Latest / These Solitary Defilements! - A Dark Fantasy Mörk Borg Actual Play Serial Novel / These Solitary Defilements! Introduction and Character Creation
Transcript
- 0:00SPEAKER_01: Indeed, and in actual fact, you are listening to These Solitary Defilements!
- 0:07[music]
- 0:14SPEAKER_01: A dark fantasy serial novel by me, Ryan Leandres, written by the die and doomed to die.
- 0:24SPEAKER_01: This solo actual play is going to feature cursed language,
- 0:29SPEAKER_01: adult situations, terrible violence, body horror, and the intensely occult.
- 0:36SPEAKER_01: If you're a metalhead, you'll be fine.
- 0:46SPEAKER_00: The wind from the west, from the sundered land.
- 0:55SPEAKER_00: Rot rides it, and the stench of blood.
- 1:01SPEAKER_00: Cursed walker, will you travel there?
- 1:06SPEAKER_00: To the valley of the unfortunate undead?
- 1:11SPEAKER_00: Our young ones are taken.
- 1:17SPEAKER_00: Known for his vile crimes and alchemy of flesh.
- 1:25SPEAKER_00: Distances shift.
- 1:28SPEAKER_00: Paths between places warp.
- 1:32SPEAKER_00: As if this pale, lightless world possessed a will and bitter life.
- 1:41SPEAKER_00: Its mercy curdled to wrath.
- 1:44SPEAKER_00: Over a too long age.
- 1:49SPEAKER_00: Who are you?
- 1:52SPEAKER_00: The grave robber with silver glittering between cracked fingernails?
- 1:59SPEAKER_00: The mystic who would bend the world's miserable heart away from its inevitable end?
- 2:08SPEAKER_00: Most likely it makes little difference.
- 2:14SPEAKER_00: No one has seen the sun in years.
- 2:19SPEAKER_00: The old care more for sacrifice and god offerings than their bawling spawn.
- 2:28SPEAKER_00: Doomsayers are proved right, time and again, and embraced by hidden powers.
- 2:38SPEAKER_00: Maybe it's best to surrender to trust your own instinct and skill rather than
- 2:44SPEAKER_00: the whim of the dice.
- 2:47SPEAKER_00: Before all is drowned in welcome silence, life locked and failing in a dark fort.
- 3:01SPEAKER_00: When the world was but water,
- 3:04SPEAKER_00: dust, and clouds thick With plague-fat flies came she,
- 3:13SPEAKER_00: first of the basilisks.
- 3:16SPEAKER_00: From the cracks of the Bergen Crypt, she crawled.
- 3:23SPEAKER_00: She bears the head of denial, Luzi, who looks up and down.
- 3:30SPEAKER_00: Yet all shall be well, her twin,
- 3:37SPEAKER_00: Head of Deception claims to be the first prophet of Truths Now Prostituted by Verhu.
- 3:46SPEAKER_00: Few have ever seen her the oldest, but many walk her twin paths.
- 3:54SPEAKER_00: She spawned many since the dawn of time, their conceptions not without agony.
- 4:05SPEAKER_00: All were cast down, the cliffs of Bergen Crypt.
- 4:11SPEAKER_01: Only he survived.
- 4:16SPEAKER_00: Down in the valley of unfortunate undead,
- 4:19SPEAKER_00: his eyes locked upon the mountain's peak, he spits out curses upon his evil mother.
- 4:29SPEAKER_00: The head gorg is bitter, rank with envy, That Only His Twin Furhu Knows The Damned Truth.
- 4:42SPEAKER_00: Time And Again His Prophecies Are Brought To Be.
- 4:47SPEAKER_00: The Piles Of Gold Gift Riches From His Faithful Tater And Slide, So Tall Are They.
- 4:57SPEAKER_00: Anuk Schlager,
- 5:00SPEAKER_00: Monk Of The Cretan Order,
- 5:02SPEAKER_00: Encountered The Basilisk Furhu In the year 565,
- 5:09SPEAKER_00: and set down that creature's whispered prophecies.
- 5:14SPEAKER_00: These lost texts came to be known as the Nameless Scriptures.
- 5:23SPEAKER_00: 300 years later,
- 5:26SPEAKER_00: while working on a new cathedral,
- 5:29SPEAKER_00: The two-headed basilisks,
- 5:31SPEAKER_00: an orthodox branch of the Cretan Order, uncovered Schlager's tomb.
- 5:38SPEAKER_00: And with it, the scriptures.
- 5:42Since then, all events described within have come to pass.
- 5:52SPEAKER_00: The prophecies are absolutely, factually true.
- 5:57SPEAKER_00: And have thus supplanted all other scripture.
- 6:03SPEAKER_00: Around this cathedral has grown Galgenbeck, the greatest city that ever was.
- 6:12The world dies even now.
- 6:16Reality decays.
- 6:19SPEAKER_00: Truth becomes dream and dream.
- 6:22SPEAKER_00: Truth.
- 6:23SPEAKER_00: Cracks grow in the once stable structures of the past,
- 6:28SPEAKER_00: allowing things misshapen and vile to worm through, emerging into day's wan light.
- 6:39The known world closes in,
- 6:42SPEAKER_00: bounded to the west by the massive Bergen Crypt with its catacombs
- 6:48SPEAKER_00: and ice caked peaks and surrounded by the endless sea to the north
- 6:56SPEAKER_00: Many have plowed the waves furrow in search of new lands.
- 7:02SPEAKER_00: They all return against their will, alive or dead.
- 7:16SPEAKER_01: You just heard some of the wicked lore written by Pelle Nielsen for
- 7:21SPEAKER_01: the tabletop role-playing game Mercborg.
- 7:25SPEAKER_01: Hi Traveler,
- 7:26SPEAKER_01: please accept my sincere if trepidatious welcome to These Solitary Defilements,
- 7:33SPEAKER_01: a Mercborg Solo Play and Serial Novel.
