Steve Jobs
- 9:28evoked when talking about Apple? And um
- 9:31it is this this kind of personification
- 9:33of the corporation into this one
- 9:35creative vision as if there is like this
- 9:38um this this bible that we must adhere
- 9:40to in corporate politics which um I
- 9:43think directly leads into this problem
- 9:46that arises when we talk about Nintendo
- 9:48that limits our critical ability which
- 9:51is that we treat Nintendo as a monolith.
- 9:54>> Yeah.
- 9:55>> Right. And it's um
- 9:58people stop asking I think practical
- 10:01questions about the about like who makes
- 10:04these games and why and like what's
- 10:06going on as a as a craft there and
- 10:08instead kind of get again these
- 10:11sentences that are like well Nintendo
- 10:12always does this, Nintendo decided to do
- 10:14this. And I don't know if being the
- 10:19Nintendo whisperer is really the
- 10:23correct way to become the the ultimate
- 10:26arbiter of of what is going on with this
- 10:29company, right? The the the person who
- 10:31can most clearly identify, well, this is
- 10:33why they make these choices, right?
- 10:37Do you think that part of that comes
- 10:39down to the fact that Nintendo is older
- 10:42than the other major players in the like
- 10:45console world and like other like major
- 10:47publishers and stuff like that because
- 10:49like you know okay I grew up playing
- 10:51Xbox games and PlayStation games of
- 10:52course but like what was I playing
- 10:55before all of that even as a much
- 10:57younger kid I was playing an NES you
- 10:59know and and like do you think that some
- 11:01of that has to do with you know we you
- 11:03talked about like growing up with these
- 11:04things and whatever but it's Not only
- 11:06because so many people grew up with
- 11:08Xbox, so many people grew up with
- 11:09PlayStation, but like I don't think that
- 11:12the first video game that you are
- 11:14playing is usually going to be and
- 11:16obviously this isn't true across the
- 11:17board, but like I feel like the first
- 11:19game that people are usually playing is
- 11:20something like a Mario because it is so
- 11:23much more simple than like I'm not
- 11:24sitting down and being like, "All right,
- 11:25kids, first game you're going to be
- 11:27playing Killzone 3 today, you know?"
- 11:29[laughter]
- 11:29>> Yeah. I think it's a I think it's a
- 11:31combination of age and a combination of
- 11:33again that that kind of cultural
- 11:35prominence because if you if you think
- 11:37about how critically Nintendo games are
- 11:41reviewed or evaluated or analyzed, I
- 11:43think that you come back to one thing
- 11:46over and over and over again. Um,
- 11:48Spetana boom. Uh, restorative nostalgia.
- 11:52this idea that how closely does this
- 11:56game resemble the Nintendo game that I
- 11:59grew up with. Um, the new Mario game
- 12:01being compared to Super Mario World, the
- 12:04the um in in more to you know, this is a
- 12:07little too easy. So, to to bring up
- 12:09something maybe a little bit more
- 12:10contemporary, mourning the loss of the
- 12:13aesthetics, the UI of the Wii, the Wii
- 12:16U, and the 3DS. Yeah.
- 12:17>> The Yeah. the the distance from this um
- 12:21idea that I have of Nintendo in my mind.
- 12:24And I think that um I use the term
- 12:26restorative nostalgia specifically
- 12:28because it's not just this um
- 12:31remembering of the past fondly. It's
- 12:34this treating the past as the correct
- 12:37version of the world that needs to be
- 12:39restored. And that is how Nintendo
- 12:42criticism almost always operates.
- 12:45Because I also think that Nintendo I
- 12:46think what you're pointing out here
- 12:47leans into this sort of thing.
- 12:49>> Yeah.
- 12:49>> Because how many Nintendo games like
- 12:51that come out now uh when you read the
- 12:53reviews there's always something in
- 12:55there like and for the fans you're going
- 12:57to walk away pretty happy because
- 13:00there's always it feels like these
- 13:02moments that are like this part for the
- 13:05real heads out there because you think
- 13:07about like Donkey Kong Bonanza which not
- 13:09only hey spoilers for the ending of
- 13:11Donkey Kong Bonanza. Not only is it a
- 13:15call back and a throwback to Super Mario
- 13:17Odyssey, which at this point is 10 years
- 13:19old, right? And being like, "Hey, you
- 13:20remember this when you were in college
- 13:22or or you know what I mean? Like when
- 13:23you were playing this game? Oh my gosh,
- 13:24what were you doing 10 years ago? Now
- 13:26you got a kid. Now you're now you're
- 13:27married." Whatever.
- 13:28>> But it also is like, and we're bringing
- 13:31it back to Donkey Kong. What world
- 13:34there? What was the first? No, not
- 13:36world.
- 13:37>> 64.
- 13:37>> 64. Yes. I'm so sorry. I'm not a Donkey
- 13:40Kong scholar. Apologies.
- 13:43>> 64. It's country. It's country. That's
- 13:44what Okay. When you said 64, I was like,
- 13:46that's not right. But I also don't know
- 13:47that much.
- 13:48>> 64. For me, it's [laughter] 64. Yeah.
- 13:49>> To the the point of it though is it's
- 13:51like not only is it just throwing back
- 13:53to like the OG, right? Like way back
- 13:56when. It's also throwing back to like 10
- 13:58years ago and saying like your fandom
- 14:00for this thing across your entire life
- 14:02has been worth it.
- 14:04>> Has all been worth it.
- 14:06>> Yeah. It's it's funny, too, and I think
- 14:08um pretty much a every single Critical
- 14:10Error episode is has this um undertone
- 14:13of could you be more curious? Could you
- 14:16be more curious? Especially in your
- 14:18criticism. Yes. Because I think that
- 14:20>> um you brought up Donkey Kong Bonanza. I
- 14:22was actually thinking about our kind of
- 14:23recent conversations about Mario Tennis
- 14:25Fever going in the opposite direction
- 14:27because you see kind of how Donkey Kong
- 14:30Bonanza takes this curve at the end of
- 14:32the game to
- 14:34>> um appeal to and approach this thing you
- 14:37remember.
- 14:39And then I think you see how maybe Mario
- 14:41Tennis Fever creates dissonance in the
- 14:44Nintendo fan by going away from the
- 14:48cultural memory of the what the Mario
- 14:50sports game is supposed to be. So, uh,
- 14:53criticism largely when you read reviews
- 14:55of Nintendo games, I think, um, and this
- 14:58is this is true, I think, across the
- 15:00board, um, are maybe less engage engaged
- 15:03with this question of what is this game
- 15:07trying to do
- 15:08>> and are more engaged with this question
- 15:10of can I measure the distance? How close
- 15:13is this to the Nintendo that I remember?
- 15:16>> Yeah, it's so funny. We talked about
- 15:18this a little bit in our uh bonus
- 15:20episode for this week.
- 15:21patreon.com/critical
- 15:23error if you're interested. Uh become a
- 15:25member of the nation to start hearing
- 15:27our weekly bonus episodes. We talked
- 15:28about the idea of Pokemon and how uh in
- 15:31returning to Pokemon Fire Red Leaf
- 15:33Green. Um you can sort of see that. Look
- 15:36at him. He's too good. He's simply too
- 15:38good. Um in returning to Pokemon Fire
- 15:40Red Leaf Green and then like playing
- 15:41something like ZA or playing something
- 15:42like Pokemon Sword and Shield or not
- 15:44Sword and Shield. Um Scarlet Violet.
- 15:46Yes, Scarlet and Violet. Um, something
- 15:48changed with these iterations and
- 15:51there's like it's a copy of a copy of a
- 15:53copy of a copy and what you started with
- 15:54and what you ended with are a little bit
- 15:56different. And I think that Nintendo
- 15:57games tend to do this a lot where you
- 16:00hope that the next Mario game is going
- 16:03to be iterating on the next like 3D
- 16:05Mario game is going to be iterating on
- 16:07the things that they did in Odyssey, the
- 16:09things that they did in Bowser's Fury,
- 16:11right?
- 16:12And then when you eventually track it
- 16:14all the way back to uh Mario 64, you can
- 16:17say, "Okay, I see how we got there." But
- 16:20at the end of the day, these are
- 16:21slightly different games that have
- 16:23eventually morphed into different
- 16:24things. But when you take something like
- 16:26Mario Tennis Fever, which is like, "Hey,
- 16:27we're stepping away from that and we're
- 16:29doing this other thing." I do think that
- 16:31people tend to not like that because it
- 16:34is a different flavor. It's a different
- 16:36thing than than what they were
- 16:37expecting. And I think there is a a
- 16:38dissonance there for a lot of Nintendo
- 16:40fans.
- 16:41>> 100%. And I think what I personally am
- 16:43kind of pushing back against is that I
- 16:45find the space to be overcrowded with
- 16:47lineagebased readings.
- 16:49>> Yeah.
- 16:50>> And how this is kind of upheld as the
- 16:53most important way of analyzing the
- 16:55game. Take it all the way back to when
- 16:56we discussed the reviews for Donkey Kong
- 16:59Bonanza was is the only way to
- 17:01understand and interpret that game by
- 17:04bringing up at some point Super Mario
- 17:06Odyssey.
- 17:07>> Yeah. Literally Critical Error episode
- 17:08one.
- 17:09>> Episode one.
- 17:09>> Episode one. [laughter] So it's just
- 17:11this funny thing where you find that
- 17:15this is again largely upheld as the
- 17:17correct way to analyze a game which
- 17:20creates this culture.
- 17:22>> Yes. This is where it all comes back to.
- 17:23Yes. of understanding Nintendo is this
- 17:26practice of of creating a narrative that
- 17:31you can uphold in social media posts and
- 17:33on YouTube content or whatever it is of
- 17:35Nintendo and creating this again it's
- 17:38like it's like almost fictional
- 17:39narrative of who this company is so that
- 17:42you can understand like the why of every
- 17:46video game
- 17:47>> because it doesn't just stop to your
- 17:48point at the game review right it
- 17:50doesn't just stop at playing Nintendo
- 17:53sorry Donkey Donkey Kong Bonanza and
- 17:54going like, "Wow, this this game is like
- 17:56paying homage to this my entire fandom
- 17:59of Donkey Kong for 25 plus years." you
- 18:02know, I don't know when Donkey Kong
- 18:04whatever came out, but like it's not
- 18:06just doing that because then now when
- 18:08you are looking at Nintendo as a whole,
- 18:10you're reading what it's doing a little
- 18:11differently and you're reading it as
- 18:13like, well, no, they appreciate my
- 18:14fandom because look at what they do in
- 18:16their games and so they appreciate when
- 18:19I, you know, when then we we get to all
- 18:22celebrate Mario Day together because
- 18:24they know they're they're doing it for
- 18:26for me, for the fans.
- 18:27>> Wow. And then it's it's it's what we
- 18:29were saying before, what we advocate for
- 18:31in every single episode of this podcast.
- 18:34>> Maybe be a little bit more curious.
- 18:35Maybe ask that simple question of who's
- 18:39saying this and why? Do they really? And
- 18:42you know, I'm not saying that they don't
- 18:43appreciate their fans. Of course, they
- 18:46wouldn't have a company if they didn't
- 18:48have people buying their stuff, you
- 18:49know, enjoying their fandom, whatever.
- 18:51But there's a certain level of, hey,
- 18:55this is just like a big marketing beat,
- 18:56right, that comes with this sort of
- 18:59thing that I feel like is often under uh
- 19:01discussed and under underexamined.
- 19:04>> Yeah. And I think even outside of the
- 19:06marketing, Pete, you the beat you you
- 19:08see that in the in the game itself there
- 19:10there is an argument to be made. I think
- 19:12that the finale to Donkey Kong Bonanza
- 19:15is trying to communicate that the person
- 19:18who remembers who King K Rule is and
- 19:21thinks that King K's Rule showing up is
- 19:23cool is important. That is the kind of
- 19:26fan that you should be. You should be
- 19:28somebody that knows this history and
- 19:29that it means something to you. And I
- 19:31think that what is lost there is this
- 19:33question of okay, but in the game, King
- 19:37Krule showing up here, what is that
- 19:39doing? What does that mean? And for me,
- 19:42someone who has no [ __ ] history with
- 19:44Donkey Kong with with the Kong himself
- 19:46really outside of like Smash Bros and
- 19:48like seeing him in things, uh I have no
- 19:52reference for King Krule, right? So even
- 19:55so if he does come like for me it
- 19:58wouldn't really do anything cuz I'm
- 19:59[laughter] like okay like I guess I know
- 20:01who that is. Of course, he's in Smash,
- 20:03but like sure, I guess, but I'm not
- 20:06going to feel like any sort of major
- 20:08payoff because I don't think the game
- 20:10leads to that really. Uh uh I know
- 20:13people would maybe argue with me about
- 20:15that, but personally, I just don't feel
- 20:16like it does as someone who's just not
- 20:18that familiar with Donkey Kong.
- 20:19>> Well, it's just a funny thing, right?
- 20:20Because it's like how many how many like
- 20:22movies have you watched in which you are
- 20:25kind of like chasing an enemy the entire
- 20:28time and then you get to the end and the
- 20:31old enemy comes out of the ground and
- 20:34says forget about that guy.
- 20:36>> I'm the enemy now for no real reason.
- 20:39[laughter]
- 20:40It's and listen I know that even by
- 20:42saying that I'm going to have people
- 20:44arguing now but um it's it's I think
- 20:47that there is this I what I'm what I'm
- 20:49saying is I I'm not asking people to be
- 20:50critical of that moment. I'm asking
- 20:52people to simply examine and yes, argue
- 20:55for or against that moment based on what
- 20:58is happening in the game rather than
- 21:01this kind of like it's for the fans
- 21:04outside of the game logic because that's
- 21:06that's all that's all fine and good, but
- 21:08I would like to focus our criticism of
- 21:10the game on the on the game
- 21:12>> because it's it's like what you're
- 21:14saying is it's fine to like that and
- 21:15it's fine to even be a Donkey Kong fan
- 21:17and be like, "Oh my gosh, they're paying
- 21:18like like it's it's a character I know
- 21:20and and they're back Are there good ways
- 21:22to bring King K rule back and bad ways
- 21:25to bring K King Kroll back? Surely yes.
- 21:27Surely the answer is yes. So like So can
- 21:29we can we add a measurement in there of
- 21:32like how we judge when that return is
- 21:36deployed in a way that is like
- 21:38satisfying and revoly versus when that
- 21:40choice is deployed in a way that maybe
- 21:42feels cheap.
- 21:43>> And you know what? You know what's
- 21:44interesting about this is I know that
- 21:45people are capable of having these
- 21:47conversations because they've seen
- 21:49happening recently uh with Marvel,
- 21:51right? Because [laughter] bring this up
- 21:53as well. Yeah.
- 21:54>> You look at the way that um for the I
- 21:57don't know at this point like I guess
- 21:58I'm just going to say this is like a
- 22:00broad statement so don't like hold me to
- 22:01this. Uh like
- 22:05before like Endgame and before like I
- 22:08feel like a lot of the times when they
- 22:09would bring a character back there was
- 22:11sort of this intentionality to it. there
- 22:13was a character, there was like a a oh
- 22:14my gosh, the story was leading in this
- 22:16direction and now this character is here
- 22:17and it's like oh it makes sense and and
- 22:19it all built to this sort of moment
- 22:22and when those characters showed up or
- 22:24when those characters did those things
- 22:26there was a payoff to a story that was
- 22:28being set up. wasn't just fan service in
- 22:30my opinion, but then now it feels like,
- 22:33and this seems to be at least from what
- 22:35I've noticed online, the uh prevailing
- 22:38view is they're just like bringing
- 22:40people back just to bring them back.
- 22:42Like I'm sure like there was this viral
- 22:44video a few years ago. It was like,
- 22:46"Hey, if you rewatch Spider-Man No Way
- 22:49Home, the last one where Andrew Garfield
- 22:51and Tobey Magcguire show up, like it's
- 22:54really awkward because you can see that
- 22:55these movies were designed for people to
- 22:57like pop off, but there's no real like
- 22:59build to it. It's just it's just, hey,
- 23:01here's a character, you know, or even
- 23:03when they show John Krosinski shows up
- 23:05as Mr. Fantastic and whatever movie that
- 23:07was, like there's no real reason that
- 23:09you should be excited for this character
- 23:11other than you as a fan know who this
- 23:13is."
- 23:13>> Okay, I've thought a lot about this.
- 23:15Please.
- 23:15>> So I think that Marvel films have
- 23:19trained audiences to treat knowledge of
- 23:22the larger universe as social currency.
- 23:24>> This is true. Yes.