- 7:36SPEAKER_01: Thanks for giving this little podcast a try.
- 7:38SPEAKER_01: I very much appreciate it.
- 7:41SPEAKER_01: Allow me to give thee a rundown of where you are.
- 7:44SPEAKER_01: I'm Ryan Leandres, aka The Wizard, your personal wizard, at your service.
- 7:51SPEAKER_01: I wear many hats,
- 7:52SPEAKER_01: as we all must,
- 7:53SPEAKER_01: but my favorite hats are poet, writer, metalhead, radio host, plus actor.
- 7:59SPEAKER_01: Yeah, I have a hard, sweaty, and enduring love for tabletop RPGs, probably like you.
- 8:05SPEAKER_01: Mercborg has been my most recent and lasting obsession.
- 8:09SPEAKER_01: A true indie darling.
- 8:11SPEAKER_01: A game that is Swedish for Dark Fort.
- 8:14SPEAKER_01: Ooh.
- 8:16SPEAKER_01: Merckborg was made by Pelle Nilsson and Johann Neuer of Occult Ortmastar Games
- 8:22SPEAKER_01: and Stockholm Cartel.
- 8:24SPEAKER_01: I hope I'm saying those right.
- 8:26SPEAKER_01: It is absolutely a fucked up art house doom metal album of a role playing game
- 8:31SPEAKER_01: where wretched souls die miserably in psychedelic horror scape dungeons.
- 8:37SPEAKER_01: You know, like our real lives.
- 8:39SPEAKER_01: Take a look at some of the imagery from the book,
- 8:42SPEAKER_01: if you happen to have the internet about, because, wow, it is wild.
- 8:47SPEAKER_01: It is not just an RPG, it is a bonafide, kick-ass art piece.
- 8:52SPEAKER_01: You will not be displeased.
- 8:54SPEAKER_01: This podcast is very likely to showcase a lot of heavy metal and dungeon synth that I enjoy.
- 9:00SPEAKER_01: You know, it's just, it's just like peanut butter and jam for Murkborg.
- 9:05SPEAKER_01: It's in the evil DNA.
- 9:07SPEAKER_01: So, Because I really love emergent storytelling and improv,
- 9:12SPEAKER_01: I started up a Solitary Defilement campaign,
- 9:16SPEAKER_01: which is the independently made companion ruleset to run Mercborg Solo without
- 9:21SPEAKER_01: a dungeon master.
- 9:22SPEAKER_01: Wanna come along?
- 9:25SPEAKER_01: Sick.
- 9:26SPEAKER_01: I knew you were cool.
- 9:28SPEAKER_01: I'll be writing up a definitive serial novel as our story emerges
- 9:34SPEAKER_01: and we'll be publishing it bit by bit on the Substack
- 9:37SPEAKER_01: at thesesolitarydefilements.substack.com.
- 9:42SPEAKER_01: So if you'd like, no pressure, you can find me there.
- 9:45SPEAKER_01: I'd appreciate a follow if you dig what you hear in.
- 9:48SPEAKER_01: As the story unfolds,
- 9:50SPEAKER_01: I might ask for your help in deciding the odd story beat with a poll or something.
- 9:55SPEAKER_01: Who knows?
- 9:57SPEAKER_01: So, here's the deal.
- 9:58SPEAKER_01: In case you are unfamiliar with this game, in Mercborg, we are stuck in the Dying Lands.
- 10:06SPEAKER_01: A large-ish island continent split into various petty and dwindling kingdoms
- 10:10SPEAKER_01: and territories that are essentially overrun by things that have emerged from
- 10:15SPEAKER_01: the dark cracks of the earth.
- 10:18SPEAKER_01: Earth with a U as far as I'm concerned.
- 10:20SPEAKER_01: Gruesome things.
- 10:21SPEAKER_01: Eldritch things.
- 10:23SPEAKER_01: You know the stuff I mean.
- 10:25SPEAKER_01: Everyone, living and dead, are awaiting an apocalypse of misery that has been foretold.
- 10:32SPEAKER_01: The prophecies leading to this apocalypse come from Verhu,
- 10:35SPEAKER_01: one of the two heads of the great basilisk known as HE, all caps.
- 10:41SPEAKER_01: These prophecies have been coming true for decades without fail.
- 10:45SPEAKER_01: It is believed that you cannot hope to evade your horrid fate.
- 10:49SPEAKER_01: Denial of the prophecy and your own prescribed doom,
- 10:53SPEAKER_01: especially by suicide,
- 10:55SPEAKER_01: is a sin punished by the Inquisition of the Church of the Basilisk.
- 10:59SPEAKER_01: For you are meant to await your end with eyes opened and suffering all the while,
- 11:04SPEAKER_01: so that you may reach the supposed shimmering fields beyond death.
- 11:10SPEAKER_01: As far as most know,
- 11:11SPEAKER_01: these shimmering fields could be a little more than your classic opiate lie for
- 11:16SPEAKER_01: the masses.
- 11:17SPEAKER_01: The skies are gray or dark,
- 11:19SPEAKER_01: plague and disaster sweep the ground, and ugly people live as scum in their grimdark
- 11:27SPEAKER_01: Now, while
- 11:32SPEAKER_01: I will certainly stoke the flames of that bleak vision,
- 11:38SPEAKER_01: I'm not super interested in writing about completely horrible shitbag people.
- 11:45SPEAKER_01: But, you know, we'll find out together who I'll be writing about.
- 11:48SPEAKER_01: How about right now?
- 11:49SPEAKER_01: Yeah.
- 11:50SPEAKER_01: Let's make our main character.
- 11:54SPEAKER_01: With me so far, friends, buds, reavers of men and defilers.
- 12:01SPEAKER_01: Let's put our shit kickers on and kick some shit.
- 12:04SPEAKER_01: What sort of character should we play?
- 12:06SPEAKER_01: There's some wicked and super unique flavorful character classes that can be chosen
- 12:11SPEAKER_01: from or rolled at random if you want.
- 12:13SPEAKER_01: And if you grab a copy of Mercborg and read through it,
- 12:16SPEAKER_01: you'll also absolutely see where this game shines.
- 12:20SPEAKER_01: Cool.
- 12:48SPEAKER_01: Yeah, stuff like that.
- 12:49SPEAKER_01: Super sick.
- 12:50SPEAKER_01: But I think for our main character,
- 12:54SPEAKER_01: I'd like to go OG and roll it all up from scratch,
- 12:59SPEAKER_01: like the heathen kings of old, as the book initially prompts you to do.
- 13:04SPEAKER_00: So let's do that.
- 13:05SPEAKER_01: Okay, let's see what we get.
- 13:07SPEAKER_01: Here's what the page says.
- 13:08SPEAKER_01: In this world, there are those who seek riches or redemption.
- 13:12SPEAKER_01: Some say the apocalypse is escapable, that it might even be stopped.
- 13:16SPEAKER_01: And there you walk in discord and despair.
- 13:20SPEAKER_01: One hand holds 2d6 times 10 silver.
- 13:24SPEAKER_01: Okay, let's roll.
- 13:27SPEAKER_01: Here's a d6.
- 13:29SPEAKER_01: That is a six.
- 13:31SPEAKER_01: And this is also a six.
- 13:34SPEAKER_01: Okay, we're being blessed by the basilisks, at least for now.
- 13:40SPEAKER_01: That's 120 silver.
- 13:41SPEAKER_01: Cool.
- 13:42SPEAKER_01: The other hand holds a water skin and D4 days worth of food.
- 13:48SPEAKER_01: D4, go!
- 13:50SPEAKER_01: That's a two.
- 13:50SPEAKER_01: Two days worth of food.
- 13:52SPEAKER_01: Your soul and your silver are your own and equally easy to lose.
- 13:56SPEAKER_01: Cool.
- 13:58SPEAKER_01: To begin with, you are what you own.
- 14:01SPEAKER_01: It's that kind of game where we'll need to keep track of food rations
- 14:04SPEAKER_01: because we could easily starve to death.
- 14:07SPEAKER_01: It's the kind of old-school renaissance game where most of our character is defined
- 14:11SPEAKER_01: and suggested by from the random and scant inventory that we will start with.
- 14:17SPEAKER_01: Let's roll the rest of our equipment.
- 14:19SPEAKER_01: First table, D6.
- 14:22SPEAKER_01: Let's go!
- 14:23SPEAKER_01: Another, another six.
- 14:25SPEAKER_01: Yay!
- 14:27SPEAKER_01: Woo!
- 14:30SPEAKER_01: I'm very pleased.
- 14:32SPEAKER_01: Number six is donkey.
- 14:33SPEAKER_01: Not bad, is what it says.
- 14:36SPEAKER_01: Oh, that's lovely.
- 14:38SPEAKER_01: Donkeys are lovely.
- 14:38SPEAKER_01: Hell yeah, I love that.
- 14:41SPEAKER_01: Okay, next table we need a D12, a die 12, bum bum bum, that is an 11.
- 14:51SPEAKER_01: A Bottle of Red Poison, D4 Doses.
- 14:54SPEAKER_01: One dose, we'll take it.
- 14:58SPEAKER_01: Next table is another D12.
- 15:00SPEAKER_01: I'm rolling with my ultra-heavy black steel dice,
- 15:05SPEAKER_01: where the borders are skeletal hands clutching each other.
- 15:10SPEAKER_01: My favorite set of dice, the most evenly rolling I have found as time has gone on.
- 15:15SPEAKER_01: And of course, the most thematically Merkborg.
- 15:17SPEAKER_01: Alright, D12 on the final table.
- 15:22SPEAKER_01: That's a six.
- 15:23SPEAKER_01: We get a toolbox.
- 15:26SPEAKER_01: Interesting.
- 15:27SPEAKER_01: Toolbox has ten nails, tongs, hammer, small saw and drill.
- 15:30SPEAKER_01: Okay.
- 15:30SPEAKER_01: Could certainly be useful when wandering through the wastes.
- 15:34SPEAKER_01: Now here's a big one.
- 15:36SPEAKER_01: We roll on the weapons table.
- 15:38SPEAKER_01: We're going to roll a die ten.
- 15:40SPEAKER_01: One being okay and ten being progressively good.
- 15:45SPEAKER_01: Here we go, here we go.
- 15:46SPEAKER_01: Roll high, baby, roll high.
- 15:49SPEAKER_01: Yes, that is a 10.
- 15:50SPEAKER_01: And the 10 is indeed, shit yeah, the 10 is indeed the Zweihander.
- 15:57SPEAKER_01: The big two-hander greatsword, hell yeah, it's gonna do d10 damage.
- 16:02SPEAKER_01: We like that.
- 16:03SPEAKER_01: This is sweet, this is a good start.
- 16:05SPEAKER_01: A donkey and a huge sword, not bad.
- 16:08SPEAKER_01: All right, let's do armor.
- 16:10SPEAKER_01: Armor table is a d4.
- 16:13SPEAKER_01: That is a four.
- 16:15SPEAKER_01: That is heavy armor.
- 16:17SPEAKER_01: Ooh wee!
- 16:19SPEAKER_01: Holy shit.
- 16:19SPEAKER_01: Hmm.
- 16:20SPEAKER_01: Okay.
- 16:20SPEAKER_01: This is too good.
- 16:21SPEAKER_01: We've rolled a little too well.
- 16:24SPEAKER_01: This worries me.
- 16:25SPEAKER_01: As I tend to roll very, very badly.
- 16:28SPEAKER_01: If you roleplay at all,
- 16:29SPEAKER_01: you'll probably have that one friend that rolls terrible, piss-poor numbers.
- 16:34SPEAKER_01: That's me.