- 23:25>> So when the end credit scene appears,
- 23:27there is you imagine this person in the
- 23:29theater who leans over to their friend,
- 23:31hits them on the shoulder and says,
- 23:33"Hey, that character is from this is who
- 23:35this character is." And suddenly that
- 23:37person becomes important in this moment
- 23:39because they possess knowledge that
- 23:40other people don't have. And that
- 23:42dynamic exists all across video game
- 23:45culture. So even just like even just
- 23:48using the Mario movie as an example,
- 23:50Wart is in that movie, [laughter]
- 23:52>> dog. Everyone's talking. I can't believe
- 23:53Luis Guzman is Wart. Wart. I'm like I
- 23:56got Who the [ __ ] is Wart? who's dude and
- 23:58and that's the thing is I think that
- 24:00Nintendo fandom has created a very
- 24:02similar system where knowing things
- 24:04becomes a performance and people gain
- 24:07status by recognizing obscure
- 24:09references, old history um uh like
- 24:13internal development details and we can
- 24:14even extend this to people speculating
- 24:16about future pro uh or projects because
- 24:19the discourse starts to revolve around
- 24:21demonstrating knowledge rather than
- 24:24interpreting the work. And I think to
- 24:26your point, which by the way, Wart of
- 24:28course is the central antagonist of Ume
- 24:31Kojo Doyoki Panic, which as we all know
- 24:36>> is Super Mario Bros. 2.
- 24:37>> That's right. [laughter]
- 24:40>> Thank you for that. Now, now you've just
- 24:43I've become the guy who I was afraid of.
- 24:46Um, but no, but to your point though,
- 24:48then also, so you have the guy leaning
- 24:49over and saying, "Hey, that's actually
- 24:51from Moonnight." Now you have people who
- 24:53are like, "Well, [ __ ] I want to know
- 24:55about Moonnight and I want to be the guy
- 24:57who is able to then lean over to my
- 24:59friends during in the theater at at the
- 25:01end of Donkey Kong Bonanza to say that's
- 25:03actually King K rule." And I know this
- 25:04because I've recently played all of the
- 25:06Donkey Kong video games. And it's like
- 25:10now this is then just circled back in on
- 25:12this being good for Nintendo because you
- 25:13have people who are like, "Okay, well,
- 25:14who is this character? Let me go check
- 25:16out these games. Let me check out this
- 25:17thing." And it creates this entire
- 25:19culture surrounding well we got to talk
- 25:21about Donkey Kong the ending of Donkey
- 25:23Kong Bonanza and now it's going to sell
- 25:25copies of Mario Odyssey because me who's
- 25:27never played it I played it but like me
- 25:29if if I played Donkey Kong Bonanza and I
- 25:30was like what was that I got to see I
- 25:31got to check that out that looked cool
- 25:33now I'm playing Donkey Kong Super Mario
- 25:35Odyssey and it all just circles back you
- 25:37know
- 25:38>> of course and I think that um something
- 25:40that is an easy kind of counterattack to
- 25:44a lot of what we talk about on this
- 25:46podcast is just the like well that isn't
- 25:49bad and and I would
- 25:51>> it's not like sinister
- 25:54>> and I think that often times our issue
- 25:56is less about um how like intrinsically
- 26:01bad performing a particular social
- 26:03function is and it's more about the lack
- 26:05of diversity within the space and that
- 26:07everybody's kind of doing the same thing
- 26:09because um again kind of taking it back
- 26:12to to craft terminology there's like the
- 26:15open text which would
- 26:17um like a book that invites
- 26:19interpretation. And then there would be
- 26:21the a kind of reading that could be
- 26:23called the closed encyclopedic reading.
- 26:26And this is the understanding of the
- 26:28work becomes an exercise in cataloging
- 26:30references. And I think that the
- 26:33Nintendo fandom has a high propensity to
- 26:37kind of drift into this encyclopedic
- 26:39mode. So you find that Nintendo
- 26:41Discourse is almost entirely focused on
- 26:45um lore, franchise lineage, development,
- 26:49rumors, and marketing and release
- 26:51strategies because possessing
- 26:53[clears throat] this knowledge is what
- 26:54grants you authority in conversation. So
- 26:57>> the the act of talking about Nintendo is
- 27:00really largely concerned with performing
- 27:03expertise and is rarely ever um about
- 27:06the games themselves. you there's really
- 27:08never this kind of like close reading of
- 27:10what does this game mean. It's it's more
- 27:13like did you like to put it in its most
- 27:16basic terms, did you catch that
- 27:17reference?
- 27:17>> Yes, 100%. And I I think that um to your
- 27:21point here,
- 27:22>> it's not bad that those conversations
- 27:25exist. However, what I think does become
- 27:28bad is if these are the only
- 27:29conversations that are allowed to exist
- 27:31within these spaces. That's when it
- 27:33starts to shut down the idea of
- 27:35discussing art for what it is and being
- 27:38able to critically evaluate and discuss
- 27:41um different aspects of it because I
- 27:43mean how often like have we seen and I
- 27:45think maybe we touched on this a little
- 27:46bit in the like let people enjoy things
- 27:48episode. I was like no it's fine to
- 27:50enjoy the ending of Donkey Kong Bonanza.
- 27:53I'm not like there's nothing morally
- 27:55wrong or anything like that to seeing
- 27:57that and getting joy out of that and
- 27:59saying like oh this was great. Nothing
- 28:00wrong with that. But
- 28:03the second that there are conversations
- 28:05about like, "Oh, this actually doesn't
- 28:06work as as like a as an individual game
- 28:08or as a story or whatever, then you have
- 28:11a lot of people showing up and saying
- 28:12like, hey, actually it does because of
- 28:14this." And it's like, "No, no, no. These
- 28:16are separate conversations." Well, and
- 28:17it's funny too because I think even the
- 28:19conversation that you're imagining is
- 28:21even that is pretty rare because I find
- 28:23that kind of the cottage industry of the
- 28:27Nintendo content creator, the Nintendo
- 28:29poster, the Nintendo YouTuber is um
- 28:33almost entirely concerned with being an
- 28:36online Nintendo expert. And the
- 28:38conversations are when the game comes
- 28:41out, it is the least interesting it will
- 28:43ever be because we're mostly talking
- 28:46about when I think I think listeners
- 28:49will resonate with this. I think like
- 28:50what Nintendo is about to do, why they
- 28:53made a certain marketing decision, how
- 28:56many uh copies a game will sell, uh
- 28:59these are the conversations that I think
- 29:01are most prominent in kind of like the
- 29:03Nintendo online space. And these
- 29:06conversations again lack um a unique or
- 29:10human perspective and they are almost
- 29:12entirely boiled down to pattern
- 29:14recognition and speculation. So we said
- 29:16last week in regards to like remakes and
- 29:19stuff how uh you know industry
- 29:21discussion of of why games are made and
- 29:24how games are made is a completely
- 29:25separate beast and actual like art
- 29:27criticism and art and like evaluating
- 29:29art. Um they're different conversations.
- 29:30I'm not saying one is easier than the
- 29:32other. I'm saying that one has requires
- 29:33a different skill set
- 29:35>> and um
- 29:38and and not to again not to say that
- 29:39there aren't people who are doing good
- 29:40analytical work out there because there
- 29:42absolutely are. But it feels like so me
- 29:44so much of uh like video game analysis
- 29:46of of uh like industry analysis boils
- 29:50down to just broad speculation, right?
- 29:53And exactly what you said. There's a
- 29:54video that you and I both watched and we
- 29:56talked about a lot where uh it was about
- 29:58Metroid Prime 4, which as we all know
- 30:01was a game that was in development for
- 30:02[ __ ] ever um [laughter] forever. And
- 30:05then it finally comes out and it's this
- 30:07game and at the end of this video uh
- 30:09this this uh creator is sort of talking
- 30:11about like so what's next? And he was
- 30:14basically like honestly
- 30:16I'm just kind of done. I'm just done
- 30:18with Metroid Prime 4. Like I finished
- 30:19the game and now I'm like ready to just
- 30:20like move on with my life. It's it's
- 30:22like occupied my mind for so long and
- 30:23now that it's finally here I played it
- 30:24and I'm I'm good. I'm ready to move on.
- 30:26And what I find so fascinating about
- 30:28that is that you, not you, but like like
- 30:32people spent so long speculating about
- 30:35this video game, talking about what it
- 30:37could be, talking about when it's going
- 30:38to be coming out, the release date, the
- 30:39price, is it going to be on the Switch
- 30:412? Is it going to be just on the Switch
- 30:42one? Is it going to be an exclusive?
- 30:43What's it going to be? Like all of this
- 30:45stuff. And then the game comes out, and
- 30:48then 3 weeks later, the conversation
- 30:51seems to be, we've played it, what's
- 30:53next? It's exactly what you're saying.
- 30:55so much more revolving around marketing
- 30:57strategy and and speculation about the
- 31:00industry than it actually is about
- 31:02talking about and playing the games.
- 31:03>> There are two answers to why this
- 31:06happens. I'm not going to say which one
- 31:07it is. I'm just going to say that for
- 31:09every listener, I think that they have
- 31:10to decide what they think it is.
- 31:12>> Okay.
- 31:12>> Um the first option is simply that these
- 31:16games are maybe not as charged with
- 31:20meaning as we want them to be. Maybe the
- 31:22the truth is is that we build up as
- 31:25great works of art, but then when they
- 31:27are um when we interrogate them with
- 31:30rigorous examination, they simply don't
- 31:32hold up in that way. The other answer is
- 31:35that we um that it is simply too hard,
- 31:38that we do not have the tools, that we
- 31:40are uninterested in doing the work of
- 31:42understanding the art in front of us.
- 31:44And we are much more interested in this
- 31:46work of cataloging and referencing and
- 31:48pointing and demonstrating mastery of
- 31:51understanding over something that can
- 31:53never actually be read because it
- 31:55doesn't actually exist. because it's
- 31:56it's maybe maybe
- 31:59the interesting part of something like
- 32:00Metroid Prime 4 is making the wiki
- 32:03>> and maybe the interesting part of
- 32:05Metroid Prime 4 is not playing the game
- 32:07and talking about it,
- 32:09>> you know. Um I like to I like to it kind
- 32:11of just because I I don't know. I I I've
- 32:14got to do something with all of the
- 32:15nonsense I had to read in grad school.
- 32:17And I hope sometimes when I reference
- 32:19things people will take that as like an
- 32:20invitation to look it up and read
- 32:21further. I've I've got something I'm
- 32:23thinking about now and I I think I'm
- 32:24actually butchering this reference. So,
- 32:25apologies if if this takes three or four
- 32:28Googles away from what I'm saying, but
- 32:29there's this um this I think it's Pierre
- 32:31Bayard, but it's like this uh this ex
- 32:34illusion of explanatory mastery, and
- 32:36it's this argument that revolves around
- 32:38how people I love this. I always thought
- 32:40this was so compelling when I heard it
- 32:42for the first time. Um people almost
- 32:44always believe that they understand
- 32:47systems way more deeply than they
- 32:49actually do.
- 32:50>> That was that was his argument. and and
- 32:52he talks about um this in terms of like
- 32:55books and historical events and um
- 32:57institutions that they're a part of. And
- 32:59I think that now in the kind of internet
- 33:02age, there is a degree to which this
- 33:04tendency is amplified because when
- 33:07somebody speaks confidently about
- 33:09business strategy or marketing
- 33:11decisions, it can sound really
- 33:12authoritative online, even if it's just
- 33:14kind of guesswork. Um, and I think that
- 33:18that's like being this person is more
- 33:22important than like understanding the
- 33:24game and having a meaningful connection
- 33:26to it because if you have a meaningful
- 33:28connection to something, it inherently
- 33:30is a more singular experience. It is it
- 33:33is you now have to do the work of um
- 33:36explaining or justifying or arguing why
- 33:39your perspective is important to others.
- 33:41Why is what you think about this video
- 33:43game more important than than than you
- 33:47know than anything else that this person
- 33:48could be reading? Whereas the person who
- 33:50is the Nintendo expert, you know exactly
- 33:53why it's important to listen to them
- 33:54because you want to know what's coming
- 33:57out next.
- 33:58>> Yeah.
- 33:59>> Yeah. And it's I think that Nintendo uh
- 34:03wants this to happen.
- 34:05>> You know what I because then they can
- 34:06sell the Hierro Histori, you know,
- 34:09whatever other book that they want to
- 34:10sell and it is full of information that
- 34:15sometimes does not line up with what the
- 34:17Nintendo fan has. And now what do we
- 34:19have? We have discourse. People are
- 34:20talking about it. And I'm not saying
- 34:21they intentionally do that, but I am
- 34:23saying that like now people are buying
- 34:24the Hyrule Histori or whatever and
- 34:26trying to figure out what the heck's
- 34:27going on with all this. I don't know.
- 34:29Does that make sense about how this like
- 34:30culture surrounding needing answers then
- 34:33also sells video games and sells merch
- 34:35and whatever else because people are now
- 34:37like I need well if I need to be the one
- 34:40with the answers it means I need to play
- 34:41the games and then we can have these
- 34:43conversations but in order to do to do
- 34:45that everyone else needs to buy these
- 34:47games. Definitely. And I think Nintendo
- 34:49has done a really good job of kind of
- 34:51making knowing about their games and
- 34:53knowing all of this stuff a kind of
- 34:56marker of one's personal identity. And
- 34:58you you see you see the same thing with
- 35:00I I feel like we're all kind of familiar
- 35:01with the concept of the Disney adult.
- 35:04>> And yes.
- 35:05>> Yeah. And we're we're kind of I think in
- 35:07the video game space unwilling to have a
- 35:10similar charge at maybe the Nintendo
- 35:12adult.
- 35:13>> I you know here's my question.
- 35:15>> Okay. Why is that? Is it because like is
- 35:19it because the idea of like calling
- 35:22someone a Disney adult feels a little
- 35:24mean? And [clears throat] for I mean
- 35:27it's it's it is a little mean, right?
- 35:29And so is it just that like the idea
- 35:30that saying someone is like a Nintendo
- 35:32adult just feels a little mean and for
- 35:35whatever reason we just are are less
- 35:36interested in in doing that than we are
- 35:38to random Disney people.
- 35:41>> I would say Disney has more social
- 35:43capital than being a gamer than being
- 35:44Nintendo. So it it feels kind of more
- 35:46like punching up and there is kind of
- 35:48this universal acknowledgement that like
- 35:50we we all do enjoy these Disney movies.
- 35:52So whereas I I don't think video games
- 35:54are quite there. So there is that
- 35:56element of like um feeding into this
- 35:59gamer anxiety over this is you're saying
- 36:02that this is a thing for children.
- 36:03>> Yeah. Uh do you I wonder too if and I'm
- 36:06speaking in broad strokes and and so
- 36:08this might be entirely 100% incorrect
- 36:10but I wonder too if um we're fine with
- 36:13saying that because
- 36:16uh uh when like when I think of like
- 36:18stereotypical like Disney adult uh
- 36:20usually it's like a woman whereas like
- 36:23Nintendo adult is like a man.
- 36:25>> Huh. Okay. And there might I think there
- 36:27might just be preconceived notions of
- 36:28whatever, you know, but like to me I
- 36:30like that's where I comes to and I'm
- 36:32like I wonder if like maybe we're just
- 36:33more comfortable saying like oh it's
- 36:34like a like it's for women and women
- 36:36like things women like are stupid. You
- 36:38know what I mean? I say we you and me
- 36:40but like
- 36:41>> I just I wonder if there's a there's
- 36:43some sort of connotation to that there.
- 36:44>> Sure.
- 36:44>> Yeah. I think that's that's probably
- 36:46true. I didn't I didn't have that by
- 36:47that that like um impression, but now
- 36:50that you say that it totally makes sense
- 36:51to me just because so many of the you
- 36:53know Disney next word princess
- 36:55>> Exactly. Yes. Yeah, of course it's not
- 36:56to say that people of all genders,
- 36:59whatever can are can be Disney adults
- 37:00and everything, but just like I think
- 37:01like in my mind, again, maybe that's
- 37:04preconceived whatever, but um
- 37:06>> the kind of element that I'm that I'm
- 37:09thinking about now with this Nintendo
- 37:10discourse is um Nintendo Magic and when
- 37:15people bring that up
- 37:16>> and I I think we've all kind of like
- 37:18heard this before. It's like, oh, it's
- 37:19got that Nintendo magic. And I never
- 37:22thought about this until this
- 37:23conversation, how like people say the
- 37:25exact
- 37:25>> the same thing about Disney. This whole
- 37:27thing is magic. It's like And it's so
- 37:30interesting too cuz like uh when we talk
- 37:31about like Disney magic, we're not we're
- 37:34not talking about like the things that's
- 37:35in the movies, right? We're talking
- 37:36about like uh the way that their theme
- 37:40parks make you feel. And that's
- 37:41something that Nintendo is trying to
- 37:42emulate now too with their theme parks.