- 16:36SPEAKER_01: Well, we have a donkey.
- 16:39SPEAKER_01: We have a huge fucking sword.
- 16:41SPEAKER_01: We have the heaviest armor in the book.
- 16:43SPEAKER_01: I think it's pretty clear that we have a knight on our hands.
- 16:47SPEAKER_01: A donkey knight.
- 16:49SPEAKER_01: A donkey rider.
- 16:50SPEAKER_01: I like that.
- 16:52SPEAKER_01: I like that a lot.
- 16:53SPEAKER_01: We'll find out eventually what that means to be a donkey rider, but I am super into this.
- 16:58SPEAKER_01: Right off the bat, some tragic Don Quixote vibes.
- 17:02SPEAKER_01: I'm feeling fairly macho today, so I think I'll make them a dude.
- 17:07SPEAKER_01: This guy is gonna be grim, a prickly knight, all clad in the darkest black steels.
- 17:15SPEAKER_01: The Enormous Sword is black too, definitely.
- 17:17SPEAKER_01: And the donkey itself is,
- 17:19SPEAKER_01: I'm sure, a pleasant gray, by contrast, with big, beautiful and friendly eyes.
- 17:25SPEAKER_01: This character is this knight's only friend in the dying world.
- 17:30SPEAKER_01: Her name will be...
- 17:33SPEAKER_01: Her name will be Beauty.
- 17:35SPEAKER_01: And God,
- 17:37SPEAKER_01: I hope the knight dies before she does because it won't be pretty otherwise,
- 17:42SPEAKER_01: I suspect.
- 17:43SPEAKER_01: Now we need to roll up some stats for this knight.
- 17:46SPEAKER_01: He could end up anywhere between formidable and pathetic.
- 17:49SPEAKER_01: So here's a little about the rule system of Mercborg,
- 17:52SPEAKER_01: so that when you hear the dice clink,
- 17:54SPEAKER_01: you'll be able to picture it in your mind's eye.
- 17:57SPEAKER_01: It's real rules-light compared to something like D&D, Dungeons and or Dragons.
- 18:03SPEAKER_01: You have four stats you roll up, and once you do, only the modifier number it gives you matters.
- 18:09SPEAKER_01: The modifier is similar to Dungeons & Dragons and end up giving us somewhere between
- 18:14SPEAKER_01: a minus three or a plus three to all the challenge rolls that we're going to make.
- 18:20SPEAKER_01: And the stats are as follows and we'll roll them in order.
- 18:23SPEAKER_01: Strength, which you would use to crush a skull with a weapon or your bare hands.
- 18:29SPEAKER_01: Agility,
- 18:30SPEAKER_01: which you use to avoid getting your own skull crushed,
- 18:33SPEAKER_01: either by an attack or by teetering off a rope bridge lined with skulls.
- 18:39SPEAKER_01: There's your presence stat, which is a nice little catch-all.
- 18:42SPEAKER_01: You would use it to throw a skull at someone with action.
- 18:44SPEAKER_01: Presence is also the stat you would use
- 18:59SPEAKER_01: We didn't roll up any scrolls for our starting inventory.
- 19:14SPEAKER_01: But if you have one on your person you can cast it whenever you want for good
- 19:18SPEAKER_01: or ill.
- 19:18SPEAKER_01: You can keep using them again and again so it's not like D&D
- 19:21SPEAKER_01: where once you use it it's lost.
- 19:22SPEAKER_01: You lose it if you lose it.
- 19:24SPEAKER_01: Either you get rid of the item or it is taken from you.
- 19:28SPEAKER_01: Now scrolls will also So you can always fail if you're rocking a two-handed weapon like we are.
- 19:32SPEAKER_01: And on a critical fail when trying to cast a spell,
- 19:36SPEAKER_01: there is a hilarious and amazing disaster chart that we would roll upon.
- 19:41SPEAKER_01: Heavy armor,
- 19:42SPEAKER_01: if worn,
- 19:43SPEAKER_01: will also mess up your scroll casting as well,
- 19:46SPEAKER_01: so it seems pretty clear
- 19:48SPEAKER_00: that we will not be particularly magical.
- 19:50SPEAKER_01: We better end up being tough.
- 19:52SPEAKER_01: And let me tell you,
- 19:53SPEAKER_01: the fourth and final stat is toughness,
- 19:56SPEAKER_01: which is how thick your skull is, so that you might endure bodily trauma.
- 20:00SPEAKER_01: Toughness also affects your character's hit points,
- 20:04SPEAKER_01: and I'm sorry to say, we're not going to start with very many of those.
- 20:08SPEAKER_01: Some might say an embarrassment of hit points,
- 20:11SPEAKER_01: a sorrow of hit points, Okay, let's see what we get.
- 20:17SPEAKER_01: So if you're creating a character from scratch,
- 20:19SPEAKER_01: we're allowed to roll an extra die and drop the shittiest one for two of the stats
- 20:25SPEAKER_01: that we think will be important to us.
- 20:27SPEAKER_01: The first stat on our character sheet is strength.
- 20:30SPEAKER_01: Now I think we want this guy to kick some ass, especially if they're not a magic-y person.
- 20:35SPEAKER_01: So let's roll four die six instead of just the usual three.
- 20:39SPEAKER_01: And here's what we get.
- 20:40SPEAKER_01: We get... four.
- 20:44SPEAKER_01: Five, two, and one.
- 20:49SPEAKER_01: So we will drop the one.
- 20:50SPEAKER_01: That will give us a total of eleven.
- 20:52SPEAKER_01: Four, five, two.
- 20:54SPEAKER_01: That will give us strength, according to this chart, of a plus zero.
- 21:00SPEAKER_01: I was hoping for better, not gonna lie.
- 21:02SPEAKER_01: But plus zero, honestly, is nothing to shake a skull at in Merc Borg.
- 21:08SPEAKER_01: Okay, agility.