- 37:44And do they open that Donkey Kong one or
- 37:46is it just the Mario ones don't? Yeah,
- 37:47[clears throat]
- 37:48>> cuz like
- 37:49>> they're trying to get in there, you
- 37:50know? They're trying to expand even
- 37:51bigger and bigger and bigger and these
- 37:53movies like I have to imagine this this
- 37:55Mario movie is going to be one of the
- 37:57biggest of the year if I had to guess,
- 37:59right? I mean,
- 38:00>> I think so. I actually went to the
- 38:02movies the other day. I forget what
- 38:04Sarah and I went to go see, but we were
- 38:06going into the movie and there was some
- 38:08kids movie that was getting let out as
- 38:10we were going in and uh these like two
- 38:13theaters across from each other. And I
- 38:14remember a kid came out and he saw the
- 38:15poster for the Mario Galaxy movie and he
- 38:18was like, "Mario Galaxy? Wow. And the
- 38:21mom was like, "It's not out yet. We
- 38:22can't see it. We'll come back. We'll
- 38:23come back and we'll see it." And I was
- 38:24like, "Damn, that was nice. That was
- 38:25good. That was cute." That was good. It
- 38:27was Yeah, I think that's fake.
- 38:28>> I'm not plugged into the animated movie
- 38:30scene at all. Really? Uh, is the Mario
- 38:34Galaxy movie the GTA 6 of animated films
- 38:38where it's like all these other movies
- 38:39like we got to get out of the way. We
- 38:40got to get out of the way. We got to get
- 38:41out of the way.
- 38:42>> Yeah, I think so. And I think uh
- 38:43>> right
- 38:44>> I think there are a lot of elements in
- 38:45that Mario Galaxy movie that are going
- 38:47to like play really well to today's
- 38:50audience. I don't know. I feel like they
- 38:51can just do a lot with like Yoshi kind
- 38:53of the the deployment of like the little
- 38:56fun creature almost in like a Star
- 38:57Warsesque way.
- 38:59>> Uh yeah, that's really familiar. So I
- 39:01think that'll be good. I just went and
- 39:02saw Hoppers Pixar. Really like that. It
- 39:04was good.
- 39:05>> Oh yeah. I you you mentioned that turn
- 39:08the people turn into a gopher.
- 39:10>> Oh my gosh. Can I be honest with you?
- 39:12>> Or a beaver.
- 39:13>> That's that's a prem that's a Jake
- 39:14Steinberg ass premise that you would
- 39:16love to see.
- 39:17>> I'm a beaver. [laughter]
- 39:20>> So, okay, here's like like to return to
- 39:23it a little bit then. So, like
- 39:27what do we do? Because like we were
- 39:29saying, it's not something that's like
- 39:30so sinister, right? It's not like
- 39:32Nintendo has tricked everyone and now
- 39:34they're what? Like I think it's it's as
- 39:36sinister as a company trying to get
- 39:38people to buy things can be, right? But
- 39:41like is there something that needs to
- 39:43change? Is do we just need to re reframe
- 39:45the way we're having conversations by
- 39:46being a little bit more curious and a
- 39:48little bit more open to understanding
- 39:49like hey this is a marketing beat and
- 39:50whatever. So I think that like in as it
- 39:54comes to when it comes to Disney movies
- 39:56this conversation isn't quite as
- 39:58exhaustive because I think that the
- 39:59channels exist for like actual critique
- 40:01of Disney movies that is completely
- 40:03separate from this this very like
- 40:05influencer motivated Disney culture.
- 40:08Yeah. Yeah. I would say the same thing
- 40:09exists with Marvel movies. I would say
- 40:11it's
- 40:12>> We talked about this uh as I was working
- 40:14on the script for my latest video about
- 40:16like Call of Duty, but how like of
- 40:17course there's like the Call of Duty
- 40:18influencer and there's like the Xbox fan
- 40:20influencer and whatever else, but then
- 40:22there's also like it is expected that
- 40:25like the video essaist is like writing
- 40:28about the new Call of Duty campaign and
- 40:29how it's about imperialism and all this
- 40:31stuff. And like that's like a part of it
- 40:32that's like expected and it doesn't feel
- 40:34like that exists for a lot of Nintendo
- 40:36stuff, does it?
- 40:37>> No, I I completely agree. I think it
- 40:39largely does not. I think the state of
- 40:40Nintendo crit criticism is pretty dire
- 40:43and I think that the answer to that is
- 40:45not I'm not really looking at anybody
- 40:47that is currently operating in the space
- 40:49and saying you should do something
- 40:50different.
- 40:51>> Yeah.
- 40:51>> Except for one group that I'll touch on
- 40:53in a second. But I'm what I'm really
- 40:55what I really am interested in is kind
- 40:56of the inspiring the next generation of
- 40:59people to kind of um close read and
- 41:02critically analyze Nintendo games and
- 41:04not kind of do this thing of like
- 41:07>> you know sometimes I do this on my
- 41:08streams and stuff and I I get that
- 41:09occasional person that's like
- 41:11>> you're reading too much into this you
- 41:13are this is for kids or whatever and
- 41:16that I think is a thorn and that is a
- 41:18barrier that we need to get past. But I
- 41:20think we largely recognize now that
- 41:22that's on that person. Yeah. Well,
- 41:23because it's this thing about like, you
- 41:25know, like Avatar the Last Air Bender is
- 41:28for kids, right? But it's also something
- 41:30that you could read into and be able to
- 41:32discuss as a great piece of art, you
- 41:34know? So, like, is it wrong to do that?
- 41:36Are you looking too deep into Avatar the
- 41:38Last Airbender? I don't think anyone
- 41:39would make that argument, you know? It's
- 41:41Yeah, that's on them, right? Yes. Now,
- 41:44the one group that I alluded to that I
- 41:46am kind of looking at and saying maybe
- 41:47you should change something is the kind
- 41:49of modern discourse merchant that exists
- 41:52largely on Twitter and uh is constantly
- 41:55commenting on the Nintendo space. Maybe
- 41:56they're also a YouTube content creator.
- 41:58I don't know. But it is the kind of
- 42:00person that I think is perpetually
- 42:02engaged with this like weird negative
- 42:05Nintendo online discourse. This can um
- 42:09this can on both ends of the spectrum.
- 42:10This can appear in the form of an
- 42:13aggregate account that is collecting all
- 42:16of the review scores for the Nintendo
- 42:19game and you know maybe showing them in
- 42:21a certain way or even just presenting
- 42:23the scores divorced from the words that
- 42:25were written about these games which
- 42:26maybe feels a little bit um manipulative
- 42:29in a certain way and kind of uh entirely
- 42:32divorced from the point of even doing a
- 42:34review to begin with. That's off to the
- 42:35side. But then there's maybe the um the
- 42:38person who thrives on the constantly
- 42:41complaining about the state of Nintendo.
- 42:43This is a this is a big thing right now
- 42:45in the Nintendo content creation space.
- 42:48The the larger discourse is centered
- 42:50around 2026 is a bad year. I'm not
- 42:54interested in any of these Nintendo
- 42:56games coming out. It I knew this would
- 42:57surprise you is is the the the lineup
- 43:00weird. There's there's nothing for me.
- 43:02This is what I've been seeing
- 43:03everywhere. I'm I'm telling you, you're
- 43:05not going to believe me, but a lot of
- 43:06our listeners right now are listening to
- 43:08me and they're going, "Yes, that is what
- 43:10people are saying. That is what people
- 43:11are saying."
- 43:11>> That's bizarre. I don't know. That's
- 43:14crazy to me. A lot of this orbits very
- 43:16what I would call degenerative discourse
- 43:18that is concerned with pricing.
- 43:19>> Yeah, sure. And, you know, stuff like
- 43:21that. And
- 43:22>> again, because it comes back to the fact
- 43:23that like it's a lot uh uh we maybe I
- 43:27don't want to say it's not easier, just
- 43:28a different skill set, right? But like
- 43:30to actually sit down and talk about the
- 43:31games and the merits of the games is a
- 43:33skill set that requires like time and
- 43:35understanding and like like all of these
- 43:37things and it's a lot easier to just be
- 43:40like $80.
- 43:42>> Well, and I frankly wonder how much
- 43:46these Nintendo online prognosticators
- 43:48even enjoy Nintendo games. Maybe the
- 43:53thing that they enjoy is being a poster
- 43:55and maybe the thing that they enjoy is
- 43:57pretending at being an authority because
- 43:59I think if you are looking at this slate
- 44:00of Nintendo games that maybe came out
- 44:02end of last year, beginning of this year
- 44:04and you are [clears throat] looking at
- 44:05the Switch 2 lineup and you are saying
- 44:06there is nothing here for me. I am I am
- 44:10not sure you like video games. I'm not
- 44:12sure
- 44:13>> cuz it's and that's also not to say that
- 44:15like you have to like all of them but
- 44:16like nothing. None of them. Not one. Not
- 44:19one. Especially considering that like in
- 44:22over the course of the last couple of
- 44:23months just in addition to like
- 44:25something very recent like Popia, sure
- 44:27maybe that's not your kind of game, but
- 44:29is like Resident Evil Reququum your kind
- 44:31of game? Is Mario Tennis Fever your kind
- 44:33of game? What exactly is your kind of
- 44:36game? Does it have to be like what is
- 44:38the the frequency at which games have to
- 44:40release that are your kind of game for
- 44:42you to be satisfied? It's a very odd
- 44:44thing, right? Because maybe maybe you
- 44:47like Mario Kart World, maybe you like
- 44:48Donkey Kong Bonanza, maybe you like I
- 44:50don't know whatever else. When do those
- 44:52games hit the time limit where it's
- 44:54like, "Okay, I enjoyed those. I like
- 44:56that that now I need another one." Is it
- 44:58one month, two, three? When do you go,
- 45:00now I need another one?
- 45:02>> Well, I mean, I think this, you know,
- 45:03ties a little bit back into what we were
- 45:04talking about with like Metroid Prime 4
- 45:05where it's like played it for 3 weeks
- 45:07and then it's like cool, what's what's
- 45:09next? And it's like
- 45:11>> replay that or like I don't know. Like
- 45:13>> I just don't know, frankly. Maybe maybe
- 45:15I'm a glazer. I don't know. I don't know
- 45:16how you look at like Nintendo's output
- 45:18in their software lineup and compare it
- 45:20to literally anything else happening in
- 45:22the video game space and go that's a
- 45:25problem. I just don't
- 45:26>> cuz it's Yeah, it's it's
- 45:28>> I I don't get I don't get it. I don't
- 45:30know what everybody else is putting out
- 45:31that everybody is so enamored with to be
- 45:33honest with you. So I Yeah, it's it's
- 45:36Yeah. C
- 45:36>> can I tell you about a lineup though
- 45:38that uh I think is indisputably
- 45:40excellent?
- 45:41>> Oh, hit me. I would like to tell you
- 45:43about the critical error nation, Jake.
- 45:46patreon.com/critical
- 45:48error. You can join the nation to get
- 45:51our bonus episodes of which we publish
- 45:54every single week. This week, Jake and I
- 45:58ran into some problems in our lives that
- 46:00potentially were going to get in the way
- 46:01of us sitting down here. And yet, what
- 46:03are we doing? We're talking to you.
- 46:05We've got that bonus episode. There are
- 46:08what 30 plus bonus episodes over there
- 46:11for your listening pleasure which you
- 46:13can access again patreon.com/critical
- 46:15error. I would like to give a giant
- 46:17shout out to the members of the Jake and
- 46:20Peter tier. That is the $20 tier at the
- 46:22top of our Patreon. I'm talking about
- 46:24Andrew Bulkar. I'm talking about Evan
- 46:26Snee. I'm talking about Mo. I'm talking
- 46:28about Robert Castada. Thank you so much
- 46:32for supporting us financially. It means
- 46:34so much to Jake and I. Jake, looks like
- 46:37you're getting emotional looking at the
- 46:39members of the Critical Era royalty.
- 46:40>> I am. I am. And I think that uh you
- 46:43know, for the $10 and up supporters,
- 46:45every week we play a recording and I
- 46:47think that this is I think this is going
- 46:48to be an emotional one. So, let's let's
- 46:51go ahead and play this out.
- 46:52>> I want to hear it right now. Yeah.
- 46:54>> Connor True Love Shin
- 46:58Kale Chow Andrew Bulkar. No, Pinky Oats.
- 47:04Sam Woods, James Pierre Reed,
- 47:08Danny,
- 47:10Disaster,
- 47:12Mero,
- 47:14Robert Kada. No, no, no, no, no, no.
- 47:17Cole,
- 47:19Jared Kuseno, Mitch D,
- 47:24Jacob Richter,
- 47:26Anel, Trade, Thick, Dick, Mystic, and
- 47:30Evan Sne. Jake, at the end of our
- 47:32podcast every single week, one of us
- 47:34approaches the show with something
- 47:37pre-written to share. Um, we love to
- 47:40write. We love to share our writing with
- 47:42each other and with you listening, which
- 47:43by the way, subscribe on YouTube. We are
- 47:46like three people away from hitting a
- 47:48thousand subscribers.
- 47:49>> We actually hit it. We have it.
- 47:50>> Do we really? Are you kidding me? Oh my
- 47:53gosh. Thank you. Thank you for
- 47:55subscribing. That's so cool. Um, but if
- 47:57you're not subscribed, you're still
- 47:58welcome. We would love to We would love
- 48:00to have you. Um, but Jake, I would love
- 48:02to hear the pre-written piece you have
- 48:04for us today.
- 48:05>> Yeah, it's funny. Um, we don't always,
- 48:07you know, oftentimes these pieces are
- 48:08unrelated to what we talked about. Uh,
- 48:10this one is this one is profoundly
- 48:12related. So, uh,
- 48:13>> it's nice. We're we're gaming right now.
- 48:15Both of us are playing games and we're
- 48:16having a good time. So, I would love to
- 48:18hear it.
- 48:18>> Um, this is a piece in progress. Um,
- 48:21it's actually going to be much larger
- 48:23than this. So, this is really more of a
- 48:25preview. And uh eventually I'm going to
- 48:27do some editing, some cleaning up, and
- 48:28uh jakeyberg.substack.com.
- 48:31But here's what we will be discussing
- 48:33today.
- 48:36You are the lore master.
- 48:41You have a large following online.
- 48:44People follow you because you are an
- 48:46authority in the fandom. You have
- 48:48memorized background information. You
- 48:50can identify a reference on sites. You
- 48:52know the names of minor characters,
- 48:54unused assets, and obscure details from
- 48:57games released before you were born.
- 49:00When a new game appears, your boots are
- 49:02on the ground. Screenshots and
- 49:05screenshots and clips get posted to your
- 49:07accounts. Your audience watches because
- 49:10you can explain what everything means
- 49:12and tell them why this thing is so
- 49:14important. and you can do it faster than
- 49:17anyone else.
- 49:19While promoting
- 49:21the Super Mario Galaxy movie, Brie
- 49:23Larson said,
- 49:26>> "When I watched the movie, it was almost
- 49:28just like this sensory overload of like
- 49:31everything I've ever loved and played
- 49:32and watched throughout my whole life. I
- 49:35just felt bombarded by all the
- 49:37references. And every single frame is
- 49:40just filled with references.
- 49:46In Pokemon fandom, there is Joe Merik.
- 49:49Merrick runs Sarah.net,
- 49:52one of the largest Pokemon fan sites in
- 49:53the world. When a new game releases, the
- 49:55expectation is that the new site that
- 49:57the site will catalog everything as
- 49:59quickly as possible. The race is to know
- 50:02first, and Sarabe knows first. A recent
- 50:05profile described him as more dedicated
- 50:09than you will ever be to Pokemon. And
- 50:12the evidence is simple. He has skipped
- 50:14life events and parties when Pokemon
- 50:16news might drop. He checks for updates
- 50:18the moment he wakes up. And he will
- 50:20argue with anyone online when it comes
- 50:22to being correct about information
- 50:24surrounding Pokemon or its associated
- 50:26companies.
- 50:28A few days after Pokemon Picopia
- 50:30launched, he posted on Twitter, "And
- 50:32that's credits for Pokemon Picopia.
- 50:34After almost 30 hours of gameplay,
- 50:36absolute masterpiece of a game. Game
- 50:39Freak, Koe Techmo, and TPC did an
- 50:41amazing job with this one. It bodess
- 50:43well for future Pokémon games. This is
- 50:45the ultimate Pokémon fan. It would be
- 50:48ridiculous to suggest that anyone
- 50:50understands Pokémon better than him. You
- 50:53can find the answer to any question you
- 50:55have on sarab.net.
- 51:00And then I arrive in a new area.
- 51:02What is Bleak Beach? Who should I talk
- 51:06to? What key items should I be sure not
- 51:09to miss? The place itself. Let me tell
- 51:12you, it is this long stretch of gray
- 51:15shore where weeds the color of bruises
- 51:18push up through rusted metal and broken
- 51:21concrete. Wind moves through the tall
- 51:23grass with a dry whisper, the sound of
- 51:25rumaging through old papers.
- 51:28Buildings there, they sit half eaten by
- 51:31the earth. A stairway leads to nowhere.
- 51:36The world here tried so so hard to
- 51:40become something else, but it failed.
- 51:46I am a ditto, but more importantly, I am
- 51:49a ditto pretending to be human. The
- 51:51hands I wear are approximations, and my
- 51:54feet are guesses. When the grass grows
- 51:57too high, I reshape my arms into long,
- 52:00flat blades, and I sweep through them.