- 21:09SPEAKER_01: He's a big clunky knight, so maybe I'll just do the 3d6.
- 21:14SPEAKER_00: A two, get a three.
- 21:17SPEAKER_01: And we get a three.
- 21:18SPEAKER_01: Oof.
- 21:20SPEAKER_01: That will amount to a minus one agility.
- 21:25SPEAKER_01: It is what it is, and it ain't what it ain't.
- 21:28SPEAKER_01: We're gonna get hit a lot,
- 21:29SPEAKER_01: but hopefully that this armor will keep our poor knight from the gates of death.
- 21:36SPEAKER_01: Presence.
- 21:37SPEAKER_01: Now I like presence.
- 21:39SPEAKER_01: Toughness would be real important on a fighter,
- 21:42SPEAKER_01: but I want our main character to be observant and clever, I think.
- 21:47SPEAKER_01: And it would be more fun for us if we could get behind someone who sees things.
- 21:52SPEAKER_01: Someone with a force of personality as well.
- 21:55SPEAKER_01: That kind of person has options, and anything could happen.
- 21:59SPEAKER_01: I like that.
- 21:59SPEAKER_01: So we're going to use the second four deus roll we have on this stat.
- 22:04SPEAKER_01: Okay, we got a four.
- 22:05SPEAKER_01: We got a two.
- 22:07SPEAKER_01: We got a six.
- 22:10SPEAKER_01: We get a five.
- 22:11SPEAKER_01: Okay, so we drop the two.
- 22:14SPEAKER_01: Gives us a 15 for a plus two presence.
- 22:17SPEAKER_00: Not too shabby.
- 22:19SPEAKER_00: Plus two is no joke.
- 22:21SPEAKER_01: Okie dokie, last one.
- 22:22SPEAKER_01: Toughness.
- 22:24SPEAKER_01: We've got a one.
- 22:26SPEAKER_01: We have a six.
- 22:30SPEAKER_01: We have a four, okay.
- 22:32SPEAKER_01: They give us an 11 again, which gives us a fat old plus zero, neutral enough.
- 22:37SPEAKER_01: Again, we're gonna be leaning pretty hard on this armor.
- 22:42SPEAKER_01: I think this guy's armor is going to be pretty important to him.
- 22:46SPEAKER_01: Wow, let's see how many hit points our grim fellow gets.
- 22:51SPEAKER_01: He gets a die eight, apparently, plus our toughness, which will be zero, unfortunately.
- 22:57SPEAKER_01: And we get...
- 23:00SPEAKER_01: We got a six?
- 23:01SPEAKER_01: Okay.
- 23:02SPEAKER_01: That is graciously not a one.
- 23:05SPEAKER_01: Now there actually is a final, final stat for our protagonist.
- 23:09SPEAKER_01: How many omens he gets to have.
- 23:12SPEAKER_01: Omens are basically fate points that we can spend per day to change how our rolls shake out.
- 23:18SPEAKER_01: Because we have some kind of DESTINY.
- 23:21SPEAKER_01: Because strange beings from other worlds are playing a game of their own.
- 23:25SPEAKER_01: The omens are very, very helpful.
- 23:28SPEAKER_01: The Solitary Defilement rules allow more than the usual starting two.
- 23:33SPEAKER_01: It allows up to four.
- 23:34SPEAKER_01: I have here a die four.
- 23:36SPEAKER_01: Let's see how many our boy can hold.
- 23:40SPEAKER_01: Three.
- 23:41SPEAKER_01: Nice.
- 23:42SPEAKER_01: So, what do we do with these wonderful numbers?
- 23:45SPEAKER_01: When we roll to do something, it's called a test.
- 23:48SPEAKER_01: I'll typically roll a 20-sider, add the modifier from a stat that makes sense.
- 23:53SPEAKER_01: Again, somewhere between The standard normal DR is
- 24:10SPEAKER_01: That's really the gist of it.
- 24:11SPEAKER_01: It's real simple and pared down,
- 24:13SPEAKER_01: so you can focus on what really matters, which is to suffer in filth.
- 24:32SPEAKER_01: Well, those are the numbers.
- 24:34SPEAKER_01: Who is our protagonist?
- 24:37SPEAKER_01: The last step is cheekily, name your character if you wish, it will not save you.
- 24:44SPEAKER_01: Well, I want this to hurt me personally when he dies,
- 24:48SPEAKER_01: I think, so I'm gonna get a bit self-insertion here, I'm sorry.
- 24:51SPEAKER_01: First name,
- 24:52SPEAKER_01: I think,
- 24:52SPEAKER_01: is gonna be Ryan,
- 24:55SPEAKER_01: but spelled more fantasy-like, you know, R-I-O-N, or something dumb like that.
- 25:02SPEAKER_00: If your name is R-I-O-N, I'm deeply sorry.
- 25:05SPEAKER_01: Now we know he's covered in the most impressive black steel armor
- 25:08SPEAKER_01: that you have ever laid your pretty eyes on.
- 25:12SPEAKER_01: Almost entirely black is Judgment Day and embossed,
- 25:15SPEAKER_01: I wanna say,
- 25:16SPEAKER_01: in some kind of fine gold filament outlining family heraldry, I suppose.
- 25:23SPEAKER_01: The Game of Thrones fan in me wants to make this super iconic.
- 25:27SPEAKER_01: I love a thematic plate of armor.
- 25:30SPEAKER_01: It's gonna be like full plate armor is what it's gonna be.
- 25:33SPEAKER_01: Let's just go full on Dark Souls.
- 25:35SPEAKER_01: And because his name is Ryan,
- 25:38SPEAKER_01: and I like a name that rhymes just a little bit,
- 25:41SPEAKER_01: that heraldry, I think, is going to be a lion.
- 25:46SPEAKER_01: Yeah.
- 25:47SPEAKER_01: Ryan Blacklion.