- 52:03The stems of the weeds give way to with
- 52:05a soft fibrous sigh. The lands open up
- 52:09in small clearings wherever I pass,
- 52:11greener than it was before, surely. And
- 52:13slowly the place begins to organize
- 52:15itself. A planter I move it two steps to
- 52:18the left. A bench slides back right
- 52:20against the wall. A row of flowers form
- 52:22a line right along a path. The world
- 52:25begins to settle into squares, a grid
- 52:27that makes sense to the human picture in
- 52:30my mind. These are little Tetris blocks
- 52:33of order snapping together across the
- 52:35beach. A place that someone might
- 52:38recognize as home.
- 52:41See, the islands in Picopia have been
- 52:43abandoned by humans. Only the Pokémon
- 52:45are here now. But the work continues.
- 52:47The paths are swept. Gardens are
- 52:49watered. The buildings, they must be
- 52:51repaired. As if the next boat might
- 52:53appear at any moment on the horizon. As
- 52:55if a human might step onto the dock and
- 52:57say, "Yes, this is it. exactly how I
- 53:00left it. So, I trim the grass a little
- 53:03closer. I straighten a crooked sign. I
- 53:05sweep the sand from the steps of a
- 53:07building that no longer has a door. And
- 53:09somewhere along the way, it becomes
- 53:11clear what kind of creature I am in this
- 53:13place. I am a dog waiting for my owner
- 53:15to come home,
- 53:17a note appears in front of me one day,
- 53:19tangled in the branches of a tree that
- 53:23doesn't remember how to grow leaves
- 53:24anymore. The paper is thin but stiff
- 53:27with age.
- 53:29We managed to track down the renowned
- 53:31Kenzo, owner of the largest building in
- 53:34the area for a special interview. "My
- 53:37family has dreamed of constructing a
- 53:39building here for generations," said a
- 53:41tearful Kenzo with Machamp by his side.
- 53:44Machamp also helped with the
- 53:46construction.
- 53:49I read the note again.
- 53:52A family dreaming of a building for
- 53:54generations. Machamp lifting beams into
- 53:57place. Pride in the weight of it all.
- 54:00The stone, the steel. The sense that if
- 54:02something large enough were built here,
- 54:04large enough, solid enough, strong
- 54:06enough, we could anchor the future, the
- 54:09unforeseen future into place. But the
- 54:12beach one, the beach has swallowed that
- 54:15building. Now the weeds have instead
- 54:18inherited this dream. But here I am. I
- 54:21still move the benches. I cut the grass.
- 54:23I arranged the world into shapes that
- 54:26might make sense to someone who is no
- 54:29longer here. I hope I pray for the
- 54:32twisting of the door knob, the prattling
- 54:34of the front steps, this animal logic.
- 54:39I am my own dog.
- 54:42Thank you. Okay,
- 54:46>> I like this. I dude, can I say uh uh
- 54:51being like I'm a dog waiting for the
- 54:53master to come home.
- 54:58>> That's what it is, man. That's what it
- 54:59is. That's how that's how I feel. That's
- 55:01how I feel in this game.
- 55:02>> And it's like the the
- 55:05>> you are you are the dog that has taken
- 55:07the shape of a human literally in this
- 55:09game.
- 55:10>> You are the the ditto that is like I am
- 55:11approx an approximation of the human.
- 55:13And there is this sense in you in
- 55:16rebuilding these towns and going through
- 55:17these environments that are destroyed to
- 55:20make them not a town for Pokémon, but
- 55:23the town that is recognizable to humans
- 55:26in the hopes that the humans will
- 55:28return.
- 55:29>> So, can I ask you a question? Um, as
- 55:32someone who is just a little bit less
- 55:33familiar with Pokemon. So, when you get
- 55:36to what was it, the beach? It was like
- 55:38Desolate Beach or something. What was it
- 55:39called?
- 55:39>> It is called I wrote it down. Bleak
- 55:42Beach. Bleak Beach.
- 55:43>> Mhm.
- 55:43>> Is that something that is that is
- 55:45recognizable in Pokemon or is that like
- 55:47something new?
- 55:48>> So, it's Vermillion City.
- 55:50>> Got it.
- 55:50>> Um, and the key to this is and this will
- 55:53be expanded on is the note that I read
- 55:56here the building that making that
- 55:59building with the Machamp, right? M
- 56:01>> um when you go to Vermillion City, you
- 56:02can actually find in Pokemon Fire Red
- 56:04and Leaf Green that there's an NPC there
- 56:06and he has a machop and he says, "We're
- 56:08[clears throat] building something here
- 56:10and it's just an empty plot of land."
- 56:12>> Yeah.
- 56:12>> And we've never really known what he was
- 56:14building or what he was doing there. And
- 56:16this piece of lore hit the internet and
- 56:20Peter, I cannot tell you the virality of
- 56:23this. Finally,
- 56:24>> we know what he was [laughter] building.
- 56:27Let me let me let me read the note to
- 56:28you again. Yeah,
- 56:29>> my family has dreamed of constructing
- 56:33>> a building.
- 56:36>> Can't believe it.
- 56:37>> We finally know what he was building.
- 56:40>> And and that's that is the meaning that
- 56:42has been gained from this moment. The
- 56:44meaning has been in the reference in the
- 56:46oh my god, this was the guy and he was
- 56:49here and now we have evidence that it's
- 56:51connected and that's what makes it
- 56:53powerful. And when you examine work that
- 56:55way, you are um doing this thing where
- 56:58you're examining it out of context.
- 57:00You're cutting it out.
- 57:01>> Yeah.
- 57:01>> And you're Yeah.
- 57:02>> But because it's like that's like the
- 57:03least interesting way to examine it,
- 57:05right? Cuz it's it's like, "Okay, cool.
- 57:06Now we know that he was building a
- 57:08building." And I guess we all just like
- 57:09look at each other and go like, "Nice."
- 57:10And then just move on as opposed to
- 57:12saying like, "Okay, but what did that
- 57:14mean?" And did they build it? They they
- 57:16must have, right? And it's analysis that
- 57:19is entirely focused, I think, on um mass
- 57:24consumption because there is no unique
- 57:27perspective or identity in that
- 57:28analysis. It's just pointing.
- 57:30>> Yeah.
- 57:31>> Yeah. That's so interesting. Uh uh and
- 57:33and it's funny that this seemed to line
- 57:36up so well with what we talked about in
- 57:39in this episode, right? About the idea
- 57:42that, okay, you can be a, you know, a a
- 57:44walking encyclopedia for Pokemon. You
- 57:45can be in a walking encyclopedia of
- 57:47Metroid or or whatever Donkey Kong, but
- 57:51at the end of the day, like that's great
- 57:52and there's nothing wrong with that, but
- 57:54like what if we applied it? What if we
- 57:57what if we took that and took it one
- 57:59step further
- 58:00>> and did some actual real analysis and
- 58:02trying to understand things? Because it
- 58:03feels like so many like I'm talking I'm
- 58:05thinking about like YouTube videos. Um
- 58:07cuz that's where like I encounter the
- 58:09bulk of this sort of thing where it's
- 58:10like a video that'll be like let's just
- 58:12say Piccopia lore and analysis and the
- 58:15lore is that building there was built by
- 58:18a Machamp or Machamp whatever
- 58:20>> correct
- 58:21>> and the analysis is
- 58:22>> Mhm. it was a reference to Vermillion
- 58:25City in Fire Red Leaf Green or the, you
- 58:27know, red and blue or green or whatever.
- 58:30And it's like, no, no, that's actually
- 58:31not analysis. That's also lore. That
- 58:33that's just like wider lore. Because
- 58:36then the analysis is okay, but what did
- 58:38that what happened here? And and what
- 58:40does that tell us about the rest of the
- 58:41world? And what does that tell us about
- 58:42this isolated story? And how does it
- 58:45connect to the larger story? Um, yeah,
- 58:48fascinating. I think I would maybe in
- 58:50the future like to do an episode about
- 58:51lore too because I think that maybe lore
- 58:53as a concept is one that is widely
- 58:54misunderstood. I don't think I don't
- 58:56think people can largely interpret the
- 58:58difference between just background
- 59:00information and lore and world building.
- 59:02I think that these are all kind of the
- 59:03same thing to people. So I maybe would
- 59:04like to dig into that in the future. But
- 59:06um but yeah, I so I came across that
- 59:08that note um online. And it was a social
- 59:11media post that kind of went very wide
- 59:13and it was a somebody who was streaming
- 59:14the game and they found the note and
- 59:15they kind of had this like very
- 59:17emotional reaction where they were like,
- 59:18"Oh my god, this is huge. This explains
- 59:21everything." And I found that to be and
- 59:23maybe this is ungenerous of me, but I
- 59:24found it to be largely performative. I
- 59:26found it to be um I just don't believe
- 59:28>> how huge can it be to find out that the
- 59:30guy building something was building a
- 59:31building in a city.