- 25:49SPEAKER_01: And he wears his inherited family armor.
- 25:53SPEAKER_01: And his inherited super rad two-handed warsword.
- 25:56SPEAKER_01: Mm-hmm.
- 25:57SPEAKER_01: Also replete with a lion theme.
- 26:00SPEAKER_01: Likely.
- 26:01SPEAKER_01: So we have some silver to spend to kit us out before we truly face the world.
- 26:05SPEAKER_01: Looking at the equipment page,
- 26:07SPEAKER_01: we could grab ourselves some more rations because we didn't get many of those.
- 26:11SPEAKER_01: Do we need rope?
- 26:13SPEAKER_01: A tent?
- 26:14SPEAKER_01: Scissors?
- 26:15SPEAKER_01: Hmm...
- 26:19SPEAKER_01: Now, we've got two other official Merkborg supplements to draw from.
- 26:23SPEAKER_01: We have Ferretory and Heretic.
- 26:26SPEAKER_01: And I know Heretic has something I've wanted to try out for a while.
- 26:32SPEAKER_01: Black Powder Weapons.
- 26:37SPEAKER_01: Excellent.
- 26:38SPEAKER_01: Black Powder Weapons for the rich and foolhardy, it says.
- 26:43SPEAKER_01: Do we want to live deliciously?
- 26:45SPEAKER_01: Yes, we do.
- 26:47SPEAKER_01: Expensive, exotic, and very loud.
- 26:50SPEAKER_01: These strange weapons could hail from a number of infernal places.
- 26:53SPEAKER_01: It says here it has the feature loud.
- 26:57SPEAKER_01: Lesser creatures might roll for morale when a shot is fired.
- 27:00SPEAKER_01: Anything more intelligent will notice and investigate.
- 27:03SPEAKER_01: So it can draw attention to you and get you in trouble.
- 27:06SPEAKER_01: Let's talk a bit about morale.
- 27:08SPEAKER_01: Morale is an important part of Merc Borg combat.
- 27:12SPEAKER_01: Enemies and NPCs have a morale number,
- 27:15SPEAKER_01: and whenever something tests their morale,
- 27:17SPEAKER_01: like a loud scary black powder boom,
- 27:19SPEAKER_01: let's say,
- 27:20SPEAKER_01: we can roll some dice,
- 27:22SPEAKER_01: and long story short, it might lead to them either fleeing or surrendering.
- 27:27SPEAKER_01: And the best part about this is at the bottom of the black powder weapons table,
- 27:31SPEAKER_01: it says, remember, if you can buy them, so can everyone else.
- 27:38SPEAKER_01: Yes, I will open that can of worms, let's go.
- 27:40SPEAKER_01: Okay, so we could get ourselves a pistolet that does D6 damage for 80 silver,
- 27:49SPEAKER_01: but powder shot is 50 silver.
- 27:52SPEAKER_01: So we are just short to afford that stuff.
- 27:56SPEAKER_01: Well, let's go big or go home.
- 27:58SPEAKER_01: If we can't afford shot anyway for all 120 silver and not buying any extra comforts
- 28:05SPEAKER_01: for our poor donkey knight, like,
- 28:07SPEAKER_01: you know,
- 28:07SPEAKER_01: more rations,
- 28:09SPEAKER_01: we could get a culverin,
- 28:11SPEAKER_01: which is a medieval personal cannon that can be carried like a rifle of sorts.
- 28:17SPEAKER_01: Yeah, yeah, let's do it.
- 28:20SPEAKER_01: You know, you know what?
- 28:21SPEAKER_01: This is going to be a Donkey Knight thing, I think.
- 28:25SPEAKER_01: Donkeys are good at carrying stuff, right?
- 28:26SPEAKER_01: You know, the odd packs of black powder.
- 28:29SPEAKER_01: I think I want to combine the Culverin with the Zvi-Hander Sword into one weapon.
- 28:37SPEAKER_01: Just stay with me, stay with me.
- 28:39SPEAKER_01: The Sword Cannon of the Donkey Knights of House Black Lion.
- 28:45SPEAKER_01: Shit.
- 28:46SPEAKER_01: I mean, this does have a historical precedent.
- 28:49SPEAKER_01: I have seen, I have seen medieval gun swords in museums.
- 28:54SPEAKER_01: It was a thing.
- 28:54SPEAKER_01: Look up pictures.
- 28:55SPEAKER_01: It's wild.
- 28:56SPEAKER_01: Basically a blade with gun barrels.
- 28:59SPEAKER_01: Okay, so yeah.
- 29:00SPEAKER_01: Let's fucking run with that.
- 29:01SPEAKER_01: Hell yeah.
- 29:02SPEAKER_01: I'm getting pumped here.
- 29:03SPEAKER_01: So the last thing we can do is roll on some optional tables
- 29:08SPEAKER_01: to flavor our Donkey Knight with some history or personality traits.
- 29:12SPEAKER_01: Now I'm not super keen to follow personality prompts in Merc Borg
- 29:17SPEAKER_01: because they can be pretty samey with the Grimdark thing.
- 29:20SPEAKER_01: So I won't follow it to the letter, but let's just see what we get.
- 29:24SPEAKER_01: Maybe we can bounce off it for inspiration.
- 29:27SPEAKER_01: Okay, so we got a table, roll a D, 20, 20 sided die, 17, which is bitter.
- 29:37SPEAKER_01: Yeah, all right, that makes sense.
- 29:39SPEAKER_01: It makes sense to me that a wandering Donkey Knight in black should be fairly bitter.
- 29:42SPEAKER_01: Yeah, I can dig it.
- 29:44SPEAKER_01: Okay, wants us to roll twice on this.
- 29:47SPEAKER_01: That is a seven, which is nihilistic.
- 29:53SPEAKER_01: Yeah, no.
- 29:55SPEAKER_01: Not quite my jam.
- 29:56SPEAKER_01: I'm not really a big fan of nihilistic characters or nihilism.
- 30:01SPEAKER_01: It gets to be a bit too one note.
- 30:03SPEAKER_01: And I think caring about the world's important, even if it's on fire.
- 30:07SPEAKER_01: Especially when it's on fire, as a matter of fact.
- 30:09SPEAKER_01: Let's roll that one again.
- 30:11SPEAKER_01: Three.
- 30:13SPEAKER_01: Problems with authority.
- 30:15SPEAKER_01: Yeah, yeah, yeah, sure.
- 30:17SPEAKER_01: I think our Donkey Knight is probably the last surviving member of his house, eh?
- 30:23SPEAKER_01: Let's lean into it.
- 30:24SPEAKER_01: He has no master now, and doesn't want one again.
- 30:27SPEAKER_01: Okay, now the Broken Bodies Table.
- 30:30SPEAKER_01: What ailment does he start with?
- 30:32SPEAKER_01: Yippee!
- 30:32SPEAKER_01: That's a D20.
- 30:36SPEAKER_01: Not quite an ailment,
- 30:37SPEAKER_01: so to speak, but he is covered in, for some, in brackets, blasphemous tattoos.
- 30:44SPEAKER_01: Well, shit.
- 30:45SPEAKER_01: Cool.
- 30:46SPEAKER_01: I'm weighing another reason not to take his armor off.
- 30:49SPEAKER_01: I imagine the Inquisitors of the Church of the Basilisk wouldn't be impressed
- 30:53SPEAKER_01: with tattoos telling tales of the old ways and the old gods that went with them.
- 30:59SPEAKER_01: Okay, next table.
- 31:01SPEAKER_01: 20, let's go.
- 31:03SPEAKER_01: 10, Nihilist.
- 31:05SPEAKER_01: Fucking, fucking fuck.
- 31:07SPEAKER_01: No, goddammit.
- 31:08SPEAKER_01: Reroll.
- 31:08SPEAKER_01: Dammit, Merkborg, work with me here.
- 31:11SPEAKER_01: 17, You stutter when lying.
- 31:15SPEAKER_01: Ooh, I like that one a lot.
- 31:17SPEAKER_01: That will get us into trouble.
- 31:19SPEAKER_01: This knight has a code of some kind and going against it can be heard in his voice.
- 31:24SPEAKER_01: Mm-hmm.
- 31:25SPEAKER_01: All right.
- 31:26SPEAKER_01: Okay, here's the final table for peppering your backstory.
- 31:31SPEAKER_01: This is the Troubling Tales table.
- 31:34SPEAKER_01: It says, roll a die 20 or throw a knife at the page on the right.
- 31:39SPEAKER_01: Okay, I forgot about that knife part.
- 31:42SPEAKER_01: Well, fuck it.
- 31:43SPEAKER_01: Let me find a knife.
- 31:44SPEAKER_01: Hang on.
- 31:45SPEAKER_01: I honestly, honestly have just the thing.
- 31:47SPEAKER_01: I'll post a picture.
- 31:48SPEAKER_01: BRB.
- 31:49SPEAKER_01: Okay, I ordered this switchblade earlier this year, honest to God, over the border to Canada.
- 31:55SPEAKER_01: I don't know how it didn't get pulled at customs,
- 31:58SPEAKER_01: but it's a serpentine and ritualistic switchblade, a switchual blade, if you will.
- 32:05SPEAKER_01: The handle says Troll Slayer on it, which is sick.
- 32:10SPEAKER_01: The other side has like this goblin-y face that looks like the Motorhead logo.
- 32:15SPEAKER_01: Got this from the Wizard of Barge online shop.
- 32:17SPEAKER_01: Shout out to Wizard of Barge.
- 32:20SPEAKER_00: Yeah, you hear that flick?
- 32:21SPEAKER_01: I don't think it's super, oh, no, yeah, it's, yeah, it's, it's sharp enough.
- 32:26SPEAKER_01: Ouch.
- 32:27SPEAKER_01: Uh, well, fingers will heal fast.
- 32:30SPEAKER_01: Mmm, that's good audio.
- 32:32SPEAKER_01: Okay, I'm gonna put the book on the floor.
- 32:34SPEAKER_01: All right, book is on the floor and your mom is a boar.
- 32:41SPEAKER_01: Knife away!
- 32:43SPEAKER_01: Nope, missed.
- 32:44SPEAKER_01: Try it again.
- 32:48SPEAKER_00: Shit, yeah.
- 32:49SPEAKER_01: Okay,
- 32:50SPEAKER_00: we hit...
- 32:51SPEAKER_01: It's a quote type thing.
- 32:54SPEAKER_01: It says, burn or be burned is the fate you accept.
- 32:59SPEAKER_01: Ooh, I love it.
- 33:01SPEAKER_01: Nice.
- 33:02SPEAKER_01: I think House Black Lion ended in fire.
- 33:05SPEAKER_01: I think most houses probably did,
- 33:07SPEAKER_01: as all things are pretty well dwindling in these the dying lands.
- 33:12SPEAKER_01: Which brings me to this exciting bit of Murkborg genius.
- 33:16SPEAKER_01: At the start of every in-game day, We must roll on the calendar of Necrobel.
- 33:26SPEAKER_00: In the land of Tveiland is the greatest city that ever was.
- 33:34SPEAKER_00: No king or queen rules in Galgenbeck, but an arch-priestess,
- 33:42SPEAKER_00: Josilpha Meegol.
- 33:46SPEAKER_00: Deep beneath the cathedral of the two-headed basilisks,
- 33:51SPEAKER_00: in a cool black chamber crossed by shards of light, lies her throne.
- 33:59Josilpha, old but still young,
- 34:04SPEAKER_00: commoners gossip that she colludes with the god Necrobel, who gave her eternal life.
- 34:15SPEAKER_00: Necrobel, Necrobell, the shadow that covers all.