- 59:32>> It Yeah, it's hard, right? It's hard to
- 59:34make that real in my heart. And um just
- 59:37to give you to to give listeners a a
- 59:39preview and maybe some encouragement to
- 59:40check out the full essay when it's
- 59:41posted. Um I found this delightful
- 59:44little quote from Shingerro Miiamoto
- 59:46from the 80s
- 59:47>> that I think speaks to this in a way
- 59:48that I found I find fascinating. So um
- 59:521989 interview with uh with Miiamoto.
- 59:56This starts a little in a way that's a
- 59:58bit scandalous. So I'm going to ask
- 59:59everybody to hold their breath for the
- 1:00:00first sentence.
- 1:00:01>> Oh my gosh.
- 1:00:03When pornography escalates, it
- 1:00:06eventually crosses into the grotesque.
- 1:00:08>> Miamoto said this.
- 1:00:11>> So, let me start.
- 1:00:12>> What a different I'm sorry. What a very
- 1:00:13different approach to that company, huh?
- 1:00:16>> Yeah. So, let me let's start from the
- 1:00:18top now that we're all ready. Now,
- 1:00:19>> no, no, no. We No, hold on. [laughter]
- 1:00:21I'm just imag Like now, can you imagine
- 1:00:23if they're like, "Myoto son, what do you
- 1:00:25you know, uh the the Mario World the
- 1:00:28theme park is open. What do you think
- 1:00:30when pornography escalates?" Sorry.
- 1:00:32[laughter]
- 1:00:33Sorry. Continue, Jake. Please.
- 1:00:36>> When pornography escalates, it
- 1:00:37eventually crosses into the grotesque. I
- 1:00:39think the world of hidden secrets in
- 1:00:42games has almost reached the same
- 1:00:43grotesque level. It It's reached a point
- 1:00:46where it is not measured by common sense
- 1:00:48anymore. It's just people getting bored
- 1:00:50and looking for stronger and stronger
- 1:00:52stimulation. We have hit a wall. When
- 1:00:54you're at the point when you where you
- 1:00:56have no choice but to go grotesque, you
- 1:00:58have to start thinking of new ways to
- 1:01:00use the medium.
- 1:01:02>> Dog, this is an insane quotation. This
- 1:01:05is an insane quotation. Not only because
- 1:01:07of that first sentence there, which
- 1:01:08obviously is wild for Nintendo,
- 1:01:10>> hitting on something,
- 1:01:11>> but but for for them to say that
- 1:01:13specifically about saying like like,
- 1:01:15"Hey, if that's all you got, then you
- 1:01:16got to find something else. You got to
- 1:01:18find something else." That's crazy for
- 1:01:21them to said that.
- 1:01:22>> I know. Cuz can you imagine if they said
- 1:01:24that now?
- 1:01:25>> No, dude. That's almost that's almost a
- 1:01:27like a a disavowing of of sorts of the
- 1:01:30Nintendo YouTuber.
- 1:01:32>> Well, not only that, dude, but just like
- 1:01:34hold that quote that I just read in
- 1:01:37context
- 1:01:39with the Brie Larson quote that I just
- 1:01:42read.
- 1:01:42>> Can you read it again? Can you read what
- 1:01:43what he said?
- 1:01:46>> The Miiamoto quote.
- 1:01:47>> Yeah.
- 1:01:47>> Okay. Because this is quite good. Okay.
- 1:01:50So when pornography escalates, it
- 1:01:52eventually crosses into the grotesque. I
- 1:01:54think that the world of hidden secrets
- 1:01:56in games has reach has almost reached
- 1:01:58that same grotesque level. It has
- 1:02:00reached a point where it is not measured
- 1:02:02by common sense anymore. It is just
- 1:02:04people getting bored and looking for
- 1:02:06stronger and stronger stimulation. We
- 1:02:08have hit a wall. When you're at the
- 1:02:09point where you have no choice but to go
- 1:02:12grotesque, you have to start thinking of
- 1:02:14new ways to use the medium.
- 1:02:16>> Absolutely insane. Especially with what
- 1:02:18you're saying with framing it around
- 1:02:19that Brie Larson quote, which is just
- 1:02:22exactly how people are are consuming
- 1:02:23these games now. Just reference,
- 1:02:24reference, reference, reference. What's
- 1:02:25the reference? What's the reference?
- 1:02:26What's the reference? Oh, in the in the
- 1:02:28distance I can see the bee world from
- 1:02:31Mario Galaxy. And I I find it to be so
- 1:02:34like
- 1:02:36that is one of those quotes that I've
- 1:02:38I've never been this like miamoto
- 1:02:40evangelizer.
- 1:02:41>> Sure.
- 1:02:41>> But that to me is a quotation that I'm
- 1:02:44like, "Oh,
- 1:02:46what a thinker. What a what a little
- 1:02:48what a mind at work here because there's
- 1:02:51so much going on there. This this idea
- 1:02:52that like stimulus is really exciting
- 1:02:54the first time, right? The first time
- 1:02:56you clock a reference, it's like, "Oh,
- 1:02:58that's really okay. That's that's
- 1:02:59satisfying to me." But over time, the
- 1:03:02the audience kind of being trained to
- 1:03:04participate in this performance of
- 1:03:06stimulus. So, the creator then has to
- 1:03:09make it more and more extreme to achieve
- 1:03:11the same effect. and he uses the
- 1:03:13pornography comparison I think like um
- 1:03:16violence you could see like in a Mortal
- 1:03:18Kombat game how violence ends up turning
- 1:03:20into something that like isn't even
- 1:03:22violent anymore because it goes so
- 1:03:24extreme
- 1:03:25performance of violence instead. So the
- 1:03:28escalation uh it doesn't produce
- 1:03:31something meaningful. It just produces
- 1:03:32something excessive. Yeah,
- 1:03:34>> that's that's again insanity that that
- 1:03:38Nintendo has said that and that's like
- 1:03:39an on the record quote from from them
- 1:03:41just again given where where they're at
- 1:03:43and and the type of culture that I think
- 1:03:45that they um lean into and and uh
- 1:03:49encourage, I think.
- 1:03:50>> Yeah. So, it's funny because I think
- 1:03:52that this culture has formed around
- 1:03:53Nintendo where originally that there
- 1:03:55there was maybe this delight in
- 1:03:56encountering something that was rare or
- 1:03:58surprising. um warp zones in Super Mario
- 1:04:01Brothers, the secret rooms in Zelda. And
- 1:04:04I think um
- 1:04:05>> or like a hidden character in a fighting
- 1:04:06game is what comes to mind for me, I
- 1:04:08think. Sure. Sure.
- 1:04:08>> But now I think as this culture has been
- 1:04:11allowed to grow, and now I do think it
- 1:04:13has become excessive, you find things
- 1:04:15like here's a secret that requires a
- 1:04:1732page instruction booklet on how to get
- 1:04:19to it. Um this is a secret designed for
- 1:04:22the internet to solve collectively. This
- 1:04:24is um the pleasure is not
- 1:04:27on discovery anymore. Whereas it once
- 1:04:29was, the pleasure is now on this kind of
- 1:04:31like act of decoding which trains a kind
- 1:04:34of person to decode rather than
- 1:04:36interpret.
- 1:04:37>> Yeah. Yeah. Wow. Well, hey, thanks for
- 1:04:39writing that and thank you for listening
- 1:04:42to this. You can get additional episodes
- 1:04:45of our podcast on patreon.com/critical
- 1:04:48error by becoming a member of the
- 1:04:50critical error nation. We've had a
- 1:04:52handful of people join over the past uh
- 1:04:54week or so, which was very exciting to
- 1:04:56see. Sounds like people are interested
- 1:04:58in maybe our Fire Red Leaf Green
- 1:05:00episode, which we did last week. Here's
- 1:05:02a little spoiler. Uh, this week's
- 1:05:04episode is also more on Fire Red Leaf
- 1:05:06Green. Uh, not all of it, but uh, it is
- 1:05:09a it is more on those games. So, if
- 1:05:11you're interested in that,
- 1:05:11patreon.com/critical
- 1:05:14error. Thank you for helping us get to
- 1:05:161,000 subscribers. Thank you for uh to
- 1:05:19Jake for showing off his Primeape right
- 1:05:21there.
- 1:05:21>> Oh, yes.
- 1:05:23>> He's so good. He's so good.
- 1:05:25>> Yeah. All right, y'all. We will catch
- 1:05:26you next week.
- 1:05:27>> Bye.