- 34:22SPEAKER_00: Necrobell is melancholy, crop failure, conflict and war.
- 34:31SPEAKER_00: It is said he whispered the apocalyptic prophecies in Verhoo's ear.
- 34:41SPEAKER_01: On the calendar of Necrobell, we will choose a die.
- 34:45SPEAKER_01: In fact, let's do that right now.
- 34:48SPEAKER_01: I think the die we choose will give us a projected length of in-game time before
- 34:54SPEAKER_01: the apocalypse actually happens.
- 34:58SPEAKER_01: We have a D100,
- 35:01SPEAKER_01: which will provide us with years of in-game pain,
- 35:04SPEAKER_01: a bleak half-year at a D20,
- 35:06SPEAKER_01: a fall in anguish at a D10,
- 35:09SPEAKER_01: one cruel month in a D6, and the end is nigh on a flip of the coin.
- 35:17SPEAKER_01: I think we should go with a die 20.
- 35:20SPEAKER_01: A bleak half year.
- 35:23SPEAKER_01: The risk will always be there that the apocalypse will approach.
- 35:29SPEAKER_01: So we will roll this die 20 at the beginning of every in-game day within the story.
- 35:34SPEAKER_01: If we roll a 1, One of the seven prophesied miseries will come to pass.
- 35:39SPEAKER_01: We'll then roll on the calendar of Necrobel,
- 35:42SPEAKER_01: which is a long and morbid sequence of catastrophic psalms.
- 35:46SPEAKER_01: The passage we roll is the misery that comes to pass.
- 35:49SPEAKER_01: That misery is permanent.
- 35:52SPEAKER_01: Here's an example.
- 35:54SPEAKER_01: The sky shall weep fire and a great stone shall plummet as a city fallen from heaven.
- 36:00SPEAKER_01: Its gift is death and madness is its herald.
- 36:04SPEAKER_01: Great!
- 36:05SPEAKER_01: So we would take that and we would run with it and we would see where that fits
- 36:09SPEAKER_01: and what it means for the story we're in.
- 36:11SPEAKER_01: Eventually a seventh misery will arrive and when it does that is the end of the world.
- 36:19SPEAKER_01: This is perhaps the raddest and most defining feature of Merckborg,
- 36:22SPEAKER_01: knowing that the world will end.
- 36:23SPEAKER_01: Can it be stopped?
- 36:25SPEAKER_01: Maybe?
- 36:25SPEAKER_01: That's up to the story we want to tell.
- 36:28SPEAKER_01: We'll see what emerges and works for us as it comes.
- 36:31SPEAKER_01: Now I'll be
- 36:46SPEAKER_01: The Defiling You and Me with the Solitary Defilement Supplement
- 36:50SPEAKER_01: for Mercborg Solo Play by a creator called 1d10 plus 5,
- 36:55SPEAKER_01: which removes the need for a traditional dungeon master
- 36:58SPEAKER_01: by feeding you rolling tables that provide you with narrative prompts to riff off
- 37:03SPEAKER_01: of, And direct scenes and stir shit up with.
- 37:06SPEAKER_01: It uses a three-tiered success system where when you want to do something and make
- 37:11SPEAKER_01: a typical test roll,
- 37:13SPEAKER_01: you roll to see if you get a success,
- 37:15SPEAKER_01: a partial success,
- 37:16SPEAKER_01: or a fail,
- 37:17SPEAKER_01: which is a game framework that the tabletop RPG Apocalypse World changed
- 37:22SPEAKER_01: the gaming scene with many years back.
- 37:25SPEAKER_01: Well now, defilers, we have our Donkey Knight.
- 37:29SPEAKER_01: We have a solo adventure written for Solitary Defilement that we are going
- 37:33SPEAKER_01: to pass him through,
- 37:34SPEAKER_01: also made by 1d10plus5,
- 37:36SPEAKER_01: called Park Pale, Hunting Necromantic Bastards in a Schleswig Country Garden.
- 37:43SPEAKER_01: Sounds good to me.
- 37:45SPEAKER_01: Let's discover this thing together.
- 37:47SPEAKER_01: Welcome to these Solitary Defilements, and more specifically...
- 37:52SPEAKER_01: The Solitary Defilement of One Ryan Blacklion.
- 37:56SPEAKER_01: Book One.
- 37:58SPEAKER_01: Chapter One.
- 37:59SPEAKER_01: Park Pale.
- 38:04SPEAKER_01: Hey, thanks for your time.
- 38:06SPEAKER_01: I really do mean that.
- 38:09SPEAKER_01: If you found this podcast out in the wilds,
- 38:11SPEAKER_01: you can follow it and read the fiction parts
- 38:14SPEAKER_01: at thesesolitarydefilements.substack.com.
- 38:18SPEAKER_01: And you can find me on Instagram if you want, at thewizaard.
- 38:22SPEAKER_01: That's the wizard with two A's because I was too damn slow.
- 38:28SPEAKER_01: This is produced by the will of the Watchers by the Gate of Horn.
- 38:33SPEAKER_01: But credit really goes to the lore and vision of Pell Nilsson and Johan Neuer,
- 38:38SPEAKER_01: of Occult Ortmastar Games and Stockholm Cartel for Morkborg,
- 38:42SPEAKER_01: and 1D10 Plus 5 for the solo play supplement Solitary Defilement.
- 38:47SPEAKER_01: The solo module Park Pail is also by 1D10 Plus 5.
- 38:51SPEAKER_01: The title track is Descending Into Darkness by Disrape,
- 38:54SPEAKER_01: and the closing credit song is Gravfrost,
- 38:57SPEAKER_01: with a cover of Misanthrope by Bloed Belsvinens.
- 39:00SPEAKER_01: Please find these people online or in meatspace and support their stuff.
- 39:06SPEAKER_01: I'll imagine you listening to more of my foolishness next week.
- 39:10SPEAKER_01: Until then, burn or beep.